https://wiki.teamfortress.com/w/api.php?action=feedcontributions&feedformat=atom&user=Mikado282Team Fortress Wiki - User contributions [en]2024-03-29T15:26:57ZUser contributionsMediaWiki 1.31.10https://wiki.teamfortress.com/w/index.php?title=Civilian&diff=3649328Civilian2024-03-16T15:02:10Z<p>Mikado282: /* Tenth class legacy */ npp links</p>
<hr />
<div>{{Other uses|this=the scrapped class known as the Civilian and the Civilian community fad|for=the weapon skin grade|Decorated}}<br />
{{beta}}<br />
{{Infobox class<br />
| align = right<br />
| image = Scoutcivilian.png<br />
| class = N/A<br />
| type = N/A<br />
| health = '''50''' {{overheal tool|50}}<br><br />
| speed = '''100%'''<br />
}}<br />
{{Quotation|'''The Administrator'''|Stop the courier!|sound=Announcer stop courier.wav}}<br />
<br />
The '''Civilian''' is a [[Unused content|scrapped]] [[Classes|class]] in ''[[Team Fortress 2]]''. He is the unfinished equivalent of the [[Civilian (Classic)|Civilian]] [[Classes (Classic)|class]] from ''[[Team Fortress]]'' and ''[[Team Fortress Classic]]''.<br />
<br />
== Civilian class ==<br />
By default, the '''Civilian class''' shares the [[Scout]] class model, though this can be changed to other class models. He possesses very low health – the lowest of any class – and the same as the [[Civilian (Classic)|Civilian]] from the ''Team Fortress'' Classic series of the game. He does not have any [[weapons]] and cannot attack, lacks both [[voice commands]] and [[taunts]], and uses generic speech files when he is wounded or killed. Civilians do not possess animations except for the [[ragdoll]] or [[Gibs|gibbing]] effect upon death, and therefore appear to glide along the ground in a reference pose when moving. The Civilian was originally able to be selected by typing <code>join_class civilian</code> into the [[console]] upon joining a game.<br />
<br />
The existence of the Civilian class seems to indicate a planned updated version of the [[Hunted (Classic)|VIP Escort]] game mode from the ''Team Fortress'' {{botignore|classic}} series of games. Alternatively, the class may have been included in the game files so that independent map makers and modders could add this feature. Additionally, a sound file exists in the VPK in which the [[Administrator]] commands the team to [[Media: Announcer stop courier.wav|"Stop the courier!"]], suggesting an official Hunted game mode was in the works at some point.<br />
<br />
== Tenth class legacy ==<br />
While the Civilian class may have been removed from the final release, the possibility remains that a tenth class may or may not arrive in the future. In an interview with Escapist Magazine in 2009, [[Robin Walker]] said:<br />
<br />
{{Quotation|'''Robin Walker in an interview with Escapist Magazine's Nathan Meunier <ref>[https://www.escapistmagazine.com/articles/view/issues/issue_185/5668-Storming-the-Fortress.3 Escapist Magazine interview with Robin walker]</ref>'''|Walker says they haven't made any decisions about adding new classes yet, but that doesn't mean they're not considering them. "We've got several new class designs floating around, some of which we like a lot, but right now we're focusing on the broadening of our existing classes through the addition of the unlockables"}}<br />
<br />
However, in a later interview with TFPortal.de, Walker redacted his point on the matter:<br />
<br />
{{Quotation|'''Robin Walker in an interview with tfportal.de<ref>[https://web.archive.org/web/20160503061235/https://www.tfportal.de/article/61/tfportal-de-robin-walker-interview/ TFPortal.de interview with Robin Walker]</ref>'''|TFPortal.de: In another interview, you mentioned about a 10th Class for Team Fortress 2? Do you think that would be a good idea? We have now 3 Supporter Classes, 3 Offense Classes, and 3 Defense Classes. Also the part of 9 Classes which we got in Team Fortress Classic.<br>Robin Walker: We've got some ideas for further classes, but right now we're focusing on new game modes and items that are additive to all classes. A 10th class is something we'd really like to do, it's just an order of magnitude more work than adding a new unlockable. Also, the 9 classes provide a wide spread of gameplay for us, and often we find that new class ideas are more like subclasses of an existing class. In some cases, we're able to design an unlockable that provides a boost to that style of play, essentially creating the subclass in the game."}} <br />
<br />
Since the release of ''Team Fortress 2'', the Tenth Class, while teased during development, had become a running joke with the developers, beleaguering the community even more.<br />
<br />
[[File:TF2dog.png|250px|thumb|right|The [[Guard Dog]], a proposed fake Tenth Class.]]<br />
<br />
{{Quotation|'''TF2 Blog's A Week in the Life of the TF2 Team blog entry<br />
<ref>[https://www.teamfortress.com/post.php?id=3692 TF2 Blog's A Week in the Life of the TF2 Team blog entry]</ref>'''|TUESDAY, APRIL 6th, 2010<br />
<br />
...Big team meeting today. I came prepared. I've been programming a playable demo version of TF2 with an entirely new tenth class. I had to teach myself programming, modeling, level design, character design, and about twenty other skills, but I think the results speak for themselves. Everybody took a crack at playing it.<br />
<br />
"This is pretty balanced gameplay," admitted Robin.<br />
<br />
"I like how we haven't found any hats yet," said Brandon Reinhart. "It sets up the suspense better. I'm all, 'When am I going to find a hat already?'" Everyone laughed.<br />
<br />
"I hope it's soon, I can't wait much longer," said Corey Peters. "Look how stupid this tenth class's bare head looks!" More big laughs.<br />
<br />
"Actually, there aren't any hats in this demo," I said, chuckling. Deathly silence. Then everybody got up at once and stopped playing. [[Eric Smith]] got really mad and threw his keyboard through a wall, then stormed out and went home. Robin asked to speak to me privately.}}<br />
<br />
The joke has not escaped the fans either. The idea of a new member to enter the fray has inspired the community to search through for clues in each game patch and even design their own idea of a tenth class; The most well-known would be the [[Guard Dog Update]], a fan-made update by graphic designer Diogo Lima. The idea proposed of a dog fitted with a machine to help be a suitable contributing mercenary in battle; this design with its attention to detail, imitated TF2 style and convincing character model took the community by storm and even got the attention of Valve, sending a very (jokingly) passive-aggressive thank you letter from Saxton Hale himself.<br />
<br />
Additionally, several maps like [[Harvest Event]] and [[Sandcastle]] contain a tombstone that reads "RIP The Tenth Class".<br />
<br />
== The reference pose ==<br />
The '''reference pose''' is often referred to as a few nicknames, such as "the Civilian", "T-posing", or "A-posing." It places the player in a state with no weapons or animations. Being in a reference pose does not affect class-specific stats or abilities (such as the Scout's [[Jumping#double jump|double jump]]). The reference pose also quite rarely occurs to players of any class whose connection to a server lags before or during spawning.<br />
<br />
{{Reference pose list}}<br />
<br />
== Update history ==<br />
'''{{Patch name|12|20|2007}}'''<br />
* Prevented players from playing the Civilian class.<br />
<br />
'''{{Patch name|7|22|2011}}'''<br />
* {{Undocumented}} Fixed players going in the reference pose when changing the currently-held weapon and taunting near a resupply locker. Players can still do the Reference pose in the same way.<br />
<br />
'''{{Patch name|8|23|2011}}'''<br />
* Fixed supply closets regenerating players while they are taunting.<br />
<br />
'''{{Patch name|3|29|2018}}'''<br />
* Fixed [[Scout]]s taking [[Community fads#Fads Found In-Game|to the skies]]<br />
<br />
== Trivia ==<br />
* The Sniper keeps a bobblehead of the Civilian from the ''Team Fortress'' {{botignore|classic}} series of games in his RV. This made a brief cameo appearance at the beginning of ''[[Meet the Sniper]]''.<br />
* The original Civilian class possesses 5 completely unique death screams and 2 Medic calls, reused from Day of Defeat: Source. These sounds can still be found in the game files under <code>crit_death1-5.wav</code> in the player folder. These were also the death sounds for all classes before they were given unique voice acting: [[Media:Crit death1.wav|One]], [[Media:Crit death2.wav|Two]], [[Media:Crit death3.wav|Three]], [[Media:Crit death4.wav|Four]], [[Media:Crit death5.wav|Five]].<br />
<br />
== Gallery ==<br />
<gallery><br />
File:Tfccivilian.png|The original Civilian class from the ''Team Fortress'' classic series of games.<br />
File:Bobbleheads.jpg|A caricature of the Civilian (Classic) on the right as seen in ''[[Meet the Sniper]]''.<br />
</gallery><br />
<br />
== See also ==<br />
* [[The Hunted]]<br />
* [[Unused content]]<br />
* [[Glitches]]<br />
* [[Civilian (Classic)]]<br />
* [[Griefing]]<br />
* [[Exploits]]<br />
* [[Community fads]]<br />
<br />
== References ==<br />
<references/><br />
<br />
{{Unused Content Nav}}<br />
<br />
[[Category:Classes]]</div>Mikado282https://wiki.teamfortress.com/w/index.php?title=Team_Fortress_Wiki:Wiki_Cap/Nominations/Queue&diff=3621577Team Fortress Wiki:Wiki Cap/Nominations/Queue2024-02-03T22:25:42Z<p>Mikado282: +1</p>
<hr />
<div><noinclude><h3><b style="color:red">Warning:</b> Leave the table alone if someone has not met the requirements.<br>No further changes or editing are required beyond the normal discussion process.</h3><br />
----</noinclude><br />
<i><b>Staff:</b> Do <strong>not</strong> increment the numbers here until you have done<br><br />
a proper logged vote in the discussion channel, even if you are the nomination author.</i><br />
<br />
<i><b>Editors:</b> If you see an error in the table, call attention to it in the staff channel and discuss it.</i><br />
<br />
{|class="wikitable grid sortable" cellpadding=2 style="text-align:center; font-size:90%"<br />
!class="header" style="background-color:#F3A957;" | Nominee<br />
!class="header" style="background-color:#F3A957;" | Yes<br />
!class="header" style="background-color:#F3A957;" | No<br />
!class="header" style="background-color:#F3A957;" | Abstain<br />
|-<br />
| [[User:Guest|Guest]]<br />
| 3<br />
| 0<br />
| 0<br />
|}<br />
<includeonly><br />
<i>Staff: This table has been moved to [[/Queue]] to avoid unnecessary edits.</i></includeonly></div>Mikado282https://wiki.teamfortress.com/w/index.php?title=Talk:Environmental_death&diff=3616303Talk:Environmental death2024-01-21T18:44:03Z<p>Mikado282: /* Cleanup */</p>
<hr />
<div>{{Talk archive<br />
| arc1name = Archive 1<br />
| arc1link = Talk:Environmental death/Archive 1<br />
}}<br />
<br />
== Removing the notes of where certain hazards are ==<br />
<br />
I believe this kind of information is a bit too specific, really belonging only in the map articles, and doesn't need to be here. Removing it would make updating the article's translations easier, possibly with the creation of a template similar to {{tl|Maps list}}. - [[User:BrazilianNut|BrazilianNut]] ([[User talk:BrazilianNut|talk]]) 02:40, 25 August 2023 (UTC)<br />
<br />
{{c|Support}}, not sure it's necessary for something like Crushing to note all the places it appears.<br>[[File:BLU Wiki Cap.png|20px|link=Wiki Cap]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 11:20, 25 August 2023 (UTC)<br />
<br />
== Cleanup ==<br />
I think this page should see a major overhaul. Currently this page lists every hazard that looks different. I believe that this clutters up the page with hazards that function identically but simply look different. I propose we overhaul the page into the same 4 sections, but the subsections would contain broader hazards. For example, rather than having "Crocodiles", "Sharks", and "Gators" in separate sections they would simply be under something such as "Animal death". This also prevents the page from eventually becoming too big to solve this problem more reasonably. I would be doing this myself, then pass it for approval.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 21:49, 14 January 2024 (UTC)<br />
<br />
:{{pro}} '''Support'''.<br />
<br />
:Additionally, I now agree with what you and Tiagoquix said in [[Team_Fortress_Wiki:Discussion#Articles_for_individual_environmental_hazards|my topic in the Wiki's Discussions]] about articles for individual hazards. I think turning this page into a "List of" one and moving the more detailed information to individual articles would be the ideal. - [[User:BrazilianNut|BrazilianNut]] ([[User talk:BrazilianNut|talk]]) 22:06, 14 January 2024 (UTC)<br />
<br />
<br />
: {{pro}} {{neutral}} {{con}} '''Mixed''' support, as I would probably end up with a somewhat different solution if I were to clean it up, but I don't have the time that some others might.<br />
:* My thought is that this page is ''already'' a list of environmental hazards. <br />
:* ''"the same 4 sections"'' In part, will support if you mean "Instant death hazards", "Non-instant death hazards", "Non-injurous hazards", "Bosses". Maybe, they could have better titles, but these are the basic groups that any hazards list will need.<br />
:* It is easy to see there is a need for a major overhaul. <br />
:** I did some overhaul, but stopping to get back to family life does not mean there isn't more I want to change.<br />
:* On reflection, all of the bomb reskins could be moved into a [[Bombs]] page. <br />
:** I almost merged all of the Pumpkin Bombs reskins, '''until I realized that ''most are not straight reskins'', but have ''at least one mechanic difference'' from the original Pumpkin Bombs.'''<br />
:** [[Pumpkin bombs]] already has most of the reskin images, but none of the unique mechanics for each of the reskins. <br />
<br />
:* '''What is useful here?''' Anything that can be presented in a more useful format than in separate articles, even it is on main pages in a different format?<br />
:** '''List of maps that have each effect?''' I think so, even if there is a separate article. Maybe not, as long as every page has a bulleted list of maps with the effect. <br />
:** '''Image of the effects?''' Maybe not, if there is a main article.<br />
:** '''Kill Icons?''' Maybe. I mean, Any main artile article would have the same kill icons.<br />
:** '''Associated achievements?''' The present format is not useful, as there is no traceabilty between the hazzards and achievements. <br />
:* I almost thought that there was ''no point for the Bosses section'', until today. I realised one of the points for the page is listing the kill icons, and Merasmus has a pile of them. ''Buuuut'', those kill icons are all on Merasmus' page, too.<br />
:I think I would '''oppose''' moving ''everything'' to various other pages. Some hazzards simply don't warrant a page, IMO. YMMV. <br />
:* I don't see enough information about '''Ice''' or '''Banana Peel''' to make an article here, but the entries here give players a list of maps to find these features. <br />
:* I don't even see a reason for a distinct page on '''Lava fire'''. While it is interesting that it is nothing like the Underworld Lava, there isn't much more to say about it beside what is on the hazards section. <br />
:* So far, a [[Gator]] page could have exactly one sentence.<br />
:'''''But''''', maybe, some staff and users would think it would work that about 5-10 of these pages would just have one paragraph and a list of maps with the effect. YMMV<br />
<br />
: {{#ifexpr: {{CURRENTDAY2}} <= 07 <!-- --> | [[User:Mikado282|<span style="font-family: Arial"><font color="db9c1f">''' M I K A D O 282 '''</font></span><span style="font-family: Arial "><font color="00ff00"> <small>❄</small>❄❄❄❄<small>❄ ❄❄ ❄❄</small></font></span>]] | [[User:Mikado282|<span style="font-family: Arial"><font color="db9c1f">''' M I K A D O 282 '''</font></span><span style="font-family: Arial "><font color="00ff00"> <small>⊙</small>⊙⊙⊙⊙<small>⊙ ⊙⊙ ⊙⊙ </font></span>]] </small> }}<!-- <br />
--> ([[User:Mikado282/Contact Mikado282|'''''contact''''']])([[User:Mikado282/Help Wanted!|'''''Help Wanted!''''']]) 03:03, 15 January 2024 (UTC)<br />
<br />
<br />
:{{pro}} '''Support'''.<br />
: Both overhaul and renaming as suggested on the page are needful for this page.<br />
: On the issue of sections, a clear classification method would be useful - based on mechanics or appearances? Like, what's making a pool of crocodiles diffierent from an abyssal pit?<br />
: Additionally, a separate section named "Bosses" is weird to me. We may consider renaming it to "Creatures/Entities" according to the prefered classification method, and have Ghosts included - I just realized this one posted a topic for Ghost in 2019 on this page.<br />
: [[File:User Dereko Name.png|100px|link=User:Dereko]] 13:51, 17 January 2024 (UTC)<br />
<br />
::: ''"Like, what's making a pool of crocodiles different from an abyssal pit?" <br />
:: Like Brokkhouse confirmed, the hurt is the same, the difference is coding for special animation and kill icon. I would note the ''game function'' is identical to any Pitfall, to make either a boundary hazard or internal hazard to increase risks in specific play spaces. <br />
::: ''"separate section named "Bosses" is weird to me"''<br />
:: First, my guess for their original inclusion is that their kills have either the general or tailored environmental kill icons, and so, I speculate that their damage is also registered as a environmental source (someone like Brokkhouse, ICS, or Grampa Swood could confirm).<br />
:: I could '''support''' renaming to Entities, since to this editor with little knowledge of game terminology doesn't understand these NPC as "bosses" (not the big monster to fight to complete the level or game).<br />
::* A challenge is that some NPC/Entities have multiple classes of effects (e.g., both insta-kill and slow).<br />
::* Ghost could be included, there, but I have been thinking of adding "Scare", "Slow", and or "Scare/Slow" to the non-injurious hazards as they are certainly the best-known representatives of the Non-injurious hazards type, definitely non-injurious and definitely a hazard. Is there a kill icon for killed while scared/slowed?<br />
::* Ghosts are a source of another non-injurious hazard, Darkness, but I don't know how people think it plays out. It is only really a matter when a Ghost passes inside a building, but I think I am more focused on the Scare hazard than Darkness hiding an enemy player or Sentry.<br />
::* In this sense, should Big Mama be move to the "Boss/Entity" section, or is it best to leave the sleeping bread lie? <br />
:: {{#ifexpr: {{CURRENTDAY2}} <= 07 <!-- --> | [[User:Mikado282|<span style="font-family: Arial"><font color="db9c1f">''' M I K A D O 282 '''</font></span><span style="font-family: Arial "><font color="00ff00"> <small>❄</small>❄❄❄❄<small>❄ ❄❄ ❄❄</small></font></span>]] | [[User:Mikado282|<span style="font-family: Arial"><font color="db9c1f">''' M I K A D O 282 '''</font></span><span style="font-family: Arial "><font color="00ff00"> <small>⊙</small>⊙⊙⊙⊙<small>⊙ ⊙⊙ ⊙⊙ </font></span>]] </small> }}<!-- <br />
--> ([[User:Mikado282/Contact Mikado282|'''''contact''''']])([[User:Mikado282/Help Wanted!|'''''Help Wanted!''''']]) 18:42, 21 January 2024 (UTC)<br />
<br />
== "Animal deaths" ==<br />
<br />
{{Con}} '''Oppose'''. <br />
* IIUC, Sharks and Crocodiles are simply animation reskins of Underworld Deadly Waters, which are themselves just Pitfalls with ragdoll bobbing animation. (Infernal Lava is just a Pitfall reskin, AFAIK.) Maybe, I would '''support''' a tastefull [[Water deaths]] covering Sharks, Crocodiles, and [[Raging Rapids]] '''''but''''' also '''all''' of the Underworld insta-kill waters that they reskin.<br />
* ''On the other hand'' the single Gator is a ''point contact'' kill. I have seen other things that would have been a hilarious point contact kills, but Gator is still a one-off.<br />
* Rexxy is much more complex, but all of her mechanics should only be on Enclosure.<br />
{{#ifexpr: {{CURRENTDAY2}} <= 07 <!-- --> | [[User:Mikado282|<span style="font-family: Arial"><font color="db9c1f">''' M I K A D O 282 '''</font></span><span style="font-family: Arial "><font color="00ff00"> <small>❄</small>❄❄❄❄<small>❄ ❄❄ ❄❄</small></font></span>]] | [[User:Mikado282|<span style="font-family: Arial"><font color="db9c1f">''' M I K A D O 282 '''</font></span><span style="font-family: Arial "><font color="00ff00"> <small>⊙</small>⊙⊙⊙⊙<small>⊙ ⊙⊙ ⊙⊙ </font></span>]] </small> }}<!-- <br />
--> ([[User:Mikado282/Contact Mikado282|'''''contact''''']])([[User:Mikado282/Help Wanted!|'''''Help Wanted!''''']]) 03:07, 15 January 2024 (UTC)<br />
<br />
:At a base level, every hazard that can kill functions the same. They're all triggers that either instantly kill or deal an amount of damage over time, the animal deaths example was just an example of how stuff would be grouped together. All 3 of them are similar in appearance and instantly kill, hence I would count it as a similar group of hazards. It could also be added to "Deadly waters" in general, which would include the animals, instant kill water, boiling water, etc. The point is that we can group many of the hazards together in similar groups rather than all be a different section.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 12:02, 15 January 2024 (UTC)<br />
<br />
== Move to [[Environmental hazards]] ==<br />
<br />
'''Environmental hazards''' has been the ''de facto'' title for some time, now, more broadly covering the listed effects.<br />
<br />
{{#ifexpr: {{CURRENTDAY2}} <= 07 <!-- --> | [[User:Mikado282|<span style="font-family: Arial"><font color="db9c1f">''' M I K A D O 282 '''</font></span><span style="font-family: Arial "><font color="00ff00"> <small>❄</small>❄❄❄❄<small>❄ ❄❄ ❄❄</small></font></span>]] | [[User:Mikado282|<span style="font-family: Arial"><font color="db9c1f">''' M I K A D O 282 '''</font></span><span style="font-family: Arial "><font color="00ff00"> <small>⊙</small>⊙⊙⊙⊙<small>⊙ ⊙⊙ ⊙⊙ </font></span>]] </small> }}<!-- <br />
--> ([[User:Mikado282/Contact Mikado282|'''''contact''''']])([[User:Mikado282/Help Wanted!|'''''Help Wanted!''''']]) 03:10, 15 January 2024 (UTC)<br />
<br />
:{{C|Oppose}}, the current page name is more accurate as there are only 3 non-lethal hazards. The ice and banana peel are both essentially under the same slippery surface category, while the shaking one is not environmental at all.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 12:39, 18 January 2024 (UTC)<br />
<br />
== Merge Pumpkin bomb and all of the reskins with Pumpkin bomb ==<br />
<br />
<br />
[[Pumpkin bomb]] already has most of the reskin images, but none of the unique mechanics for each of the reskins. <br />
<br />
Merge all of the Pumpkin bomb reskins content into [[Pumpkin bomb]], especially covering the variant mechanics for each reskin.<br />
<br />
{{#ifexpr: {{CURRENTDAY2}} <= 07 <!-- --> | [[User:Mikado282|<span style="font-family: Arial"><font color="db9c1f">''' M I K A D O 282 '''</font></span><span style="font-family: Arial "><font color="00ff00"> <small>❄</small>❄❄❄❄<small>❄ ❄❄ ❄❄</small></font></span>]] | [[User:Mikado282|<span style="font-family: Arial"><font color="db9c1f">''' M I K A D O 282 '''</font></span><span style="font-family: Arial "><font color="00ff00"> <small>⊙</small>⊙⊙⊙⊙<small>⊙ ⊙⊙ ⊙⊙ </font></span>]] </small> }}<!-- <br />
--> ([[User:Mikado282/Contact Mikado282|'''''contact''''']])([[User:Mikado282/Help Wanted!|'''''Help Wanted!''''']]) 03:15, 15 January 2024 (UTC)<br />
<br />
== Pitfall class ==<br />
<br />
Pitfall is any death trigger surface that instantly kills any player that touches it regardless of any distance fallen. If the trigger surface is the ground, a floor, or infernal lava, the player's ragdoll falls to that surface. If the trigger is some invisible level in air or space, then the player's ragdoll falls through to any visible surface below. If the trigger surface is water, then the player's ragdoll bobs on the water.<br />
<br />
{{#ifexpr: {{CURRENTDAY2}} <= 07 <!-- --> | [[User:Mikado282|<span style="font-family: Arial"><font color="db9c1f">''' M I K A D O 282 '''</font></span><span style="font-family: Arial "><font color="00ff00"> <small>❄</small>❄❄❄❄<small>❄ ❄❄ ❄❄</small></font></span>]] | [[User:Mikado282|<span style="font-family: Arial"><font color="db9c1f">''' M I K A D O 282 '''</font></span><span style="font-family: Arial "><font color="00ff00"> <small>⊙</small>⊙⊙⊙⊙<small>⊙ ⊙⊙ ⊙⊙ </font></span>]] </small> }}<!-- <br />
--> ([[User:Mikado282/Contact Mikado282|'''''contact''''']])([[User:Mikado282/Help Wanted!|'''''Help Wanted!''''']]) 11:37, 15 January 2024 (UTC)<br />
<br />
: Really, crocs and sharks are just water surface Pitfalls with animas swimming around somewhere.<br />
<br />
: {{#ifexpr: {{CURRENTDAY2}} <= 07 <!-- --> | [[User:Mikado282|<span style="font-family: Arial"><font color="db9c1f">''' M I K A D O 282 '''</font></span><span style="font-family: Arial "><font color="00ff00"> <small>❄</small>❄❄❄❄<small>❄ ❄❄ ❄❄</small></font></span>]] | [[User:Mikado282|<span style="font-family: Arial"><font color="db9c1f">''' M I K A D O 282 '''</font></span><span style="font-family: Arial "><font color="00ff00"> <small>⊙</small>⊙⊙⊙⊙<small>⊙ ⊙⊙ ⊙⊙ </font></span>]] </small> }}<!-- <br />
--> ([[User:Mikado282/Contact Mikado282|'''''contact''''']])([[User:Mikado282/Help Wanted!|'''''Help Wanted!''''']]) 11:46, 15 January 2024 (UTC)<br />
<br />
:: Brokkhouse confirmed this last statement. The sharks and crocks are just Deadly Waters with added code for the swimming creature animations (which have nothing to do with any hurt) and for the different kill icons.<br />
:: {{#ifexpr: {{CURRENTDAY2}} <= 07 <!-- --> | [[User:Mikado282|<span style="font-family: Arial"><font color="db9c1f">''' M I K A D O 282 '''</font></span><span style="font-family: Arial "><font color="00ff00"> <small>❄</small>❄❄❄❄<small>❄ ❄❄ ❄❄</small></font></span>]] | [[User:Mikado282|<span style="font-family: Arial"><font color="db9c1f">''' M I K A D O 282 '''</font></span><span style="font-family: Arial "><font color="00ff00"> <small>⊙</small>⊙⊙⊙⊙<small>⊙ ⊙⊙ ⊙⊙ </font></span>]] </small> }}<!-- <br />
--> ([[User:Mikado282/Contact Mikado282|'''''contact''''']])([[User:Mikado282/Help Wanted!|'''''Help Wanted!''''']]) 02:43, 18 January 2024 (UTC)<br />
<br />
== Dissecting Rexxy (on Enclosure) ==<br />
<br />
Rexxy is multifactored, but could be broken down into components. (Costly to experiment with, because she appears at the Final of the third stage, where it is easy to get killed just as you are about to test something.)<br />
# When BLU caps 3rd final, the Bomb Cart explodes early for insta-kill range effect.<br />
# Rexxy slams the doors open. The Flying doors seem to also be insta-kills as Falling Debris, but this should be confirmed from source code or developers. <br />
# Rexxy advances to the Point and is a point contact insta-kill with knockback during Humiliation (like Gator).<br />
A point can make here is that Enclosure Final/Rexxy would be listed in at least three bulk entries rather that in her own section, subject to consensus; 1. Bomb Cart Explosion, 2. Falling Debris, and 3. Contact Kill.<br />
<br />
{{#ifexpr: {{CURRENTDAY2}} <= 07 <!-- --> | [[User:Mikado282|<span style="font-family: Arial"><font color="db9c1f">''' M I K A D O 282 '''</font></span><span style="font-family: Arial "><font color="00ff00"> <small>❄</small>❄❄❄❄<small>❄ ❄❄ ❄❄</small></font></span>]] | [[User:Mikado282|<span style="font-family: Arial"><font color="db9c1f">''' M I K A D O 282 '''</font></span><span style="font-family: Arial "><font color="00ff00"> <small>⊙</small>⊙⊙⊙⊙<small>⊙ ⊙⊙ ⊙⊙ </font></span>]] </small> }}<!-- <br />
--> ([[User:Mikado282/Contact Mikado282|'''''contact''''']])([[User:Mikado282/Help Wanted!|'''''Help Wanted!''''']]) 14:25, 15 January 2024 (UTC)<br />
<br />
<br />
: Again with Brokkhouse, 1. just a bomb cart explosion. 2. ''maybe'' the flung gate doors do something, will have to check the code. 3. The touch kill is basically the same deal as Gator.<br />
: {{#ifexpr: {{CURRENTDAY2}} <= 07 <!-- --> | [[User:Mikado282|<span style="font-family: Arial"><font color="db9c1f">''' M I K A D O 282 '''</font></span><span style="font-family: Arial "><font color="00ff00"> <small>❄</small>❄❄❄❄<small>❄ ❄❄ ❄❄</small></font></span>]] | [[User:Mikado282|<span style="font-family: Arial"><font color="db9c1f">''' M I K A D O 282 '''</font></span><span style="font-family: Arial "><font color="00ff00"> <small>⊙</small>⊙⊙⊙⊙<small>⊙ ⊙⊙ ⊙⊙ </font></span>]] </small> }}<!-- <br />
--> ([[User:Mikado282/Contact Mikado282|'''''contact''''']])([[User:Mikado282/Help Wanted!|'''''Help Wanted!''''']]) 02:49, 18 January 2024 (UTC)<br />
<br />
== Falling Debris ==<br />
<br />
With [[Galleria]] reminding us about Falling Debris, I want to ask if Falling Debris is really a factor in some Payload Cart Explosions. I know some huge chunks of debris are thrown out. My question is, does the falling bomb cart debris cause secondary insta-kill, maybe farther out than the explosion radius.<br />
<br />
If so, falling debris should be part of the Bomb Cart explosion hazard (unless many pl don't have falling debris). Falling debris separate from Bomb Cart explosions should have a separate short list, eg. Galleria and Enclosure/Rexxy. IMO.<br />
<br />
{{#ifexpr: {{CURRENTDAY2}} <= 07 <!-- --> | [[User:Mikado282|<span style="font-family: Arial"><font color="db9c1f">''' M I K A D O 282 '''</font></span><span style="font-family: Arial "><font color="00ff00"> <small>❄</small>❄❄❄❄<small>❄ ❄❄ ❄❄</small></font></span>]] | [[User:Mikado282|<span style="font-family: Arial"><font color="db9c1f">''' M I K A D O 282 '''</font></span><span style="font-family: Arial "><font color="00ff00"> <small>⊙</small>⊙⊙⊙⊙<small>⊙ ⊙⊙ ⊙⊙ </font></span>]] </small> }}<!-- <br />
--> ([[User:Mikado282/Contact Mikado282|'''''contact''''']])([[User:Mikado282/Help Wanted!|'''''Help Wanted!''''']]) 14:51, 15 January 2024 (UTC)<br />
<br />
<br />
: Brokkhouse stated that the chunks from Cart explosions have no associated hurt effect. The [[falling debris]] is unique (for now) to Galleria <br />
:: ''"because MCL did some amazing job coding a kill effect to the individual pieces"''.<br />
: So, falling debris is distinctive and notable. IMO<br />
: {{#ifexpr: {{CURRENTDAY2}} <= 07 <!-- --> | [[User:Mikado282|<span style="font-family: Arial"><font color="db9c1f">''' M I K A D O 282 '''</font></span><span style="font-family: Arial "><font color="00ff00"> <small>❄</small>❄❄❄❄<small>❄ ❄❄ ❄❄</small></font></span>]] | [[User:Mikado282|<span style="font-family: Arial"><font color="db9c1f">''' M I K A D O 282 '''</font></span><span style="font-family: Arial "><font color="00ff00"> <small>⊙</small>⊙⊙⊙⊙<small>⊙ ⊙⊙ ⊙⊙ </font></span>]] </small> }}<!-- <br />
--> ([[User:Mikado282/Contact Mikado282|'''''contact''''']])([[User:Mikado282/Help Wanted!|'''''Help Wanted!''''']]) 02:33, 18 January 2024 (UTC)</div>Mikado282https://wiki.teamfortress.com/w/index.php?title=Environmental_death&diff=3616299Environmental death2024-01-21T18:38:18Z<p>Mikado282: /* Big Mama */ Correction, clean up, and detail.</p>
<hr />
<div>{{move|Environmental hazards}}<br />
[[File:Foundry envdeath1.jpeg|thumb|right|A naïve [[Scout]] decides to step in the [[Foundry|cauldron]]...]][[File:Foundry envdeath2.jpeg|thumb|...and meets an unfortunate end.]]<br />
{{Quotation|'''The Scout'''|(screaming) Holy crap, this goes on forever.|sound=scout_sf12_falling03.wav}}<br />
<br />
'''Enviromental hazards''' are many forms of map effects that can injure, kill, or simply annoy or interfere with players. These effects range from instant kill to health drain to mere distraction. Any [[death]] caused by such map elements, commonly known as an '''environmental death''' or abbreviated '''env death''', can have distinctive [[kill icon]]s and kill messages. Any map effects causing health damage rather than instant death are refered to as '''environmental damage'''.<br />
<br />
These hazards have potential use as weapons or deterrents against the enemy team, and many map hazards grant a tactical advantage to those mindful of them. Awareness of these hazards not only prevents needless (and potentially embarrassing) deaths on all levels of play, but can even be taken advantage of to bait or push enemies into a quick demise.<br />
<br />
== Instant death hazards ==<br />
The following hazards cause instant death regardless of the player's health. They also affect players who are under the effects of invincibility, such as [[Bonk! Atomic Punch]] or an [[ÜberCharge]].<br />
<br />
=== Saw blades ===<br />
[[File:Environmental death Saw Blades.png|300px|thumb|right|Saw blades found near the middle point of [[Sawmill]].]]<br />
[[File:Gravestone flying saw blade.jpg|300px|thumb|right|Flying saw blade in [[Gravestone]].]]<br />
<br />
{{main|Saw blade}}<br />
<br />
{{Kill notice|extend = yes|width = 25%|weapon = saw|victim = Heavy}}<br />
<br />
'''Saw blades''' are neutral entities that were officially introduced on [[Sawmill]], and would later appear on a number of [[custom maps]], most notably [[Trainsawlaser]]. They move back and forth along a designated path and instantly kill anyone that comes in contact with them. Cosmetically, a saw blade gets permanently coated in blood if it kills someone, which persists until a new round starts.<br />
<br />
A variant type of saw blade, the '''Flying Saw Blade''' appears in [[Gravestone]]. This hazard flies various routes through the Sawmill, gives short sound cues of its approach, instantly kill players that it hit, and becomes covered in blood after killing someone.<br />
<br />
; Maps with saw blades<br />
* {{map link|Bonesaw|Bonesaw (map)}} <small>(Hell)</small><br />
* {{map link|Gravestone}}<br />
* {{map link|Sawmill}}<br />
* {{map link|Soul-Mill}}<br />
<br />
{{clr}}<br />
=== Trains ===<br />
[[File:Environmental_death_Train.png|300px|thumb|right|A Train on one track within the middle point of [[Well (Control Point)|Well]].]]<br />
<br />
{{main|Train}}<br />
<br />
{{Kill notice|extend = yes|width = 25%|weapon = train|victim = Medic}}<br />
<br />
'''Trains''' are neutral entities that instantly kill anyone who stands in their path. The arrival of a Train is usually signified by flashing lights at each end of the track and a [[Media:Railroad_bells.wav|bell sound]] playing, which can be heard if players are close enough. In addition, Trains often [[Media:Trainsound.wav|sound horns]] immediately upon arrival, most likely as a final warning for players to get off the track. The train appears to be an EMD [[w:GP38-2|GP38-2]], and its paint scheme strongly resembles [[w:Southern Pacific Transportation Company|Southern Pacific]], which once operated these.<br />
<br />
It should be noted that touching the sides of a train does not damage players; in fact, players can safely ride on top of trains. This is more prominent on [[Freight]], as trains on said map tow multiple carriages which act as occasional blockages. The carriages come in two variations: shipping containers the same size as the train itself, or flat carts which allow players to jump on top of them.<br />
<br />
A notable variation of sorts is "Lil' Chew-Chew", the unique, rideable [[Payload#Carts|cart]] on the map [[Frontier]]. If escorted by three or more BLU players, it "chews" and instantly kills any unfortunate players standing in front of it, regardless of team.<br />
<br />
; Maps with trains<br />
* {{map link|Banana Bay}}<br />
* {{map link|Cactus Canyon}}<br />
* {{map link|District}} <small>(as [[w:Subway trains|subway trains]])</small><br />
* {{map link|Freight}}<br />
* {{map link|Frontier}} <small>(as rideable cart "Lil' Chew Chew")</small><br />
* {{map link|Megalo}}<br />
* {{map link|Mossrock}}<br />
* {{map link|Rotunda}}<br />
* {{map link|Snowplow}}<br />
* {{map link|Well (Control Point)}}<br />
* {{map link|Well (Capture the Flag)}}<br />
<br />
{{clr}}<br />
=== {{anchor|Pitfall}} Pitfalls ===<br />
[[File:Environmental_death_Fall.png|300px|thumb|right|The Pit on [[Upward]]'s Terminus.]]<br />
<br />
{{Kill notice|extend = yes|width = 45%|weapon = skull|victim = Soldier <span style="color:#3e3923;">fell to a clumsy, painful death</span>}}<br />
<br />
A '''Pitfall''' is a common environmental hazard that results from a fall into a pit or off of a ledge or cliff into an area that causes Pitfall death. Common Pitfalls include cliffs at map edges, large open pits at the end of certain [[Payload]] tracks, pits that open just before or during [[#Payload Cart explosion|Payload Cart explosions]], and various smaller pit traps set on several maps.<br />
<br />
Different from [[fall damage]], the amount of which is determined by distance falling on to a playable surface, Pitfall acts as an instant kill regardless of the distance fallen or any specific contact with the ground or an object. Pitfalls kill players by way of a {{ent|trigger_hurt}} entity, which constantly and rapidly deals damage once within its area.<br />
<br />
The point or depth of a Pitfall death in a fall area is not necessarily the visible surface at the bottom, as Pitfall death can be set at an invisible plane through which the player's ragdoll, [[gibs]], weapon, or [[Ammo|ammo drop]] may continue to fall.<br />
<br />
Once the level of death is reached, there is no chance of survival in a Pitfall, not even if the player is under the effect of an [[ÜberCharge]]. Effects that can delay or slow a fall (e.g., [[Jumping]] or [[B.A.S.E. Jumper|Parachute]]) have no effect on a Pitfall, other than to delay the inevitable, unless the area of the Pitfall can be avoided entirely.<br />
<br />
Certain items are treated differently in Pitfall deaths, since they cannot be collected once they fall into a Pitfall. The [[Capture the Flag|Intelligence]] is reset if the player dies in a Pitfall while carrying the Intelligence, which also applies to the bomb in [[Mann vs. Machine]], the briefcases in [[Special Delivery (game mode)|Special Delivery]], the reactor core in [[Robot Destruction]], and the JACK in [[PASS Time]]. [[Credits]] that fall down pits are considered collected and are immediately credited to the players. [[Ball-Kicking Boots#Soccer Ball|Soccer Balls]] that fall into Pitfalls remain there for the rest of the round.<br />
<br />
; Maps with Pitfalls<!-- Note to translators: Don't forget to translate the side notes. --><br />
<div style=display:inline-table><!-- 15 maps per column --><br />
* {{map link|Altitude}}<br />
* {{map link|Asteroid}}<br />
* {{map link|Bigrock}}<br />
* {{map link|Bloodwater}}<br />
* {{map link|Brazil}}<br />
* {{map link|Bread Space}}<br />
* {{map link|Cactus Canyon}}<br />
* {{map link|Carnival of Carnage}}<br />
* {{map link|Cashworks}}<br />
* {{map link|Cauldron}}<br />
* {{map link|Chilly}}<br />
* {{map link|Coal Town}}<br />
* {{map link|Cursed Cove}} <small>(in Davy Jones's Locker)</small><br />
* {{map link|DeGroot Keep}}<br />
* {{map link|Double Cross}}<br />
</div><div style=display:inline-table><br />
* {{map link|Doublefrost}}<br />
* {{map link|Doomsday}}<br />
* {{map link|Enclosure}}<br />
* {{map link|Erebus}}<br />
* {{map link|Frontier}}<br />
* {{map link|Ghost Fort}}<br />
* {{map link|Ghost Town}}<br />
* {{map link|Gorge Event}}<br />
* {{map link|Gravestone}}<br />
* {{map link|Graveyard}}<br />
* {{map link|Hardwood}}<br />
* {{map link|Hassle Castle}}<br />
* {{map link|Hellstone}}<br />
* {{map link|Helltower}}<br />
* {{map link|Hightower}}<br />
</div><div style=display:inline-table><br />
* {{map link|Hydro}} <small>(Power Plant vs. Radar Dish configuration)</small><br />
* {{map link|Lazarus}}<br />
* {{map link|Los Muertos}}<br />
* {{map link|Lumberyard}}<br />
* {{map link|Mann Manor}}<br />
* {{map link|Megalo}}<br />
* {{map link|Mercenary Park}}<br />
* {{map link|Moldergrove}} <small>(Underworld)</small><br />
* {{map link|Monster Bash}}<br />
* {{map link|Mossrock}}<br />
* {{map link|Mountain Lab}}<br />
* {{map link|Nightfall}} <small>(third stage)</small><br />
* {{map link|Nucleus}}<br />
* {{map link|Offblast}}<br />
* {{map link|Phoenix}}<br />
</div><div style=display:inline-table><br />
* {{map link|Pit of Death}}<br />
* {{map link|Polar}}<br />
* {{map link|Precipice}}<br />
* {{map link|Rottenburg}}<br />
* {{map link|Sinshine}}<br />
* {{map link|Sinthetic}}<br />
* {{map link|Slasher}}<br />
* {{map link|Snowplow}}<br />
* {{map link|Snowycoast}}<br />
* {{map link|Steel}}<br />
* {{map link|Suijin}}<br />
* {{map link|Thunder Mountain}} <small>(first and third stages)</small><br />
* {{map link|Upward}}<br />
* {{map link|Wutville}}<br />
</div><br />
<br />
{{clr}}<br />
=== {{anchor|Lava}} Infernal Lava === <br />
[[File:Plr hightower event hell left side.jpg|300px|thumb|right|Infernal Lava flowing through [[Helltower#Hell|Hell]].]]<br />
<br />
{{Kill notice|extend = yes|width = 25%|weapon = skull|victim = Pyro}}<br />
<br />
Introduced in [[Helltower]], '''Lava''' is a hazard that appears on several maps, mostly [[Halloween map]]s where it generally represents the infernal fires of Hell.<br />
<br />
Except for the lava flow animation, Lava is indistinguishable from a [[#Pitfall|Pitfall]] in most cases. Death is instant regardless of how short the fall may be. The death animation can be the same as for a Pitfall, but can vary with the particular map.<br />
<br />
; Maps with Lava (excluding the extended Halloween Pitfalls, e.g. [[Ghost Fort]])<br />
* {{map link|Bloodwater}}<br />
* {{map link|Brimstone|Brimstone (map)}}<br />
* {{map link|Erebus}}<br />
* {{map link|Hellstone}}<br />
* {{map link|Helltower}}<br />
* {{map link|Sinshine}}<br />
* {{map link|Skirmish}}<br />
* {{map link|Terror}}<br />
<br />
{{clr}}<br />
=== {{anchor|Underworld waters}} Deadly waters ===<br />
[[File:Eyeaduct 1.png|300px|thumb|right|The deadly waters around [[Eyeaduct]]'s Loot Island.]]<br />
<br />
{{Kill notice|extend = yes|width = 25%|weapon = skull|victim = Heavy}}<br />
<br />
Certain waters in some maps are deadly to the touch. The kill mechanics are similar to a [[#Pitfall|Pitfall]], but, like Lava, no great fall height is necessarily part of the kill zone design. The death animation is a corpse bobbing in the water.<br />
<br />
Stygian waters surround islands in some [[Underworld]] locations.<br />
<br />
Whitewater rapids instantly kill anyone stepping or jumping in.<br />
<br />
; Maps with deadly waters<br />
* {{map link|Cauldron}}<br />
* {{map link|Eyeaduct}}<br />
* {{map link|Ghost Fort}}<br />
* {{map link|Gravestone}}<br />
* {{map link|Moonshine Event}}<br />
* {{map link|Pit of Death}}<br />
* {{map link|Terror}}<br />
<br />
; Maps with whitewater:<br />
* {{map link|Enclosure}}<br />
<br />
{{clr}}<br />
<br />
=== Crocodiles ===<br />
[[File:Mercenary_Park_Crocodiles.png|300px|thumb|right|The Crocodile area near First Point in [[Mercenary Park]].]]<br />
<br />
{{Kill notice|extend = yes|width = 25%|weapon = crocodile|victim = Heavy}}<br />
<br />
'''Crocodiles''', introduced in [[Mercenary Park]], are an animated water hazard with sound effects.<br />
<br />
Coming in contact with water swarming with Crocodiles causes certain death, as a Crocodile leaps out of the water and chomps down, instantly [[Gibs|gibbing]] the player regardless of their health or if under the influence of an [[ÜberCharge]] from a Medic.<br />
<br />
; Maps with Crocodiles<sup>*</sup><br />
* {{map link|Mercenary Park}}<br />
* {{map link|Laughter}}<br />
* {{map link|Skirmish}}<br />
* {{map link|Terror}} <small>(inside of GONZO's mouth)</small><br />
:<small><sup>*</sup> excluding maps with inaccessible crocodile props.</small><br />
<br />
{{clr}}<br />
=== Sharks ===<br />
[[File:Menu_photos_koth_sharkbay.png|300px|thumb|right|A news report from the ''The Teufort Bystander'' indicates that there are plenty of sharks around this area.]]<br />
<br />
{{Kill notice|extend = yes|width = 25%|weapon = sharks|victim = Spy}}<br />
<br />
'''Sharks''', introduced in {{map link|Sharkbay}}, are an animated water hazard with sound effects.<br />
<br />
Similar to crocodiles, when players attempt to jump into the water, they are killed immediately and [[Gibs|gibbed]].<br />
<br />
; Maps with Sharks<br />
* {{map link|Sharkbay}}<br />
<br />
{{clr}}<br />
=== Gator ===<br />
[[File:Gator.png|thumb|right|Sound advice.]]<br />
<br />
{{Kill notice|extend = yes|width = 25%|weapon = skull|victim = Demoman}}<br />
<br />
A Gator cutout can be found underwater. Contacting the Gator's mouth causes instant death.<br />
<br />
; Maps with Gator<br />
* {{map link|Moonshine Event}} <small>(beneath the Bayou Shipping House)</small><br />
<br />
{{clr}}<br />
=== {{Anchor|Cart explosion|cart explosion}} Payload Cart explosion ===<br />
[[File:Environmental death Cart Explosion.png|300px|thumb|right|A Payload cart exploding in [[Badwater Basin]].]]<br />
<br />
{{main|Payload}}<br />
<br />
{{Kill notice|extend = yes|width = 25%|weapon = skull|victim = Scout}}<br />
<br />
During the final (or sole) round of any [[Payload]] or [[Payload Race]] map, the '''[[Payload Cart]]''' explodes either when it reaches the final point, or shortly after, triggering a Payload Cart explosion which kills all players in the surrounding area. In some maps, the resulting explosion creates a crater; falling into it results in a [[#Pitfalls|Pitfall death]].<br />
<br />
; Maps with Payload Cart explosions<br />
<div style=display:inline-table><!-- 15 maps per column --><br />
* {{map link|Badwater Basin}}<br />
* {{map link|Banana Bay}}<br />
* {{map link|Barnblitz}}<br />
* {{map link|Bloodwater}}<br />
* {{map link|Bread Space}}<br />
* {{map link|Chilly}}<br />
* {{map link|Enclosure}}<br />
* {{map link|Frontier}}<br />
* {{map link|Gold Rush}}<br />
* {{map link|Gravestone}}<br />
* {{map link|Hassle Castle}}<br />
* {{map link|Hellstone}}<br />
* {{map link|Helltower}}<br />
* {{map link|Hightower}}<br />
* {{map link|Hoodoo}}<br />
</div><div style=display:inline-table><br />
* {{map link|Nightfall}}<br />
* {{map link|Phoenix}}<br />
* {{map link|Pier}}<br />
* {{map link|Pipeline}}<br />
* {{map link|Polar}}<br />
* {{map link|Precipice}}<br />
* {{map link|Snowycoast}}<br />
* {{map link|Thunder Mountain}}<br />
* {{map link|Upward}}<br />
* {{map link|Venice}}<br />
* {{map link|Wutville}}<br />
</div><br />
<br />
{{clr}}<br />
=== Crushing ===<br />
[[File:Enviromental death gate.png|300px|thumb|right|The gate of [[DeGroot Keep]].]]<br />
<br />
{{Kill notice|extend = yes|width = 25%|weapon = skull|victim = Demoman}}<br />
<br />
'''Crushing''' causes instant death to any players unfortunate enough to be trapped between two hard surfaces.<br />
<br />
The gate of [[DeGroot Keep]], which opens when points A and B are both captured, closes after a certain amount of time, provided the last point isn't captured. If a player is standing underneath the gate when it lowers or is too close to the gate when it opens, they are crushed to death.<br />
<br />
On Stage 3 of [[Dustbowl]], if the BLU team captures the first control point, the spawn gate in the left spawn leading out to the first control point crushes all players unlucky enough to be caught underneath.<br />
<br />
On [[Doomsday]] and [[Carnival of Carnage]], the platform that raises the player up to the rocket hatch or ticket lock can crush the player if one is unlucky enough to be standing under it if the Australium or ticket carrier is knocked off, or after the rocket is launched or ticket is captured.<br />
<br />
On [[Egypt]], all gates open and close slowly, and may crush players. Additionally, on Stage 1, there is an interior room on the path from the RED spawn to point A in which the player may get stuck between two doors if the BLU team captures the first control point. A short while after the capture, the ceiling of that room falls slowly and crushes all players unlucky enough to be underneath.<br />
<br />
On [[Hightower]] and [[Helltower]], if one team can prevent the other from pushing the cart to the top of the Capture platform, the platform falls down and crushes any player below it.<br />
<br />
On [[Carnival of Carnage]], if a player walks over the red strongman button, the giant hammer is swung down on top of it, crushing any players too slow to move away in time. The hammer strike also causes a shock wave that launches nearby players into the air, possibly causing a death by [[fall damage]].<br />
<br />
In [[Mann vs. Machine]], the [[Tank Robot]]s can crush any players that are unlucky enough to be caught between it and a wall or prop as it turns.<br />
<br />
On [[Snowplow]], the large device used to damage the train can crush players standing below it.<br />
<br />
On [[Enclosure]], Gate 01 can crush players when it closes after Capture point (B) is captured.<br />
<br />
On [[Megalo]], standing under the turntable while it is lowering crushes players.<br />
<br />
; Maps with crushing<!-- Note to translators: Don't forget to translate the side notes. --><br />
<div style=display:inline-table><!-- 15 maps per column --><br />
* {{map link|Bigrock}}<br />
* {{map link|Carnival of Carnage}}<br />
* {{map link|Coal Town}}<br />
* {{map link|Decoy}}<br />
* {{map link|DeGroot Keep}}<br />
* {{map link|Doomsday}}<br />
* {{map link|Dustbowl}} <small>(third stage)</small><br />
* {{map link|Egypt}}<br />
* {{map link|Enclosure}} <small>(Gate 01)</small><br />
* {{map link|Farmageddon}} <small>(Gourdon closing)</small><br />
* {{map link|Ghost Town}}<br />
* {{map link|Helltower}}<br />
* {{map link|Hightower}}<br />
* {{map link|Mannworks}}<br />
* {{map link|Megalo}}<br />
</div><div style=display:inline-table><br />
* {{map link|Rottenburg}}<br />
* {{map link|Rotunda}}<br />
* {{map link|Snowplow}}<br />
* {{map link|Sanitarium}}<br />
</div><br />
<br />
{{clr}}<br />
<br />
=== Cauldron fire ===<br />
[[File:Foundry-cauldron-BLU.png|300px|thumb|right|The BLU team's Cauldron in [[Foundry]].]]<br />
<br />
{{Kill notice|extend = yes|width = 25%|weapon = skull|victim = Heavy}}<br />
<br />
The '''cauldron''' is an environmental hazard specific to [[Foundry]], located next to each team's first spawns. Any player who steps into it is instantly killed while aesthetically on [[fire]]. A player that manages to push an enemy into the cauldron receives the [[Foundry achievements|Terminated, Too]] achievement.<br />
<br />
; Maps with cauldron fires<br />
* {{map link|Foundry (Control Point)}}<br />
* {{map link|Foundry (Capture the Flag)}}<br />
<br />
{{clr}}<br />
=== Rocket exhaust path ===<br />
[[File:Rocket Exhaust.png|300px|thumb|right|The Rocket exhaust path after taking off on [[Doomsday]].]]<br />
<br />
{{Kill notice|extend = yes|width = 25%|weapon = skull|victim = Soldier}}<br />
<br />
The map [[Doomsday]] features a path where, at the end of the round, the exhaust of the rocket emits from the base of the launch pad, pushing any player in the way into a pit located at the end of the route wherein the player suffers a Pitfall. A player from the winning team that manages to push an enemy into this pit receives the [[Astro-chievements|Lift-offed]] achievement. There no injury or push directly underneath the rising rocket, but players that step into the open launch pit suffer a Pitfall.<br />
<br />
On [[Galleria]]. those players that manage to evade the Falling Debris may walk into the launch pit to suffer a Pitfall just as on Doomsday.<br />
<br />
On [[Steel]], if RED successfully defends point E until the end of the game, the rocket above the final point ignites and kills anyone underneath its exhaust (players are sucked into the Pitfall).<br />
<br />
; Maps with Rocket exhaust paths<br />
* {{map link|Doomsday}}<br />
* {{map link|Galleria}}<!-- according to developer --><br />
* {{map link|Steel}}<br />
<br />
{{clr}}<br />
<br />
=== Grinder ===<br />
[[File:Environmental death grinder.jpg|300px|thumb|right|The grinder seen on [[Mannhattan]].]]<br />
[[File:Farmageddon_Combine.jpeg|300px|thumb|right|The Combine Harvester.]]<br />
<br />
{{Kill notice|extend = yes|width = 25%|weapon = skull|victim = Pyro}}<br />
<br />
The '''Grinder''' (and reskins) is an environmental death that happens when a player gets sucked into a grinding machine. Players killed in this way cause one of two [[Media:grinderhuman_01.wav|loud]] [[Media:grinderhuman_02.wav|sounds]] of flesh being crushed to play.<br />
<br />
On [[Mannhattan]], this death can also happen to [[Robots]], which causes one of three [[Media:Grinderbot_01.wav|unique]] [[Media:Grinderbot_02.wav|death]] [[Media:Grinderbot_03.wav|sounds]] of grinding metal to play. Additionally, the Manhattan and Distillery grinders feature an inconspicuous [[#Banana Peel|Banana Peel]] positioned near the machine, which pushes players (or robots) directly into the grinder. <br />
<br />
; Maps with Grinders<br />
* {{map link|Distillery}}<br />
* {{map link|Enclosure}} <small>(hidden under the plants in the "raptor" enclosure)</small><br />
* {{map link|Farmageddon}} <small>(Combine Harvester reel)</small><br />
* {{map link|Mannhattan}}<br />
* {{map link|Snowplow}}<br />
* {{map link|Sinthetic}}<br />
<br />
{{clr}}<br />
=== Tyrannosaurus Rex ===<br />
[[File:Enclosure T-Rex closing roar.png|300px|thumb|right|T-Rex encounter on [[Enclosure]].]]<!-- It kills after the payload explosion, sharing features with Saw blades, Cauldron fire, and Train --><br />
<br />
{{Kill notice|extend = yes|width = 25%|weapon = skull|victim = Scout}}<br />
<br />
'''Tyrannosaurus Rex''' is an environmental death specific to the final point "T-REX" of the third stage of [[Enclosure]]. When the cart has been pushed a short distance onto the platform in front of the Tyrannosaurus Rex enclosure's gate, an immediate [[#Payload Cart explosion|Payload Cart explosion]] is triggered. A second or so later, the T-Rex slams the gate open, killing and knocking back anyone who has rushed up to see Rexxy. T-Rex steps halfway into the room, amidst smoke and flames, killing any close players and letting out a climatic roar. Any player that then runs up to the Tyrannosaurus Rex during [[Match outcomes#Humiliation|Humiliation]] is instantly killed and knocked back.<br />
<br />
; Maps with Tyrannosaurus Rex<br />
* {{map link|Enclosure}}<br />
<br />
{{clr}}<br />
=== Big Mama ===<br />
{{Kill notice|extend = yes|width = 25%|weapon = skull|victim = Pyro}}<!-- <br />
no need to repeat what is more appropriately said on the map page.<br />
-->'''[[Bread Space#BigMama|Big Mama]]''' is an environmental death specific to the final point of [[Bread Space]] that causes instant "Pitfall" deaths when asleep but instant gib-death bite attacks when aroused ([[Bread Space#BigMama|''See map page'']]). <br />
<br />
; Maps with Big Mama<br />
* {{map link|Bread Space}}<br />
<br />
{{clr}}<br />
<br />
=== Bubbling Cauldron ===<br />
[[File:Bubbling Cauldron.jpeg|300px|thumb|right|Bubbling Cauldron.]]<br />
<br />
{{Kill notice|extend = yes|width = 25%|weapon = skull|victim = Heavy}}<br />
<br />
'''Bubbling Cauldron''' is a Halloween environmental death hazard. Any player that steps around the Bubbling Cauldron suffers health drain, while falling into the Bubbling Cauldron suffers instant death and knock back. When the Bubbling Cauldron is used as the final point on a Payload map, the Bubbling Cauldron has a unique [[#Payload Cart explosion|killing explosion]].<br />
<br />
In [[Cauldron]], standing on or jumping into the Cauldron as it is spewing out [[#Fireballs|Fireballs]] instantly kills the player.<br />
<br />
; Maps with a Bubbling Cauldron<br />
* {{map link|Cauldron}}<br />
* {{map link|Gravestone}}<br />
<br />
{{clr}}<br />
=== Pendulum Blades ===<br />
[[File:Pendulum_Blades.jpeg|300px|thumb|right|Hallway of Pendulum Blades.]]<br />
<br />
{{Kill notice|extend = yes|width = 25%|weapon = skull|victim = Pyro}}<br />
<br />
'''Pendulum Blades''' are neutral entities that were officially introduced on [[Monster Bash]]. They swing back and forth and instantly kill anyone that comes in contact with them. Cosmetically, a blade gets permanently coated in blood if it kills someone, which persists until a new round starts.<br />
<br />
; Maps with a Pendulum Blade<br />
* {{map link|Monster Bash}}<br />
<br />
{{clr}}<br />
=== Fire Pit ===<br />
[[File:20181030140854_1.jpg|300px|thumb|right|The Fire Pits]]<br />
<br />
{{Kill notice|extend = yes|width = 25%|weapon = skull|victim = Pyro}}<br />
<br />
'''Fire Pit''' is a Halloween environmental death hazard found on [[Cauldron]]. Any player that steps into it is instantly killed.<br />
<br />
; Maps with a Fire Pit<br />
* {{map link|Cauldron}}<br />
<br />
{{clr}}<br />
=== Falling Elevator ===<br />
[[File:Breadspace_elevator_falling.png|300px|thumb|right|The Falling Elevator]]<br />
<br />
{{Kill notice|extend = yes|width = 25%|weapon = skull|victim = Pyro}}<br />
<br />
'''Elevator''' is a environmental death hazard found on [[Bread Space]]. It is a malfunctioning elevator falling down at high speeds. Any player that is hit by the bottom of the elevator instantly dies from the impact, and standing on the elevator drags the player down into a death pit.<br />
<br />
; Maps with a Falling Elevator<br />
* {{map link|Bread Space}}<br />
<br />
{{clr}}<br />
== Non-instant death hazards ==<br />
These environmental hazards do not kill players instantly, but can eventually cause environmental death.<br />
<br />
=== Lasers ===<br />
[[File:Environmental death lasers.jpg|300px|thumb|right|The lasers seen on [[Asteroid]].]]<br />
<br />
{{Kill notice|extend = yes|width = 25%|weapon = skull|victim = Medic}}<br />
<br />
'''Lasers''' are an environmental death specific to [[Asteroid]] that move up and down along a designated path. Players who come into contact with them let off visible "sparks" and have 200 damage dealt to them, though it can partially be resisted with the [[Battalion's Backup]] buff to deal less damage.<br />
<br />
They can also be harmlessly passed through while under the effects of the standard ÜberCharge or Bonk! Atomic Punch.<br />
<br />
; Maps with Lasers<br />
* {{map link|Asteroid}}<br />
<br />
{{clr}}<br />
=== {{anchor|Health drain lava}} {{anchor|Lava fire}} Lava fire === <br />
{{Kill notice|extend = yes|width = 25%|weapon = skull|victim = Heavy}}<br />
{{Kill notice|extend = yes|width = 25%|weapon = fire|victim = Heavy}}<br />
<br />
Introduced in [[Hellfire]], '''Lava fire''' is a [[Fire]] effect rather than an instant kill. When touching this type of Lava, death is not instant for players at full health, but can occur within a very few seconds allowing a chance to walk, [[jump|jump]], or [[Grappling Hook|grapple]] out. In direct contact with this Lava, players are set on fire, suffering rapid damage similar to a [[Flame Thrower]]. Players that succeed in leaving this Lava suffer seconds of [[afterburn]]; as such, the kill notice can indicate a fire kill. Naturaly, Pyros have some resistance and do not suffer Lava fire afterburn.<br />
<br />
; Maps with Lava fire<br />
* {{map link|Hellfire}}<br />
* {{map link|Skirmish}}<br />
<br />
{{clr}}<br />
=== Fire ===<br />
[[File:Egypt_03.png|300px|thumb|right|Torches and braziers at the BLU spawn point on [[Egypt]].]]<br />
<br />
{{Kill notice|extend = yes|width = 25%|weapon = skull|victim = Spy}}<br />
<br />
'''Environmental fire''' is different from [[flamethrower]] fire or other fire damage produced by players, as it does not result in an [[Fire|afterburn]] effect. Instead, environmental fire slowly damages the player's health only as long as they stand directly in the hazardous zone.<br />
<br />
Environmental fire does not ignite [[Sniper]] arrows.<br />
<br />
; Maps with environmental fires<br />
* {{map link|Bonesaw|Bonesaw (map)}} <small>(flaming barrels)</small><br />
* {{map link|Egypt}} <small>(torches and braziers)</small><br />
<br />
{{clr}}<br />
=== Fireballs ===<br />
{{Redirects here|Fireballs|Magic spells#Regular Magic Spells|l1=the Fireball magic spell}}<br />
[[File:Hellfire plume 01.PNG|300px|thumb|right|A "Fireball" plume in [[Hellfire]].]]<br />
<br />
{{Kill notice|extend = yes|width = 25%|weapon = skull|victim = Pyro}}<br />
<br />
'''Fireballs''', introduced in [[Hellfire]], are rising plumes of [[Projectiles#Flame|Flame]] that cause [[fire]] damage to any player coming in contact with it.<br />
<br />
The amount of damage a player receives from a Fireball broadly corresponds to the player's base class health; that is, each player that stands in full contact with the center of the entire plume loses over half of its health regardless of class. Each class (except [[Pyro]]) also suffers brief [[afterburn]] from even the slightest contact with the plume.<br />
<br />
Fireballs do not ignite [[Sniper]] arrows.<br />
<br />
Another type of Fireball, introduced in [[Cauldron]], has a chance of spewing out of the cauldron when the point is capped. These Fireballs rain over a large portion of the map, dealing large amounts of damage to unsuspecting players. However, these Fireballs do not cause [[afterburn]].<br />
<br />
; Maps with Fireballs<br />
* {{map link|Cauldron}}<br />
* {{map link|Hellfire}}<br />
<br />
{{clr}}<br />
<br />
=== Drowning ===<br />
[[File:Environmental death Drowning.png|300px|thumb|right|Water corridors on Well.]]<br />
<br />
{{main|Water}}<br />
<br />
{{Kill notice|extend = yes|width = 25%|weapon = skull|victim = Pyro}}<br />
<br />
Players under deep '''water''' (water in which the player is completely submerged) have a period of approximately 12 seconds before they begin to suffocate. Failure to rise above water causes them to continually lose 5 health every second until they drown. Any health lost by suffocation slowly regenerates at a rate of 10 health every 2 seconds as soon as a player reaches the surface. Going back underwater, however, ceases health regeneration until the player surfaces again.<br />
<br />
; Maps with deep water<!-- Note to translators: Don't forget to translate the side notes. --><br />
<div style=display:inline-table><!-- 15 maps per column --><br />
* {{map link|2Fort}}<br />
* {{map link|2Fort Invasion}}<br />
* {{map link|Asteroid}}<br />
* {{map link|Badlands (Arena)}}<br />
* {{map link|Badlands (King of the Hill)}}<br />
* {{map link|Banana Bay}}<br />
* {{map link|Carnival of Carnage}}<br />
* {{map link|Doomsday}}<br />
* {{map link|Freight}}<br />
* {{map link|Lakeside}}<br />
* {{map link|Moonshine Event}}<br />
* {{map link|Nightfall}} <small>(third stage)</small><br />
* {{map link|Pipeline}} <small>(third stage)</small><br />
* {{map link|Powerhouse}}<br />
* {{map link|Ravine}}<br />
</div><div style=display:inline-table><br />
* {{map link|Sawmill}}<br />
* {{map link|Thunder Mountain}} <small>(second stage)</small><br />
* {{map link|Watergate}}<br />
* {{map link|Well (Control Point)}}<br />
</div><br />
<br />
{{clr}}<br />
=== Shrinking Water ===<br />
{{Kill notice|extend = yes|width = 25%|weapon = skull|victim = Heavy}}<br />
<br />
'''Shrinking Water''' is a fast-moving wall of water that closes in, shrinking the playable space. When entered, the player starts to drown at a rapid rate; if not acted upon quickly, the player soon drowns.<br />
<br />
; Maps with Shrinking Water<br />
* {{map link|Cursed Cove}}<br />
<br />
{{clr}}<br />
<br />
=== Health drain ===<br />
{{Kill notice|extend = yes|width = 25%|weapon = skull|victim = Demoman}}<br />
<br />
'''Health drain''' is a steady or increasing rate of health loss experienced in one or more specific areas of particular maps. Basic examples are Underworld locations in certain [[Halloween map]]s. The effect is also experienced inside the flying saucer in [[Probed]]. The drain is a damage-over-time effect similar to the effects of [[bleeding]] or [[Fire|afterburn]]; but, it is neither triggered nor time-limited. Health drain occurs only when a player enters a specific area and continues only as long as the player does not leave the area or until the player is killed.<br />
<br />
; Maps with Health drain<!-- Note to translators: Don't forget to translate the side notes. --><br />
<div style=display:inline-table><!-- 15 maps per column --><br />
* {{map link|Bloodwater}} <small>(Purgatory)</small><br />
* {{map link|Brimstone|Brimstone (map)}} <small>(Hell Island)</small><br />
* {{map link|Cauldron}} <small>(Underworld)</small><br />
* {{map link|Eyeaduct}} <small>(Purgatory)</small><br />
* {{map link|Erebus}} <small>(Underworld)</small><br />
* {{map link|Gravestone}} <small>(Underworld and Cauldron Edge)</small><br />
* {{map link|Hellstone}} <small>(Underworld)</small><br />
* {{map link|Krampus}} <small>(Forest)</small><br />
* {{map link|Los Muertos}} <small>(Underworld)</small><br />
* {{map link|Monster Bash}} <small>(Underworld)</small><br />
* {{map link|Moonshine Event}} <small>(Underworld)</small><br />
* {{map link|Pit of Death}} <small>(Underworld)</small><br />
* {{map link|Probed}} <small>(Flying Saucer)</small><br />
* {{map link|Slasher}} <small>(Underworld)</small><br />
* {{map link|Spookeyridge}} <small>(Underworld)</small><br />
* {{map link|Terror}} <small>(Underworld)</small><br />
</div><br />
<br />
{{clr}}<br />
<br />
=== Boiling waters ===<br />
[[File:Sulfur_Point_D.png|300px|thumb|right|The boiling water at point D on [[Sulfur]].]]<br />
<br />
{{Kill notice|extend = yes|width = 25%|weapon = skull|victim = Heavy}}<br />
<br />
Boiling water emits steam and bubbles from its surface. As long as a player is in contact with the boiling water, the player's health is drained until killing them.<br />
<br />
All players are invulnerable to the boiling water after the Point A is captured.<br />
<br />
; Maps with Boiling waters<br />
* {{map link|Sulfur}}<br />
<br />
{{clr}}<br />
<br />
=== Steam ===<br />
[[File:Brimstone Steam 03.png|300px|thumb|right|Hellish cloud of lethal steam on [[Brimstone (map)|Brimstone]].]]<br />
<br />
{{Kill notice|extend = yes|width = 25%|weapon = skull|victim = Heavy}}<br />
<br />
'''Steam''', '''volcanic gas''', or '''poison gas''' is a damage-over-time effect introduced on [[Brimstone (map)|Brimstone]]. The time and area of effect are indicated by a rising cloud of vapor and fluid splashes (compare with [[Pumpkin bomb]] explosion splash). Players that enter the cloud suffer damage-over-time so long as they survive and remain in the cloud.<br />
<br />
; Maps with steam<br />
* {{map link|Brimstone|Brimstone (map)}}<br />
<br />
{{clr}}<br />
=== Acid ===<br />
{{Kill notice|extend = yes|width = 25%|weapon = skull|victim = Heavy}}<br />
<br />
'''Acid''' is a bright green liquid inside the Giant Pumpkin. As long as a player is in contact with the acid, the player's health is drained until killing them.<br />
<br />
; Maps with Acid<br />
* {{map link|Farmageddon}}<br />
<br />
{{clr}}<br />
=== Toxic Waste ===<br />
[[File:VSH Nucleus 01.png|300px|thumb|right|Deadly pit of toxic waste on [[Nucleus VSH]].]]<br />
<br />
{{Kill notice|extend = yes|width = 25%|weapon = skull|victim = Medic}}<br />
<br />
'''Toxic Waste''' is a bright green liquid filling the central area, but also spilled in places around the map, each just as deadly.<br />
<br />
Damage taken increases exponentially based on time spent in contact with toxic waste as opposed to a fixed amount over time. This accumulated damage per tick persists even after having left the toxic waste, meaning that entering the toxic waste again continues dealing damage from where the amount stopped.<br />
<br />
; Maps with Toxic Waste<br />
* {{map link|Nucleus VSH}}<br />
<br />
{{clr}}<br />
=== Saw Blade Cart ===<br />
{{Kill notice|extend = yes|width = 25%|weapon = saw|victim = Scout}}<br />
<br />
'''Saw Blade Carts''' are a type of [[Payload#Carts|Payload cart]] equipped with a saw blade on its front. While the sides of the saw blades are harmless (as well as the rest of the cart), the front and top deal 45 damage per tick to any players who make contact with them, regardless of their teams.<br />
<br />
A player who is hurt by a cart's saw blade causes it to become bloodied (a purely cosmetic effect), and those who die from it are turned into [[gibs]].<br />
<br />
; Maps with Saw Blade Carts<br />
* {{map link|Bonesaw|Bonesaw (map)}}<br />
* {{map link|Hacksaw}}<br />
<br />
{{clr}}<br />
=== {{anchor|Pumpkin bombs}} Pumpkin Bombs ===<br />
{{merge|Pumpkin bomb|section=Talk:Environmental death#Merge Pumpkin bomb and all of the reskins with Pumpkin bomb}}<br />
[[File:Environmental death Pumpkinbomb.png|300px|thumb|right|A Pumpkin bomb on [[Harvest Event]] exploding.]]<br />
<br />
{{main|Pumpkin bomb}}<br />
<br />
{{Kill notice|extend = yes|width = 25%|weapon = pumpkin|victim = Sniper}}<br />
<br />
'''Pumpkin Bombs''' and reskins are special objects found on all [[Halloween map]]s except [[Ghost Town]] ([[Mann vs. Machine]]) and [[Monster Bash]].<!-- Halloween event activation is not necessary for Pumpkin Bombs. --> On [[Cursed Cove]] and [[Laughter]], they are replaced by [[#Explosive Barrels|Explosive Barrels]] and [[#Dynamite Balloons|Dynamite Balloons]], respectively. Additionally, exploding [[#Alien Walkers| Alien Walker part]] reskins appear on [[2Fort Invasion]]. Pumpkin Bombs are rigged with explosives and detonators visible on their exteriors from certain angles. Their detonators occasionally [[Self-illumination|glow]].<br />
<br />
Once a Pumpkin Bomb receives any amount of damage from any source, or is hit by a projectile which would not normally damage anything (for example, the [[Rocket Jumper]]'s projectiles and [[Mad Milk]]), it triggers an explosion, dealing heavy damage to all players near it. This does not cause instant death; any class with enough health or who is under the effects of invincibility can use these bombs for an explosive [[Jumping|jump]].<br />
<br />
Pumpkin Bombs should not be confused with [[Halloween pumpkin]]s. A simple way to tell them apart is that Pumpkin Bombs do not move, whereas Halloween Pumpkins rotate similar to Health packs or Ammo crates. Pumpkin Bombs always spawn in the same spots, while Halloween Pumpkins drop where a player is killed.<br />
<br />
Pumpkin Bombs should also not be confused with [[Magic spells#Regular Magic Spells|Pumpkin MIRV]], a [[Magic spells|magic spell]].<br />
<br />
; Maps with Pumpkin Bombs<br />
<div style=display:inline-table><!-- 15 maps per column --><br />
* {{map link|Bloodwater}}<br />
* {{map link|Brimstone|Brimstone (map)}}<br />
* {{map link|Carnival of Carnage}}<br />
* {{map link|Cauldron}}<br />
* {{map link|Eyeaduct}}<br />
* {{map link|Erebus}}<br />
* {{map link|Farmageddon}}<br />
* {{map link|Ghost Fort}}<br />
* {{map link|Gorge Event}}<br />
* {{map link|Gravestone}}<br />
* {{map link|Graveyard}}<br />
* {{map link|Los Muertos}}<br />
* {{map link|Harvest Event}}<br />
* {{map link|Hellstone}}<br />
* {{map link|Helltower}}<br />
</div><div style=display:inline-table><br />
* {{map link|Mann Manor}}<br />
* {{map link|Maple Ridge Event}}<br />
* {{map link|Megalo}}<br />
* {{map link|Moldergrove}}<br />
* {{map link|Moonshine Event}}<br />
* {{map link|Pit of Death}}<br />
* {{map link|Precipice}}<br />
* {{map link|Sinshine}}<br />
* {{map link|Sinthetic}}<br />
* {{map link|Slasher}}<br />
* {{map link|Terror}}<br />
</div><br />
<br />
<br />
; Pumpkin Bomb reskinned variants<br />
<gallery><br />
File:Pumpkinbomb laughter.png|200px|thumb|right|A Dynamite Balloon on [[Laughter]].<br />
File:Explosive_Barrel.png|200px|thumb|right|An Explosive Barrel on [[Cursed Cove]].<br />
File:Alien_walker_environmental_death.png|200px|thumb|right|An Alien Walker on [[2Fort Invasion]].<br />
File:Coal Pit explosive snowman.png|200px|thumb|right|A Snowman Bomb on [[Coal Pit]].<br />
File:Slime_salmann_eggs.png|200px|thumb|right|Some Salmann egg sacks on [[Slime]].<br />
</gallery><br />
==== Dynamite Balloons ====<br />
{{Kill notice|extend = yes|width = 25%|weapon = skull|victim = Sniper}}<br />
<br />
'''Dynamite Balloons''' or '''TNT Bombs''' appear in [[Laughter]]. They explode when damaged, similar to the [[#Pumpkin Bombs|Pumpkin bombs]] and produce the sound of children laughing when destroyed.<br />
<br />
; Maps with Dynamite Balloons<br />
* {{map link|Laughter}}<br />
<br />
==== Explosive Barrels ====<br />
{{Kill notice|extend = yes|width = 25%|weapon = skull|victim = Heavy}}<br />
<br />
'''Explosive Barrels''' appear in [[Cursed Cove]]. They explode when damaged, similar to the [[#Pumpkin bombs|Pumpkin bombs]]. However, their damage is much greater, capable of instantly killing anyone albeit in a smaller range. [[Jumping]] from the explosion is only possible under the effects of [[ÜberCharge|Invulnerability]].<br />
<br />
'''Maps with Explosive Barrels'''<br />
* {{map link|Cursed Cove}}<br />
<br />
==== Alien Walkers ====<br />
{{Kill notice|extend = yes|width = 25%|weapon = skull|victim = Sniper}}<br />
<br />
'''Alien Walkers''' are placed around the Invasion maps, which explode after being damaged, similar to [[#Pumpkin Bombs|Pumpkin bombs]].<br />
<br />
; Maps with Alien Walkers<br />
* {{map link|2Fort Invasion}}<br />
* {{map link|Probed}}<br />
<br />
==== {{anchor|Explosive Snowmenn|Explosive Snowmann|Snowmann|Snowmenn|Snowman Bomb}} Snowman Bombs ====<br />
{{Kill notice|extend = yes|width = 25%|weapon = skull|victim = Pyro}}<br />
<br />
'''Snowman Bombs''', also known as '''Snowmenn''', appear in some [[Christmas map]]s. They explode when damaged, similar to the [[#Pumpkin Bombs|Pumpkin bombs]].<br />
<br />
; Maps with Snowman Bombs<br />
* {{map link|Coal Pit}}<br />
* {{map link|Frostwatch}}<br />
<br />
==== {{anchor|Salmann egg sacks}} Salmann egg sacks ====<br />
{{Kill notice|extend = yes|width = 25%|weapon = pumpkin|victim = Scout}}<br />
<br />
'''Salmann egg sacks''' appear in the map [[Slime]]. They explode when hit, causing damage to nearby players and soaking them in slime, which marks them for death for 5 seconds.<br />
<br />
; Maps with Salmann egg sacks<br />
* {{map link|Slime}}<br />
<br />
=== Area Explosion ===<br />
'''Area Explosion''' occurs in order to punish players who have stayed for too long in certain Underworlds. A while after the gates to the exit back to the main portion of the map have lowered, the place is engulfed in a series of explosions that instantly kill anyone still there.<br />
<br />
; Maps with Area Explosion<br />
* {{map link|Bloodwater}} <small>(Skull Island)</small><br />
* {{map link|Eyeaduct}} <small>(Loot Island)</small><br />
* {{map link|Ghost Fort}} <small>(Skull Island)</small><br />
<br />
{{clr}}<br />
<br />
== Non-injurous hazards ==<br />
A few hazards have no direct injurous effects, but can reduce any player's combat effectiveness, whether by impacting players' world view, aim, movement or other consequences.<br />
<br />
=== Shake ===<br />
'''[[vdc:Env_shake|Shake]]''', '''tremor''', or '''earthquake''' is a visible and audible cue effect that shakes a player's world view and aim. While the effect causes no direct damage, the effect can be somewhat disorienting and otherwise interferes with a player's ability to attack, defend, and navigate. The effect can serve as a warning of a monster or another effect, while also impeding abilty to avoid an oncoming monster. The world violently shakes for players as the Horseless Headless Horsemann chases them down. On [[Eyeaduct]], shaking accompanies the spawning of MONOCULUS. Strong shaking is a map-wide cue of the [[Skeleton|Skeleton King]] on [[Helltower]], while only very weak tremors warn of a Baby Skeleton spawning nearby. Earthquakes warn of the release of hellish [[#Steam|steam]] on [[Brimstone (map)|Brimstone]].<br />
<br />
; Maps with shaking<!-- Note to translators: Don't forget to translate the side notes. --><br />
* {{map link|Bloodwater}} <small>(Horsemann charging, MONOCULUS spawning)</small><br />
* {{map link|Brimstone|Brimstone (map)}} <small>(Horsemann charging, Skeleton spawnings, Steam release cue)</small><br />
* {{map link|Carnival of Carnage}} <small>(end of play)</small><br />
* {{map link|Doomsday}} <small>(rocket launch and crash after play)</small><br />
* {{map link|Eyeaduct}} <small>(MONOCULUS spawning)</small><br />
* {{map link|Gorge Event}} <small>(skeleton spawnings)</small><br />
* {{map link|Gravestone}} <small>(Horsemann charging)</small><br />
* {{map link|Hellstone}} <small>(Horsemann charging, Skeleton spawnings)</small><br />
* {{map link|Helltower}} <small>(map-wide Skeleton King cue)</small><br />
* {{map link|Mann Manor}} <small>(Horsemann charging)</small><br />
* {{map link|Pit of Death}} <small>(localized cue of the Underworld portal opening or closing)</small><br />
* {{map link|Slasher}} <small>(Horsemann charging, MONOCULUS spawning)</small><br />
<br />
{{clr}}<br />
=== Ice ===<br />
'''Ice''' surfaces decrease player friction by 90%, resulting in much more slippery ground.<br />
<br />
; Maps with Ice<br />
* {{map link|Doublefrost}}<br />
* {{map link|Galleria}}<br />
<br />
{{clr}}<br />
<br />
=== Banana Peel ===<br />
A '''Banana Peel''' is a prop that causes an irresistible push on players that step on it, accompanied by a slip [[Media:Banana slip.wav|sound effect]]. This push is typically in the direction of an instant kill effect. While the Banana Peel does not directly cause a death, the instant kill surface is very difficult to avoid.<br />
<br />
; Maps with a Banana Peel<br />
* {{map link|Carrier}}<br />
* {{map link|Distillery}}<br />
* {{map link|Mannhattan}}<br />
<br />
{{clr}}<br />
== Bosses ==<br />
'''Bosses''' are environmental hazards unique to [[Halloween event]] maps.<br />
<br />
=== {{anchor|HHH}} Horseless Headless Horsemann ===<br />
[[File:HHH.png|300px|thumb|right|The Horseless Headless Horsemann.]]<br />
<br />
{{main|Horseless Headless Horsemann}}<br />
<br />
{{Kill notice|extend = yes|width = 25%|weapon = Horseless Headless Horsemann's Headtaker|victim = Engineer}}<br />
<br />
The '''Horseless Headless Horsemann''' was the first boss enemy in ''Team Fortress 2''. Introduced in [[Mann Manor]], it now appears in other Halloween maps as well. He rises out of the ground or floor and proceeds to hunt down and kill players on both teams. The Horseless Headless Horsemann deals heavy damage to any player or [[Buildings|building]] that he strikes. He continues his massacre until killed by a player (or players). All kills by the Horsemann count as environmental deaths and trigger the relevant achievements.<br />
<br />
On [[Carnival of Carnage]], the Horseless Headless Horsemann appears during the "Bumper Car Soccer" and "Falling Platforms" bumper car duels, wielding a gigantic blood-spattered [[Necro Smasher]]. While he can be killed as usual, he is unable to directly damage players, and can only knock players back with his swings in an attempt to send them into the map's [[#Pitfall|Pitfalls]].<br />
<br />
; Maps with the Horseless Headless Horsemann<br />
* {{map link|Bonesaw|Bonesaw (map)}} <small>(Hellishly Hollow Horseman)</small><br />
* {{map link|Brimstone|Brimstone (map)}}<br />
* {{map link|Carnival of Carnage}} <small>(Falling Platforms and Bumper Car Soccer)</small><br />
* {{map link|Gravestone}}<br />
* {{map link|Graveyard}}<br />
* {{map link|Hellstone}}<br />
* {{map link|Mann Manor}}<br />
* {{map link|Slasher}}<br />
<br />
{{clr}}<br />
=== Merasmus ===<br />
[[File:Merasmus.png|300px|thumb|right|Merasmus.]]<br />
<br />
{{main|Merasmus}}<br />
<br />
{{Kill notice|extend = yes|width = 35%|killer = MERASMUS!|friendlyfire=green|weapon = merasmus|victim = Soldier}}<br />
{{Kill notice|extend = yes|width = 35%|killer = MERASMUS!|friendlyfire=green|weapon = merasmus2|victim = Sniper}}<br />
{{Kill notice|extend = yes|width = 35%|killer = MERASMUS!|friendlyfire=green|weapon = merasmus3|victim = Scout}}<br />
{{Kill notice|extend = yes|width = 35%|weapon = merasmus4|victim = Spy}}<br />
{{Kill notice|extend = yes|width = 35%|weapon = fire|victim = Heavy}}<br />
<br />
'''Merasmus''' first appeared as a boss in [[Ghost Fort]], but now can be found in other Halloween maps as well. [[Merasmus]] is the former roommate of the [[RED]] [[Soldier]] on a vendetta since the Soldier [[Doom-Mates|ruined his home]]. On Ghost Fort, Merasmus spawns near the [[control point (objective)|control point]] after a pre-determined amount of time. A spawned Merasmus kills players on both teams using a variety of spells and attacks. Merasmus continues rampaging until he is defeated or his time runs out. Any death caused by Merasmus is classed as environmental.<br />
<br />
; Maps with Merasmus<br />
* {{map link|Brimstone|Brimstone (map)}}<br />
* {{map link|Ghost Fort}}<br />
* {{map link|Gravestone}}<br />
* {{map link|Slasher}}<br />
<br />
{{clr}}<br />
=== Bomb Head ===<br />
{{Kill notice|extend = yes|width = 25%|weapon = merasmus4|victim = Spy}}<br />
<br />
During battles against [[#Merasmus|Merasmus]], the Bombinomicon turns random players' heads into bombs, forcing their view into third person and temporarily removing their weapons, and instructs them to run into Merasmus to blow him up. If they take too long to run into Merasmus, the bombs on their heads explode, causing a lot of damage and rocketing them skyward if they survive the explosion, which may also cause them to take [[fall damage]] once they land. If they manage to run into Merasmus and explode on him, they are still thrown high up, but are granted temporary Invulnerability and [[Critical hits|Crits]].<br />
<br />
On [[Carnival of Carnage]] or [[Gravestone]], during the bumper cart race picking up [[Magic spells]] might give the player a Bomb Head spell which does 50% damage upon exploding to the user and nearby enemies. It explodes either when its timer runs out or the user makes a head-on collision with an enemy. <br />
<br />
On [[Laughter]], players who stay too long in the Underworld have their heads turned into bombs as an incentive to speed things up and return to the regular map. If they fail to leave the Underworld, the bomb explodes, [[Gibs|gibbing]] them.<br />
<br />
;Maps with Bomb Heads<br />
* {{map link|Brimstone|Brimstone (map)}}<br />
* {{map link|Carnival of Carnage}}<br />
* {{map link|Ghost Fort}}<br />
* {{map link|Gravestone}}<br />
* {{map link|Laughter}}<br />
* {{map link|Slasher}}<br />
<br />
{{clr}}<br />
=== MONOCULUS ===<br />
[[File:Monoculus_normal.png|300px|thumb|right|MONOCULUS.]]<br />
<br />
{{main|MONOCULUS}}<br />
<br />
{{Kill notice|extend = yes|width = 35%|killer = MONOCULUS!|friendlyfire=purple|weapon = MONOCULUS|victim = Sniper}}<br />
<br />
'''MONOCULUS''' is a boss that first appeared in [[Eyeaduct]], but can now be found in other Halloween maps as well. [[MONOCULUS]] takes the form of the [[RED]] [[Demoman]]'s missing eye, haunted by the [[Bombinomicon (character)|Bombinomicon]]. MONOCULUS spawns out of the contested [[control point (objective)|control point]] or other locations under various conditions, which also instantly kills any players unfortunate enough to be standing there at the time. A spawned MONOCULUS proceeds to kill players on both teams using rocket-like eyeball projectiles, which are always [[critical hits]] and can kill any class (apart from the [[Soldier]] and the [[Heavy]]) with a direct hit. Such rockets can be reflected by a Pyro's compression blast. MONOCULUS continues attacking until it is killed or its time is up. Any death caused by MONOCULUS is classed as environmental.<br />
<br />
The boss MONOCULUS should not be confused with "''invokum monoculus''", the [[Magic spells|magic spell]] that summons a team-loyal MONOCULUS.<br />
<br />
; Maps with MONOCULUS<br />
* {{map link|Bloodwater}}<br />
* {{map link|Brimstone|Brimstone (map)}}<br />
* {{map link|Eyeaduct}}<br />
* {{map link|Gravestone}}<br />
* {{map link|Hellstone}}<br />
* {{map link|Slasher}}<br />
<br />
{{clr}}<br />
=== Skeletons ===<br />
[[File:Skeleton King.png|250px|thumb|right|The Skeleton King.]]<br />
<br />
{{main|Skeletons}}<br />
<br />
{{Kill notice|extend = yes|width = 35%|killer = Skeleton|friendlyfire=green|weapon = skeletons|victim = Engineer}}<br />
<br />
'''Skeletons''' were introduced in [[Helltower]] and appear on several other Halloween maps. They are animated skeletons that can appear in varying circumstances. Green skeletons attack everyone, while team-loyal ones can be summoned by [[Magic spells]]. They come in different sizes, from tiny ones, medium-sized skeletons which split into smaller ones when killed, to the huge and durable Skeleton King who is guaranteed to drop a rare magic spell upon death. Any death caused by neutral (green) Skeletons is classed as environmental.<br />
<br />
; Maps with skeletons<br />
<div style=display:inline-table><!-- 15 maps per column --><br />
* {{map link|Bloodwater}}<br />
* {{map link|Brimstone|Brimstone (map)}}<br />
* {{map link|Cauldron}}<br />
* {{map link|Erebus}}<br />
* {{map link|Farmageddon}} <small>(reskinned as scarecrows)</small><br />
* {{map link|Gravestone}}<br />
* {{map link|Graveyard}}<br />
* {{map link|Gorge Event}}<br />
* {{map link|Hassle Castle}}<br />
* {{map link|Hellstone}}<br />
* {{map link|Helltower}}<br />
* {{map link|Los Muertos}}<br />
* {{map link|Precipice}}<br />
* {{map link|Sinthetic}} <small>(reskinned as the Toastmaster)</small><br />
* {{map link|Slasher}}<br />
</div><div style=display:inline-table><br />
* {{map link|Slime}} <small>(reskinned as Salmann)</small><br />
* {{map link|Spineyard}}<br />
* {{map link|Terror}}<br />
</div><br />
<br />
{{clr}}<br />
<br />
== Related achievements ==<br />
=== {{Class link|scout}} ===<br />
{{Achievement table<br />
| {{Show achievement|Scout|Fall Classic}}<br />
| {{Show achievement|Scout|Foul Territory}}<br />
}}<br />
<br />
<br />
=== {{Class link|Demoman}} ===<br />
{{Achievement table<br />
| {{Show achievement|Demoman|He Who Celt It}}<br />
}}<br />
<br />
<br />
=== {{Class link|Medic}} ===<br />
{{Achievement table<br />
| {{Show achievement|Medic|Medical Intervention}}<br />
}}<br />
<br />
<br />
=== {{Achiev type link|scarechievements}} ===<br />
{{Achievement table<br />
| {{Show achievement|Halloween|Attack o' Lantern}}<br />
}}<br />
<br />
<br />
=== {{Achiev type link|foundry}} ===<br />
{{Achievement table<br />
| {{Show achievement|Foundry|Terminated, Too}}<br />
}}<br />
<br />
<br />
=== {{Achiev type link|astro-chievements}} ===<br />
{{Achievement table<br />
| {{Show achievement|Astro-chievements|lift offed}}<br />
}}<br />
<br />
<br />
=== {{Achiev type link|bereavements}} ===<br />
{{Achievement table<br />
| {{Show achievement|Halloween|Helltower- Mine Games}}<br />
}}<br />
<br />
<br />
=== {{Achiev type link|merasmachievements}} ===<br />
{{Achievement table<br />
| {{Show achievement|Halloween|Carnival of Carnage- Bumper Crop}}<br />
}}<br />
<br />
<br />
=== {{Achiev type link|mvm}} ===<br />
{{Achievement table<br />
| {{Show achievement|Mann vs. Machievements|Now Legal To Eat}}<br />
}}<br />
<br />
== See also ==<br />
* [[Death]]<br />
* [[List of maps]]<br />
<br />
[[Category:Environmental hazards]]<br />
[[Category:Gameplay]]</div>Mikado282https://wiki.teamfortress.com/w/index.php?title=Environmental_death&diff=3611187Environmental death2024-01-18T04:36:58Z<p>Mikado282: /* Non-instant death hazards */ Move non-health drain hazards away from the health drains list. And group the health drains.</p>
<hr />
<div>{{move|Environmental hazards}}<br />
[[File:Foundry envdeath1.jpeg|thumb|right|A naïve [[Scout]] decides to step in the [[Foundry|cauldron]]...]][[File:Foundry envdeath2.jpeg|thumb|...and meets an unfortunate end.]]<br />
{{Quotation|'''The Scout'''|(screaming) Holy crap, this goes on forever.|sound=scout_sf12_falling03.wav}}<br />
<br />
'''Enviromental hazards''' are many forms of map effects that can injure, kill, or simply annoy or interfere with players. These effects range from instant kill to health drain to mere distraction. Any [[death]] caused by such map elements, commonly known as an '''environmental death''' or abbreviated '''env death''', can have distinctive [[kill icon]]s and kill messages. Any map effects causing health damage rather than instant death are refered to as '''environmental damage'''.<br />
<br />
These hazards have potential use as weapons or deterrents against the enemy team, and many map hazards grant a tactical advantage to those mindful of them. Awareness of these hazards not only prevents needless (and potentially embarrassing) deaths on all levels of play, but can even be taken advantage of to bait or push enemies into a quick demise.<br />
<br />
== Instant death hazards ==<br />
The following hazards cause instant death regardless of the player's health. They also affect players who are under the effects of invincibility, such as [[Bonk! Atomic Punch]] or an [[ÜberCharge]].<br />
<br />
=== Saw blades ===<br />
[[File:Environmental death Saw Blades.png|300px|thumb|right|Saw blades found near the middle point of [[Sawmill]].]]<br />
[[File:Gravestone flying saw blade.jpg|300px|thumb|right|Flying saw blade in [[Gravestone]].]]<br />
<br />
{{main|Saw blade}}<br />
<br />
{{Kill notice|extend = yes|width = 25%|weapon = saw|victim = Heavy}}<br />
<br />
'''Saw blades''' are neutral entities that were officially introduced on [[Sawmill]], and would later appear on a number of [[custom maps]], most notably [[Trainsawlaser]]. They move back and forth along a designated path and instantly kill anyone that comes in contact with them. Cosmetically, a saw blade gets permanently coated in blood if it kills someone, which persists until a new round starts.<br />
<br />
A variant type of saw blade, the '''Flying Saw Blade''' appears in [[Gravestone]]. This hazard flies various routes through the Sawmill, gives short sound cues of its approach, instantly kill players that it hit, and becomes covered in blood after killing someone.<br />
<br />
; Maps with saw blades<br />
* {{map link|Bonesaw|Bonesaw (map)}} <small>(Hell)</small><br />
* {{map link|Gravestone}}<br />
* {{map link|Sawmill}}<br />
* {{map link|Soul-Mill}}<br />
<br />
{{clr}}<br />
=== Trains ===<br />
[[File:Environmental_death_Train.png|300px|thumb|right|A Train on one track within the middle point of [[Well (Control Point)|Well]].]]<br />
<br />
{{main|Train}}<br />
<br />
{{Kill notice|extend = yes|width = 25%|weapon = train|victim = Medic}}<br />
<br />
'''Trains''' are neutral entities that instantly kill anyone who stands in their path. The arrival of a Train is usually signified by flashing lights at each end of the track and a [[Media:Railroad_bells.wav|bell sound]] playing, which can be heard if players are close enough. In addition, Trains often [[Media:Trainsound.wav|sound horns]] immediately upon arrival, most likely as a final warning for players to get off the track. The train appears to be an EMD [[w:GP38-2|GP38-2]], and its paint scheme strongly resembles [[w:Southern Pacific Transportation Company|Southern Pacific]], which once operated these.<br />
<br />
It should be noted that touching the sides of a train does not damage players; in fact, players can safely ride on top of trains. This is more prominent on [[Freight]], as trains on said map tow multiple carriages which act as occasional blockages. The carriages come in two variations: shipping containers the same size as the train itself, or flat carts which allow players to jump on top of them.<br />
<br />
A notable variation of sorts is "Lil' Chew-Chew", the unique, rideable [[Payload#Carts|cart]] on the map [[Frontier]]. If escorted by three or more BLU players, it "chews" and instantly kills any unfortunate players standing in front of it, regardless of team.<br />
<br />
; Maps with trains<br />
* {{map link|Banana Bay}}<br />
* {{map link|Cactus Canyon}}<br />
* {{map link|District}} <small>(as [[w:Subway trains|subway trains]])</small><br />
* {{map link|Freight}}<br />
* {{map link|Frontier}} <small>(as rideable cart "Lil' Chew Chew")</small><br />
* {{map link|Megalo}}<br />
* {{map link|Mossrock}}<br />
* {{map link|Rotunda}}<br />
* {{map link|Snowplow}}<br />
* {{map link|Well (Control Point)}}<br />
* {{map link|Well (Capture the Flag)}}<br />
<br />
{{clr}}<br />
=== {{anchor|Pitfall}} Pitfalls ===<br />
[[File:Environmental_death_Fall.png|300px|thumb|right|The Pit on [[Upward]]'s Terminus.]]<br />
<br />
{{Kill notice|extend = yes|width = 45%|weapon = skull|victim = Soldier <span style="color:#3e3923;">fell to a clumsy, painful death</span>}}<br />
<br />
A '''Pitfall''' is a common environmental hazard that results from a fall into a pit or off of a ledge or cliff into an area that causes Pitfall death. Common Pitfalls include cliffs at map edges, large open pits at the end of certain [[Payload]] tracks, pits that open just before or during [[#Payload Cart explosion|Payload Cart explosions]], and various smaller pit traps set on several maps.<br />
<br />
Different from [[fall damage]], the amount of which is determined by distance falling on to a playable surface, Pitfall acts as an instant kill regardless of the distance fallen or any specific contact with the ground or an object. Pitfalls kill players by way of a {{ent|trigger_hurt}} entity, which constantly and rapidly deals damage once within its area.<br />
<br />
The point or depth of a Pitfall death in a fall area is not necessarily the visible surface at the bottom, as Pitfall death can be set at an invisible plane through which the player's ragdoll, [[gibs]], weapon, or [[Ammo|ammo drop]] may continue to fall.<br />
<br />
Once the level of death is reached, there is no chance of survival in a Pitfall, not even if the player is under the effect of an [[ÜberCharge]]. Effects that can delay or slow a fall (e.g., [[Jumping]] or [[B.A.S.E. Jumper|Parachute]]) have no effect on a Pitfall, other than to delay the inevitable, unless the area of the Pitfall can be avoided entirely.<br />
<br />
Certain items are treated differently in Pitfall deaths, since they cannot be collected once they fall into a Pitfall. The [[Capture the Flag|Intelligence]] is reset if the player dies in a Pitfall while carrying the Intelligence, which also applies to the bomb in [[Mann vs. Machine]], the briefcases in [[Special Delivery (game mode)|Special Delivery]], the reactor core in [[Robot Destruction]], and the JACK in [[PASS Time]]. [[Credits]] that fall down pits are considered collected and are immediately credited to the players. [[Ball-Kicking Boots#Soccer Ball|Soccer Balls]] that fall into Pitfalls remain there for the rest of the round.<br />
<br />
; Maps with Pitfalls<!-- Note to translators: Don't forget to translate the side notes. --><br />
<div style=display:inline-table><!-- 15 maps per column --><br />
* {{map link|Altitude}}<br />
* {{map link|Asteroid}}<br />
* {{map link|Bigrock}}<br />
* {{map link|Bloodwater}}<br />
* {{map link|Brazil}}<br />
* {{map link|Bread Space}}<br />
* {{map link|Cactus Canyon}}<br />
* {{map link|Carnival of Carnage}}<br />
* {{map link|Cashworks}}<br />
* {{map link|Cauldron}}<br />
* {{map link|Chilly}}<br />
* {{map link|Coal Town}}<br />
* {{map link|Cursed Cove}} <small>(in Davy Jones's Locker)</small><br />
* {{map link|DeGroot Keep}}<br />
* {{map link|Double Cross}}<br />
</div><div style=display:inline-table><br />
* {{map link|Doublefrost}}<br />
* {{map link|Doomsday}}<br />
* {{map link|Enclosure}}<br />
* {{map link|Erebus}}<br />
* {{map link|Frontier}}<br />
* {{map link|Ghost Fort}}<br />
* {{map link|Ghost Town}}<br />
* {{map link|Gorge Event}}<br />
* {{map link|Gravestone}}<br />
* {{map link|Graveyard}}<br />
* {{map link|Hardwood}}<br />
* {{map link|Hassle Castle}}<br />
* {{map link|Hellstone}}<br />
* {{map link|Helltower}}<br />
* {{map link|Hightower}}<br />
</div><div style=display:inline-table><br />
* {{map link|Hydro}} <small>(Power Plant vs. Radar Dish configuration)</small><br />
* {{map link|Lazarus}}<br />
* {{map link|Los Muertos}}<br />
* {{map link|Lumberyard}}<br />
* {{map link|Mann Manor}}<br />
* {{map link|Megalo}}<br />
* {{map link|Mercenary Park}}<br />
* {{map link|Moldergrove}} <small>(Underworld)</small><br />
* {{map link|Monster Bash}}<br />
* {{map link|Mossrock}}<br />
* {{map link|Mountain Lab}}<br />
* {{map link|Nightfall}} <small>(third stage)</small><br />
* {{map link|Nucleus}}<br />
* {{map link|Offblast}}<br />
* {{map link|Phoenix}}<br />
</div><div style=display:inline-table><br />
* {{map link|Pit of Death}}<br />
* {{map link|Polar}}<br />
* {{map link|Precipice}}<br />
* {{map link|Rottenburg}}<br />
* {{map link|Sinshine}}<br />
* {{map link|Sinthetic}}<br />
* {{map link|Slasher}}<br />
* {{map link|Snowplow}}<br />
* {{map link|Snowycoast}}<br />
* {{map link|Steel}}<br />
* {{map link|Suijin}}<br />
* {{map link|Thunder Mountain}} <small>(first and third stages)</small><br />
* {{map link|Upward}}<br />
* {{map link|Wutville}}<br />
</div><br />
<br />
{{clr}}<br />
=== {{anchor|Lava}} Infernal Lava === <br />
[[File:Plr hightower event hell left side.jpg|300px|thumb|right|Infernal Lava flowing through [[Helltower#Hell|Hell]].]]<br />
<br />
{{Kill notice|extend = yes|width = 25%|weapon = skull|victim = Pyro}}<br />
<br />
Introduced in [[Helltower]], '''Lava''' is a hazard that appears on several maps, mostly [[Halloween map]]s where it generally represents the infernal fires of Hell.<br />
<br />
Except for the lava flow animation, Lava is indistinguishable from a [[#Pitfall|Pitfall]] in most cases. Death is instant regardless of how short the fall may be. The death animation can be the same as for a Pitfall, but can vary with the particular map.<br />
<br />
; Maps with Lava (excluding the extended Halloween Pitfalls, e.g. [[Ghost Fort]])<br />
* {{map link|Bloodwater}}<br />
* {{map link|Brimstone|Brimstone (map)}}<br />
* {{map link|Erebus}}<br />
* {{map link|Hellstone}}<br />
* {{map link|Helltower}}<br />
* {{map link|Sinshine}}<br />
* {{map link|Skirmish}}<br />
* {{map link|Terror}}<br />
<br />
{{clr}}<br />
=== {{anchor|Underworld waters}} Deadly waters ===<br />
[[File:Eyeaduct 1.png|300px|thumb|right|The deadly waters around [[Eyeaduct]]'s Loot Island.]]<br />
<br />
{{Kill notice|extend = yes|width = 25%|weapon = skull|victim = Heavy}}<br />
<br />
Certain waters in some maps are deadly to the touch. The kill mechanics are similar to a [[#Pitfall|Pitfall]], but, like Lava, no great fall height is necessarily part of the kill zone design. The death animation is a corpse bobbing in the water.<br />
<br />
Stygian waters surround islands in some [[Underworld]] locations.<br />
<br />
Whitewater rapids instantly kill anyone stepping or jumping in.<br />
<br />
; Maps with deadly waters<br />
* {{map link|Cauldron}}<br />
* {{map link|Eyeaduct}}<br />
* {{map link|Ghost Fort}}<br />
* {{map link|Gravestone}}<br />
* {{map link|Moonshine Event}}<br />
* {{map link|Pit of Death}}<br />
* {{map link|Terror}}<br />
<br />
; Maps with whitewater:<br />
* {{map link|Enclosure}}<br />
<br />
{{clr}}<br />
<br />
=== Crocodiles ===<br />
[[File:Mercenary_Park_Crocodiles.png|300px|thumb|right|The Crocodile area near First Point in [[Mercenary Park]].]]<br />
<br />
{{Kill notice|extend = yes|width = 25%|weapon = crocodile|victim = Heavy}}<br />
<br />
'''Crocodiles''', introduced in [[Mercenary Park]], are an animated water hazard with sound effects.<br />
<br />
Coming in contact with water swarming with Crocodiles causes certain death, as a Crocodile leaps out of the water and chomps down, instantly [[Gibs|gibbing]] the player regardless of their health or if under the influence of an [[ÜberCharge]] from a Medic.<br />
<br />
; Maps with Crocodiles<sup>*</sup><br />
* {{map link|Mercenary Park}}<br />
* {{map link|Laughter}}<br />
* {{map link|Skirmish}}<br />
* {{map link|Terror}} <small>(inside of GONZO's mouth)</small><br />
:<small><sup>*</sup> excluding maps with inaccessible crocodile props.</small><br />
<br />
{{clr}}<br />
=== Sharks ===<br />
[[File:Menu_photos_koth_sharkbay.png|300px|thumb|right|A news report from the ''The Teufort Bystander'' indicates that there are plenty of sharks around this area.]]<br />
<br />
{{Kill notice|extend = yes|width = 25%|weapon = sharks|victim = Spy}}<br />
<br />
'''Sharks''', introduced in {{map link|Sharkbay}}, are an animated water hazard with sound effects.<br />
<br />
Similar to crocodiles, when players attempt to jump into the water, they are killed immediately and [[Gibs|gibbed]].<br />
<br />
; Maps with Sharks<br />
* {{map link|Sharkbay}}<br />
<br />
{{clr}}<br />
=== Gator ===<br />
[[File:Gator.png|thumb|right|Sound advice.]]<br />
<br />
{{Kill notice|extend = yes|width = 25%|weapon = skull|victim = Demoman}}<br />
<br />
A Gator cutout can be found underwater. Contacting the Gator's mouth causes instant death.<br />
<br />
; Maps with Gator<br />
* {{map link|Moonshine Event}} <small>(beneath the Bayou Shipping House)</small><br />
<br />
{{clr}}<br />
=== {{Anchor|Cart explosion|cart explosion}} Payload Cart explosion ===<br />
[[File:Environmental death Cart Explosion.png|300px|thumb|right|A Payload cart exploding in [[Badwater Basin]].]]<br />
<br />
{{main|Payload}}<br />
<br />
{{Kill notice|extend = yes|width = 25%|weapon = skull|victim = Scout}}<br />
<br />
During the final (or sole) round of any [[Payload]] or [[Payload Race]] map, the '''[[Payload Cart]]''' explodes either when it reaches the final point, or shortly after, triggering a Payload Cart explosion which kills all players in the surrounding area. In some maps, the resulting explosion creates a crater; falling into it results in a [[#Pitfalls|Pitfall death]].<br />
<br />
; Maps with Payload Cart explosions<br />
<div style=display:inline-table><!-- 15 maps per column --><br />
* {{map link|Badwater Basin}}<br />
* {{map link|Banana Bay}}<br />
* {{map link|Barnblitz}}<br />
* {{map link|Bloodwater}}<br />
* {{map link|Bread Space}}<br />
* {{map link|Chilly}}<br />
* {{map link|Enclosure}}<br />
* {{map link|Frontier}}<br />
* {{map link|Gold Rush}}<br />
* {{map link|Gravestone}}<br />
* {{map link|Hassle Castle}}<br />
* {{map link|Hellstone}}<br />
* {{map link|Helltower}}<br />
* {{map link|Hightower}}<br />
* {{map link|Hoodoo}}<br />
</div><div style=display:inline-table><br />
* {{map link|Nightfall}}<br />
* {{map link|Phoenix}}<br />
* {{map link|Pier}}<br />
* {{map link|Pipeline}}<br />
* {{map link|Polar}}<br />
* {{map link|Precipice}}<br />
* {{map link|Snowycoast}}<br />
* {{map link|Thunder Mountain}}<br />
* {{map link|Upward}}<br />
* {{map link|Venice}}<br />
* {{map link|Wutville}}<br />
</div><br />
<br />
{{clr}}<br />
=== Crushing ===<br />
[[File:Enviromental death gate.png|300px|thumb|right|The gate of [[DeGroot Keep]].]]<br />
<br />
{{Kill notice|extend = yes|width = 25%|weapon = skull|victim = Demoman}}<br />
<br />
'''Crushing''' causes instant death to any players unfortunate enough to be trapped between two hard surfaces.<br />
<br />
The gate of [[DeGroot Keep]], which opens when points A and B are both captured, closes after a certain amount of time, provided the last point isn't captured. If a player is standing underneath the gate when it lowers or is too close to the gate when it opens, they are crushed to death.<br />
<br />
On Stage 3 of [[Dustbowl]], if the BLU team captures the first control point, the spawn gate in the left spawn leading out to the first control point crushes all players unlucky enough to be caught underneath.<br />
<br />
On [[Doomsday]] and [[Carnival of Carnage]], the platform that raises the player up to the rocket hatch or ticket lock can crush the player if one is unlucky enough to be standing under it if the Australium or ticket carrier is knocked off, or after the rocket is launched or ticket is captured.<br />
<br />
On [[Egypt]], all gates open and close slowly, and may crush players. Additionally, on Stage 1, there is an interior room on the path from the RED spawn to point A in which the player may get stuck between two doors if the BLU team captures the first control point. A short while after the capture, the ceiling of that room falls slowly and crushes all players unlucky enough to be underneath.<br />
<br />
On [[Hightower]] and [[Helltower]], if one team can prevent the other from pushing the cart to the top of the Capture platform, the platform falls down and crushes any player below it.<br />
<br />
On [[Carnival of Carnage]], if a player walks over the red strongman button, the giant hammer is swung down on top of it, crushing any players too slow to move away in time. The hammer strike also causes a shock wave that launches nearby players into the air, possibly causing a death by [[fall damage]].<br />
<br />
In [[Mann vs. Machine]], the [[Tank Robot]]s can crush any players that are unlucky enough to be caught between it and a wall or prop as it turns.<br />
<br />
On [[Snowplow]], the large device used to damage the train can crush players standing below it.<br />
<br />
On [[Enclosure]], Gate 01 can crush players when it closes after Capture point (B) is captured.<br />
<br />
On [[Megalo]], standing under the turntable while it is lowering crushes players.<br />
<br />
; Maps with crushing<!-- Note to translators: Don't forget to translate the side notes. --><br />
<div style=display:inline-table><!-- 15 maps per column --><br />
* {{map link|Bigrock}}<br />
* {{map link|Carnival of Carnage}}<br />
* {{map link|Coal Town}}<br />
* {{map link|Decoy}}<br />
* {{map link|DeGroot Keep}}<br />
* {{map link|Doomsday}}<br />
* {{map link|Dustbowl}} <small>(third stage)</small><br />
* {{map link|Egypt}}<br />
* {{map link|Enclosure}} <small>(Gate 01)</small><br />
* {{map link|Farmageddon}} <small>(Gourdon closing)</small><br />
* {{map link|Ghost Town}}<br />
* {{map link|Helltower}}<br />
* {{map link|Hightower}}<br />
* {{map link|Mannworks}}<br />
* {{map link|Megalo}}<br />
</div><div style=display:inline-table><br />
* {{map link|Rottenburg}}<br />
* {{map link|Rotunda}}<br />
* {{map link|Snowplow}}<br />
* {{map link|Sanitarium}}<br />
</div><br />
<br />
{{clr}}<br />
<br />
=== Cauldron fire ===<br />
[[File:Foundry-cauldron-BLU.png|300px|thumb|right|The BLU team's Cauldron in [[Foundry]].]]<br />
<br />
{{Kill notice|extend = yes|width = 25%|weapon = skull|victim = Heavy}}<br />
<br />
The '''cauldron''' is an environmental hazard specific to [[Foundry]], located next to each team's first spawns. Any player who steps into it is instantly killed while aesthetically on [[fire]]. A player that manages to push an enemy into the cauldron receives the [[Foundry achievements|Terminated, Too]] achievement.<br />
<br />
; Maps with cauldron fires<br />
* {{map link|Foundry (Control Point)}}<br />
* {{map link|Foundry (Capture the Flag)}}<br />
<br />
{{clr}}<br />
=== Rocket exhaust path ===<br />
[[File:Rocket Exhaust.png|300px|thumb|right|The Rocket exhaust path after taking off on [[Doomsday]].]]<br />
<br />
{{Kill notice|extend = yes|width = 25%|weapon = skull|victim = Soldier}}<br />
<br />
The map [[Doomsday]] features a path where, at the end of the round, the exhaust of the rocket emits from the base of the launch pad, pushing any player in the way into a pit located at the end of the route wherein the player suffers a Pitfall. A player from the winning team that manages to push an enemy into this pit receives the [[Astro-chievements|Lift-offed]] achievement. There no injury or push directly underneath the rising rocket, but players that step into the open launch pit suffer a Pitfall.<br />
<br />
On [[Galleria]]. those players that manage to evade the Falling Debris may walk into the launch pit to suffer a Pitfall just as on Doomsday.<br />
<br />
On [[Steel]], if RED successfully defends point E until the end of the game, the rocket above the final point ignites and kills anyone underneath its exhaust (players are sucked into the Pitfall).<br />
<br />
; Maps with Rocket exhaust paths<br />
* {{map link|Doomsday}}<br />
* {{map link|Galleria}}<!-- according to developer --><br />
* {{map link|Steel}}<br />
<br />
{{clr}}<br />
<br />
=== Grinder ===<br />
[[File:Environmental death grinder.jpg|300px|thumb|right|The grinder seen on [[Mannhattan]].]]<br />
[[File:Farmageddon_Combine.jpeg|300px|thumb|right|The Combine Harvester.]]<br />
<br />
{{Kill notice|extend = yes|width = 25%|weapon = skull|victim = Pyro}}<br />
<br />
The '''Grinder''' (and reskins) is an environmental death that happens when a player gets sucked into a grinding machine. Players killed in this way cause one of two [[Media:grinderhuman_01.wav|loud]] [[Media:grinderhuman_02.wav|sounds]] of flesh being crushed to play.<br />
<br />
On [[Mannhattan]], this death can also happen to [[Robots]], which causes one of three [[Media:Grinderbot_01.wav|unique]] [[Media:Grinderbot_02.wav|death]] [[Media:Grinderbot_03.wav|sounds]] of grinding metal to play. Additionally, the Manhattan and Distillery grinders feature an inconspicuous [[#Banana Peel|Banana Peel]] positioned near the machine, which pushes players (or robots) directly into the grinder. <br />
<br />
; Maps with Grinders<br />
* {{map link|Distillery}}<br />
* {{map link|Enclosure}} <small>(hidden under the plants in the "raptor" enclosure)</small><br />
* {{map link|Farmageddon}} <small>(Combine Harvester reel)</small><br />
* {{map link|Mannhattan}}<br />
* {{map link|Snowplow}}<br />
* {{map link|Sinthetic}}<br />
<br />
{{clr}}<br />
=== Tyrannosaurus Rex ===<br />
[[File:Enclosure T-Rex closing roar.png|300px|thumb|right|T-Rex encounter on [[Enclosure]].]]<!-- It kills after the payload explosion, sharing features with Saw blades, Cauldron fire, and Train --><br />
<br />
{{Kill notice|extend = yes|width = 25%|weapon = skull|victim = Scout}}<br />
<br />
'''Tyrannosaurus Rex''' is an environmental death specific to the final point "T-REX" of the third stage of [[Enclosure]]. When the cart has been pushed a short distance onto the platform in front of the Tyrannosaurus Rex enclosure's gate, an immediate [[#Payload Cart explosion|Payload Cart explosion]] is triggered. A second or so later, the T-Rex slams the gate open, killing and knocking back anyone who has rushed up to see Rexxy. T-Rex steps halfway into the room, amidst smoke and flames, killing any close players and letting out a climatic roar. Any player that then runs up to the Tyrannosaurus Rex during [[Match outcomes#Humiliation|Humiliation]] is instantly killed and knocked back.<br />
<br />
; Maps with Tyrannosaurus Rex<br />
* {{map link|Enclosure}}<br />
<br />
{{clr}}<br />
=== Big Mama ===<br />
{{Kill notice|extend = yes|width = 25%|weapon = skull|victim = Pyro}}<!-- <br />
no need to repeat what is more appropriately said on the map page.<br />
-->'''[[Bread Space#BigMama|Big Mama]]''' is an environmental death specific to the final point of [[Bread Space]] that causes causes intant gibs on contact ([[Bread Space#BigMama|''see map page'']]). <br />
<br />
; Maps with Big Mama<br />
* {{map link|Bread Space}}<br />
<br />
{{clr}}<br />
=== Bubbling Cauldron ===<br />
[[File:Bubbling Cauldron.jpeg|300px|thumb|right|Bubbling Cauldron.]]<br />
<br />
{{Kill notice|extend = yes|width = 25%|weapon = skull|victim = Heavy}}<br />
<br />
'''Bubbling Cauldron''' is a Halloween environmental death hazard. Any player that steps around the Bubbling Cauldron suffers health drain, while falling into the Bubbling Cauldron suffers instant death and knock back. When the Bubbling Cauldron is used as the final point on a Payload map, the Bubbling Cauldron has a unique [[#Payload Cart explosion|killing explosion]].<br />
<br />
In [[Cauldron]], standing on or jumping into the Cauldron as it is spewing out [[#Fireballs|Fireballs]] instantly kills the player.<br />
<br />
; Maps with a Bubbling Cauldron<br />
* {{map link|Cauldron}}<br />
* {{map link|Gravestone}}<br />
<br />
{{clr}}<br />
=== Pendulum Blades ===<br />
[[File:Pendulum_Blades.jpeg|300px|thumb|right|Hallway of Pendulum Blades.]]<br />
<br />
{{Kill notice|extend = yes|width = 25%|weapon = skull|victim = Pyro}}<br />
<br />
'''Pendulum Blades''' are neutral entities that were officially introduced on [[Monster Bash]]. They swing back and forth and instantly kill anyone that comes in contact with them. Cosmetically, a blade gets permanently coated in blood if it kills someone, which persists until a new round starts.<br />
<br />
; Maps with a Pendulum Blade<br />
* {{map link|Monster Bash}}<br />
<br />
{{clr}}<br />
=== Fire Pit ===<br />
[[File:20181030140854_1.jpg|300px|thumb|right|The Fire Pits]]<br />
<br />
{{Kill notice|extend = yes|width = 25%|weapon = skull|victim = Pyro}}<br />
<br />
'''Fire Pit''' is a Halloween environmental death hazard found on [[Cauldron]]. Any player that steps into it is instantly killed.<br />
<br />
; Maps with a Fire Pit<br />
* {{map link|Cauldron}}<br />
<br />
{{clr}}<br />
=== Falling Elevator ===<br />
[[File:Breadspace_elevator_falling.png|300px|thumb|right|The Falling Elevator]]<br />
<br />
{{Kill notice|extend = yes|width = 25%|weapon = skull|victim = Pyro}}<br />
<br />
'''Elevator''' is a environmental death hazard found on [[Bread Space]]. It is a malfunctioning elevator falling down at high speeds. Any player that is hit by the bottom of the elevator instantly dies from the impact, and standing on the elevator drags the player down into a death pit.<br />
<br />
; Maps with a Falling Elevator<br />
* {{map link|Bread Space}}<br />
<br />
{{clr}}<br />
== Non-instant death hazards ==<br />
These environmental hazards do not kill players instantly, but can eventually cause environmental death.<br />
<br />
=== Lasers ===<br />
[[File:Environmental death lasers.jpg|300px|thumb|right|The lasers seen on [[Asteroid]].]]<br />
<br />
{{Kill notice|extend = yes|width = 25%|weapon = skull|victim = Medic}}<br />
<br />
'''Lasers''' are an environmental death specific to [[Asteroid]] that move up and down along a designated path. Players who come into contact with them let off visible "sparks" and have 200 damage dealt to them, though it can partially be resisted with the [[Battalion's Backup]] buff to deal less damage.<br />
<br />
They can also be harmlessly passed through while under the effects of the standard ÜberCharge or Bonk! Atomic Punch.<br />
<br />
; Maps with Lasers<br />
* {{map link|Asteroid}}<br />
<br />
{{clr}}<br />
=== {{anchor|Health drain lava}} {{anchor|Lava fire}} Lava fire === <br />
{{Kill notice|extend = yes|width = 25%|weapon = skull|victim = Heavy}}<br />
{{Kill notice|extend = yes|width = 25%|weapon = fire|victim = Heavy}}<br />
<br />
Introduced in [[Hellfire]], '''Lava fire''' is a [[Fire]] effect rather than an instant kill. When touching this type of Lava, death is not instant for players at full health, but can occur within a very few seconds allowing a chance to walk, [[jump|jump]], or [[Grappling Hook|grapple]] out. In direct contact with this Lava, players are set on fire, suffering rapid damage similar to a [[Flame Thrower]]. Players that succeed in leaving this Lava suffer seconds of [[afterburn]]; as such, the kill notice can indicate a fire kill. Naturaly, Pyros have some resistance and do not suffer Lava fire afterburn.<br />
<br />
; Maps with Lava fire<br />
* {{map link|Hellfire}}<br />
* {{map link|Skirmish}}<br />
<br />
{{clr}}<br />
=== Fire ===<br />
[[File:Egypt_03.png|300px|thumb|right|Torches and braziers at the BLU spawn point on [[Egypt]].]]<br />
<br />
{{Kill notice|extend = yes|width = 25%|weapon = skull|victim = Spy}}<br />
<br />
'''Environmental fire''' is different from [[flamethrower]] fire or other fire damage produced by players, as it does not result in an [[Fire|afterburn]] effect. Instead, environmental fire slowly damages the player's health only as long as they stand directly in the hazardous zone.<br />
<br />
Environmental fire does not ignite [[Sniper]] arrows.<br />
<br />
; Maps with environmental fires<br />
* {{map link|Bonesaw|Bonesaw (map)}} <small>(flaming barrels)</small><br />
* {{map link|Egypt}} <small>(torches and braziers)</small><br />
<br />
{{clr}}<br />
=== Fireballs ===<br />
{{Redirects here|Fireballs|Magic spells#Regular Magic Spells|l1=the Fireball magic spell}}<br />
[[File:Hellfire plume 01.PNG|300px|thumb|right|A "Fireball" plume in [[Hellfire]].]]<br />
<br />
{{Kill notice|extend = yes|width = 25%|weapon = skull|victim = Pyro}}<br />
<br />
'''Fireballs''', introduced in [[Hellfire]], are rising plumes of [[Projectiles#Flame|Flame]] that cause [[fire]] damage to any player coming in contact with it.<br />
<br />
The amount of damage a player receives from a Fireball broadly corresponds to the player's base class health; that is, each player that stands in full contact with the center of the entire plume loses over half of its health regardless of class. Each class (except [[Pyro]]) also suffers brief [[afterburn]] from even the slightest contact with the plume.<br />
<br />
Fireballs do not ignite [[Sniper]] arrows.<br />
<br />
Another type of Fireball, introduced in [[Cauldron]], has a chance of spewing out of the cauldron when the point is capped. These Fireballs rain over a large portion of the map, dealing large amounts of damage to unsuspecting players. However, these Fireballs do not cause [[afterburn]].<br />
<br />
; Maps with Fireballs<br />
* {{map link|Cauldron}}<br />
* {{map link|Hellfire}}<br />
<br />
{{clr}}<br />
<br />
=== Drowning ===<br />
[[File:Environmental death Drowning.png|300px|thumb|right|Water corridors on Well.]]<br />
<br />
{{main|Water}}<br />
<br />
{{Kill notice|extend = yes|width = 25%|weapon = skull|victim = Pyro}}<br />
<br />
Players under deep '''water''' (water in which the player is completely submerged) have a period of approximately 12 seconds before they begin to suffocate. Failure to rise above water causes them to continually lose 5 health every second until they drown. Any health lost by suffocation slowly regenerates at a rate of 10 health every 2 seconds as soon as a player reaches the surface. Going back underwater, however, ceases health regeneration until the player surfaces again.<br />
<br />
; Maps with deep water<!-- Note to translators: Don't forget to translate the side notes. --><br />
<div style=display:inline-table><!-- 15 maps per column --><br />
* {{map link|2Fort}}<br />
* {{map link|2Fort Invasion}}<br />
* {{map link|Asteroid}}<br />
* {{map link|Badlands (Arena)}}<br />
* {{map link|Badlands (King of the Hill)}}<br />
* {{map link|Banana Bay}}<br />
* {{map link|Carnival of Carnage}}<br />
* {{map link|Doomsday}}<br />
* {{map link|Freight}}<br />
* {{map link|Lakeside}}<br />
* {{map link|Moonshine Event}}<br />
* {{map link|Nightfall}} <small>(third stage)</small><br />
* {{map link|Pipeline}} <small>(third stage)</small><br />
* {{map link|Powerhouse}}<br />
* {{map link|Ravine}}<br />
</div><div style=display:inline-table><br />
* {{map link|Sawmill}}<br />
* {{map link|Thunder Mountain}} <small>(second stage)</small><br />
* {{map link|Watergate}}<br />
* {{map link|Well (Control Point)}}<br />
</div><br />
<br />
{{clr}}<br />
=== Shrinking Water ===<br />
{{Kill notice|extend = yes|width = 25%|weapon = skull|victim = Heavy}}<br />
<br />
'''Shrinking Water''' is a fast-moving wall of water that closes in, shrinking the playable space. When entered, the player starts to drown at a rapid rate; if not acted upon quickly, the player soon drowns.<br />
<br />
; Maps with Shrinking Water<br />
* {{map link|Cursed Cove}}<br />
<br />
{{clr}}<br />
<br />
=== Health drain ===<br />
{{Kill notice|extend = yes|width = 25%|weapon = skull|victim = Demoman}}<br />
<br />
'''Health drain''' is a steady or increasing rate of health loss experienced in one or more specific areas of particular maps. Basic examples are Underworld locations in certain [[Halloween map]]s. The effect is also experienced inside the flying saucer in [[Probed]]. The drain is a damage-over-time effect similar to the effects of [[bleeding]] or [[Fire|afterburn]]; but, it is neither triggered nor time-limited. Health drain occurs only when a player enters a specific area and continues only as long as the player does not leave the area or until the player is killed.<br />
<br />
; Maps with Health drain<!-- Note to translators: Don't forget to translate the side notes. --><br />
<div style=display:inline-table><!-- 15 maps per column --><br />
* {{map link|Bloodwater}} <small>(Purgatory)</small><br />
* {{map link|Brimstone|Brimstone (map)}} <small>(Hell Island)</small><br />
* {{map link|Cauldron}} <small>(Underworld)</small><br />
* {{map link|Eyeaduct}} <small>(Purgatory)</small><br />
* {{map link|Erebus}} <small>(Underworld)</small><br />
* {{map link|Gravestone}} <small>(Underworld and Cauldron Edge)</small><br />
* {{map link|Hellstone}} <small>(Underworld)</small><br />
* {{map link|Krampus}} <small>(Forest)</small><br />
* {{map link|Los Muertos}} <small>(Underworld)</small><br />
* {{map link|Monster Bash}} <small>(Underworld)</small><br />
* {{map link|Moonshine Event}} <small>(Underworld)</small><br />
* {{map link|Pit of Death}} <small>(Underworld)</small><br />
* {{map link|Probed}} <small>(Flying Saucer)</small><br />
* {{map link|Slasher}} <small>(Underworld)</small><br />
* {{map link|Spookeyridge}} <small>(Underworld)</small><br />
* {{map link|Terror}} <small>(Underworld)</small><br />
</div><br />
<br />
{{clr}}<br />
<br />
=== Boiling waters ===<br />
[[File:Sulfur_Point_D.png|300px|thumb|right|The boiling water at point D on [[Sulfur]].]]<br />
<br />
{{Kill notice|extend = yes|width = 25%|weapon = skull|victim = Heavy}}<br />
<br />
Boiling water emits steam and bubbles from its surface. As long as a player is in contact with the boiling water, the player's health is drained until killing them.<br />
<br />
All players are invulnerable to the boiling water after the Point A is captured.<br />
<br />
; Maps with Boiling waters<br />
* {{map link|Sulfur}}<br />
<br />
{{clr}}<br />
<br />
=== Steam ===<br />
[[File:Brimstone Steam 03.png|300px|thumb|right|Hellish cloud of lethal steam on [[Brimstone (map)|Brimstone]].]]<br />
<br />
{{Kill notice|extend = yes|width = 25%|weapon = skull|victim = Heavy}}<br />
<br />
'''Steam''', '''volcanic gas''', or '''poison gas''' is a damage-over-time effect introduced on [[Brimstone (map)|Brimstone]]. The time and area of effect are indicated by a rising cloud of vapor and fluid splashes (compare with [[Pumpkin bomb]] explosion splash). Players that enter the cloud suffer damage-over-time so long as they survive and remain in the cloud.<br />
<br />
; Maps with steam<br />
* {{map link|Brimstone|Brimstone (map)}}<br />
<br />
{{clr}}<br />
=== Acid ===<br />
{{Kill notice|extend = yes|width = 25%|weapon = skull|victim = Heavy}}<br />
<br />
'''Acid''' is a bright green liquid inside the Giant Pumpkin. As long as a player is in contact with the acid, the player's health is drained until killing them.<br />
<br />
; Maps with Acid<br />
* {{map link|Farmageddon}}<br />
<br />
{{clr}}<br />
=== Toxic Waste ===<br />
[[File:VSH Nucleus 01.png|300px|thumb|right|Deadly pit of toxic waste on [[Nucleus VSH]].]]<br />
<br />
{{Kill notice|extend = yes|width = 25%|weapon = skull|victim = Medic}}<br />
<br />
'''Toxic Waste''' is a bright green liquid filling the central area, but also spilled in places around the map, each just as deadly.<br />
<br />
Damage taken increases exponentially based on time spent in contact with toxic waste as opposed to a fixed amount over time. This accumulated damage per tick persists even after having left the toxic waste, meaning that entering the toxic waste again continues dealing damage from where the amount stopped.<br />
<br />
; Maps with Toxic Waste<br />
* {{map link|Nucleus VSH}}<br />
<br />
{{clr}}<br />
=== Saw Blade Cart ===<br />
{{Kill notice|extend = yes|width = 25%|weapon = saw|victim = Scout}}<br />
<br />
'''Saw Blade Carts''' are a type of [[Payload#Carts|Payload cart]] equipped with a saw blade on its front. While the sides of the saw blades are harmless (as well as the rest of the cart), the front and top deal 45 damage per tick to any players who make contact with them, regardless of their teams.<br />
<br />
A player who is hurt by a cart's saw blade causes it to become bloodied (a purely cosmetic effect), and those who die from it are turned into [[gibs]].<br />
<br />
; Maps with Saw Blade Carts<br />
* {{map link|Bonesaw|Bonesaw (map)}}<br />
* {{map link|Hacksaw}}<br />
<br />
{{clr}}<br />
=== {{anchor|Pumpkin bombs}} Pumpkin Bombs ===<br />
{{merge|Pumpkin bomb|section=Talk:Environmental death#Merge Pumpkin bomb and all of the reskins with Pumpkin bomb}}<br />
[[File:Environmental death Pumpkinbomb.png|300px|thumb|right|A Pumpkin bomb on [[Harvest Event]] exploding.]]<br />
<br />
{{main|Pumpkin bomb}}<br />
<br />
{{Kill notice|extend = yes|width = 25%|weapon = pumpkin|victim = Sniper}}<br />
<br />
'''Pumpkin Bombs''' and reskins are special objects found on all [[Halloween map]]s except [[Ghost Town]] ([[Mann vs. Machine]]) and [[Monster Bash]].<!-- Halloween event activation is not necessary for Pumpkin Bombs. --> On [[Cursed Cove]] and [[Laughter]], they are replaced by [[#Explosive Barrels|Explosive Barrels]] and [[#Dynamite Balloons|Dynamite Balloons]], respectively. Additionally, exploding [[#Alien Walkers| Alien Walker part]] reskins appear on [[2Fort Invasion]]. Pumpkin Bombs are rigged with explosives and detonators visible on their exteriors from certain angles. Their detonators occasionally [[Self-illumination|glow]].<br />
<br />
Once a Pumpkin Bomb receives any amount of damage from any source, or is hit by a projectile which would not normally damage anything (for example, the [[Rocket Jumper]]'s projectiles and [[Mad Milk]]), it triggers an explosion, dealing heavy damage to all players near it. This does not cause instant death; any class with enough health or who is under the effects of invincibility can use these bombs for an explosive [[Jumping|jump]].<br />
<br />
Pumpkin Bombs should not be confused with [[Halloween pumpkin]]s. A simple way to tell them apart is that Pumpkin Bombs do not move, whereas Halloween Pumpkins rotate similar to Health packs or Ammo crates. Pumpkin Bombs always spawn in the same spots, while Halloween Pumpkins drop where a player is killed.<br />
<br />
Pumpkin Bombs should also not be confused with [[Magic spells#Regular Magic Spells|Pumpkin MIRV]], a [[Magic spells|magic spell]].<br />
<br />
; Maps with Pumpkin Bombs<br />
<div style=display:inline-table><!-- 15 maps per column --><br />
* {{map link|Bloodwater}}<br />
* {{map link|Brimstone|Brimstone (map)}}<br />
* {{map link|Carnival of Carnage}}<br />
* {{map link|Cauldron}}<br />
* {{map link|Eyeaduct}}<br />
* {{map link|Erebus}}<br />
* {{map link|Farmageddon}}<br />
* {{map link|Ghost Fort}}<br />
* {{map link|Gorge Event}}<br />
* {{map link|Gravestone}}<br />
* {{map link|Graveyard}}<br />
* {{map link|Los Muertos}}<br />
* {{map link|Harvest Event}}<br />
* {{map link|Hellstone}}<br />
* {{map link|Helltower}}<br />
</div><div style=display:inline-table><br />
* {{map link|Mann Manor}}<br />
* {{map link|Maple Ridge Event}}<br />
* {{map link|Megalo}}<br />
* {{map link|Moldergrove}}<br />
* {{map link|Moonshine Event}}<br />
* {{map link|Pit of Death}}<br />
* {{map link|Precipice}}<br />
* {{map link|Sinshine}}<br />
* {{map link|Sinthetic}}<br />
* {{map link|Slasher}}<br />
* {{map link|Terror}}<br />
</div><br />
<br />
<br />
; Pumpkin Bomb reskinned variants<br />
<gallery><br />
File:Pumpkinbomb laughter.png|200px|thumb|right|A Dynamite Balloon on [[Laughter]].<br />
File:Explosive_Barrel.png|200px|thumb|right|An Explosive Barrel on [[Cursed Cove]].<br />
File:Alien_walker_environmental_death.png|200px|thumb|right|An Alien Walker on [[2Fort Invasion]].<br />
File:Coal Pit explosive snowman.png|200px|thumb|right|A Snowman Bomb on [[Coal Pit]].<br />
File:Slime_salmann_eggs.png|200px|thumb|right|Some Salmann egg sacks on [[Slime]].<br />
</gallery><br />
==== Dynamite Balloons ====<br />
{{Kill notice|extend = yes|width = 25%|weapon = skull|victim = Sniper}}<br />
<br />
'''Dynamite Balloons''' or '''TNT Bombs''' appear in [[Laughter]]. They explode when damaged, similar to the [[#Pumpkin Bombs|Pumpkin bombs]] and produce the sound of children laughing when destroyed.<br />
<br />
; Maps with Dynamite Balloons<br />
* {{map link|Laughter}}<br />
<br />
==== Explosive Barrels ====<br />
{{Kill notice|extend = yes|width = 25%|weapon = skull|victim = Heavy}}<br />
<br />
'''Explosive Barrels''' appear in [[Cursed Cove]]. They explode when damaged, similar to the [[#Pumpkin bombs|Pumpkin bombs]]. However, their damage is much greater, capable of instantly killing anyone albeit in a smaller range. [[Jumping]] from the explosion is only possible under the effects of [[ÜberCharge|Invulnerability]].<br />
<br />
'''Maps with Explosive Barrels'''<br />
* {{map link|Cursed Cove}}<br />
<br />
==== Alien Walkers ====<br />
{{Kill notice|extend = yes|width = 25%|weapon = skull|victim = Sniper}}<br />
<br />
'''Alien Walkers''' are placed around the Invasion maps, which explode after being damaged, similar to [[#Pumpkin Bombs|Pumpkin bombs]].<br />
<br />
; Maps with Alien Walkers<br />
* {{map link|2Fort Invasion}}<br />
* {{map link|Probed}}<br />
<br />
==== {{anchor|Explosive Snowmenn|Explosive Snowmann|Snowmann|Snowmenn|Snowman Bomb}} Snowman Bombs ====<br />
{{Kill notice|extend = yes|width = 25%|weapon = skull|victim = Pyro}}<br />
<br />
'''Snowman Bombs''', also known as '''Snowmenn''', appear in some [[Christmas map]]s. They explode when damaged, similar to the [[#Pumpkin Bombs|Pumpkin bombs]].<br />
<br />
; Maps with Snowman Bombs<br />
* {{map link|Coal Pit}}<br />
* {{map link|Frostwatch}}<br />
<br />
==== {{anchor|Salmann egg sacks}} Salmann egg sacks ====<br />
{{Kill notice|extend = yes|width = 25%|weapon = pumpkin|victim = Scout}}<br />
<br />
'''Salmann egg sacks''' appear in the map [[Slime]]. They explode when hit, causing damage to nearby players and soaking them in slime, which marks them for death for 5 seconds.<br />
<br />
; Maps with Salmann egg sacks<br />
* {{map link|Slime}}<br />
<br />
=== Area Explosion ===<br />
'''Area Explosion''' occurs in order to punish players who have stayed for too long in certain Underworlds. A while after the gates to the exit back to the main portion of the map have lowered, the place is engulfed in a series of explosions that instantly kill anyone still there.<br />
<br />
; Maps with Area Explosion<br />
* {{map link|Bloodwater}} <small>(Skull Island)</small><br />
* {{map link|Eyeaduct}} <small>(Loot Island)</small><br />
* {{map link|Ghost Fort}} <small>(Skull Island)</small><br />
<br />
{{clr}}<br />
<br />
== Non-injurous hazards ==<br />
A few hazards have no direct injurous effects, but can reduce any player's combat effectiveness, whether by impacting players' world view, aim, movement or other consequences.<br />
<br />
=== Shake ===<br />
'''[[vdc:Env_shake|Shake]]''', '''tremor''', or '''earthquake''' is a visible and audible cue effect that shakes a player's world view and aim. While the effect causes no direct damage, the effect can be somewhat disorienting and otherwise interferes with a player's ability to attack, defend, and navigate. The effect can serve as a warning of a monster or another effect, while also impeding abilty to avoid an oncoming monster. The world violently shakes for players as the Horseless Headless Horsemann chases them down. On [[Eyeaduct]], shaking accompanies the spawning of MONOCULUS. Strong shaking is a map-wide cue of the [[Skeleton|Skeleton King]] on [[Helltower]], while only very weak tremors warn of a Baby Skeleton spawning nearby. Earthquakes warn of the release of hellish [[#Steam|steam]] on [[Brimstone (map)|Brimstone]].<br />
<br />
; Maps with shaking<!-- Note to translators: Don't forget to translate the side notes. --><br />
* {{map link|Bloodwater}} <small>(Horsemann charging, MONOCULUS spawning)</small><br />
* {{map link|Brimstone|Brimstone (map)}} <small>(Horsemann charging, Skeleton spawnings, Steam release cue)</small><br />
* {{map link|Carnival of Carnage}} <small>(end of play)</small><br />
* {{map link|Doomsday}} <small>(rocket launch and crash after play)</small><br />
* {{map link|Eyeaduct}} <small>(MONOCULUS spawning)</small><br />
* {{map link|Gorge Event}} <small>(skeleton spawnings)</small><br />
* {{map link|Gravestone}} <small>(Horsemann charging)</small><br />
* {{map link|Hellstone}} <small>(Horsemann charging, Skeleton spawnings)</small><br />
* {{map link|Helltower}} <small>(map-wide Skeleton King cue)</small><br />
* {{map link|Mann Manor}} <small>(Horsemann charging)</small><br />
* {{map link|Pit of Death}} <small>(localized cue of the Underworld portal opening or closing)</small><br />
* {{map link|Slasher}} <small>(Horsemann charging, MONOCULUS spawning)</small><br />
<br />
{{clr}}<br />
=== Ice ===<br />
'''Ice''' surfaces decrease player friction by 90%, resulting in much more slippery ground.<br />
<br />
; Maps with Ice<br />
* {{map link|Doublefrost}}<br />
* {{map link|Galleria}}<br />
<br />
{{clr}}<br />
<br />
=== Banana Peel ===<br />
A '''Banana Peel''' is a prop that causes an irresistible push on players that step on it, accompanied by a slip [[Media:Banana slip.wav|sound effect]]. This push is typically in the direction of an instant kill effect. While the Banana Peel does not directly cause a death, the instant kill surface is very difficult to avoid.<br />
<br />
; Maps with a Banana Peel<br />
* {{map link|Carrier}}<br />
* {{map link|Distillery}}<br />
* {{map link|Mannhattan}}<br />
<br />
{{clr}}<br />
== Bosses ==<br />
'''Bosses''' are environmental hazards unique to [[Halloween event]] maps.<br />
<br />
=== {{anchor|HHH}} Horseless Headless Horsemann ===<br />
[[File:HHH.png|300px|thumb|right|The Horseless Headless Horsemann.]]<br />
<br />
{{main|Horseless Headless Horsemann}}<br />
<br />
{{Kill notice|extend = yes|width = 25%|weapon = Horseless Headless Horsemann's Headtaker|victim = Engineer}}<br />
<br />
The '''Horseless Headless Horsemann''' was the first boss enemy in ''Team Fortress 2''. Introduced in [[Mann Manor]], it now appears in other Halloween maps as well. He rises out of the ground or floor and proceeds to hunt down and kill players on both teams. The Horseless Headless Horsemann deals heavy damage to any player or [[Buildings|building]] that he strikes. He continues his massacre until killed by a player (or players). All kills by the Horsemann count as environmental deaths and trigger the relevant achievements.<br />
<br />
On [[Carnival of Carnage]], the Horseless Headless Horsemann appears during the "Bumper Car Soccer" and "Falling Platforms" bumper car duels, wielding a gigantic blood-spattered [[Necro Smasher]]. While he can be killed as usual, he is unable to directly damage players, and can only knock players back with his swings in an attempt to send them into the map's [[#Pitfall|Pitfalls]].<br />
<br />
; Maps with the Horseless Headless Horsemann<br />
* {{map link|Bonesaw|Bonesaw (map)}} <small>(Hellishly Hollow Horseman)</small><br />
* {{map link|Brimstone|Brimstone (map)}}<br />
* {{map link|Carnival of Carnage}} <small>(Falling Platforms and Bumper Car Soccer)</small><br />
* {{map link|Gravestone}}<br />
* {{map link|Graveyard}}<br />
* {{map link|Hellstone}}<br />
* {{map link|Mann Manor}}<br />
* {{map link|Slasher}}<br />
<br />
{{clr}}<br />
=== Merasmus ===<br />
[[File:Merasmus.png|300px|thumb|right|Merasmus.]]<br />
<br />
{{main|Merasmus}}<br />
<br />
{{Kill notice|extend = yes|width = 35%|killer = MERASMUS!|friendlyfire=green|weapon = merasmus|victim = Soldier}}<br />
{{Kill notice|extend = yes|width = 35%|killer = MERASMUS!|friendlyfire=green|weapon = merasmus2|victim = Sniper}}<br />
{{Kill notice|extend = yes|width = 35%|killer = MERASMUS!|friendlyfire=green|weapon = merasmus3|victim = Scout}}<br />
{{Kill notice|extend = yes|width = 35%|weapon = merasmus4|victim = Spy}}<br />
{{Kill notice|extend = yes|width = 35%|weapon = fire|victim = Heavy}}<br />
<br />
'''Merasmus''' first appeared as a boss in [[Ghost Fort]], but now can be found in other Halloween maps as well. [[Merasmus]] is the former roommate of the [[RED]] [[Soldier]] on a vendetta since the Soldier [[Doom-Mates|ruined his home]]. On Ghost Fort, Merasmus spawns near the [[control point (objective)|control point]] after a pre-determined amount of time. A spawned Merasmus kills players on both teams using a variety of spells and attacks. Merasmus continues rampaging until he is defeated or his time runs out. Any death caused by Merasmus is classed as environmental.<br />
<br />
; Maps with Merasmus<br />
* {{map link|Brimstone|Brimstone (map)}}<br />
* {{map link|Ghost Fort}}<br />
* {{map link|Gravestone}}<br />
* {{map link|Slasher}}<br />
<br />
{{clr}}<br />
=== Bomb Head ===<br />
{{Kill notice|extend = yes|width = 25%|weapon = merasmus4|victim = Spy}}<br />
<br />
During battles against [[#Merasmus|Merasmus]], the Bombinomicon turns random players' heads into bombs, forcing their view into third person and temporarily removing their weapons, and instructs them to run into Merasmus to blow him up. If they take too long to run into Merasmus, the bombs on their heads explode, causing a lot of damage and rocketing them skyward if they survive the explosion, which may also cause them to take [[fall damage]] once they land. If they manage to run into Merasmus and explode on him, they are still thrown high up, but are granted temporary Invulnerability and [[Critical hits|Crits]].<br />
<br />
On [[Carnival of Carnage]] or [[Gravestone]], during the bumper cart race picking up [[Magic spells]] might give the player a Bomb Head spell which does 50% damage upon exploding to the user and nearby enemies. It explodes either when its timer runs out or the user makes a head-on collision with an enemy. <br />
<br />
On [[Laughter]], players who stay too long in the Underworld have their heads turned into bombs as an incentive to speed things up and return to the regular map. If they fail to leave the Underworld, the bomb explodes, [[Gibs|gibbing]] them.<br />
<br />
;Maps with Bomb Heads<br />
* {{map link|Brimstone|Brimstone (map)}}<br />
* {{map link|Carnival of Carnage}}<br />
* {{map link|Ghost Fort}}<br />
* {{map link|Gravestone}}<br />
* {{map link|Laughter}}<br />
* {{map link|Slasher}}<br />
<br />
{{clr}}<br />
=== MONOCULUS ===<br />
[[File:Monoculus_normal.png|300px|thumb|right|MONOCULUS.]]<br />
<br />
{{main|MONOCULUS}}<br />
<br />
{{Kill notice|extend = yes|width = 35%|killer = MONOCULUS!|friendlyfire=purple|weapon = MONOCULUS|victim = Sniper}}<br />
<br />
'''MONOCULUS''' is a boss that first appeared in [[Eyeaduct]], but can now be found in other Halloween maps as well. [[MONOCULUS]] takes the form of the [[RED]] [[Demoman]]'s missing eye, haunted by the [[Bombinomicon (character)|Bombinomicon]]. MONOCULUS spawns out of the contested [[control point (objective)|control point]] or other locations under various conditions, which also instantly kills any players unfortunate enough to be standing there at the time. A spawned MONOCULUS proceeds to kill players on both teams using rocket-like eyeball projectiles, which are always [[critical hits]] and can kill any class (apart from the [[Soldier]] and the [[Heavy]]) with a direct hit. Such rockets can be reflected by a Pyro's compression blast. MONOCULUS continues attacking until it is killed or its time is up. Any death caused by MONOCULUS is classed as environmental.<br />
<br />
The boss MONOCULUS should not be confused with "''invokum monoculus''", the [[Magic spells|magic spell]] that summons a team-loyal MONOCULUS.<br />
<br />
; Maps with MONOCULUS<br />
* {{map link|Bloodwater}}<br />
* {{map link|Brimstone|Brimstone (map)}}<br />
* {{map link|Eyeaduct}}<br />
* {{map link|Gravestone}}<br />
* {{map link|Hellstone}}<br />
* {{map link|Slasher}}<br />
<br />
{{clr}}<br />
=== Skeletons ===<br />
[[File:Skeleton King.png|250px|thumb|right|The Skeleton King.]]<br />
<br />
{{main|Skeletons}}<br />
<br />
{{Kill notice|extend = yes|width = 35%|killer = Skeleton|friendlyfire=green|weapon = skeletons|victim = Engineer}}<br />
<br />
'''Skeletons''' were introduced in [[Helltower]] and appear on several other Halloween maps. They are animated skeletons that can appear in varying circumstances. Green skeletons attack everyone, while team-loyal ones can be summoned by [[Magic spells]]. They come in different sizes, from tiny ones, medium-sized skeletons which split into smaller ones when killed, to the huge and durable Skeleton King who is guaranteed to drop a rare magic spell upon death. Any death caused by neutral (green) Skeletons is classed as environmental.<br />
<br />
; Maps with skeletons<br />
<div style=display:inline-table><!-- 15 maps per column --><br />
* {{map link|Bloodwater}}<br />
* {{map link|Brimstone|Brimstone (map)}}<br />
* {{map link|Cauldron}}<br />
* {{map link|Erebus}}<br />
* {{map link|Farmageddon}} <small>(reskinned as scarecrows)</small><br />
* {{map link|Gravestone}}<br />
* {{map link|Graveyard}}<br />
* {{map link|Gorge Event}}<br />
* {{map link|Hassle Castle}}<br />
* {{map link|Hellstone}}<br />
* {{map link|Helltower}}<br />
* {{map link|Los Muertos}}<br />
* {{map link|Precipice}}<br />
* {{map link|Sinthetic}} <small>(reskinned as the Toastmaster)</small><br />
* {{map link|Slasher}}<br />
</div><div style=display:inline-table><br />
* {{map link|Slime}} <small>(reskinned as Salmann)</small><br />
* {{map link|Spineyard}}<br />
* {{map link|Terror}}<br />
</div><br />
<br />
{{clr}}<br />
<br />
== Related achievements ==<br />
=== {{Class link|scout}} ===<br />
{{Achievement table<br />
| {{Show achievement|Scout|Fall Classic}}<br />
| {{Show achievement|Scout|Foul Territory}}<br />
}}<br />
<br />
<br />
=== {{Class link|Demoman}} ===<br />
{{Achievement table<br />
| {{Show achievement|Demoman|He Who Celt It}}<br />
}}<br />
<br />
<br />
=== {{Class link|Medic}} ===<br />
{{Achievement table<br />
| {{Show achievement|Medic|Medical Intervention}}<br />
}}<br />
<br />
<br />
=== {{Achiev type link|scarechievements}} ===<br />
{{Achievement table<br />
| {{Show achievement|Halloween|Attack o' Lantern}}<br />
}}<br />
<br />
<br />
=== {{Achiev type link|foundry}} ===<br />
{{Achievement table<br />
| {{Show achievement|Foundry|Terminated, Too}}<br />
}}<br />
<br />
<br />
=== {{Achiev type link|astro-chievements}} ===<br />
{{Achievement table<br />
| {{Show achievement|Astro-chievements|lift offed}}<br />
}}<br />
<br />
<br />
=== {{Achiev type link|bereavements}} ===<br />
{{Achievement table<br />
| {{Show achievement|Halloween|Helltower- Mine Games}}<br />
}}<br />
<br />
<br />
=== {{Achiev type link|merasmachievements}} ===<br />
{{Achievement table<br />
| {{Show achievement|Halloween|Carnival of Carnage- Bumper Crop}}<br />
}}<br />
<br />
<br />
=== {{Achiev type link|mvm}} ===<br />
{{Achievement table<br />
| {{Show achievement|Mann vs. Machievements|Now Legal To Eat}}<br />
}}<br />
<br />
== See also ==<br />
* [[Death]]<br />
* [[List of maps]]<br />
<br />
[[Category:Environmental hazards]]<br />
[[Category:Gameplay]]</div>Mikado282https://wiki.teamfortress.com/w/index.php?title=Environmental_death&diff=3611181Environmental death2024-01-18T04:00:35Z<p>Mikado282: /* {{anchor|Health drain lava}} {{anchor|Lava fire}} Lava fire (health drain) */ Yeah, this is a fire effect not a health drain</p>
<hr />
<div>{{move|Environmental hazards}}<br />
[[File:Foundry envdeath1.jpeg|thumb|right|A naïve [[Scout]] decides to step in the [[Foundry|cauldron]]...]][[File:Foundry envdeath2.jpeg|thumb|...and meets an unfortunate end.]]<br />
{{Quotation|'''The Scout'''|(screaming) Holy crap, this goes on forever.|sound=scout_sf12_falling03.wav}}<br />
<br />
'''Enviromental hazards''' are many forms of map effects that can injure, kill, or simply annoy or interfere with players. These effects range from instant kill to health drain to mere distraction. Any [[death]] caused by such map elements, commonly known as an '''environmental death''' or abbreviated '''env death''', can have distinctive [[kill icon]]s and kill messages. Any map effects causing health damage rather than instant death are refered to as '''environmental damage'''.<br />
<br />
These hazards have potential use as weapons or deterrents against the enemy team, and many map hazards grant a tactical advantage to those mindful of them. Awareness of these hazards not only prevents needless (and potentially embarrassing) deaths on all levels of play, but can even be taken advantage of to bait or push enemies into a quick demise.<br />
<br />
== Instant death hazards ==<br />
The following hazards cause instant death regardless of the player's health. They also affect players who are under the effects of invincibility, such as [[Bonk! Atomic Punch]] or an [[ÜberCharge]].<br />
<br />
=== Saw blades ===<br />
[[File:Environmental death Saw Blades.png|300px|thumb|right|Saw blades found near the middle point of [[Sawmill]].]]<br />
[[File:Gravestone flying saw blade.jpg|300px|thumb|right|Flying saw blade in [[Gravestone]].]]<br />
<br />
{{main|Saw blade}}<br />
<br />
{{Kill notice|extend = yes|width = 25%|weapon = saw|victim = Heavy}}<br />
<br />
'''Saw blades''' are neutral entities that were officially introduced on [[Sawmill]], and would later appear on a number of [[custom maps]], most notably [[Trainsawlaser]]. They move back and forth along a designated path and instantly kill anyone that comes in contact with them. Cosmetically, a saw blade gets permanently coated in blood if it kills someone, which persists until a new round starts.<br />
<br />
A variant type of saw blade, the '''Flying Saw Blade''' appears in [[Gravestone]]. This hazard flies various routes through the Sawmill, gives short sound cues of its approach, instantly kill players that it hit, and becomes covered in blood after killing someone.<br />
<br />
; Maps with saw blades<br />
* {{map link|Bonesaw|Bonesaw (map)}} <small>(Hell)</small><br />
* {{map link|Gravestone}}<br />
* {{map link|Sawmill}}<br />
* {{map link|Soul-Mill}}<br />
<br />
{{clr}}<br />
=== Trains ===<br />
[[File:Environmental_death_Train.png|300px|thumb|right|A Train on one track within the middle point of [[Well (Control Point)|Well]].]]<br />
<br />
{{main|Train}}<br />
<br />
{{Kill notice|extend = yes|width = 25%|weapon = train|victim = Medic}}<br />
<br />
'''Trains''' are neutral entities that instantly kill anyone who stands in their path. The arrival of a Train is usually signified by flashing lights at each end of the track and a [[Media:Railroad_bells.wav|bell sound]] playing, which can be heard if players are close enough. In addition, Trains often [[Media:Trainsound.wav|sound horns]] immediately upon arrival, most likely as a final warning for players to get off the track. The train appears to be an EMD [[w:GP38-2|GP38-2]], and its paint scheme strongly resembles [[w:Southern Pacific Transportation Company|Southern Pacific]], which once operated these.<br />
<br />
It should be noted that touching the sides of a train does not damage players; in fact, players can safely ride on top of trains. This is more prominent on [[Freight]], as trains on said map tow multiple carriages which act as occasional blockages. The carriages come in two variations: shipping containers the same size as the train itself, or flat carts which allow players to jump on top of them.<br />
<br />
A notable variation of sorts is "Lil' Chew-Chew", the unique, rideable [[Payload#Carts|cart]] on the map [[Frontier]]. If escorted by three or more BLU players, it "chews" and instantly kills any unfortunate players standing in front of it, regardless of team.<br />
<br />
; Maps with trains<br />
* {{map link|Banana Bay}}<br />
* {{map link|Cactus Canyon}}<br />
* {{map link|District}} <small>(as [[w:Subway trains|subway trains]])</small><br />
* {{map link|Freight}}<br />
* {{map link|Frontier}} <small>(as rideable cart "Lil' Chew Chew")</small><br />
* {{map link|Megalo}}<br />
* {{map link|Mossrock}}<br />
* {{map link|Rotunda}}<br />
* {{map link|Snowplow}}<br />
* {{map link|Well (Control Point)}}<br />
* {{map link|Well (Capture the Flag)}}<br />
<br />
{{clr}}<br />
=== {{anchor|Pitfall}} Pitfalls ===<br />
[[File:Environmental_death_Fall.png|300px|thumb|right|The Pit on [[Upward]]'s Terminus.]]<br />
<br />
{{Kill notice|extend = yes|width = 45%|weapon = skull|victim = Soldier <span style="color:#3e3923;">fell to a clumsy, painful death</span>}}<br />
<br />
A '''Pitfall''' is a common environmental hazard that results from a fall into a pit or off of a ledge or cliff into an area that causes Pitfall death. Common Pitfalls include cliffs at map edges, large open pits at the end of certain [[Payload]] tracks, pits that open just before or during [[#Payload Cart explosion|Payload Cart explosions]], and various smaller pit traps set on several maps.<br />
<br />
Different from [[fall damage]], the amount of which is determined by distance falling on to a playable surface, Pitfall acts as an instant kill regardless of the distance fallen or any specific contact with the ground or an object. Pitfalls kill players by way of a {{ent|trigger_hurt}} entity, which constantly and rapidly deals damage once within its area.<br />
<br />
The point or depth of a Pitfall death in a fall area is not necessarily the visible surface at the bottom, as Pitfall death can be set at an invisible plane through which the player's ragdoll, [[gibs]], weapon, or [[Ammo|ammo drop]] may continue to fall.<br />
<br />
Once the level of death is reached, there is no chance of survival in a Pitfall, not even if the player is under the effect of an [[ÜberCharge]]. Effects that can delay or slow a fall (e.g., [[Jumping]] or [[B.A.S.E. Jumper|Parachute]]) have no effect on a Pitfall, other than to delay the inevitable, unless the area of the Pitfall can be avoided entirely.<br />
<br />
Certain items are treated differently in Pitfall deaths, since they cannot be collected once they fall into a Pitfall. The [[Capture the Flag|Intelligence]] is reset if the player dies in a Pitfall while carrying the Intelligence, which also applies to the bomb in [[Mann vs. Machine]], the briefcases in [[Special Delivery (game mode)|Special Delivery]], the reactor core in [[Robot Destruction]], and the JACK in [[PASS Time]]. [[Credits]] that fall down pits are considered collected and are immediately credited to the players. [[Ball-Kicking Boots#Soccer Ball|Soccer Balls]] that fall into Pitfalls remain there for the rest of the round.<br />
<br />
; Maps with Pitfalls<!-- Note to translators: Don't forget to translate the side notes. --><br />
<div style=display:inline-table><!-- 15 maps per column --><br />
* {{map link|Altitude}}<br />
* {{map link|Asteroid}}<br />
* {{map link|Bigrock}}<br />
* {{map link|Bloodwater}}<br />
* {{map link|Brazil}}<br />
* {{map link|Bread Space}}<br />
* {{map link|Cactus Canyon}}<br />
* {{map link|Carnival of Carnage}}<br />
* {{map link|Cashworks}}<br />
* {{map link|Cauldron}}<br />
* {{map link|Chilly}}<br />
* {{map link|Coal Town}}<br />
* {{map link|Cursed Cove}} <small>(in Davy Jones's Locker)</small><br />
* {{map link|DeGroot Keep}}<br />
* {{map link|Double Cross}}<br />
</div><div style=display:inline-table><br />
* {{map link|Doublefrost}}<br />
* {{map link|Doomsday}}<br />
* {{map link|Enclosure}}<br />
* {{map link|Erebus}}<br />
* {{map link|Frontier}}<br />
* {{map link|Ghost Fort}}<br />
* {{map link|Ghost Town}}<br />
* {{map link|Gorge Event}}<br />
* {{map link|Gravestone}}<br />
* {{map link|Graveyard}}<br />
* {{map link|Hardwood}}<br />
* {{map link|Hassle Castle}}<br />
* {{map link|Hellstone}}<br />
* {{map link|Helltower}}<br />
* {{map link|Hightower}}<br />
</div><div style=display:inline-table><br />
* {{map link|Hydro}} <small>(Power Plant vs. Radar Dish configuration)</small><br />
* {{map link|Lazarus}}<br />
* {{map link|Los Muertos}}<br />
* {{map link|Lumberyard}}<br />
* {{map link|Mann Manor}}<br />
* {{map link|Megalo}}<br />
* {{map link|Mercenary Park}}<br />
* {{map link|Moldergrove}} <small>(Underworld)</small><br />
* {{map link|Monster Bash}}<br />
* {{map link|Mossrock}}<br />
* {{map link|Mountain Lab}}<br />
* {{map link|Nightfall}} <small>(third stage)</small><br />
* {{map link|Nucleus}}<br />
* {{map link|Offblast}}<br />
* {{map link|Phoenix}}<br />
</div><div style=display:inline-table><br />
* {{map link|Pit of Death}}<br />
* {{map link|Polar}}<br />
* {{map link|Precipice}}<br />
* {{map link|Rottenburg}}<br />
* {{map link|Sinshine}}<br />
* {{map link|Sinthetic}}<br />
* {{map link|Slasher}}<br />
* {{map link|Snowplow}}<br />
* {{map link|Snowycoast}}<br />
* {{map link|Steel}}<br />
* {{map link|Suijin}}<br />
* {{map link|Thunder Mountain}} <small>(first and third stages)</small><br />
* {{map link|Upward}}<br />
* {{map link|Wutville}}<br />
</div><br />
<br />
{{clr}}<br />
=== {{anchor|Lava}} Infernal Lava === <br />
[[File:Plr hightower event hell left side.jpg|300px|thumb|right|Infernal Lava flowing through [[Helltower#Hell|Hell]].]]<br />
<br />
{{Kill notice|extend = yes|width = 25%|weapon = skull|victim = Pyro}}<br />
<br />
Introduced in [[Helltower]], '''Lava''' is a hazard that appears on several maps, mostly [[Halloween map]]s where it generally represents the infernal fires of Hell.<br />
<br />
Except for the lava flow animation, Lava is indistinguishable from a [[#Pitfall|Pitfall]] in most cases. Death is instant regardless of how short the fall may be. The death animation can be the same as for a Pitfall, but can vary with the particular map.<br />
<br />
; Maps with Lava (excluding the extended Halloween Pitfalls, e.g. [[Ghost Fort]])<br />
* {{map link|Bloodwater}}<br />
* {{map link|Brimstone|Brimstone (map)}}<br />
* {{map link|Erebus}}<br />
* {{map link|Hellstone}}<br />
* {{map link|Helltower}}<br />
* {{map link|Sinshine}}<br />
* {{map link|Skirmish}}<br />
* {{map link|Terror}}<br />
<br />
{{clr}}<br />
=== {{anchor|Underworld waters}} Deadly waters ===<br />
[[File:Eyeaduct 1.png|300px|thumb|right|The deadly waters around [[Eyeaduct]]'s Loot Island.]]<br />
<br />
{{Kill notice|extend = yes|width = 25%|weapon = skull|victim = Heavy}}<br />
<br />
Certain waters in some maps are deadly to the touch. The kill mechanics are similar to a [[#Pitfall|Pitfall]], but, like Lava, no great fall height is necessarily part of the kill zone design. The death animation is a corpse bobbing in the water.<br />
<br />
Stygian waters surround islands in some [[Underworld]] locations.<br />
<br />
Whitewater rapids instantly kill anyone stepping or jumping in.<br />
<br />
; Maps with deadly waters<br />
* {{map link|Cauldron}}<br />
* {{map link|Eyeaduct}}<br />
* {{map link|Ghost Fort}}<br />
* {{map link|Gravestone}}<br />
* {{map link|Moonshine Event}}<br />
* {{map link|Pit of Death}}<br />
* {{map link|Terror}}<br />
<br />
; Maps with whitewater:<br />
* {{map link|Enclosure}}<br />
<br />
{{clr}}<br />
<br />
=== Crocodiles ===<br />
[[File:Mercenary_Park_Crocodiles.png|300px|thumb|right|The Crocodile area near First Point in [[Mercenary Park]].]]<br />
<br />
{{Kill notice|extend = yes|width = 25%|weapon = crocodile|victim = Heavy}}<br />
<br />
'''Crocodiles''', introduced in [[Mercenary Park]], are an animated water hazard with sound effects.<br />
<br />
Coming in contact with water swarming with Crocodiles causes certain death, as a Crocodile leaps out of the water and chomps down, instantly [[Gibs|gibbing]] the player regardless of their health or if under the influence of an [[ÜberCharge]] from a Medic.<br />
<br />
; Maps with Crocodiles<sup>*</sup><br />
* {{map link|Mercenary Park}}<br />
* {{map link|Laughter}}<br />
* {{map link|Skirmish}}<br />
* {{map link|Terror}} <small>(inside of GONZO's mouth)</small><br />
:<small><sup>*</sup> excluding maps with inaccessible crocodile props.</small><br />
<br />
{{clr}}<br />
=== Sharks ===<br />
[[File:Menu_photos_koth_sharkbay.png|300px|thumb|right|A news report from the ''The Teufort Bystander'' indicates that there are plenty of sharks around this area.]]<br />
<br />
{{Kill notice|extend = yes|width = 25%|weapon = sharks|victim = Spy}}<br />
<br />
'''Sharks''', introduced in {{map link|Sharkbay}}, are an animated water hazard with sound effects.<br />
<br />
Similar to crocodiles, when players attempt to jump into the water, they are killed immediately and [[Gibs|gibbed]].<br />
<br />
; Maps with Sharks<br />
* {{map link|Sharkbay}}<br />
<br />
{{clr}}<br />
=== Gator ===<br />
[[File:Gator.png|thumb|right|Sound advice.]]<br />
<br />
{{Kill notice|extend = yes|width = 25%|weapon = skull|victim = Demoman}}<br />
<br />
A Gator cutout can be found underwater. Contacting the Gator's mouth causes instant death.<br />
<br />
; Maps with Gator<br />
* {{map link|Moonshine Event}} <small>(beneath the Bayou Shipping House)</small><br />
<br />
{{clr}}<br />
=== {{Anchor|Cart explosion|cart explosion}} Payload Cart explosion ===<br />
[[File:Environmental death Cart Explosion.png|300px|thumb|right|A Payload cart exploding in [[Badwater Basin]].]]<br />
<br />
{{main|Payload}}<br />
<br />
{{Kill notice|extend = yes|width = 25%|weapon = skull|victim = Scout}}<br />
<br />
During the final (or sole) round of any [[Payload]] or [[Payload Race]] map, the '''[[Payload Cart]]''' explodes either when it reaches the final point, or shortly after, triggering a Payload Cart explosion which kills all players in the surrounding area. In some maps, the resulting explosion creates a crater; falling into it results in a [[#Pitfalls|Pitfall death]].<br />
<br />
; Maps with Payload Cart explosions<br />
<div style=display:inline-table><!-- 15 maps per column --><br />
* {{map link|Badwater Basin}}<br />
* {{map link|Banana Bay}}<br />
* {{map link|Barnblitz}}<br />
* {{map link|Bloodwater}}<br />
* {{map link|Bread Space}}<br />
* {{map link|Chilly}}<br />
* {{map link|Enclosure}}<br />
* {{map link|Frontier}}<br />
* {{map link|Gold Rush}}<br />
* {{map link|Gravestone}}<br />
* {{map link|Hassle Castle}}<br />
* {{map link|Hellstone}}<br />
* {{map link|Helltower}}<br />
* {{map link|Hightower}}<br />
* {{map link|Hoodoo}}<br />
</div><div style=display:inline-table><br />
* {{map link|Nightfall}}<br />
* {{map link|Phoenix}}<br />
* {{map link|Pier}}<br />
* {{map link|Pipeline}}<br />
* {{map link|Polar}}<br />
* {{map link|Precipice}}<br />
* {{map link|Snowycoast}}<br />
* {{map link|Thunder Mountain}}<br />
* {{map link|Upward}}<br />
* {{map link|Venice}}<br />
* {{map link|Wutville}}<br />
</div><br />
<br />
{{clr}}<br />
=== Crushing ===<br />
[[File:Enviromental death gate.png|300px|thumb|right|The gate of [[DeGroot Keep]].]]<br />
<br />
{{Kill notice|extend = yes|width = 25%|weapon = skull|victim = Demoman}}<br />
<br />
'''Crushing''' causes instant death to any players unfortunate enough to be trapped between two hard surfaces.<br />
<br />
The gate of [[DeGroot Keep]], which opens when points A and B are both captured, closes after a certain amount of time, provided the last point isn't captured. If a player is standing underneath the gate when it lowers or is too close to the gate when it opens, they are crushed to death.<br />
<br />
On Stage 3 of [[Dustbowl]], if the BLU team captures the first control point, the spawn gate in the left spawn leading out to the first control point crushes all players unlucky enough to be caught underneath.<br />
<br />
On [[Doomsday]] and [[Carnival of Carnage]], the platform that raises the player up to the rocket hatch or ticket lock can crush the player if one is unlucky enough to be standing under it if the Australium or ticket carrier is knocked off, or after the rocket is launched or ticket is captured.<br />
<br />
On [[Egypt]], all gates open and close slowly, and may crush players. Additionally, on Stage 1, there is an interior room on the path from the RED spawn to point A in which the player may get stuck between two doors if the BLU team captures the first control point. A short while after the capture, the ceiling of that room falls slowly and crushes all players unlucky enough to be underneath.<br />
<br />
On [[Hightower]] and [[Helltower]], if one team can prevent the other from pushing the cart to the top of the Capture platform, the platform falls down and crushes any player below it.<br />
<br />
On [[Carnival of Carnage]], if a player walks over the red strongman button, the giant hammer is swung down on top of it, crushing any players too slow to move away in time. The hammer strike also causes a shock wave that launches nearby players into the air, possibly causing a death by [[fall damage]].<br />
<br />
In [[Mann vs. Machine]], the [[Tank Robot]]s can crush any players that are unlucky enough to be caught between it and a wall or prop as it turns.<br />
<br />
On [[Snowplow]], the large device used to damage the train can crush players standing below it.<br />
<br />
On [[Enclosure]], Gate 01 can crush players when it closes after Capture point (B) is captured.<br />
<br />
On [[Megalo]], standing under the turntable while it is lowering crushes players.<br />
<br />
; Maps with crushing<!-- Note to translators: Don't forget to translate the side notes. --><br />
<div style=display:inline-table><!-- 15 maps per column --><br />
* {{map link|Bigrock}}<br />
* {{map link|Carnival of Carnage}}<br />
* {{map link|Coal Town}}<br />
* {{map link|Decoy}}<br />
* {{map link|DeGroot Keep}}<br />
* {{map link|Doomsday}}<br />
* {{map link|Dustbowl}} <small>(third stage)</small><br />
* {{map link|Egypt}}<br />
* {{map link|Enclosure}} <small>(Gate 01)</small><br />
* {{map link|Farmageddon}} <small>(Gourdon closing)</small><br />
* {{map link|Ghost Town}}<br />
* {{map link|Helltower}}<br />
* {{map link|Hightower}}<br />
* {{map link|Mannworks}}<br />
* {{map link|Megalo}}<br />
</div><div style=display:inline-table><br />
* {{map link|Rottenburg}}<br />
* {{map link|Rotunda}}<br />
* {{map link|Snowplow}}<br />
* {{map link|Sanitarium}}<br />
</div><br />
<br />
{{clr}}<br />
<br />
=== Cauldron fire ===<br />
[[File:Foundry-cauldron-BLU.png|300px|thumb|right|The BLU team's Cauldron in [[Foundry]].]]<br />
<br />
{{Kill notice|extend = yes|width = 25%|weapon = skull|victim = Heavy}}<br />
<br />
The '''cauldron''' is an environmental hazard specific to [[Foundry]], located next to each team's first spawns. Any player who steps into it is instantly killed while aesthetically on [[fire]]. A player that manages to push an enemy into the cauldron receives the [[Foundry achievements|Terminated, Too]] achievement.<br />
<br />
; Maps with cauldron fires<br />
* {{map link|Foundry (Control Point)}}<br />
* {{map link|Foundry (Capture the Flag)}}<br />
<br />
{{clr}}<br />
=== Rocket exhaust path ===<br />
[[File:Rocket Exhaust.png|300px|thumb|right|The Rocket exhaust path after taking off on [[Doomsday]].]]<br />
<br />
{{Kill notice|extend = yes|width = 25%|weapon = skull|victim = Soldier}}<br />
<br />
The map [[Doomsday]] features a path where, at the end of the round, the exhaust of the rocket emits from the base of the launch pad, pushing any player in the way into a pit located at the end of the route wherein the player suffers a Pitfall. A player from the winning team that manages to push an enemy into this pit receives the [[Astro-chievements|Lift-offed]] achievement. There no injury or push directly underneath the rising rocket, but players that step into the open launch pit suffer a Pitfall.<br />
<br />
On [[Galleria]]. those players that manage to evade the Falling Debris may walk into the launch pit to suffer a Pitfall just as on Doomsday.<br />
<br />
On [[Steel]], if RED successfully defends point E until the end of the game, the rocket above the final point ignites and kills anyone underneath its exhaust (players are sucked into the Pitfall).<br />
<br />
; Maps with Rocket exhaust paths<br />
* {{map link|Doomsday}}<br />
* {{map link|Galleria}}<!-- according to developer --><br />
* {{map link|Steel}}<br />
<br />
{{clr}}<br />
<br />
=== Grinder ===<br />
[[File:Environmental death grinder.jpg|300px|thumb|right|The grinder seen on [[Mannhattan]].]]<br />
[[File:Farmageddon_Combine.jpeg|300px|thumb|right|The Combine Harvester.]]<br />
<br />
{{Kill notice|extend = yes|width = 25%|weapon = skull|victim = Pyro}}<br />
<br />
The '''Grinder''' (and reskins) is an environmental death that happens when a player gets sucked into a grinding machine. Players killed in this way cause one of two [[Media:grinderhuman_01.wav|loud]] [[Media:grinderhuman_02.wav|sounds]] of flesh being crushed to play.<br />
<br />
On [[Mannhattan]], this death can also happen to [[Robots]], which causes one of three [[Media:Grinderbot_01.wav|unique]] [[Media:Grinderbot_02.wav|death]] [[Media:Grinderbot_03.wav|sounds]] of grinding metal to play. Additionally, the Manhattan and Distillery grinders feature an inconspicuous [[#Banana Peel|Banana Peel]] positioned near the machine, which pushes players (or robots) directly into the grinder. <br />
<br />
; Maps with Grinders<br />
* {{map link|Distillery}}<br />
* {{map link|Enclosure}} <small>(hidden under the plants in the "raptor" enclosure)</small><br />
* {{map link|Farmageddon}} <small>(Combine Harvester reel)</small><br />
* {{map link|Mannhattan}}<br />
* {{map link|Snowplow}}<br />
* {{map link|Sinthetic}}<br />
<br />
{{clr}}<br />
=== Tyrannosaurus Rex ===<br />
[[File:Enclosure T-Rex closing roar.png|300px|thumb|right|T-Rex encounter on [[Enclosure]].]]<!-- It kills after the payload explosion, sharing features with Saw blades, Cauldron fire, and Train --><br />
<br />
{{Kill notice|extend = yes|width = 25%|weapon = skull|victim = Scout}}<br />
<br />
'''Tyrannosaurus Rex''' is an environmental death specific to the final point "T-REX" of the third stage of [[Enclosure]]. When the cart has been pushed a short distance onto the platform in front of the Tyrannosaurus Rex enclosure's gate, an immediate [[#Payload Cart explosion|Payload Cart explosion]] is triggered. A second or so later, the T-Rex slams the gate open, killing and knocking back anyone who has rushed up to see Rexxy. T-Rex steps halfway into the room, amidst smoke and flames, killing any close players and letting out a climatic roar. Any player that then runs up to the Tyrannosaurus Rex during [[Match outcomes#Humiliation|Humiliation]] is instantly killed and knocked back.<br />
<br />
; Maps with Tyrannosaurus Rex<br />
* {{map link|Enclosure}}<br />
<br />
{{clr}}<br />
=== Big Mama ===<br />
{{Kill notice|extend = yes|width = 25%|weapon = skull|victim = Pyro}}<!-- <br />
no need to repeat what is more appropriately said on the map page.<br />
-->'''[[Bread Space#BigMama|Big Mama]]''' is an environmental death specific to the final point of [[Bread Space]] that causes causes intant gibs on contact ([[Bread Space#BigMama|''see map page'']]). <br />
<br />
; Maps with Big Mama<br />
* {{map link|Bread Space}}<br />
<br />
{{clr}}<br />
=== Bubbling Cauldron ===<br />
[[File:Bubbling Cauldron.jpeg|300px|thumb|right|Bubbling Cauldron.]]<br />
<br />
{{Kill notice|extend = yes|width = 25%|weapon = skull|victim = Heavy}}<br />
<br />
'''Bubbling Cauldron''' is a Halloween environmental death hazard. Any player that steps around the Bubbling Cauldron suffers health drain, while falling into the Bubbling Cauldron suffers instant death and knock back. When the Bubbling Cauldron is used as the final point on a Payload map, the Bubbling Cauldron has a unique [[#Payload Cart explosion|killing explosion]].<br />
<br />
In [[Cauldron]], standing on or jumping into the Cauldron as it is spewing out [[#Fireballs|Fireballs]] instantly kills the player.<br />
<br />
; Maps with a Bubbling Cauldron<br />
* {{map link|Cauldron}}<br />
* {{map link|Gravestone}}<br />
<br />
{{clr}}<br />
=== Pendulum Blades ===<br />
[[File:Pendulum_Blades.jpeg|300px|thumb|right|Hallway of Pendulum Blades.]]<br />
<br />
{{Kill notice|extend = yes|width = 25%|weapon = skull|victim = Pyro}}<br />
<br />
'''Pendulum Blades''' are neutral entities that were officially introduced on [[Monster Bash]]. They swing back and forth and instantly kill anyone that comes in contact with them. Cosmetically, a blade gets permanently coated in blood if it kills someone, which persists until a new round starts.<br />
<br />
; Maps with a Pendulum Blade<br />
* {{map link|Monster Bash}}<br />
<br />
{{clr}}<br />
=== Fire Pit ===<br />
[[File:20181030140854_1.jpg|300px|thumb|right|The Fire Pits]]<br />
<br />
{{Kill notice|extend = yes|width = 25%|weapon = skull|victim = Pyro}}<br />
<br />
'''Fire Pit''' is a Halloween environmental death hazard found on [[Cauldron]]. Any player that steps into it is instantly killed.<br />
<br />
; Maps with a Fire Pit<br />
* {{map link|Cauldron}}<br />
<br />
{{clr}}<br />
=== Falling Elevator ===<br />
[[File:Breadspace_elevator_falling.png|300px|thumb|right|The Falling Elevator]]<br />
<br />
{{Kill notice|extend = yes|width = 25%|weapon = skull|victim = Pyro}}<br />
<br />
'''Elevator''' is a environmental death hazard found on [[Bread Space]]. It is a malfunctioning elevator falling down at high speeds. Any player that is hit by the bottom of the elevator instantly dies from the impact, and standing on the elevator drags the player down into a death pit.<br />
<br />
; Maps with a Falling Elevator<br />
* {{map link|Bread Space}}<br />
<br />
{{clr}}<br />
== Non-instant death hazards ==<br />
These environmental hazards do not kill players instantly, but can eventually cause environmental death.<br />
<br />
=== Boiling waters ===<br />
[[File:Sulfur_Point_D.png|300px|thumb|right|The boiling water at point D on [[Sulfur]].]]<br />
<br />
{{Kill notice|extend = yes|width = 25%|weapon = skull|victim = Heavy}}<br />
<br />
Boiling water emits steam and bubbles from its surface, and slowly harms the player until killing them.<br />
<br />
All players are invulnerable to the boiling water after the Point A is captured.<br />
<br />
; Maps with Boiling waters<br />
* {{map link|Sulfur}}<br />
<br />
{{clr}}<br />
<br />
=== Lasers ===<br />
[[File:Environmental death lasers.jpg|300px|thumb|right|The lasers seen on [[Asteroid]].]]<br />
<br />
{{Kill notice|extend = yes|width = 25%|weapon = skull|victim = Medic}}<br />
<br />
'''Lasers''' are an environmental death specific to [[Asteroid]] that move up and down along a designated path. Players who come into contact with them let off visible "sparks" and have 200 damage dealt to them, though it can partially be resisted with the [[Battalion's Backup]] buff to deal less damage.<br />
<br />
They can also be harmlessly passed through while under the effects of the standard ÜberCharge or Bonk! Atomic Punch.<br />
<br />
; Maps with Lasers<br />
* {{map link|Asteroid}}<br />
<br />
{{clr}}<br />
=== Fire ===<br />
[[File:Egypt_03.png|300px|thumb|right|Torches and braziers at the BLU spawn point on [[Egypt]].]]<br />
<br />
{{Kill notice|extend = yes|width = 25%|weapon = skull|victim = Spy}}<br />
<br />
'''Environmental fire''' is different from [[flamethrower]] fire or other fire damage produced by players, as it does not result in an [[Fire|afterburn]] effect. Instead, environmental fire slowly damages the player's health only as long as they stand directly in the hazardous zone.<br />
<br />
Environmental fire does not ignite [[Sniper]] arrows.<br />
<br />
; Maps with environmental fires<br />
* {{map link|Bonesaw|Bonesaw (map)}} <small>(flaming barrels)</small><br />
* {{map link|Egypt}} <small>(torches and braziers)</small><br />
<br />
{{clr}}<br />
=== Fireballs ===<br />
{{Redirects here|Fireballs|Magic spells#Regular Magic Spells|l1=the Fireball magic spell}}<br />
[[File:Hellfire plume 01.PNG|300px|thumb|right|A "Fireball" plume in [[Hellfire]].]]<br />
<br />
{{Kill notice|extend = yes|width = 25%|weapon = skull|victim = Pyro}}<br />
<br />
'''Fireballs''', introduced in [[Hellfire]], are rising plumes of [[Projectiles#Flame|Flame]] that cause [[fire]] damage to any player coming in contact with it.<br />
<br />
The amount of damage a player receives from a Fireball broadly corresponds to the player's base class health; that is, each player that stands in full contact with the center of the entire plume loses over half of its health regardless of class. Each class (except [[Pyro]]) also suffers brief [[afterburn]] from even the slightest contact with the plume.<br />
<br />
Fireballs do not ignite [[Sniper]] arrows.<br />
<br />
Another type of Fireball, introduced in [[Cauldron]], has a chance of spewing out of the cauldron when the point is capped. These Fireballs rain over a large portion of the map, dealing large amounts of damage to unsuspecting players. However, these Fireballs do not cause [[afterburn]].<br />
<br />
; Maps with Fireballs<br />
* {{map link|Cauldron}}<br />
* {{map link|Hellfire}}<br />
<br />
{{clr}}<br />
<br />
=== Drowning ===<br />
[[File:Environmental death Drowning.png|300px|thumb|right|Water corridors on Well.]]<br />
<br />
{{main|Water}}<br />
<br />
{{Kill notice|extend = yes|width = 25%|weapon = skull|victim = Pyro}}<br />
<br />
Players under deep '''water''' (water in which the player is completely submerged) have a period of approximately 12 seconds before they begin to suffocate. Failure to rise above water causes them to continually lose 5 health every second until they drown. Any health lost by suffocation slowly regenerates at a rate of 10 health every 2 seconds as soon as a player reaches the surface. Going back underwater, however, ceases health regeneration until the player surfaces again.<br />
<br />
; Maps with deep water<!-- Note to translators: Don't forget to translate the side notes. --><br />
<div style=display:inline-table><!-- 15 maps per column --><br />
* {{map link|2Fort}}<br />
* {{map link|2Fort Invasion}}<br />
* {{map link|Asteroid}}<br />
* {{map link|Badlands (Arena)}}<br />
* {{map link|Badlands (King of the Hill)}}<br />
* {{map link|Banana Bay}}<br />
* {{map link|Carnival of Carnage}}<br />
* {{map link|Doomsday}}<br />
* {{map link|Freight}}<br />
* {{map link|Lakeside}}<br />
* {{map link|Moonshine Event}}<br />
* {{map link|Nightfall}} <small>(third stage)</small><br />
* {{map link|Pipeline}} <small>(third stage)</small><br />
* {{map link|Powerhouse}}<br />
* {{map link|Ravine}}<br />
</div><div style=display:inline-table><br />
* {{map link|Sawmill}}<br />
* {{map link|Thunder Mountain}} <small>(second stage)</small><br />
* {{map link|Watergate}}<br />
* {{map link|Well (Control Point)}}<br />
</div><br />
<br />
{{clr}}<br />
=== Shrinking Water ===<br />
{{Kill notice|extend = yes|width = 25%|weapon = skull|victim = Heavy}}<br />
<br />
'''Shrinking Water''' is a fast-moving wall of water that closes in, shrinking the playable space. When entered, the player starts to drown at a rapid rate; if not acted upon quickly, the player soon drowns.<br />
<br />
; Maps with Shrinking Water<br />
* {{map link|Cursed Cove}}<br />
<br />
{{clr}}<br />
<br />
=== Health drain ===<br />
{{Kill notice|extend = yes|width = 25%|weapon = skull|victim = Demoman}}<br />
<br />
'''Health drain''' is a steady or increasing rate of health loss experienced in one or more specific areas of particular maps. Basic examples are Underworld locations in certain [[Halloween map]]s. The effect is also experienced inside the flying saucer in [[Probed]]. The drain is a damage-over-time effect similar to the effects of [[bleeding]] or [[Fire|afterburn]]; but, it is neither triggered nor time-limited. Health drain occurs only when a player enters a specific area and continues only as long as the player does not leave the area or until the player is killed.<br />
<br />
; Maps with Health drain<!-- Note to translators: Don't forget to translate the side notes. --><br />
<div style=display:inline-table><!-- 15 maps per column --><br />
* {{map link|Bloodwater}} <small>(Purgatory)</small><br />
* {{map link|Brimstone|Brimstone (map)}} <small>(Hell Island)</small><br />
* {{map link|Cauldron}} <small>(Underworld)</small><br />
* {{map link|Eyeaduct}} <small>(Purgatory)</small><br />
* {{map link|Erebus}} <small>(Underworld)</small><br />
* {{map link|Gravestone}} <small>(Underworld and Cauldron Edge)</small><br />
* {{map link|Hellstone}} <small>(Underworld)</small><br />
* {{map link|Krampus}} <small>(Forest)</small><br />
* {{map link|Los Muertos}} <small>(Underworld)</small><br />
* {{map link|Monster Bash}} <small>(Underworld)</small><br />
* {{map link|Moonshine Event}} <small>(Underworld)</small><br />
* {{map link|Pit of Death}} <small>(Underworld)</small><br />
* {{map link|Probed}} <small>(Flying Saucer)</small><br />
* {{map link|Slasher}} <small>(Underworld)</small><br />
* {{map link|Spookeyridge}} <small>(Underworld)</small><br />
* {{map link|Terror}} <small>(Underworld)</small><br />
</div><br />
<br />
{{clr}}<br />
=== {{anchor|Health drain lava}} {{anchor|Lava fire}} Lava fire === <br />
{{Kill notice|extend = yes|width = 25%|weapon = skull|victim = Heavy}}<br />
{{Kill notice|extend = yes|width = 25%|weapon = fire|victim = Heavy}}<br />
<br />
Introduced in [[Hellfire]], '''Lava fire''' is a [[Fire]] effect rather than an instant kill. When touching this type of Lava, death is not instant for players at full health, but can occur within a very few seconds allowing a chance to walk, [[jump|jump]], or [[Grappling Hook|grapple]] out. In direct contact with this Lava, players are set on fire, suffering rapid damage similar to a [[Flame Thrower]]. Players that succeed in leaving this Lava suffer seconds of [[afterburn]]; as such, the kill notice can indicate a fire kill. Naturaly, Pyros have some resistance and do not suffer Lava fire afterburn.<br />
<br />
; Maps with Lava fire<br />
* {{map link|Hellfire}}<br />
* {{map link|Skirmish}}<br />
<br />
{{clr}}<br />
<br />
=== Steam ===<br />
[[File:Brimstone Steam 03.png|300px|thumb|right|Hellish cloud of lethal steam on [[Brimstone (map)|Brimstone]].]]<br />
<br />
{{Kill notice|extend = yes|width = 25%|weapon = skull|victim = Heavy}}<br />
<br />
'''Steam''', '''volcanic gas''', or '''poison gas''' is a damage-over-time effect introduced on [[Brimstone (map)|Brimstone]]. The time and area of effect are indicated by a rising cloud of vapor and fluid splashes (compare with [[Pumpkin bomb]] explosion splash). Players that enter the cloud suffer damage-over-time so long as they survive and remain in the cloud.<br />
<br />
; Maps with steam<br />
* {{map link|Brimstone|Brimstone (map)}}<br />
<br />
{{clr}}<br />
=== Acid ===<br />
{{Kill notice|extend = yes|width = 25%|weapon = skull|victim = Heavy}}<br />
<br />
'''Acid''' is a bright green liquid that damages players standing in it over time.<br />
<br />
; Maps with Acid<br />
* {{map link|Farmageddon}}<br />
<br />
{{clr}}<br />
=== Saw Blade Cart ===<br />
{{Kill notice|extend = yes|width = 25%|weapon = saw|victim = Scout}}<br />
<br />
'''Saw Blade Carts''' are a type of [[Payload#Carts|Payload cart]] equipped with a saw blade on its front. While the sides of the saw blades are harmless (as well as the rest of the cart), the front and top deal 45 damage per tick to any players who make contact with them, regardless of their teams.<br />
<br />
A player who is hurt by a cart's saw blade causes it to become bloodied (a purely cosmetic effect), and those who die from it are turned into [[gibs]].<br />
<br />
; Maps with Saw Blade Carts<br />
* {{map link|Bonesaw|Bonesaw (map)}}<br />
* {{map link|Hacksaw}}<br />
<br />
{{clr}}<br />
<br />
=== Toxic Waste ===<br />
[[File:VSH Nucleus 01.png|300px|thumb|right|Deadly pit of toxic waste on [[Nucleus VSH]].]]<br />
<br />
{{Kill notice|extend = yes|width = 25%|weapon = skull|victim = Medic}}<br />
<br />
'''Toxic Waste''' is a bright green liquid that damages players standing in it over time, similar to acid. Unlike acid, however, toxic waste is also able to harm the player in the form of puddles and spills.<br />
<br />
Damage taken increases exponentially based on time spent in contact with toxic waste as opposed to a fixed amount over time. This accumulated damage per tick persists even after having left the toxic waste, meaning that entering the toxic waste again continues dealing damage from where the amount stopped.<br />
<br />
; Maps with Toxic Waste<br />
* {{map link|Nucleus VSH}}<br />
<br />
{{clr}}<br />
=== {{anchor|Pumpkin bombs}} Pumpkin Bombs ===<br />
{{merge|Pumpkin bomb|section=Talk:Environmental death#Merge Pumpkin bomb and all of the reskins with Pumpkin bomb}}<br />
[[File:Environmental death Pumpkinbomb.png|300px|thumb|right|A Pumpkin bomb on [[Harvest Event]] exploding.]]<br />
<br />
{{main|Pumpkin bomb}}<br />
<br />
{{Kill notice|extend = yes|width = 25%|weapon = pumpkin|victim = Sniper}}<br />
<br />
'''Pumpkin Bombs''' and reskins are special objects found on all [[Halloween map]]s except [[Ghost Town]] ([[Mann vs. Machine]]) and [[Monster Bash]].<!-- Halloween event activation is not necessary for Pumpkin Bombs. --> On [[Cursed Cove]] and [[Laughter]], they are replaced by [[#Explosive Barrels|Explosive Barrels]] and [[#Dynamite Balloons|Dynamite Balloons]], respectively. Additionally, exploding [[#Alien Walkers| Alien Walker part]] reskins appear on [[2Fort Invasion]]. Pumpkin Bombs are rigged with explosives and detonators visible on their exteriors from certain angles. Their detonators occasionally [[Self-illumination|glow]].<br />
<br />
Once a Pumpkin Bomb receives any amount of damage from any source, or is hit by a projectile which would not normally damage anything (for example, the [[Rocket Jumper]]'s projectiles and [[Mad Milk]]), it triggers an explosion, dealing heavy damage to all players near it. This does not cause instant death; any class with enough health or who is under the effects of invincibility can use these bombs for an explosive [[Jumping|jump]].<br />
<br />
Pumpkin Bombs should not be confused with [[Halloween pumpkin]]s. A simple way to tell them apart is that Pumpkin Bombs do not move, whereas Halloween Pumpkins rotate similar to Health packs or Ammo crates. Pumpkin Bombs always spawn in the same spots, while Halloween Pumpkins drop where a player is killed.<br />
<br />
Pumpkin Bombs should also not be confused with [[Magic spells#Regular Magic Spells|Pumpkin MIRV]], a [[Magic spells|magic spell]].<br />
<br />
; Maps with Pumpkin Bombs<br />
<div style=display:inline-table><!-- 15 maps per column --><br />
* {{map link|Bloodwater}}<br />
* {{map link|Brimstone|Brimstone (map)}}<br />
* {{map link|Carnival of Carnage}}<br />
* {{map link|Cauldron}}<br />
* {{map link|Eyeaduct}}<br />
* {{map link|Erebus}}<br />
* {{map link|Farmageddon}}<br />
* {{map link|Ghost Fort}}<br />
* {{map link|Gorge Event}}<br />
* {{map link|Gravestone}}<br />
* {{map link|Graveyard}}<br />
* {{map link|Los Muertos}}<br />
* {{map link|Harvest Event}}<br />
* {{map link|Hellstone}}<br />
* {{map link|Helltower}}<br />
</div><div style=display:inline-table><br />
* {{map link|Mann Manor}}<br />
* {{map link|Maple Ridge Event}}<br />
* {{map link|Megalo}}<br />
* {{map link|Moldergrove}}<br />
* {{map link|Moonshine Event}}<br />
* {{map link|Pit of Death}}<br />
* {{map link|Precipice}}<br />
* {{map link|Sinshine}}<br />
* {{map link|Sinthetic}}<br />
* {{map link|Slasher}}<br />
* {{map link|Terror}}<br />
</div><br />
<br />
<br />
; Pumpkin Bomb reskinned variants<br />
<gallery><br />
File:Pumpkinbomb laughter.png|200px|thumb|right|A Dynamite Balloon on [[Laughter]].<br />
File:Explosive_Barrel.png|200px|thumb|right|An Explosive Barrel on [[Cursed Cove]].<br />
File:Alien_walker_environmental_death.png|200px|thumb|right|An Alien Walker on [[2Fort Invasion]].<br />
File:Coal Pit explosive snowman.png|200px|thumb|right|A Snowman Bomb on [[Coal Pit]].<br />
File:Slime_salmann_eggs.png|200px|thumb|right|Some Salmann egg sacks on [[Slime]].<br />
</gallery><br />
==== Dynamite Balloons ====<br />
{{Kill notice|extend = yes|width = 25%|weapon = skull|victim = Sniper}}<br />
<br />
'''Dynamite Balloons''' or '''TNT Bombs''' appear in [[Laughter]]. They explode when damaged, similar to the [[#Pumpkin Bombs|Pumpkin bombs]] and produce the sound of children laughing when destroyed.<br />
<br />
; Maps with Dynamite Balloons<br />
* {{map link|Laughter}}<br />
<br />
==== Explosive Barrels ====<br />
{{Kill notice|extend = yes|width = 25%|weapon = skull|victim = Heavy}}<br />
<br />
'''Explosive Barrels''' appear in [[Cursed Cove]]. They explode when damaged, similar to the [[#Pumpkin bombs|Pumpkin bombs]]. However, their damage is much greater, capable of instantly killing anyone albeit in a smaller range. [[Jumping]] from the explosion is only possible under the effects of [[ÜberCharge|Invulnerability]].<br />
<br />
'''Maps with Explosive Barrels'''<br />
* {{map link|Cursed Cove}}<br />
<br />
==== Alien Walkers ====<br />
{{Kill notice|extend = yes|width = 25%|weapon = skull|victim = Sniper}}<br />
<br />
'''Alien Walkers''' are placed around the Invasion maps, which explode after being damaged, similar to [[#Pumpkin Bombs|Pumpkin bombs]].<br />
<br />
; Maps with Alien Walkers<br />
* {{map link|2Fort Invasion}}<br />
* {{map link|Probed}}<br />
<br />
==== {{anchor|Explosive Snowmenn|Explosive Snowmann|Snowmann|Snowmenn|Snowman Bomb}} Snowman Bombs ====<br />
{{Kill notice|extend = yes|width = 25%|weapon = skull|victim = Pyro}}<br />
<br />
'''Snowman Bombs''', also known as '''Snowmenn''', appear in some [[Christmas map]]s. They explode when damaged, similar to the [[#Pumpkin Bombs|Pumpkin bombs]].<br />
<br />
; Maps with Snowman Bombs<br />
* {{map link|Coal Pit}}<br />
* {{map link|Frostwatch}}<br />
<br />
==== {{anchor|Salmann egg sacks}} Salmann egg sacks ====<br />
{{Kill notice|extend = yes|width = 25%|weapon = pumpkin|victim = Scout}}<br />
<br />
'''Salmann egg sacks''' appear in the map [[Slime]]. They explode when hit, causing damage to nearby players and soaking them in slime, which marks them for death for 5 seconds.<br />
<br />
; Maps with Salmann egg sacks<br />
* {{map link|Slime}}<br />
<br />
=== Area Explosion ===<br />
'''Area Explosion''' occurs in order to punish players who have stayed for too long in certain Underworlds. A while after the gates to the exit back to the main portion of the map have lowered, the place is engulfed in a series of explosions that instantly kill anyone still there.<br />
<br />
; Maps with Area Explosion<br />
* {{map link|Bloodwater}} <small>(Skull Island)</small><br />
* {{map link|Eyeaduct}} <small>(Loot Island)</small><br />
* {{map link|Ghost Fort}} <small>(Skull Island)</small><br />
<br />
{{clr}}<br />
== Non-injurous hazards ==<br />
A few hazards have no direct injurous effects, but can reduce any player's combat effectiveness, whether by impacting players' world view, aim, movement or other consequences.<br />
<br />
=== Shake ===<br />
'''[[vdc:Env_shake|Shake]]''', '''tremor''', or '''earthquake''' is a visible and audible cue effect that shakes a player's world view and aim. While the effect causes no direct damage, the effect can be somewhat disorienting and otherwise interferes with a player's ability to attack, defend, and navigate. The effect can serve as a warning of a monster or another effect, while also impeding abilty to avoid an oncoming monster. The world violently shakes for players as the Horseless Headless Horsemann chases them down. On [[Eyeaduct]], shaking accompanies the spawning of MONOCULUS. Strong shaking is a map-wide cue of the [[Skeleton|Skeleton King]] on [[Helltower]], while only very weak tremors warn of a Baby Skeleton spawning nearby. Earthquakes warn of the release of hellish [[#Steam|steam]] on [[Brimstone (map)|Brimstone]].<br />
<br />
; Maps with shaking<!-- Note to translators: Don't forget to translate the side notes. --><br />
* {{map link|Bloodwater}} <small>(Horsemann charging, MONOCULUS spawning)</small><br />
* {{map link|Brimstone|Brimstone (map)}} <small>(Horsemann charging, Skeleton spawnings, Steam release cue)</small><br />
* {{map link|Carnival of Carnage}} <small>(end of play)</small><br />
* {{map link|Doomsday}} <small>(rocket launch and crash after play)</small><br />
* {{map link|Eyeaduct}} <small>(MONOCULUS spawning)</small><br />
* {{map link|Gorge Event}} <small>(skeleton spawnings)</small><br />
* {{map link|Gravestone}} <small>(Horsemann charging)</small><br />
* {{map link|Hellstone}} <small>(Horsemann charging, Skeleton spawnings)</small><br />
* {{map link|Helltower}} <small>(map-wide Skeleton King cue)</small><br />
* {{map link|Mann Manor}} <small>(Horsemann charging)</small><br />
* {{map link|Pit of Death}} <small>(localized cue of the Underworld portal opening or closing)</small><br />
* {{map link|Slasher}} <small>(Horsemann charging, MONOCULUS spawning)</small><br />
<br />
{{clr}}<br />
=== Ice ===<br />
'''Ice''' surfaces decrease player friction by 90%, resulting in much more slippery ground.<br />
<br />
; Maps with Ice<br />
* {{map link|Doublefrost}}<br />
* {{map link|Galleria}}<br />
<br />
{{clr}}<br />
<br />
=== Banana Peel ===<br />
A '''Banana Peel''' is a prop that causes an irresistible push on players that step on it, accompanied by a slip [[Media:Banana slip.wav|sound effect]]. This push is typically in the direction of an instant kill effect. While the Banana Peel does not directly cause a death, the instant kill surface is very difficult to avoid.<br />
<br />
; Maps with a Banana Peel<br />
* {{map link|Carrier}}<br />
* {{map link|Distillery}}<br />
* {{map link|Mannhattan}}<br />
<br />
{{clr}}<br />
== Bosses ==<br />
'''Bosses''' are environmental hazards unique to [[Halloween event]] maps.<br />
<br />
=== {{anchor|HHH}} Horseless Headless Horsemann ===<br />
[[File:HHH.png|300px|thumb|right|The Horseless Headless Horsemann.]]<br />
<br />
{{main|Horseless Headless Horsemann}}<br />
<br />
{{Kill notice|extend = yes|width = 25%|weapon = Horseless Headless Horsemann's Headtaker|victim = Engineer}}<br />
<br />
The '''Horseless Headless Horsemann''' was the first boss enemy in ''Team Fortress 2''. Introduced in [[Mann Manor]], it now appears in other Halloween maps as well. He rises out of the ground or floor and proceeds to hunt down and kill players on both teams. The Horseless Headless Horsemann deals heavy damage to any player or [[Buildings|building]] that he strikes. He continues his massacre until killed by a player (or players). All kills by the Horsemann count as environmental deaths and trigger the relevant achievements.<br />
<br />
On [[Carnival of Carnage]], the Horseless Headless Horsemann appears during the "Bumper Car Soccer" and "Falling Platforms" bumper car duels, wielding a gigantic blood-spattered [[Necro Smasher]]. While he can be killed as usual, he is unable to directly damage players, and can only knock players back with his swings in an attempt to send them into the map's [[#Pitfall|Pitfalls]].<br />
<br />
; Maps with the Horseless Headless Horsemann<br />
* {{map link|Bonesaw|Bonesaw (map)}} <small>(Hellishly Hollow Horseman)</small><br />
* {{map link|Brimstone|Brimstone (map)}}<br />
* {{map link|Carnival of Carnage}} <small>(Falling Platforms and Bumper Car Soccer)</small><br />
* {{map link|Gravestone}}<br />
* {{map link|Graveyard}}<br />
* {{map link|Hellstone}}<br />
* {{map link|Mann Manor}}<br />
* {{map link|Slasher}}<br />
<br />
{{clr}}<br />
=== Merasmus ===<br />
[[File:Merasmus.png|300px|thumb|right|Merasmus.]]<br />
<br />
{{main|Merasmus}}<br />
<br />
{{Kill notice|extend = yes|width = 35%|killer = MERASMUS!|friendlyfire=green|weapon = merasmus|victim = Soldier}}<br />
{{Kill notice|extend = yes|width = 35%|killer = MERASMUS!|friendlyfire=green|weapon = merasmus2|victim = Sniper}}<br />
{{Kill notice|extend = yes|width = 35%|killer = MERASMUS!|friendlyfire=green|weapon = merasmus3|victim = Scout}}<br />
{{Kill notice|extend = yes|width = 35%|weapon = merasmus4|victim = Spy}}<br />
{{Kill notice|extend = yes|width = 35%|weapon = fire|victim = Heavy}}<br />
<br />
'''Merasmus''' first appeared as a boss in [[Ghost Fort]], but now can be found in other Halloween maps as well. [[Merasmus]] is the former roommate of the [[RED]] [[Soldier]] on a vendetta since the Soldier [[Doom-Mates|ruined his home]]. On Ghost Fort, Merasmus spawns near the [[control point (objective)|control point]] after a pre-determined amount of time. A spawned Merasmus kills players on both teams using a variety of spells and attacks. Merasmus continues rampaging until he is defeated or his time runs out. Any death caused by Merasmus is classed as environmental.<br />
<br />
; Maps with Merasmus<br />
* {{map link|Brimstone|Brimstone (map)}}<br />
* {{map link|Ghost Fort}}<br />
* {{map link|Gravestone}}<br />
* {{map link|Slasher}}<br />
<br />
{{clr}}<br />
=== Bomb Head ===<br />
{{Kill notice|extend = yes|width = 25%|weapon = merasmus4|victim = Spy}}<br />
<br />
During battles against [[#Merasmus|Merasmus]], the Bombinomicon turns random players' heads into bombs, forcing their view into third person and temporarily removing their weapons, and instructs them to run into Merasmus to blow him up. If they take too long to run into Merasmus, the bombs on their heads explode, causing a lot of damage and rocketing them skyward if they survive the explosion, which may also cause them to take [[fall damage]] once they land. If they manage to run into Merasmus and explode on him, they are still thrown high up, but are granted temporary Invulnerability and [[Critical hits|Crits]].<br />
<br />
On [[Carnival of Carnage]] or [[Gravestone]], during the bumper cart race picking up [[Magic spells]] might give the player a Bomb Head spell which does 50% damage upon exploding to the user and nearby enemies. It explodes either when its timer runs out or the user makes a head-on collision with an enemy. <br />
<br />
On [[Laughter]], players who stay too long in the Underworld have their heads turned into bombs as an incentive to speed things up and return to the regular map. If they fail to leave the Underworld, the bomb explodes, [[Gibs|gibbing]] them.<br />
<br />
;Maps with Bomb Heads<br />
* {{map link|Brimstone|Brimstone (map)}}<br />
* {{map link|Carnival of Carnage}}<br />
* {{map link|Ghost Fort}}<br />
* {{map link|Gravestone}}<br />
* {{map link|Laughter}}<br />
* {{map link|Slasher}}<br />
<br />
{{clr}}<br />
=== MONOCULUS ===<br />
[[File:Monoculus_normal.png|300px|thumb|right|MONOCULUS.]]<br />
<br />
{{main|MONOCULUS}}<br />
<br />
{{Kill notice|extend = yes|width = 35%|killer = MONOCULUS!|friendlyfire=purple|weapon = MONOCULUS|victim = Sniper}}<br />
<br />
'''MONOCULUS''' is a boss that first appeared in [[Eyeaduct]], but can now be found in other Halloween maps as well. [[MONOCULUS]] takes the form of the [[RED]] [[Demoman]]'s missing eye, haunted by the [[Bombinomicon (character)|Bombinomicon]]. MONOCULUS spawns out of the contested [[control point (objective)|control point]] or other locations under various conditions, which also instantly kills any players unfortunate enough to be standing there at the time. A spawned MONOCULUS proceeds to kill players on both teams using rocket-like eyeball projectiles, which are always [[critical hits]] and can kill any class (apart from the [[Soldier]] and the [[Heavy]]) with a direct hit. Such rockets can be reflected by a Pyro's compression blast. MONOCULUS continues attacking until it is killed or its time is up. Any death caused by MONOCULUS is classed as environmental.<br />
<br />
The boss MONOCULUS should not be confused with "''invokum monoculus''", the [[Magic spells|magic spell]] that summons a team-loyal MONOCULUS.<br />
<br />
; Maps with MONOCULUS<br />
* {{map link|Bloodwater}}<br />
* {{map link|Brimstone|Brimstone (map)}}<br />
* {{map link|Eyeaduct}}<br />
* {{map link|Gravestone}}<br />
* {{map link|Hellstone}}<br />
* {{map link|Slasher}}<br />
<br />
{{clr}}<br />
=== Skeletons ===<br />
[[File:Skeleton King.png|250px|thumb|right|The Skeleton King.]]<br />
<br />
{{main|Skeletons}}<br />
<br />
{{Kill notice|extend = yes|width = 35%|killer = Skeleton|friendlyfire=green|weapon = skeletons|victim = Engineer}}<br />
<br />
'''Skeletons''' were introduced in [[Helltower]] and appear on several other Halloween maps. They are animated skeletons that can appear in varying circumstances. Green skeletons attack everyone, while team-loyal ones can be summoned by [[Magic spells]]. They come in different sizes, from tiny ones, medium-sized skeletons which split into smaller ones when killed, to the huge and durable Skeleton King who is guaranteed to drop a rare magic spell upon death. Any death caused by neutral (green) Skeletons is classed as environmental.<br />
<br />
; Maps with skeletons<br />
<div style=display:inline-table><!-- 15 maps per column --><br />
* {{map link|Bloodwater}}<br />
* {{map link|Brimstone|Brimstone (map)}}<br />
* {{map link|Cauldron}}<br />
* {{map link|Erebus}}<br />
* {{map link|Farmageddon}} <small>(reskinned as scarecrows)</small><br />
* {{map link|Gravestone}}<br />
* {{map link|Graveyard}}<br />
* {{map link|Gorge Event}}<br />
* {{map link|Hassle Castle}}<br />
* {{map link|Hellstone}}<br />
* {{map link|Helltower}}<br />
* {{map link|Los Muertos}}<br />
* {{map link|Precipice}}<br />
* {{map link|Sinthetic}} <small>(reskinned as the Toastmaster)</small><br />
* {{map link|Slasher}}<br />
</div><div style=display:inline-table><br />
* {{map link|Slime}} <small>(reskinned as Salmann)</small><br />
* {{map link|Spineyard}}<br />
* {{map link|Terror}}<br />
</div><br />
<br />
{{clr}}<br />
<br />
== Related achievements ==<br />
=== {{Class link|scout}} ===<br />
{{Achievement table<br />
| {{Show achievement|Scout|Fall Classic}}<br />
| {{Show achievement|Scout|Foul Territory}}<br />
}}<br />
<br />
<br />
=== {{Class link|Demoman}} ===<br />
{{Achievement table<br />
| {{Show achievement|Demoman|He Who Celt It}}<br />
}}<br />
<br />
<br />
=== {{Class link|Medic}} ===<br />
{{Achievement table<br />
| {{Show achievement|Medic|Medical Intervention}}<br />
}}<br />
<br />
<br />
=== {{Achiev type link|scarechievements}} ===<br />
{{Achievement table<br />
| {{Show achievement|Halloween|Attack o' Lantern}}<br />
}}<br />
<br />
<br />
=== {{Achiev type link|foundry}} ===<br />
{{Achievement table<br />
| {{Show achievement|Foundry|Terminated, Too}}<br />
}}<br />
<br />
<br />
=== {{Achiev type link|astro-chievements}} ===<br />
{{Achievement table<br />
| {{Show achievement|Astro-chievements|lift offed}}<br />
}}<br />
<br />
<br />
=== {{Achiev type link|bereavements}} ===<br />
{{Achievement table<br />
| {{Show achievement|Halloween|Helltower- Mine Games}}<br />
}}<br />
<br />
<br />
=== {{Achiev type link|merasmachievements}} ===<br />
{{Achievement table<br />
| {{Show achievement|Halloween|Carnival of Carnage- Bumper Crop}}<br />
}}<br />
<br />
<br />
=== {{Achiev type link|mvm}} ===<br />
{{Achievement table<br />
| {{Show achievement|Mann vs. Machievements|Now Legal To Eat}}<br />
}}<br />
<br />
== See also ==<br />
* [[Death]]<br />
* [[List of maps]]<br />
<br />
[[Category:Environmental hazards]]<br />
[[Category:Gameplay]]</div>Mikado282https://wiki.teamfortress.com/w/index.php?title=Environmental_death&diff=3611175Environmental death2024-01-18T03:49:40Z<p>Mikado282: /* Rocket exhaust path */ players are sucked into the Pitfall</p>
<hr />
<div>{{move|Environmental hazards}}<br />
[[File:Foundry envdeath1.jpeg|thumb|right|A naïve [[Scout]] decides to step in the [[Foundry|cauldron]]...]][[File:Foundry envdeath2.jpeg|thumb|...and meets an unfortunate end.]]<br />
{{Quotation|'''The Scout'''|(screaming) Holy crap, this goes on forever.|sound=scout_sf12_falling03.wav}}<br />
<br />
'''Enviromental hazards''' are many forms of map effects that can injure, kill, or simply annoy or interfere with players. These effects range from instant kill to health drain to mere distraction. Any [[death]] caused by such map elements, commonly known as an '''environmental death''' or abbreviated '''env death''', can have distinctive [[kill icon]]s and kill messages. Any map effects causing health damage rather than instant death are refered to as '''environmental damage'''.<br />
<br />
These hazards have potential use as weapons or deterrents against the enemy team, and many map hazards grant a tactical advantage to those mindful of them. Awareness of these hazards not only prevents needless (and potentially embarrassing) deaths on all levels of play, but can even be taken advantage of to bait or push enemies into a quick demise.<br />
<br />
== Instant death hazards ==<br />
The following hazards cause instant death regardless of the player's health. They also affect players who are under the effects of invincibility, such as [[Bonk! Atomic Punch]] or an [[ÜberCharge]].<br />
<br />
=== Saw blades ===<br />
[[File:Environmental death Saw Blades.png|300px|thumb|right|Saw blades found near the middle point of [[Sawmill]].]]<br />
[[File:Gravestone flying saw blade.jpg|300px|thumb|right|Flying saw blade in [[Gravestone]].]]<br />
<br />
{{main|Saw blade}}<br />
<br />
{{Kill notice|extend = yes|width = 25%|weapon = saw|victim = Heavy}}<br />
<br />
'''Saw blades''' are neutral entities that were officially introduced on [[Sawmill]], and would later appear on a number of [[custom maps]], most notably [[Trainsawlaser]]. They move back and forth along a designated path and instantly kill anyone that comes in contact with them. Cosmetically, a saw blade gets permanently coated in blood if it kills someone, which persists until a new round starts.<br />
<br />
A variant type of saw blade, the '''Flying Saw Blade''' appears in [[Gravestone]]. This hazard flies various routes through the Sawmill, gives short sound cues of its approach, instantly kill players that it hit, and becomes covered in blood after killing someone.<br />
<br />
; Maps with saw blades<br />
* {{map link|Bonesaw|Bonesaw (map)}} <small>(Hell)</small><br />
* {{map link|Gravestone}}<br />
* {{map link|Sawmill}}<br />
* {{map link|Soul-Mill}}<br />
<br />
{{clr}}<br />
=== Trains ===<br />
[[File:Environmental_death_Train.png|300px|thumb|right|A Train on one track within the middle point of [[Well (Control Point)|Well]].]]<br />
<br />
{{main|Train}}<br />
<br />
{{Kill notice|extend = yes|width = 25%|weapon = train|victim = Medic}}<br />
<br />
'''Trains''' are neutral entities that instantly kill anyone who stands in their path. The arrival of a Train is usually signified by flashing lights at each end of the track and a [[Media:Railroad_bells.wav|bell sound]] playing, which can be heard if players are close enough. In addition, Trains often [[Media:Trainsound.wav|sound horns]] immediately upon arrival, most likely as a final warning for players to get off the track. The train appears to be an EMD [[w:GP38-2|GP38-2]], and its paint scheme strongly resembles [[w:Southern Pacific Transportation Company|Southern Pacific]], which once operated these.<br />
<br />
It should be noted that touching the sides of a train does not damage players; in fact, players can safely ride on top of trains. This is more prominent on [[Freight]], as trains on said map tow multiple carriages which act as occasional blockages. The carriages come in two variations: shipping containers the same size as the train itself, or flat carts which allow players to jump on top of them.<br />
<br />
A notable variation of sorts is "Lil' Chew-Chew", the unique, rideable [[Payload#Carts|cart]] on the map [[Frontier]]. If escorted by three or more BLU players, it "chews" and instantly kills any unfortunate players standing in front of it, regardless of team.<br />
<br />
; Maps with trains<br />
* {{map link|Banana Bay}}<br />
* {{map link|Cactus Canyon}}<br />
* {{map link|District}} <small>(as [[w:Subway trains|subway trains]])</small><br />
* {{map link|Freight}}<br />
* {{map link|Frontier}} <small>(as rideable cart "Lil' Chew Chew")</small><br />
* {{map link|Megalo}}<br />
* {{map link|Mossrock}}<br />
* {{map link|Rotunda}}<br />
* {{map link|Snowplow}}<br />
* {{map link|Well (Control Point)}}<br />
* {{map link|Well (Capture the Flag)}}<br />
<br />
{{clr}}<br />
=== {{anchor|Pitfall}} Pitfalls ===<br />
[[File:Environmental_death_Fall.png|300px|thumb|right|The Pit on [[Upward]]'s Terminus.]]<br />
<br />
{{Kill notice|extend = yes|width = 45%|weapon = skull|victim = Soldier <span style="color:#3e3923;">fell to a clumsy, painful death</span>}}<br />
<br />
A '''Pitfall''' is a common environmental hazard that results from a fall into a pit or off of a ledge or cliff into an area that causes Pitfall death. Common Pitfalls include cliffs at map edges, large open pits at the end of certain [[Payload]] tracks, pits that open just before or during [[#Payload Cart explosion|Payload Cart explosions]], and various smaller pit traps set on several maps.<br />
<br />
Different from [[fall damage]], the amount of which is determined by distance falling on to a playable surface, Pitfall acts as an instant kill regardless of the distance fallen or any specific contact with the ground or an object. Pitfalls kill players by way of a {{ent|trigger_hurt}} entity, which constantly and rapidly deals damage once within its area.<br />
<br />
The point or depth of a Pitfall death in a fall area is not necessarily the visible surface at the bottom, as Pitfall death can be set at an invisible plane through which the player's ragdoll, [[gibs]], weapon, or [[Ammo|ammo drop]] may continue to fall.<br />
<br />
Once the level of death is reached, there is no chance of survival in a Pitfall, not even if the player is under the effect of an [[ÜberCharge]]. Effects that can delay or slow a fall (e.g., [[Jumping]] or [[B.A.S.E. Jumper|Parachute]]) have no effect on a Pitfall, other than to delay the inevitable, unless the area of the Pitfall can be avoided entirely.<br />
<br />
Certain items are treated differently in Pitfall deaths, since they cannot be collected once they fall into a Pitfall. The [[Capture the Flag|Intelligence]] is reset if the player dies in a Pitfall while carrying the Intelligence, which also applies to the bomb in [[Mann vs. Machine]], the briefcases in [[Special Delivery (game mode)|Special Delivery]], the reactor core in [[Robot Destruction]], and the JACK in [[PASS Time]]. [[Credits]] that fall down pits are considered collected and are immediately credited to the players. [[Ball-Kicking Boots#Soccer Ball|Soccer Balls]] that fall into Pitfalls remain there for the rest of the round.<br />
<br />
; Maps with Pitfalls<!-- Note to translators: Don't forget to translate the side notes. --><br />
<div style=display:inline-table><!-- 15 maps per column --><br />
* {{map link|Altitude}}<br />
* {{map link|Asteroid}}<br />
* {{map link|Bigrock}}<br />
* {{map link|Bloodwater}}<br />
* {{map link|Brazil}}<br />
* {{map link|Bread Space}}<br />
* {{map link|Cactus Canyon}}<br />
* {{map link|Carnival of Carnage}}<br />
* {{map link|Cashworks}}<br />
* {{map link|Cauldron}}<br />
* {{map link|Chilly}}<br />
* {{map link|Coal Town}}<br />
* {{map link|Cursed Cove}} <small>(in Davy Jones's Locker)</small><br />
* {{map link|DeGroot Keep}}<br />
* {{map link|Double Cross}}<br />
</div><div style=display:inline-table><br />
* {{map link|Doublefrost}}<br />
* {{map link|Doomsday}}<br />
* {{map link|Enclosure}}<br />
* {{map link|Erebus}}<br />
* {{map link|Frontier}}<br />
* {{map link|Ghost Fort}}<br />
* {{map link|Ghost Town}}<br />
* {{map link|Gorge Event}}<br />
* {{map link|Gravestone}}<br />
* {{map link|Graveyard}}<br />
* {{map link|Hardwood}}<br />
* {{map link|Hassle Castle}}<br />
* {{map link|Hellstone}}<br />
* {{map link|Helltower}}<br />
* {{map link|Hightower}}<br />
</div><div style=display:inline-table><br />
* {{map link|Hydro}} <small>(Power Plant vs. Radar Dish configuration)</small><br />
* {{map link|Lazarus}}<br />
* {{map link|Los Muertos}}<br />
* {{map link|Lumberyard}}<br />
* {{map link|Mann Manor}}<br />
* {{map link|Megalo}}<br />
* {{map link|Mercenary Park}}<br />
* {{map link|Moldergrove}} <small>(Underworld)</small><br />
* {{map link|Monster Bash}}<br />
* {{map link|Mossrock}}<br />
* {{map link|Mountain Lab}}<br />
* {{map link|Nightfall}} <small>(third stage)</small><br />
* {{map link|Nucleus}}<br />
* {{map link|Offblast}}<br />
* {{map link|Phoenix}}<br />
</div><div style=display:inline-table><br />
* {{map link|Pit of Death}}<br />
* {{map link|Polar}}<br />
* {{map link|Precipice}}<br />
* {{map link|Rottenburg}}<br />
* {{map link|Sinshine}}<br />
* {{map link|Sinthetic}}<br />
* {{map link|Slasher}}<br />
* {{map link|Snowplow}}<br />
* {{map link|Snowycoast}}<br />
* {{map link|Steel}}<br />
* {{map link|Suijin}}<br />
* {{map link|Thunder Mountain}} <small>(first and third stages)</small><br />
* {{map link|Upward}}<br />
* {{map link|Wutville}}<br />
</div><br />
<br />
{{clr}}<br />
=== {{anchor|Lava}} Infernal Lava === <br />
[[File:Plr hightower event hell left side.jpg|300px|thumb|right|Infernal Lava flowing through [[Helltower#Hell|Hell]].]]<br />
<br />
{{Kill notice|extend = yes|width = 25%|weapon = skull|victim = Pyro}}<br />
<br />
Introduced in [[Helltower]], '''Lava''' is a hazard that appears on several maps, mostly [[Halloween map]]s where it generally represents the infernal fires of Hell.<br />
<br />
Except for the lava flow animation, Lava is indistinguishable from a [[#Pitfall|Pitfall]] in most cases. Death is instant regardless of how short the fall may be. The death animation can be the same as for a Pitfall, but can vary with the particular map.<br />
<br />
; Maps with Lava (excluding the extended Halloween Pitfalls, e.g. [[Ghost Fort]])<br />
* {{map link|Bloodwater}}<br />
* {{map link|Brimstone|Brimstone (map)}}<br />
* {{map link|Erebus}}<br />
* {{map link|Hellstone}}<br />
* {{map link|Helltower}}<br />
* {{map link|Sinshine}}<br />
* {{map link|Skirmish}}<br />
* {{map link|Terror}}<br />
<br />
{{clr}}<br />
=== {{anchor|Underworld waters}} Deadly waters ===<br />
[[File:Eyeaduct 1.png|300px|thumb|right|The deadly waters around [[Eyeaduct]]'s Loot Island.]]<br />
<br />
{{Kill notice|extend = yes|width = 25%|weapon = skull|victim = Heavy}}<br />
<br />
Certain waters in some maps are deadly to the touch. The kill mechanics are similar to a [[#Pitfall|Pitfall]], but, like Lava, no great fall height is necessarily part of the kill zone design. The death animation is a corpse bobbing in the water.<br />
<br />
Stygian waters surround islands in some [[Underworld]] locations.<br />
<br />
Whitewater rapids instantly kill anyone stepping or jumping in.<br />
<br />
; Maps with deadly waters<br />
* {{map link|Cauldron}}<br />
* {{map link|Eyeaduct}}<br />
* {{map link|Ghost Fort}}<br />
* {{map link|Gravestone}}<br />
* {{map link|Moonshine Event}}<br />
* {{map link|Pit of Death}}<br />
* {{map link|Terror}}<br />
<br />
; Maps with whitewater:<br />
* {{map link|Enclosure}}<br />
<br />
{{clr}}<br />
<br />
=== Crocodiles ===<br />
[[File:Mercenary_Park_Crocodiles.png|300px|thumb|right|The Crocodile area near First Point in [[Mercenary Park]].]]<br />
<br />
{{Kill notice|extend = yes|width = 25%|weapon = crocodile|victim = Heavy}}<br />
<br />
'''Crocodiles''', introduced in [[Mercenary Park]], are an animated water hazard with sound effects.<br />
<br />
Coming in contact with water swarming with Crocodiles causes certain death, as a Crocodile leaps out of the water and chomps down, instantly [[Gibs|gibbing]] the player regardless of their health or if under the influence of an [[ÜberCharge]] from a Medic.<br />
<br />
; Maps with Crocodiles<sup>*</sup><br />
* {{map link|Mercenary Park}}<br />
* {{map link|Laughter}}<br />
* {{map link|Skirmish}}<br />
* {{map link|Terror}} <small>(inside of GONZO's mouth)</small><br />
:<small><sup>*</sup> excluding maps with inaccessible crocodile props.</small><br />
<br />
{{clr}}<br />
=== Sharks ===<br />
[[File:Menu_photos_koth_sharkbay.png|300px|thumb|right|A news report from the ''The Teufort Bystander'' indicates that there are plenty of sharks around this area.]]<br />
<br />
{{Kill notice|extend = yes|width = 25%|weapon = sharks|victim = Spy}}<br />
<br />
'''Sharks''', introduced in {{map link|Sharkbay}}, are an animated water hazard with sound effects.<br />
<br />
Similar to crocodiles, when players attempt to jump into the water, they are killed immediately and [[Gibs|gibbed]].<br />
<br />
; Maps with Sharks<br />
* {{map link|Sharkbay}}<br />
<br />
{{clr}}<br />
=== Gator ===<br />
[[File:Gator.png|thumb|right|Sound advice.]]<br />
<br />
{{Kill notice|extend = yes|width = 25%|weapon = skull|victim = Demoman}}<br />
<br />
A Gator cutout can be found underwater. Contacting the Gator's mouth causes instant death.<br />
<br />
; Maps with Gator<br />
* {{map link|Moonshine Event}} <small>(beneath the Bayou Shipping House)</small><br />
<br />
{{clr}}<br />
=== {{Anchor|Cart explosion|cart explosion}} Payload Cart explosion ===<br />
[[File:Environmental death Cart Explosion.png|300px|thumb|right|A Payload cart exploding in [[Badwater Basin]].]]<br />
<br />
{{main|Payload}}<br />
<br />
{{Kill notice|extend = yes|width = 25%|weapon = skull|victim = Scout}}<br />
<br />
During the final (or sole) round of any [[Payload]] or [[Payload Race]] map, the '''[[Payload Cart]]''' explodes either when it reaches the final point, or shortly after, triggering a Payload Cart explosion which kills all players in the surrounding area. In some maps, the resulting explosion creates a crater; falling into it results in a [[#Pitfalls|Pitfall death]].<br />
<br />
; Maps with Payload Cart explosions<br />
<div style=display:inline-table><!-- 15 maps per column --><br />
* {{map link|Badwater Basin}}<br />
* {{map link|Banana Bay}}<br />
* {{map link|Barnblitz}}<br />
* {{map link|Bloodwater}}<br />
* {{map link|Bread Space}}<br />
* {{map link|Chilly}}<br />
* {{map link|Enclosure}}<br />
* {{map link|Frontier}}<br />
* {{map link|Gold Rush}}<br />
* {{map link|Gravestone}}<br />
* {{map link|Hassle Castle}}<br />
* {{map link|Hellstone}}<br />
* {{map link|Helltower}}<br />
* {{map link|Hightower}}<br />
* {{map link|Hoodoo}}<br />
</div><div style=display:inline-table><br />
* {{map link|Nightfall}}<br />
* {{map link|Phoenix}}<br />
* {{map link|Pier}}<br />
* {{map link|Pipeline}}<br />
* {{map link|Polar}}<br />
* {{map link|Precipice}}<br />
* {{map link|Snowycoast}}<br />
* {{map link|Thunder Mountain}}<br />
* {{map link|Upward}}<br />
* {{map link|Venice}}<br />
* {{map link|Wutville}}<br />
</div><br />
<br />
{{clr}}<br />
=== Crushing ===<br />
[[File:Enviromental death gate.png|300px|thumb|right|The gate of [[DeGroot Keep]].]]<br />
<br />
{{Kill notice|extend = yes|width = 25%|weapon = skull|victim = Demoman}}<br />
<br />
'''Crushing''' causes instant death to any players unfortunate enough to be trapped between two hard surfaces.<br />
<br />
The gate of [[DeGroot Keep]], which opens when points A and B are both captured, closes after a certain amount of time, provided the last point isn't captured. If a player is standing underneath the gate when it lowers or is too close to the gate when it opens, they are crushed to death.<br />
<br />
On Stage 3 of [[Dustbowl]], if the BLU team captures the first control point, the spawn gate in the left spawn leading out to the first control point crushes all players unlucky enough to be caught underneath.<br />
<br />
On [[Doomsday]] and [[Carnival of Carnage]], the platform that raises the player up to the rocket hatch or ticket lock can crush the player if one is unlucky enough to be standing under it if the Australium or ticket carrier is knocked off, or after the rocket is launched or ticket is captured.<br />
<br />
On [[Egypt]], all gates open and close slowly, and may crush players. Additionally, on Stage 1, there is an interior room on the path from the RED spawn to point A in which the player may get stuck between two doors if the BLU team captures the first control point. A short while after the capture, the ceiling of that room falls slowly and crushes all players unlucky enough to be underneath.<br />
<br />
On [[Hightower]] and [[Helltower]], if one team can prevent the other from pushing the cart to the top of the Capture platform, the platform falls down and crushes any player below it.<br />
<br />
On [[Carnival of Carnage]], if a player walks over the red strongman button, the giant hammer is swung down on top of it, crushing any players too slow to move away in time. The hammer strike also causes a shock wave that launches nearby players into the air, possibly causing a death by [[fall damage]].<br />
<br />
In [[Mann vs. Machine]], the [[Tank Robot]]s can crush any players that are unlucky enough to be caught between it and a wall or prop as it turns.<br />
<br />
On [[Snowplow]], the large device used to damage the train can crush players standing below it.<br />
<br />
On [[Enclosure]], Gate 01 can crush players when it closes after Capture point (B) is captured.<br />
<br />
On [[Megalo]], standing under the turntable while it is lowering crushes players.<br />
<br />
; Maps with crushing<!-- Note to translators: Don't forget to translate the side notes. --><br />
<div style=display:inline-table><!-- 15 maps per column --><br />
* {{map link|Bigrock}}<br />
* {{map link|Carnival of Carnage}}<br />
* {{map link|Coal Town}}<br />
* {{map link|Decoy}}<br />
* {{map link|DeGroot Keep}}<br />
* {{map link|Doomsday}}<br />
* {{map link|Dustbowl}} <small>(third stage)</small><br />
* {{map link|Egypt}}<br />
* {{map link|Enclosure}} <small>(Gate 01)</small><br />
* {{map link|Farmageddon}} <small>(Gourdon closing)</small><br />
* {{map link|Ghost Town}}<br />
* {{map link|Helltower}}<br />
* {{map link|Hightower}}<br />
* {{map link|Mannworks}}<br />
* {{map link|Megalo}}<br />
</div><div style=display:inline-table><br />
* {{map link|Rottenburg}}<br />
* {{map link|Rotunda}}<br />
* {{map link|Snowplow}}<br />
* {{map link|Sanitarium}}<br />
</div><br />
<br />
{{clr}}<br />
<br />
=== Cauldron fire ===<br />
[[File:Foundry-cauldron-BLU.png|300px|thumb|right|The BLU team's Cauldron in [[Foundry]].]]<br />
<br />
{{Kill notice|extend = yes|width = 25%|weapon = skull|victim = Heavy}}<br />
<br />
The '''cauldron''' is an environmental hazard specific to [[Foundry]], located next to each team's first spawns. Any player who steps into it is instantly killed while aesthetically on [[fire]]. A player that manages to push an enemy into the cauldron receives the [[Foundry achievements|Terminated, Too]] achievement.<br />
<br />
; Maps with cauldron fires<br />
* {{map link|Foundry (Control Point)}}<br />
* {{map link|Foundry (Capture the Flag)}}<br />
<br />
{{clr}}<br />
=== Rocket exhaust path ===<br />
[[File:Rocket Exhaust.png|300px|thumb|right|The Rocket exhaust path after taking off on [[Doomsday]].]]<br />
<br />
{{Kill notice|extend = yes|width = 25%|weapon = skull|victim = Soldier}}<br />
<br />
The map [[Doomsday]] features a path where, at the end of the round, the exhaust of the rocket emits from the base of the launch pad, pushing any player in the way into a pit located at the end of the route wherein the player suffers a Pitfall. A player from the winning team that manages to push an enemy into this pit receives the [[Astro-chievements|Lift-offed]] achievement. There no injury or push directly underneath the rising rocket, but players that step into the open launch pit suffer a Pitfall.<br />
<br />
On [[Galleria]]. those players that manage to evade the Falling Debris may walk into the launch pit to suffer a Pitfall just as on Doomsday.<br />
<br />
On [[Steel]], if RED successfully defends point E until the end of the game, the rocket above the final point ignites and kills anyone underneath its exhaust (players are sucked into the Pitfall).<br />
<br />
; Maps with Rocket exhaust paths<br />
* {{map link|Doomsday}}<br />
* {{map link|Galleria}}<!-- according to developer --><br />
* {{map link|Steel}}<br />
<br />
{{clr}}<br />
<br />
=== Grinder ===<br />
[[File:Environmental death grinder.jpg|300px|thumb|right|The grinder seen on [[Mannhattan]].]]<br />
[[File:Farmageddon_Combine.jpeg|300px|thumb|right|The Combine Harvester.]]<br />
<br />
{{Kill notice|extend = yes|width = 25%|weapon = skull|victim = Pyro}}<br />
<br />
The '''Grinder''' (and reskins) is an environmental death that happens when a player gets sucked into a grinding machine. Players killed in this way cause one of two [[Media:grinderhuman_01.wav|loud]] [[Media:grinderhuman_02.wav|sounds]] of flesh being crushed to play.<br />
<br />
On [[Mannhattan]], this death can also happen to [[Robots]], which causes one of three [[Media:Grinderbot_01.wav|unique]] [[Media:Grinderbot_02.wav|death]] [[Media:Grinderbot_03.wav|sounds]] of grinding metal to play. Additionally, the Manhattan and Distillery grinders feature an inconspicuous [[#Banana Peel|Banana Peel]] positioned near the machine, which pushes players (or robots) directly into the grinder. <br />
<br />
; Maps with Grinders<br />
* {{map link|Distillery}}<br />
* {{map link|Enclosure}} <small>(hidden under the plants in the "raptor" enclosure)</small><br />
* {{map link|Farmageddon}} <small>(Combine Harvester reel)</small><br />
* {{map link|Mannhattan}}<br />
* {{map link|Snowplow}}<br />
* {{map link|Sinthetic}}<br />
<br />
{{clr}}<br />
=== Tyrannosaurus Rex ===<br />
[[File:Enclosure T-Rex closing roar.png|300px|thumb|right|T-Rex encounter on [[Enclosure]].]]<!-- It kills after the payload explosion, sharing features with Saw blades, Cauldron fire, and Train --><br />
<br />
{{Kill notice|extend = yes|width = 25%|weapon = skull|victim = Scout}}<br />
<br />
'''Tyrannosaurus Rex''' is an environmental death specific to the final point "T-REX" of the third stage of [[Enclosure]]. When the cart has been pushed a short distance onto the platform in front of the Tyrannosaurus Rex enclosure's gate, an immediate [[#Payload Cart explosion|Payload Cart explosion]] is triggered. A second or so later, the T-Rex slams the gate open, killing and knocking back anyone who has rushed up to see Rexxy. T-Rex steps halfway into the room, amidst smoke and flames, killing any close players and letting out a climatic roar. Any player that then runs up to the Tyrannosaurus Rex during [[Match outcomes#Humiliation|Humiliation]] is instantly killed and knocked back.<br />
<br />
; Maps with Tyrannosaurus Rex<br />
* {{map link|Enclosure}}<br />
<br />
{{clr}}<br />
=== Big Mama ===<br />
{{Kill notice|extend = yes|width = 25%|weapon = skull|victim = Pyro}}<!-- <br />
no need to repeat what is more appropriately said on the map page.<br />
-->'''[[Bread Space#BigMama|Big Mama]]''' is an environmental death specific to the final point of [[Bread Space]] that causes causes intant gibs on contact ([[Bread Space#BigMama|''see map page'']]). <br />
<br />
; Maps with Big Mama<br />
* {{map link|Bread Space}}<br />
<br />
{{clr}}<br />
=== Bubbling Cauldron ===<br />
[[File:Bubbling Cauldron.jpeg|300px|thumb|right|Bubbling Cauldron.]]<br />
<br />
{{Kill notice|extend = yes|width = 25%|weapon = skull|victim = Heavy}}<br />
<br />
'''Bubbling Cauldron''' is a Halloween environmental death hazard. Any player that steps around the Bubbling Cauldron suffers health drain, while falling into the Bubbling Cauldron suffers instant death and knock back. When the Bubbling Cauldron is used as the final point on a Payload map, the Bubbling Cauldron has a unique [[#Payload Cart explosion|killing explosion]].<br />
<br />
In [[Cauldron]], standing on or jumping into the Cauldron as it is spewing out [[#Fireballs|Fireballs]] instantly kills the player.<br />
<br />
; Maps with a Bubbling Cauldron<br />
* {{map link|Cauldron}}<br />
* {{map link|Gravestone}}<br />
<br />
{{clr}}<br />
=== Pendulum Blades ===<br />
[[File:Pendulum_Blades.jpeg|300px|thumb|right|Hallway of Pendulum Blades.]]<br />
<br />
{{Kill notice|extend = yes|width = 25%|weapon = skull|victim = Pyro}}<br />
<br />
'''Pendulum Blades''' are neutral entities that were officially introduced on [[Monster Bash]]. They swing back and forth and instantly kill anyone that comes in contact with them. Cosmetically, a blade gets permanently coated in blood if it kills someone, which persists until a new round starts.<br />
<br />
; Maps with a Pendulum Blade<br />
* {{map link|Monster Bash}}<br />
<br />
{{clr}}<br />
=== Fire Pit ===<br />
[[File:20181030140854_1.jpg|300px|thumb|right|The Fire Pits]]<br />
<br />
{{Kill notice|extend = yes|width = 25%|weapon = skull|victim = Pyro}}<br />
<br />
'''Fire Pit''' is a Halloween environmental death hazard found on [[Cauldron]]. Any player that steps into it is instantly killed.<br />
<br />
; Maps with a Fire Pit<br />
* {{map link|Cauldron}}<br />
<br />
{{clr}}<br />
=== Falling Elevator ===<br />
[[File:Breadspace_elevator_falling.png|300px|thumb|right|The Falling Elevator]]<br />
<br />
{{Kill notice|extend = yes|width = 25%|weapon = skull|victim = Pyro}}<br />
<br />
'''Elevator''' is a environmental death hazard found on [[Bread Space]]. It is a malfunctioning elevator falling down at high speeds. Any player that is hit by the bottom of the elevator instantly dies from the impact, and standing on the elevator drags the player down into a death pit.<br />
<br />
; Maps with a Falling Elevator<br />
* {{map link|Bread Space}}<br />
<br />
{{clr}}<br />
== Non-instant death hazards ==<br />
These environmental hazards do not kill players instantly, but can eventually cause environmental death.<br />
<br />
=== Boiling waters ===<br />
[[File:Sulfur_Point_D.png|300px|thumb|right|The boiling water at point D on [[Sulfur]].]]<br />
<br />
{{Kill notice|extend = yes|width = 25%|weapon = skull|victim = Heavy}}<br />
<br />
Boiling water emits steam and bubbles from its surface, and slowly harms the player until killing them.<br />
<br />
All players are invulnerable to the boiling water after the Point A is captured.<br />
<br />
; Maps with Boiling waters<br />
* {{map link|Sulfur}}<br />
<br />
{{clr}}<br />
<br />
=== Lasers ===<br />
[[File:Environmental death lasers.jpg|300px|thumb|right|The lasers seen on [[Asteroid]].]]<br />
<br />
{{Kill notice|extend = yes|width = 25%|weapon = skull|victim = Medic}}<br />
<br />
'''Lasers''' are an environmental death specific to [[Asteroid]] that move up and down along a designated path. Players who come into contact with them let off visible "sparks" and have 200 damage dealt to them, though it can partially be resisted with the [[Battalion's Backup]] buff to deal less damage.<br />
<br />
They can also be harmlessly passed through while under the effects of the standard ÜberCharge or Bonk! Atomic Punch.<br />
<br />
; Maps with Lasers<br />
* {{map link|Asteroid}}<br />
<br />
{{clr}}<br />
=== Fire ===<br />
[[File:Egypt_03.png|300px|thumb|right|Torches and braziers at the BLU spawn point on [[Egypt]].]]<br />
<br />
{{Kill notice|extend = yes|width = 25%|weapon = skull|victim = Spy}}<br />
<br />
'''Environmental fire''' is different from [[flamethrower]] fire or other fire damage produced by players, as it does not result in an [[Fire|afterburn]] effect. Instead, environmental fire slowly damages the player's health only as long as they stand directly in the hazardous zone.<br />
<br />
Environmental fire does not ignite [[Sniper]] arrows.<br />
<br />
; Maps with environmental fires<br />
* {{map link|Bonesaw|Bonesaw (map)}} <small>(flaming barrels)</small><br />
* {{map link|Egypt}} <small>(torches and braziers)</small><br />
<br />
{{clr}}<br />
=== Fireballs ===<br />
{{Redirects here|Fireballs|Magic spells#Regular Magic Spells|l1=the Fireball magic spell}}<br />
[[File:Hellfire plume 01.PNG|300px|thumb|right|A "Fireball" plume in [[Hellfire]].]]<br />
<br />
{{Kill notice|extend = yes|width = 25%|weapon = skull|victim = Pyro}}<br />
<br />
'''Fireballs''', introduced in [[Hellfire]], are rising plumes of [[Projectiles#Flame|Flame]] that cause [[fire]] damage to any player coming in contact with it.<br />
<br />
The amount of damage a player receives from a Fireball broadly corresponds to the player's base class health; that is, each player that stands in full contact with the center of the entire plume loses over half of its health regardless of class. Each class (except [[Pyro]]) also suffers brief [[afterburn]] from even the slightest contact with the plume.<br />
<br />
Fireballs do not ignite [[Sniper]] arrows.<br />
<br />
Another type of Fireball, introduced in [[Cauldron]], has a chance of spewing out of the cauldron when the point is capped. These Fireballs rain over a large portion of the map, dealing large amounts of damage to unsuspecting players. However, these Fireballs do not cause [[afterburn]].<br />
<br />
; Maps with Fireballs<br />
* {{map link|Cauldron}}<br />
* {{map link|Hellfire}}<br />
<br />
{{clr}}<br />
<br />
=== Drowning ===<br />
[[File:Environmental death Drowning.png|300px|thumb|right|Water corridors on Well.]]<br />
<br />
{{main|Water}}<br />
<br />
{{Kill notice|extend = yes|width = 25%|weapon = skull|victim = Pyro}}<br />
<br />
Players under deep '''water''' (water in which the player is completely submerged) have a period of approximately 12 seconds before they begin to suffocate. Failure to rise above water causes them to continually lose 5 health every second until they drown. Any health lost by suffocation slowly regenerates at a rate of 10 health every 2 seconds as soon as a player reaches the surface. Going back underwater, however, ceases health regeneration until the player surfaces again.<br />
<br />
; Maps with deep water<!-- Note to translators: Don't forget to translate the side notes. --><br />
<div style=display:inline-table><!-- 15 maps per column --><br />
* {{map link|2Fort}}<br />
* {{map link|2Fort Invasion}}<br />
* {{map link|Asteroid}}<br />
* {{map link|Badlands (Arena)}}<br />
* {{map link|Badlands (King of the Hill)}}<br />
* {{map link|Banana Bay}}<br />
* {{map link|Carnival of Carnage}}<br />
* {{map link|Doomsday}}<br />
* {{map link|Freight}}<br />
* {{map link|Lakeside}}<br />
* {{map link|Moonshine Event}}<br />
* {{map link|Nightfall}} <small>(third stage)</small><br />
* {{map link|Pipeline}} <small>(third stage)</small><br />
* {{map link|Powerhouse}}<br />
* {{map link|Ravine}}<br />
</div><div style=display:inline-table><br />
* {{map link|Sawmill}}<br />
* {{map link|Thunder Mountain}} <small>(second stage)</small><br />
* {{map link|Watergate}}<br />
* {{map link|Well (Control Point)}}<br />
</div><br />
<br />
{{clr}}<br />
=== Shrinking Water ===<br />
{{Kill notice|extend = yes|width = 25%|weapon = skull|victim = Heavy}}<br />
<br />
'''Shrinking Water''' is a fast-moving wall of water that closes in, shrinking the playable space. When entered, the player starts to drown at a rapid rate; if not acted upon quickly, the player soon drowns.<br />
<br />
; Maps with Shrinking Water<br />
* {{map link|Cursed Cove}}<br />
<br />
{{clr}}<br />
<br />
=== Health drain ===<br />
{{Kill notice|extend = yes|width = 25%|weapon = skull|victim = Demoman}}<br />
<br />
'''Health drain''' is a steady or increasing rate of health loss experienced in one or more specific areas of particular maps. Basic examples are Underworld locations in certain [[Halloween map]]s. The effect is also experienced inside the flying saucer in [[Probed]]. The drain is a damage-over-time effect similar to the effects of [[bleeding]] or [[Fire|afterburn]]; but, it is neither triggered nor time-limited. Health drain occurs only when a player enters a specific area and continues only as long as the player does not leave the area or until the player is killed.<br />
<br />
; Maps with Health drain<!-- Note to translators: Don't forget to translate the side notes. --><br />
<div style=display:inline-table><!-- 15 maps per column --><br />
* {{map link|Bloodwater}} <small>(Purgatory)</small><br />
* {{map link|Brimstone|Brimstone (map)}} <small>(Hell Island)</small><br />
* {{map link|Cauldron}} <small>(Underworld)</small><br />
* {{map link|Eyeaduct}} <small>(Purgatory)</small><br />
* {{map link|Erebus}} <small>(Underworld)</small><br />
* {{map link|Gravestone}} <small>(Underworld and Cauldron Edge)</small><br />
* {{map link|Hellstone}} <small>(Underworld)</small><br />
* {{map link|Krampus}} <small>(Forest)</small><br />
* {{map link|Los Muertos}} <small>(Underworld)</small><br />
* {{map link|Monster Bash}} <small>(Underworld)</small><br />
* {{map link|Moonshine Event}} <small>(Underworld)</small><br />
* {{map link|Pit of Death}} <small>(Underworld)</small><br />
* {{map link|Probed}} <small>(Flying Saucer)</small><br />
* {{map link|Slasher}} <small>(Underworld)</small><br />
* {{map link|Spookeyridge}} <small>(Underworld)</small><br />
* {{map link|Terror}} <small>(Underworld)</small><br />
</div><br />
<br />
{{clr}}<br />
=== {{anchor|Health drain lava}} {{anchor|Lava fire}} Lava fire (health drain)=== <br />
{{Kill notice|extend = yes|width = 25%|weapon = skull|victim = Heavy}}<br />
{{Kill notice|extend = yes|width = 25%|weapon = fire|victim = Heavy}}<br />
<br />
Introduced in [[Hellfire]], '''Lava fire''' is a [[Fire]] effect rather than an instant kill. When touching this type of Lava, death is not instant for players at full health, but can occur within a very few seconds allowing a chance to walk, [[jump|jump]], or [[Grappling Hook|grapple]] out. In direct contact with this Lava, players are set on fire, suffering rapid damage similar to a [[Flame Thrower]]. Players that succeed in leaving this Lava suffer seconds of [[afterburn]]; as such, the kill notice can indicate a fire kill. Naturaly, Pyros have some resistance and do not suffer Lava fire afterburn.<br />
<br />
; Maps with Lava fire<br />
* {{map link|Hellfire}}<br />
* {{map link|Skirmish}}<br />
<br />
{{clr}}<br />
=== Steam ===<br />
[[File:Brimstone Steam 03.png|300px|thumb|right|Hellish cloud of lethal steam on [[Brimstone (map)|Brimstone]].]]<br />
<br />
{{Kill notice|extend = yes|width = 25%|weapon = skull|victim = Heavy}}<br />
<br />
'''Steam''', '''volcanic gas''', or '''poison gas''' is a damage-over-time effect introduced on [[Brimstone (map)|Brimstone]]. The time and area of effect are indicated by a rising cloud of vapor and fluid splashes (compare with [[Pumpkin bomb]] explosion splash). Players that enter the cloud suffer damage-over-time so long as they survive and remain in the cloud.<br />
<br />
; Maps with steam<br />
* {{map link|Brimstone|Brimstone (map)}}<br />
<br />
{{clr}}<br />
=== Acid ===<br />
{{Kill notice|extend = yes|width = 25%|weapon = skull|victim = Heavy}}<br />
<br />
'''Acid''' is a bright green liquid that damages players standing in it over time.<br />
<br />
; Maps with Acid<br />
* {{map link|Farmageddon}}<br />
<br />
{{clr}}<br />
=== Saw Blade Cart ===<br />
{{Kill notice|extend = yes|width = 25%|weapon = saw|victim = Scout}}<br />
<br />
'''Saw Blade Carts''' are a type of [[Payload#Carts|Payload cart]] equipped with a saw blade on its front. While the sides of the saw blades are harmless (as well as the rest of the cart), the front and top deal 45 damage per tick to any players who make contact with them, regardless of their teams.<br />
<br />
A player who is hurt by a cart's saw blade causes it to become bloodied (a purely cosmetic effect), and those who die from it are turned into [[gibs]].<br />
<br />
; Maps with Saw Blade Carts<br />
* {{map link|Bonesaw|Bonesaw (map)}}<br />
* {{map link|Hacksaw}}<br />
<br />
{{clr}}<br />
<br />
=== Toxic Waste ===<br />
[[File:VSH Nucleus 01.png|300px|thumb|right|Deadly pit of toxic waste on [[Nucleus VSH]].]]<br />
<br />
{{Kill notice|extend = yes|width = 25%|weapon = skull|victim = Medic}}<br />
<br />
'''Toxic Waste''' is a bright green liquid that damages players standing in it over time, similar to acid. Unlike acid, however, toxic waste is also able to harm the player in the form of puddles and spills.<br />
<br />
Damage taken increases exponentially based on time spent in contact with toxic waste as opposed to a fixed amount over time. This accumulated damage per tick persists even after having left the toxic waste, meaning that entering the toxic waste again continues dealing damage from where the amount stopped.<br />
<br />
; Maps with Toxic Waste<br />
* {{map link|Nucleus VSH}}<br />
<br />
{{clr}}<br />
=== {{anchor|Pumpkin bombs}} Pumpkin Bombs ===<br />
{{merge|Pumpkin bomb|section=Talk:Environmental death#Merge Pumpkin bomb and all of the reskins with Pumpkin bomb}}<br />
[[File:Environmental death Pumpkinbomb.png|300px|thumb|right|A Pumpkin bomb on [[Harvest Event]] exploding.]]<br />
<br />
{{main|Pumpkin bomb}}<br />
<br />
{{Kill notice|extend = yes|width = 25%|weapon = pumpkin|victim = Sniper}}<br />
<br />
'''Pumpkin Bombs''' and reskins are special objects found on all [[Halloween map]]s except [[Ghost Town]] ([[Mann vs. Machine]]) and [[Monster Bash]].<!-- Halloween event activation is not necessary for Pumpkin Bombs. --> On [[Cursed Cove]] and [[Laughter]], they are replaced by [[#Explosive Barrels|Explosive Barrels]] and [[#Dynamite Balloons|Dynamite Balloons]], respectively. Additionally, exploding [[#Alien Walkers| Alien Walker part]] reskins appear on [[2Fort Invasion]]. Pumpkin Bombs are rigged with explosives and detonators visible on their exteriors from certain angles. Their detonators occasionally [[Self-illumination|glow]].<br />
<br />
Once a Pumpkin Bomb receives any amount of damage from any source, or is hit by a projectile which would not normally damage anything (for example, the [[Rocket Jumper]]'s projectiles and [[Mad Milk]]), it triggers an explosion, dealing heavy damage to all players near it. This does not cause instant death; any class with enough health or who is under the effects of invincibility can use these bombs for an explosive [[Jumping|jump]].<br />
<br />
Pumpkin Bombs should not be confused with [[Halloween pumpkin]]s. A simple way to tell them apart is that Pumpkin Bombs do not move, whereas Halloween Pumpkins rotate similar to Health packs or Ammo crates. Pumpkin Bombs always spawn in the same spots, while Halloween Pumpkins drop where a player is killed.<br />
<br />
Pumpkin Bombs should also not be confused with [[Magic spells#Regular Magic Spells|Pumpkin MIRV]], a [[Magic spells|magic spell]].<br />
<br />
; Maps with Pumpkin Bombs<br />
<div style=display:inline-table><!-- 15 maps per column --><br />
* {{map link|Bloodwater}}<br />
* {{map link|Brimstone|Brimstone (map)}}<br />
* {{map link|Carnival of Carnage}}<br />
* {{map link|Cauldron}}<br />
* {{map link|Eyeaduct}}<br />
* {{map link|Erebus}}<br />
* {{map link|Farmageddon}}<br />
* {{map link|Ghost Fort}}<br />
* {{map link|Gorge Event}}<br />
* {{map link|Gravestone}}<br />
* {{map link|Graveyard}}<br />
* {{map link|Los Muertos}}<br />
* {{map link|Harvest Event}}<br />
* {{map link|Hellstone}}<br />
* {{map link|Helltower}}<br />
</div><div style=display:inline-table><br />
* {{map link|Mann Manor}}<br />
* {{map link|Maple Ridge Event}}<br />
* {{map link|Megalo}}<br />
* {{map link|Moldergrove}}<br />
* {{map link|Moonshine Event}}<br />
* {{map link|Pit of Death}}<br />
* {{map link|Precipice}}<br />
* {{map link|Sinshine}}<br />
* {{map link|Sinthetic}}<br />
* {{map link|Slasher}}<br />
* {{map link|Terror}}<br />
</div><br />
<br />
<br />
; Pumpkin Bomb reskinned variants<br />
<gallery><br />
File:Pumpkinbomb laughter.png|200px|thumb|right|A Dynamite Balloon on [[Laughter]].<br />
File:Explosive_Barrel.png|200px|thumb|right|An Explosive Barrel on [[Cursed Cove]].<br />
File:Alien_walker_environmental_death.png|200px|thumb|right|An Alien Walker on [[2Fort Invasion]].<br />
File:Coal Pit explosive snowman.png|200px|thumb|right|A Snowman Bomb on [[Coal Pit]].<br />
File:Slime_salmann_eggs.png|200px|thumb|right|Some Salmann egg sacks on [[Slime]].<br />
</gallery><br />
==== Dynamite Balloons ====<br />
{{Kill notice|extend = yes|width = 25%|weapon = skull|victim = Sniper}}<br />
<br />
'''Dynamite Balloons''' or '''TNT Bombs''' appear in [[Laughter]]. They explode when damaged, similar to the [[#Pumpkin Bombs|Pumpkin bombs]] and produce the sound of children laughing when destroyed.<br />
<br />
; Maps with Dynamite Balloons<br />
* {{map link|Laughter}}<br />
<br />
==== Explosive Barrels ====<br />
{{Kill notice|extend = yes|width = 25%|weapon = skull|victim = Heavy}}<br />
<br />
'''Explosive Barrels''' appear in [[Cursed Cove]]. They explode when damaged, similar to the [[#Pumpkin bombs|Pumpkin bombs]]. However, their damage is much greater, capable of instantly killing anyone albeit in a smaller range. [[Jumping]] from the explosion is only possible under the effects of [[ÜberCharge|Invulnerability]].<br />
<br />
'''Maps with Explosive Barrels'''<br />
* {{map link|Cursed Cove}}<br />
<br />
==== Alien Walkers ====<br />
{{Kill notice|extend = yes|width = 25%|weapon = skull|victim = Sniper}}<br />
<br />
'''Alien Walkers''' are placed around the Invasion maps, which explode after being damaged, similar to [[#Pumpkin Bombs|Pumpkin bombs]].<br />
<br />
; Maps with Alien Walkers<br />
* {{map link|2Fort Invasion}}<br />
* {{map link|Probed}}<br />
<br />
==== {{anchor|Explosive Snowmenn|Explosive Snowmann|Snowmann|Snowmenn|Snowman Bomb}} Snowman Bombs ====<br />
{{Kill notice|extend = yes|width = 25%|weapon = skull|victim = Pyro}}<br />
<br />
'''Snowman Bombs''', also known as '''Snowmenn''', appear in some [[Christmas map]]s. They explode when damaged, similar to the [[#Pumpkin Bombs|Pumpkin bombs]].<br />
<br />
; Maps with Snowman Bombs<br />
* {{map link|Coal Pit}}<br />
* {{map link|Frostwatch}}<br />
<br />
==== {{anchor|Salmann egg sacks}} Salmann egg sacks ====<br />
{{Kill notice|extend = yes|width = 25%|weapon = pumpkin|victim = Scout}}<br />
<br />
'''Salmann egg sacks''' appear in the map [[Slime]]. They explode when hit, causing damage to nearby players and soaking them in slime, which marks them for death for 5 seconds.<br />
<br />
; Maps with Salmann egg sacks<br />
* {{map link|Slime}}<br />
<br />
=== Area Explosion ===<br />
'''Area Explosion''' occurs in order to punish players who have stayed for too long in certain Underworlds. A while after the gates to the exit back to the main portion of the map have lowered, the place is engulfed in a series of explosions that instantly kill anyone still there.<br />
<br />
; Maps with Area Explosion<br />
* {{map link|Bloodwater}} <small>(Skull Island)</small><br />
* {{map link|Eyeaduct}} <small>(Loot Island)</small><br />
* {{map link|Ghost Fort}} <small>(Skull Island)</small><br />
<br />
{{clr}}<br />
== Non-injurous hazards ==<br />
A few hazards have no direct injurous effects, but can reduce any player's combat effectiveness, whether by impacting players' world view, aim, movement or other consequences.<br />
<br />
=== Shake ===<br />
'''[[vdc:Env_shake|Shake]]''', '''tremor''', or '''earthquake''' is a visible and audible cue effect that shakes a player's world view and aim. While the effect causes no direct damage, the effect can be somewhat disorienting and otherwise interferes with a player's ability to attack, defend, and navigate. The effect can serve as a warning of a monster or another effect, while also impeding abilty to avoid an oncoming monster. The world violently shakes for players as the Horseless Headless Horsemann chases them down. On [[Eyeaduct]], shaking accompanies the spawning of MONOCULUS. Strong shaking is a map-wide cue of the [[Skeleton|Skeleton King]] on [[Helltower]], while only very weak tremors warn of a Baby Skeleton spawning nearby. Earthquakes warn of the release of hellish [[#Steam|steam]] on [[Brimstone (map)|Brimstone]].<br />
<br />
; Maps with shaking<!-- Note to translators: Don't forget to translate the side notes. --><br />
* {{map link|Bloodwater}} <small>(Horsemann charging, MONOCULUS spawning)</small><br />
* {{map link|Brimstone|Brimstone (map)}} <small>(Horsemann charging, Skeleton spawnings, Steam release cue)</small><br />
* {{map link|Carnival of Carnage}} <small>(end of play)</small><br />
* {{map link|Doomsday}} <small>(rocket launch and crash after play)</small><br />
* {{map link|Eyeaduct}} <small>(MONOCULUS spawning)</small><br />
* {{map link|Gorge Event}} <small>(skeleton spawnings)</small><br />
* {{map link|Gravestone}} <small>(Horsemann charging)</small><br />
* {{map link|Hellstone}} <small>(Horsemann charging, Skeleton spawnings)</small><br />
* {{map link|Helltower}} <small>(map-wide Skeleton King cue)</small><br />
* {{map link|Mann Manor}} <small>(Horsemann charging)</small><br />
* {{map link|Pit of Death}} <small>(localized cue of the Underworld portal opening or closing)</small><br />
* {{map link|Slasher}} <small>(Horsemann charging, MONOCULUS spawning)</small><br />
<br />
{{clr}}<br />
=== Ice ===<br />
'''Ice''' surfaces decrease player friction by 90%, resulting in much more slippery ground.<br />
<br />
; Maps with Ice<br />
* {{map link|Doublefrost}}<br />
* {{map link|Galleria}}<br />
<br />
{{clr}}<br />
<br />
=== Banana Peel ===<br />
A '''Banana Peel''' is a prop that causes an irresistible push on players that step on it, accompanied by a slip [[Media:Banana slip.wav|sound effect]]. This push is typically in the direction of an instant kill effect. While the Banana Peel does not directly cause a death, the instant kill surface is very difficult to avoid.<br />
<br />
; Maps with a Banana Peel<br />
* {{map link|Carrier}}<br />
* {{map link|Distillery}}<br />
* {{map link|Mannhattan}}<br />
<br />
{{clr}}<br />
== Bosses ==<br />
'''Bosses''' are environmental hazards unique to [[Halloween event]] maps.<br />
<br />
=== {{anchor|HHH}} Horseless Headless Horsemann ===<br />
[[File:HHH.png|300px|thumb|right|The Horseless Headless Horsemann.]]<br />
<br />
{{main|Horseless Headless Horsemann}}<br />
<br />
{{Kill notice|extend = yes|width = 25%|weapon = Horseless Headless Horsemann's Headtaker|victim = Engineer}}<br />
<br />
The '''Horseless Headless Horsemann''' was the first boss enemy in ''Team Fortress 2''. Introduced in [[Mann Manor]], it now appears in other Halloween maps as well. He rises out of the ground or floor and proceeds to hunt down and kill players on both teams. The Horseless Headless Horsemann deals heavy damage to any player or [[Buildings|building]] that he strikes. He continues his massacre until killed by a player (or players). All kills by the Horsemann count as environmental deaths and trigger the relevant achievements.<br />
<br />
On [[Carnival of Carnage]], the Horseless Headless Horsemann appears during the "Bumper Car Soccer" and "Falling Platforms" bumper car duels, wielding a gigantic blood-spattered [[Necro Smasher]]. While he can be killed as usual, he is unable to directly damage players, and can only knock players back with his swings in an attempt to send them into the map's [[#Pitfall|Pitfalls]].<br />
<br />
; Maps with the Horseless Headless Horsemann<br />
* {{map link|Bonesaw|Bonesaw (map)}} <small>(Hellishly Hollow Horseman)</small><br />
* {{map link|Brimstone|Brimstone (map)}}<br />
* {{map link|Carnival of Carnage}} <small>(Falling Platforms and Bumper Car Soccer)</small><br />
* {{map link|Gravestone}}<br />
* {{map link|Graveyard}}<br />
* {{map link|Hellstone}}<br />
* {{map link|Mann Manor}}<br />
* {{map link|Slasher}}<br />
<br />
{{clr}}<br />
=== Merasmus ===<br />
[[File:Merasmus.png|300px|thumb|right|Merasmus.]]<br />
<br />
{{main|Merasmus}}<br />
<br />
{{Kill notice|extend = yes|width = 35%|killer = MERASMUS!|friendlyfire=green|weapon = merasmus|victim = Soldier}}<br />
{{Kill notice|extend = yes|width = 35%|killer = MERASMUS!|friendlyfire=green|weapon = merasmus2|victim = Sniper}}<br />
{{Kill notice|extend = yes|width = 35%|killer = MERASMUS!|friendlyfire=green|weapon = merasmus3|victim = Scout}}<br />
{{Kill notice|extend = yes|width = 35%|weapon = merasmus4|victim = Spy}}<br />
{{Kill notice|extend = yes|width = 35%|weapon = fire|victim = Heavy}}<br />
<br />
'''Merasmus''' first appeared as a boss in [[Ghost Fort]], but now can be found in other Halloween maps as well. [[Merasmus]] is the former roommate of the [[RED]] [[Soldier]] on a vendetta since the Soldier [[Doom-Mates|ruined his home]]. On Ghost Fort, Merasmus spawns near the [[control point (objective)|control point]] after a pre-determined amount of time. A spawned Merasmus kills players on both teams using a variety of spells and attacks. Merasmus continues rampaging until he is defeated or his time runs out. Any death caused by Merasmus is classed as environmental.<br />
<br />
; Maps with Merasmus<br />
* {{map link|Brimstone|Brimstone (map)}}<br />
* {{map link|Ghost Fort}}<br />
* {{map link|Gravestone}}<br />
* {{map link|Slasher}}<br />
<br />
{{clr}}<br />
=== Bomb Head ===<br />
{{Kill notice|extend = yes|width = 25%|weapon = merasmus4|victim = Spy}}<br />
<br />
During battles against [[#Merasmus|Merasmus]], the Bombinomicon turns random players' heads into bombs, forcing their view into third person and temporarily removing their weapons, and instructs them to run into Merasmus to blow him up. If they take too long to run into Merasmus, the bombs on their heads explode, causing a lot of damage and rocketing them skyward if they survive the explosion, which may also cause them to take [[fall damage]] once they land. If they manage to run into Merasmus and explode on him, they are still thrown high up, but are granted temporary Invulnerability and [[Critical hits|Crits]].<br />
<br />
On [[Carnival of Carnage]] or [[Gravestone]], during the bumper cart race picking up [[Magic spells]] might give the player a Bomb Head spell which does 50% damage upon exploding to the user and nearby enemies. It explodes either when its timer runs out or the user makes a head-on collision with an enemy. <br />
<br />
On [[Laughter]], players who stay too long in the Underworld have their heads turned into bombs as an incentive to speed things up and return to the regular map. If they fail to leave the Underworld, the bomb explodes, [[Gibs|gibbing]] them.<br />
<br />
;Maps with Bomb Heads<br />
* {{map link|Brimstone|Brimstone (map)}}<br />
* {{map link|Carnival of Carnage}}<br />
* {{map link|Ghost Fort}}<br />
* {{map link|Gravestone}}<br />
* {{map link|Laughter}}<br />
* {{map link|Slasher}}<br />
<br />
{{clr}}<br />
=== MONOCULUS ===<br />
[[File:Monoculus_normal.png|300px|thumb|right|MONOCULUS.]]<br />
<br />
{{main|MONOCULUS}}<br />
<br />
{{Kill notice|extend = yes|width = 35%|killer = MONOCULUS!|friendlyfire=purple|weapon = MONOCULUS|victim = Sniper}}<br />
<br />
'''MONOCULUS''' is a boss that first appeared in [[Eyeaduct]], but can now be found in other Halloween maps as well. [[MONOCULUS]] takes the form of the [[RED]] [[Demoman]]'s missing eye, haunted by the [[Bombinomicon (character)|Bombinomicon]]. MONOCULUS spawns out of the contested [[control point (objective)|control point]] or other locations under various conditions, which also instantly kills any players unfortunate enough to be standing there at the time. A spawned MONOCULUS proceeds to kill players on both teams using rocket-like eyeball projectiles, which are always [[critical hits]] and can kill any class (apart from the [[Soldier]] and the [[Heavy]]) with a direct hit. Such rockets can be reflected by a Pyro's compression blast. MONOCULUS continues attacking until it is killed or its time is up. Any death caused by MONOCULUS is classed as environmental.<br />
<br />
The boss MONOCULUS should not be confused with "''invokum monoculus''", the [[Magic spells|magic spell]] that summons a team-loyal MONOCULUS.<br />
<br />
; Maps with MONOCULUS<br />
* {{map link|Bloodwater}}<br />
* {{map link|Brimstone|Brimstone (map)}}<br />
* {{map link|Eyeaduct}}<br />
* {{map link|Gravestone}}<br />
* {{map link|Hellstone}}<br />
* {{map link|Slasher}}<br />
<br />
{{clr}}<br />
=== Skeletons ===<br />
[[File:Skeleton King.png|250px|thumb|right|The Skeleton King.]]<br />
<br />
{{main|Skeletons}}<br />
<br />
{{Kill notice|extend = yes|width = 35%|killer = Skeleton|friendlyfire=green|weapon = skeletons|victim = Engineer}}<br />
<br />
'''Skeletons''' were introduced in [[Helltower]] and appear on several other Halloween maps. They are animated skeletons that can appear in varying circumstances. Green skeletons attack everyone, while team-loyal ones can be summoned by [[Magic spells]]. They come in different sizes, from tiny ones, medium-sized skeletons which split into smaller ones when killed, to the huge and durable Skeleton King who is guaranteed to drop a rare magic spell upon death. Any death caused by neutral (green) Skeletons is classed as environmental.<br />
<br />
; Maps with skeletons<br />
<div style=display:inline-table><!-- 15 maps per column --><br />
* {{map link|Bloodwater}}<br />
* {{map link|Brimstone|Brimstone (map)}}<br />
* {{map link|Cauldron}}<br />
* {{map link|Erebus}}<br />
* {{map link|Farmageddon}} <small>(reskinned as scarecrows)</small><br />
* {{map link|Gravestone}}<br />
* {{map link|Graveyard}}<br />
* {{map link|Gorge Event}}<br />
* {{map link|Hassle Castle}}<br />
* {{map link|Hellstone}}<br />
* {{map link|Helltower}}<br />
* {{map link|Los Muertos}}<br />
* {{map link|Precipice}}<br />
* {{map link|Sinthetic}} <small>(reskinned as the Toastmaster)</small><br />
* {{map link|Slasher}}<br />
</div><div style=display:inline-table><br />
* {{map link|Slime}} <small>(reskinned as Salmann)</small><br />
* {{map link|Spineyard}}<br />
* {{map link|Terror}}<br />
</div><br />
<br />
{{clr}}<br />
<br />
== Related achievements ==<br />
=== {{Class link|scout}} ===<br />
{{Achievement table<br />
| {{Show achievement|Scout|Fall Classic}}<br />
| {{Show achievement|Scout|Foul Territory}}<br />
}}<br />
<br />
<br />
=== {{Class link|Demoman}} ===<br />
{{Achievement table<br />
| {{Show achievement|Demoman|He Who Celt It}}<br />
}}<br />
<br />
<br />
=== {{Class link|Medic}} ===<br />
{{Achievement table<br />
| {{Show achievement|Medic|Medical Intervention}}<br />
}}<br />
<br />
<br />
=== {{Achiev type link|scarechievements}} ===<br />
{{Achievement table<br />
| {{Show achievement|Halloween|Attack o' Lantern}}<br />
}}<br />
<br />
<br />
=== {{Achiev type link|foundry}} ===<br />
{{Achievement table<br />
| {{Show achievement|Foundry|Terminated, Too}}<br />
}}<br />
<br />
<br />
=== {{Achiev type link|astro-chievements}} ===<br />
{{Achievement table<br />
| {{Show achievement|Astro-chievements|lift offed}}<br />
}}<br />
<br />
<br />
=== {{Achiev type link|bereavements}} ===<br />
{{Achievement table<br />
| {{Show achievement|Halloween|Helltower- Mine Games}}<br />
}}<br />
<br />
<br />
=== {{Achiev type link|merasmachievements}} ===<br />
{{Achievement table<br />
| {{Show achievement|Halloween|Carnival of Carnage- Bumper Crop}}<br />
}}<br />
<br />
<br />
=== {{Achiev type link|mvm}} ===<br />
{{Achievement table<br />
| {{Show achievement|Mann vs. Machievements|Now Legal To Eat}}<br />
}}<br />
<br />
== See also ==<br />
* [[Death]]<br />
* [[List of maps]]<br />
<br />
[[Category:Environmental hazards]]<br />
[[Category:Gameplay]]</div>Mikado282https://wiki.teamfortress.com/w/index.php?title=Environmental_death&diff=3611169Environmental death2024-01-18T03:36:11Z<p>Mikado282: /* Rocket exhaust path */ players that step into the open launch pit suffer a Pitfall. On Galleria. those players that manage to evade the Falling Debris may walk into the launch pit to suffer a Pitfall just as on Doomsday</p>
<hr />
<div>{{move|Environmental hazards}}<br />
[[File:Foundry envdeath1.jpeg|thumb|right|A naïve [[Scout]] decides to step in the [[Foundry|cauldron]]...]][[File:Foundry envdeath2.jpeg|thumb|...and meets an unfortunate end.]]<br />
{{Quotation|'''The Scout'''|(screaming) Holy crap, this goes on forever.|sound=scout_sf12_falling03.wav}}<br />
<br />
'''Enviromental hazards''' are many forms of map effects that can injure, kill, or simply annoy or interfere with players. These effects range from instant kill to health drain to mere distraction. Any [[death]] caused by such map elements, commonly known as an '''environmental death''' or abbreviated '''env death''', can have distinctive [[kill icon]]s and kill messages. Any map effects causing health damage rather than instant death are refered to as '''environmental damage'''.<br />
<br />
These hazards have potential use as weapons or deterrents against the enemy team, and many map hazards grant a tactical advantage to those mindful of them. Awareness of these hazards not only prevents needless (and potentially embarrassing) deaths on all levels of play, but can even be taken advantage of to bait or push enemies into a quick demise.<br />
<br />
== Instant death hazards ==<br />
The following hazards cause instant death regardless of the player's health. They also affect players who are under the effects of invincibility, such as [[Bonk! Atomic Punch]] or an [[ÜberCharge]].<br />
<br />
=== Saw blades ===<br />
[[File:Environmental death Saw Blades.png|300px|thumb|right|Saw blades found near the middle point of [[Sawmill]].]]<br />
[[File:Gravestone flying saw blade.jpg|300px|thumb|right|Flying saw blade in [[Gravestone]].]]<br />
<br />
{{main|Saw blade}}<br />
<br />
{{Kill notice|extend = yes|width = 25%|weapon = saw|victim = Heavy}}<br />
<br />
'''Saw blades''' are neutral entities that were officially introduced on [[Sawmill]], and would later appear on a number of [[custom maps]], most notably [[Trainsawlaser]]. They move back and forth along a designated path and instantly kill anyone that comes in contact with them. Cosmetically, a saw blade gets permanently coated in blood if it kills someone, which persists until a new round starts.<br />
<br />
A variant type of saw blade, the '''Flying Saw Blade''' appears in [[Gravestone]]. This hazard flies various routes through the Sawmill, gives short sound cues of its approach, instantly kill players that it hit, and becomes covered in blood after killing someone.<br />
<br />
; Maps with saw blades<br />
* {{map link|Bonesaw|Bonesaw (map)}} <small>(Hell)</small><br />
* {{map link|Gravestone}}<br />
* {{map link|Sawmill}}<br />
* {{map link|Soul-Mill}}<br />
<br />
{{clr}}<br />
=== Trains ===<br />
[[File:Environmental_death_Train.png|300px|thumb|right|A Train on one track within the middle point of [[Well (Control Point)|Well]].]]<br />
<br />
{{main|Train}}<br />
<br />
{{Kill notice|extend = yes|width = 25%|weapon = train|victim = Medic}}<br />
<br />
'''Trains''' are neutral entities that instantly kill anyone who stands in their path. The arrival of a Train is usually signified by flashing lights at each end of the track and a [[Media:Railroad_bells.wav|bell sound]] playing, which can be heard if players are close enough. In addition, Trains often [[Media:Trainsound.wav|sound horns]] immediately upon arrival, most likely as a final warning for players to get off the track. The train appears to be an EMD [[w:GP38-2|GP38-2]], and its paint scheme strongly resembles [[w:Southern Pacific Transportation Company|Southern Pacific]], which once operated these.<br />
<br />
It should be noted that touching the sides of a train does not damage players; in fact, players can safely ride on top of trains. This is more prominent on [[Freight]], as trains on said map tow multiple carriages which act as occasional blockages. The carriages come in two variations: shipping containers the same size as the train itself, or flat carts which allow players to jump on top of them.<br />
<br />
A notable variation of sorts is "Lil' Chew-Chew", the unique, rideable [[Payload#Carts|cart]] on the map [[Frontier]]. If escorted by three or more BLU players, it "chews" and instantly kills any unfortunate players standing in front of it, regardless of team.<br />
<br />
; Maps with trains<br />
* {{map link|Banana Bay}}<br />
* {{map link|Cactus Canyon}}<br />
* {{map link|District}} <small>(as [[w:Subway trains|subway trains]])</small><br />
* {{map link|Freight}}<br />
* {{map link|Frontier}} <small>(as rideable cart "Lil' Chew Chew")</small><br />
* {{map link|Megalo}}<br />
* {{map link|Mossrock}}<br />
* {{map link|Rotunda}}<br />
* {{map link|Snowplow}}<br />
* {{map link|Well (Control Point)}}<br />
* {{map link|Well (Capture the Flag)}}<br />
<br />
{{clr}}<br />
=== {{anchor|Pitfall}} Pitfalls ===<br />
[[File:Environmental_death_Fall.png|300px|thumb|right|The Pit on [[Upward]]'s Terminus.]]<br />
<br />
{{Kill notice|extend = yes|width = 45%|weapon = skull|victim = Soldier <span style="color:#3e3923;">fell to a clumsy, painful death</span>}}<br />
<br />
A '''Pitfall''' is a common environmental hazard that results from a fall into a pit or off of a ledge or cliff into an area that causes Pitfall death. Common Pitfalls include cliffs at map edges, large open pits at the end of certain [[Payload]] tracks, pits that open just before or during [[#Payload Cart explosion|Payload Cart explosions]], and various smaller pit traps set on several maps.<br />
<br />
Different from [[fall damage]], the amount of which is determined by distance falling on to a playable surface, Pitfall acts as an instant kill regardless of the distance fallen or any specific contact with the ground or an object. Pitfalls kill players by way of a {{ent|trigger_hurt}} entity, which constantly and rapidly deals damage once within its area.<br />
<br />
The point or depth of a Pitfall death in a fall area is not necessarily the visible surface at the bottom, as Pitfall death can be set at an invisible plane through which the player's ragdoll, [[gibs]], weapon, or [[Ammo|ammo drop]] may continue to fall.<br />
<br />
Once the level of death is reached, there is no chance of survival in a Pitfall, not even if the player is under the effect of an [[ÜberCharge]]. Effects that can delay or slow a fall (e.g., [[Jumping]] or [[B.A.S.E. Jumper|Parachute]]) have no effect on a Pitfall, other than to delay the inevitable, unless the area of the Pitfall can be avoided entirely.<br />
<br />
Certain items are treated differently in Pitfall deaths, since they cannot be collected once they fall into a Pitfall. The [[Capture the Flag|Intelligence]] is reset if the player dies in a Pitfall while carrying the Intelligence, which also applies to the bomb in [[Mann vs. Machine]], the briefcases in [[Special Delivery (game mode)|Special Delivery]], the reactor core in [[Robot Destruction]], and the JACK in [[PASS Time]]. [[Credits]] that fall down pits are considered collected and are immediately credited to the players. [[Ball-Kicking Boots#Soccer Ball|Soccer Balls]] that fall into Pitfalls remain there for the rest of the round.<br />
<br />
; Maps with Pitfalls<!-- Note to translators: Don't forget to translate the side notes. --><br />
<div style=display:inline-table><!-- 15 maps per column --><br />
* {{map link|Altitude}}<br />
* {{map link|Asteroid}}<br />
* {{map link|Bigrock}}<br />
* {{map link|Bloodwater}}<br />
* {{map link|Brazil}}<br />
* {{map link|Bread Space}}<br />
* {{map link|Cactus Canyon}}<br />
* {{map link|Carnival of Carnage}}<br />
* {{map link|Cashworks}}<br />
* {{map link|Cauldron}}<br />
* {{map link|Chilly}}<br />
* {{map link|Coal Town}}<br />
* {{map link|Cursed Cove}} <small>(in Davy Jones's Locker)</small><br />
* {{map link|DeGroot Keep}}<br />
* {{map link|Double Cross}}<br />
</div><div style=display:inline-table><br />
* {{map link|Doublefrost}}<br />
* {{map link|Doomsday}}<br />
* {{map link|Enclosure}}<br />
* {{map link|Erebus}}<br />
* {{map link|Frontier}}<br />
* {{map link|Ghost Fort}}<br />
* {{map link|Ghost Town}}<br />
* {{map link|Gorge Event}}<br />
* {{map link|Gravestone}}<br />
* {{map link|Graveyard}}<br />
* {{map link|Hardwood}}<br />
* {{map link|Hassle Castle}}<br />
* {{map link|Hellstone}}<br />
* {{map link|Helltower}}<br />
* {{map link|Hightower}}<br />
</div><div style=display:inline-table><br />
* {{map link|Hydro}} <small>(Power Plant vs. Radar Dish configuration)</small><br />
* {{map link|Lazarus}}<br />
* {{map link|Los Muertos}}<br />
* {{map link|Lumberyard}}<br />
* {{map link|Mann Manor}}<br />
* {{map link|Megalo}}<br />
* {{map link|Mercenary Park}}<br />
* {{map link|Moldergrove}} <small>(Underworld)</small><br />
* {{map link|Monster Bash}}<br />
* {{map link|Mossrock}}<br />
* {{map link|Mountain Lab}}<br />
* {{map link|Nightfall}} <small>(third stage)</small><br />
* {{map link|Nucleus}}<br />
* {{map link|Offblast}}<br />
* {{map link|Phoenix}}<br />
</div><div style=display:inline-table><br />
* {{map link|Pit of Death}}<br />
* {{map link|Polar}}<br />
* {{map link|Precipice}}<br />
* {{map link|Rottenburg}}<br />
* {{map link|Sinshine}}<br />
* {{map link|Sinthetic}}<br />
* {{map link|Slasher}}<br />
* {{map link|Snowplow}}<br />
* {{map link|Snowycoast}}<br />
* {{map link|Steel}}<br />
* {{map link|Suijin}}<br />
* {{map link|Thunder Mountain}} <small>(first and third stages)</small><br />
* {{map link|Upward}}<br />
* {{map link|Wutville}}<br />
</div><br />
<br />
{{clr}}<br />
=== {{anchor|Lava}} Infernal Lava === <br />
[[File:Plr hightower event hell left side.jpg|300px|thumb|right|Infernal Lava flowing through [[Helltower#Hell|Hell]].]]<br />
<br />
{{Kill notice|extend = yes|width = 25%|weapon = skull|victim = Pyro}}<br />
<br />
Introduced in [[Helltower]], '''Lava''' is a hazard that appears on several maps, mostly [[Halloween map]]s where it generally represents the infernal fires of Hell.<br />
<br />
Except for the lava flow animation, Lava is indistinguishable from a [[#Pitfall|Pitfall]] in most cases. Death is instant regardless of how short the fall may be. The death animation can be the same as for a Pitfall, but can vary with the particular map.<br />
<br />
; Maps with Lava (excluding the extended Halloween Pitfalls, e.g. [[Ghost Fort]])<br />
* {{map link|Bloodwater}}<br />
* {{map link|Brimstone|Brimstone (map)}}<br />
* {{map link|Erebus}}<br />
* {{map link|Hellstone}}<br />
* {{map link|Helltower}}<br />
* {{map link|Sinshine}}<br />
* {{map link|Skirmish}}<br />
* {{map link|Terror}}<br />
<br />
{{clr}}<br />
=== {{anchor|Underworld waters}} Deadly waters ===<br />
[[File:Eyeaduct 1.png|300px|thumb|right|The deadly waters around [[Eyeaduct]]'s Loot Island.]]<br />
<br />
{{Kill notice|extend = yes|width = 25%|weapon = skull|victim = Heavy}}<br />
<br />
Certain waters in some maps are deadly to the touch. The kill mechanics are similar to a [[#Pitfall|Pitfall]], but, like Lava, no great fall height is necessarily part of the kill zone design. The death animation is a corpse bobbing in the water.<br />
<br />
Stygian waters surround islands in some [[Underworld]] locations.<br />
<br />
Whitewater rapids instantly kill anyone stepping or jumping in.<br />
<br />
; Maps with deadly waters<br />
* {{map link|Cauldron}}<br />
* {{map link|Eyeaduct}}<br />
* {{map link|Ghost Fort}}<br />
* {{map link|Gravestone}}<br />
* {{map link|Moonshine Event}}<br />
* {{map link|Pit of Death}}<br />
* {{map link|Terror}}<br />
<br />
; Maps with whitewater:<br />
* {{map link|Enclosure}}<br />
<br />
{{clr}}<br />
<br />
=== Crocodiles ===<br />
[[File:Mercenary_Park_Crocodiles.png|300px|thumb|right|The Crocodile area near First Point in [[Mercenary Park]].]]<br />
<br />
{{Kill notice|extend = yes|width = 25%|weapon = crocodile|victim = Heavy}}<br />
<br />
'''Crocodiles''', introduced in [[Mercenary Park]], are an animated water hazard with sound effects.<br />
<br />
Coming in contact with water swarming with Crocodiles causes certain death, as a Crocodile leaps out of the water and chomps down, instantly [[Gibs|gibbing]] the player regardless of their health or if under the influence of an [[ÜberCharge]] from a Medic.<br />
<br />
; Maps with Crocodiles<sup>*</sup><br />
* {{map link|Mercenary Park}}<br />
* {{map link|Laughter}}<br />
* {{map link|Skirmish}}<br />
* {{map link|Terror}} <small>(inside of GONZO's mouth)</small><br />
:<small><sup>*</sup> excluding maps with inaccessible crocodile props.</small><br />
<br />
{{clr}}<br />
=== Sharks ===<br />
[[File:Menu_photos_koth_sharkbay.png|300px|thumb|right|A news report from the ''The Teufort Bystander'' indicates that there are plenty of sharks around this area.]]<br />
<br />
{{Kill notice|extend = yes|width = 25%|weapon = sharks|victim = Spy}}<br />
<br />
'''Sharks''', introduced in {{map link|Sharkbay}}, are an animated water hazard with sound effects.<br />
<br />
Similar to crocodiles, when players attempt to jump into the water, they are killed immediately and [[Gibs|gibbed]].<br />
<br />
; Maps with Sharks<br />
* {{map link|Sharkbay}}<br />
<br />
{{clr}}<br />
=== Gator ===<br />
[[File:Gator.png|thumb|right|Sound advice.]]<br />
<br />
{{Kill notice|extend = yes|width = 25%|weapon = skull|victim = Demoman}}<br />
<br />
A Gator cutout can be found underwater. Contacting the Gator's mouth causes instant death.<br />
<br />
; Maps with Gator<br />
* {{map link|Moonshine Event}} <small>(beneath the Bayou Shipping House)</small><br />
<br />
{{clr}}<br />
=== {{Anchor|Cart explosion|cart explosion}} Payload Cart explosion ===<br />
[[File:Environmental death Cart Explosion.png|300px|thumb|right|A Payload cart exploding in [[Badwater Basin]].]]<br />
<br />
{{main|Payload}}<br />
<br />
{{Kill notice|extend = yes|width = 25%|weapon = skull|victim = Scout}}<br />
<br />
During the final (or sole) round of any [[Payload]] or [[Payload Race]] map, the '''[[Payload Cart]]''' explodes either when it reaches the final point, or shortly after, triggering a Payload Cart explosion which kills all players in the surrounding area. In some maps, the resulting explosion creates a crater; falling into it results in a [[#Pitfalls|Pitfall death]].<br />
<br />
; Maps with Payload Cart explosions<br />
<div style=display:inline-table><!-- 15 maps per column --><br />
* {{map link|Badwater Basin}}<br />
* {{map link|Banana Bay}}<br />
* {{map link|Barnblitz}}<br />
* {{map link|Bloodwater}}<br />
* {{map link|Bread Space}}<br />
* {{map link|Chilly}}<br />
* {{map link|Enclosure}}<br />
* {{map link|Frontier}}<br />
* {{map link|Gold Rush}}<br />
* {{map link|Gravestone}}<br />
* {{map link|Hassle Castle}}<br />
* {{map link|Hellstone}}<br />
* {{map link|Helltower}}<br />
* {{map link|Hightower}}<br />
* {{map link|Hoodoo}}<br />
</div><div style=display:inline-table><br />
* {{map link|Nightfall}}<br />
* {{map link|Phoenix}}<br />
* {{map link|Pier}}<br />
* {{map link|Pipeline}}<br />
* {{map link|Polar}}<br />
* {{map link|Precipice}}<br />
* {{map link|Snowycoast}}<br />
* {{map link|Thunder Mountain}}<br />
* {{map link|Upward}}<br />
* {{map link|Venice}}<br />
* {{map link|Wutville}}<br />
</div><br />
<br />
{{clr}}<br />
=== Crushing ===<br />
[[File:Enviromental death gate.png|300px|thumb|right|The gate of [[DeGroot Keep]].]]<br />
<br />
{{Kill notice|extend = yes|width = 25%|weapon = skull|victim = Demoman}}<br />
<br />
'''Crushing''' causes instant death to any players unfortunate enough to be trapped between two hard surfaces.<br />
<br />
The gate of [[DeGroot Keep]], which opens when points A and B are both captured, closes after a certain amount of time, provided the last point isn't captured. If a player is standing underneath the gate when it lowers or is too close to the gate when it opens, they are crushed to death.<br />
<br />
On Stage 3 of [[Dustbowl]], if the BLU team captures the first control point, the spawn gate in the left spawn leading out to the first control point crushes all players unlucky enough to be caught underneath.<br />
<br />
On [[Doomsday]] and [[Carnival of Carnage]], the platform that raises the player up to the rocket hatch or ticket lock can crush the player if one is unlucky enough to be standing under it if the Australium or ticket carrier is knocked off, or after the rocket is launched or ticket is captured.<br />
<br />
On [[Egypt]], all gates open and close slowly, and may crush players. Additionally, on Stage 1, there is an interior room on the path from the RED spawn to point A in which the player may get stuck between two doors if the BLU team captures the first control point. A short while after the capture, the ceiling of that room falls slowly and crushes all players unlucky enough to be underneath.<br />
<br />
On [[Hightower]] and [[Helltower]], if one team can prevent the other from pushing the cart to the top of the Capture platform, the platform falls down and crushes any player below it.<br />
<br />
On [[Carnival of Carnage]], if a player walks over the red strongman button, the giant hammer is swung down on top of it, crushing any players too slow to move away in time. The hammer strike also causes a shock wave that launches nearby players into the air, possibly causing a death by [[fall damage]].<br />
<br />
In [[Mann vs. Machine]], the [[Tank Robot]]s can crush any players that are unlucky enough to be caught between it and a wall or prop as it turns.<br />
<br />
On [[Snowplow]], the large device used to damage the train can crush players standing below it.<br />
<br />
On [[Enclosure]], Gate 01 can crush players when it closes after Capture point (B) is captured.<br />
<br />
On [[Megalo]], standing under the turntable while it is lowering crushes players.<br />
<br />
; Maps with crushing<!-- Note to translators: Don't forget to translate the side notes. --><br />
<div style=display:inline-table><!-- 15 maps per column --><br />
* {{map link|Bigrock}}<br />
* {{map link|Carnival of Carnage}}<br />
* {{map link|Coal Town}}<br />
* {{map link|Decoy}}<br />
* {{map link|DeGroot Keep}}<br />
* {{map link|Doomsday}}<br />
* {{map link|Dustbowl}} <small>(third stage)</small><br />
* {{map link|Egypt}}<br />
* {{map link|Enclosure}} <small>(Gate 01)</small><br />
* {{map link|Farmageddon}} <small>(Gourdon closing)</small><br />
* {{map link|Ghost Town}}<br />
* {{map link|Helltower}}<br />
* {{map link|Hightower}}<br />
* {{map link|Mannworks}}<br />
* {{map link|Megalo}}<br />
</div><div style=display:inline-table><br />
* {{map link|Rottenburg}}<br />
* {{map link|Rotunda}}<br />
* {{map link|Snowplow}}<br />
* {{map link|Sanitarium}}<br />
</div><br />
<br />
{{clr}}<br />
<br />
=== Cauldron fire ===<br />
[[File:Foundry-cauldron-BLU.png|300px|thumb|right|The BLU team's Cauldron in [[Foundry]].]]<br />
<br />
{{Kill notice|extend = yes|width = 25%|weapon = skull|victim = Heavy}}<br />
<br />
The '''cauldron''' is an environmental hazard specific to [[Foundry]], located next to each team's first spawns. Any player who steps into it is instantly killed while aesthetically on [[fire]]. A player that manages to push an enemy into the cauldron receives the [[Foundry achievements|Terminated, Too]] achievement.<br />
<br />
; Maps with cauldron fires<br />
* {{map link|Foundry (Control Point)}}<br />
* {{map link|Foundry (Capture the Flag)}}<br />
<br />
{{clr}}<br />
=== Rocket exhaust path ===<br />
[[File:Rocket Exhaust.png|300px|thumb|right|The Rocket exhaust path after taking off on [[Doomsday]].]]<br />
<br />
{{Kill notice|extend = yes|width = 25%|weapon = skull|victim = Soldier}}<br />
<br />
The map [[Doomsday]] features a path where, at the end of the round, the exhaust of the rocket emits from the base of the launch pad, pushing any player in the way into a pit located at the end of the route wherein the player suffers a Pitfall. A player from the winning team that manages to push an enemy into this pit receives the [[Astro-chievements|Lift-offed]] achievement. There no injury or push directly underneath the rising rocket, but players that step into the open launch pit suffer a Pitfall.<br />
<br />
On [[Galleria]]. those players that manage to evade the Falling Debris may walk into the launch pit to suffer a Pitfall just as on Doomsday.<br />
<br />
On [[Steel]], if RED successfully defends point E until the end of the game, the rocket above the final point ignites and kills anyone underneath its exhaust.<br />
<br />
; Maps with Rocket exhaust paths<br />
* {{map link|Doomsday}}<br />
* {{map link|Galleria}}<!-- according to developer --><br />
* {{map link|Steel}}<br />
<br />
{{clr}}<br />
<br />
=== Grinder ===<br />
[[File:Environmental death grinder.jpg|300px|thumb|right|The grinder seen on [[Mannhattan]].]]<br />
[[File:Farmageddon_Combine.jpeg|300px|thumb|right|The Combine Harvester.]]<br />
<br />
{{Kill notice|extend = yes|width = 25%|weapon = skull|victim = Pyro}}<br />
<br />
The '''Grinder''' (and reskins) is an environmental death that happens when a player gets sucked into a grinding machine. Players killed in this way cause one of two [[Media:grinderhuman_01.wav|loud]] [[Media:grinderhuman_02.wav|sounds]] of flesh being crushed to play.<br />
<br />
On [[Mannhattan]], this death can also happen to [[Robots]], which causes one of three [[Media:Grinderbot_01.wav|unique]] [[Media:Grinderbot_02.wav|death]] [[Media:Grinderbot_03.wav|sounds]] of grinding metal to play. Additionally, the Manhattan and Distillery grinders feature an inconspicuous [[#Banana Peel|Banana Peel]] positioned near the machine, which pushes players (or robots) directly into the grinder. <br />
<br />
; Maps with Grinders<br />
* {{map link|Distillery}}<br />
* {{map link|Enclosure}} <small>(hidden under the plants in the "raptor" enclosure)</small><br />
* {{map link|Farmageddon}} <small>(Combine Harvester reel)</small><br />
* {{map link|Mannhattan}}<br />
* {{map link|Snowplow}}<br />
* {{map link|Sinthetic}}<br />
<br />
{{clr}}<br />
=== Tyrannosaurus Rex ===<br />
[[File:Enclosure T-Rex closing roar.png|300px|thumb|right|T-Rex encounter on [[Enclosure]].]]<!-- It kills after the payload explosion, sharing features with Saw blades, Cauldron fire, and Train --><br />
<br />
{{Kill notice|extend = yes|width = 25%|weapon = skull|victim = Scout}}<br />
<br />
'''Tyrannosaurus Rex''' is an environmental death specific to the final point "T-REX" of the third stage of [[Enclosure]]. When the cart has been pushed a short distance onto the platform in front of the Tyrannosaurus Rex enclosure's gate, an immediate [[#Payload Cart explosion|Payload Cart explosion]] is triggered. A second or so later, the T-Rex slams the gate open, killing and knocking back anyone who has rushed up to see Rexxy. T-Rex steps halfway into the room, amidst smoke and flames, killing any close players and letting out a climatic roar. Any player that then runs up to the Tyrannosaurus Rex during [[Match outcomes#Humiliation|Humiliation]] is instantly killed and knocked back.<br />
<br />
; Maps with Tyrannosaurus Rex<br />
* {{map link|Enclosure}}<br />
<br />
{{clr}}<br />
=== Big Mama ===<br />
{{Kill notice|extend = yes|width = 25%|weapon = skull|victim = Pyro}}<!-- <br />
no need to repeat what is more appropriately said on the map page.<br />
-->'''[[Bread Space#BigMama|Big Mama]]''' is an environmental death specific to the final point of [[Bread Space]] that causes causes intant gibs on contact ([[Bread Space#BigMama|''see map page'']]). <br />
<br />
; Maps with Big Mama<br />
* {{map link|Bread Space}}<br />
<br />
{{clr}}<br />
=== Bubbling Cauldron ===<br />
[[File:Bubbling Cauldron.jpeg|300px|thumb|right|Bubbling Cauldron.]]<br />
<br />
{{Kill notice|extend = yes|width = 25%|weapon = skull|victim = Heavy}}<br />
<br />
'''Bubbling Cauldron''' is a Halloween environmental death hazard. Any player that steps around the Bubbling Cauldron suffers health drain, while falling into the Bubbling Cauldron suffers instant death and knock back. When the Bubbling Cauldron is used as the final point on a Payload map, the Bubbling Cauldron has a unique [[#Payload Cart explosion|killing explosion]].<br />
<br />
In [[Cauldron]], standing on or jumping into the Cauldron as it is spewing out [[#Fireballs|Fireballs]] instantly kills the player.<br />
<br />
; Maps with a Bubbling Cauldron<br />
* {{map link|Cauldron}}<br />
* {{map link|Gravestone}}<br />
<br />
{{clr}}<br />
=== Pendulum Blades ===<br />
[[File:Pendulum_Blades.jpeg|300px|thumb|right|Hallway of Pendulum Blades.]]<br />
<br />
{{Kill notice|extend = yes|width = 25%|weapon = skull|victim = Pyro}}<br />
<br />
'''Pendulum Blades''' are neutral entities that were officially introduced on [[Monster Bash]]. They swing back and forth and instantly kill anyone that comes in contact with them. Cosmetically, a blade gets permanently coated in blood if it kills someone, which persists until a new round starts.<br />
<br />
; Maps with a Pendulum Blade<br />
* {{map link|Monster Bash}}<br />
<br />
{{clr}}<br />
=== Fire Pit ===<br />
[[File:20181030140854_1.jpg|300px|thumb|right|The Fire Pits]]<br />
<br />
{{Kill notice|extend = yes|width = 25%|weapon = skull|victim = Pyro}}<br />
<br />
'''Fire Pit''' is a Halloween environmental death hazard found on [[Cauldron]]. Any player that steps into it is instantly killed.<br />
<br />
; Maps with a Fire Pit<br />
* {{map link|Cauldron}}<br />
<br />
{{clr}}<br />
=== Falling Elevator ===<br />
[[File:Breadspace_elevator_falling.png|300px|thumb|right|The Falling Elevator]]<br />
<br />
{{Kill notice|extend = yes|width = 25%|weapon = skull|victim = Pyro}}<br />
<br />
'''Elevator''' is a environmental death hazard found on [[Bread Space]]. It is a malfunctioning elevator falling down at high speeds. Any player that is hit by the bottom of the elevator instantly dies from the impact, and standing on the elevator drags the player down into a death pit.<br />
<br />
; Maps with a Falling Elevator<br />
* {{map link|Bread Space}}<br />
<br />
{{clr}}<br />
== Non-instant death hazards ==<br />
These environmental hazards do not kill players instantly, but can eventually cause environmental death.<br />
<br />
=== Boiling waters ===<br />
[[File:Sulfur_Point_D.png|300px|thumb|right|The boiling water at point D on [[Sulfur]].]]<br />
<br />
{{Kill notice|extend = yes|width = 25%|weapon = skull|victim = Heavy}}<br />
<br />
Boiling water emits steam and bubbles from its surface, and slowly harms the player until killing them.<br />
<br />
All players are invulnerable to the boiling water after the Point A is captured.<br />
<br />
; Maps with Boiling waters<br />
* {{map link|Sulfur}}<br />
<br />
{{clr}}<br />
<br />
=== Lasers ===<br />
[[File:Environmental death lasers.jpg|300px|thumb|right|The lasers seen on [[Asteroid]].]]<br />
<br />
{{Kill notice|extend = yes|width = 25%|weapon = skull|victim = Medic}}<br />
<br />
'''Lasers''' are an environmental death specific to [[Asteroid]] that move up and down along a designated path. Players who come into contact with them let off visible "sparks" and have 200 damage dealt to them, though it can partially be resisted with the [[Battalion's Backup]] buff to deal less damage.<br />
<br />
They can also be harmlessly passed through while under the effects of the standard ÜberCharge or Bonk! Atomic Punch.<br />
<br />
; Maps with Lasers<br />
* {{map link|Asteroid}}<br />
<br />
{{clr}}<br />
=== Fire ===<br />
[[File:Egypt_03.png|300px|thumb|right|Torches and braziers at the BLU spawn point on [[Egypt]].]]<br />
<br />
{{Kill notice|extend = yes|width = 25%|weapon = skull|victim = Spy}}<br />
<br />
'''Environmental fire''' is different from [[flamethrower]] fire or other fire damage produced by players, as it does not result in an [[Fire|afterburn]] effect. Instead, environmental fire slowly damages the player's health only as long as they stand directly in the hazardous zone.<br />
<br />
Environmental fire does not ignite [[Sniper]] arrows.<br />
<br />
; Maps with environmental fires<br />
* {{map link|Bonesaw|Bonesaw (map)}} <small>(flaming barrels)</small><br />
* {{map link|Egypt}} <small>(torches and braziers)</small><br />
<br />
{{clr}}<br />
=== Fireballs ===<br />
{{Redirects here|Fireballs|Magic spells#Regular Magic Spells|l1=the Fireball magic spell}}<br />
[[File:Hellfire plume 01.PNG|300px|thumb|right|A "Fireball" plume in [[Hellfire]].]]<br />
<br />
{{Kill notice|extend = yes|width = 25%|weapon = skull|victim = Pyro}}<br />
<br />
'''Fireballs''', introduced in [[Hellfire]], are rising plumes of [[Projectiles#Flame|Flame]] that cause [[fire]] damage to any player coming in contact with it.<br />
<br />
The amount of damage a player receives from a Fireball broadly corresponds to the player's base class health; that is, each player that stands in full contact with the center of the entire plume loses over half of its health regardless of class. Each class (except [[Pyro]]) also suffers brief [[afterburn]] from even the slightest contact with the plume.<br />
<br />
Fireballs do not ignite [[Sniper]] arrows.<br />
<br />
Another type of Fireball, introduced in [[Cauldron]], has a chance of spewing out of the cauldron when the point is capped. These Fireballs rain over a large portion of the map, dealing large amounts of damage to unsuspecting players. However, these Fireballs do not cause [[afterburn]].<br />
<br />
; Maps with Fireballs<br />
* {{map link|Cauldron}}<br />
* {{map link|Hellfire}}<br />
<br />
{{clr}}<br />
<br />
=== Drowning ===<br />
[[File:Environmental death Drowning.png|300px|thumb|right|Water corridors on Well.]]<br />
<br />
{{main|Water}}<br />
<br />
{{Kill notice|extend = yes|width = 25%|weapon = skull|victim = Pyro}}<br />
<br />
Players under deep '''water''' (water in which the player is completely submerged) have a period of approximately 12 seconds before they begin to suffocate. Failure to rise above water causes them to continually lose 5 health every second until they drown. Any health lost by suffocation slowly regenerates at a rate of 10 health every 2 seconds as soon as a player reaches the surface. Going back underwater, however, ceases health regeneration until the player surfaces again.<br />
<br />
; Maps with deep water<!-- Note to translators: Don't forget to translate the side notes. --><br />
<div style=display:inline-table><!-- 15 maps per column --><br />
* {{map link|2Fort}}<br />
* {{map link|2Fort Invasion}}<br />
* {{map link|Asteroid}}<br />
* {{map link|Badlands (Arena)}}<br />
* {{map link|Badlands (King of the Hill)}}<br />
* {{map link|Banana Bay}}<br />
* {{map link|Carnival of Carnage}}<br />
* {{map link|Doomsday}}<br />
* {{map link|Freight}}<br />
* {{map link|Lakeside}}<br />
* {{map link|Moonshine Event}}<br />
* {{map link|Nightfall}} <small>(third stage)</small><br />
* {{map link|Pipeline}} <small>(third stage)</small><br />
* {{map link|Powerhouse}}<br />
* {{map link|Ravine}}<br />
</div><div style=display:inline-table><br />
* {{map link|Sawmill}}<br />
* {{map link|Thunder Mountain}} <small>(second stage)</small><br />
* {{map link|Watergate}}<br />
* {{map link|Well (Control Point)}}<br />
</div><br />
<br />
{{clr}}<br />
=== Shrinking Water ===<br />
{{Kill notice|extend = yes|width = 25%|weapon = skull|victim = Heavy}}<br />
<br />
'''Shrinking Water''' is a fast-moving wall of water that closes in, shrinking the playable space. When entered, the player starts to drown at a rapid rate; if not acted upon quickly, the player soon drowns.<br />
<br />
; Maps with Shrinking Water<br />
* {{map link|Cursed Cove}}<br />
<br />
{{clr}}<br />
<br />
=== Health drain ===<br />
{{Kill notice|extend = yes|width = 25%|weapon = skull|victim = Demoman}}<br />
<br />
'''Health drain''' is a steady or increasing rate of health loss experienced in one or more specific areas of particular maps. Basic examples are Underworld locations in certain [[Halloween map]]s. The effect is also experienced inside the flying saucer in [[Probed]]. The drain is a damage-over-time effect similar to the effects of [[bleeding]] or [[Fire|afterburn]]; but, it is neither triggered nor time-limited. Health drain occurs only when a player enters a specific area and continues only as long as the player does not leave the area or until the player is killed.<br />
<br />
; Maps with Health drain<!-- Note to translators: Don't forget to translate the side notes. --><br />
<div style=display:inline-table><!-- 15 maps per column --><br />
* {{map link|Bloodwater}} <small>(Purgatory)</small><br />
* {{map link|Brimstone|Brimstone (map)}} <small>(Hell Island)</small><br />
* {{map link|Cauldron}} <small>(Underworld)</small><br />
* {{map link|Eyeaduct}} <small>(Purgatory)</small><br />
* {{map link|Erebus}} <small>(Underworld)</small><br />
* {{map link|Gravestone}} <small>(Underworld and Cauldron Edge)</small><br />
* {{map link|Hellstone}} <small>(Underworld)</small><br />
* {{map link|Krampus}} <small>(Forest)</small><br />
* {{map link|Los Muertos}} <small>(Underworld)</small><br />
* {{map link|Monster Bash}} <small>(Underworld)</small><br />
* {{map link|Moonshine Event}} <small>(Underworld)</small><br />
* {{map link|Pit of Death}} <small>(Underworld)</small><br />
* {{map link|Probed}} <small>(Flying Saucer)</small><br />
* {{map link|Slasher}} <small>(Underworld)</small><br />
* {{map link|Spookeyridge}} <small>(Underworld)</small><br />
* {{map link|Terror}} <small>(Underworld)</small><br />
</div><br />
<br />
{{clr}}<br />
=== {{anchor|Health drain lava}} {{anchor|Lava fire}} Lava fire (health drain)=== <br />
{{Kill notice|extend = yes|width = 25%|weapon = skull|victim = Heavy}}<br />
{{Kill notice|extend = yes|width = 25%|weapon = fire|victim = Heavy}}<br />
<br />
Introduced in [[Hellfire]], '''Lava fire''' is a [[Fire]] effect rather than an instant kill. When touching this type of Lava, death is not instant for players at full health, but can occur within a very few seconds allowing a chance to walk, [[jump|jump]], or [[Grappling Hook|grapple]] out. In direct contact with this Lava, players are set on fire, suffering rapid damage similar to a [[Flame Thrower]]. Players that succeed in leaving this Lava suffer seconds of [[afterburn]]; as such, the kill notice can indicate a fire kill. Naturaly, Pyros have some resistance and do not suffer Lava fire afterburn.<br />
<br />
; Maps with Lava fire<br />
* {{map link|Hellfire}}<br />
* {{map link|Skirmish}}<br />
<br />
{{clr}}<br />
=== Steam ===<br />
[[File:Brimstone Steam 03.png|300px|thumb|right|Hellish cloud of lethal steam on [[Brimstone (map)|Brimstone]].]]<br />
<br />
{{Kill notice|extend = yes|width = 25%|weapon = skull|victim = Heavy}}<br />
<br />
'''Steam''', '''volcanic gas''', or '''poison gas''' is a damage-over-time effect introduced on [[Brimstone (map)|Brimstone]]. The time and area of effect are indicated by a rising cloud of vapor and fluid splashes (compare with [[Pumpkin bomb]] explosion splash). Players that enter the cloud suffer damage-over-time so long as they survive and remain in the cloud.<br />
<br />
; Maps with steam<br />
* {{map link|Brimstone|Brimstone (map)}}<br />
<br />
{{clr}}<br />
=== Acid ===<br />
{{Kill notice|extend = yes|width = 25%|weapon = skull|victim = Heavy}}<br />
<br />
'''Acid''' is a bright green liquid that damages players standing in it over time.<br />
<br />
; Maps with Acid<br />
* {{map link|Farmageddon}}<br />
<br />
{{clr}}<br />
=== Saw Blade Cart ===<br />
{{Kill notice|extend = yes|width = 25%|weapon = saw|victim = Scout}}<br />
<br />
'''Saw Blade Carts''' are a type of [[Payload#Carts|Payload cart]] equipped with a saw blade on its front. While the sides of the saw blades are harmless (as well as the rest of the cart), the front and top deal 45 damage per tick to any players who make contact with them, regardless of their teams.<br />
<br />
A player who is hurt by a cart's saw blade causes it to become bloodied (a purely cosmetic effect), and those who die from it are turned into [[gibs]].<br />
<br />
; Maps with Saw Blade Carts<br />
* {{map link|Bonesaw|Bonesaw (map)}}<br />
* {{map link|Hacksaw}}<br />
<br />
{{clr}}<br />
<br />
=== Toxic Waste ===<br />
[[File:VSH Nucleus 01.png|300px|thumb|right|Deadly pit of toxic waste on [[Nucleus VSH]].]]<br />
<br />
{{Kill notice|extend = yes|width = 25%|weapon = skull|victim = Medic}}<br />
<br />
'''Toxic Waste''' is a bright green liquid that damages players standing in it over time, similar to acid. Unlike acid, however, toxic waste is also able to harm the player in the form of puddles and spills.<br />
<br />
Damage taken increases exponentially based on time spent in contact with toxic waste as opposed to a fixed amount over time. This accumulated damage per tick persists even after having left the toxic waste, meaning that entering the toxic waste again continues dealing damage from where the amount stopped.<br />
<br />
; Maps with Toxic Waste<br />
* {{map link|Nucleus VSH}}<br />
<br />
{{clr}}<br />
=== {{anchor|Pumpkin bombs}} Pumpkin Bombs ===<br />
{{merge|Pumpkin bomb|section=Talk:Environmental death#Merge Pumpkin bomb and all of the reskins with Pumpkin bomb}}<br />
[[File:Environmental death Pumpkinbomb.png|300px|thumb|right|A Pumpkin bomb on [[Harvest Event]] exploding.]]<br />
<br />
{{main|Pumpkin bomb}}<br />
<br />
{{Kill notice|extend = yes|width = 25%|weapon = pumpkin|victim = Sniper}}<br />
<br />
'''Pumpkin Bombs''' and reskins are special objects found on all [[Halloween map]]s except [[Ghost Town]] ([[Mann vs. Machine]]) and [[Monster Bash]].<!-- Halloween event activation is not necessary for Pumpkin Bombs. --> On [[Cursed Cove]] and [[Laughter]], they are replaced by [[#Explosive Barrels|Explosive Barrels]] and [[#Dynamite Balloons|Dynamite Balloons]], respectively. Additionally, exploding [[#Alien Walkers| Alien Walker part]] reskins appear on [[2Fort Invasion]]. Pumpkin Bombs are rigged with explosives and detonators visible on their exteriors from certain angles. Their detonators occasionally [[Self-illumination|glow]].<br />
<br />
Once a Pumpkin Bomb receives any amount of damage from any source, or is hit by a projectile which would not normally damage anything (for example, the [[Rocket Jumper]]'s projectiles and [[Mad Milk]]), it triggers an explosion, dealing heavy damage to all players near it. This does not cause instant death; any class with enough health or who is under the effects of invincibility can use these bombs for an explosive [[Jumping|jump]].<br />
<br />
Pumpkin Bombs should not be confused with [[Halloween pumpkin]]s. A simple way to tell them apart is that Pumpkin Bombs do not move, whereas Halloween Pumpkins rotate similar to Health packs or Ammo crates. Pumpkin Bombs always spawn in the same spots, while Halloween Pumpkins drop where a player is killed.<br />
<br />
Pumpkin Bombs should also not be confused with [[Magic spells#Regular Magic Spells|Pumpkin MIRV]], a [[Magic spells|magic spell]].<br />
<br />
; Maps with Pumpkin Bombs<br />
<div style=display:inline-table><!-- 15 maps per column --><br />
* {{map link|Bloodwater}}<br />
* {{map link|Brimstone|Brimstone (map)}}<br />
* {{map link|Carnival of Carnage}}<br />
* {{map link|Cauldron}}<br />
* {{map link|Eyeaduct}}<br />
* {{map link|Erebus}}<br />
* {{map link|Farmageddon}}<br />
* {{map link|Ghost Fort}}<br />
* {{map link|Gorge Event}}<br />
* {{map link|Gravestone}}<br />
* {{map link|Graveyard}}<br />
* {{map link|Los Muertos}}<br />
* {{map link|Harvest Event}}<br />
* {{map link|Hellstone}}<br />
* {{map link|Helltower}}<br />
</div><div style=display:inline-table><br />
* {{map link|Mann Manor}}<br />
* {{map link|Maple Ridge Event}}<br />
* {{map link|Megalo}}<br />
* {{map link|Moldergrove}}<br />
* {{map link|Moonshine Event}}<br />
* {{map link|Pit of Death}}<br />
* {{map link|Precipice}}<br />
* {{map link|Sinshine}}<br />
* {{map link|Sinthetic}}<br />
* {{map link|Slasher}}<br />
* {{map link|Terror}}<br />
</div><br />
<br />
<br />
; Pumpkin Bomb reskinned variants<br />
<gallery><br />
File:Pumpkinbomb laughter.png|200px|thumb|right|A Dynamite Balloon on [[Laughter]].<br />
File:Explosive_Barrel.png|200px|thumb|right|An Explosive Barrel on [[Cursed Cove]].<br />
File:Alien_walker_environmental_death.png|200px|thumb|right|An Alien Walker on [[2Fort Invasion]].<br />
File:Coal Pit explosive snowman.png|200px|thumb|right|A Snowman Bomb on [[Coal Pit]].<br />
File:Slime_salmann_eggs.png|200px|thumb|right|Some Salmann egg sacks on [[Slime]].<br />
</gallery><br />
==== Dynamite Balloons ====<br />
{{Kill notice|extend = yes|width = 25%|weapon = skull|victim = Sniper}}<br />
<br />
'''Dynamite Balloons''' or '''TNT Bombs''' appear in [[Laughter]]. They explode when damaged, similar to the [[#Pumpkin Bombs|Pumpkin bombs]] and produce the sound of children laughing when destroyed.<br />
<br />
; Maps with Dynamite Balloons<br />
* {{map link|Laughter}}<br />
<br />
==== Explosive Barrels ====<br />
{{Kill notice|extend = yes|width = 25%|weapon = skull|victim = Heavy}}<br />
<br />
'''Explosive Barrels''' appear in [[Cursed Cove]]. They explode when damaged, similar to the [[#Pumpkin bombs|Pumpkin bombs]]. However, their damage is much greater, capable of instantly killing anyone albeit in a smaller range. [[Jumping]] from the explosion is only possible under the effects of [[ÜberCharge|Invulnerability]].<br />
<br />
'''Maps with Explosive Barrels'''<br />
* {{map link|Cursed Cove}}<br />
<br />
==== Alien Walkers ====<br />
{{Kill notice|extend = yes|width = 25%|weapon = skull|victim = Sniper}}<br />
<br />
'''Alien Walkers''' are placed around the Invasion maps, which explode after being damaged, similar to [[#Pumpkin Bombs|Pumpkin bombs]].<br />
<br />
; Maps with Alien Walkers<br />
* {{map link|2Fort Invasion}}<br />
* {{map link|Probed}}<br />
<br />
==== {{anchor|Explosive Snowmenn|Explosive Snowmann|Snowmann|Snowmenn|Snowman Bomb}} Snowman Bombs ====<br />
{{Kill notice|extend = yes|width = 25%|weapon = skull|victim = Pyro}}<br />
<br />
'''Snowman Bombs''', also known as '''Snowmenn''', appear in some [[Christmas map]]s. They explode when damaged, similar to the [[#Pumpkin Bombs|Pumpkin bombs]].<br />
<br />
; Maps with Snowman Bombs<br />
* {{map link|Coal Pit}}<br />
* {{map link|Frostwatch}}<br />
<br />
==== {{anchor|Salmann egg sacks}} Salmann egg sacks ====<br />
{{Kill notice|extend = yes|width = 25%|weapon = pumpkin|victim = Scout}}<br />
<br />
'''Salmann egg sacks''' appear in the map [[Slime]]. They explode when hit, causing damage to nearby players and soaking them in slime, which marks them for death for 5 seconds.<br />
<br />
; Maps with Salmann egg sacks<br />
* {{map link|Slime}}<br />
<br />
=== Area Explosion ===<br />
'''Area Explosion''' occurs in order to punish players who have stayed for too long in certain Underworlds. A while after the gates to the exit back to the main portion of the map have lowered, the place is engulfed in a series of explosions that instantly kill anyone still there.<br />
<br />
; Maps with Area Explosion<br />
* {{map link|Bloodwater}} <small>(Skull Island)</small><br />
* {{map link|Eyeaduct}} <small>(Loot Island)</small><br />
* {{map link|Ghost Fort}} <small>(Skull Island)</small><br />
<br />
{{clr}}<br />
== Non-injurous hazards ==<br />
A few hazards have no direct injurous effects, but can reduce any player's combat effectiveness, whether by impacting players' world view, aim, movement or other consequences.<br />
<br />
=== Shake ===<br />
'''[[vdc:Env_shake|Shake]]''', '''tremor''', or '''earthquake''' is a visible and audible cue effect that shakes a player's world view and aim. While the effect causes no direct damage, the effect can be somewhat disorienting and otherwise interferes with a player's ability to attack, defend, and navigate. The effect can serve as a warning of a monster or another effect, while also impeding abilty to avoid an oncoming monster. The world violently shakes for players as the Horseless Headless Horsemann chases them down. On [[Eyeaduct]], shaking accompanies the spawning of MONOCULUS. Strong shaking is a map-wide cue of the [[Skeleton|Skeleton King]] on [[Helltower]], while only very weak tremors warn of a Baby Skeleton spawning nearby. Earthquakes warn of the release of hellish [[#Steam|steam]] on [[Brimstone (map)|Brimstone]].<br />
<br />
; Maps with shaking<!-- Note to translators: Don't forget to translate the side notes. --><br />
* {{map link|Bloodwater}} <small>(Horsemann charging, MONOCULUS spawning)</small><br />
* {{map link|Brimstone|Brimstone (map)}} <small>(Horsemann charging, Skeleton spawnings, Steam release cue)</small><br />
* {{map link|Carnival of Carnage}} <small>(end of play)</small><br />
* {{map link|Doomsday}} <small>(rocket launch and crash after play)</small><br />
* {{map link|Eyeaduct}} <small>(MONOCULUS spawning)</small><br />
* {{map link|Gorge Event}} <small>(skeleton spawnings)</small><br />
* {{map link|Gravestone}} <small>(Horsemann charging)</small><br />
* {{map link|Hellstone}} <small>(Horsemann charging, Skeleton spawnings)</small><br />
* {{map link|Helltower}} <small>(map-wide Skeleton King cue)</small><br />
* {{map link|Mann Manor}} <small>(Horsemann charging)</small><br />
* {{map link|Pit of Death}} <small>(localized cue of the Underworld portal opening or closing)</small><br />
* {{map link|Slasher}} <small>(Horsemann charging, MONOCULUS spawning)</small><br />
<br />
{{clr}}<br />
=== Ice ===<br />
'''Ice''' surfaces decrease player friction by 90%, resulting in much more slippery ground.<br />
<br />
; Maps with Ice<br />
* {{map link|Doublefrost}}<br />
* {{map link|Galleria}}<br />
<br />
{{clr}}<br />
<br />
=== Banana Peel ===<br />
A '''Banana Peel''' is a prop that causes an irresistible push on players that step on it, accompanied by a slip [[Media:Banana slip.wav|sound effect]]. This push is typically in the direction of an instant kill effect. While the Banana Peel does not directly cause a death, the instant kill surface is very difficult to avoid.<br />
<br />
; Maps with a Banana Peel<br />
* {{map link|Carrier}}<br />
* {{map link|Distillery}}<br />
* {{map link|Mannhattan}}<br />
<br />
{{clr}}<br />
== Bosses ==<br />
'''Bosses''' are environmental hazards unique to [[Halloween event]] maps.<br />
<br />
=== {{anchor|HHH}} Horseless Headless Horsemann ===<br />
[[File:HHH.png|300px|thumb|right|The Horseless Headless Horsemann.]]<br />
<br />
{{main|Horseless Headless Horsemann}}<br />
<br />
{{Kill notice|extend = yes|width = 25%|weapon = Horseless Headless Horsemann's Headtaker|victim = Engineer}}<br />
<br />
The '''Horseless Headless Horsemann''' was the first boss enemy in ''Team Fortress 2''. Introduced in [[Mann Manor]], it now appears in other Halloween maps as well. He rises out of the ground or floor and proceeds to hunt down and kill players on both teams. The Horseless Headless Horsemann deals heavy damage to any player or [[Buildings|building]] that he strikes. He continues his massacre until killed by a player (or players). All kills by the Horsemann count as environmental deaths and trigger the relevant achievements.<br />
<br />
On [[Carnival of Carnage]], the Horseless Headless Horsemann appears during the "Bumper Car Soccer" and "Falling Platforms" bumper car duels, wielding a gigantic blood-spattered [[Necro Smasher]]. While he can be killed as usual, he is unable to directly damage players, and can only knock players back with his swings in an attempt to send them into the map's [[#Pitfall|Pitfalls]].<br />
<br />
; Maps with the Horseless Headless Horsemann<br />
* {{map link|Bonesaw|Bonesaw (map)}} <small>(Hellishly Hollow Horseman)</small><br />
* {{map link|Brimstone|Brimstone (map)}}<br />
* {{map link|Carnival of Carnage}} <small>(Falling Platforms and Bumper Car Soccer)</small><br />
* {{map link|Gravestone}}<br />
* {{map link|Graveyard}}<br />
* {{map link|Hellstone}}<br />
* {{map link|Mann Manor}}<br />
* {{map link|Slasher}}<br />
<br />
{{clr}}<br />
=== Merasmus ===<br />
[[File:Merasmus.png|300px|thumb|right|Merasmus.]]<br />
<br />
{{main|Merasmus}}<br />
<br />
{{Kill notice|extend = yes|width = 35%|killer = MERASMUS!|friendlyfire=green|weapon = merasmus|victim = Soldier}}<br />
{{Kill notice|extend = yes|width = 35%|killer = MERASMUS!|friendlyfire=green|weapon = merasmus2|victim = Sniper}}<br />
{{Kill notice|extend = yes|width = 35%|killer = MERASMUS!|friendlyfire=green|weapon = merasmus3|victim = Scout}}<br />
{{Kill notice|extend = yes|width = 35%|weapon = merasmus4|victim = Spy}}<br />
{{Kill notice|extend = yes|width = 35%|weapon = fire|victim = Heavy}}<br />
<br />
'''Merasmus''' first appeared as a boss in [[Ghost Fort]], but now can be found in other Halloween maps as well. [[Merasmus]] is the former roommate of the [[RED]] [[Soldier]] on a vendetta since the Soldier [[Doom-Mates|ruined his home]]. On Ghost Fort, Merasmus spawns near the [[control point (objective)|control point]] after a pre-determined amount of time. A spawned Merasmus kills players on both teams using a variety of spells and attacks. Merasmus continues rampaging until he is defeated or his time runs out. Any death caused by Merasmus is classed as environmental.<br />
<br />
; Maps with Merasmus<br />
* {{map link|Brimstone|Brimstone (map)}}<br />
* {{map link|Ghost Fort}}<br />
* {{map link|Gravestone}}<br />
* {{map link|Slasher}}<br />
<br />
{{clr}}<br />
=== Bomb Head ===<br />
{{Kill notice|extend = yes|width = 25%|weapon = merasmus4|victim = Spy}}<br />
<br />
During battles against [[#Merasmus|Merasmus]], the Bombinomicon turns random players' heads into bombs, forcing their view into third person and temporarily removing their weapons, and instructs them to run into Merasmus to blow him up. If they take too long to run into Merasmus, the bombs on their heads explode, causing a lot of damage and rocketing them skyward if they survive the explosion, which may also cause them to take [[fall damage]] once they land. If they manage to run into Merasmus and explode on him, they are still thrown high up, but are granted temporary Invulnerability and [[Critical hits|Crits]].<br />
<br />
On [[Carnival of Carnage]] or [[Gravestone]], during the bumper cart race picking up [[Magic spells]] might give the player a Bomb Head spell which does 50% damage upon exploding to the user and nearby enemies. It explodes either when its timer runs out or the user makes a head-on collision with an enemy. <br />
<br />
On [[Laughter]], players who stay too long in the Underworld have their heads turned into bombs as an incentive to speed things up and return to the regular map. If they fail to leave the Underworld, the bomb explodes, [[Gibs|gibbing]] them.<br />
<br />
;Maps with Bomb Heads<br />
* {{map link|Brimstone|Brimstone (map)}}<br />
* {{map link|Carnival of Carnage}}<br />
* {{map link|Ghost Fort}}<br />
* {{map link|Gravestone}}<br />
* {{map link|Laughter}}<br />
* {{map link|Slasher}}<br />
<br />
{{clr}}<br />
=== MONOCULUS ===<br />
[[File:Monoculus_normal.png|300px|thumb|right|MONOCULUS.]]<br />
<br />
{{main|MONOCULUS}}<br />
<br />
{{Kill notice|extend = yes|width = 35%|killer = MONOCULUS!|friendlyfire=purple|weapon = MONOCULUS|victim = Sniper}}<br />
<br />
'''MONOCULUS''' is a boss that first appeared in [[Eyeaduct]], but can now be found in other Halloween maps as well. [[MONOCULUS]] takes the form of the [[RED]] [[Demoman]]'s missing eye, haunted by the [[Bombinomicon (character)|Bombinomicon]]. MONOCULUS spawns out of the contested [[control point (objective)|control point]] or other locations under various conditions, which also instantly kills any players unfortunate enough to be standing there at the time. A spawned MONOCULUS proceeds to kill players on both teams using rocket-like eyeball projectiles, which are always [[critical hits]] and can kill any class (apart from the [[Soldier]] and the [[Heavy]]) with a direct hit. Such rockets can be reflected by a Pyro's compression blast. MONOCULUS continues attacking until it is killed or its time is up. Any death caused by MONOCULUS is classed as environmental.<br />
<br />
The boss MONOCULUS should not be confused with "''invokum monoculus''", the [[Magic spells|magic spell]] that summons a team-loyal MONOCULUS.<br />
<br />
; Maps with MONOCULUS<br />
* {{map link|Bloodwater}}<br />
* {{map link|Brimstone|Brimstone (map)}}<br />
* {{map link|Eyeaduct}}<br />
* {{map link|Gravestone}}<br />
* {{map link|Hellstone}}<br />
* {{map link|Slasher}}<br />
<br />
{{clr}}<br />
=== Skeletons ===<br />
[[File:Skeleton King.png|250px|thumb|right|The Skeleton King.]]<br />
<br />
{{main|Skeletons}}<br />
<br />
{{Kill notice|extend = yes|width = 35%|killer = Skeleton|friendlyfire=green|weapon = skeletons|victim = Engineer}}<br />
<br />
'''Skeletons''' were introduced in [[Helltower]] and appear on several other Halloween maps. They are animated skeletons that can appear in varying circumstances. Green skeletons attack everyone, while team-loyal ones can be summoned by [[Magic spells]]. They come in different sizes, from tiny ones, medium-sized skeletons which split into smaller ones when killed, to the huge and durable Skeleton King who is guaranteed to drop a rare magic spell upon death. Any death caused by neutral (green) Skeletons is classed as environmental.<br />
<br />
; Maps with skeletons<br />
<div style=display:inline-table><!-- 15 maps per column --><br />
* {{map link|Bloodwater}}<br />
* {{map link|Brimstone|Brimstone (map)}}<br />
* {{map link|Cauldron}}<br />
* {{map link|Erebus}}<br />
* {{map link|Farmageddon}} <small>(reskinned as scarecrows)</small><br />
* {{map link|Gravestone}}<br />
* {{map link|Graveyard}}<br />
* {{map link|Gorge Event}}<br />
* {{map link|Hassle Castle}}<br />
* {{map link|Hellstone}}<br />
* {{map link|Helltower}}<br />
* {{map link|Los Muertos}}<br />
* {{map link|Precipice}}<br />
* {{map link|Sinthetic}} <small>(reskinned as the Toastmaster)</small><br />
* {{map link|Slasher}}<br />
</div><div style=display:inline-table><br />
* {{map link|Slime}} <small>(reskinned as Salmann)</small><br />
* {{map link|Spineyard}}<br />
* {{map link|Terror}}<br />
</div><br />
<br />
{{clr}}<br />
<br />
== Related achievements ==<br />
=== {{Class link|scout}} ===<br />
{{Achievement table<br />
| {{Show achievement|Scout|Fall Classic}}<br />
| {{Show achievement|Scout|Foul Territory}}<br />
}}<br />
<br />
<br />
=== {{Class link|Demoman}} ===<br />
{{Achievement table<br />
| {{Show achievement|Demoman|He Who Celt It}}<br />
}}<br />
<br />
<br />
=== {{Class link|Medic}} ===<br />
{{Achievement table<br />
| {{Show achievement|Medic|Medical Intervention}}<br />
}}<br />
<br />
<br />
=== {{Achiev type link|scarechievements}} ===<br />
{{Achievement table<br />
| {{Show achievement|Halloween|Attack o' Lantern}}<br />
}}<br />
<br />
<br />
=== {{Achiev type link|foundry}} ===<br />
{{Achievement table<br />
| {{Show achievement|Foundry|Terminated, Too}}<br />
}}<br />
<br />
<br />
=== {{Achiev type link|astro-chievements}} ===<br />
{{Achievement table<br />
| {{Show achievement|Astro-chievements|lift offed}}<br />
}}<br />
<br />
<br />
=== {{Achiev type link|bereavements}} ===<br />
{{Achievement table<br />
| {{Show achievement|Halloween|Helltower- Mine Games}}<br />
}}<br />
<br />
<br />
=== {{Achiev type link|merasmachievements}} ===<br />
{{Achievement table<br />
| {{Show achievement|Halloween|Carnival of Carnage- Bumper Crop}}<br />
}}<br />
<br />
<br />
=== {{Achiev type link|mvm}} ===<br />
{{Achievement table<br />
| {{Show achievement|Mann vs. Machievements|Now Legal To Eat}}<br />
}}<br />
<br />
== See also ==<br />
* [[Death]]<br />
* [[List of maps]]<br />
<br />
[[Category:Environmental hazards]]<br />
[[Category:Gameplay]]</div>Mikado282https://wiki.teamfortress.com/w/index.php?title=Talk:Environmental_death&diff=3611159Talk:Environmental death2024-01-18T02:49:41Z<p>Mikado282: /* Dissecting Rexxy (on Enclosure) */</p>
<hr />
<div>== Payload cart death ==<br />
It would be new section all together, but I have seen a couple maps, where the payload, (before the stage starts) slides down a hill and standing in its wake causes death. Should we bother mentioning it. If so, does anyone know the map I'm talking about? I know the 3rd stage is all uphill, and instead of an explosion it's a giant sub-woofer that goes off. [[User:Lalaguy|Lalaguy]] 23:17, 4 November 2011 (PDT)<br />
:I think it's pl_Promotion, but as it's not an official map it probably won't be added. '''» [[User:Cooper Kid|<span style="color:red">Coo</span><span style ="color:gray">per</span><span style ="color:blue"> Kid</span>]]''' <small>([[User_talk:Cooper Kid|blether]]) • ([[Special:Contributions/Cooper Kid|contreebs]])</small> 05:46, 5 November 2011 (PDT)<br />
<br />
Thanks, just wanted to clarify. [[User:Lalaguy|Lalaguy]] 13:19, 5 November 2011 (PDT)<br />
<br />
== Ubercharges and environmental deaths ==<br />
<br />
Is it worth mentioning on this page which of these deaths can kill [[ÜberCharge|ÜberCharged]] players? --[[User:Itsacon|Itsacon]] 04:41, 6 April 2012 (PDT)<br />
<br />
== Mechanics behind causing environmental deaths ==<br />
<br />
I was just wondering what the mechanics were behind causing someone to have an environmental death. Specifically, I tried airblasting someone into lava and it just counted as them dying by themselves. Does it have to be within a specific time-limit of them leaving the ground? <span style="color:#3399CC;font-family:'Lucida Console';text-shadow:#66FF33 2px 2px 2px;">'''Bojjob'''</span> 19:31, 9 January 2014 (PST)<br />
<br />
== Helltower lava ==<br />
<br />
Should the lava from hell and the cliff in [[Helltower]] be considered it's own environmental death, or would it be added to one of the existing deaths? [[File:Paint Splat TheValueOfTeamwork.png|20px|link=User talk:ClockworkSpirit2343]] [[User:ClockworkSpirit2343|<font color="993443"><big>'' '''ClockworkSpirit2343''' ''</big></font>]] [[File:Scout emblem RED.png|25px|link=]] 07:19, 1 April 2014 (PST)<br />
<br />
== I dont think NPC's should be here. ==<br />
<br />
As technically they arent the " enviroment" [[User:ScottishDrunkard|ScottishDrunkard]] ([[User talk:ScottishDrunkard|talk]]) 15:12, 27 December 2014 (PST)<br />
:The environmental death is defined as "A death caused by a ''map element''", so death from NPC should be included in this article because NPCs are "a map element". {{n}} [[User:Kii|Kii]] ([[User talk:Kii|talk]]) 15:34, 27 December 2014 (PST)<br />
:: Hmm...good thinkng. EDIT: Forgot to sign. [[User:ScottishDrunkard|ScottishDrunkard]] ([[User talk:ScottishDrunkard|talk]]) 07:44, 28 December 2014 (PST)<br />
<small>— ''The preceding unsigned comment was added by'' '''[[User:ScottishDrunkard|ScottishDrunkard]]''' ([[User talk:ScottishDrunkard|talk]]) • ([[Special:Contributions/ScottishDrunkard|contribs]]) </small><br />
<br />
== MvM mission failure explosion and ghost fort wheel of misfortune ==<br />
<br />
There is no section about the bomb explosion that occurs when the players fail to defend the hatch. There is also no mention of the spells on the wheel of misfortune, although they may not be considered environmental hazards due to being tied to capturing the point. [[User:Chandlerj333|Chandlerj333]] ([[User talk:Chandlerj333|talk]]) 20:28, 22 February 2015 (PST)<br />
<br />
== Payload description directs to pitfall; appropriate maps aren't listed ==<br />
<br />
In the description of the payload explosion deaths, it notes that some payload maps can cause a pit to form once the final point is capped. However, the pitfall deaths don't list these maps. Should they be added, or should it stay as is? <br />
<br />
They could be designated like this:<br />
<br />
* [[Badwater]] <small>(Once final point is captured)</small><br />
<br />
[[User:Chandlerj333|Chandlerj333]] ([[User talk:Chandlerj333|talk]]) 22:02, 9 May 2015 (PDT)<br />
<br />
== Lava, Styx, and Bomb Pits ==<br />
<br />
I am wanting to write up the entries for Lava and the underworld waters. But I need some feedback. For clarity, I have separated the environments. [[User:Mikado282|Mikado282]] ([[User talk:Mikado282|talk]]) 17:01, 22 June 2017 (PDT)<br />
<br />
=== Lava ===<br />
Lava will be pretty straight forward. On my main project, I have run out of ways to get around there being no section on Lava. However, there are some Lava-specific game mechanics I need to verify before I can really do this right. [[User:Mikado282|Mikado282]] ([[User talk:Mikado282|talk]]) 17:01, 22 June 2017 (PDT)<br />
<br />
: {{Done}} [[User:Mikado282|Mikado282]] ([[User talk:Mikado282|talk]]) 08:56, 8 July 2017 (PDT)<br />
<br />
=== Styx ===<br />
Styx is my present placeholder for the name of the environmental hazard type of the underworld waters in [[Eyeaduct]] and [[Ghost Fort]]. I want some thing clear, short, and distinct; ''toxic water'', ''death water'', and ''instant death water'' don't really do it for me. I like Styx a lot, certainly the present waters of the underworlds are reference to [[w:River Styx|River Styx]]; ''but'', what if the instant death water is used in a non-underworld, unhaunted level? Comments and suggestions are welcome. I need a name for it. [[User:Mikado282|Mikado282]] ([[User talk:Mikado282|talk]]) 17:01, 22 June 2017 (PDT)<br />
<br />
: Treating underworld water is more complicated. There are multiple underworlds, some with the water in question, some without; but the legacy articles still refer to a single underworld under Eyeaduct. I am still thinking about how to best do this; maybe revise this article to separate the water and "underworld" health drain as distinct environmental hazards and list the maps that have them (rather than letting the original map combinations drive the section) [[User:Mikado282|Mikado282]] ([[User talk:Mikado282|talk]]) 08:56, 8 July 2017 (PDT)<br />
<br />
:: {{Done}} I settled for "Underworld waters" (see Discussion [[User talk:Mikado282#UnderworldWater|here]]). It is still awkward to my taste but is an acceptable compromise. [[User:Mikado282|Mikado282]] ([[User talk:Mikado282|talk]]) 19:55, 5 September 2017 (PDT)<br />
<br />
=== Bomb Pit ===<br />
[[User:Chandlerj333|Chandlerj333]]'s question has me thinking. Yes, the "Bomb Pit" (cueing from the MVM term, Bomb Holes) seems like a pitfall, but I want to make sure of the mechanics. Even if the ''only'' difference is that the hole is uncovered when captured, I think it could be handled at least as a distinct subclass of pitfall. Moreover, technically, the cart itself is an Environmental Death hazard on certain maps. I will continue to look into this; suggestions are welcome. [[User:Mikado282|Mikado282]] ([[User talk:Mikado282|talk]]) 17:01, 22 June 2017 (PDT)<br />
<br />
: {{Done}} for now, this was a {{botignore|quick fix}}; covered by revising the introduction. [[User:Mikado282|Mikado282]] ([[User talk:Mikado282|talk]]) 08:56, 8 July 2017 (PDT)<br />
<br />
== Sept. 5, 2017 ==<br />
<br />
Addition of Health drain, Underworld waters, and Shake, and several updates and cleanups.<br />
<br />
The article is now effectively updated to support competition of [[Brimstone (map)]], et al.. Another objective is to depreciate the present Underworld and Loot Island sections as they are too cumbersome and inconsistent to update to the newer maps. The Underworld and Loot Island are out-of-date and are now fully depreciated by the recent edits and will be removed. Merasmus, MONOCULUS, and Skeletons could remain, but only because their damage is classified as environmental. The Boss/Event specific content is largely replaced by these recent edits and may be greatly reduced.<br />
<br />
Pumpkin bombs are map/theme-specific, not event-specific, as they do not need an event to be active. This should be moved to the preceding section.<br />
<br />
In general, map mechanics are unnecessary and have been removed in places. <br />
<br />
Boss mechanics are irrelevant to this article and should be removed in a near future edit with a review of coverage of the removed material by the appropriate articles (e.g., [[Eyeaduct]] and [[Ghost Fort]]). [[User:Mikado282|Mikado282]] ([[User talk:Mikado282|talk]]) 19:58, 5 September 2017 (PDT)<br />
<br />
== Issues with Bosses/Event-specific Hazards ==<br />
<br />
I find this section to be outdated, inaccurate, and outmoded, one of the last holdouts perpetuating early Community suppositions about the nature of the Underworlds.<br />
<br />
1) Pumpkin bombs, Alien Walkers, and Explosive Barrels, while event-''themed'' and appearing primarily on maps Valve hosts only in Events, are not ''event-specific''. These hazards are active anytime the maps are hosted, requiring no event setting to activate. The Alien Walkers are on [[Probed]] and [[2Fort Invasion]] that are now hosted year round. All other event-themed hazards have already been included in the other sections, and these should be moved there.<br />
<br />
2) The Underworld (specifically [[Eyeaduct]]) and Loot Island sections come from a time when these were the only [[Underworld]]s and are not specifically Hazards. Hazards of the various Underworlds are all completely covered in their own sections.<br />
<br />
3) The Bosses are also event-themed. While they are fairly considered to be map hazards, they are fully covered in their own pages, and their sections here can be sharply diminished.<br />
<br />
[[User:Mikado282|<span style="font-family: Impact"><font color="70B04A">'''M I K A D O 282'''</font></span><span style="font-family: Arial "><font color="70B04A">''' <small>🎃</small>🎃🎃🎃🎃<small>🎃 🎃🎃 🎃🎃</small> '''</font></span>]] ([[User_talk:Mikado282|talk]]) ([[User:Mikado282/To Do|To Do]]) 16:48, 3 November 2018 (UTC)<br />
<br />
== Should "Ghost" be added here? ==<br />
<br />
On the page of [[Ghost]], it's said that Ghosts are NPCs and an environmental hazard. Though it has been linked to this page, here is nothing about Ghosts. <br />
<br />
[[File:User Dereko Name.png|75px|link=User:Dereko]] 08:32, 21 October 2019 (UTC)<br />
<br />
: Sure. Just a link to the main, doesn't even need to mention Zephaniah, since the main does that. [[User:Mikado282|<span style="font-family: Impact"><font color="70B04A">'''M I K A D O 282'''</font></span><span style="font-family: Arial "><font color="70B04A">''' <small>🎃</small>🎃🎃🎃🎃<small>🎃 🎃🎃 🎃🎃</small> '''</font></span>]] ([[User_talk:Mikado282|'''''talk''''']]) ([[User:Mikado282/Help Wanted!|'''''Help Wanted!''''']]) 20:52, 26 October 2019 (UTC)<br />
<br />
== "Event-specific" ==<br />
<br />
All of the Pumpkin Bomb reskins should be grouped (as they are is fine); ''but'', Alien Walker's are not (now) Event-specific. Sure, they once were, and sure everything else under the Bosses/Event-specific Hazards section is associated with Halloween Events, but they all can be found activated all year round. Maybe nothing needs to be done, but the Pumpkin Bomb reskins could be made subheadings under "Bomb", and the monsters could be put under "Monsters". [[User:Mikado282|<span style="font-family: Impact"><font color="70B04A">'''M I K A D O 282'''</font></span><span style="font-family: Arial "><font color="70B04A">''' <small>🎃</small>🎃🎃🎃🎃<small>🎃 🎃🎃 🎃🎃</small> '''</font></span>]] ([[User_talk:Mikado282|'''''talk''''']]) ([[User:Mikado282/Help Wanted!|'''''Help Wanted!''''']]) 21:04, 26 October 2019 (UTC)<br />
<br />
== Removing the notes of where certain hazards are ==<br />
<br />
I believe this kind of information is a bit too specific, really belonging only in the map articles, and doesn't need to be here. Removing it would make updating the article's translations easier, possibly with the creation of a template similar to {{tl|Maps list}}. - [[User:BrazilianNut|BrazilianNut]] ([[User talk:BrazilianNut|talk]]) 02:40, 25 August 2023 (UTC)<br />
<br />
{{c|Support}}, not sure it's necessary for something like Crushing to note all the places it appears.<br>[[File:BLU Wiki Cap.png|20px|link=Wiki Cap]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 11:20, 25 August 2023 (UTC)<br />
<br />
== Cleanup ==<br />
I think this page should see a major overhaul. Currently this page lists every hazard that looks different. I believe that this clutters up the page with hazards that function identically but simply look different. I propose we overhaul the page into the same 4 sections, but the subsections would contain broader hazards. For example, rather than having "Crocodiles", "Sharks", and "Gators" in separate sections they would simply be under something such as "Animal death". This also prevents the page from eventually becoming too big to solve this problem more reasonably. I would be doing this myself, then pass it for approval.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 21:49, 14 January 2024 (UTC)<br />
<br />
:{{pro}} '''Support'''.<br />
<br />
:Additionally, I now agree with what you and Tiagoquix said in [[Team_Fortress_Wiki:Discussion#Articles_for_individual_environmental_hazards|my topic in the Wiki's Discussions]] about articles for individual hazards. I think turning this page into a "List of" one and moving the more detailed information to individual articles would be the ideal. - [[User:BrazilianNut|BrazilianNut]] ([[User talk:BrazilianNut|talk]]) 22:06, 14 January 2024 (UTC)<br />
<br />
<br />
: {{pro}} {{neutral}} {{con}} '''Mixed''' support, as I would probably end up with a somewhat different solution if I were to clean it up, but I don't have the time that some others might.<br />
:* My thought is that this page is ''already'' a list of environmental hazards. <br />
:* ''"the same 4 sections"'' In part, will support if you mean "Instant death hazards", "Non-instant death hazards", "Non-injurous hazards", "Bosses". Maybe, they could have better titles, but these are the basic groups that any hazards list will need.<br />
:* It is easy to see there is a need for a major overhaul. <br />
:** I did some overhaul, but stopping to get back to family life does not mean there isn't more I want to change.<br />
:* On reflection, all of the bomb reskins could be moved into a [[Bombs]] page. <br />
:** I almost merged all of the Pumpkin Bombs reskins, '''until I realized that ''most are not straight reskins'', but have ''at least one mechanic difference'' from the original Pumpkin Bombs.'''<br />
:** [[Pumpkin bombs]] already has most of the reskin images, but none of the unique mechanics for each of the reskins. <br />
<br />
:* '''What is useful here?''' Anything that can be presented in a more useful format than in separate articles, even it is on main pages in a different format?<br />
:** '''List of maps that have each effect?''' I think so, even if there is a separate article. Maybe not, as long as every page has a bulleted list of maps with the effect. <br />
:** '''Image of the effects?''' Maybe not, if there is a main article.<br />
:** '''Kill Icons?''' Maybe. I mean, Any main artile article would have the same kill icons.<br />
:** '''Associated achievements?''' The present format is not useful, as there is no traceabilty between the hazzards and achievements. <br />
:* I almost thought that there was ''no point for the Bosses section'', until today. I realised one of the points for the page is listing the kill icons, and Merasmus has a pile of them. ''Buuuut'', those kill icons are all on Merasmus' page, too.<br />
:I think I would '''oppose''' moving ''everything'' to various other pages. Some hazzards simply don't warrant a page, IMO. YMMV. <br />
:* I don't see enough information about '''Ice''' or '''Banana Peel''' to make an article here, but the entries here give players a list of maps to find these features. <br />
:* I don't even see a reason for a distinct page on '''Lava fire'''. While it is interesting that it is nothing like the Underworld Lava, there isn't much more to say about it beside what is on the hazards section. <br />
:* So far, a [[Gator]] page could have exactly one sentence.<br />
:'''''But''''', maybe, some staff and users would think it would work that about 5-10 of these pages would just have one paragraph and a list of maps with the effect. YMMV<br />
<br />
: {{#ifexpr: {{CURRENTDAY2}} <= 07 <!-- --> | [[User:Mikado282|<span style="font-family: Arial"><font color="db9c1f">''' M I K A D O 282 '''</font></span><span style="font-family: Arial "><font color="00ff00"> <small>❄</small>❄❄❄❄<small>❄ ❄❄ ❄❄</small></font></span>]] | [[User:Mikado282|<span style="font-family: Arial"><font color="db9c1f">''' M I K A D O 282 '''</font></span><span style="font-family: Arial "><font color="00ff00"> <small>⊙</small>⊙⊙⊙⊙<small>⊙ ⊙⊙ ⊙⊙ </font></span>]] </small> }}<!-- <br />
--> ([[User:Mikado282/Contact Mikado282|'''''contact''''']])([[User:Mikado282/Help Wanted!|'''''Help Wanted!''''']]) 03:03, 15 January 2024 (UTC)<br />
<br />
<br />
:{{pro}} '''Support'''.<br />
: Both overhaul and renaming as suggested on the page are needful for this page.<br />
: On the issue of sections, a clear classification method would be useful - based on mechanics or appearances? Like, what's making a pool of crocodiles diffierent from an abyssal pit?<br />
: Additionally, a separate section named "Bosses" is weird to me. We may consider renaming it to "Creatures/Entities" according to the prefered classification method, and have Ghosts included - I just realized this one posted a topic for Ghost in 2019 on this page.<br />
: [[File:User Dereko Name.png|100px|link=User:Dereko]] 13:51, 17 January 2024 (UTC)<br />
<br />
== "Animal deaths" ==<br />
<br />
{{Con}} '''Oppose'''. <br />
* IIUC, Sharks and Crocodiles are simply animation reskins of Underworld Deadly Waters, which are themselves just Pitfalls with ragdoll bobbing animation. (Infernal Lava is just a Pitfall reskin, AFAIK.) Maybe, I would '''support''' a tastefull [[Water deaths]] covering Sharks, Crocodiles, and [[Raging Rapids]] '''''but''''' also '''all''' of the Underworld insta-kill waters that they reskin.<br />
* ''On the other hand'' the single Gator is a ''point contact'' kill. I have seen other things that would have been a hilarious point contact kills, but Gator is still a one-off.<br />
* Rexxy is much more complex, but all of her mechanics should only be on Enclosure.<br />
{{#ifexpr: {{CURRENTDAY2}} <= 07 <!-- --> | [[User:Mikado282|<span style="font-family: Arial"><font color="db9c1f">''' M I K A D O 282 '''</font></span><span style="font-family: Arial "><font color="00ff00"> <small>❄</small>❄❄❄❄<small>❄ ❄❄ ❄❄</small></font></span>]] | [[User:Mikado282|<span style="font-family: Arial"><font color="db9c1f">''' M I K A D O 282 '''</font></span><span style="font-family: Arial "><font color="00ff00"> <small>⊙</small>⊙⊙⊙⊙<small>⊙ ⊙⊙ ⊙⊙ </font></span>]] </small> }}<!-- <br />
--> ([[User:Mikado282/Contact Mikado282|'''''contact''''']])([[User:Mikado282/Help Wanted!|'''''Help Wanted!''''']]) 03:07, 15 January 2024 (UTC)<br />
<br />
:At a base level, every hazard that can kill functions the same. They're all triggers that either instantly kill or deal an amount of damage over time, the animal deaths example was just an example of how stuff would be grouped together. All 3 of them are similar in appearance and instantly kill, hence I would count it as a similar group of hazards. It could also be added to "Deadly waters" in general, which would include the animals, instant kill water, boiling water, etc. The point is that we can group many of the hazards together in similar groups rather than all be a different section.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 12:02, 15 January 2024 (UTC)<br />
<br />
== Move to [[Environmental hazards]] ==<br />
<br />
'''Environmental hazards''' has been the ''de facto'' title for some time, now, more broadly covering the listed effects.<br />
<br />
{{#ifexpr: {{CURRENTDAY2}} <= 07 <!-- --> | [[User:Mikado282|<span style="font-family: Arial"><font color="db9c1f">''' M I K A D O 282 '''</font></span><span style="font-family: Arial "><font color="00ff00"> <small>❄</small>❄❄❄❄<small>❄ ❄❄ ❄❄</small></font></span>]] | [[User:Mikado282|<span style="font-family: Arial"><font color="db9c1f">''' M I K A D O 282 '''</font></span><span style="font-family: Arial "><font color="00ff00"> <small>⊙</small>⊙⊙⊙⊙<small>⊙ ⊙⊙ ⊙⊙ </font></span>]] </small> }}<!-- <br />
--> ([[User:Mikado282/Contact Mikado282|'''''contact''''']])([[User:Mikado282/Help Wanted!|'''''Help Wanted!''''']]) 03:10, 15 January 2024 (UTC)<br />
<br />
== Merge Pumpkin bomb and all of the reskins with Pumpkin bomb ==<br />
<br />
<br />
[[Pumpkin bomb]] already has most of the reskin images, but none of the unique mechanics for each of the reskins. <br />
<br />
Merge all of the Pumpkin bomb reskins content into [[Pumpkin bomb]], especially covering the variant mechanics for each reskin.<br />
<br />
{{#ifexpr: {{CURRENTDAY2}} <= 07 <!-- --> | [[User:Mikado282|<span style="font-family: Arial"><font color="db9c1f">''' M I K A D O 282 '''</font></span><span style="font-family: Arial "><font color="00ff00"> <small>❄</small>❄❄❄❄<small>❄ ❄❄ ❄❄</small></font></span>]] | [[User:Mikado282|<span style="font-family: Arial"><font color="db9c1f">''' M I K A D O 282 '''</font></span><span style="font-family: Arial "><font color="00ff00"> <small>⊙</small>⊙⊙⊙⊙<small>⊙ ⊙⊙ ⊙⊙ </font></span>]] </small> }}<!-- <br />
--> ([[User:Mikado282/Contact Mikado282|'''''contact''''']])([[User:Mikado282/Help Wanted!|'''''Help Wanted!''''']]) 03:15, 15 January 2024 (UTC)<br />
<br />
== Pitfall class ==<br />
<br />
Pitfall is any death trigger surface that instantly kills any player that touches it regardless of any distance fallen. If the trigger surface is the ground, a floor, or infernal lava, the player's ragdoll falls to that surface. If the trigger is some invisible level in air or space, then the player's ragdoll falls through to any visible surface below. If the trigger surface is water, then the player's ragdoll bobs on the water.<br />
<br />
{{#ifexpr: {{CURRENTDAY2}} <= 07 <!-- --> | [[User:Mikado282|<span style="font-family: Arial"><font color="db9c1f">''' M I K A D O 282 '''</font></span><span style="font-family: Arial "><font color="00ff00"> <small>❄</small>❄❄❄❄<small>❄ ❄❄ ❄❄</small></font></span>]] | [[User:Mikado282|<span style="font-family: Arial"><font color="db9c1f">''' M I K A D O 282 '''</font></span><span style="font-family: Arial "><font color="00ff00"> <small>⊙</small>⊙⊙⊙⊙<small>⊙ ⊙⊙ ⊙⊙ </font></span>]] </small> }}<!-- <br />
--> ([[User:Mikado282/Contact Mikado282|'''''contact''''']])([[User:Mikado282/Help Wanted!|'''''Help Wanted!''''']]) 11:37, 15 January 2024 (UTC)<br />
<br />
: Really, crocs and sharks are just water surface Pitfalls with animas swimming around somewhere.<br />
<br />
: {{#ifexpr: {{CURRENTDAY2}} <= 07 <!-- --> | [[User:Mikado282|<span style="font-family: Arial"><font color="db9c1f">''' M I K A D O 282 '''</font></span><span style="font-family: Arial "><font color="00ff00"> <small>❄</small>❄❄❄❄<small>❄ ❄❄ ❄❄</small></font></span>]] | [[User:Mikado282|<span style="font-family: Arial"><font color="db9c1f">''' M I K A D O 282 '''</font></span><span style="font-family: Arial "><font color="00ff00"> <small>⊙</small>⊙⊙⊙⊙<small>⊙ ⊙⊙ ⊙⊙ </font></span>]] </small> }}<!-- <br />
--> ([[User:Mikado282/Contact Mikado282|'''''contact''''']])([[User:Mikado282/Help Wanted!|'''''Help Wanted!''''']]) 11:46, 15 January 2024 (UTC)<br />
<br />
:: Brokkhouse confirmed this last statement. The sharks and crocks are just Deadly Waters with added code for the swimming creature animations (which have nothing to do with any hurt) and for the different kill icons.<br />
:: {{#ifexpr: {{CURRENTDAY2}} <= 07 <!-- --> | [[User:Mikado282|<span style="font-family: Arial"><font color="db9c1f">''' M I K A D O 282 '''</font></span><span style="font-family: Arial "><font color="00ff00"> <small>❄</small>❄❄❄❄<small>❄ ❄❄ ❄❄</small></font></span>]] | [[User:Mikado282|<span style="font-family: Arial"><font color="db9c1f">''' M I K A D O 282 '''</font></span><span style="font-family: Arial "><font color="00ff00"> <small>⊙</small>⊙⊙⊙⊙<small>⊙ ⊙⊙ ⊙⊙ </font></span>]] </small> }}<!-- <br />
--> ([[User:Mikado282/Contact Mikado282|'''''contact''''']])([[User:Mikado282/Help Wanted!|'''''Help Wanted!''''']]) 02:43, 18 January 2024 (UTC)<br />
<br />
== Dissecting Rexxy (on Enclosure) ==<br />
<br />
Rexxy is multifactored, but could be broken down into components. (Costly to experiment with, because she appears at the Final of the third stage, where it is easy to get killed just as you are about to test something.)<br />
# When BLU caps 3rd final, the Bomb Cart explodes early for insta-kill range effect.<br />
# Rexxy slams the doors open. The Flying doors seem to also be insta-kills as Falling Debris, but this should be confirmed from source code or developers. <br />
# Rexxy advances to the Point and is a point contact insta-kill with knockback during Humiliation (like Gator).<br />
A point can make here is that Enclosure Final/Rexxy would be listed in at least three bulk entries rather that in her own section, subject to consensus; 1. Bomb Cart Explosion, 2. Falling Debris, and 3. Contact Kill.<br />
<br />
{{#ifexpr: {{CURRENTDAY2}} <= 07 <!-- --> | [[User:Mikado282|<span style="font-family: Arial"><font color="db9c1f">''' M I K A D O 282 '''</font></span><span style="font-family: Arial "><font color="00ff00"> <small>❄</small>❄❄❄❄<small>❄ ❄❄ ❄❄</small></font></span>]] | [[User:Mikado282|<span style="font-family: Arial"><font color="db9c1f">''' M I K A D O 282 '''</font></span><span style="font-family: Arial "><font color="00ff00"> <small>⊙</small>⊙⊙⊙⊙<small>⊙ ⊙⊙ ⊙⊙ </font></span>]] </small> }}<!-- <br />
--> ([[User:Mikado282/Contact Mikado282|'''''contact''''']])([[User:Mikado282/Help Wanted!|'''''Help Wanted!''''']]) 14:25, 15 January 2024 (UTC)<br />
<br />
<br />
: Again with Brokkhouse, 1. just a bomb cart explosion. 2. ''maybe'' the flung gate doors do something, will have to check the code. 3. The touch kill is basically the same deal as Gator.<br />
: {{#ifexpr: {{CURRENTDAY2}} <= 07 <!-- --> | [[User:Mikado282|<span style="font-family: Arial"><font color="db9c1f">''' M I K A D O 282 '''</font></span><span style="font-family: Arial "><font color="00ff00"> <small>❄</small>❄❄❄❄<small>❄ ❄❄ ❄❄</small></font></span>]] | [[User:Mikado282|<span style="font-family: Arial"><font color="db9c1f">''' M I K A D O 282 '''</font></span><span style="font-family: Arial "><font color="00ff00"> <small>⊙</small>⊙⊙⊙⊙<small>⊙ ⊙⊙ ⊙⊙ </font></span>]] </small> }}<!-- <br />
--> ([[User:Mikado282/Contact Mikado282|'''''contact''''']])([[User:Mikado282/Help Wanted!|'''''Help Wanted!''''']]) 02:49, 18 January 2024 (UTC)<br />
<br />
== Falling Debris ==<br />
<br />
With [[Galleria]] reminding us about Falling Debris, I want to ask if Falling Debris is really a factor in some Payload Cart Explosions. I know some huge chunks of debris are thrown out. My question is, does the falling bomb cart debris cause secondary insta-kill, maybe farther out than the explosion radius.<br />
<br />
If so, falling debris should be part of the Bomb Cart explosion hazard (unless many pl don't have falling debris). Falling debris separate from Bomb Cart explosions should have a separate short list, eg. Galleria and Enclosure/Rexxy. IMO.<br />
<br />
{{#ifexpr: {{CURRENTDAY2}} <= 07 <!-- --> | [[User:Mikado282|<span style="font-family: Arial"><font color="db9c1f">''' M I K A D O 282 '''</font></span><span style="font-family: Arial "><font color="00ff00"> <small>❄</small>❄❄❄❄<small>❄ ❄❄ ❄❄</small></font></span>]] | [[User:Mikado282|<span style="font-family: Arial"><font color="db9c1f">''' M I K A D O 282 '''</font></span><span style="font-family: Arial "><font color="00ff00"> <small>⊙</small>⊙⊙⊙⊙<small>⊙ ⊙⊙ ⊙⊙ </font></span>]] </small> }}<!-- <br />
--> ([[User:Mikado282/Contact Mikado282|'''''contact''''']])([[User:Mikado282/Help Wanted!|'''''Help Wanted!''''']]) 14:51, 15 January 2024 (UTC)<br />
<br />
<br />
: Brokkhouse stated that the chunks from Cart explosions have no associated hurt effect. The [[falling debris]] is unique (for now) to Galleria <br />
:: ''"because MCL did some amazing job coding a kill effect to the individual pieces"''.<br />
: So, falling debris is distinctive and notable. IMO<br />
: {{#ifexpr: {{CURRENTDAY2}} <= 07 <!-- --> | [[User:Mikado282|<span style="font-family: Arial"><font color="db9c1f">''' M I K A D O 282 '''</font></span><span style="font-family: Arial "><font color="00ff00"> <small>❄</small>❄❄❄❄<small>❄ ❄❄ ❄❄</small></font></span>]] | [[User:Mikado282|<span style="font-family: Arial"><font color="db9c1f">''' M I K A D O 282 '''</font></span><span style="font-family: Arial "><font color="00ff00"> <small>⊙</small>⊙⊙⊙⊙<small>⊙ ⊙⊙ ⊙⊙ </font></span>]] </small> }}<!-- <br />
--> ([[User:Mikado282/Contact Mikado282|'''''contact''''']])([[User:Mikado282/Help Wanted!|'''''Help Wanted!''''']]) 02:33, 18 January 2024 (UTC)</div>Mikado282https://wiki.teamfortress.com/w/index.php?title=Talk:Environmental_death&diff=3611158Talk:Environmental death2024-01-18T02:44:21Z<p>Mikado282: /* Pitfall class */</p>
<hr />
<div>== Payload cart death ==<br />
It would be new section all together, but I have seen a couple maps, where the payload, (before the stage starts) slides down a hill and standing in its wake causes death. Should we bother mentioning it. If so, does anyone know the map I'm talking about? I know the 3rd stage is all uphill, and instead of an explosion it's a giant sub-woofer that goes off. [[User:Lalaguy|Lalaguy]] 23:17, 4 November 2011 (PDT)<br />
:I think it's pl_Promotion, but as it's not an official map it probably won't be added. '''» [[User:Cooper Kid|<span style="color:red">Coo</span><span style ="color:gray">per</span><span style ="color:blue"> Kid</span>]]''' <small>([[User_talk:Cooper Kid|blether]]) • ([[Special:Contributions/Cooper Kid|contreebs]])</small> 05:46, 5 November 2011 (PDT)<br />
<br />
Thanks, just wanted to clarify. [[User:Lalaguy|Lalaguy]] 13:19, 5 November 2011 (PDT)<br />
<br />
== Ubercharges and environmental deaths ==<br />
<br />
Is it worth mentioning on this page which of these deaths can kill [[ÜberCharge|ÜberCharged]] players? --[[User:Itsacon|Itsacon]] 04:41, 6 April 2012 (PDT)<br />
<br />
== Mechanics behind causing environmental deaths ==<br />
<br />
I was just wondering what the mechanics were behind causing someone to have an environmental death. Specifically, I tried airblasting someone into lava and it just counted as them dying by themselves. Does it have to be within a specific time-limit of them leaving the ground? <span style="color:#3399CC;font-family:'Lucida Console';text-shadow:#66FF33 2px 2px 2px;">'''Bojjob'''</span> 19:31, 9 January 2014 (PST)<br />
<br />
== Helltower lava ==<br />
<br />
Should the lava from hell and the cliff in [[Helltower]] be considered it's own environmental death, or would it be added to one of the existing deaths? [[File:Paint Splat TheValueOfTeamwork.png|20px|link=User talk:ClockworkSpirit2343]] [[User:ClockworkSpirit2343|<font color="993443"><big>'' '''ClockworkSpirit2343''' ''</big></font>]] [[File:Scout emblem RED.png|25px|link=]] 07:19, 1 April 2014 (PST)<br />
<br />
== I dont think NPC's should be here. ==<br />
<br />
As technically they arent the " enviroment" [[User:ScottishDrunkard|ScottishDrunkard]] ([[User talk:ScottishDrunkard|talk]]) 15:12, 27 December 2014 (PST)<br />
:The environmental death is defined as "A death caused by a ''map element''", so death from NPC should be included in this article because NPCs are "a map element". {{n}} [[User:Kii|Kii]] ([[User talk:Kii|talk]]) 15:34, 27 December 2014 (PST)<br />
:: Hmm...good thinkng. EDIT: Forgot to sign. [[User:ScottishDrunkard|ScottishDrunkard]] ([[User talk:ScottishDrunkard|talk]]) 07:44, 28 December 2014 (PST)<br />
<small>— ''The preceding unsigned comment was added by'' '''[[User:ScottishDrunkard|ScottishDrunkard]]''' ([[User talk:ScottishDrunkard|talk]]) • ([[Special:Contributions/ScottishDrunkard|contribs]]) </small><br />
<br />
== MvM mission failure explosion and ghost fort wheel of misfortune ==<br />
<br />
There is no section about the bomb explosion that occurs when the players fail to defend the hatch. There is also no mention of the spells on the wheel of misfortune, although they may not be considered environmental hazards due to being tied to capturing the point. [[User:Chandlerj333|Chandlerj333]] ([[User talk:Chandlerj333|talk]]) 20:28, 22 February 2015 (PST)<br />
<br />
== Payload description directs to pitfall; appropriate maps aren't listed ==<br />
<br />
In the description of the payload explosion deaths, it notes that some payload maps can cause a pit to form once the final point is capped. However, the pitfall deaths don't list these maps. Should they be added, or should it stay as is? <br />
<br />
They could be designated like this:<br />
<br />
* [[Badwater]] <small>(Once final point is captured)</small><br />
<br />
[[User:Chandlerj333|Chandlerj333]] ([[User talk:Chandlerj333|talk]]) 22:02, 9 May 2015 (PDT)<br />
<br />
== Lava, Styx, and Bomb Pits ==<br />
<br />
I am wanting to write up the entries for Lava and the underworld waters. But I need some feedback. For clarity, I have separated the environments. [[User:Mikado282|Mikado282]] ([[User talk:Mikado282|talk]]) 17:01, 22 June 2017 (PDT)<br />
<br />
=== Lava ===<br />
Lava will be pretty straight forward. On my main project, I have run out of ways to get around there being no section on Lava. However, there are some Lava-specific game mechanics I need to verify before I can really do this right. [[User:Mikado282|Mikado282]] ([[User talk:Mikado282|talk]]) 17:01, 22 June 2017 (PDT)<br />
<br />
: {{Done}} [[User:Mikado282|Mikado282]] ([[User talk:Mikado282|talk]]) 08:56, 8 July 2017 (PDT)<br />
<br />
=== Styx ===<br />
Styx is my present placeholder for the name of the environmental hazard type of the underworld waters in [[Eyeaduct]] and [[Ghost Fort]]. I want some thing clear, short, and distinct; ''toxic water'', ''death water'', and ''instant death water'' don't really do it for me. I like Styx a lot, certainly the present waters of the underworlds are reference to [[w:River Styx|River Styx]]; ''but'', what if the instant death water is used in a non-underworld, unhaunted level? Comments and suggestions are welcome. I need a name for it. [[User:Mikado282|Mikado282]] ([[User talk:Mikado282|talk]]) 17:01, 22 June 2017 (PDT)<br />
<br />
: Treating underworld water is more complicated. There are multiple underworlds, some with the water in question, some without; but the legacy articles still refer to a single underworld under Eyeaduct. I am still thinking about how to best do this; maybe revise this article to separate the water and "underworld" health drain as distinct environmental hazards and list the maps that have them (rather than letting the original map combinations drive the section) [[User:Mikado282|Mikado282]] ([[User talk:Mikado282|talk]]) 08:56, 8 July 2017 (PDT)<br />
<br />
:: {{Done}} I settled for "Underworld waters" (see Discussion [[User talk:Mikado282#UnderworldWater|here]]). It is still awkward to my taste but is an acceptable compromise. [[User:Mikado282|Mikado282]] ([[User talk:Mikado282|talk]]) 19:55, 5 September 2017 (PDT)<br />
<br />
=== Bomb Pit ===<br />
[[User:Chandlerj333|Chandlerj333]]'s question has me thinking. Yes, the "Bomb Pit" (cueing from the MVM term, Bomb Holes) seems like a pitfall, but I want to make sure of the mechanics. Even if the ''only'' difference is that the hole is uncovered when captured, I think it could be handled at least as a distinct subclass of pitfall. Moreover, technically, the cart itself is an Environmental Death hazard on certain maps. I will continue to look into this; suggestions are welcome. [[User:Mikado282|Mikado282]] ([[User talk:Mikado282|talk]]) 17:01, 22 June 2017 (PDT)<br />
<br />
: {{Done}} for now, this was a {{botignore|quick fix}}; covered by revising the introduction. [[User:Mikado282|Mikado282]] ([[User talk:Mikado282|talk]]) 08:56, 8 July 2017 (PDT)<br />
<br />
== Sept. 5, 2017 ==<br />
<br />
Addition of Health drain, Underworld waters, and Shake, and several updates and cleanups.<br />
<br />
The article is now effectively updated to support competition of [[Brimstone (map)]], et al.. Another objective is to depreciate the present Underworld and Loot Island sections as they are too cumbersome and inconsistent to update to the newer maps. The Underworld and Loot Island are out-of-date and are now fully depreciated by the recent edits and will be removed. Merasmus, MONOCULUS, and Skeletons could remain, but only because their damage is classified as environmental. The Boss/Event specific content is largely replaced by these recent edits and may be greatly reduced.<br />
<br />
Pumpkin bombs are map/theme-specific, not event-specific, as they do not need an event to be active. This should be moved to the preceding section.<br />
<br />
In general, map mechanics are unnecessary and have been removed in places. <br />
<br />
Boss mechanics are irrelevant to this article and should be removed in a near future edit with a review of coverage of the removed material by the appropriate articles (e.g., [[Eyeaduct]] and [[Ghost Fort]]). [[User:Mikado282|Mikado282]] ([[User talk:Mikado282|talk]]) 19:58, 5 September 2017 (PDT)<br />
<br />
== Issues with Bosses/Event-specific Hazards ==<br />
<br />
I find this section to be outdated, inaccurate, and outmoded, one of the last holdouts perpetuating early Community suppositions about the nature of the Underworlds.<br />
<br />
1) Pumpkin bombs, Alien Walkers, and Explosive Barrels, while event-''themed'' and appearing primarily on maps Valve hosts only in Events, are not ''event-specific''. These hazards are active anytime the maps are hosted, requiring no event setting to activate. The Alien Walkers are on [[Probed]] and [[2Fort Invasion]] that are now hosted year round. All other event-themed hazards have already been included in the other sections, and these should be moved there.<br />
<br />
2) The Underworld (specifically [[Eyeaduct]]) and Loot Island sections come from a time when these were the only [[Underworld]]s and are not specifically Hazards. Hazards of the various Underworlds are all completely covered in their own sections.<br />
<br />
3) The Bosses are also event-themed. While they are fairly considered to be map hazards, they are fully covered in their own pages, and their sections here can be sharply diminished.<br />
<br />
[[User:Mikado282|<span style="font-family: Impact"><font color="70B04A">'''M I K A D O 282'''</font></span><span style="font-family: Arial "><font color="70B04A">''' <small>🎃</small>🎃🎃🎃🎃<small>🎃 🎃🎃 🎃🎃</small> '''</font></span>]] ([[User_talk:Mikado282|talk]]) ([[User:Mikado282/To Do|To Do]]) 16:48, 3 November 2018 (UTC)<br />
<br />
== Should "Ghost" be added here? ==<br />
<br />
On the page of [[Ghost]], it's said that Ghosts are NPCs and an environmental hazard. Though it has been linked to this page, here is nothing about Ghosts. <br />
<br />
[[File:User Dereko Name.png|75px|link=User:Dereko]] 08:32, 21 October 2019 (UTC)<br />
<br />
: Sure. Just a link to the main, doesn't even need to mention Zephaniah, since the main does that. [[User:Mikado282|<span style="font-family: Impact"><font color="70B04A">'''M I K A D O 282'''</font></span><span style="font-family: Arial "><font color="70B04A">''' <small>🎃</small>🎃🎃🎃🎃<small>🎃 🎃🎃 🎃🎃</small> '''</font></span>]] ([[User_talk:Mikado282|'''''talk''''']]) ([[User:Mikado282/Help Wanted!|'''''Help Wanted!''''']]) 20:52, 26 October 2019 (UTC)<br />
<br />
== "Event-specific" ==<br />
<br />
All of the Pumpkin Bomb reskins should be grouped (as they are is fine); ''but'', Alien Walker's are not (now) Event-specific. Sure, they once were, and sure everything else under the Bosses/Event-specific Hazards section is associated with Halloween Events, but they all can be found activated all year round. Maybe nothing needs to be done, but the Pumpkin Bomb reskins could be made subheadings under "Bomb", and the monsters could be put under "Monsters". [[User:Mikado282|<span style="font-family: Impact"><font color="70B04A">'''M I K A D O 282'''</font></span><span style="font-family: Arial "><font color="70B04A">''' <small>🎃</small>🎃🎃🎃🎃<small>🎃 🎃🎃 🎃🎃</small> '''</font></span>]] ([[User_talk:Mikado282|'''''talk''''']]) ([[User:Mikado282/Help Wanted!|'''''Help Wanted!''''']]) 21:04, 26 October 2019 (UTC)<br />
<br />
== Removing the notes of where certain hazards are ==<br />
<br />
I believe this kind of information is a bit too specific, really belonging only in the map articles, and doesn't need to be here. Removing it would make updating the article's translations easier, possibly with the creation of a template similar to {{tl|Maps list}}. - [[User:BrazilianNut|BrazilianNut]] ([[User talk:BrazilianNut|talk]]) 02:40, 25 August 2023 (UTC)<br />
<br />
{{c|Support}}, not sure it's necessary for something like Crushing to note all the places it appears.<br>[[File:BLU Wiki Cap.png|20px|link=Wiki Cap]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 11:20, 25 August 2023 (UTC)<br />
<br />
== Cleanup ==<br />
I think this page should see a major overhaul. Currently this page lists every hazard that looks different. I believe that this clutters up the page with hazards that function identically but simply look different. I propose we overhaul the page into the same 4 sections, but the subsections would contain broader hazards. For example, rather than having "Crocodiles", "Sharks", and "Gators" in separate sections they would simply be under something such as "Animal death". This also prevents the page from eventually becoming too big to solve this problem more reasonably. I would be doing this myself, then pass it for approval.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 21:49, 14 January 2024 (UTC)<br />
<br />
:{{pro}} '''Support'''.<br />
<br />
:Additionally, I now agree with what you and Tiagoquix said in [[Team_Fortress_Wiki:Discussion#Articles_for_individual_environmental_hazards|my topic in the Wiki's Discussions]] about articles for individual hazards. I think turning this page into a "List of" one and moving the more detailed information to individual articles would be the ideal. - [[User:BrazilianNut|BrazilianNut]] ([[User talk:BrazilianNut|talk]]) 22:06, 14 January 2024 (UTC)<br />
<br />
<br />
: {{pro}} {{neutral}} {{con}} '''Mixed''' support, as I would probably end up with a somewhat different solution if I were to clean it up, but I don't have the time that some others might.<br />
:* My thought is that this page is ''already'' a list of environmental hazards. <br />
:* ''"the same 4 sections"'' In part, will support if you mean "Instant death hazards", "Non-instant death hazards", "Non-injurous hazards", "Bosses". Maybe, they could have better titles, but these are the basic groups that any hazards list will need.<br />
:* It is easy to see there is a need for a major overhaul. <br />
:** I did some overhaul, but stopping to get back to family life does not mean there isn't more I want to change.<br />
:* On reflection, all of the bomb reskins could be moved into a [[Bombs]] page. <br />
:** I almost merged all of the Pumpkin Bombs reskins, '''until I realized that ''most are not straight reskins'', but have ''at least one mechanic difference'' from the original Pumpkin Bombs.'''<br />
:** [[Pumpkin bombs]] already has most of the reskin images, but none of the unique mechanics for each of the reskins. <br />
<br />
:* '''What is useful here?''' Anything that can be presented in a more useful format than in separate articles, even it is on main pages in a different format?<br />
:** '''List of maps that have each effect?''' I think so, even if there is a separate article. Maybe not, as long as every page has a bulleted list of maps with the effect. <br />
:** '''Image of the effects?''' Maybe not, if there is a main article.<br />
:** '''Kill Icons?''' Maybe. I mean, Any main artile article would have the same kill icons.<br />
:** '''Associated achievements?''' The present format is not useful, as there is no traceabilty between the hazzards and achievements. <br />
:* I almost thought that there was ''no point for the Bosses section'', until today. I realised one of the points for the page is listing the kill icons, and Merasmus has a pile of them. ''Buuuut'', those kill icons are all on Merasmus' page, too.<br />
:I think I would '''oppose''' moving ''everything'' to various other pages. Some hazzards simply don't warrant a page, IMO. YMMV. <br />
:* I don't see enough information about '''Ice''' or '''Banana Peel''' to make an article here, but the entries here give players a list of maps to find these features. <br />
:* I don't even see a reason for a distinct page on '''Lava fire'''. While it is interesting that it is nothing like the Underworld Lava, there isn't much more to say about it beside what is on the hazards section. <br />
:* So far, a [[Gator]] page could have exactly one sentence.<br />
:'''''But''''', maybe, some staff and users would think it would work that about 5-10 of these pages would just have one paragraph and a list of maps with the effect. YMMV<br />
<br />
: {{#ifexpr: {{CURRENTDAY2}} <= 07 <!-- --> | [[User:Mikado282|<span style="font-family: Arial"><font color="db9c1f">''' M I K A D O 282 '''</font></span><span style="font-family: Arial "><font color="00ff00"> <small>❄</small>❄❄❄❄<small>❄ ❄❄ ❄❄</small></font></span>]] | [[User:Mikado282|<span style="font-family: Arial"><font color="db9c1f">''' M I K A D O 282 '''</font></span><span style="font-family: Arial "><font color="00ff00"> <small>⊙</small>⊙⊙⊙⊙<small>⊙ ⊙⊙ ⊙⊙ </font></span>]] </small> }}<!-- <br />
--> ([[User:Mikado282/Contact Mikado282|'''''contact''''']])([[User:Mikado282/Help Wanted!|'''''Help Wanted!''''']]) 03:03, 15 January 2024 (UTC)<br />
<br />
<br />
:{{pro}} '''Support'''.<br />
: Both overhaul and renaming as suggested on the page are needful for this page.<br />
: On the issue of sections, a clear classification method would be useful - based on mechanics or appearances? Like, what's making a pool of crocodiles diffierent from an abyssal pit?<br />
: Additionally, a separate section named "Bosses" is weird to me. We may consider renaming it to "Creatures/Entities" according to the prefered classification method, and have Ghosts included - I just realized this one posted a topic for Ghost in 2019 on this page.<br />
: [[File:User Dereko Name.png|100px|link=User:Dereko]] 13:51, 17 January 2024 (UTC)<br />
<br />
== "Animal deaths" ==<br />
<br />
{{Con}} '''Oppose'''. <br />
* IIUC, Sharks and Crocodiles are simply animation reskins of Underworld Deadly Waters, which are themselves just Pitfalls with ragdoll bobbing animation. (Infernal Lava is just a Pitfall reskin, AFAIK.) Maybe, I would '''support''' a tastefull [[Water deaths]] covering Sharks, Crocodiles, and [[Raging Rapids]] '''''but''''' also '''all''' of the Underworld insta-kill waters that they reskin.<br />
* ''On the other hand'' the single Gator is a ''point contact'' kill. I have seen other things that would have been a hilarious point contact kills, but Gator is still a one-off.<br />
* Rexxy is much more complex, but all of her mechanics should only be on Enclosure.<br />
{{#ifexpr: {{CURRENTDAY2}} <= 07 <!-- --> | [[User:Mikado282|<span style="font-family: Arial"><font color="db9c1f">''' M I K A D O 282 '''</font></span><span style="font-family: Arial "><font color="00ff00"> <small>❄</small>❄❄❄❄<small>❄ ❄❄ ❄❄</small></font></span>]] | [[User:Mikado282|<span style="font-family: Arial"><font color="db9c1f">''' M I K A D O 282 '''</font></span><span style="font-family: Arial "><font color="00ff00"> <small>⊙</small>⊙⊙⊙⊙<small>⊙ ⊙⊙ ⊙⊙ </font></span>]] </small> }}<!-- <br />
--> ([[User:Mikado282/Contact Mikado282|'''''contact''''']])([[User:Mikado282/Help Wanted!|'''''Help Wanted!''''']]) 03:07, 15 January 2024 (UTC)<br />
<br />
:At a base level, every hazard that can kill functions the same. They're all triggers that either instantly kill or deal an amount of damage over time, the animal deaths example was just an example of how stuff would be grouped together. All 3 of them are similar in appearance and instantly kill, hence I would count it as a similar group of hazards. It could also be added to "Deadly waters" in general, which would include the animals, instant kill water, boiling water, etc. The point is that we can group many of the hazards together in similar groups rather than all be a different section.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 12:02, 15 January 2024 (UTC)<br />
<br />
== Move to [[Environmental hazards]] ==<br />
<br />
'''Environmental hazards''' has been the ''de facto'' title for some time, now, more broadly covering the listed effects.<br />
<br />
{{#ifexpr: {{CURRENTDAY2}} <= 07 <!-- --> | [[User:Mikado282|<span style="font-family: Arial"><font color="db9c1f">''' M I K A D O 282 '''</font></span><span style="font-family: Arial "><font color="00ff00"> <small>❄</small>❄❄❄❄<small>❄ ❄❄ ❄❄</small></font></span>]] | [[User:Mikado282|<span style="font-family: Arial"><font color="db9c1f">''' M I K A D O 282 '''</font></span><span style="font-family: Arial "><font color="00ff00"> <small>⊙</small>⊙⊙⊙⊙<small>⊙ ⊙⊙ ⊙⊙ </font></span>]] </small> }}<!-- <br />
--> ([[User:Mikado282/Contact Mikado282|'''''contact''''']])([[User:Mikado282/Help Wanted!|'''''Help Wanted!''''']]) 03:10, 15 January 2024 (UTC)<br />
<br />
== Merge Pumpkin bomb and all of the reskins with Pumpkin bomb ==<br />
<br />
<br />
[[Pumpkin bomb]] already has most of the reskin images, but none of the unique mechanics for each of the reskins. <br />
<br />
Merge all of the Pumpkin bomb reskins content into [[Pumpkin bomb]], especially covering the variant mechanics for each reskin.<br />
<br />
{{#ifexpr: {{CURRENTDAY2}} <= 07 <!-- --> | [[User:Mikado282|<span style="font-family: Arial"><font color="db9c1f">''' M I K A D O 282 '''</font></span><span style="font-family: Arial "><font color="00ff00"> <small>❄</small>❄❄❄❄<small>❄ ❄❄ ❄❄</small></font></span>]] | [[User:Mikado282|<span style="font-family: Arial"><font color="db9c1f">''' M I K A D O 282 '''</font></span><span style="font-family: Arial "><font color="00ff00"> <small>⊙</small>⊙⊙⊙⊙<small>⊙ ⊙⊙ ⊙⊙ </font></span>]] </small> }}<!-- <br />
--> ([[User:Mikado282/Contact Mikado282|'''''contact''''']])([[User:Mikado282/Help Wanted!|'''''Help Wanted!''''']]) 03:15, 15 January 2024 (UTC)<br />
<br />
== Pitfall class ==<br />
<br />
Pitfall is any death trigger surface that instantly kills any player that touches it regardless of any distance fallen. If the trigger surface is the ground, a floor, or infernal lava, the player's ragdoll falls to that surface. If the trigger is some invisible level in air or space, then the player's ragdoll falls through to any visible surface below. If the trigger surface is water, then the player's ragdoll bobs on the water.<br />
<br />
{{#ifexpr: {{CURRENTDAY2}} <= 07 <!-- --> | [[User:Mikado282|<span style="font-family: Arial"><font color="db9c1f">''' M I K A D O 282 '''</font></span><span style="font-family: Arial "><font color="00ff00"> <small>❄</small>❄❄❄❄<small>❄ ❄❄ ❄❄</small></font></span>]] | [[User:Mikado282|<span style="font-family: Arial"><font color="db9c1f">''' M I K A D O 282 '''</font></span><span style="font-family: Arial "><font color="00ff00"> <small>⊙</small>⊙⊙⊙⊙<small>⊙ ⊙⊙ ⊙⊙ </font></span>]] </small> }}<!-- <br />
--> ([[User:Mikado282/Contact Mikado282|'''''contact''''']])([[User:Mikado282/Help Wanted!|'''''Help Wanted!''''']]) 11:37, 15 January 2024 (UTC)<br />
<br />
: Really, crocs and sharks are just water surface Pitfalls with animas swimming around somewhere.<br />
<br />
: {{#ifexpr: {{CURRENTDAY2}} <= 07 <!-- --> | [[User:Mikado282|<span style="font-family: Arial"><font color="db9c1f">''' M I K A D O 282 '''</font></span><span style="font-family: Arial "><font color="00ff00"> <small>❄</small>❄❄❄❄<small>❄ ❄❄ ❄❄</small></font></span>]] | [[User:Mikado282|<span style="font-family: Arial"><font color="db9c1f">''' M I K A D O 282 '''</font></span><span style="font-family: Arial "><font color="00ff00"> <small>⊙</small>⊙⊙⊙⊙<small>⊙ ⊙⊙ ⊙⊙ </font></span>]] </small> }}<!-- <br />
--> ([[User:Mikado282/Contact Mikado282|'''''contact''''']])([[User:Mikado282/Help Wanted!|'''''Help Wanted!''''']]) 11:46, 15 January 2024 (UTC)<br />
<br />
:: Brokkhouse confirmed this last statement. The sharks and crocks are just Deadly Waters with added code for the swimming creature animations (which have nothing to do with any hurt) and for the different kill icons.<br />
:: {{#ifexpr: {{CURRENTDAY2}} <= 07 <!-- --> | [[User:Mikado282|<span style="font-family: Arial"><font color="db9c1f">''' M I K A D O 282 '''</font></span><span style="font-family: Arial "><font color="00ff00"> <small>❄</small>❄❄❄❄<small>❄ ❄❄ ❄❄</small></font></span>]] | [[User:Mikado282|<span style="font-family: Arial"><font color="db9c1f">''' M I K A D O 282 '''</font></span><span style="font-family: Arial "><font color="00ff00"> <small>⊙</small>⊙⊙⊙⊙<small>⊙ ⊙⊙ ⊙⊙ </font></span>]] </small> }}<!-- <br />
--> ([[User:Mikado282/Contact Mikado282|'''''contact''''']])([[User:Mikado282/Help Wanted!|'''''Help Wanted!''''']]) 02:43, 18 January 2024 (UTC)<br />
<br />
== Dissecting Rexxy (on Enclosure) ==<br />
<br />
Rexxy is multifactored, but could be broken down into components. (Costly to experiment with, because she appears at the Final of the third stage, where it is easy to get killed just as you are about to test something.)<br />
# When BLU caps 3rd final, the Bomb Cart explodes early for insta-kill range effect.<br />
# Rexxy slams the doors open. The Flying doors seem to also be insta-kills as Falling Debris, but this should be confirmed from source code or developers. <br />
# Rexxy advances to the Point and is a point contact insta-kill with knockback during Humiliation (like Gator).<br />
A point can make here is that Enclosure Final/Rexxy would be listed in at least three bulk entries rather that in her own section, subject to consensus; 1. Bomb Cart Explosion, 2. Falling Debris, and 3. Contact Kill.<br />
<br />
{{#ifexpr: {{CURRENTDAY2}} <= 07 <!-- --> | [[User:Mikado282|<span style="font-family: Arial"><font color="db9c1f">''' M I K A D O 282 '''</font></span><span style="font-family: Arial "><font color="00ff00"> <small>❄</small>❄❄❄❄<small>❄ ❄❄ ❄❄</small></font></span>]] | [[User:Mikado282|<span style="font-family: Arial"><font color="db9c1f">''' M I K A D O 282 '''</font></span><span style="font-family: Arial "><font color="00ff00"> <small>⊙</small>⊙⊙⊙⊙<small>⊙ ⊙⊙ ⊙⊙ </font></span>]] </small> }}<!-- <br />
--> ([[User:Mikado282/Contact Mikado282|'''''contact''''']])([[User:Mikado282/Help Wanted!|'''''Help Wanted!''''']]) 14:25, 15 January 2024 (UTC)<br />
<br />
== Falling Debris ==<br />
<br />
With [[Galleria]] reminding us about Falling Debris, I want to ask if Falling Debris is really a factor in some Payload Cart Explosions. I know some huge chunks of debris are thrown out. My question is, does the falling bomb cart debris cause secondary insta-kill, maybe farther out than the explosion radius.<br />
<br />
If so, falling debris should be part of the Bomb Cart explosion hazard (unless many pl don't have falling debris). Falling debris separate from Bomb Cart explosions should have a separate short list, eg. Galleria and Enclosure/Rexxy. IMO.<br />
<br />
{{#ifexpr: {{CURRENTDAY2}} <= 07 <!-- --> | [[User:Mikado282|<span style="font-family: Arial"><font color="db9c1f">''' M I K A D O 282 '''</font></span><span style="font-family: Arial "><font color="00ff00"> <small>❄</small>❄❄❄❄<small>❄ ❄❄ ❄❄</small></font></span>]] | [[User:Mikado282|<span style="font-family: Arial"><font color="db9c1f">''' M I K A D O 282 '''</font></span><span style="font-family: Arial "><font color="00ff00"> <small>⊙</small>⊙⊙⊙⊙<small>⊙ ⊙⊙ ⊙⊙ </font></span>]] </small> }}<!-- <br />
--> ([[User:Mikado282/Contact Mikado282|'''''contact''''']])([[User:Mikado282/Help Wanted!|'''''Help Wanted!''''']]) 14:51, 15 January 2024 (UTC)<br />
<br />
<br />
: Brokkhouse stated that the chunks from Cart explosions have no associated hurt effect. The [[falling debris]] is unique (for now) to Galleria <br />
:: ''"because MCL did some amazing job coding a kill effect to the individual pieces"''.<br />
: So, falling debris is distinctive and notable. IMO<br />
: {{#ifexpr: {{CURRENTDAY2}} <= 07 <!-- --> | [[User:Mikado282|<span style="font-family: Arial"><font color="db9c1f">''' M I K A D O 282 '''</font></span><span style="font-family: Arial "><font color="00ff00"> <small>❄</small>❄❄❄❄<small>❄ ❄❄ ❄❄</small></font></span>]] | [[User:Mikado282|<span style="font-family: Arial"><font color="db9c1f">''' M I K A D O 282 '''</font></span><span style="font-family: Arial "><font color="00ff00"> <small>⊙</small>⊙⊙⊙⊙<small>⊙ ⊙⊙ ⊙⊙ </font></span>]] </small> }}<!-- <br />
--> ([[User:Mikado282/Contact Mikado282|'''''contact''''']])([[User:Mikado282/Help Wanted!|'''''Help Wanted!''''']]) 02:33, 18 January 2024 (UTC)</div>Mikado282https://wiki.teamfortress.com/w/index.php?title=Talk:Environmental_death&diff=3611156Talk:Environmental death2024-01-18T02:33:39Z<p>Mikado282: /* Falling Debris */</p>
<hr />
<div>== Payload cart death ==<br />
It would be new section all together, but I have seen a couple maps, where the payload, (before the stage starts) slides down a hill and standing in its wake causes death. Should we bother mentioning it. If so, does anyone know the map I'm talking about? I know the 3rd stage is all uphill, and instead of an explosion it's a giant sub-woofer that goes off. [[User:Lalaguy|Lalaguy]] 23:17, 4 November 2011 (PDT)<br />
:I think it's pl_Promotion, but as it's not an official map it probably won't be added. '''» [[User:Cooper Kid|<span style="color:red">Coo</span><span style ="color:gray">per</span><span style ="color:blue"> Kid</span>]]''' <small>([[User_talk:Cooper Kid|blether]]) • ([[Special:Contributions/Cooper Kid|contreebs]])</small> 05:46, 5 November 2011 (PDT)<br />
<br />
Thanks, just wanted to clarify. [[User:Lalaguy|Lalaguy]] 13:19, 5 November 2011 (PDT)<br />
<br />
== Ubercharges and environmental deaths ==<br />
<br />
Is it worth mentioning on this page which of these deaths can kill [[ÜberCharge|ÜberCharged]] players? --[[User:Itsacon|Itsacon]] 04:41, 6 April 2012 (PDT)<br />
<br />
== Mechanics behind causing environmental deaths ==<br />
<br />
I was just wondering what the mechanics were behind causing someone to have an environmental death. Specifically, I tried airblasting someone into lava and it just counted as them dying by themselves. Does it have to be within a specific time-limit of them leaving the ground? <span style="color:#3399CC;font-family:'Lucida Console';text-shadow:#66FF33 2px 2px 2px;">'''Bojjob'''</span> 19:31, 9 January 2014 (PST)<br />
<br />
== Helltower lava ==<br />
<br />
Should the lava from hell and the cliff in [[Helltower]] be considered it's own environmental death, or would it be added to one of the existing deaths? [[File:Paint Splat TheValueOfTeamwork.png|20px|link=User talk:ClockworkSpirit2343]] [[User:ClockworkSpirit2343|<font color="993443"><big>'' '''ClockworkSpirit2343''' ''</big></font>]] [[File:Scout emblem RED.png|25px|link=]] 07:19, 1 April 2014 (PST)<br />
<br />
== I dont think NPC's should be here. ==<br />
<br />
As technically they arent the " enviroment" [[User:ScottishDrunkard|ScottishDrunkard]] ([[User talk:ScottishDrunkard|talk]]) 15:12, 27 December 2014 (PST)<br />
:The environmental death is defined as "A death caused by a ''map element''", so death from NPC should be included in this article because NPCs are "a map element". {{n}} [[User:Kii|Kii]] ([[User talk:Kii|talk]]) 15:34, 27 December 2014 (PST)<br />
:: Hmm...good thinkng. EDIT: Forgot to sign. [[User:ScottishDrunkard|ScottishDrunkard]] ([[User talk:ScottishDrunkard|talk]]) 07:44, 28 December 2014 (PST)<br />
<small>— ''The preceding unsigned comment was added by'' '''[[User:ScottishDrunkard|ScottishDrunkard]]''' ([[User talk:ScottishDrunkard|talk]]) • ([[Special:Contributions/ScottishDrunkard|contribs]]) </small><br />
<br />
== MvM mission failure explosion and ghost fort wheel of misfortune ==<br />
<br />
There is no section about the bomb explosion that occurs when the players fail to defend the hatch. There is also no mention of the spells on the wheel of misfortune, although they may not be considered environmental hazards due to being tied to capturing the point. [[User:Chandlerj333|Chandlerj333]] ([[User talk:Chandlerj333|talk]]) 20:28, 22 February 2015 (PST)<br />
<br />
== Payload description directs to pitfall; appropriate maps aren't listed ==<br />
<br />
In the description of the payload explosion deaths, it notes that some payload maps can cause a pit to form once the final point is capped. However, the pitfall deaths don't list these maps. Should they be added, or should it stay as is? <br />
<br />
They could be designated like this:<br />
<br />
* [[Badwater]] <small>(Once final point is captured)</small><br />
<br />
[[User:Chandlerj333|Chandlerj333]] ([[User talk:Chandlerj333|talk]]) 22:02, 9 May 2015 (PDT)<br />
<br />
== Lava, Styx, and Bomb Pits ==<br />
<br />
I am wanting to write up the entries for Lava and the underworld waters. But I need some feedback. For clarity, I have separated the environments. [[User:Mikado282|Mikado282]] ([[User talk:Mikado282|talk]]) 17:01, 22 June 2017 (PDT)<br />
<br />
=== Lava ===<br />
Lava will be pretty straight forward. On my main project, I have run out of ways to get around there being no section on Lava. However, there are some Lava-specific game mechanics I need to verify before I can really do this right. [[User:Mikado282|Mikado282]] ([[User talk:Mikado282|talk]]) 17:01, 22 June 2017 (PDT)<br />
<br />
: {{Done}} [[User:Mikado282|Mikado282]] ([[User talk:Mikado282|talk]]) 08:56, 8 July 2017 (PDT)<br />
<br />
=== Styx ===<br />
Styx is my present placeholder for the name of the environmental hazard type of the underworld waters in [[Eyeaduct]] and [[Ghost Fort]]. I want some thing clear, short, and distinct; ''toxic water'', ''death water'', and ''instant death water'' don't really do it for me. I like Styx a lot, certainly the present waters of the underworlds are reference to [[w:River Styx|River Styx]]; ''but'', what if the instant death water is used in a non-underworld, unhaunted level? Comments and suggestions are welcome. I need a name for it. [[User:Mikado282|Mikado282]] ([[User talk:Mikado282|talk]]) 17:01, 22 June 2017 (PDT)<br />
<br />
: Treating underworld water is more complicated. There are multiple underworlds, some with the water in question, some without; but the legacy articles still refer to a single underworld under Eyeaduct. I am still thinking about how to best do this; maybe revise this article to separate the water and "underworld" health drain as distinct environmental hazards and list the maps that have them (rather than letting the original map combinations drive the section) [[User:Mikado282|Mikado282]] ([[User talk:Mikado282|talk]]) 08:56, 8 July 2017 (PDT)<br />
<br />
:: {{Done}} I settled for "Underworld waters" (see Discussion [[User talk:Mikado282#UnderworldWater|here]]). It is still awkward to my taste but is an acceptable compromise. [[User:Mikado282|Mikado282]] ([[User talk:Mikado282|talk]]) 19:55, 5 September 2017 (PDT)<br />
<br />
=== Bomb Pit ===<br />
[[User:Chandlerj333|Chandlerj333]]'s question has me thinking. Yes, the "Bomb Pit" (cueing from the MVM term, Bomb Holes) seems like a pitfall, but I want to make sure of the mechanics. Even if the ''only'' difference is that the hole is uncovered when captured, I think it could be handled at least as a distinct subclass of pitfall. Moreover, technically, the cart itself is an Environmental Death hazard on certain maps. I will continue to look into this; suggestions are welcome. [[User:Mikado282|Mikado282]] ([[User talk:Mikado282|talk]]) 17:01, 22 June 2017 (PDT)<br />
<br />
: {{Done}} for now, this was a {{botignore|quick fix}}; covered by revising the introduction. [[User:Mikado282|Mikado282]] ([[User talk:Mikado282|talk]]) 08:56, 8 July 2017 (PDT)<br />
<br />
== Sept. 5, 2017 ==<br />
<br />
Addition of Health drain, Underworld waters, and Shake, and several updates and cleanups.<br />
<br />
The article is now effectively updated to support competition of [[Brimstone (map)]], et al.. Another objective is to depreciate the present Underworld and Loot Island sections as they are too cumbersome and inconsistent to update to the newer maps. The Underworld and Loot Island are out-of-date and are now fully depreciated by the recent edits and will be removed. Merasmus, MONOCULUS, and Skeletons could remain, but only because their damage is classified as environmental. The Boss/Event specific content is largely replaced by these recent edits and may be greatly reduced.<br />
<br />
Pumpkin bombs are map/theme-specific, not event-specific, as they do not need an event to be active. This should be moved to the preceding section.<br />
<br />
In general, map mechanics are unnecessary and have been removed in places. <br />
<br />
Boss mechanics are irrelevant to this article and should be removed in a near future edit with a review of coverage of the removed material by the appropriate articles (e.g., [[Eyeaduct]] and [[Ghost Fort]]). [[User:Mikado282|Mikado282]] ([[User talk:Mikado282|talk]]) 19:58, 5 September 2017 (PDT)<br />
<br />
== Issues with Bosses/Event-specific Hazards ==<br />
<br />
I find this section to be outdated, inaccurate, and outmoded, one of the last holdouts perpetuating early Community suppositions about the nature of the Underworlds.<br />
<br />
1) Pumpkin bombs, Alien Walkers, and Explosive Barrels, while event-''themed'' and appearing primarily on maps Valve hosts only in Events, are not ''event-specific''. These hazards are active anytime the maps are hosted, requiring no event setting to activate. The Alien Walkers are on [[Probed]] and [[2Fort Invasion]] that are now hosted year round. All other event-themed hazards have already been included in the other sections, and these should be moved there.<br />
<br />
2) The Underworld (specifically [[Eyeaduct]]) and Loot Island sections come from a time when these were the only [[Underworld]]s and are not specifically Hazards. Hazards of the various Underworlds are all completely covered in their own sections.<br />
<br />
3) The Bosses are also event-themed. While they are fairly considered to be map hazards, they are fully covered in their own pages, and their sections here can be sharply diminished.<br />
<br />
[[User:Mikado282|<span style="font-family: Impact"><font color="70B04A">'''M I K A D O 282'''</font></span><span style="font-family: Arial "><font color="70B04A">''' <small>🎃</small>🎃🎃🎃🎃<small>🎃 🎃🎃 🎃🎃</small> '''</font></span>]] ([[User_talk:Mikado282|talk]]) ([[User:Mikado282/To Do|To Do]]) 16:48, 3 November 2018 (UTC)<br />
<br />
== Should "Ghost" be added here? ==<br />
<br />
On the page of [[Ghost]], it's said that Ghosts are NPCs and an environmental hazard. Though it has been linked to this page, here is nothing about Ghosts. <br />
<br />
[[File:User Dereko Name.png|75px|link=User:Dereko]] 08:32, 21 October 2019 (UTC)<br />
<br />
: Sure. Just a link to the main, doesn't even need to mention Zephaniah, since the main does that. [[User:Mikado282|<span style="font-family: Impact"><font color="70B04A">'''M I K A D O 282'''</font></span><span style="font-family: Arial "><font color="70B04A">''' <small>🎃</small>🎃🎃🎃🎃<small>🎃 🎃🎃 🎃🎃</small> '''</font></span>]] ([[User_talk:Mikado282|'''''talk''''']]) ([[User:Mikado282/Help Wanted!|'''''Help Wanted!''''']]) 20:52, 26 October 2019 (UTC)<br />
<br />
== "Event-specific" ==<br />
<br />
All of the Pumpkin Bomb reskins should be grouped (as they are is fine); ''but'', Alien Walker's are not (now) Event-specific. Sure, they once were, and sure everything else under the Bosses/Event-specific Hazards section is associated with Halloween Events, but they all can be found activated all year round. Maybe nothing needs to be done, but the Pumpkin Bomb reskins could be made subheadings under "Bomb", and the monsters could be put under "Monsters". [[User:Mikado282|<span style="font-family: Impact"><font color="70B04A">'''M I K A D O 282'''</font></span><span style="font-family: Arial "><font color="70B04A">''' <small>🎃</small>🎃🎃🎃🎃<small>🎃 🎃🎃 🎃🎃</small> '''</font></span>]] ([[User_talk:Mikado282|'''''talk''''']]) ([[User:Mikado282/Help Wanted!|'''''Help Wanted!''''']]) 21:04, 26 October 2019 (UTC)<br />
<br />
== Removing the notes of where certain hazards are ==<br />
<br />
I believe this kind of information is a bit too specific, really belonging only in the map articles, and doesn't need to be here. Removing it would make updating the article's translations easier, possibly with the creation of a template similar to {{tl|Maps list}}. - [[User:BrazilianNut|BrazilianNut]] ([[User talk:BrazilianNut|talk]]) 02:40, 25 August 2023 (UTC)<br />
<br />
{{c|Support}}, not sure it's necessary for something like Crushing to note all the places it appears.<br>[[File:BLU Wiki Cap.png|20px|link=Wiki Cap]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 11:20, 25 August 2023 (UTC)<br />
<br />
== Cleanup ==<br />
I think this page should see a major overhaul. Currently this page lists every hazard that looks different. I believe that this clutters up the page with hazards that function identically but simply look different. I propose we overhaul the page into the same 4 sections, but the subsections would contain broader hazards. For example, rather than having "Crocodiles", "Sharks", and "Gators" in separate sections they would simply be under something such as "Animal death". This also prevents the page from eventually becoming too big to solve this problem more reasonably. I would be doing this myself, then pass it for approval.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 21:49, 14 January 2024 (UTC)<br />
<br />
:{{pro}} '''Support'''.<br />
<br />
:Additionally, I now agree with what you and Tiagoquix said in [[Team_Fortress_Wiki:Discussion#Articles_for_individual_environmental_hazards|my topic in the Wiki's Discussions]] about articles for individual hazards. I think turning this page into a "List of" one and moving the more detailed information to individual articles would be the ideal. - [[User:BrazilianNut|BrazilianNut]] ([[User talk:BrazilianNut|talk]]) 22:06, 14 January 2024 (UTC)<br />
<br />
<br />
: {{pro}} {{neutral}} {{con}} '''Mixed''' support, as I would probably end up with a somewhat different solution if I were to clean it up, but I don't have the time that some others might.<br />
:* My thought is that this page is ''already'' a list of environmental hazards. <br />
:* ''"the same 4 sections"'' In part, will support if you mean "Instant death hazards", "Non-instant death hazards", "Non-injurous hazards", "Bosses". Maybe, they could have better titles, but these are the basic groups that any hazards list will need.<br />
:* It is easy to see there is a need for a major overhaul. <br />
:** I did some overhaul, but stopping to get back to family life does not mean there isn't more I want to change.<br />
:* On reflection, all of the bomb reskins could be moved into a [[Bombs]] page. <br />
:** I almost merged all of the Pumpkin Bombs reskins, '''until I realized that ''most are not straight reskins'', but have ''at least one mechanic difference'' from the original Pumpkin Bombs.'''<br />
:** [[Pumpkin bombs]] already has most of the reskin images, but none of the unique mechanics for each of the reskins. <br />
<br />
:* '''What is useful here?''' Anything that can be presented in a more useful format than in separate articles, even it is on main pages in a different format?<br />
:** '''List of maps that have each effect?''' I think so, even if there is a separate article. Maybe not, as long as every page has a bulleted list of maps with the effect. <br />
:** '''Image of the effects?''' Maybe not, if there is a main article.<br />
:** '''Kill Icons?''' Maybe. I mean, Any main artile article would have the same kill icons.<br />
:** '''Associated achievements?''' The present format is not useful, as there is no traceabilty between the hazzards and achievements. <br />
:* I almost thought that there was ''no point for the Bosses section'', until today. I realised one of the points for the page is listing the kill icons, and Merasmus has a pile of them. ''Buuuut'', those kill icons are all on Merasmus' page, too.<br />
:I think I would '''oppose''' moving ''everything'' to various other pages. Some hazzards simply don't warrant a page, IMO. YMMV. <br />
:* I don't see enough information about '''Ice''' or '''Banana Peel''' to make an article here, but the entries here give players a list of maps to find these features. <br />
:* I don't even see a reason for a distinct page on '''Lava fire'''. While it is interesting that it is nothing like the Underworld Lava, there isn't much more to say about it beside what is on the hazards section. <br />
:* So far, a [[Gator]] page could have exactly one sentence.<br />
:'''''But''''', maybe, some staff and users would think it would work that about 5-10 of these pages would just have one paragraph and a list of maps with the effect. YMMV<br />
<br />
: {{#ifexpr: {{CURRENTDAY2}} <= 07 <!-- --> | [[User:Mikado282|<span style="font-family: Arial"><font color="db9c1f">''' M I K A D O 282 '''</font></span><span style="font-family: Arial "><font color="00ff00"> <small>❄</small>❄❄❄❄<small>❄ ❄❄ ❄❄</small></font></span>]] | [[User:Mikado282|<span style="font-family: Arial"><font color="db9c1f">''' M I K A D O 282 '''</font></span><span style="font-family: Arial "><font color="00ff00"> <small>⊙</small>⊙⊙⊙⊙<small>⊙ ⊙⊙ ⊙⊙ </font></span>]] </small> }}<!-- <br />
--> ([[User:Mikado282/Contact Mikado282|'''''contact''''']])([[User:Mikado282/Help Wanted!|'''''Help Wanted!''''']]) 03:03, 15 January 2024 (UTC)<br />
<br />
<br />
:{{pro}} '''Support'''.<br />
: Both overhaul and renaming as suggested on the page are needful for this page.<br />
: On the issue of sections, a clear classification method would be useful - based on mechanics or appearances? Like, what's making a pool of crocodiles diffierent from an abyssal pit?<br />
: Additionally, a separate section named "Bosses" is weird to me. We may consider renaming it to "Creatures/Entities" according to the prefered classification method, and have Ghosts included - I just realized this one posted a topic for Ghost in 2019 on this page.<br />
: [[File:User Dereko Name.png|100px|link=User:Dereko]] 13:51, 17 January 2024 (UTC)<br />
<br />
== "Animal deaths" ==<br />
<br />
{{Con}} '''Oppose'''. <br />
* IIUC, Sharks and Crocodiles are simply animation reskins of Underworld Deadly Waters, which are themselves just Pitfalls with ragdoll bobbing animation. (Infernal Lava is just a Pitfall reskin, AFAIK.) Maybe, I would '''support''' a tastefull [[Water deaths]] covering Sharks, Crocodiles, and [[Raging Rapids]] '''''but''''' also '''all''' of the Underworld insta-kill waters that they reskin.<br />
* ''On the other hand'' the single Gator is a ''point contact'' kill. I have seen other things that would have been a hilarious point contact kills, but Gator is still a one-off.<br />
* Rexxy is much more complex, but all of her mechanics should only be on Enclosure.<br />
{{#ifexpr: {{CURRENTDAY2}} <= 07 <!-- --> | [[User:Mikado282|<span style="font-family: Arial"><font color="db9c1f">''' M I K A D O 282 '''</font></span><span style="font-family: Arial "><font color="00ff00"> <small>❄</small>❄❄❄❄<small>❄ ❄❄ ❄❄</small></font></span>]] | [[User:Mikado282|<span style="font-family: Arial"><font color="db9c1f">''' M I K A D O 282 '''</font></span><span style="font-family: Arial "><font color="00ff00"> <small>⊙</small>⊙⊙⊙⊙<small>⊙ ⊙⊙ ⊙⊙ </font></span>]] </small> }}<!-- <br />
--> ([[User:Mikado282/Contact Mikado282|'''''contact''''']])([[User:Mikado282/Help Wanted!|'''''Help Wanted!''''']]) 03:07, 15 January 2024 (UTC)<br />
<br />
:At a base level, every hazard that can kill functions the same. They're all triggers that either instantly kill or deal an amount of damage over time, the animal deaths example was just an example of how stuff would be grouped together. All 3 of them are similar in appearance and instantly kill, hence I would count it as a similar group of hazards. It could also be added to "Deadly waters" in general, which would include the animals, instant kill water, boiling water, etc. The point is that we can group many of the hazards together in similar groups rather than all be a different section.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 12:02, 15 January 2024 (UTC)<br />
<br />
== Move to [[Environmental hazards]] ==<br />
<br />
'''Environmental hazards''' has been the ''de facto'' title for some time, now, more broadly covering the listed effects.<br />
<br />
{{#ifexpr: {{CURRENTDAY2}} <= 07 <!-- --> | [[User:Mikado282|<span style="font-family: Arial"><font color="db9c1f">''' M I K A D O 282 '''</font></span><span style="font-family: Arial "><font color="00ff00"> <small>❄</small>❄❄❄❄<small>❄ ❄❄ ❄❄</small></font></span>]] | [[User:Mikado282|<span style="font-family: Arial"><font color="db9c1f">''' M I K A D O 282 '''</font></span><span style="font-family: Arial "><font color="00ff00"> <small>⊙</small>⊙⊙⊙⊙<small>⊙ ⊙⊙ ⊙⊙ </font></span>]] </small> }}<!-- <br />
--> ([[User:Mikado282/Contact Mikado282|'''''contact''''']])([[User:Mikado282/Help Wanted!|'''''Help Wanted!''''']]) 03:10, 15 January 2024 (UTC)<br />
<br />
== Merge Pumpkin bomb and all of the reskins with Pumpkin bomb ==<br />
<br />
<br />
[[Pumpkin bomb]] already has most of the reskin images, but none of the unique mechanics for each of the reskins. <br />
<br />
Merge all of the Pumpkin bomb reskins content into [[Pumpkin bomb]], especially covering the variant mechanics for each reskin.<br />
<br />
{{#ifexpr: {{CURRENTDAY2}} <= 07 <!-- --> | [[User:Mikado282|<span style="font-family: Arial"><font color="db9c1f">''' M I K A D O 282 '''</font></span><span style="font-family: Arial "><font color="00ff00"> <small>❄</small>❄❄❄❄<small>❄ ❄❄ ❄❄</small></font></span>]] | [[User:Mikado282|<span style="font-family: Arial"><font color="db9c1f">''' M I K A D O 282 '''</font></span><span style="font-family: Arial "><font color="00ff00"> <small>⊙</small>⊙⊙⊙⊙<small>⊙ ⊙⊙ ⊙⊙ </font></span>]] </small> }}<!-- <br />
--> ([[User:Mikado282/Contact Mikado282|'''''contact''''']])([[User:Mikado282/Help Wanted!|'''''Help Wanted!''''']]) 03:15, 15 January 2024 (UTC)<br />
<br />
== Pitfall class ==<br />
<br />
Pitfall is any death trigger surface that instantly kills any player that touches it regardless of any distance fallen. If the trigger surface is the ground, a floor, or infernal lava, the player's ragdoll falls to that surface. If the trigger is some invisible level in air or space, then the player's ragdoll falls through to any visible surface below. If the trigger surface is water, then the player's ragdoll bobs on the water.<br />
<br />
{{#ifexpr: {{CURRENTDAY2}} <= 07 <!-- --> | [[User:Mikado282|<span style="font-family: Arial"><font color="db9c1f">''' M I K A D O 282 '''</font></span><span style="font-family: Arial "><font color="00ff00"> <small>❄</small>❄❄❄❄<small>❄ ❄❄ ❄❄</small></font></span>]] | [[User:Mikado282|<span style="font-family: Arial"><font color="db9c1f">''' M I K A D O 282 '''</font></span><span style="font-family: Arial "><font color="00ff00"> <small>⊙</small>⊙⊙⊙⊙<small>⊙ ⊙⊙ ⊙⊙ </font></span>]] </small> }}<!-- <br />
--> ([[User:Mikado282/Contact Mikado282|'''''contact''''']])([[User:Mikado282/Help Wanted!|'''''Help Wanted!''''']]) 11:37, 15 January 2024 (UTC)<br />
<br />
: Really, crocs and sharks are just water surface Pitfalls with animas swimming around somewhere.<br />
<br />
: {{#ifexpr: {{CURRENTDAY2}} <= 07 <!-- --> | [[User:Mikado282|<span style="font-family: Arial"><font color="db9c1f">''' M I K A D O 282 '''</font></span><span style="font-family: Arial "><font color="00ff00"> <small>❄</small>❄❄❄❄<small>❄ ❄❄ ❄❄</small></font></span>]] | [[User:Mikado282|<span style="font-family: Arial"><font color="db9c1f">''' M I K A D O 282 '''</font></span><span style="font-family: Arial "><font color="00ff00"> <small>⊙</small>⊙⊙⊙⊙<small>⊙ ⊙⊙ ⊙⊙ </font></span>]] </small> }}<!-- <br />
--> ([[User:Mikado282/Contact Mikado282|'''''contact''''']])([[User:Mikado282/Help Wanted!|'''''Help Wanted!''''']]) 11:46, 15 January 2024 (UTC)<br />
<br />
== Dissecting Rexxy (on Enclosure) ==<br />
<br />
Rexxy is multifactored, but could be broken down into components. (Costly to experiment with, because she appears at the Final of the third stage, where it is easy to get killed just as you are about to test something.)<br />
# When BLU caps 3rd final, the Bomb Cart explodes early for insta-kill range effect.<br />
# Rexxy slams the doors open. The Flying doors seem to also be insta-kills as Falling Debris, but this should be confirmed from source code or developers. <br />
# Rexxy advances to the Point and is a point contact insta-kill with knockback during Humiliation (like Gator).<br />
A point can make here is that Enclosure Final/Rexxy would be listed in at least three bulk entries rather that in her own section, subject to consensus; 1. Bomb Cart Explosion, 2. Falling Debris, and 3. Contact Kill.<br />
<br />
{{#ifexpr: {{CURRENTDAY2}} <= 07 <!-- --> | [[User:Mikado282|<span style="font-family: Arial"><font color="db9c1f">''' M I K A D O 282 '''</font></span><span style="font-family: Arial "><font color="00ff00"> <small>❄</small>❄❄❄❄<small>❄ ❄❄ ❄❄</small></font></span>]] | [[User:Mikado282|<span style="font-family: Arial"><font color="db9c1f">''' M I K A D O 282 '''</font></span><span style="font-family: Arial "><font color="00ff00"> <small>⊙</small>⊙⊙⊙⊙<small>⊙ ⊙⊙ ⊙⊙ </font></span>]] </small> }}<!-- <br />
--> ([[User:Mikado282/Contact Mikado282|'''''contact''''']])([[User:Mikado282/Help Wanted!|'''''Help Wanted!''''']]) 14:25, 15 January 2024 (UTC)<br />
<br />
== Falling Debris ==<br />
<br />
With [[Galleria]] reminding us about Falling Debris, I want to ask if Falling Debris is really a factor in some Payload Cart Explosions. I know some huge chunks of debris are thrown out. My question is, does the falling bomb cart debris cause secondary insta-kill, maybe farther out than the explosion radius.<br />
<br />
If so, falling debris should be part of the Bomb Cart explosion hazard (unless many pl don't have falling debris). Falling debris separate from Bomb Cart explosions should have a separate short list, eg. Galleria and Enclosure/Rexxy. IMO.<br />
<br />
{{#ifexpr: {{CURRENTDAY2}} <= 07 <!-- --> | [[User:Mikado282|<span style="font-family: Arial"><font color="db9c1f">''' M I K A D O 282 '''</font></span><span style="font-family: Arial "><font color="00ff00"> <small>❄</small>❄❄❄❄<small>❄ ❄❄ ❄❄</small></font></span>]] | [[User:Mikado282|<span style="font-family: Arial"><font color="db9c1f">''' M I K A D O 282 '''</font></span><span style="font-family: Arial "><font color="00ff00"> <small>⊙</small>⊙⊙⊙⊙<small>⊙ ⊙⊙ ⊙⊙ </font></span>]] </small> }}<!-- <br />
--> ([[User:Mikado282/Contact Mikado282|'''''contact''''']])([[User:Mikado282/Help Wanted!|'''''Help Wanted!''''']]) 14:51, 15 January 2024 (UTC)<br />
<br />
<br />
: Brokkhouse stated that the chunks from Cart explosions have no associated hurt effect. The [[falling debris]] is unique (for now) to Galleria <br />
:: ''"because MCL did some amazing job coding a kill effect to the individual pieces"''.<br />
: So, falling debris is distinctive and notable. IMO<br />
: {{#ifexpr: {{CURRENTDAY2}} <= 07 <!-- --> | [[User:Mikado282|<span style="font-family: Arial"><font color="db9c1f">''' M I K A D O 282 '''</font></span><span style="font-family: Arial "><font color="00ff00"> <small>❄</small>❄❄❄❄<small>❄ ❄❄ ❄❄</small></font></span>]] | [[User:Mikado282|<span style="font-family: Arial"><font color="db9c1f">''' M I K A D O 282 '''</font></span><span style="font-family: Arial "><font color="00ff00"> <small>⊙</small>⊙⊙⊙⊙<small>⊙ ⊙⊙ ⊙⊙ </font></span>]] </small> }}<!-- <br />
--> ([[User:Mikado282/Contact Mikado282|'''''contact''''']])([[User:Mikado282/Help Wanted!|'''''Help Wanted!''''']]) 02:33, 18 January 2024 (UTC)</div>Mikado282https://wiki.teamfortress.com/w/index.php?title=Talk:Environmental_death&diff=3609783Talk:Environmental death2024-01-15T14:51:52Z<p>Mikado282: /* Falling Debris */ new section</p>
<hr />
<div>== Payload cart death ==<br />
It would be new section all together, but I have seen a couple maps, where the payload, (before the stage starts) slides down a hill and standing in its wake causes death. Should we bother mentioning it. If so, does anyone know the map I'm talking about? I know the 3rd stage is all uphill, and instead of an explosion it's a giant sub-woofer that goes off. [[User:Lalaguy|Lalaguy]] 23:17, 4 November 2011 (PDT)<br />
:I think it's pl_Promotion, but as it's not an official map it probably won't be added. '''» [[User:Cooper Kid|<span style="color:red">Coo</span><span style ="color:gray">per</span><span style ="color:blue"> Kid</span>]]''' <small>([[User_talk:Cooper Kid|blether]]) • ([[Special:Contributions/Cooper Kid|contreebs]])</small> 05:46, 5 November 2011 (PDT)<br />
<br />
Thanks, just wanted to clarify. [[User:Lalaguy|Lalaguy]] 13:19, 5 November 2011 (PDT)<br />
<br />
== Ubercharges and environmental deaths ==<br />
<br />
Is it worth mentioning on this page which of these deaths can kill [[ÜberCharge|ÜberCharged]] players? --[[User:Itsacon|Itsacon]] 04:41, 6 April 2012 (PDT)<br />
<br />
== Mechanics behind causing environmental deaths ==<br />
<br />
I was just wondering what the mechanics were behind causing someone to have an environmental death. Specifically, I tried airblasting someone into lava and it just counted as them dying by themselves. Does it have to be within a specific time-limit of them leaving the ground? <span style="color:#3399CC;font-family:'Lucida Console';text-shadow:#66FF33 2px 2px 2px;">'''Bojjob'''</span> 19:31, 9 January 2014 (PST)<br />
<br />
== Helltower lava ==<br />
<br />
Should the lava from hell and the cliff in [[Helltower]] be considered it's own environmental death, or would it be added to one of the existing deaths? [[File:Paint Splat TheValueOfTeamwork.png|20px|link=User talk:ClockworkSpirit2343]] [[User:ClockworkSpirit2343|<font color="993443"><big>'' '''ClockworkSpirit2343''' ''</big></font>]] [[File:Scout emblem RED.png|25px|link=]] 07:19, 1 April 2014 (PST)<br />
<br />
== I dont think NPC's should be here. ==<br />
<br />
As technically they arent the " enviroment" [[User:ScottishDrunkard|ScottishDrunkard]] ([[User talk:ScottishDrunkard|talk]]) 15:12, 27 December 2014 (PST)<br />
:The environmental death is defined as "A death caused by a ''map element''", so death from NPC should be included in this article because NPCs are "a map element". {{n}} [[User:Kii|Kii]] ([[User talk:Kii|talk]]) 15:34, 27 December 2014 (PST)<br />
:: Hmm...good thinkng. EDIT: Forgot to sign. [[User:ScottishDrunkard|ScottishDrunkard]] ([[User talk:ScottishDrunkard|talk]]) 07:44, 28 December 2014 (PST)<br />
<small>— ''The preceding unsigned comment was added by'' '''[[User:ScottishDrunkard|ScottishDrunkard]]''' ([[User talk:ScottishDrunkard|talk]]) • ([[Special:Contributions/ScottishDrunkard|contribs]]) </small><br />
<br />
== MvM mission failure explosion and ghost fort wheel of misfortune ==<br />
<br />
There is no section about the bomb explosion that occurs when the players fail to defend the hatch. There is also no mention of the spells on the wheel of misfortune, although they may not be considered environmental hazards due to being tied to capturing the point. [[User:Chandlerj333|Chandlerj333]] ([[User talk:Chandlerj333|talk]]) 20:28, 22 February 2015 (PST)<br />
<br />
== Payload description directs to pitfall; appropriate maps aren't listed ==<br />
<br />
In the description of the payload explosion deaths, it notes that some payload maps can cause a pit to form once the final point is capped. However, the pitfall deaths don't list these maps. Should they be added, or should it stay as is? <br />
<br />
They could be designated like this:<br />
<br />
* [[Badwater]] <small>(Once final point is captured)</small><br />
<br />
[[User:Chandlerj333|Chandlerj333]] ([[User talk:Chandlerj333|talk]]) 22:02, 9 May 2015 (PDT)<br />
<br />
== Lava, Styx, and Bomb Pits ==<br />
<br />
I am wanting to write up the entries for Lava and the underworld waters. But I need some feedback. For clarity, I have separated the environments. [[User:Mikado282|Mikado282]] ([[User talk:Mikado282|talk]]) 17:01, 22 June 2017 (PDT)<br />
<br />
=== Lava ===<br />
Lava will be pretty straight forward. On my main project, I have run out of ways to get around there being no section on Lava. However, there are some Lava-specific game mechanics I need to verify before I can really do this right. [[User:Mikado282|Mikado282]] ([[User talk:Mikado282|talk]]) 17:01, 22 June 2017 (PDT)<br />
<br />
: {{Done}} [[User:Mikado282|Mikado282]] ([[User talk:Mikado282|talk]]) 08:56, 8 July 2017 (PDT)<br />
<br />
=== Styx ===<br />
Styx is my present placeholder for the name of the environmental hazard type of the underworld waters in [[Eyeaduct]] and [[Ghost Fort]]. I want some thing clear, short, and distinct; ''toxic water'', ''death water'', and ''instant death water'' don't really do it for me. I like Styx a lot, certainly the present waters of the underworlds are reference to [[w:River Styx|River Styx]]; ''but'', what if the instant death water is used in a non-underworld, unhaunted level? Comments and suggestions are welcome. I need a name for it. [[User:Mikado282|Mikado282]] ([[User talk:Mikado282|talk]]) 17:01, 22 June 2017 (PDT)<br />
<br />
: Treating underworld water is more complicated. There are multiple underworlds, some with the water in question, some without; but the legacy articles still refer to a single underworld under Eyeaduct. I am still thinking about how to best do this; maybe revise this article to separate the water and "underworld" health drain as distinct environmental hazards and list the maps that have them (rather than letting the original map combinations drive the section) [[User:Mikado282|Mikado282]] ([[User talk:Mikado282|talk]]) 08:56, 8 July 2017 (PDT)<br />
<br />
:: {{Done}} I settled for "Underworld waters" (see Discussion [[User talk:Mikado282#UnderworldWater|here]]). It is still awkward to my taste but is an acceptable compromise. [[User:Mikado282|Mikado282]] ([[User talk:Mikado282|talk]]) 19:55, 5 September 2017 (PDT)<br />
<br />
=== Bomb Pit ===<br />
[[User:Chandlerj333|Chandlerj333]]'s question has me thinking. Yes, the "Bomb Pit" (cueing from the MVM term, Bomb Holes) seems like a pitfall, but I want to make sure of the mechanics. Even if the ''only'' difference is that the hole is uncovered when captured, I think it could be handled at least as a distinct subclass of pitfall. Moreover, technically, the cart itself is an Environmental Death hazard on certain maps. I will continue to look into this; suggestions are welcome. [[User:Mikado282|Mikado282]] ([[User talk:Mikado282|talk]]) 17:01, 22 June 2017 (PDT)<br />
<br />
: {{Done}} for now, this was a {{botignore|quick fix}}; covered by revising the introduction. [[User:Mikado282|Mikado282]] ([[User talk:Mikado282|talk]]) 08:56, 8 July 2017 (PDT)<br />
<br />
== Sept. 5, 2017 ==<br />
<br />
Addition of Health drain, Underworld waters, and Shake, and several updates and cleanups.<br />
<br />
The article is now effectively updated to support competition of [[Brimstone (map)]], et al.. Another objective is to depreciate the present Underworld and Loot Island sections as they are too cumbersome and inconsistent to update to the newer maps. The Underworld and Loot Island are out-of-date and are now fully depreciated by the recent edits and will be removed. Merasmus, MONOCULUS, and Skeletons could remain, but only because their damage is classified as environmental. The Boss/Event specific content is largely replaced by these recent edits and may be greatly reduced.<br />
<br />
Pumpkin bombs are map/theme-specific, not event-specific, as they do not need an event to be active. This should be moved to the preceding section.<br />
<br />
In general, map mechanics are unnecessary and have been removed in places. <br />
<br />
Boss mechanics are irrelevant to this article and should be removed in a near future edit with a review of coverage of the removed material by the appropriate articles (e.g., [[Eyeaduct]] and [[Ghost Fort]]). [[User:Mikado282|Mikado282]] ([[User talk:Mikado282|talk]]) 19:58, 5 September 2017 (PDT)<br />
<br />
== Issues with Bosses/Event-specific Hazards ==<br />
<br />
I find this section to be outdated, inaccurate, and outmoded, one of the last holdouts perpetuating early Community suppositions about the nature of the Underworlds.<br />
<br />
1) Pumpkin bombs, Alien Walkers, and Explosive Barrels, while event-''themed'' and appearing primarily on maps Valve hosts only in Events, are not ''event-specific''. These hazards are active anytime the maps are hosted, requiring no event setting to activate. The Alien Walkers are on [[Probed]] and [[2Fort Invasion]] that are now hosted year round. All other event-themed hazards have already been included in the other sections, and these should be moved there.<br />
<br />
2) The Underworld (specifically [[Eyeaduct]]) and Loot Island sections come from a time when these were the only [[Underworld]]s and are not specifically Hazards. Hazards of the various Underworlds are all completely covered in their own sections.<br />
<br />
3) The Bosses are also event-themed. While they are fairly considered to be map hazards, they are fully covered in their own pages, and their sections here can be sharply diminished.<br />
<br />
[[User:Mikado282|<span style="font-family: Impact"><font color="70B04A">'''M I K A D O 282'''</font></span><span style="font-family: Arial "><font color="70B04A">''' <small>🎃</small>🎃🎃🎃🎃<small>🎃 🎃🎃 🎃🎃</small> '''</font></span>]] ([[User_talk:Mikado282|talk]]) ([[User:Mikado282/To Do|To Do]]) 16:48, 3 November 2018 (UTC)<br />
<br />
== Should "Ghost" be added here? ==<br />
<br />
On the page of [[Ghost]], it's said that Ghosts are NPCs and an environmental hazard. Though it has been linked to this page, here is nothing about Ghosts. <br />
<br />
[[File:User Dereko Name.png|75px|link=User:Dereko]] 08:32, 21 October 2019 (UTC)<br />
<br />
: Sure. Just a link to the main, doesn't even need to mention Zephaniah, since the main does that. [[User:Mikado282|<span style="font-family: Impact"><font color="70B04A">'''M I K A D O 282'''</font></span><span style="font-family: Arial "><font color="70B04A">''' <small>🎃</small>🎃🎃🎃🎃<small>🎃 🎃🎃 🎃🎃</small> '''</font></span>]] ([[User_talk:Mikado282|'''''talk''''']]) ([[User:Mikado282/Help Wanted!|'''''Help Wanted!''''']]) 20:52, 26 October 2019 (UTC)<br />
<br />
== "Event-specific" ==<br />
<br />
All of the Pumpkin Bomb reskins should be grouped (as they are is fine); ''but'', Alien Walker's are not (now) Event-specific. Sure, they once were, and sure everything else under the Bosses/Event-specific Hazards section is associated with Halloween Events, but they all can be found activated all year round. Maybe nothing needs to be done, but the Pumpkin Bomb reskins could be made subheadings under "Bomb", and the monsters could be put under "Monsters". [[User:Mikado282|<span style="font-family: Impact"><font color="70B04A">'''M I K A D O 282'''</font></span><span style="font-family: Arial "><font color="70B04A">''' <small>🎃</small>🎃🎃🎃🎃<small>🎃 🎃🎃 🎃🎃</small> '''</font></span>]] ([[User_talk:Mikado282|'''''talk''''']]) ([[User:Mikado282/Help Wanted!|'''''Help Wanted!''''']]) 21:04, 26 October 2019 (UTC)<br />
<br />
== Removing the notes of where certain hazards are ==<br />
<br />
I believe this kind of information is a bit too specific, really belonging only in the map articles, and doesn't need to be here. Removing it would make updating the article's translations easier, possibly with the creation of a template similar to {{tl|Maps list}}. - [[User:BrazilianNut|BrazilianNut]] ([[User talk:BrazilianNut|talk]]) 02:40, 25 August 2023 (UTC)<br />
<br />
{{c|Support}}, not sure it's necessary for something like Crushing to note all the places it appears.<br>[[File:BLU Wiki Cap.png|20px|link=Wiki Cap]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 11:20, 25 August 2023 (UTC)<br />
<br />
== Cleanup ==<br />
I think this page should see a major overhaul. Currently this page lists every hazard that looks different. I believe that this clutters up the page with hazards that function identically but simply look different. I propose we overhaul the page into the same 4 sections, but the subsections would contain broader hazards. For example, rather than having "Crocodiles", "Sharks", and "Gators" in separate sections they would simply be under something such as "Animal death". This also prevents the page from eventually becoming too big to solve this problem more reasonably. I would be doing this myself, then pass it for approval.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 21:49, 14 January 2024 (UTC)<br />
<br />
:{{pro}} '''Support'''.<br />
<br />
:Additionally, I now agree with what you and Tiagoquix said in [[Team_Fortress_Wiki:Discussion#Articles_for_individual_environmental_hazards|my topic in the Wiki's Discussions]] about articles for individual hazards. I think turning this page into a "List of" one and moving the more detailed information to individual articles would be the ideal. - [[User:BrazilianNut|BrazilianNut]] ([[User talk:BrazilianNut|talk]]) 22:06, 14 January 2024 (UTC)<br />
<br />
<br />
: {{pro}} {{neutral}} {{con}} '''Mixed''' support, as I would probably end up with a somewhat different solution if I were to clean it up, but I don't have the time that some others might.<br />
:* My thought is that this page is ''already'' a list of environmental hazards. <br />
:* ''"the same 4 sections"'' In part, will support if you mean "Instant death hazards", "Non-instant death hazards", "Non-injurous hazards", "Bosses". Maybe, they could have better titles, but these are the basic groups that any hazards list will need.<br />
:* It is easy to see there is a need for a major overhaul. <br />
:** I did some overhaul, but stopping to get back to family life does not mean there isn't more I want to change.<br />
:* On reflection, all of the bomb reskins could be moved into a [[Bombs]] page. <br />
:** I almost merged all of the Pumpkin Bombs reskins, '''until I realized that ''most are not straight reskins'', but have ''at least one mechanic difference'' from the original Pumpkin Bombs.'''<br />
:** [[Pumpkin bombs]] already has most of the reskin images, but none of the unique mechanics for each of the reskins. <br />
<br />
:* '''What is useful here?''' Anything that can be presented in a more useful format than in separate articles, even it is on main pages in a different format?<br />
:** '''List of maps that have each effect?''' I think so, even if there is a separate article. Maybe not, as long as every page has a bulleted list of maps with the effect. <br />
:** '''Image of the effects?''' Maybe not, if there is a main article.<br />
:** '''Kill Icons?''' Maybe. I mean, Any main artile article would have the same kill icons.<br />
:** '''Associated achievements?''' The present format is not useful, as there is no traceabilty between the hazzards and achievements. <br />
:* I almost thought that there was ''no point for the Bosses section'', until today. I realised one of the points for the page is listing the kill icons, and Merasmus has a pile of them. ''Buuuut'', those kill icons are all on Merasmus' page, too.<br />
:I think I would '''oppose''' moving ''everything'' to various other pages. Some hazzards simply don't warrant a page, IMO. YMMV. <br />
:* I don't see enough information about '''Ice''' or '''Banana Peel''' to make an article here, but the entries here give players a list of maps to find these features. <br />
:* I don't even see a reason for a distinct page on '''Lava fire'''. While it is interesting that it is nothing like the Underworld Lava, there isn't much more to say about it beside what is on the hazards section. <br />
:* So far, a [[Gator]] page could have exactly one sentence.<br />
:'''''But''''', maybe, some staff and users would think it would work that about 5-10 of these pages would just have one paragraph and a list of maps with the effect. YMMV<br />
<br />
: {{#ifexpr: {{CURRENTDAY2}} <= 07 <!-- --> | [[User:Mikado282|<span style="font-family: Arial"><font color="db9c1f">''' M I K A D O 282 '''</font></span><span style="font-family: Arial "><font color="00ff00"> <small>❄</small>❄❄❄❄<small>❄ ❄❄ ❄❄</small></font></span>]] | [[User:Mikado282|<span style="font-family: Arial"><font color="db9c1f">''' M I K A D O 282 '''</font></span><span style="font-family: Arial "><font color="00ff00"> <small>⊙</small>⊙⊙⊙⊙<small>⊙ ⊙⊙ ⊙⊙ </font></span>]] </small> }}<!-- <br />
--> ([[User:Mikado282/Contact Mikado282|'''''contact''''']])([[User:Mikado282/Help Wanted!|'''''Help Wanted!''''']]) 03:03, 15 January 2024 (UTC)<br />
<br />
== "Animal deaths" ==<br />
<br />
{{Con}} '''Oppose'''. <br />
* IIUC, Sharks and Crocodiles are simply animation reskins of Underworld Deadly Waters, which are themselves just Pitfalls with ragdoll bobbing animation. (Infernal Lava is just a Pitfall reskin, AFAIK.) Maybe, I would '''support''' a tastefull [[Water deaths]] covering Sharks, Crocodiles, and [[Raging Rapids]] '''''but''''' also '''all''' of the Underworld insta-kill waters that they reskin.<br />
* ''On the other hand'' the single Gator is a ''point contact'' kill. I have seen other things that would have been a hilarious point contact kills, but Gator is still a one-off.<br />
* Rexxy is much more complex, but all of her mechanics should only be on Enclosure.<br />
{{#ifexpr: {{CURRENTDAY2}} <= 07 <!-- --> | [[User:Mikado282|<span style="font-family: Arial"><font color="db9c1f">''' M I K A D O 282 '''</font></span><span style="font-family: Arial "><font color="00ff00"> <small>❄</small>❄❄❄❄<small>❄ ❄❄ ❄❄</small></font></span>]] | [[User:Mikado282|<span style="font-family: Arial"><font color="db9c1f">''' M I K A D O 282 '''</font></span><span style="font-family: Arial "><font color="00ff00"> <small>⊙</small>⊙⊙⊙⊙<small>⊙ ⊙⊙ ⊙⊙ </font></span>]] </small> }}<!-- <br />
--> ([[User:Mikado282/Contact Mikado282|'''''contact''''']])([[User:Mikado282/Help Wanted!|'''''Help Wanted!''''']]) 03:07, 15 January 2024 (UTC)<br />
<br />
:At a base level, every hazard that can kill functions the same. They're all triggers that either instantly kill or deal an amount of damage over time, the animal deaths example was just an example of how stuff would be grouped together. All 3 of them are similar in appearance and instantly kill, hence I would count it as a similar group of hazards. It could also be added to "Deadly waters" in general, which would include the animals, instant kill water, boiling water, etc. The point is that we can group many of the hazards together in similar groups rather than all be a different section.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 12:02, 15 January 2024 (UTC)<br />
<br />
== Move to [[Environmental hazards]] ==<br />
<br />
'''Environmental hazards''' has been the ''de facto'' title for some time, now, more broadly covering the listed effects.<br />
<br />
{{#ifexpr: {{CURRENTDAY2}} <= 07 <!-- --> | [[User:Mikado282|<span style="font-family: Arial"><font color="db9c1f">''' M I K A D O 282 '''</font></span><span style="font-family: Arial "><font color="00ff00"> <small>❄</small>❄❄❄❄<small>❄ ❄❄ ❄❄</small></font></span>]] | [[User:Mikado282|<span style="font-family: Arial"><font color="db9c1f">''' M I K A D O 282 '''</font></span><span style="font-family: Arial "><font color="00ff00"> <small>⊙</small>⊙⊙⊙⊙<small>⊙ ⊙⊙ ⊙⊙ </font></span>]] </small> }}<!-- <br />
--> ([[User:Mikado282/Contact Mikado282|'''''contact''''']])([[User:Mikado282/Help Wanted!|'''''Help Wanted!''''']]) 03:10, 15 January 2024 (UTC)<br />
<br />
== Merge Pumpkin bomb and all of the reskins with Pumpkin bomb ==<br />
<br />
<br />
[[Pumpkin bomb]] already has most of the reskin images, but none of the unique mechanics for each of the reskins. <br />
<br />
Merge all of the Pumpkin bomb reskins content into [[Pumpkin bomb]], especially covering the variant mechanics for each reskin.<br />
<br />
{{#ifexpr: {{CURRENTDAY2}} <= 07 <!-- --> | [[User:Mikado282|<span style="font-family: Arial"><font color="db9c1f">''' M I K A D O 282 '''</font></span><span style="font-family: Arial "><font color="00ff00"> <small>❄</small>❄❄❄❄<small>❄ ❄❄ ❄❄</small></font></span>]] | [[User:Mikado282|<span style="font-family: Arial"><font color="db9c1f">''' M I K A D O 282 '''</font></span><span style="font-family: Arial "><font color="00ff00"> <small>⊙</small>⊙⊙⊙⊙<small>⊙ ⊙⊙ ⊙⊙ </font></span>]] </small> }}<!-- <br />
--> ([[User:Mikado282/Contact Mikado282|'''''contact''''']])([[User:Mikado282/Help Wanted!|'''''Help Wanted!''''']]) 03:15, 15 January 2024 (UTC)<br />
<br />
== Pitfall class ==<br />
<br />
Pitfall is any death trigger surface that instantly kills any player that touches it regardless of any distance fallen. If the trigger surface is the ground, a floor, or infernal lava, the player's ragdoll falls to that surface. If the trigger is some invisible level in air or space, then the player's ragdoll falls through to any visible surface below. If the trigger surface is water, then the player's ragdoll bobs on the water.<br />
<br />
{{#ifexpr: {{CURRENTDAY2}} <= 07 <!-- --> | [[User:Mikado282|<span style="font-family: Arial"><font color="db9c1f">''' M I K A D O 282 '''</font></span><span style="font-family: Arial "><font color="00ff00"> <small>❄</small>❄❄❄❄<small>❄ ❄❄ ❄❄</small></font></span>]] | [[User:Mikado282|<span style="font-family: Arial"><font color="db9c1f">''' M I K A D O 282 '''</font></span><span style="font-family: Arial "><font color="00ff00"> <small>⊙</small>⊙⊙⊙⊙<small>⊙ ⊙⊙ ⊙⊙ </font></span>]] </small> }}<!-- <br />
--> ([[User:Mikado282/Contact Mikado282|'''''contact''''']])([[User:Mikado282/Help Wanted!|'''''Help Wanted!''''']]) 11:37, 15 January 2024 (UTC)<br />
<br />
: Really, crocs and sharks are just water surface Pitfalls with animas swimming around somewhere.<br />
<br />
: {{#ifexpr: {{CURRENTDAY2}} <= 07 <!-- --> | [[User:Mikado282|<span style="font-family: Arial"><font color="db9c1f">''' M I K A D O 282 '''</font></span><span style="font-family: Arial "><font color="00ff00"> <small>❄</small>❄❄❄❄<small>❄ ❄❄ ❄❄</small></font></span>]] | [[User:Mikado282|<span style="font-family: Arial"><font color="db9c1f">''' M I K A D O 282 '''</font></span><span style="font-family: Arial "><font color="00ff00"> <small>⊙</small>⊙⊙⊙⊙<small>⊙ ⊙⊙ ⊙⊙ </font></span>]] </small> }}<!-- <br />
--> ([[User:Mikado282/Contact Mikado282|'''''contact''''']])([[User:Mikado282/Help Wanted!|'''''Help Wanted!''''']]) 11:46, 15 January 2024 (UTC)<br />
<br />
== Dissecting Rexxy (on Enclosure) ==<br />
<br />
Rexxy is multifactored, but could be broken down into components. (Costly to experiment with, because she appears at the Final of the third stage, where it is easy to get killed just as you are about to test something.)<br />
# When BLU caps 3rd final, the Bomb Cart explodes early for insta-kill range effect.<br />
# Rexxy slams the doors open. The Flying doors seem to also be insta-kills as Falling Debris, but this should be confirmed from source code or developers. <br />
# Rexxy advances to the Point and is a point contact insta-kill with knockback during Humiliation (like Gator).<br />
A point can make here is that Enclosure Final/Rexxy would be listed in at least three bulk entries rather that in her own section, subject to consensus; 1. Bomb Cart Explosion, 2. Falling Debris, and 3. Contact Kill.<br />
<br />
{{#ifexpr: {{CURRENTDAY2}} <= 07 <!-- --> | [[User:Mikado282|<span style="font-family: Arial"><font color="db9c1f">''' M I K A D O 282 '''</font></span><span style="font-family: Arial "><font color="00ff00"> <small>❄</small>❄❄❄❄<small>❄ ❄❄ ❄❄</small></font></span>]] | [[User:Mikado282|<span style="font-family: Arial"><font color="db9c1f">''' M I K A D O 282 '''</font></span><span style="font-family: Arial "><font color="00ff00"> <small>⊙</small>⊙⊙⊙⊙<small>⊙ ⊙⊙ ⊙⊙ </font></span>]] </small> }}<!-- <br />
--> ([[User:Mikado282/Contact Mikado282|'''''contact''''']])([[User:Mikado282/Help Wanted!|'''''Help Wanted!''''']]) 14:25, 15 January 2024 (UTC)<br />
<br />
== Falling Debris ==<br />
<br />
With [[Galleria]] reminding us about Falling Debris, I want to ask if Falling Debris is really a factor in some Payload Cart Explosions. I know some huge chunks of debris are thrown out. My question is, does the falling bomb cart debris cause secondary insta-kill, maybe farther out than the explosion radius.<br />
<br />
If so, falling debris should be part of the Bomb Cart explosion hazard (unless many pl don't have falling debris). Falling debris separate from Bomb Cart explosions should have a separate short list, eg. Galleria and Enclosure/Rexxy. IMO.<br />
<br />
{{#ifexpr: {{CURRENTDAY2}} <= 07 <!-- --> | [[User:Mikado282|<span style="font-family: Arial"><font color="db9c1f">''' M I K A D O 282 '''</font></span><span style="font-family: Arial "><font color="00ff00"> <small>❄</small>❄❄❄❄<small>❄ ❄❄ ❄❄</small></font></span>]] | [[User:Mikado282|<span style="font-family: Arial"><font color="db9c1f">''' M I K A D O 282 '''</font></span><span style="font-family: Arial "><font color="00ff00"> <small>⊙</small>⊙⊙⊙⊙<small>⊙ ⊙⊙ ⊙⊙ </font></span>]] </small> }}<!-- <br />
--> ([[User:Mikado282/Contact Mikado282|'''''contact''''']])([[User:Mikado282/Help Wanted!|'''''Help Wanted!''''']]) 14:51, 15 January 2024 (UTC)</div>Mikado282https://wiki.teamfortress.com/w/index.php?title=Talk:Environmental_death&diff=3609779Talk:Environmental death2024-01-15T14:25:32Z<p>Mikado282: /* Dissecting Rexxy (on Enclosure) */ new section</p>
<hr />
<div>== Payload cart death ==<br />
It would be new section all together, but I have seen a couple maps, where the payload, (before the stage starts) slides down a hill and standing in its wake causes death. Should we bother mentioning it. If so, does anyone know the map I'm talking about? I know the 3rd stage is all uphill, and instead of an explosion it's a giant sub-woofer that goes off. [[User:Lalaguy|Lalaguy]] 23:17, 4 November 2011 (PDT)<br />
:I think it's pl_Promotion, but as it's not an official map it probably won't be added. '''» [[User:Cooper Kid|<span style="color:red">Coo</span><span style ="color:gray">per</span><span style ="color:blue"> Kid</span>]]''' <small>([[User_talk:Cooper Kid|blether]]) • ([[Special:Contributions/Cooper Kid|contreebs]])</small> 05:46, 5 November 2011 (PDT)<br />
<br />
Thanks, just wanted to clarify. [[User:Lalaguy|Lalaguy]] 13:19, 5 November 2011 (PDT)<br />
<br />
== Ubercharges and environmental deaths ==<br />
<br />
Is it worth mentioning on this page which of these deaths can kill [[ÜberCharge|ÜberCharged]] players? --[[User:Itsacon|Itsacon]] 04:41, 6 April 2012 (PDT)<br />
<br />
== Mechanics behind causing environmental deaths ==<br />
<br />
I was just wondering what the mechanics were behind causing someone to have an environmental death. Specifically, I tried airblasting someone into lava and it just counted as them dying by themselves. Does it have to be within a specific time-limit of them leaving the ground? <span style="color:#3399CC;font-family:'Lucida Console';text-shadow:#66FF33 2px 2px 2px;">'''Bojjob'''</span> 19:31, 9 January 2014 (PST)<br />
<br />
== Helltower lava ==<br />
<br />
Should the lava from hell and the cliff in [[Helltower]] be considered it's own environmental death, or would it be added to one of the existing deaths? [[File:Paint Splat TheValueOfTeamwork.png|20px|link=User talk:ClockworkSpirit2343]] [[User:ClockworkSpirit2343|<font color="993443"><big>'' '''ClockworkSpirit2343''' ''</big></font>]] [[File:Scout emblem RED.png|25px|link=]] 07:19, 1 April 2014 (PST)<br />
<br />
== I dont think NPC's should be here. ==<br />
<br />
As technically they arent the " enviroment" [[User:ScottishDrunkard|ScottishDrunkard]] ([[User talk:ScottishDrunkard|talk]]) 15:12, 27 December 2014 (PST)<br />
:The environmental death is defined as "A death caused by a ''map element''", so death from NPC should be included in this article because NPCs are "a map element". {{n}} [[User:Kii|Kii]] ([[User talk:Kii|talk]]) 15:34, 27 December 2014 (PST)<br />
:: Hmm...good thinkng. EDIT: Forgot to sign. [[User:ScottishDrunkard|ScottishDrunkard]] ([[User talk:ScottishDrunkard|talk]]) 07:44, 28 December 2014 (PST)<br />
<small>— ''The preceding unsigned comment was added by'' '''[[User:ScottishDrunkard|ScottishDrunkard]]''' ([[User talk:ScottishDrunkard|talk]]) • ([[Special:Contributions/ScottishDrunkard|contribs]]) </small><br />
<br />
== MvM mission failure explosion and ghost fort wheel of misfortune ==<br />
<br />
There is no section about the bomb explosion that occurs when the players fail to defend the hatch. There is also no mention of the spells on the wheel of misfortune, although they may not be considered environmental hazards due to being tied to capturing the point. [[User:Chandlerj333|Chandlerj333]] ([[User talk:Chandlerj333|talk]]) 20:28, 22 February 2015 (PST)<br />
<br />
== Payload description directs to pitfall; appropriate maps aren't listed ==<br />
<br />
In the description of the payload explosion deaths, it notes that some payload maps can cause a pit to form once the final point is capped. However, the pitfall deaths don't list these maps. Should they be added, or should it stay as is? <br />
<br />
They could be designated like this:<br />
<br />
* [[Badwater]] <small>(Once final point is captured)</small><br />
<br />
[[User:Chandlerj333|Chandlerj333]] ([[User talk:Chandlerj333|talk]]) 22:02, 9 May 2015 (PDT)<br />
<br />
== Lava, Styx, and Bomb Pits ==<br />
<br />
I am wanting to write up the entries for Lava and the underworld waters. But I need some feedback. For clarity, I have separated the environments. [[User:Mikado282|Mikado282]] ([[User talk:Mikado282|talk]]) 17:01, 22 June 2017 (PDT)<br />
<br />
=== Lava ===<br />
Lava will be pretty straight forward. On my main project, I have run out of ways to get around there being no section on Lava. However, there are some Lava-specific game mechanics I need to verify before I can really do this right. [[User:Mikado282|Mikado282]] ([[User talk:Mikado282|talk]]) 17:01, 22 June 2017 (PDT)<br />
<br />
: {{Done}} [[User:Mikado282|Mikado282]] ([[User talk:Mikado282|talk]]) 08:56, 8 July 2017 (PDT)<br />
<br />
=== Styx ===<br />
Styx is my present placeholder for the name of the environmental hazard type of the underworld waters in [[Eyeaduct]] and [[Ghost Fort]]. I want some thing clear, short, and distinct; ''toxic water'', ''death water'', and ''instant death water'' don't really do it for me. I like Styx a lot, certainly the present waters of the underworlds are reference to [[w:River Styx|River Styx]]; ''but'', what if the instant death water is used in a non-underworld, unhaunted level? Comments and suggestions are welcome. I need a name for it. [[User:Mikado282|Mikado282]] ([[User talk:Mikado282|talk]]) 17:01, 22 June 2017 (PDT)<br />
<br />
: Treating underworld water is more complicated. There are multiple underworlds, some with the water in question, some without; but the legacy articles still refer to a single underworld under Eyeaduct. I am still thinking about how to best do this; maybe revise this article to separate the water and "underworld" health drain as distinct environmental hazards and list the maps that have them (rather than letting the original map combinations drive the section) [[User:Mikado282|Mikado282]] ([[User talk:Mikado282|talk]]) 08:56, 8 July 2017 (PDT)<br />
<br />
:: {{Done}} I settled for "Underworld waters" (see Discussion [[User talk:Mikado282#UnderworldWater|here]]). It is still awkward to my taste but is an acceptable compromise. [[User:Mikado282|Mikado282]] ([[User talk:Mikado282|talk]]) 19:55, 5 September 2017 (PDT)<br />
<br />
=== Bomb Pit ===<br />
[[User:Chandlerj333|Chandlerj333]]'s question has me thinking. Yes, the "Bomb Pit" (cueing from the MVM term, Bomb Holes) seems like a pitfall, but I want to make sure of the mechanics. Even if the ''only'' difference is that the hole is uncovered when captured, I think it could be handled at least as a distinct subclass of pitfall. Moreover, technically, the cart itself is an Environmental Death hazard on certain maps. I will continue to look into this; suggestions are welcome. [[User:Mikado282|Mikado282]] ([[User talk:Mikado282|talk]]) 17:01, 22 June 2017 (PDT)<br />
<br />
: {{Done}} for now, this was a {{botignore|quick fix}}; covered by revising the introduction. [[User:Mikado282|Mikado282]] ([[User talk:Mikado282|talk]]) 08:56, 8 July 2017 (PDT)<br />
<br />
== Sept. 5, 2017 ==<br />
<br />
Addition of Health drain, Underworld waters, and Shake, and several updates and cleanups.<br />
<br />
The article is now effectively updated to support competition of [[Brimstone (map)]], et al.. Another objective is to depreciate the present Underworld and Loot Island sections as they are too cumbersome and inconsistent to update to the newer maps. The Underworld and Loot Island are out-of-date and are now fully depreciated by the recent edits and will be removed. Merasmus, MONOCULUS, and Skeletons could remain, but only because their damage is classified as environmental. The Boss/Event specific content is largely replaced by these recent edits and may be greatly reduced.<br />
<br />
Pumpkin bombs are map/theme-specific, not event-specific, as they do not need an event to be active. This should be moved to the preceding section.<br />
<br />
In general, map mechanics are unnecessary and have been removed in places. <br />
<br />
Boss mechanics are irrelevant to this article and should be removed in a near future edit with a review of coverage of the removed material by the appropriate articles (e.g., [[Eyeaduct]] and [[Ghost Fort]]). [[User:Mikado282|Mikado282]] ([[User talk:Mikado282|talk]]) 19:58, 5 September 2017 (PDT)<br />
<br />
== Issues with Bosses/Event-specific Hazards ==<br />
<br />
I find this section to be outdated, inaccurate, and outmoded, one of the last holdouts perpetuating early Community suppositions about the nature of the Underworlds.<br />
<br />
1) Pumpkin bombs, Alien Walkers, and Explosive Barrels, while event-''themed'' and appearing primarily on maps Valve hosts only in Events, are not ''event-specific''. These hazards are active anytime the maps are hosted, requiring no event setting to activate. The Alien Walkers are on [[Probed]] and [[2Fort Invasion]] that are now hosted year round. All other event-themed hazards have already been included in the other sections, and these should be moved there.<br />
<br />
2) The Underworld (specifically [[Eyeaduct]]) and Loot Island sections come from a time when these were the only [[Underworld]]s and are not specifically Hazards. Hazards of the various Underworlds are all completely covered in their own sections.<br />
<br />
3) The Bosses are also event-themed. While they are fairly considered to be map hazards, they are fully covered in their own pages, and their sections here can be sharply diminished.<br />
<br />
[[User:Mikado282|<span style="font-family: Impact"><font color="70B04A">'''M I K A D O 282'''</font></span><span style="font-family: Arial "><font color="70B04A">''' <small>🎃</small>🎃🎃🎃🎃<small>🎃 🎃🎃 🎃🎃</small> '''</font></span>]] ([[User_talk:Mikado282|talk]]) ([[User:Mikado282/To Do|To Do]]) 16:48, 3 November 2018 (UTC)<br />
<br />
== Should "Ghost" be added here? ==<br />
<br />
On the page of [[Ghost]], it's said that Ghosts are NPCs and an environmental hazard. Though it has been linked to this page, here is nothing about Ghosts. <br />
<br />
[[File:User Dereko Name.png|75px|link=User:Dereko]] 08:32, 21 October 2019 (UTC)<br />
<br />
: Sure. Just a link to the main, doesn't even need to mention Zephaniah, since the main does that. [[User:Mikado282|<span style="font-family: Impact"><font color="70B04A">'''M I K A D O 282'''</font></span><span style="font-family: Arial "><font color="70B04A">''' <small>🎃</small>🎃🎃🎃🎃<small>🎃 🎃🎃 🎃🎃</small> '''</font></span>]] ([[User_talk:Mikado282|'''''talk''''']]) ([[User:Mikado282/Help Wanted!|'''''Help Wanted!''''']]) 20:52, 26 October 2019 (UTC)<br />
<br />
== "Event-specific" ==<br />
<br />
All of the Pumpkin Bomb reskins should be grouped (as they are is fine); ''but'', Alien Walker's are not (now) Event-specific. Sure, they once were, and sure everything else under the Bosses/Event-specific Hazards section is associated with Halloween Events, but they all can be found activated all year round. Maybe nothing needs to be done, but the Pumpkin Bomb reskins could be made subheadings under "Bomb", and the monsters could be put under "Monsters". [[User:Mikado282|<span style="font-family: Impact"><font color="70B04A">'''M I K A D O 282'''</font></span><span style="font-family: Arial "><font color="70B04A">''' <small>🎃</small>🎃🎃🎃🎃<small>🎃 🎃🎃 🎃🎃</small> '''</font></span>]] ([[User_talk:Mikado282|'''''talk''''']]) ([[User:Mikado282/Help Wanted!|'''''Help Wanted!''''']]) 21:04, 26 October 2019 (UTC)<br />
<br />
== Removing the notes of where certain hazards are ==<br />
<br />
I believe this kind of information is a bit too specific, really belonging only in the map articles, and doesn't need to be here. Removing it would make updating the article's translations easier, possibly with the creation of a template similar to {{tl|Maps list}}. - [[User:BrazilianNut|BrazilianNut]] ([[User talk:BrazilianNut|talk]]) 02:40, 25 August 2023 (UTC)<br />
<br />
{{c|Support}}, not sure it's necessary for something like Crushing to note all the places it appears.<br>[[File:BLU Wiki Cap.png|20px|link=Wiki Cap]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 11:20, 25 August 2023 (UTC)<br />
<br />
== Cleanup ==<br />
I think this page should see a major overhaul. Currently this page lists every hazard that looks different. I believe that this clutters up the page with hazards that function identically but simply look different. I propose we overhaul the page into the same 4 sections, but the subsections would contain broader hazards. For example, rather than having "Crocodiles", "Sharks", and "Gators" in separate sections they would simply be under something such as "Animal death". This also prevents the page from eventually becoming too big to solve this problem more reasonably. I would be doing this myself, then pass it for approval.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 21:49, 14 January 2024 (UTC)<br />
<br />
:{{pro}} '''Support'''.<br />
<br />
:Additionally, I now agree with what you and Tiagoquix said in [[Team_Fortress_Wiki:Discussion#Articles_for_individual_environmental_hazards|my topic in the Wiki's Discussions]] about articles for individual hazards. I think turning this page into a "List of" one and moving the more detailed information to individual articles would be the ideal. - [[User:BrazilianNut|BrazilianNut]] ([[User talk:BrazilianNut|talk]]) 22:06, 14 January 2024 (UTC)<br />
<br />
<br />
: {{pro}} {{neutral}} {{con}} '''Mixed''' support, as I would probably end up with a somewhat different solution if I were to clean it up, but I don't have the time that some others might.<br />
:* My thought is that this page is ''already'' a list of environmental hazards. <br />
:* ''"the same 4 sections"'' In part, will support if you mean "Instant death hazards", "Non-instant death hazards", "Non-injurous hazards", "Bosses". Maybe, they could have better titles, but these are the basic groups that any hazards list will need.<br />
:* It is easy to see there is a need for a major overhaul. <br />
:** I did some overhaul, but stopping to get back to family life does not mean there isn't more I want to change.<br />
:* On reflection, all of the bomb reskins could be moved into a [[Bombs]] page. <br />
:** I almost merged all of the Pumpkin Bombs reskins, '''until I realized that ''most are not straight reskins'', but have ''at least one mechanic difference'' from the original Pumpkin Bombs.'''<br />
:** [[Pumpkin bombs]] already has most of the reskin images, but none of the unique mechanics for each of the reskins. <br />
<br />
:* '''What is useful here?''' Anything that can be presented in a more useful format than in separate articles, even it is on main pages in a different format?<br />
:** '''List of maps that have each effect?''' I think so, even if there is a separate article. Maybe not, as long as every page has a bulleted list of maps with the effect. <br />
:** '''Image of the effects?''' Maybe not, if there is a main article.<br />
:** '''Kill Icons?''' Maybe. I mean, Any main artile article would have the same kill icons.<br />
:** '''Associated achievements?''' The present format is not useful, as there is no traceabilty between the hazzards and achievements. <br />
:* I almost thought that there was ''no point for the Bosses section'', until today. I realised one of the points for the page is listing the kill icons, and Merasmus has a pile of them. ''Buuuut'', those kill icons are all on Merasmus' page, too.<br />
:I think I would '''oppose''' moving ''everything'' to various other pages. Some hazzards simply don't warrant a page, IMO. YMMV. <br />
:* I don't see enough information about '''Ice''' or '''Banana Peel''' to make an article here, but the entries here give players a list of maps to find these features. <br />
:* I don't even see a reason for a distinct page on '''Lava fire'''. While it is interesting that it is nothing like the Underworld Lava, there isn't much more to say about it beside what is on the hazards section. <br />
:* So far, a [[Gator]] page could have exactly one sentence.<br />
:'''''But''''', maybe, some staff and users would think it would work that about 5-10 of these pages would just have one paragraph and a list of maps with the effect. YMMV<br />
<br />
: {{#ifexpr: {{CURRENTDAY2}} <= 07 <!-- --> | [[User:Mikado282|<span style="font-family: Arial"><font color="db9c1f">''' M I K A D O 282 '''</font></span><span style="font-family: Arial "><font color="00ff00"> <small>❄</small>❄❄❄❄<small>❄ ❄❄ ❄❄</small></font></span>]] | [[User:Mikado282|<span style="font-family: Arial"><font color="db9c1f">''' M I K A D O 282 '''</font></span><span style="font-family: Arial "><font color="00ff00"> <small>⊙</small>⊙⊙⊙⊙<small>⊙ ⊙⊙ ⊙⊙ </font></span>]] </small> }}<!-- <br />
--> ([[User:Mikado282/Contact Mikado282|'''''contact''''']])([[User:Mikado282/Help Wanted!|'''''Help Wanted!''''']]) 03:03, 15 January 2024 (UTC)<br />
<br />
== "Animal deaths" ==<br />
<br />
{{Con}} '''Oppose'''. <br />
* IIUC, Sharks and Crocodiles are simply animation reskins of Underworld Deadly Waters, which are themselves just Pitfalls with ragdoll bobbing animation. (Infernal Lava is just a Pitfall reskin, AFAIK.) Maybe, I would '''support''' a tastefull [[Water deaths]] covering Sharks, Crocodiles, and [[Raging Rapids]] '''''but''''' also '''all''' of the Underworld insta-kill waters that they reskin.<br />
* ''On the other hand'' the single Gator is a ''point contact'' kill. I have seen other things that would have been a hilarious point contact kills, but Gator is still a one-off.<br />
* Rexxy is much more complex, but all of her mechanics should only be on Enclosure.<br />
{{#ifexpr: {{CURRENTDAY2}} <= 07 <!-- --> | [[User:Mikado282|<span style="font-family: Arial"><font color="db9c1f">''' M I K A D O 282 '''</font></span><span style="font-family: Arial "><font color="00ff00"> <small>❄</small>❄❄❄❄<small>❄ ❄❄ ❄❄</small></font></span>]] | [[User:Mikado282|<span style="font-family: Arial"><font color="db9c1f">''' M I K A D O 282 '''</font></span><span style="font-family: Arial "><font color="00ff00"> <small>⊙</small>⊙⊙⊙⊙<small>⊙ ⊙⊙ ⊙⊙ </font></span>]] </small> }}<!-- <br />
--> ([[User:Mikado282/Contact Mikado282|'''''contact''''']])([[User:Mikado282/Help Wanted!|'''''Help Wanted!''''']]) 03:07, 15 January 2024 (UTC)<br />
<br />
:At a base level, every hazard that can kill functions the same. They're all triggers that either instantly kill or deal an amount of damage over time, the animal deaths example was just an example of how stuff would be grouped together. All 3 of them are similar in appearance and instantly kill, hence I would count it as a similar group of hazards. It could also be added to "Deadly waters" in general, which would include the animals, instant kill water, boiling water, etc. The point is that we can group many of the hazards together in similar groups rather than all be a different section.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 12:02, 15 January 2024 (UTC)<br />
<br />
== Move to [[Environmental hazards]] ==<br />
<br />
'''Environmental hazards''' has been the ''de facto'' title for some time, now, more broadly covering the listed effects.<br />
<br />
{{#ifexpr: {{CURRENTDAY2}} <= 07 <!-- --> | [[User:Mikado282|<span style="font-family: Arial"><font color="db9c1f">''' M I K A D O 282 '''</font></span><span style="font-family: Arial "><font color="00ff00"> <small>❄</small>❄❄❄❄<small>❄ ❄❄ ❄❄</small></font></span>]] | [[User:Mikado282|<span style="font-family: Arial"><font color="db9c1f">''' M I K A D O 282 '''</font></span><span style="font-family: Arial "><font color="00ff00"> <small>⊙</small>⊙⊙⊙⊙<small>⊙ ⊙⊙ ⊙⊙ </font></span>]] </small> }}<!-- <br />
--> ([[User:Mikado282/Contact Mikado282|'''''contact''''']])([[User:Mikado282/Help Wanted!|'''''Help Wanted!''''']]) 03:10, 15 January 2024 (UTC)<br />
<br />
== Merge Pumpkin bomb and all of the reskins with Pumpkin bomb ==<br />
<br />
<br />
[[Pumpkin bomb]] already has most of the reskin images, but none of the unique mechanics for each of the reskins. <br />
<br />
Merge all of the Pumpkin bomb reskins content into [[Pumpkin bomb]], especially covering the variant mechanics for each reskin.<br />
<br />
{{#ifexpr: {{CURRENTDAY2}} <= 07 <!-- --> | [[User:Mikado282|<span style="font-family: Arial"><font color="db9c1f">''' M I K A D O 282 '''</font></span><span style="font-family: Arial "><font color="00ff00"> <small>❄</small>❄❄❄❄<small>❄ ❄❄ ❄❄</small></font></span>]] | [[User:Mikado282|<span style="font-family: Arial"><font color="db9c1f">''' M I K A D O 282 '''</font></span><span style="font-family: Arial "><font color="00ff00"> <small>⊙</small>⊙⊙⊙⊙<small>⊙ ⊙⊙ ⊙⊙ </font></span>]] </small> }}<!-- <br />
--> ([[User:Mikado282/Contact Mikado282|'''''contact''''']])([[User:Mikado282/Help Wanted!|'''''Help Wanted!''''']]) 03:15, 15 January 2024 (UTC)<br />
<br />
== Pitfall class ==<br />
<br />
Pitfall is any death trigger surface that instantly kills any player that touches it regardless of any distance fallen. If the trigger surface is the ground, a floor, or infernal lava, the player's ragdoll falls to that surface. If the trigger is some invisible level in air or space, then the player's ragdoll falls through to any visible surface below. If the trigger surface is water, then the player's ragdoll bobs on the water.<br />
<br />
{{#ifexpr: {{CURRENTDAY2}} <= 07 <!-- --> | [[User:Mikado282|<span style="font-family: Arial"><font color="db9c1f">''' M I K A D O 282 '''</font></span><span style="font-family: Arial "><font color="00ff00"> <small>❄</small>❄❄❄❄<small>❄ ❄❄ ❄❄</small></font></span>]] | [[User:Mikado282|<span style="font-family: Arial"><font color="db9c1f">''' M I K A D O 282 '''</font></span><span style="font-family: Arial "><font color="00ff00"> <small>⊙</small>⊙⊙⊙⊙<small>⊙ ⊙⊙ ⊙⊙ </font></span>]] </small> }}<!-- <br />
--> ([[User:Mikado282/Contact Mikado282|'''''contact''''']])([[User:Mikado282/Help Wanted!|'''''Help Wanted!''''']]) 11:37, 15 January 2024 (UTC)<br />
<br />
: Really, crocs and sharks are just water surface Pitfalls with animas swimming around somewhere.<br />
<br />
: {{#ifexpr: {{CURRENTDAY2}} <= 07 <!-- --> | [[User:Mikado282|<span style="font-family: Arial"><font color="db9c1f">''' M I K A D O 282 '''</font></span><span style="font-family: Arial "><font color="00ff00"> <small>❄</small>❄❄❄❄<small>❄ ❄❄ ❄❄</small></font></span>]] | [[User:Mikado282|<span style="font-family: Arial"><font color="db9c1f">''' M I K A D O 282 '''</font></span><span style="font-family: Arial "><font color="00ff00"> <small>⊙</small>⊙⊙⊙⊙<small>⊙ ⊙⊙ ⊙⊙ </font></span>]] </small> }}<!-- <br />
--> ([[User:Mikado282/Contact Mikado282|'''''contact''''']])([[User:Mikado282/Help Wanted!|'''''Help Wanted!''''']]) 11:46, 15 January 2024 (UTC)<br />
<br />
== Dissecting Rexxy (on Enclosure) ==<br />
<br />
Rexxy is multifactored, but could be broken down into components. (Costly to experiment with, because she appears at the Final of the third stage, where it is easy to get killed just as you are about to test something.)<br />
# When BLU caps 3rd final, the Bomb Cart explodes early for insta-kill range effect.<br />
# Rexxy slams the doors open. The Flying doors seem to also be insta-kills as Falling Debris, but this should be confirmed from source code or developers. <br />
# Rexxy advances to the Point and is a point contact insta-kill with knockback during Humiliation (like Gator).<br />
A point can make here is that Enclosure Final/Rexxy would be listed in at least three bulk entries rather that in her own section, subject to consensus; 1. Bomb Cart Explosion, 2. Falling Debris, and 3. Contact Kill.<br />
<br />
{{#ifexpr: {{CURRENTDAY2}} <= 07 <!-- --> | [[User:Mikado282|<span style="font-family: Arial"><font color="db9c1f">''' M I K A D O 282 '''</font></span><span style="font-family: Arial "><font color="00ff00"> <small>❄</small>❄❄❄❄<small>❄ ❄❄ ❄❄</small></font></span>]] | [[User:Mikado282|<span style="font-family: Arial"><font color="db9c1f">''' M I K A D O 282 '''</font></span><span style="font-family: Arial "><font color="00ff00"> <small>⊙</small>⊙⊙⊙⊙<small>⊙ ⊙⊙ ⊙⊙ </font></span>]] </small> }}<!-- <br />
--> ([[User:Mikado282/Contact Mikado282|'''''contact''''']])([[User:Mikado282/Help Wanted!|'''''Help Wanted!''''']]) 14:25, 15 January 2024 (UTC)</div>Mikado282https://wiki.teamfortress.com/w/index.php?title=Talk:Environmental_death&diff=3609736Talk:Environmental death2024-01-15T11:49:20Z<p>Mikado282: /* Pitfall class */</p>
<hr />
<div>== Payload cart death ==<br />
It would be new section all together, but I have seen a couple maps, where the payload, (before the stage starts) slides down a hill and standing in its wake causes death. Should we bother mentioning it. If so, does anyone know the map I'm talking about? I know the 3rd stage is all uphill, and instead of an explosion it's a giant sub-woofer that goes off. [[User:Lalaguy|Lalaguy]] 23:17, 4 November 2011 (PDT)<br />
:I think it's pl_Promotion, but as it's not an official map it probably won't be added. '''» [[User:Cooper Kid|<span style="color:red">Coo</span><span style ="color:gray">per</span><span style ="color:blue"> Kid</span>]]''' <small>([[User_talk:Cooper Kid|blether]]) • ([[Special:Contributions/Cooper Kid|contreebs]])</small> 05:46, 5 November 2011 (PDT)<br />
<br />
Thanks, just wanted to clarify. [[User:Lalaguy|Lalaguy]] 13:19, 5 November 2011 (PDT)<br />
<br />
== Ubercharges and environmental deaths ==<br />
<br />
Is it worth mentioning on this page which of these deaths can kill [[ÜberCharge|ÜberCharged]] players? --[[User:Itsacon|Itsacon]] 04:41, 6 April 2012 (PDT)<br />
<br />
== Mechanics behind causing environmental deaths ==<br />
<br />
I was just wondering what the mechanics were behind causing someone to have an environmental death. Specifically, I tried airblasting someone into lava and it just counted as them dying by themselves. Does it have to be within a specific time-limit of them leaving the ground? <span style="color:#3399CC;font-family:'Lucida Console';text-shadow:#66FF33 2px 2px 2px;">'''Bojjob'''</span> 19:31, 9 January 2014 (PST)<br />
<br />
== Helltower lava ==<br />
<br />
Should the lava from hell and the cliff in [[Helltower]] be considered it's own environmental death, or would it be added to one of the existing deaths? [[File:Paint Splat TheValueOfTeamwork.png|20px|link=User talk:ClockworkSpirit2343]] [[User:ClockworkSpirit2343|<font color="993443"><big>'' '''ClockworkSpirit2343''' ''</big></font>]] [[File:Scout emblem RED.png|25px|link=]] 07:19, 1 April 2014 (PST)<br />
<br />
== I dont think NPC's should be here. ==<br />
<br />
As technically they arent the " enviroment" [[User:ScottishDrunkard|ScottishDrunkard]] ([[User talk:ScottishDrunkard|talk]]) 15:12, 27 December 2014 (PST)<br />
:The environmental death is defined as "A death caused by a ''map element''", so death from NPC should be included in this article because NPCs are "a map element". {{n}} [[User:Kii|Kii]] ([[User talk:Kii|talk]]) 15:34, 27 December 2014 (PST)<br />
:: Hmm...good thinkng. EDIT: Forgot to sign. [[User:ScottishDrunkard|ScottishDrunkard]] ([[User talk:ScottishDrunkard|talk]]) 07:44, 28 December 2014 (PST)<br />
<small>— ''The preceding unsigned comment was added by'' '''[[User:ScottishDrunkard|ScottishDrunkard]]''' ([[User talk:ScottishDrunkard|talk]]) • ([[Special:Contributions/ScottishDrunkard|contribs]]) </small><br />
<br />
== MvM mission failure explosion and ghost fort wheel of misfortune ==<br />
<br />
There is no section about the bomb explosion that occurs when the players fail to defend the hatch. There is also no mention of the spells on the wheel of misfortune, although they may not be considered environmental hazards due to being tied to capturing the point. [[User:Chandlerj333|Chandlerj333]] ([[User talk:Chandlerj333|talk]]) 20:28, 22 February 2015 (PST)<br />
<br />
== Payload description directs to pitfall; appropriate maps aren't listed ==<br />
<br />
In the description of the payload explosion deaths, it notes that some payload maps can cause a pit to form once the final point is capped. However, the pitfall deaths don't list these maps. Should they be added, or should it stay as is? <br />
<br />
They could be designated like this:<br />
<br />
* [[Badwater]] <small>(Once final point is captured)</small><br />
<br />
[[User:Chandlerj333|Chandlerj333]] ([[User talk:Chandlerj333|talk]]) 22:02, 9 May 2015 (PDT)<br />
<br />
== Lava, Styx, and Bomb Pits ==<br />
<br />
I am wanting to write up the entries for Lava and the underworld waters. But I need some feedback. For clarity, I have separated the environments. [[User:Mikado282|Mikado282]] ([[User talk:Mikado282|talk]]) 17:01, 22 June 2017 (PDT)<br />
<br />
=== Lava ===<br />
Lava will be pretty straight forward. On my main project, I have run out of ways to get around there being no section on Lava. However, there are some Lava-specific game mechanics I need to verify before I can really do this right. [[User:Mikado282|Mikado282]] ([[User talk:Mikado282|talk]]) 17:01, 22 June 2017 (PDT)<br />
<br />
: {{Done}} [[User:Mikado282|Mikado282]] ([[User talk:Mikado282|talk]]) 08:56, 8 July 2017 (PDT)<br />
<br />
=== Styx ===<br />
Styx is my present placeholder for the name of the environmental hazard type of the underworld waters in [[Eyeaduct]] and [[Ghost Fort]]. I want some thing clear, short, and distinct; ''toxic water'', ''death water'', and ''instant death water'' don't really do it for me. I like Styx a lot, certainly the present waters of the underworlds are reference to [[w:River Styx|River Styx]]; ''but'', what if the instant death water is used in a non-underworld, unhaunted level? Comments and suggestions are welcome. I need a name for it. [[User:Mikado282|Mikado282]] ([[User talk:Mikado282|talk]]) 17:01, 22 June 2017 (PDT)<br />
<br />
: Treating underworld water is more complicated. There are multiple underworlds, some with the water in question, some without; but the legacy articles still refer to a single underworld under Eyeaduct. I am still thinking about how to best do this; maybe revise this article to separate the water and "underworld" health drain as distinct environmental hazards and list the maps that have them (rather than letting the original map combinations drive the section) [[User:Mikado282|Mikado282]] ([[User talk:Mikado282|talk]]) 08:56, 8 July 2017 (PDT)<br />
<br />
:: {{Done}} I settled for "Underworld waters" (see Discussion [[User talk:Mikado282#UnderworldWater|here]]). It is still awkward to my taste but is an acceptable compromise. [[User:Mikado282|Mikado282]] ([[User talk:Mikado282|talk]]) 19:55, 5 September 2017 (PDT)<br />
<br />
=== Bomb Pit ===<br />
[[User:Chandlerj333|Chandlerj333]]'s question has me thinking. Yes, the "Bomb Pit" (cueing from the MVM term, Bomb Holes) seems like a pitfall, but I want to make sure of the mechanics. Even if the ''only'' difference is that the hole is uncovered when captured, I think it could be handled at least as a distinct subclass of pitfall. Moreover, technically, the cart itself is an Environmental Death hazard on certain maps. I will continue to look into this; suggestions are welcome. [[User:Mikado282|Mikado282]] ([[User talk:Mikado282|talk]]) 17:01, 22 June 2017 (PDT)<br />
<br />
: {{Done}} for now, this was a {{botignore|quick fix}}; covered by revising the introduction. [[User:Mikado282|Mikado282]] ([[User talk:Mikado282|talk]]) 08:56, 8 July 2017 (PDT)<br />
<br />
== Sept. 5, 2017 ==<br />
<br />
Addition of Health drain, Underworld waters, and Shake, and several updates and cleanups.<br />
<br />
The article is now effectively updated to support competition of [[Brimstone (map)]], et al.. Another objective is to depreciate the present Underworld and Loot Island sections as they are too cumbersome and inconsistent to update to the newer maps. The Underworld and Loot Island are out-of-date and are now fully depreciated by the recent edits and will be removed. Merasmus, MONOCULUS, and Skeletons could remain, but only because their damage is classified as environmental. The Boss/Event specific content is largely replaced by these recent edits and may be greatly reduced.<br />
<br />
Pumpkin bombs are map/theme-specific, not event-specific, as they do not need an event to be active. This should be moved to the preceding section.<br />
<br />
In general, map mechanics are unnecessary and have been removed in places. <br />
<br />
Boss mechanics are irrelevant to this article and should be removed in a near future edit with a review of coverage of the removed material by the appropriate articles (e.g., [[Eyeaduct]] and [[Ghost Fort]]). [[User:Mikado282|Mikado282]] ([[User talk:Mikado282|talk]]) 19:58, 5 September 2017 (PDT)<br />
<br />
== Issues with Bosses/Event-specific Hazards ==<br />
<br />
I find this section to be outdated, inaccurate, and outmoded, one of the last holdouts perpetuating early Community suppositions about the nature of the Underworlds.<br />
<br />
1) Pumpkin bombs, Alien Walkers, and Explosive Barrels, while event-''themed'' and appearing primarily on maps Valve hosts only in Events, are not ''event-specific''. These hazards are active anytime the maps are hosted, requiring no event setting to activate. The Alien Walkers are on [[Probed]] and [[2Fort Invasion]] that are now hosted year round. All other event-themed hazards have already been included in the other sections, and these should be moved there.<br />
<br />
2) The Underworld (specifically [[Eyeaduct]]) and Loot Island sections come from a time when these were the only [[Underworld]]s and are not specifically Hazards. Hazards of the various Underworlds are all completely covered in their own sections.<br />
<br />
3) The Bosses are also event-themed. While they are fairly considered to be map hazards, they are fully covered in their own pages, and their sections here can be sharply diminished.<br />
<br />
[[User:Mikado282|<span style="font-family: Impact"><font color="70B04A">'''M I K A D O 282'''</font></span><span style="font-family: Arial "><font color="70B04A">''' <small>🎃</small>🎃🎃🎃🎃<small>🎃 🎃🎃 🎃🎃</small> '''</font></span>]] ([[User_talk:Mikado282|talk]]) ([[User:Mikado282/To Do|To Do]]) 16:48, 3 November 2018 (UTC)<br />
<br />
== Should "Ghost" be added here? ==<br />
<br />
On the page of [[Ghost]], it's said that Ghosts are NPCs and an environmental hazard. Though it has been linked to this page, here is nothing about Ghosts. <br />
<br />
[[File:User Dereko Name.png|75px|link=User:Dereko]] 08:32, 21 October 2019 (UTC)<br />
<br />
: Sure. Just a link to the main, doesn't even need to mention Zephaniah, since the main does that. [[User:Mikado282|<span style="font-family: Impact"><font color="70B04A">'''M I K A D O 282'''</font></span><span style="font-family: Arial "><font color="70B04A">''' <small>🎃</small>🎃🎃🎃🎃<small>🎃 🎃🎃 🎃🎃</small> '''</font></span>]] ([[User_talk:Mikado282|'''''talk''''']]) ([[User:Mikado282/Help Wanted!|'''''Help Wanted!''''']]) 20:52, 26 October 2019 (UTC)<br />
<br />
== "Event-specific" ==<br />
<br />
All of the Pumpkin Bomb reskins should be grouped (as they are is fine); ''but'', Alien Walker's are not (now) Event-specific. Sure, they once were, and sure everything else under the Bosses/Event-specific Hazards section is associated with Halloween Events, but they all can be found activated all year round. Maybe nothing needs to be done, but the Pumpkin Bomb reskins could be made subheadings under "Bomb", and the monsters could be put under "Monsters". [[User:Mikado282|<span style="font-family: Impact"><font color="70B04A">'''M I K A D O 282'''</font></span><span style="font-family: Arial "><font color="70B04A">''' <small>🎃</small>🎃🎃🎃🎃<small>🎃 🎃🎃 🎃🎃</small> '''</font></span>]] ([[User_talk:Mikado282|'''''talk''''']]) ([[User:Mikado282/Help Wanted!|'''''Help Wanted!''''']]) 21:04, 26 October 2019 (UTC)<br />
<br />
== Removing the notes of where certain hazards are ==<br />
<br />
I believe this kind of information is a bit too specific, really belonging only in the map articles, and doesn't need to be here. Removing it would make updating the article's translations easier, possibly with the creation of a template similar to {{tl|Maps list}}. - [[User:BrazilianNut|BrazilianNut]] ([[User talk:BrazilianNut|talk]]) 02:40, 25 August 2023 (UTC)<br />
<br />
{{c|Support}}, not sure it's necessary for something like Crushing to note all the places it appears.<br>[[File:BLU Wiki Cap.png|20px|link=Wiki Cap]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 11:20, 25 August 2023 (UTC)<br />
<br />
== Cleanup ==<br />
I think this page should see a major overhaul. Currently this page lists every hazard that looks different. I believe that this clutters up the page with hazards that function identically but simply look different. I propose we overhaul the page into the same 4 sections, but the subsections would contain broader hazards. For example, rather than having "Crocodiles", "Sharks", and "Gators" in separate sections they would simply be under something such as "Animal death". This also prevents the page from eventually becoming too big to solve this problem more reasonably. I would be doing this myself, then pass it for approval.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 21:49, 14 January 2024 (UTC)<br />
<br />
:{{pro}} '''Support'''.<br />
<br />
:Additionally, I now agree with what you and Tiagoquix said in [[Team_Fortress_Wiki:Discussion#Articles_for_individual_environmental_hazards|my topic in the Wiki's Discussions]] about articles for individual hazards. I think turning this page into a "List of" one and moving the more detailed information to individual articles would be the ideal. - [[User:BrazilianNut|BrazilianNut]] ([[User talk:BrazilianNut|talk]]) 22:06, 14 January 2024 (UTC)<br />
<br />
<br />
: {{pro}} {{neutral}} {{con}} '''Mixed''' support, as I would probably end up with a somewhat different solution if I were to clean it up, but I don't have the time that some others might.<br />
:* My thought is that this page is ''already'' a list of environmental hazards. <br />
:* ''"the same 4 sections"'' In part, will support if you mean "Instant death hazards", "Non-instant death hazards", "Non-injurous hazards", "Bosses". Maybe, they could have better titles, but these are the basic groups that any hazards list will need.<br />
:* It is easy to see there is a need for a major overhaul. <br />
:** I did some overhaul, but stopping to get back to family life does not mean there isn't more I want to change.<br />
:* On reflection, all of the bomb reskins could be moved into a [[Bombs]] page. <br />
:** I almost merged all of the Pumpkin Bombs reskins, '''until I realized that ''most are not straight reskins'', but have ''at least one mechanic difference'' from the original Pumpkin Bombs.'''<br />
:** [[Pumpkin bombs]] already has most of the reskin images, but none of the unique mechanics for each of the reskins. <br />
<br />
:* '''What is useful here?''' Anything that can be presented in a more useful format than in separate articles, even it is on main pages in a different format?<br />
:** '''List of maps that have each effect?''' I think so, even if there is a separate article. Maybe not, as long as every page has a bulleted list of maps with the effect. <br />
:** '''Image of the effects?''' Maybe not, if there is a main article.<br />
:** '''Kill Icons?''' Maybe. I mean, Any main artile article would have the same kill icons.<br />
:** '''Associated achievements?''' The present format is not useful, as there is no traceabilty between the hazzards and achievements. <br />
:* I almost thought that there was ''no point for the Bosses section'', until today. I realised one of the points for the page is listing the kill icons, and Merasmus has a pile of them. ''Buuuut'', those kill icons are all on Merasmus' page, too.<br />
:I think I would '''oppose''' moving ''everything'' to various other pages. Some hazzards simply don't warrant a page, IMO. YMMV. <br />
:* I don't see enough information about '''Ice''' or '''Banana Peel''' to make an article here, but the entries here give players a list of maps to find these features. <br />
:* I don't even see a reason for a distinct page on '''Lava fire'''. While it is interesting that it is nothing like the Underworld Lava, there isn't much more to say about it beside what is on the hazards section. <br />
:* So far, a [[Gator]] page could have exactly one sentence.<br />
:'''''But''''', maybe, some staff and users would think it would work that about 5-10 of these pages would just have one paragraph and a list of maps with the effect. YMMV<br />
<br />
: {{#ifexpr: {{CURRENTDAY2}} <= 07 <!-- --> | [[User:Mikado282|<span style="font-family: Arial"><font color="db9c1f">''' M I K A D O 282 '''</font></span><span style="font-family: Arial "><font color="00ff00"> <small>❄</small>❄❄❄❄<small>❄ ❄❄ ❄❄</small></font></span>]] | [[User:Mikado282|<span style="font-family: Arial"><font color="db9c1f">''' M I K A D O 282 '''</font></span><span style="font-family: Arial "><font color="00ff00"> <small>⊙</small>⊙⊙⊙⊙<small>⊙ ⊙⊙ ⊙⊙ </font></span>]] </small> }}<!-- <br />
--> ([[User:Mikado282/Contact Mikado282|'''''contact''''']])([[User:Mikado282/Help Wanted!|'''''Help Wanted!''''']]) 03:03, 15 January 2024 (UTC)<br />
<br />
== "Animal deaths" ==<br />
<br />
{{Con}} '''Oppose'''. <br />
* IIUC, Sharks and Crocodiles are simply animation reskins of Underworld Deadly Waters, which are themselves just Pitfalls with ragdoll bobbing animation. (Infernal Lava is just a Pitfall reskin, AFAIK.) Maybe, I would '''support''' a tastefull [[Water deaths]] covering Sharks, Crocodiles, and [[Raging Rapids]] '''''but''''' also '''all''' of the Underworld insta-kill waters that they reskin.<br />
* ''On the other hand'' the single Gator is a ''point contact'' kill. I have seen other things that would have been a hilarious point contact kills, but Gator is still a one-off.<br />
* Rexxy is much more complex, but all of her mechanics should only be on Enclosure.<br />
{{#ifexpr: {{CURRENTDAY2}} <= 07 <!-- --> | [[User:Mikado282|<span style="font-family: Arial"><font color="db9c1f">''' M I K A D O 282 '''</font></span><span style="font-family: Arial "><font color="00ff00"> <small>❄</small>❄❄❄❄<small>❄ ❄❄ ❄❄</small></font></span>]] | [[User:Mikado282|<span style="font-family: Arial"><font color="db9c1f">''' M I K A D O 282 '''</font></span><span style="font-family: Arial "><font color="00ff00"> <small>⊙</small>⊙⊙⊙⊙<small>⊙ ⊙⊙ ⊙⊙ </font></span>]] </small> }}<!-- <br />
--> ([[User:Mikado282/Contact Mikado282|'''''contact''''']])([[User:Mikado282/Help Wanted!|'''''Help Wanted!''''']]) 03:07, 15 January 2024 (UTC)<br />
<br />
== Move to [[Environmental hazards]] ==<br />
<br />
'''Environmental hazards''' has been the ''de facto'' title for some time, now, more broadly covering the listed effects.<br />
<br />
{{#ifexpr: {{CURRENTDAY2}} <= 07 <!-- --> | [[User:Mikado282|<span style="font-family: Arial"><font color="db9c1f">''' M I K A D O 282 '''</font></span><span style="font-family: Arial "><font color="00ff00"> <small>❄</small>❄❄❄❄<small>❄ ❄❄ ❄❄</small></font></span>]] | [[User:Mikado282|<span style="font-family: Arial"><font color="db9c1f">''' M I K A D O 282 '''</font></span><span style="font-family: Arial "><font color="00ff00"> <small>⊙</small>⊙⊙⊙⊙<small>⊙ ⊙⊙ ⊙⊙ </font></span>]] </small> }}<!-- <br />
--> ([[User:Mikado282/Contact Mikado282|'''''contact''''']])([[User:Mikado282/Help Wanted!|'''''Help Wanted!''''']]) 03:10, 15 January 2024 (UTC)<br />
<br />
== Merge Pumpkin bomb and all of the reskins with Pumpkin bomb ==<br />
<br />
<br />
[[Pumpkin bomb]] already has most of the reskin images, but none of the unique mechanics for each of the reskins. <br />
<br />
Merge all of the Pumpkin bomb reskins content into [[Pumpkin bomb]], especially covering the variant mechanics for each reskin.<br />
<br />
{{#ifexpr: {{CURRENTDAY2}} <= 07 <!-- --> | [[User:Mikado282|<span style="font-family: Arial"><font color="db9c1f">''' M I K A D O 282 '''</font></span><span style="font-family: Arial "><font color="00ff00"> <small>❄</small>❄❄❄❄<small>❄ ❄❄ ❄❄</small></font></span>]] | [[User:Mikado282|<span style="font-family: Arial"><font color="db9c1f">''' M I K A D O 282 '''</font></span><span style="font-family: Arial "><font color="00ff00"> <small>⊙</small>⊙⊙⊙⊙<small>⊙ ⊙⊙ ⊙⊙ </font></span>]] </small> }}<!-- <br />
--> ([[User:Mikado282/Contact Mikado282|'''''contact''''']])([[User:Mikado282/Help Wanted!|'''''Help Wanted!''''']]) 03:15, 15 January 2024 (UTC)<br />
<br />
== Pitfall class ==<br />
<br />
Pitfall is any death trigger surface that instantly kills any player that touches it regardless of any distance fallen. If the trigger surface is the ground, a floor, or infernal lava, the player's ragdoll falls to that surface. If the trigger is some invisible level in air or space, then the player's ragdoll falls through to any visible surface below. If the trigger surface is water, then the player's ragdoll bobs on the water.<br />
<br />
{{#ifexpr: {{CURRENTDAY2}} <= 07 <!-- --> | [[User:Mikado282|<span style="font-family: Arial"><font color="db9c1f">''' M I K A D O 282 '''</font></span><span style="font-family: Arial "><font color="00ff00"> <small>❄</small>❄❄❄❄<small>❄ ❄❄ ❄❄</small></font></span>]] | [[User:Mikado282|<span style="font-family: Arial"><font color="db9c1f">''' M I K A D O 282 '''</font></span><span style="font-family: Arial "><font color="00ff00"> <small>⊙</small>⊙⊙⊙⊙<small>⊙ ⊙⊙ ⊙⊙ </font></span>]] </small> }}<!-- <br />
--> ([[User:Mikado282/Contact Mikado282|'''''contact''''']])([[User:Mikado282/Help Wanted!|'''''Help Wanted!''''']]) 11:37, 15 January 2024 (UTC)<br />
<br />
: Really, crocs and sharks are just water surface Pitfalls with animas swimming around somewhere.<br />
<br />
: {{#ifexpr: {{CURRENTDAY2}} <= 07 <!-- --> | [[User:Mikado282|<span style="font-family: Arial"><font color="db9c1f">''' M I K A D O 282 '''</font></span><span style="font-family: Arial "><font color="00ff00"> <small>❄</small>❄❄❄❄<small>❄ ❄❄ ❄❄</small></font></span>]] | [[User:Mikado282|<span style="font-family: Arial"><font color="db9c1f">''' M I K A D O 282 '''</font></span><span style="font-family: Arial "><font color="00ff00"> <small>⊙</small>⊙⊙⊙⊙<small>⊙ ⊙⊙ ⊙⊙ </font></span>]] </small> }}<!-- <br />
--> ([[User:Mikado282/Contact Mikado282|'''''contact''''']])([[User:Mikado282/Help Wanted!|'''''Help Wanted!''''']]) 11:46, 15 January 2024 (UTC)</div>Mikado282https://wiki.teamfortress.com/w/index.php?title=Talk:Environmental_death&diff=3609732Talk:Environmental death2024-01-15T11:44:56Z<p>Mikado282: /* Pitfall class */</p>
<hr />
<div>== Payload cart death ==<br />
It would be new section all together, but I have seen a couple maps, where the payload, (before the stage starts) slides down a hill and standing in its wake causes death. Should we bother mentioning it. If so, does anyone know the map I'm talking about? I know the 3rd stage is all uphill, and instead of an explosion it's a giant sub-woofer that goes off. [[User:Lalaguy|Lalaguy]] 23:17, 4 November 2011 (PDT)<br />
:I think it's pl_Promotion, but as it's not an official map it probably won't be added. '''» [[User:Cooper Kid|<span style="color:red">Coo</span><span style ="color:gray">per</span><span style ="color:blue"> Kid</span>]]''' <small>([[User_talk:Cooper Kid|blether]]) • ([[Special:Contributions/Cooper Kid|contreebs]])</small> 05:46, 5 November 2011 (PDT)<br />
<br />
Thanks, just wanted to clarify. [[User:Lalaguy|Lalaguy]] 13:19, 5 November 2011 (PDT)<br />
<br />
== Ubercharges and environmental deaths ==<br />
<br />
Is it worth mentioning on this page which of these deaths can kill [[ÜberCharge|ÜberCharged]] players? --[[User:Itsacon|Itsacon]] 04:41, 6 April 2012 (PDT)<br />
<br />
== Mechanics behind causing environmental deaths ==<br />
<br />
I was just wondering what the mechanics were behind causing someone to have an environmental death. Specifically, I tried airblasting someone into lava and it just counted as them dying by themselves. Does it have to be within a specific time-limit of them leaving the ground? <span style="color:#3399CC;font-family:'Lucida Console';text-shadow:#66FF33 2px 2px 2px;">'''Bojjob'''</span> 19:31, 9 January 2014 (PST)<br />
<br />
== Helltower lava ==<br />
<br />
Should the lava from hell and the cliff in [[Helltower]] be considered it's own environmental death, or would it be added to one of the existing deaths? [[File:Paint Splat TheValueOfTeamwork.png|20px|link=User talk:ClockworkSpirit2343]] [[User:ClockworkSpirit2343|<font color="993443"><big>'' '''ClockworkSpirit2343''' ''</big></font>]] [[File:Scout emblem RED.png|25px|link=]] 07:19, 1 April 2014 (PST)<br />
<br />
== I dont think NPC's should be here. ==<br />
<br />
As technically they arent the " enviroment" [[User:ScottishDrunkard|ScottishDrunkard]] ([[User talk:ScottishDrunkard|talk]]) 15:12, 27 December 2014 (PST)<br />
:The environmental death is defined as "A death caused by a ''map element''", so death from NPC should be included in this article because NPCs are "a map element". {{n}} [[User:Kii|Kii]] ([[User talk:Kii|talk]]) 15:34, 27 December 2014 (PST)<br />
:: Hmm...good thinkng. EDIT: Forgot to sign. [[User:ScottishDrunkard|ScottishDrunkard]] ([[User talk:ScottishDrunkard|talk]]) 07:44, 28 December 2014 (PST)<br />
<small>— ''The preceding unsigned comment was added by'' '''[[User:ScottishDrunkard|ScottishDrunkard]]''' ([[User talk:ScottishDrunkard|talk]]) • ([[Special:Contributions/ScottishDrunkard|contribs]]) </small><br />
<br />
== MvM mission failure explosion and ghost fort wheel of misfortune ==<br />
<br />
There is no section about the bomb explosion that occurs when the players fail to defend the hatch. There is also no mention of the spells on the wheel of misfortune, although they may not be considered environmental hazards due to being tied to capturing the point. [[User:Chandlerj333|Chandlerj333]] ([[User talk:Chandlerj333|talk]]) 20:28, 22 February 2015 (PST)<br />
<br />
== Payload description directs to pitfall; appropriate maps aren't listed ==<br />
<br />
In the description of the payload explosion deaths, it notes that some payload maps can cause a pit to form once the final point is capped. However, the pitfall deaths don't list these maps. Should they be added, or should it stay as is? <br />
<br />
They could be designated like this:<br />
<br />
* [[Badwater]] <small>(Once final point is captured)</small><br />
<br />
[[User:Chandlerj333|Chandlerj333]] ([[User talk:Chandlerj333|talk]]) 22:02, 9 May 2015 (PDT)<br />
<br />
== Lava, Styx, and Bomb Pits ==<br />
<br />
I am wanting to write up the entries for Lava and the underworld waters. But I need some feedback. For clarity, I have separated the environments. [[User:Mikado282|Mikado282]] ([[User talk:Mikado282|talk]]) 17:01, 22 June 2017 (PDT)<br />
<br />
=== Lava ===<br />
Lava will be pretty straight forward. On my main project, I have run out of ways to get around there being no section on Lava. However, there are some Lava-specific game mechanics I need to verify before I can really do this right. [[User:Mikado282|Mikado282]] ([[User talk:Mikado282|talk]]) 17:01, 22 June 2017 (PDT)<br />
<br />
: {{Done}} [[User:Mikado282|Mikado282]] ([[User talk:Mikado282|talk]]) 08:56, 8 July 2017 (PDT)<br />
<br />
=== Styx ===<br />
Styx is my present placeholder for the name of the environmental hazard type of the underworld waters in [[Eyeaduct]] and [[Ghost Fort]]. I want some thing clear, short, and distinct; ''toxic water'', ''death water'', and ''instant death water'' don't really do it for me. I like Styx a lot, certainly the present waters of the underworlds are reference to [[w:River Styx|River Styx]]; ''but'', what if the instant death water is used in a non-underworld, unhaunted level? Comments and suggestions are welcome. I need a name for it. [[User:Mikado282|Mikado282]] ([[User talk:Mikado282|talk]]) 17:01, 22 June 2017 (PDT)<br />
<br />
: Treating underworld water is more complicated. There are multiple underworlds, some with the water in question, some without; but the legacy articles still refer to a single underworld under Eyeaduct. I am still thinking about how to best do this; maybe revise this article to separate the water and "underworld" health drain as distinct environmental hazards and list the maps that have them (rather than letting the original map combinations drive the section) [[User:Mikado282|Mikado282]] ([[User talk:Mikado282|talk]]) 08:56, 8 July 2017 (PDT)<br />
<br />
:: {{Done}} I settled for "Underworld waters" (see Discussion [[User talk:Mikado282#UnderworldWater|here]]). It is still awkward to my taste but is an acceptable compromise. [[User:Mikado282|Mikado282]] ([[User talk:Mikado282|talk]]) 19:55, 5 September 2017 (PDT)<br />
<br />
=== Bomb Pit ===<br />
[[User:Chandlerj333|Chandlerj333]]'s question has me thinking. Yes, the "Bomb Pit" (cueing from the MVM term, Bomb Holes) seems like a pitfall, but I want to make sure of the mechanics. Even if the ''only'' difference is that the hole is uncovered when captured, I think it could be handled at least as a distinct subclass of pitfall. Moreover, technically, the cart itself is an Environmental Death hazard on certain maps. I will continue to look into this; suggestions are welcome. [[User:Mikado282|Mikado282]] ([[User talk:Mikado282|talk]]) 17:01, 22 June 2017 (PDT)<br />
<br />
: {{Done}} for now, this was a {{botignore|quick fix}}; covered by revising the introduction. [[User:Mikado282|Mikado282]] ([[User talk:Mikado282|talk]]) 08:56, 8 July 2017 (PDT)<br />
<br />
== Sept. 5, 2017 ==<br />
<br />
Addition of Health drain, Underworld waters, and Shake, and several updates and cleanups.<br />
<br />
The article is now effectively updated to support competition of [[Brimstone (map)]], et al.. Another objective is to depreciate the present Underworld and Loot Island sections as they are too cumbersome and inconsistent to update to the newer maps. The Underworld and Loot Island are out-of-date and are now fully depreciated by the recent edits and will be removed. Merasmus, MONOCULUS, and Skeletons could remain, but only because their damage is classified as environmental. The Boss/Event specific content is largely replaced by these recent edits and may be greatly reduced.<br />
<br />
Pumpkin bombs are map/theme-specific, not event-specific, as they do not need an event to be active. This should be moved to the preceding section.<br />
<br />
In general, map mechanics are unnecessary and have been removed in places. <br />
<br />
Boss mechanics are irrelevant to this article and should be removed in a near future edit with a review of coverage of the removed material by the appropriate articles (e.g., [[Eyeaduct]] and [[Ghost Fort]]). [[User:Mikado282|Mikado282]] ([[User talk:Mikado282|talk]]) 19:58, 5 September 2017 (PDT)<br />
<br />
== Issues with Bosses/Event-specific Hazards ==<br />
<br />
I find this section to be outdated, inaccurate, and outmoded, one of the last holdouts perpetuating early Community suppositions about the nature of the Underworlds.<br />
<br />
1) Pumpkin bombs, Alien Walkers, and Explosive Barrels, while event-''themed'' and appearing primarily on maps Valve hosts only in Events, are not ''event-specific''. These hazards are active anytime the maps are hosted, requiring no event setting to activate. The Alien Walkers are on [[Probed]] and [[2Fort Invasion]] that are now hosted year round. All other event-themed hazards have already been included in the other sections, and these should be moved there.<br />
<br />
2) The Underworld (specifically [[Eyeaduct]]) and Loot Island sections come from a time when these were the only [[Underworld]]s and are not specifically Hazards. Hazards of the various Underworlds are all completely covered in their own sections.<br />
<br />
3) The Bosses are also event-themed. While they are fairly considered to be map hazards, they are fully covered in their own pages, and their sections here can be sharply diminished.<br />
<br />
[[User:Mikado282|<span style="font-family: Impact"><font color="70B04A">'''M I K A D O 282'''</font></span><span style="font-family: Arial "><font color="70B04A">''' <small>🎃</small>🎃🎃🎃🎃<small>🎃 🎃🎃 🎃🎃</small> '''</font></span>]] ([[User_talk:Mikado282|talk]]) ([[User:Mikado282/To Do|To Do]]) 16:48, 3 November 2018 (UTC)<br />
<br />
== Should "Ghost" be added here? ==<br />
<br />
On the page of [[Ghost]], it's said that Ghosts are NPCs and an environmental hazard. Though it has been linked to this page, here is nothing about Ghosts. <br />
<br />
[[File:User Dereko Name.png|75px|link=User:Dereko]] 08:32, 21 October 2019 (UTC)<br />
<br />
: Sure. Just a link to the main, doesn't even need to mention Zephaniah, since the main does that. [[User:Mikado282|<span style="font-family: Impact"><font color="70B04A">'''M I K A D O 282'''</font></span><span style="font-family: Arial "><font color="70B04A">''' <small>🎃</small>🎃🎃🎃🎃<small>🎃 🎃🎃 🎃🎃</small> '''</font></span>]] ([[User_talk:Mikado282|'''''talk''''']]) ([[User:Mikado282/Help Wanted!|'''''Help Wanted!''''']]) 20:52, 26 October 2019 (UTC)<br />
<br />
== "Event-specific" ==<br />
<br />
All of the Pumpkin Bomb reskins should be grouped (as they are is fine); ''but'', Alien Walker's are not (now) Event-specific. Sure, they once were, and sure everything else under the Bosses/Event-specific Hazards section is associated with Halloween Events, but they all can be found activated all year round. Maybe nothing needs to be done, but the Pumpkin Bomb reskins could be made subheadings under "Bomb", and the monsters could be put under "Monsters". [[User:Mikado282|<span style="font-family: Impact"><font color="70B04A">'''M I K A D O 282'''</font></span><span style="font-family: Arial "><font color="70B04A">''' <small>🎃</small>🎃🎃🎃🎃<small>🎃 🎃🎃 🎃🎃</small> '''</font></span>]] ([[User_talk:Mikado282|'''''talk''''']]) ([[User:Mikado282/Help Wanted!|'''''Help Wanted!''''']]) 21:04, 26 October 2019 (UTC)<br />
<br />
== Removing the notes of where certain hazards are ==<br />
<br />
I believe this kind of information is a bit too specific, really belonging only in the map articles, and doesn't need to be here. Removing it would make updating the article's translations easier, possibly with the creation of a template similar to {{tl|Maps list}}. - [[User:BrazilianNut|BrazilianNut]] ([[User talk:BrazilianNut|talk]]) 02:40, 25 August 2023 (UTC)<br />
<br />
{{c|Support}}, not sure it's necessary for something like Crushing to note all the places it appears.<br>[[File:BLU Wiki Cap.png|20px|link=Wiki Cap]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 11:20, 25 August 2023 (UTC)<br />
<br />
== Cleanup ==<br />
I think this page should see a major overhaul. Currently this page lists every hazard that looks different. I believe that this clutters up the page with hazards that function identically but simply look different. I propose we overhaul the page into the same 4 sections, but the subsections would contain broader hazards. For example, rather than having "Crocodiles", "Sharks", and "Gators" in separate sections they would simply be under something such as "Animal death". This also prevents the page from eventually becoming too big to solve this problem more reasonably. I would be doing this myself, then pass it for approval.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 21:49, 14 January 2024 (UTC)<br />
<br />
:{{pro}} '''Support'''.<br />
<br />
:Additionally, I now agree with what you and Tiagoquix said in [[Team_Fortress_Wiki:Discussion#Articles_for_individual_environmental_hazards|my topic in the Wiki's Discussions]] about articles for individual hazards. I think turning this page into a "List of" one and moving the more detailed information to individual articles would be the ideal. - [[User:BrazilianNut|BrazilianNut]] ([[User talk:BrazilianNut|talk]]) 22:06, 14 January 2024 (UTC)<br />
<br />
<br />
: {{pro}} {{neutral}} {{con}} '''Mixed''' support, as I would probably end up with a somewhat different solution if I were to clean it up, but I don't have the time that some others might.<br />
:* My thought is that this page is ''already'' a list of environmental hazards. <br />
:* ''"the same 4 sections"'' In part, will support if you mean "Instant death hazards", "Non-instant death hazards", "Non-injurous hazards", "Bosses". Maybe, they could have better titles, but these are the basic groups that any hazards list will need.<br />
:* It is easy to see there is a need for a major overhaul. <br />
:** I did some overhaul, but stopping to get back to family life does not mean there isn't more I want to change.<br />
:* On reflection, all of the bomb reskins could be moved into a [[Bombs]] page. <br />
:** I almost merged all of the Pumpkin Bombs reskins, '''until I realized that ''most are not straight reskins'', but have ''at least one mechanic difference'' from the original Pumpkin Bombs.'''<br />
:** [[Pumpkin bombs]] already has most of the reskin images, but none of the unique mechanics for each of the reskins. <br />
<br />
:* '''What is useful here?''' Anything that can be presented in a more useful format than in separate articles, even it is on main pages in a different format?<br />
:** '''List of maps that have each effect?''' I think so, even if there is a separate article. Maybe not, as long as every page has a bulleted list of maps with the effect. <br />
:** '''Image of the effects?''' Maybe not, if there is a main article.<br />
:** '''Kill Icons?''' Maybe. I mean, Any main artile article would have the same kill icons.<br />
:** '''Associated achievements?''' The present format is not useful, as there is no traceabilty between the hazzards and achievements. <br />
:* I almost thought that there was ''no point for the Bosses section'', until today. I realised one of the points for the page is listing the kill icons, and Merasmus has a pile of them. ''Buuuut'', those kill icons are all on Merasmus' page, too.<br />
:I think I would '''oppose''' moving ''everything'' to various other pages. Some hazzards simply don't warrant a page, IMO. YMMV. <br />
:* I don't see enough information about '''Ice''' or '''Banana Peel''' to make an article here, but the entries here give players a list of maps to find these features. <br />
:* I don't even see a reason for a distinct page on '''Lava fire'''. While it is interesting that it is nothing like the Underworld Lava, there isn't much more to say about it beside what is on the hazards section. <br />
:* So far, a [[Gator]] page could have exactly one sentence.<br />
:'''''But''''', maybe, some staff and users would think it would work that about 5-10 of these pages would just have one paragraph and a list of maps with the effect. YMMV<br />
<br />
: {{#ifexpr: {{CURRENTDAY2}} <= 07 <!-- --> | [[User:Mikado282|<span style="font-family: Arial"><font color="db9c1f">''' M I K A D O 282 '''</font></span><span style="font-family: Arial "><font color="00ff00"> <small>❄</small>❄❄❄❄<small>❄ ❄❄ ❄❄</small></font></span>]] | [[User:Mikado282|<span style="font-family: Arial"><font color="db9c1f">''' M I K A D O 282 '''</font></span><span style="font-family: Arial "><font color="00ff00"> <small>⊙</small>⊙⊙⊙⊙<small>⊙ ⊙⊙ ⊙⊙ </font></span>]] </small> }}<!-- <br />
--> ([[User:Mikado282/Contact Mikado282|'''''contact''''']])([[User:Mikado282/Help Wanted!|'''''Help Wanted!''''']]) 03:03, 15 January 2024 (UTC)<br />
<br />
== "Animal deaths" ==<br />
<br />
{{Con}} '''Oppose'''. <br />
* IIUC, Sharks and Crocodiles are simply animation reskins of Underworld Deadly Waters, which are themselves just Pitfalls with ragdoll bobbing animation. (Infernal Lava is just a Pitfall reskin, AFAIK.) Maybe, I would '''support''' a tastefull [[Water deaths]] covering Sharks, Crocodiles, and [[Raging Rapids]] '''''but''''' also '''all''' of the Underworld insta-kill waters that they reskin.<br />
* ''On the other hand'' the single Gator is a ''point contact'' kill. I have seen other things that would have been a hilarious point contact kills, but Gator is still a one-off.<br />
* Rexxy is much more complex, but all of her mechanics should only be on Enclosure.<br />
{{#ifexpr: {{CURRENTDAY2}} <= 07 <!-- --> | [[User:Mikado282|<span style="font-family: Arial"><font color="db9c1f">''' M I K A D O 282 '''</font></span><span style="font-family: Arial "><font color="00ff00"> <small>❄</small>❄❄❄❄<small>❄ ❄❄ ❄❄</small></font></span>]] | [[User:Mikado282|<span style="font-family: Arial"><font color="db9c1f">''' M I K A D O 282 '''</font></span><span style="font-family: Arial "><font color="00ff00"> <small>⊙</small>⊙⊙⊙⊙<small>⊙ ⊙⊙ ⊙⊙ </font></span>]] </small> }}<!-- <br />
--> ([[User:Mikado282/Contact Mikado282|'''''contact''''']])([[User:Mikado282/Help Wanted!|'''''Help Wanted!''''']]) 03:07, 15 January 2024 (UTC)<br />
<br />
== Move to [[Environmental hazards]] ==<br />
<br />
'''Environmental hazards''' has been the ''de facto'' title for some time, now, more broadly covering the listed effects.<br />
<br />
{{#ifexpr: {{CURRENTDAY2}} <= 07 <!-- --> | [[User:Mikado282|<span style="font-family: Arial"><font color="db9c1f">''' M I K A D O 282 '''</font></span><span style="font-family: Arial "><font color="00ff00"> <small>❄</small>❄❄❄❄<small>❄ ❄❄ ❄❄</small></font></span>]] | [[User:Mikado282|<span style="font-family: Arial"><font color="db9c1f">''' M I K A D O 282 '''</font></span><span style="font-family: Arial "><font color="00ff00"> <small>⊙</small>⊙⊙⊙⊙<small>⊙ ⊙⊙ ⊙⊙ </font></span>]] </small> }}<!-- <br />
--> ([[User:Mikado282/Contact Mikado282|'''''contact''''']])([[User:Mikado282/Help Wanted!|'''''Help Wanted!''''']]) 03:10, 15 January 2024 (UTC)<br />
<br />
== Merge Pumpkin bomb and all of the reskins with Pumpkin bomb ==<br />
<br />
<br />
[[Pumpkin bomb]] already has most of the reskin images, but none of the unique mechanics for each of the reskins. <br />
<br />
Merge all of the Pumpkin bomb reskins content into [[Pumpkin bomb]], especially covering the variant mechanics for each reskin.<br />
<br />
{{#ifexpr: {{CURRENTDAY2}} <= 07 <!-- --> | [[User:Mikado282|<span style="font-family: Arial"><font color="db9c1f">''' M I K A D O 282 '''</font></span><span style="font-family: Arial "><font color="00ff00"> <small>❄</small>❄❄❄❄<small>❄ ❄❄ ❄❄</small></font></span>]] | [[User:Mikado282|<span style="font-family: Arial"><font color="db9c1f">''' M I K A D O 282 '''</font></span><span style="font-family: Arial "><font color="00ff00"> <small>⊙</small>⊙⊙⊙⊙<small>⊙ ⊙⊙ ⊙⊙ </font></span>]] </small> }}<!-- <br />
--> ([[User:Mikado282/Contact Mikado282|'''''contact''''']])([[User:Mikado282/Help Wanted!|'''''Help Wanted!''''']]) 03:15, 15 January 2024 (UTC)<br />
<br />
== Pitfall class ==<br />
<br />
Pitfall is any death trigger surface that instantly kills any player that touches it regardless of any distance fallen. If the trigger surface is the ground, a floor, or infernal lava, the player's ragdoll falls to that surface. If the trigger is some invisible level in air or space, then the player's ragdoll falls through to any visible surface below. If the trigger surface is water, then the player's ragdoll bobs on the water.<br />
<br />
{{#ifexpr: {{CURRENTDAY2}} <= 07 <!-- --> | [[User:Mikado282|<span style="font-family: Arial"><font color="db9c1f">''' M I K A D O 282 '''</font></span><span style="font-family: Arial "><font color="00ff00"> <small>❄</small>❄❄❄❄<small>❄ ❄❄ ❄❄</small></font></span>]] | [[User:Mikado282|<span style="font-family: Arial"><font color="db9c1f">''' M I K A D O 282 '''</font></span><span style="font-family: Arial "><font color="00ff00"> <small>⊙</small>⊙⊙⊙⊙<small>⊙ ⊙⊙ ⊙⊙ </font></span>]] </small> }}<!-- <br />
--> ([[User:Mikado282/Contact Mikado282|'''''contact''''']])([[User:Mikado282/Help Wanted!|'''''Help Wanted!''''']]) 11:37, 15 January 2024 (UTC)<br />
<br />
; Really, crocs and sharks are just water surface Pitfalls with animas swimming around somewhere.<br />
<br />
:{{#ifexpr: {{CURRENTDAY2}} <= 07 <!-- --> | [[User:Mikado282|<span style="font-family: Arial"><font color="db9c1f">''' M I K A D O 282 '''</font></span><span style="font-family: Arial "><font color="00ff00"> <small>❄</small>❄❄❄❄<small>❄ ❄❄ ❄❄</small></font></span>]] | [[User:Mikado282|<span style="font-family: Arial"><font color="db9c1f">''' M I K A D O 282 '''</font></span><span style="font-family: Arial "><font color="00ff00"> <small>⊙</small>⊙⊙⊙⊙<small>⊙ ⊙⊙ ⊙⊙ </font></span>]] </small> }}<!-- <br />
--> ([[User:Mikado282/Contact Mikado282|'''''contact''''']])([[User:Mikado282/Help Wanted!|'''''Help Wanted!''''']]) 11:44, 15 January 2024 (UTC)</div>Mikado282https://wiki.teamfortress.com/w/index.php?title=Talk:Environmental_death&diff=3609728Talk:Environmental death2024-01-15T11:37:29Z<p>Mikado282: /* Pitfall class */ new section</p>
<hr />
<div>== Payload cart death ==<br />
It would be new section all together, but I have seen a couple maps, where the payload, (before the stage starts) slides down a hill and standing in its wake causes death. Should we bother mentioning it. If so, does anyone know the map I'm talking about? I know the 3rd stage is all uphill, and instead of an explosion it's a giant sub-woofer that goes off. [[User:Lalaguy|Lalaguy]] 23:17, 4 November 2011 (PDT)<br />
:I think it's pl_Promotion, but as it's not an official map it probably won't be added. '''» [[User:Cooper Kid|<span style="color:red">Coo</span><span style ="color:gray">per</span><span style ="color:blue"> Kid</span>]]''' <small>([[User_talk:Cooper Kid|blether]]) • ([[Special:Contributions/Cooper Kid|contreebs]])</small> 05:46, 5 November 2011 (PDT)<br />
<br />
Thanks, just wanted to clarify. [[User:Lalaguy|Lalaguy]] 13:19, 5 November 2011 (PDT)<br />
<br />
== Ubercharges and environmental deaths ==<br />
<br />
Is it worth mentioning on this page which of these deaths can kill [[ÜberCharge|ÜberCharged]] players? --[[User:Itsacon|Itsacon]] 04:41, 6 April 2012 (PDT)<br />
<br />
== Mechanics behind causing environmental deaths ==<br />
<br />
I was just wondering what the mechanics were behind causing someone to have an environmental death. Specifically, I tried airblasting someone into lava and it just counted as them dying by themselves. Does it have to be within a specific time-limit of them leaving the ground? <span style="color:#3399CC;font-family:'Lucida Console';text-shadow:#66FF33 2px 2px 2px;">'''Bojjob'''</span> 19:31, 9 January 2014 (PST)<br />
<br />
== Helltower lava ==<br />
<br />
Should the lava from hell and the cliff in [[Helltower]] be considered it's own environmental death, or would it be added to one of the existing deaths? [[File:Paint Splat TheValueOfTeamwork.png|20px|link=User talk:ClockworkSpirit2343]] [[User:ClockworkSpirit2343|<font color="993443"><big>'' '''ClockworkSpirit2343''' ''</big></font>]] [[File:Scout emblem RED.png|25px|link=]] 07:19, 1 April 2014 (PST)<br />
<br />
== I dont think NPC's should be here. ==<br />
<br />
As technically they arent the " enviroment" [[User:ScottishDrunkard|ScottishDrunkard]] ([[User talk:ScottishDrunkard|talk]]) 15:12, 27 December 2014 (PST)<br />
:The environmental death is defined as "A death caused by a ''map element''", so death from NPC should be included in this article because NPCs are "a map element". {{n}} [[User:Kii|Kii]] ([[User talk:Kii|talk]]) 15:34, 27 December 2014 (PST)<br />
:: Hmm...good thinkng. EDIT: Forgot to sign. [[User:ScottishDrunkard|ScottishDrunkard]] ([[User talk:ScottishDrunkard|talk]]) 07:44, 28 December 2014 (PST)<br />
<small>— ''The preceding unsigned comment was added by'' '''[[User:ScottishDrunkard|ScottishDrunkard]]''' ([[User talk:ScottishDrunkard|talk]]) • ([[Special:Contributions/ScottishDrunkard|contribs]]) </small><br />
<br />
== MvM mission failure explosion and ghost fort wheel of misfortune ==<br />
<br />
There is no section about the bomb explosion that occurs when the players fail to defend the hatch. There is also no mention of the spells on the wheel of misfortune, although they may not be considered environmental hazards due to being tied to capturing the point. [[User:Chandlerj333|Chandlerj333]] ([[User talk:Chandlerj333|talk]]) 20:28, 22 February 2015 (PST)<br />
<br />
== Payload description directs to pitfall; appropriate maps aren't listed ==<br />
<br />
In the description of the payload explosion deaths, it notes that some payload maps can cause a pit to form once the final point is capped. However, the pitfall deaths don't list these maps. Should they be added, or should it stay as is? <br />
<br />
They could be designated like this:<br />
<br />
* [[Badwater]] <small>(Once final point is captured)</small><br />
<br />
[[User:Chandlerj333|Chandlerj333]] ([[User talk:Chandlerj333|talk]]) 22:02, 9 May 2015 (PDT)<br />
<br />
== Lava, Styx, and Bomb Pits ==<br />
<br />
I am wanting to write up the entries for Lava and the underworld waters. But I need some feedback. For clarity, I have separated the environments. [[User:Mikado282|Mikado282]] ([[User talk:Mikado282|talk]]) 17:01, 22 June 2017 (PDT)<br />
<br />
=== Lava ===<br />
Lava will be pretty straight forward. On my main project, I have run out of ways to get around there being no section on Lava. However, there are some Lava-specific game mechanics I need to verify before I can really do this right. [[User:Mikado282|Mikado282]] ([[User talk:Mikado282|talk]]) 17:01, 22 June 2017 (PDT)<br />
<br />
: {{Done}} [[User:Mikado282|Mikado282]] ([[User talk:Mikado282|talk]]) 08:56, 8 July 2017 (PDT)<br />
<br />
=== Styx ===<br />
Styx is my present placeholder for the name of the environmental hazard type of the underworld waters in [[Eyeaduct]] and [[Ghost Fort]]. I want some thing clear, short, and distinct; ''toxic water'', ''death water'', and ''instant death water'' don't really do it for me. I like Styx a lot, certainly the present waters of the underworlds are reference to [[w:River Styx|River Styx]]; ''but'', what if the instant death water is used in a non-underworld, unhaunted level? Comments and suggestions are welcome. I need a name for it. [[User:Mikado282|Mikado282]] ([[User talk:Mikado282|talk]]) 17:01, 22 June 2017 (PDT)<br />
<br />
: Treating underworld water is more complicated. There are multiple underworlds, some with the water in question, some without; but the legacy articles still refer to a single underworld under Eyeaduct. I am still thinking about how to best do this; maybe revise this article to separate the water and "underworld" health drain as distinct environmental hazards and list the maps that have them (rather than letting the original map combinations drive the section) [[User:Mikado282|Mikado282]] ([[User talk:Mikado282|talk]]) 08:56, 8 July 2017 (PDT)<br />
<br />
:: {{Done}} I settled for "Underworld waters" (see Discussion [[User talk:Mikado282#UnderworldWater|here]]). It is still awkward to my taste but is an acceptable compromise. [[User:Mikado282|Mikado282]] ([[User talk:Mikado282|talk]]) 19:55, 5 September 2017 (PDT)<br />
<br />
=== Bomb Pit ===<br />
[[User:Chandlerj333|Chandlerj333]]'s question has me thinking. Yes, the "Bomb Pit" (cueing from the MVM term, Bomb Holes) seems like a pitfall, but I want to make sure of the mechanics. Even if the ''only'' difference is that the hole is uncovered when captured, I think it could be handled at least as a distinct subclass of pitfall. Moreover, technically, the cart itself is an Environmental Death hazard on certain maps. I will continue to look into this; suggestions are welcome. [[User:Mikado282|Mikado282]] ([[User talk:Mikado282|talk]]) 17:01, 22 June 2017 (PDT)<br />
<br />
: {{Done}} for now, this was a {{botignore|quick fix}}; covered by revising the introduction. [[User:Mikado282|Mikado282]] ([[User talk:Mikado282|talk]]) 08:56, 8 July 2017 (PDT)<br />
<br />
== Sept. 5, 2017 ==<br />
<br />
Addition of Health drain, Underworld waters, and Shake, and several updates and cleanups.<br />
<br />
The article is now effectively updated to support competition of [[Brimstone (map)]], et al.. Another objective is to depreciate the present Underworld and Loot Island sections as they are too cumbersome and inconsistent to update to the newer maps. The Underworld and Loot Island are out-of-date and are now fully depreciated by the recent edits and will be removed. Merasmus, MONOCULUS, and Skeletons could remain, but only because their damage is classified as environmental. The Boss/Event specific content is largely replaced by these recent edits and may be greatly reduced.<br />
<br />
Pumpkin bombs are map/theme-specific, not event-specific, as they do not need an event to be active. This should be moved to the preceding section.<br />
<br />
In general, map mechanics are unnecessary and have been removed in places. <br />
<br />
Boss mechanics are irrelevant to this article and should be removed in a near future edit with a review of coverage of the removed material by the appropriate articles (e.g., [[Eyeaduct]] and [[Ghost Fort]]). [[User:Mikado282|Mikado282]] ([[User talk:Mikado282|talk]]) 19:58, 5 September 2017 (PDT)<br />
<br />
== Issues with Bosses/Event-specific Hazards ==<br />
<br />
I find this section to be outdated, inaccurate, and outmoded, one of the last holdouts perpetuating early Community suppositions about the nature of the Underworlds.<br />
<br />
1) Pumpkin bombs, Alien Walkers, and Explosive Barrels, while event-''themed'' and appearing primarily on maps Valve hosts only in Events, are not ''event-specific''. These hazards are active anytime the maps are hosted, requiring no event setting to activate. The Alien Walkers are on [[Probed]] and [[2Fort Invasion]] that are now hosted year round. All other event-themed hazards have already been included in the other sections, and these should be moved there.<br />
<br />
2) The Underworld (specifically [[Eyeaduct]]) and Loot Island sections come from a time when these were the only [[Underworld]]s and are not specifically Hazards. Hazards of the various Underworlds are all completely covered in their own sections.<br />
<br />
3) The Bosses are also event-themed. While they are fairly considered to be map hazards, they are fully covered in their own pages, and their sections here can be sharply diminished.<br />
<br />
[[User:Mikado282|<span style="font-family: Impact"><font color="70B04A">'''M I K A D O 282'''</font></span><span style="font-family: Arial "><font color="70B04A">''' <small>🎃</small>🎃🎃🎃🎃<small>🎃 🎃🎃 🎃🎃</small> '''</font></span>]] ([[User_talk:Mikado282|talk]]) ([[User:Mikado282/To Do|To Do]]) 16:48, 3 November 2018 (UTC)<br />
<br />
== Should "Ghost" be added here? ==<br />
<br />
On the page of [[Ghost]], it's said that Ghosts are NPCs and an environmental hazard. Though it has been linked to this page, here is nothing about Ghosts. <br />
<br />
[[File:User Dereko Name.png|75px|link=User:Dereko]] 08:32, 21 October 2019 (UTC)<br />
<br />
: Sure. Just a link to the main, doesn't even need to mention Zephaniah, since the main does that. [[User:Mikado282|<span style="font-family: Impact"><font color="70B04A">'''M I K A D O 282'''</font></span><span style="font-family: Arial "><font color="70B04A">''' <small>🎃</small>🎃🎃🎃🎃<small>🎃 🎃🎃 🎃🎃</small> '''</font></span>]] ([[User_talk:Mikado282|'''''talk''''']]) ([[User:Mikado282/Help Wanted!|'''''Help Wanted!''''']]) 20:52, 26 October 2019 (UTC)<br />
<br />
== "Event-specific" ==<br />
<br />
All of the Pumpkin Bomb reskins should be grouped (as they are is fine); ''but'', Alien Walker's are not (now) Event-specific. Sure, they once were, and sure everything else under the Bosses/Event-specific Hazards section is associated with Halloween Events, but they all can be found activated all year round. Maybe nothing needs to be done, but the Pumpkin Bomb reskins could be made subheadings under "Bomb", and the monsters could be put under "Monsters". [[User:Mikado282|<span style="font-family: Impact"><font color="70B04A">'''M I K A D O 282'''</font></span><span style="font-family: Arial "><font color="70B04A">''' <small>🎃</small>🎃🎃🎃🎃<small>🎃 🎃🎃 🎃🎃</small> '''</font></span>]] ([[User_talk:Mikado282|'''''talk''''']]) ([[User:Mikado282/Help Wanted!|'''''Help Wanted!''''']]) 21:04, 26 October 2019 (UTC)<br />
<br />
== Removing the notes of where certain hazards are ==<br />
<br />
I believe this kind of information is a bit too specific, really belonging only in the map articles, and doesn't need to be here. Removing it would make updating the article's translations easier, possibly with the creation of a template similar to {{tl|Maps list}}. - [[User:BrazilianNut|BrazilianNut]] ([[User talk:BrazilianNut|talk]]) 02:40, 25 August 2023 (UTC)<br />
<br />
{{c|Support}}, not sure it's necessary for something like Crushing to note all the places it appears.<br>[[File:BLU Wiki Cap.png|20px|link=Wiki Cap]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 11:20, 25 August 2023 (UTC)<br />
<br />
== Cleanup ==<br />
I think this page should see a major overhaul. Currently this page lists every hazard that looks different. I believe that this clutters up the page with hazards that function identically but simply look different. I propose we overhaul the page into the same 4 sections, but the subsections would contain broader hazards. For example, rather than having "Crocodiles", "Sharks", and "Gators" in separate sections they would simply be under something such as "Animal death". This also prevents the page from eventually becoming too big to solve this problem more reasonably. I would be doing this myself, then pass it for approval.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 21:49, 14 January 2024 (UTC)<br />
<br />
:{{pro}} '''Support'''.<br />
<br />
:Additionally, I now agree with what you and Tiagoquix said in [[Team_Fortress_Wiki:Discussion#Articles_for_individual_environmental_hazards|my topic in the Wiki's Discussions]] about articles for individual hazards. I think turning this page into a "List of" one and moving the more detailed information to individual articles would be the ideal. - [[User:BrazilianNut|BrazilianNut]] ([[User talk:BrazilianNut|talk]]) 22:06, 14 January 2024 (UTC)<br />
<br />
<br />
: {{pro}} {{neutral}} {{con}} '''Mixed''' support, as I would probably end up with a somewhat different solution if I were to clean it up, but I don't have the time that some others might.<br />
:* My thought is that this page is ''already'' a list of environmental hazards. <br />
:* ''"the same 4 sections"'' In part, will support if you mean "Instant death hazards", "Non-instant death hazards", "Non-injurous hazards", "Bosses". Maybe, they could have better titles, but these are the basic groups that any hazards list will need.<br />
:* It is easy to see there is a need for a major overhaul. <br />
:** I did some overhaul, but stopping to get back to family life does not mean there isn't more I want to change.<br />
:* On reflection, all of the bomb reskins could be moved into a [[Bombs]] page. <br />
:** I almost merged all of the Pumpkin Bombs reskins, '''until I realized that ''most are not straight reskins'', but have ''at least one mechanic difference'' from the original Pumpkin Bombs.'''<br />
:** [[Pumpkin bombs]] already has most of the reskin images, but none of the unique mechanics for each of the reskins. <br />
<br />
:* '''What is useful here?''' Anything that can be presented in a more useful format than in separate articles, even it is on main pages in a different format?<br />
:** '''List of maps that have each effect?''' I think so, even if there is a separate article. Maybe not, as long as every page has a bulleted list of maps with the effect. <br />
:** '''Image of the effects?''' Maybe not, if there is a main article.<br />
:** '''Kill Icons?''' Maybe. I mean, Any main artile article would have the same kill icons.<br />
:** '''Associated achievements?''' The present format is not useful, as there is no traceabilty between the hazzards and achievements. <br />
:* I almost thought that there was ''no point for the Bosses section'', until today. I realised one of the points for the page is listing the kill icons, and Merasmus has a pile of them. ''Buuuut'', those kill icons are all on Merasmus' page, too.<br />
:I think I would '''oppose''' moving ''everything'' to various other pages. Some hazzards simply don't warrant a page, IMO. YMMV. <br />
:* I don't see enough information about '''Ice''' or '''Banana Peel''' to make an article here, but the entries here give players a list of maps to find these features. <br />
:* I don't even see a reason for a distinct page on '''Lava fire'''. While it is interesting that it is nothing like the Underworld Lava, there isn't much more to say about it beside what is on the hazards section. <br />
:* So far, a [[Gator]] page could have exactly one sentence.<br />
:'''''But''''', maybe, some staff and users would think it would work that about 5-10 of these pages would just have one paragraph and a list of maps with the effect. YMMV<br />
<br />
: {{#ifexpr: {{CURRENTDAY2}} <= 07 <!-- --> | [[User:Mikado282|<span style="font-family: Arial"><font color="db9c1f">''' M I K A D O 282 '''</font></span><span style="font-family: Arial "><font color="00ff00"> <small>❄</small>❄❄❄❄<small>❄ ❄❄ ❄❄</small></font></span>]] | [[User:Mikado282|<span style="font-family: Arial"><font color="db9c1f">''' M I K A D O 282 '''</font></span><span style="font-family: Arial "><font color="00ff00"> <small>⊙</small>⊙⊙⊙⊙<small>⊙ ⊙⊙ ⊙⊙ </font></span>]] </small> }}<!-- <br />
--> ([[User:Mikado282/Contact Mikado282|'''''contact''''']])([[User:Mikado282/Help Wanted!|'''''Help Wanted!''''']]) 03:03, 15 January 2024 (UTC)<br />
<br />
== "Animal deaths" ==<br />
<br />
{{Con}} '''Oppose'''. <br />
* IIUC, Sharks and Crocodiles are simply animation reskins of Underworld Deadly Waters, which are themselves just Pitfalls with ragdoll bobbing animation. (Infernal Lava is just a Pitfall reskin, AFAIK.) Maybe, I would '''support''' a tastefull [[Water deaths]] covering Sharks, Crocodiles, and [[Raging Rapids]] '''''but''''' also '''all''' of the Underworld insta-kill waters that they reskin.<br />
* ''On the other hand'' the single Gator is a ''point contact'' kill. I have seen other things that would have been a hilarious point contact kills, but Gator is still a one-off.<br />
* Rexxy is much more complex, but all of her mechanics should only be on Enclosure.<br />
{{#ifexpr: {{CURRENTDAY2}} <= 07 <!-- --> | [[User:Mikado282|<span style="font-family: Arial"><font color="db9c1f">''' M I K A D O 282 '''</font></span><span style="font-family: Arial "><font color="00ff00"> <small>❄</small>❄❄❄❄<small>❄ ❄❄ ❄❄</small></font></span>]] | [[User:Mikado282|<span style="font-family: Arial"><font color="db9c1f">''' M I K A D O 282 '''</font></span><span style="font-family: Arial "><font color="00ff00"> <small>⊙</small>⊙⊙⊙⊙<small>⊙ ⊙⊙ ⊙⊙ </font></span>]] </small> }}<!-- <br />
--> ([[User:Mikado282/Contact Mikado282|'''''contact''''']])([[User:Mikado282/Help Wanted!|'''''Help Wanted!''''']]) 03:07, 15 January 2024 (UTC)<br />
<br />
== Move to [[Environmental hazards]] ==<br />
<br />
'''Environmental hazards''' has been the ''de facto'' title for some time, now, more broadly covering the listed effects.<br />
<br />
{{#ifexpr: {{CURRENTDAY2}} <= 07 <!-- --> | [[User:Mikado282|<span style="font-family: Arial"><font color="db9c1f">''' M I K A D O 282 '''</font></span><span style="font-family: Arial "><font color="00ff00"> <small>❄</small>❄❄❄❄<small>❄ ❄❄ ❄❄</small></font></span>]] | [[User:Mikado282|<span style="font-family: Arial"><font color="db9c1f">''' M I K A D O 282 '''</font></span><span style="font-family: Arial "><font color="00ff00"> <small>⊙</small>⊙⊙⊙⊙<small>⊙ ⊙⊙ ⊙⊙ </font></span>]] </small> }}<!-- <br />
--> ([[User:Mikado282/Contact Mikado282|'''''contact''''']])([[User:Mikado282/Help Wanted!|'''''Help Wanted!''''']]) 03:10, 15 January 2024 (UTC)<br />
<br />
== Merge Pumpkin bomb and all of the reskins with Pumpkin bomb ==<br />
<br />
<br />
[[Pumpkin bomb]] already has most of the reskin images, but none of the unique mechanics for each of the reskins. <br />
<br />
Merge all of the Pumpkin bomb reskins content into [[Pumpkin bomb]], especially covering the variant mechanics for each reskin.<br />
<br />
{{#ifexpr: {{CURRENTDAY2}} <= 07 <!-- --> | [[User:Mikado282|<span style="font-family: Arial"><font color="db9c1f">''' M I K A D O 282 '''</font></span><span style="font-family: Arial "><font color="00ff00"> <small>❄</small>❄❄❄❄<small>❄ ❄❄ ❄❄</small></font></span>]] | [[User:Mikado282|<span style="font-family: Arial"><font color="db9c1f">''' M I K A D O 282 '''</font></span><span style="font-family: Arial "><font color="00ff00"> <small>⊙</small>⊙⊙⊙⊙<small>⊙ ⊙⊙ ⊙⊙ </font></span>]] </small> }}<!-- <br />
--> ([[User:Mikado282/Contact Mikado282|'''''contact''''']])([[User:Mikado282/Help Wanted!|'''''Help Wanted!''''']]) 03:15, 15 January 2024 (UTC)<br />
<br />
== Pitfall class ==<br />
<br />
Pitfall is any death trigger surface that instantly kills any player that touches it regardless of any distance fallen. If the trigger surface is the ground, a floor, or infernal lava, the player's ragdoll falls to that surface. If the trigger is some invisible level in air or space, then the player's ragdoll falls through to any visible surface below. If the trigger surface is water, then the player's ragdoll bobs on the water.<br />
<br />
{{#ifexpr: {{CURRENTDAY2}} <= 07 <!-- --> | [[User:Mikado282|<span style="font-family: Arial"><font color="db9c1f">''' M I K A D O 282 '''</font></span><span style="font-family: Arial "><font color="00ff00"> <small>❄</small>❄❄❄❄<small>❄ ❄❄ ❄❄</small></font></span>]] | [[User:Mikado282|<span style="font-family: Arial"><font color="db9c1f">''' M I K A D O 282 '''</font></span><span style="font-family: Arial "><font color="00ff00"> <small>⊙</small>⊙⊙⊙⊙<small>⊙ ⊙⊙ ⊙⊙ </font></span>]] </small> }}<!-- <br />
--> ([[User:Mikado282/Contact Mikado282|'''''contact''''']])([[User:Mikado282/Help Wanted!|'''''Help Wanted!''''']]) 11:37, 15 January 2024 (UTC)</div>Mikado282https://wiki.teamfortress.com/w/index.php?title=Environmental_death&diff=3609505Environmental death2024-01-15T03:32:13Z<p>Mikado282: /* {{anchor|Pumpkin bombs}} Pumpkin Bombs */ {{merge|Pumpkin bomb|section=Talk:Environmental death#Merge Pumpkin bomb and all of the reskins with Pumpkin bomb}}</p>
<hr />
<div>{{move|Environmental hazards}}<br />
[[File:Foundry envdeath1.jpeg|thumb|right|A naïve [[Scout]] decides to step in the [[Foundry|cauldron]]...]][[File:Foundry envdeath2.jpeg|thumb|...and meets an unfortunate end.]]<br />
{{Quotation|'''The Scout'''|(screaming) Holy crap, this goes on forever.|sound=scout_sf12_falling03.wav}}<br />
<br />
'''Enviromental hazards''' are many forms of map effects that can injure, kill, or simply annoy or interfere with players. These effects range from instant kill to health drain to mere distraction. Any [[death]] caused by such map elements, commonly known as an '''environmental death''' or abbreviated '''env death''', can have distinctive [[kill icon]]s and kill messages. Any map effects causing health damage rather than instant death are refered to as '''environmental damage'''.<br />
<br />
These hazards have potential use as weapons or deterrents against the enemy team, and many map hazards grant a tactical advantage to those mindful of them. Awareness of these hazards not only prevents needless (and potentially embarrassing) deaths on all levels of play, but can even be taken advantage of to bait or push enemies into a quick demise.<br />
<br />
== Instant death hazards ==<br />
The following hazards cause instant death regardless of the player's health. They also affect players who are under the effects of invincibility, such as [[Bonk! Atomic Punch]] or an [[ÜberCharge]].<br />
<br />
=== Saw blades ===<br />
[[File:Environmental death Saw Blades.png|300px|thumb|right|Saw blades found near the middle point of [[Sawmill]].]]<br />
[[File:Gravestone flying saw blade.jpg|300px|thumb|right|Flying saw blade in [[Gravestone]].]]<br />
<br />
{{main|Saw blade}}<br />
<br />
{{Kill notice|extend = yes|width = 25%|weapon = saw|victim = Heavy}}<br />
<br />
'''Saw blades''' are neutral entities that were officially introduced on [[Sawmill]], and would later appear on a number of [[custom maps]], most notably [[Trainsawlaser]]. They move back and forth along a designated path and instantly kill anyone that comes in contact with them. Cosmetically, a saw blade gets permanently coated in blood if it kills someone, which persists until a new round starts.<br />
<br />
A variant type of saw blade, the '''Flying Saw Blade''' appears in [[Gravestone]]. This hazard flies various routes through the Sawmill, gives short sound cues of its approach, instantly kill players that it hit, and becomes covered in blood after killing someone.<br />
<br />
; Maps with saw blades<br />
* {{map link|Bonesaw|Bonesaw (map)}} <small>(Hell)</small><br />
* {{map link|Gravestone}}<br />
* {{map link|Sawmill}}<br />
* {{map link|Soul-Mill}}<br />
<br />
{{clr}}<br />
=== Trains ===<br />
[[File:Environmental_death_Train.png|300px|thumb|right|A Train on one track within the middle point of [[Well (Control Point)|Well]].]]<br />
<br />
{{main|Train}}<br />
<br />
{{Kill notice|extend = yes|width = 25%|weapon = train|victim = Medic}}<br />
<br />
'''Trains''' are neutral entities that instantly kill anyone who stands in their path. The arrival of a Train is usually signified by flashing lights at each end of the track and a [[Media:Railroad_bells.wav|bell sound]] playing, which can be heard if players are close enough. In addition, Trains often [[Media:Trainsound.wav|sound horns]] immediately upon arrival, most likely as a final warning for players to get off the track. The train appears to be an EMD [[w:GP38-2|GP38-2]], and its paint scheme strongly resembles [[w:Southern Pacific Transportation Company|Southern Pacific]], which once operated these.<br />
<br />
It should be noted that touching the sides of a train does not damage players; in fact, players can safely ride on top of trains. This is more prominent on [[Freight]], as trains on said map tow multiple carriages which act as occasional blockages. The carriages come in two variations: shipping containers the same size as the train itself, or flat carts which allow players to jump on top of them.<br />
<br />
A notable variation of sorts is "Lil' Chew-Chew", the unique, rideable [[Payload#Carts|cart]] on the map [[Frontier]]. If escorted by three or more BLU players, it "chews" and instantly kills any unfortunate players standing in front of it, regardless of team.<br />
<br />
; Maps with trains<br />
* {{map link|Banana Bay}}<br />
* {{map link|Cactus Canyon}}<br />
* {{map link|District}} <small>(as [[w:Subway trains|subway trains]])</small><br />
* {{map link|Freight}}<br />
* {{map link|Frontier}} <small>(as rideable cart "Lil' Chew Chew")</small><br />
* {{map link|Megalo}}<br />
* {{map link|Mossrock}}<br />
* {{map link|Rotunda}}<br />
* {{map link|Snowplow}}<br />
* {{map link|Well (Control Point)}}<br />
* {{map link|Well (Capture the Flag)}}<br />
<br />
{{clr}}<br />
=== {{anchor|Pitfall}} Pitfalls ===<br />
[[File:Environmental_death_Fall.png|300px|thumb|right|The Pit on [[Upward]]'s Terminus.]]<br />
<br />
{{Kill notice|extend = yes|width = 45%|weapon = skull|victim = Soldier <span style="color:#3e3923;">fell to a clumsy, painful death</span>}}<br />
<br />
A '''Pitfall''' is a common environmental hazard that results from a fall into a pit or off of a ledge or cliff into an area that causes Pitfall death. Common Pitfalls include cliffs at map edges, large open pits at the end of certain [[Payload]] tracks, pits that open just before or during [[#Payload Cart explosion|Payload Cart explosions]], and various smaller pit traps set on several maps.<br />
<br />
Different from [[fall damage]], the amount of which is determined by distance falling on to a playable surface, Pitfall acts as an instant kill regardless of the distance fallen or any specific contact with the ground or an object. Pitfalls kill players by way of a {{ent|trigger_hurt}} entity, which constantly and rapidly deals damage once within its area.<br />
<br />
The point or depth of a Pitfall death in a fall area is not necessarily the visible surface at the bottom, as Pitfall death can be set at an invisible plane through which the player's ragdoll, [[gibs]], weapon, or [[Ammo|ammo drop]] may continue to fall.<br />
<br />
Once the level of death is reached, there is no chance of survival in a Pitfall, not even if the player is under the effect of an [[ÜberCharge]]. Effects that can delay or slow a fall (e.g., [[Jumping]] or [[B.A.S.E. Jumper|Parachute]]) have no effect on a Pitfall, other than to delay the inevitable, unless the area of the Pitfall can be avoided entirely.<br />
<br />
Certain items are treated differently in Pitfall deaths, since they cannot be collected once they fall into a Pitfall. The [[Capture the Flag|Intelligence]] is reset if the player dies in a Pitfall while carrying the Intelligence, which also applies to the bomb in [[Mann vs. Machine]], the briefcases in [[Special Delivery (game mode)|Special Delivery]], the reactor core in [[Robot Destruction]], and the JACK in [[PASS Time]]. [[Credits]] that fall down pits are considered collected and are immediately credited to the players. [[Ball-Kicking Boots#Soccer Ball|Soccer Balls]] that fall into Pitfalls remain there for the rest of the round.<br />
<br />
; Maps with Pitfalls<!-- Note to translators: Don't forget to translate the side notes. --><br />
<div style=display:inline-table><!-- 15 maps per column --><br />
* {{map link|Altitude}}<br />
* {{map link|Asteroid}}<br />
* {{map link|Bigrock}}<br />
* {{map link|Bloodwater}}<br />
* {{map link|Brazil}}<br />
* {{map link|Bread Space}}<br />
* {{map link|Cactus Canyon}}<br />
* {{map link|Carnival of Carnage}}<br />
* {{map link|Cashworks}}<br />
* {{map link|Cauldron}}<br />
* {{map link|Chilly}}<br />
* {{map link|Coal Town}}<br />
* {{map link|Cursed Cove}} <small>(in Davy Jones's Locker)</small><br />
* {{map link|DeGroot Keep}}<br />
* {{map link|Double Cross}}<br />
</div><div style=display:inline-table><br />
* {{map link|Doublefrost}}<br />
* {{map link|Doomsday}}<br />
* {{map link|Enclosure}}<br />
* {{map link|Erebus}}<br />
* {{map link|Frontier}}<br />
* {{map link|Ghost Fort}}<br />
* {{map link|Ghost Town}}<br />
* {{map link|Gorge Event}}<br />
* {{map link|Gravestone}}<br />
* {{map link|Graveyard}}<br />
* {{map link|Hardwood}}<br />
* {{map link|Hassle Castle}}<br />
* {{map link|Hellstone}}<br />
* {{map link|Helltower}}<br />
* {{map link|Hightower}}<br />
</div><div style=display:inline-table><br />
* {{map link|Hydro}} <small>(Power Plant vs. Radar Dish configuration)</small><br />
* {{map link|Lazarus}}<br />
* {{map link|Los Muertos}}<br />
* {{map link|Lumberyard}}<br />
* {{map link|Mann Manor}}<br />
* {{map link|Megalo}}<br />
* {{map link|Mercenary Park}}<br />
* {{map link|Moldergrove}} <small>(Underworld)</small><br />
* {{map link|Monster Bash}}<br />
* {{map link|Mossrock}}<br />
* {{map link|Mountain Lab}}<br />
* {{map link|Nightfall}} <small>(third stage)</small><br />
* {{map link|Nucleus}}<br />
* {{map link|Offblast}}<br />
* {{map link|Phoenix}}<br />
</div><div style=display:inline-table><br />
* {{map link|Pit of Death}}<br />
* {{map link|Polar}}<br />
* {{map link|Precipice}}<br />
* {{map link|Rottenburg}}<br />
* {{map link|Sinshine}}<br />
* {{map link|Sinthetic}}<br />
* {{map link|Slasher}}<br />
* {{map link|Snowplow}}<br />
* {{map link|Snowycoast}}<br />
* {{map link|Steel}}<br />
* {{map link|Suijin}}<br />
* {{map link|Thunder Mountain}} <small>(first and third stages)</small><br />
* {{map link|Upward}}<br />
* {{map link|Wutville}}<br />
</div><br />
<br />
{{clr}}<br />
=== {{anchor|Lava}} Infernal Lava === <br />
[[File:Plr hightower event hell left side.jpg|300px|thumb|right|Infernal Lava flowing through [[Helltower#Hell|Hell]].]]<br />
<br />
{{Kill notice|extend = yes|width = 25%|weapon = skull|victim = Pyro}}<br />
<br />
Introduced in [[Helltower]], '''Lava''' is a hazard that appears on several maps, mostly [[Halloween map]]s where it generally represents the infernal fires of Hell.<br />
<br />
Except for the lava flow animation, Lava is indistinguishable from a [[#Pitfall|Pitfall]] in most cases. Death is instant regardless of how short the fall may be. The death animation can be the same as for a Pitfall, but can vary with the particular map.<br />
<br />
; Maps with Lava (excluding the extended Halloween Pitfalls, e.g. [[Ghost Fort]])<br />
* {{map link|Bloodwater}}<br />
* {{map link|Brimstone|Brimstone (map)}}<br />
* {{map link|Erebus}}<br />
* {{map link|Hellstone}}<br />
* {{map link|Helltower}}<br />
* {{map link|Sinshine}}<br />
* {{map link|Skirmish}}<br />
* {{map link|Terror}}<br />
<br />
{{clr}}<br />
=== {{anchor|Underworld waters}} Deadly waters ===<br />
[[File:Eyeaduct 1.png|300px|thumb|right|The deadly waters around [[Eyeaduct]]'s Loot Island.]]<br />
<br />
{{Kill notice|extend = yes|width = 25%|weapon = skull|victim = Heavy}}<br />
<br />
Certain waters in some maps are deadly to the touch. The kill mechanics are similar to a [[#Pitfall|Pitfall]], but, like Lava, no great fall height is necessarily part of the kill zone design. The death animation is a corpse bobbing in the water.<br />
<br />
Stygian waters surround islands in some [[Underworld]] locations.<br />
<br />
Whitewater rapids instantly kill anyone stepping or jumping in.<br />
<br />
; Maps with deadly waters<br />
* {{map link|Cauldron}}<br />
* {{map link|Eyeaduct}}<br />
* {{map link|Ghost Fort}}<br />
* {{map link|Gravestone}}<br />
* {{map link|Moonshine Event}}<br />
* {{map link|Pit of Death}}<br />
* {{map link|Terror}}<br />
<br />
; Maps with whitewater:<br />
* {{map link|Enclosure}}<br />
<br />
{{clr}}<br />
<br />
=== Crocodiles ===<br />
[[File:Mercenary_Park_Crocodiles.png|300px|thumb|right|The Crocodile area near First Point in [[Mercenary Park]].]]<br />
<br />
{{Kill notice|extend = yes|width = 25%|weapon = crocodile|victim = Heavy}}<br />
<br />
'''Crocodiles''', introduced in [[Mercenary Park]], are an animated water hazard with sound effects.<br />
<br />
Coming in contact with water swarming with Crocodiles causes certain death, as a Crocodile leaps out of the water and chomps down, instantly [[Gibs|gibbing]] the player regardless of their health or if under the influence of an [[ÜberCharge]] from a Medic.<br />
<br />
; Maps with Crocodiles<sup>*</sup><br />
* {{map link|Mercenary Park}}<br />
* {{map link|Laughter}}<br />
* {{map link|Skirmish}}<br />
* {{map link|Terror}} <small>(inside of GONZO's mouth)</small><br />
:<small><sup>*</sup> excluding maps with inaccessible crocodile props.</small><br />
<br />
{{clr}}<br />
=== Sharks ===<br />
[[File:Menu_photos_koth_sharkbay.png|300px|thumb|right|A news report from the ''The Teufort Bystander'' indicates that there are plenty of sharks around this area.]]<br />
<br />
{{Kill notice|extend = yes|width = 25%|weapon = sharks|victim = Spy}}<br />
<br />
'''Sharks''', introduced in {{map link|Sharkbay}}, are an animated water hazard with sound effects.<br />
<br />
Similar to crocodiles, when players attempt to jump into the water, they are killed immediately and [[Gibs|gibbed]].<br />
<br />
; Maps with Sharks<br />
* {{map link|Sharkbay}}<br />
<br />
{{clr}}<br />
=== Gator ===<br />
[[File:Gator.png|thumb|right|Sound advice.]]<br />
<br />
{{Kill notice|extend = yes|width = 25%|weapon = skull|victim = Demoman}}<br />
<br />
A Gator cutout can be found underwater. Contacting the Gator's mouth causes instant death.<br />
<br />
; Maps with Gator<br />
* {{map link|Moonshine Event}} <small>(beneath the Bayou Shipping House)</small><br />
<br />
{{clr}}<br />
=== {{Anchor|Cart explosion|cart explosion}} Payload Cart explosion ===<br />
[[File:Environmental death Cart Explosion.png|300px|thumb|right|A Payload cart exploding in [[Badwater Basin]].]]<br />
<br />
{{main|Payload}}<br />
<br />
{{Kill notice|extend = yes|width = 25%|weapon = skull|victim = Scout}}<br />
<br />
During the final (or sole) round of any [[Payload]] or [[Payload Race]] map, the '''[[Payload Cart]]''' explodes either when it reaches the final point, or shortly after, triggering a Payload Cart explosion which kills all players in the surrounding area. In some maps, the resulting explosion creates a crater; falling into it results in a [[#Pitfalls|Pitfall death]].<br />
<br />
; Maps with Payload Cart explosions<br />
<div style=display:inline-table><!-- 15 maps per column --><br />
* {{map link|Badwater Basin}}<br />
* {{map link|Banana Bay}}<br />
* {{map link|Barnblitz}}<br />
* {{map link|Bloodwater}}<br />
* {{map link|Bread Space}}<br />
* {{map link|Chilly}}<br />
* {{map link|Enclosure}}<br />
* {{map link|Frontier}}<br />
* {{map link|Gold Rush}}<br />
* {{map link|Gravestone}}<br />
* {{map link|Hassle Castle}}<br />
* {{map link|Hellstone}}<br />
* {{map link|Helltower}}<br />
* {{map link|Hightower}}<br />
* {{map link|Hoodoo}}<br />
</div><div style=display:inline-table><br />
* {{map link|Nightfall}}<br />
* {{map link|Phoenix}}<br />
* {{map link|Pier}}<br />
* {{map link|Pipeline}}<br />
* {{map link|Polar}}<br />
* {{map link|Precipice}}<br />
* {{map link|Snowycoast}}<br />
* {{map link|Thunder Mountain}}<br />
* {{map link|Upward}}<br />
* {{map link|Venice}}<br />
* {{map link|Wutville}}<br />
</div><br />
<br />
{{clr}}<br />
=== Crushing ===<br />
[[File:Enviromental death gate.png|300px|thumb|right|The gate of [[DeGroot Keep]].]]<br />
<br />
{{Kill notice|extend = yes|width = 25%|weapon = skull|victim = Demoman}}<br />
<br />
'''Crushing''' causes instant death to any players unfortunate enough to be trapped between two hard surfaces.<br />
<br />
The gate of [[DeGroot Keep]], which opens when points A and B are both captured, closes after a certain amount of time, provided the last point isn't captured. If a player is standing underneath the gate when it lowers or is too close to the gate when it opens, they are crushed to death.<br />
<br />
On Stage 3 of [[Dustbowl]], if the BLU team captures the first control point, the spawn gate in the left spawn leading out to the first control point crushes all players unlucky enough to be caught underneath.<br />
<br />
On [[Doomsday]] and [[Carnival of Carnage]], the platform that raises the player up to the rocket hatch or ticket lock can crush the player if one is unlucky enough to be standing under it if the Australium or ticket carrier is knocked off, or after the rocket is launched or ticket is captured.<br />
<br />
On [[Egypt]], all gates open and close slowly, and may crush players. Additionally, on Stage 1, there is an interior room on the path from the RED spawn to point A in which the player may get stuck between two doors if the BLU team captures the first control point. A short while after the capture, the ceiling of that room falls slowly and crushes all players unlucky enough to be underneath.<br />
<br />
On [[Hightower]] and [[Helltower]], if one team can prevent the other from pushing the cart to the top of the Capture platform, the platform falls down and crushes any player below it.<br />
<br />
On [[Carnival of Carnage]], if a player walks over the red strongman button, the giant hammer is swung down on top of it, crushing any players too slow to move away in time. The hammer strike also causes a shock wave that launches nearby players into the air, possibly causing a death by [[fall damage]].<br />
<br />
In [[Mann vs. Machine]], the [[Tank Robot]]s can crush any players that are unlucky enough to be caught between it and a wall or prop as it turns.<br />
<br />
On [[Snowplow]], the large device used to damage the train can crush players standing below it.<br />
<br />
On [[Enclosure]], Gate 01 can crush players when it closes after Capture point (B) is captured.<br />
<br />
On [[Megalo]], standing under the turntable while it is lowering crushes players.<br />
<br />
; Maps with crushing<!-- Note to translators: Don't forget to translate the side notes. --><br />
<div style=display:inline-table><!-- 15 maps per column --><br />
* {{map link|Bigrock}}<br />
* {{map link|Carnival of Carnage}}<br />
* {{map link|Coal Town}}<br />
* {{map link|Decoy}}<br />
* {{map link|DeGroot Keep}}<br />
* {{map link|Doomsday}}<br />
* {{map link|Dustbowl}} <small>(third stage)</small><br />
* {{map link|Egypt}}<br />
* {{map link|Enclosure}} <small>(Gate 01)</small><br />
* {{map link|Farmageddon}} <small>(Gourdon closing)</small><br />
* {{map link|Ghost Town}}<br />
* {{map link|Helltower}}<br />
* {{map link|Hightower}}<br />
* {{map link|Mannworks}}<br />
* {{map link|Megalo}}<br />
</div><div style=display:inline-table><br />
* {{map link|Rottenburg}}<br />
* {{map link|Rotunda}}<br />
* {{map link|Snowplow}}<br />
* {{map link|Sanitarium}}<br />
</div><br />
<br />
{{clr}}<br />
<br />
=== Cauldron fire ===<br />
[[File:Foundry-cauldron-BLU.png|300px|thumb|right|The BLU team's Cauldron in [[Foundry]].]]<br />
<br />
{{Kill notice|extend = yes|width = 25%|weapon = skull|victim = Heavy}}<br />
<br />
The '''cauldron''' is an environmental hazard specific to [[Foundry]], located next to each team's first spawns. Any player who steps into it is instantly killed while aesthetically on [[fire]]. A player that manages to push an enemy into the cauldron receives the [[Foundry achievements|Terminated, Too]] achievement.<br />
<br />
; Maps with cauldron fires<br />
* {{map link|Foundry (Control Point)}}<br />
* {{map link|Foundry (Capture the Flag)}}<br />
<br />
{{clr}}<br />
=== Rocket exhaust path ===<br />
[[File:Rocket Exhaust.png|300px|thumb|right|The Rocket exhaust path after taking off on [[Doomsday]].]]<br />
<br />
{{Kill notice|extend = yes|width = 25%|weapon = skull|victim = Soldier}}<br />
<br />
The map [[Doomsday]] features a path where, at the end of the round, the exhausts of the rocket pushes a player into a pit located at the end of the route. A player from the winning team that manages to push an enemy into this pit receives the [[Astro-chievements|Lift-offed]] achievement.<br />
<br />
On [[Steel]], if RED successfully defends point E until the end of the game, the rocket above the final point ignites and kills anyone underneath its exhaust.<br />
<br />
; Maps with Rocket exhaust paths<br />
* {{map link|Doomsday}}<br />
* {{map link|Galleria}}<!-- according to developer --><br />
* {{map link|Steel}}<br />
<br />
{{clr}}<br />
=== Grinder ===<br />
[[File:Environmental death grinder.jpg|300px|thumb|right|The grinder seen on [[Mannhattan]].]]<br />
[[File:Farmageddon_Combine.jpeg|300px|thumb|right|The Combine Harvester.]]<br />
<br />
{{Kill notice|extend = yes|width = 25%|weapon = skull|victim = Pyro}}<br />
<br />
The '''Grinder''' (and reskins) is an environmental death that happens when a player gets sucked into a grinding machine. Players killed in this way cause one of two [[Media:grinderhuman_01.wav|loud]] [[Media:grinderhuman_02.wav|sounds]] of flesh being crushed to play.<br />
<br />
On [[Mannhattan]], this death can also happen to [[Robots]], which causes one of three [[Media:Grinderbot_01.wav|unique]] [[Media:Grinderbot_02.wav|death]] [[Media:Grinderbot_03.wav|sounds]] of grinding metal to play. Additionally, the Manhattan and Distillery grinders feature an inconspicuous [[#Banana Peel|Banana Peel]] positioned near the machine, which pushes players (or robots) directly into the grinder. <br />
<br />
; Maps with Grinders<br />
* {{map link|Distillery}}<br />
* {{map link|Enclosure}} <small>(hidden under the plants in the "raptor" enclosure)</small><br />
* {{map link|Farmageddon}} <small>(Combine Harvester reel)</small><br />
* {{map link|Mannhattan}}<br />
* {{map link|Snowplow}}<br />
* {{map link|Sinthetic}}<br />
<br />
{{clr}}<br />
=== Tyrannosaurus Rex ===<br />
[[File:Enclosure T-Rex closing roar.png|300px|thumb|right|T-Rex encounter on [[Enclosure]].]]<!-- It kills after the payload explosion, sharing features with Saw blades, Cauldron fire, and Train --><br />
<br />
{{Kill notice|extend = yes|width = 25%|weapon = skull|victim = Scout}}<br />
<br />
'''Tyrannosaurus Rex''' is an environmental death specific to the final point "T-REX" of the third stage of [[Enclosure]]. When the cart has been pushed a short distance onto the platform in front of the Tyrannosaurus Rex enclosure's gate, an immediate [[#Payload Cart explosion|Payload Cart explosion]] is triggered. A second or so later, the T-Rex slams the gate open, killing and knocking back anyone who has rushed up to see Rexxy. T-Rex steps halfway into the room, amidst smoke and flames, killing any close players and letting out a climatic roar. Any player that then runs up to the Tyrannosaurus Rex during [[Match outcomes#Humiliation|Humiliation]] is instantly killed and knocked back.<br />
<br />
; Maps with Tyrannosaurus Rex<br />
* {{map link|Enclosure}}<br />
<br />
{{clr}}<br />
=== Big Mama ===<br />
{{Kill notice|extend = yes|width = 25%|weapon = skull|victim = Pyro}}<!-- <br />
no need to repeat what is more appropriately said on the map page.<br />
-->'''[[Bread Space#BigMama|Big Mama]]''' is an environmental death specific to the final point of [[Bread Space]] that causes causes intant gibs on contact ([[Bread Space#BigMama|''see map page'']]). <br />
<br />
; Maps with Big Mama<br />
* {{map link|Bread Space}}<br />
<br />
{{clr}}<br />
=== Bubbling Cauldron ===<br />
[[File:Bubbling Cauldron.jpeg|300px|thumb|right|Bubbling Cauldron.]]<br />
<br />
{{Kill notice|extend = yes|width = 25%|weapon = skull|victim = Heavy}}<br />
<br />
'''Bubbling Cauldron''' is a Halloween environmental death hazard. Any player that steps around the Bubbling Cauldron suffers health drain, while falling into the Bubbling Cauldron suffers instant death and knock back. When the Bubbling Cauldron is used as the final point on a Payload map, the Bubbling Cauldron has a unique [[#Payload Cart explosion|killing explosion]].<br />
<br />
In [[Cauldron]], standing on or jumping into the Cauldron as it is spewing out [[#Fireballs|Fireballs]] instantly kills the player.<br />
<br />
; Maps with a Bubbling Cauldron<br />
* {{map link|Cauldron}}<br />
* {{map link|Gravestone}}<br />
<br />
{{clr}}<br />
=== Pendulum Blades ===<br />
[[File:Pendulum_Blades.jpeg|300px|thumb|right|Hallway of Pendulum Blades.]]<br />
<br />
{{Kill notice|extend = yes|width = 25%|weapon = skull|victim = Pyro}}<br />
<br />
'''Pendulum Blades''' are neutral entities that were officially introduced on [[Monster Bash]]. They swing back and forth and instantly kill anyone that comes in contact with them. Cosmetically, a blade gets permanently coated in blood if it kills someone, which persists until a new round starts.<br />
<br />
; Maps with a Pendulum Blade<br />
* {{map link|Monster Bash}}<br />
<br />
{{clr}}<br />
=== Fire Pit ===<br />
[[File:20181030140854_1.jpg|300px|thumb|right|The Fire Pits]]<br />
<br />
{{Kill notice|extend = yes|width = 25%|weapon = skull|victim = Pyro}}<br />
<br />
'''Fire Pit''' is a Halloween environmental death hazard found on [[Cauldron]]. Any player that steps into it is instantly killed.<br />
<br />
; Maps with a Fire Pit<br />
* {{map link|Cauldron}}<br />
<br />
{{clr}}<br />
=== Falling Elevator ===<br />
[[File:Breadspace_elevator_falling.png|300px|thumb|right|The Falling Elevator]]<br />
<br />
{{Kill notice|extend = yes|width = 25%|weapon = skull|victim = Pyro}}<br />
<br />
'''Elevator''' is a environmental death hazard found on [[Bread Space]]. It is a malfunctioning elevator falling down at high speeds. Any player that is hit by the bottom of the elevator instantly dies from the impact, and standing on the elevator drags the player down into a death pit.<br />
<br />
; Maps with a Falling Elevator<br />
* {{map link|Bread Space}}<br />
<br />
{{clr}}<br />
== Non-instant death hazards ==<br />
These environmental hazards do not kill players instantly, but can eventually cause environmental death.<br />
<br />
=== Boiling waters ===<br />
[[File:Sulfur_Point_D.png|300px|thumb|right|The boiling water at point D on [[Sulfur]].]]<br />
<br />
{{Kill notice|extend = yes|width = 25%|weapon = skull|victim = Heavy}}<br />
<br />
Boiling water emits steam and bubbles from its surface, and slowly harms the player until killing them.<br />
<br />
All players are invulnerable to the boiling water after the Point A is captured.<br />
<br />
; Maps with Boiling waters<br />
* {{map link|Sulfur}}<br />
<br />
{{clr}}<br />
<br />
=== Lasers ===<br />
[[File:Environmental death lasers.jpg|300px|thumb|right|The lasers seen on [[Asteroid]].]]<br />
<br />
{{Kill notice|extend = yes|width = 25%|weapon = skull|victim = Medic}}<br />
<br />
'''Lasers''' are an environmental death specific to [[Asteroid]] that move up and down along a designated path. Players who come into contact with them let off visible "sparks" and have 200 damage dealt to them, though it can partially be resisted with the [[Battalion's Backup]] buff to deal less damage.<br />
<br />
They can also be harmlessly passed through while under the effects of the standard ÜberCharge or Bonk! Atomic Punch.<br />
<br />
; Maps with Lasers<br />
* {{map link|Asteroid}}<br />
<br />
{{clr}}<br />
=== Fire ===<br />
[[File:Egypt_03.png|300px|thumb|right|Torches and braziers at the BLU spawn point on [[Egypt]].]]<br />
<br />
{{Kill notice|extend = yes|width = 25%|weapon = skull|victim = Spy}}<br />
<br />
'''Environmental fire''' is different from [[flamethrower]] fire or other fire damage produced by players, as it does not result in an [[Fire|afterburn]] effect. Instead, environmental fire slowly damages the player's health only as long as they stand directly in the hazardous zone.<br />
<br />
Environmental fire does not ignite [[Sniper]] arrows.<br />
<br />
; Maps with environmental fires<br />
* {{map link|Bonesaw|Bonesaw (map)}} <small>(flaming barrels)</small><br />
* {{map link|Egypt}} <small>(torches and braziers)</small><br />
<br />
{{clr}}<br />
=== Fireballs ===<br />
{{Redirects here|Fireballs|Magic spells#Regular Magic Spells|l1=the Fireball magic spell}}<br />
[[File:Hellfire plume 01.PNG|300px|thumb|right|A "Fireball" plume in [[Hellfire]].]]<br />
<br />
{{Kill notice|extend = yes|width = 25%|weapon = skull|victim = Pyro}}<br />
<br />
'''Fireballs''', introduced in [[Hellfire]], are rising plumes of [[Projectiles#Flame|Flame]] that cause [[fire]] damage to any player coming in contact with it.<br />
<br />
The amount of damage a player receives from a Fireball broadly corresponds to the player's base class health; that is, each player that stands in full contact with the center of the entire plume loses over half of its health regardless of class. Each class (except [[Pyro]]) also suffers brief [[afterburn]] from even the slightest contact with the plume.<br />
<br />
Fireballs do not ignite [[Sniper]] arrows.<br />
<br />
Another type of Fireball, introduced in [[Cauldron]], has a chance of spewing out of the cauldron when the point is capped. These Fireballs rain over a large portion of the map, dealing large amounts of damage to unsuspecting players. However, these Fireballs do not cause [[afterburn]].<br />
<br />
; Maps with Fireballs<br />
* {{map link|Cauldron}}<br />
* {{map link|Hellfire}}<br />
<br />
{{clr}}<br />
<br />
=== Drowning ===<br />
[[File:Environmental death Drowning.png|300px|thumb|right|Water corridors on Well.]]<br />
<br />
{{main|Water}}<br />
<br />
{{Kill notice|extend = yes|width = 25%|weapon = skull|victim = Pyro}}<br />
<br />
Players under deep '''water''' (water in which the player is completely submerged) have a period of approximately 12 seconds before they begin to suffocate. Failure to rise above water causes them to continually lose 5 health every second until they drown. Any health lost by suffocation slowly regenerates at a rate of 10 health every 2 seconds as soon as a player reaches the surface. Going back underwater, however, ceases health regeneration until the player surfaces again.<br />
<br />
; Maps with deep water<!-- Note to translators: Don't forget to translate the side notes. --><br />
<div style=display:inline-table><!-- 15 maps per column --><br />
* {{map link|2Fort}}<br />
* {{map link|2Fort Invasion}}<br />
* {{map link|Asteroid}}<br />
* {{map link|Badlands (Arena)}}<br />
* {{map link|Badlands (King of the Hill)}}<br />
* {{map link|Banana Bay}}<br />
* {{map link|Carnival of Carnage}}<br />
* {{map link|Doomsday}}<br />
* {{map link|Freight}}<br />
* {{map link|Lakeside}}<br />
* {{map link|Moonshine Event}}<br />
* {{map link|Nightfall}} <small>(third stage)</small><br />
* {{map link|Pipeline}} <small>(third stage)</small><br />
* {{map link|Powerhouse}}<br />
* {{map link|Ravine}}<br />
</div><div style=display:inline-table><br />
* {{map link|Sawmill}}<br />
* {{map link|Thunder Mountain}} <small>(second stage)</small><br />
* {{map link|Watergate}}<br />
* {{map link|Well (Control Point)}}<br />
</div><br />
<br />
{{clr}}<br />
=== Shrinking Water ===<br />
{{Kill notice|extend = yes|width = 25%|weapon = skull|victim = Heavy}}<br />
<br />
'''Shrinking Water''' is a fast-moving wall of water that closes in, shrinking the playable space. When entered, the player starts to drown at a rapid rate; if not acted upon quickly, the player soon drowns.<br />
<br />
; Maps with Shrinking Water<br />
* {{map link|Cursed Cove}}<br />
<br />
{{clr}}<br />
<br />
=== Health drain ===<br />
{{Kill notice|extend = yes|width = 25%|weapon = skull|victim = Demoman}}<br />
<br />
'''Health drain''' is a steady or increasing rate of health loss experienced in one or more specific areas of particular maps. Basic examples are Underworld locations in certain [[Halloween map]]s. The effect is also experienced inside the flying saucer in [[Probed]]. The drain is a damage-over-time effect similar to the effects of [[bleeding]] or [[Fire|afterburn]]; but, it is neither triggered nor time-limited. Health drain occurs only when a player enters a specific area and continues only as long as the player does not leave the area or until the player is killed.<br />
<br />
; Maps with Health drain<!-- Note to translators: Don't forget to translate the side notes. --><br />
<div style=display:inline-table><!-- 15 maps per column --><br />
* {{map link|Bloodwater}} <small>(Purgatory)</small><br />
* {{map link|Brimstone|Brimstone (map)}} <small>(Hell Island)</small><br />
* {{map link|Cauldron}} <small>(Underworld)</small><br />
* {{map link|Eyeaduct}} <small>(Purgatory)</small><br />
* {{map link|Erebus}} <small>(Underworld)</small><br />
* {{map link|Gravestone}} <small>(Underworld and Cauldron Edge)</small><br />
* {{map link|Hellstone}} <small>(Underworld)</small><br />
* {{map link|Krampus}} <small>(Forest)</small><br />
* {{map link|Los Muertos}} <small>(Underworld)</small><br />
* {{map link|Monster Bash}} <small>(Underworld)</small><br />
* {{map link|Moonshine Event}} <small>(Underworld)</small><br />
* {{map link|Pit of Death}} <small>(Underworld)</small><br />
* {{map link|Probed}} <small>(Flying Saucer)</small><br />
* {{map link|Slasher}} <small>(Underworld)</small><br />
* {{map link|Spookeyridge}} <small>(Underworld)</small><br />
* {{map link|Terror}} <small>(Underworld)</small><br />
</div><br />
<br />
{{clr}}<br />
=== {{anchor|Health drain lava}} {{anchor|Lava fire}} Lava fire (health drain)=== <br />
{{Kill notice|extend = yes|width = 25%|weapon = skull|victim = Heavy}}<br />
{{Kill notice|extend = yes|width = 25%|weapon = fire|victim = Heavy}}<br />
<br />
Introduced in [[Hellfire]], '''Lava fire''' is a [[Fire]] effect rather than an instant kill. When touching this type of Lava, death is not instant for players at full health, but can occur within a very few seconds allowing a chance to walk, [[jump|jump]], or [[Grappling Hook|grapple]] out. In direct contact with this Lava, players are set on fire, suffering rapid damage similar to a [[Flame Thrower]]. Players that succeed in leaving this Lava suffer seconds of [[afterburn]]; as such, the kill notice can indicate a fire kill. Naturaly, Pyros have some resistance and do not suffer Lava fire afterburn.<br />
<br />
; Maps with Lava fire<br />
* {{map link|Hellfire}}<br />
* {{map link|Skirmish}}<br />
<br />
{{clr}}<br />
=== Steam ===<br />
[[File:Brimstone Steam 03.png|300px|thumb|right|Hellish cloud of lethal steam on [[Brimstone (map)|Brimstone]].]]<br />
<br />
{{Kill notice|extend = yes|width = 25%|weapon = skull|victim = Heavy}}<br />
<br />
'''Steam''', '''volcanic gas''', or '''poison gas''' is a damage-over-time effect introduced on [[Brimstone (map)|Brimstone]]. The time and area of effect are indicated by a rising cloud of vapor and fluid splashes (compare with [[Pumpkin bomb]] explosion splash). Players that enter the cloud suffer damage-over-time so long as they survive and remain in the cloud.<br />
<br />
; Maps with steam<br />
* {{map link|Brimstone|Brimstone (map)}}<br />
<br />
{{clr}}<br />
=== Acid ===<br />
{{Kill notice|extend = yes|width = 25%|weapon = skull|victim = Heavy}}<br />
<br />
'''Acid''' is a bright green liquid that damages players standing in it over time.<br />
<br />
; Maps with Acid<br />
* {{map link|Farmageddon}}<br />
<br />
{{clr}}<br />
=== Saw Blade Cart ===<br />
{{Kill notice|extend = yes|width = 25%|weapon = saw|victim = Scout}}<br />
<br />
'''Saw Blade Carts''' are a type of [[Payload#Carts|Payload cart]] equipped with a saw blade on its front. While the sides of the saw blades are harmless (as well as the rest of the cart), the front and top deal 45 damage per tick to any players who make contact with them, regardless of their teams.<br />
<br />
A player who is hurt by a cart's saw blade causes it to become bloodied (a purely cosmetic effect), and those who die from it are turned into [[gibs]].<br />
<br />
; Maps with Saw Blade Carts<br />
* {{map link|Bonesaw|Bonesaw (map)}}<br />
* {{map link|Hacksaw}}<br />
<br />
{{clr}}<br />
<br />
=== Toxic Waste ===<br />
[[File:VSH Nucleus 01.png|300px|thumb|right|Deadly pit of toxic waste on [[Nucleus VSH]].]]<br />
<br />
{{Kill notice|extend = yes|width = 25%|weapon = skull|victim = Medic}}<br />
<br />
'''Toxic Waste''' is a bright green liquid that damages players standing in it over time, similar to acid. Unlike acid, however, toxic waste is also able to harm the player in the form of puddles and spills.<br />
<br />
Damage taken increases exponentially based on time spent in contact with toxic waste as opposed to a fixed amount over time. This accumulated damage per tick persists even after having left the toxic waste, meaning that entering the toxic waste again continues dealing damage from where the amount stopped.<br />
<br />
; Maps with Toxic Waste<br />
* {{map link|Nucleus VSH}}<br />
<br />
{{clr}}<br />
=== {{anchor|Pumpkin bombs}} Pumpkin Bombs ===<br />
{{merge|Pumpkin bomb|section=Talk:Environmental death#Merge Pumpkin bomb and all of the reskins with Pumpkin bomb}}<br />
[[File:Environmental death Pumpkinbomb.png|300px|thumb|right|A Pumpkin bomb on [[Harvest Event]] exploding.]]<br />
<br />
{{main|Pumpkin bomb}}<br />
<br />
{{Kill notice|extend = yes|width = 25%|weapon = pumpkin|victim = Sniper}}<br />
<br />
'''Pumpkin Bombs''' and reskins are special objects found on all [[Halloween map]]s except [[Ghost Town]] ([[Mann vs. Machine]]) and [[Monster Bash]].<!-- Halloween event activation is not necessary for Pumpkin Bombs. --> On [[Cursed Cove]] and [[Laughter]], they are replaced by [[#Explosive Barrels|Explosive Barrels]] and [[#Dynamite Balloons|Dynamite Balloons]], respectively. Additionally, exploding [[#Alien Walkers| Alien Walker part]] reskins appear on [[2Fort Invasion]]. Pumpkin Bombs are rigged with explosives and detonators visible on their exteriors from certain angles. Their detonators occasionally [[Self-illumination|glow]].<br />
<br />
Once a Pumpkin Bomb receives any amount of damage from any source, or is hit by a projectile which would not normally damage anything (for example, the [[Rocket Jumper]]'s projectiles and [[Mad Milk]]), it triggers an explosion, dealing heavy damage to all players near it. This does not cause instant death; any class with enough health or who is under the effects of invincibility can use these bombs for an explosive [[Jumping|jump]].<br />
<br />
Pumpkin Bombs should not be confused with [[Halloween pumpkin]]s. A simple way to tell them apart is that Pumpkin Bombs do not move, whereas Halloween Pumpkins rotate similar to Health packs or Ammo crates. Pumpkin Bombs always spawn in the same spots, while Halloween Pumpkins drop where a player is killed.<br />
<br />
Pumpkin Bombs should also not be confused with [[Magic spells#Regular Magic Spells|Pumpkin MIRV]], a [[Magic spells|magic spell]].<br />
<br />
; Maps with Pumpkin Bombs<br />
<div style=display:inline-table><!-- 15 maps per column --><br />
* {{map link|Bloodwater}}<br />
* {{map link|Brimstone|Brimstone (map)}}<br />
* {{map link|Carnival of Carnage}}<br />
* {{map link|Cauldron}}<br />
* {{map link|Eyeaduct}}<br />
* {{map link|Erebus}}<br />
* {{map link|Farmageddon}}<br />
* {{map link|Ghost Fort}}<br />
* {{map link|Gorge Event}}<br />
* {{map link|Gravestone}}<br />
* {{map link|Graveyard}}<br />
* {{map link|Los Muertos}}<br />
* {{map link|Harvest Event}}<br />
* {{map link|Hellstone}}<br />
* {{map link|Helltower}}<br />
</div><div style=display:inline-table><br />
* {{map link|Mann Manor}}<br />
* {{map link|Maple Ridge Event}}<br />
* {{map link|Megalo}}<br />
* {{map link|Moldergrove}}<br />
* {{map link|Moonshine Event}}<br />
* {{map link|Pit of Death}}<br />
* {{map link|Precipice}}<br />
* {{map link|Sinshine}}<br />
* {{map link|Sinthetic}}<br />
* {{map link|Slasher}}<br />
* {{map link|Terror}}<br />
</div><br />
<br />
<br />
; Pumpkin Bomb reskinned variants<br />
<gallery><br />
File:Pumpkinbomb laughter.png|200px|thumb|right|A Dynamite Balloon on [[Laughter]].<br />
File:Explosive_Barrel.png|200px|thumb|right|An Explosive Barrel on [[Cursed Cove]].<br />
File:Alien_walker_environmental_death.png|200px|thumb|right|An Alien Walker on [[2Fort Invasion]].<br />
File:Coal Pit explosive snowman.png|200px|thumb|right|A Snowman Bomb on [[Coal Pit]].<br />
File:Slime_salmann_eggs.png|200px|thumb|right|Some Salmann egg sacks on [[Slime]].<br />
</gallery><br />
==== Dynamite Balloons ====<br />
{{Kill notice|extend = yes|width = 25%|weapon = skull|victim = Sniper}}<br />
<br />
'''Dynamite Balloons''' or '''TNT Bombs''' appear in [[Laughter]]. They explode when damaged, similar to the [[#Pumpkin Bombs|Pumpkin bombs]] and produce the sound of children laughing when destroyed.<br />
<br />
; Maps with Dynamite Balloons<br />
* {{map link|Laughter}}<br />
<br />
==== Explosive Barrels ====<br />
{{Kill notice|extend = yes|width = 25%|weapon = skull|victim = Heavy}}<br />
<br />
'''Explosive Barrels''' appear in [[Cursed Cove]]. They explode when damaged, similar to the [[#Pumpkin bombs|Pumpkin bombs]]. However, their damage is much greater, capable of instantly killing anyone albeit in a smaller range. [[Jumping]] from the explosion is only possible under the effects of [[ÜberCharge|Invulnerability]].<br />
<br />
'''Maps with Explosive Barrels'''<br />
* {{map link|Cursed Cove}}<br />
<br />
==== Alien Walkers ====<br />
{{Kill notice|extend = yes|width = 25%|weapon = skull|victim = Sniper}}<br />
<br />
'''Alien Walkers''' are placed around the Invasion maps, which explode after being damaged, similar to [[#Pumpkin Bombs|Pumpkin bombs]].<br />
<br />
; Maps with Alien Walkers<br />
* {{map link|2Fort Invasion}}<br />
* {{map link|Probed}}<br />
<br />
==== {{anchor|Explosive Snowmenn|Explosive Snowmann|Snowmann|Snowmenn|Snowman Bomb}} Snowman Bombs ====<br />
{{Kill notice|extend = yes|width = 25%|weapon = skull|victim = Pyro}}<br />
<br />
'''Snowman Bombs''', also known as '''Snowmenn''', appear in some [[Christmas map]]s. They explode when damaged, similar to the [[#Pumpkin Bombs|Pumpkin bombs]].<br />
<br />
; Maps with Snowman Bombs<br />
* {{map link|Coal Pit}}<br />
* {{map link|Frostwatch}}<br />
<br />
==== {{anchor|Salmann egg sacks}} Salmann egg sacks ====<br />
{{Kill notice|extend = yes|width = 25%|weapon = pumpkin|victim = Scout}}<br />
<br />
'''Salmann egg sacks''' appear in the map [[Slime]]. They explode when hit, causing damage to nearby players and soaking them in slime, which marks them for death for 5 seconds.<br />
<br />
; Maps with Salmann egg sacks<br />
* {{map link|Slime}}<br />
<br />
=== Area Explosion ===<br />
'''Area Explosion''' occurs in order to punish players who have stayed for too long in certain Underworlds. A while after the gates to the exit back to the main portion of the map have lowered, the place is engulfed in a series of explosions that instantly kill anyone still there.<br />
<br />
; Maps with Area Explosion<br />
* {{map link|Bloodwater}} <small>(Skull Island)</small><br />
* {{map link|Eyeaduct}} <small>(Loot Island)</small><br />
* {{map link|Ghost Fort}} <small>(Skull Island)</small><br />
<br />
{{clr}}<br />
== Non-injurous hazards ==<br />
A few hazards have no direct injurous effects, but can reduce any player's combat effectiveness, whether by impacting players' world view, aim, movement or other consequences.<br />
<br />
=== Shake ===<br />
'''[[vdc:Env_shake|Shake]]''', '''tremor''', or '''earthquake''' is a visible and audible cue effect that shakes a player's world view and aim. While the effect causes no direct damage, the effect can be somewhat disorienting and otherwise interferes with a player's ability to attack, defend, and navigate. The effect can serve as a warning of a monster or another effect, while also impeding abilty to avoid an oncoming monster. The world violently shakes for players as the Horseless Headless Horsemann chases them down. On [[Eyeaduct]], shaking accompanies the spawning of MONOCULUS. Strong shaking is a map-wide cue of the [[Skeleton|Skeleton King]] on [[Helltower]], while only very weak tremors warn of a Baby Skeleton spawning nearby. Earthquakes warn of the release of hellish [[#Steam|steam]] on [[Brimstone (map)|Brimstone]].<br />
<br />
; Maps with shaking<!-- Note to translators: Don't forget to translate the side notes. --><br />
* {{map link|Bloodwater}} <small>(Horsemann charging, MONOCULUS spawning)</small><br />
* {{map link|Brimstone|Brimstone (map)}} <small>(Horsemann charging, Skeleton spawnings, Steam release cue)</small><br />
* {{map link|Carnival of Carnage}} <small>(end of play)</small><br />
* {{map link|Doomsday}} <small>(rocket launch and crash after play)</small><br />
* {{map link|Eyeaduct}} <small>(MONOCULUS spawning)</small><br />
* {{map link|Gorge Event}} <small>(skeleton spawnings)</small><br />
* {{map link|Gravestone}} <small>(Horsemann charging)</small><br />
* {{map link|Hellstone}} <small>(Horsemann charging, Skeleton spawnings)</small><br />
* {{map link|Helltower}} <small>(map-wide Skeleton King cue)</small><br />
* {{map link|Mann Manor}} <small>(Horsemann charging)</small><br />
* {{map link|Pit of Death}} <small>(localized cue of the Underworld portal opening or closing)</small><br />
* {{map link|Slasher}} <small>(Horsemann charging, MONOCULUS spawning)</small><br />
<br />
{{clr}}<br />
=== Ice ===<br />
'''Ice''' surfaces decrease player friction by 90%, resulting in much more slippery ground.<br />
<br />
; Maps with Ice<br />
* {{map link|Doublefrost}}<br />
* {{map link|Galleria}}<br />
<br />
{{clr}}<br />
<br />
=== Banana Peel ===<br />
A '''Banana Peel''' is a prop that causes an irresistible push on players that step on it, accompanied by a slip [[Media:Banana slip.wav|sound effect]]. This push is typically in the direction of an instant kill effect. While the Banana Peel does not directly cause a death, the instant kill surface is very difficult to avoid.<br />
<br />
; Maps with a Banana Peel<br />
* {{map link|Carrier}}<br />
* {{map link|Distillery}}<br />
* {{map link|Mannhattan}}<br />
<br />
{{clr}}<br />
== Bosses ==<br />
'''Bosses''' are environmental hazards unique to [[Halloween event]] maps.<br />
<br />
=== {{anchor|HHH}} Horseless Headless Horsemann ===<br />
[[File:HHH.png|300px|thumb|right|The Horseless Headless Horsemann.]]<br />
<br />
{{main|Horseless Headless Horsemann}}<br />
<br />
{{Kill notice|extend = yes|width = 25%|weapon = Horseless Headless Horsemann's Headtaker|victim = Engineer}}<br />
<br />
The '''Horseless Headless Horsemann''' was the first boss enemy in ''Team Fortress 2''. Introduced in [[Mann Manor]], it now appears in other Halloween maps as well. He rises out of the ground or floor and proceeds to hunt down and kill players on both teams. The Horseless Headless Horsemann deals heavy damage to any player or [[Buildings|building]] that he strikes. He continues his massacre until killed by a player (or players). All kills by the Horsemann count as environmental deaths and trigger the relevant achievements.<br />
<br />
On [[Carnival of Carnage]], the Horseless Headless Horsemann appears during the "Bumper Car Soccer" and "Falling Platforms" bumper car duels, wielding a gigantic blood-spattered [[Necro Smasher]]. While he can be killed as usual, he is unable to directly damage players, and can only knock players back with his swings in an attempt to send them into the map's [[#Pitfall|Pitfalls]].<br />
<br />
; Maps with the Horseless Headless Horsemann<br />
* {{map link|Bonesaw|Bonesaw (map)}} <small>(Hellishly Hollow Horseman)</small><br />
* {{map link|Brimstone|Brimstone (map)}}<br />
* {{map link|Carnival of Carnage}} <small>(Falling Platforms and Bumper Car Soccer)</small><br />
* {{map link|Gravestone}}<br />
* {{map link|Graveyard}}<br />
* {{map link|Hellstone}}<br />
* {{map link|Mann Manor}}<br />
* {{map link|Slasher}}<br />
<br />
{{clr}}<br />
=== Merasmus ===<br />
[[File:Merasmus.png|300px|thumb|right|Merasmus.]]<br />
<br />
{{main|Merasmus}}<br />
<br />
{{Kill notice|extend = yes|width = 35%|killer = MERASMUS!|friendlyfire=green|weapon = merasmus|victim = Soldier}}<br />
{{Kill notice|extend = yes|width = 35%|killer = MERASMUS!|friendlyfire=green|weapon = merasmus2|victim = Sniper}}<br />
{{Kill notice|extend = yes|width = 35%|killer = MERASMUS!|friendlyfire=green|weapon = merasmus3|victim = Scout}}<br />
{{Kill notice|extend = yes|width = 35%|weapon = merasmus4|victim = Spy}}<br />
{{Kill notice|extend = yes|width = 35%|weapon = fire|victim = Heavy}}<br />
<br />
'''Merasmus''' first appeared as a boss in [[Ghost Fort]], but now can be found in other Halloween maps as well. [[Merasmus]] is the former roommate of the [[RED]] [[Soldier]] on a vendetta since the Soldier [[Doom-Mates|ruined his home]]. On Ghost Fort, Merasmus spawns near the [[control point (objective)|control point]] after a pre-determined amount of time. A spawned Merasmus kills players on both teams using a variety of spells and attacks. Merasmus continues rampaging until he is defeated or his time runs out. Any death caused by Merasmus is classed as environmental.<br />
<br />
; Maps with Merasmus<br />
* {{map link|Brimstone|Brimstone (map)}}<br />
* {{map link|Ghost Fort}}<br />
* {{map link|Gravestone}}<br />
* {{map link|Slasher}}<br />
<br />
{{clr}}<br />
=== Bomb Head ===<br />
{{Kill notice|extend = yes|width = 25%|weapon = merasmus4|victim = Spy}}<br />
<br />
During battles against [[#Merasmus|Merasmus]], the Bombinomicon turns random players' heads into bombs, forcing their view into third person and temporarily removing their weapons, and instructs them to run into Merasmus to blow him up. If they take too long to run into Merasmus, the bombs on their heads explode, causing a lot of damage and rocketing them skyward if they survive the explosion, which may also cause them to take [[fall damage]] once they land. If they manage to run into Merasmus and explode on him, they are still thrown high up, but are granted temporary Invulnerability and [[Critical hits|Crits]].<br />
<br />
On [[Carnival of Carnage]] or [[Gravestone]], during the bumper cart race picking up [[Magic spells]] might give the player a Bomb Head spell which does 50% damage upon exploding to the user and nearby enemies. It explodes either when its timer runs out or the user makes a head-on collision with an enemy. <br />
<br />
On [[Laughter]], players who stay too long in the Underworld have their heads turned into bombs as an incentive to speed things up and return to the regular map. If they fail to leave the Underworld, the bomb explodes, [[Gibs|gibbing]] them.<br />
<br />
;Maps with Bomb Heads<br />
* {{map link|Brimstone|Brimstone (map)}}<br />
* {{map link|Carnival of Carnage}}<br />
* {{map link|Ghost Fort}}<br />
* {{map link|Gravestone}}<br />
* {{map link|Laughter}}<br />
* {{map link|Slasher}}<br />
<br />
{{clr}}<br />
=== MONOCULUS ===<br />
[[File:Monoculus_normal.png|300px|thumb|right|MONOCULUS.]]<br />
<br />
{{main|MONOCULUS}}<br />
<br />
{{Kill notice|extend = yes|width = 35%|killer = MONOCULUS!|friendlyfire=purple|weapon = MONOCULUS|victim = Sniper}}<br />
<br />
'''MONOCULUS''' is a boss that first appeared in [[Eyeaduct]], but can now be found in other Halloween maps as well. [[MONOCULUS]] takes the form of the [[RED]] [[Demoman]]'s missing eye, haunted by the [[Bombinomicon (character)|Bombinomicon]]. MONOCULUS spawns out of the contested [[control point (objective)|control point]] or other locations under various conditions, which also instantly kills any players unfortunate enough to be standing there at the time. A spawned MONOCULUS proceeds to kill players on both teams using rocket-like eyeball projectiles, which are always [[critical hits]] and can kill any class (apart from the [[Soldier]] and the [[Heavy]]) with a direct hit. Such rockets can be reflected by a Pyro's compression blast. MONOCULUS continues attacking until it is killed or its time is up. Any death caused by MONOCULUS is classed as environmental.<br />
<br />
The boss MONOCULUS should not be confused with "''invokum monoculus''", the [[Magic spells|magic spell]] that summons a team-loyal MONOCULUS.<br />
<br />
; Maps with MONOCULUS<br />
* {{map link|Bloodwater}}<br />
* {{map link|Brimstone|Brimstone (map)}}<br />
* {{map link|Eyeaduct}}<br />
* {{map link|Gravestone}}<br />
* {{map link|Hellstone}}<br />
* {{map link|Slasher}}<br />
<br />
{{clr}}<br />
=== Skeletons ===<br />
[[File:Skeleton King.png|250px|thumb|right|The Skeleton King.]]<br />
<br />
{{main|Skeletons}}<br />
<br />
{{Kill notice|extend = yes|width = 35%|killer = Skeleton|friendlyfire=green|weapon = skeletons|victim = Engineer}}<br />
<br />
'''Skeletons''' were introduced in [[Helltower]] and appear on several other Halloween maps. They are animated skeletons that can appear in varying circumstances. Green skeletons attack everyone, while team-loyal ones can be summoned by [[Magic spells]]. They come in different sizes, from tiny ones, medium-sized skeletons which split into smaller ones when killed, to the huge and durable Skeleton King who is guaranteed to drop a rare magic spell upon death. Any death caused by neutral (green) Skeletons is classed as environmental.<br />
<br />
; Maps with skeletons<br />
<div style=display:inline-table><!-- 15 maps per column --><br />
* {{map link|Bloodwater}}<br />
* {{map link|Brimstone|Brimstone (map)}}<br />
* {{map link|Cauldron}}<br />
* {{map link|Erebus}}<br />
* {{map link|Farmageddon}} <small>(reskinned as scarecrows)</small><br />
* {{map link|Gravestone}}<br />
* {{map link|Graveyard}}<br />
* {{map link|Gorge Event}}<br />
* {{map link|Hassle Castle}}<br />
* {{map link|Hellstone}}<br />
* {{map link|Helltower}}<br />
* {{map link|Los Muertos}}<br />
* {{map link|Precipice}}<br />
* {{map link|Sinthetic}} <small>(reskinned as the Toastmaster)</small><br />
* {{map link|Slasher}}<br />
</div><div style=display:inline-table><br />
* {{map link|Slime}} <small>(reskinned as Salmann)</small><br />
* {{map link|Spineyard}}<br />
* {{map link|Terror}}<br />
</div><br />
<br />
{{clr}}<br />
<br />
== Related achievements ==<br />
=== {{Class link|scout}} ===<br />
{{Achievement table<br />
| {{Show achievement|Scout|Fall Classic}}<br />
| {{Show achievement|Scout|Foul Territory}}<br />
}}<br />
<br />
<br />
=== {{Class link|Demoman}} ===<br />
{{Achievement table<br />
| {{Show achievement|Demoman|He Who Celt It}}<br />
}}<br />
<br />
<br />
=== {{Class link|Medic}} ===<br />
{{Achievement table<br />
| {{Show achievement|Medic|Medical Intervention}}<br />
}}<br />
<br />
<br />
=== {{Achiev type link|scarechievements}} ===<br />
{{Achievement table<br />
| {{Show achievement|Halloween|Attack o' Lantern}}<br />
}}<br />
<br />
<br />
=== {{Achiev type link|foundry}} ===<br />
{{Achievement table<br />
| {{Show achievement|Foundry|Terminated, Too}}<br />
}}<br />
<br />
<br />
=== {{Achiev type link|astro-chievements}} ===<br />
{{Achievement table<br />
| {{Show achievement|Astro-chievements|lift offed}}<br />
}}<br />
<br />
<br />
=== {{Achiev type link|bereavements}} ===<br />
{{Achievement table<br />
| {{Show achievement|Halloween|Helltower- Mine Games}}<br />
}}<br />
<br />
<br />
=== {{Achiev type link|merasmachievements}} ===<br />
{{Achievement table<br />
| {{Show achievement|Halloween|Carnival of Carnage- Bumper Crop}}<br />
}}<br />
<br />
<br />
=== {{Achiev type link|mvm}} ===<br />
{{Achievement table<br />
| {{Show achievement|Mann vs. Machievements|Now Legal To Eat}}<br />
}}<br />
<br />
== See also ==<br />
* [[Death]]<br />
* [[List of maps]]<br />
<br />
[[Category:Environmental hazards]]<br />
[[Category:Gameplay]]</div>Mikado282https://wiki.teamfortress.com/w/index.php?title=Talk:Environmental_death&diff=3609502Talk:Environmental death2024-01-15T03:30:16Z<p>Mikado282: /* Merge Pumpkin bomb and all of the reskins with Pumpkin bomb */ rm link</p>
<hr />
<div>== Payload cart death ==<br />
It would be new section all together, but I have seen a couple maps, where the payload, (before the stage starts) slides down a hill and standing in its wake causes death. Should we bother mentioning it. If so, does anyone know the map I'm talking about? I know the 3rd stage is all uphill, and instead of an explosion it's a giant sub-woofer that goes off. [[User:Lalaguy|Lalaguy]] 23:17, 4 November 2011 (PDT)<br />
:I think it's pl_Promotion, but as it's not an official map it probably won't be added. '''» [[User:Cooper Kid|<span style="color:red">Coo</span><span style ="color:gray">per</span><span style ="color:blue"> Kid</span>]]''' <small>([[User_talk:Cooper Kid|blether]]) • ([[Special:Contributions/Cooper Kid|contreebs]])</small> 05:46, 5 November 2011 (PDT)<br />
<br />
Thanks, just wanted to clarify. [[User:Lalaguy|Lalaguy]] 13:19, 5 November 2011 (PDT)<br />
<br />
== Ubercharges and environmental deaths ==<br />
<br />
Is it worth mentioning on this page which of these deaths can kill [[ÜberCharge|ÜberCharged]] players? --[[User:Itsacon|Itsacon]] 04:41, 6 April 2012 (PDT)<br />
<br />
== Mechanics behind causing environmental deaths ==<br />
<br />
I was just wondering what the mechanics were behind causing someone to have an environmental death. Specifically, I tried airblasting someone into lava and it just counted as them dying by themselves. Does it have to be within a specific time-limit of them leaving the ground? <span style="color:#3399CC;font-family:'Lucida Console';text-shadow:#66FF33 2px 2px 2px;">'''Bojjob'''</span> 19:31, 9 January 2014 (PST)<br />
<br />
== Helltower lava ==<br />
<br />
Should the lava from hell and the cliff in [[Helltower]] be considered it's own environmental death, or would it be added to one of the existing deaths? [[File:Paint Splat TheValueOfTeamwork.png|20px|link=User talk:ClockworkSpirit2343]] [[User:ClockworkSpirit2343|<font color="993443"><big>'' '''ClockworkSpirit2343''' ''</big></font>]] [[File:Scout emblem RED.png|25px|link=]] 07:19, 1 April 2014 (PST)<br />
<br />
== I dont think NPC's should be here. ==<br />
<br />
As technically they arent the " enviroment" [[User:ScottishDrunkard|ScottishDrunkard]] ([[User talk:ScottishDrunkard|talk]]) 15:12, 27 December 2014 (PST)<br />
:The environmental death is defined as "A death caused by a ''map element''", so death from NPC should be included in this article because NPCs are "a map element". {{n}} [[User:Kii|Kii]] ([[User talk:Kii|talk]]) 15:34, 27 December 2014 (PST)<br />
:: Hmm...good thinkng. EDIT: Forgot to sign. [[User:ScottishDrunkard|ScottishDrunkard]] ([[User talk:ScottishDrunkard|talk]]) 07:44, 28 December 2014 (PST)<br />
<small>— ''The preceding unsigned comment was added by'' '''[[User:ScottishDrunkard|ScottishDrunkard]]''' ([[User talk:ScottishDrunkard|talk]]) • ([[Special:Contributions/ScottishDrunkard|contribs]]) </small><br />
<br />
== MvM mission failure explosion and ghost fort wheel of misfortune ==<br />
<br />
There is no section about the bomb explosion that occurs when the players fail to defend the hatch. There is also no mention of the spells on the wheel of misfortune, although they may not be considered environmental hazards due to being tied to capturing the point. [[User:Chandlerj333|Chandlerj333]] ([[User talk:Chandlerj333|talk]]) 20:28, 22 February 2015 (PST)<br />
<br />
== Payload description directs to pitfall; appropriate maps aren't listed ==<br />
<br />
In the description of the payload explosion deaths, it notes that some payload maps can cause a pit to form once the final point is capped. However, the pitfall deaths don't list these maps. Should they be added, or should it stay as is? <br />
<br />
They could be designated like this:<br />
<br />
* [[Badwater]] <small>(Once final point is captured)</small><br />
<br />
[[User:Chandlerj333|Chandlerj333]] ([[User talk:Chandlerj333|talk]]) 22:02, 9 May 2015 (PDT)<br />
<br />
== Lava, Styx, and Bomb Pits ==<br />
<br />
I am wanting to write up the entries for Lava and the underworld waters. But I need some feedback. For clarity, I have separated the environments. [[User:Mikado282|Mikado282]] ([[User talk:Mikado282|talk]]) 17:01, 22 June 2017 (PDT)<br />
<br />
=== Lava ===<br />
Lava will be pretty straight forward. On my main project, I have run out of ways to get around there being no section on Lava. However, there are some Lava-specific game mechanics I need to verify before I can really do this right. [[User:Mikado282|Mikado282]] ([[User talk:Mikado282|talk]]) 17:01, 22 June 2017 (PDT)<br />
<br />
: {{Done}} [[User:Mikado282|Mikado282]] ([[User talk:Mikado282|talk]]) 08:56, 8 July 2017 (PDT)<br />
<br />
=== Styx ===<br />
Styx is my present placeholder for the name of the environmental hazard type of the underworld waters in [[Eyeaduct]] and [[Ghost Fort]]. I want some thing clear, short, and distinct; ''toxic water'', ''death water'', and ''instant death water'' don't really do it for me. I like Styx a lot, certainly the present waters of the underworlds are reference to [[w:River Styx|River Styx]]; ''but'', what if the instant death water is used in a non-underworld, unhaunted level? Comments and suggestions are welcome. I need a name for it. [[User:Mikado282|Mikado282]] ([[User talk:Mikado282|talk]]) 17:01, 22 June 2017 (PDT)<br />
<br />
: Treating underworld water is more complicated. There are multiple underworlds, some with the water in question, some without; but the legacy articles still refer to a single underworld under Eyeaduct. I am still thinking about how to best do this; maybe revise this article to separate the water and "underworld" health drain as distinct environmental hazards and list the maps that have them (rather than letting the original map combinations drive the section) [[User:Mikado282|Mikado282]] ([[User talk:Mikado282|talk]]) 08:56, 8 July 2017 (PDT)<br />
<br />
:: {{Done}} I settled for "Underworld waters" (see Discussion [[User talk:Mikado282#UnderworldWater|here]]). It is still awkward to my taste but is an acceptable compromise. [[User:Mikado282|Mikado282]] ([[User talk:Mikado282|talk]]) 19:55, 5 September 2017 (PDT)<br />
<br />
=== Bomb Pit ===<br />
[[User:Chandlerj333|Chandlerj333]]'s question has me thinking. Yes, the "Bomb Pit" (cueing from the MVM term, Bomb Holes) seems like a pitfall, but I want to make sure of the mechanics. Even if the ''only'' difference is that the hole is uncovered when captured, I think it could be handled at least as a distinct subclass of pitfall. Moreover, technically, the cart itself is an Environmental Death hazard on certain maps. I will continue to look into this; suggestions are welcome. [[User:Mikado282|Mikado282]] ([[User talk:Mikado282|talk]]) 17:01, 22 June 2017 (PDT)<br />
<br />
: {{Done}} for now, this was a {{botignore|quick fix}}; covered by revising the introduction. [[User:Mikado282|Mikado282]] ([[User talk:Mikado282|talk]]) 08:56, 8 July 2017 (PDT)<br />
<br />
== Sept. 5, 2017 ==<br />
<br />
Addition of Health drain, Underworld waters, and Shake, and several updates and cleanups.<br />
<br />
The article is now effectively updated to support competition of [[Brimstone (map)]], et al.. Another objective is to depreciate the present Underworld and Loot Island sections as they are too cumbersome and inconsistent to update to the newer maps. The Underworld and Loot Island are out-of-date and are now fully depreciated by the recent edits and will be removed. Merasmus, MONOCULUS, and Skeletons could remain, but only because their damage is classified as environmental. The Boss/Event specific content is largely replaced by these recent edits and may be greatly reduced.<br />
<br />
Pumpkin bombs are map/theme-specific, not event-specific, as they do not need an event to be active. This should be moved to the preceding section.<br />
<br />
In general, map mechanics are unnecessary and have been removed in places. <br />
<br />
Boss mechanics are irrelevant to this article and should be removed in a near future edit with a review of coverage of the removed material by the appropriate articles (e.g., [[Eyeaduct]] and [[Ghost Fort]]). [[User:Mikado282|Mikado282]] ([[User talk:Mikado282|talk]]) 19:58, 5 September 2017 (PDT)<br />
<br />
== Issues with Bosses/Event-specific Hazards ==<br />
<br />
I find this section to be outdated, inaccurate, and outmoded, one of the last holdouts perpetuating early Community suppositions about the nature of the Underworlds.<br />
<br />
1) Pumpkin bombs, Alien Walkers, and Explosive Barrels, while event-''themed'' and appearing primarily on maps Valve hosts only in Events, are not ''event-specific''. These hazards are active anytime the maps are hosted, requiring no event setting to activate. The Alien Walkers are on [[Probed]] and [[2Fort Invasion]] that are now hosted year round. All other event-themed hazards have already been included in the other sections, and these should be moved there.<br />
<br />
2) The Underworld (specifically [[Eyeaduct]]) and Loot Island sections come from a time when these were the only [[Underworld]]s and are not specifically Hazards. Hazards of the various Underworlds are all completely covered in their own sections.<br />
<br />
3) The Bosses are also event-themed. While they are fairly considered to be map hazards, they are fully covered in their own pages, and their sections here can be sharply diminished.<br />
<br />
[[User:Mikado282|<span style="font-family: Impact"><font color="70B04A">'''M I K A D O 282'''</font></span><span style="font-family: Arial "><font color="70B04A">''' <small>🎃</small>🎃🎃🎃🎃<small>🎃 🎃🎃 🎃🎃</small> '''</font></span>]] ([[User_talk:Mikado282|talk]]) ([[User:Mikado282/To Do|To Do]]) 16:48, 3 November 2018 (UTC)<br />
<br />
== Should "Ghost" be added here? ==<br />
<br />
On the page of [[Ghost]], it's said that Ghosts are NPCs and an environmental hazard. Though it has been linked to this page, here is nothing about Ghosts. <br />
<br />
[[File:User Dereko Name.png|75px|link=User:Dereko]] 08:32, 21 October 2019 (UTC)<br />
<br />
: Sure. Just a link to the main, doesn't even need to mention Zephaniah, since the main does that. [[User:Mikado282|<span style="font-family: Impact"><font color="70B04A">'''M I K A D O 282'''</font></span><span style="font-family: Arial "><font color="70B04A">''' <small>🎃</small>🎃🎃🎃🎃<small>🎃 🎃🎃 🎃🎃</small> '''</font></span>]] ([[User_talk:Mikado282|'''''talk''''']]) ([[User:Mikado282/Help Wanted!|'''''Help Wanted!''''']]) 20:52, 26 October 2019 (UTC)<br />
<br />
== "Event-specific" ==<br />
<br />
All of the Pumpkin Bomb reskins should be grouped (as they are is fine); ''but'', Alien Walker's are not (now) Event-specific. Sure, they once were, and sure everything else under the Bosses/Event-specific Hazards section is associated with Halloween Events, but they all can be found activated all year round. Maybe nothing needs to be done, but the Pumpkin Bomb reskins could be made subheadings under "Bomb", and the monsters could be put under "Monsters". [[User:Mikado282|<span style="font-family: Impact"><font color="70B04A">'''M I K A D O 282'''</font></span><span style="font-family: Arial "><font color="70B04A">''' <small>🎃</small>🎃🎃🎃🎃<small>🎃 🎃🎃 🎃🎃</small> '''</font></span>]] ([[User_talk:Mikado282|'''''talk''''']]) ([[User:Mikado282/Help Wanted!|'''''Help Wanted!''''']]) 21:04, 26 October 2019 (UTC)<br />
<br />
== Removing the notes of where certain hazards are ==<br />
<br />
I believe this kind of information is a bit too specific, really belonging only in the map articles, and doesn't need to be here. Removing it would make updating the article's translations easier, possibly with the creation of a template similar to {{tl|Maps list}}. - [[User:BrazilianNut|BrazilianNut]] ([[User talk:BrazilianNut|talk]]) 02:40, 25 August 2023 (UTC)<br />
<br />
{{c|Support}}, not sure it's necessary for something like Crushing to note all the places it appears.<br>[[File:BLU Wiki Cap.png|20px|link=Wiki Cap]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 11:20, 25 August 2023 (UTC)<br />
<br />
== Cleanup ==<br />
I think this page should see a major overhaul. Currently this page lists every hazard that looks different. I believe that this clutters up the page with hazards that function identically but simply look different. I propose we overhaul the page into the same 4 sections, but the subsections would contain broader hazards. For example, rather than having "Crocodiles", "Sharks", and "Gators" in separate sections they would simply be under something such as "Animal death". This also prevents the page from eventually becoming too big to solve this problem more reasonably. I would be doing this myself, then pass it for approval.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 21:49, 14 January 2024 (UTC)<br />
<br />
:{{pro}} '''Support'''.<br />
<br />
:Additionally, I now agree with what you and Tiagoquix said in [[Team_Fortress_Wiki:Discussion#Articles_for_individual_environmental_hazards|my topic in the Wiki's Discussions]] about articles for individual hazards. I think turning this page into a "List of" one and moving the more detailed information to individual articles would be the ideal. - [[User:BrazilianNut|BrazilianNut]] ([[User talk:BrazilianNut|talk]]) 22:06, 14 January 2024 (UTC)<br />
<br />
<br />
: {{pro}} {{neutral}} {{con}} '''Mixed''' support, as I would probably end up with a somewhat different solution if I were to clean it up, but I don't have the time that some others might.<br />
:* My thought is that this page is ''already'' a list of environmental hazards. <br />
:* ''"the same 4 sections"'' In part, will support if you mean "Instant death hazards", "Non-instant death hazards", "Non-injurous hazards", "Bosses". Maybe, they could have better titles, but these are the basic groups that any hazards list will need.<br />
:* It is easy to see there is a need for a major overhaul. <br />
:** I did some overhaul, but stopping to get back to family life does not mean there isn't more I want to change.<br />
:* On reflection, all of the bomb reskins could be moved into a [[Bombs]] page. <br />
:** I almost merged all of the Pumpkin Bombs reskins, '''until I realized that ''most are not straight reskins'', but have ''at least one mechanic difference'' from the original Pumpkin Bombs.'''<br />
:** [[Pumpkin bombs]] already has most of the reskin images, but none of the unique mechanics for each of the reskins. <br />
<br />
:* '''What is useful here?''' Anything that can be presented in a more useful format than in separate articles, even it is on main pages in a different format?<br />
:** '''List of maps that have each effect?''' I think so, even if there is a separate article. Maybe not, as long as every page has a bulleted list of maps with the effect. <br />
:** '''Image of the effects?''' Maybe not, if there is a main article.<br />
:** '''Kill Icons?''' Maybe. I mean, Any main artile article would have the same kill icons.<br />
:** '''Associated achievements?''' The present format is not useful, as there is no traceabilty between the hazzards and achievements. <br />
:* I almost thought that there was ''no point for the Bosses section'', until today. I realised one of the points for the page is listing the kill icons, and Merasmus has a pile of them. ''Buuuut'', those kill icons are all on Merasmus' page, too.<br />
:I think I would '''oppose''' moving ''everything'' to various other pages. Some hazzards simply don't warrant a page, IMO. YMMV. <br />
:* I don't see enough information about '''Ice''' or '''Banana Peel''' to make an article here, but the entries here give players a list of maps to find these features. <br />
:* I don't even see a reason for a distinct page on '''Lava fire'''. While it is interesting that it is nothing like the Underworld Lava, there isn't much more to say about it beside what is on the hazards section. <br />
:* So far, a [[Gator]] page could have exactly one sentence.<br />
:'''''But''''', maybe, some staff and users would think it would work that about 5-10 of these pages would just have one paragraph and a list of maps with the effect. YMMV<br />
<br />
: {{#ifexpr: {{CURRENTDAY2}} <= 07 <!-- --> | [[User:Mikado282|<span style="font-family: Arial"><font color="db9c1f">''' M I K A D O 282 '''</font></span><span style="font-family: Arial "><font color="00ff00"> <small>❄</small>❄❄❄❄<small>❄ ❄❄ ❄❄</small></font></span>]] | [[User:Mikado282|<span style="font-family: Arial"><font color="db9c1f">''' M I K A D O 282 '''</font></span><span style="font-family: Arial "><font color="00ff00"> <small>⊙</small>⊙⊙⊙⊙<small>⊙ ⊙⊙ ⊙⊙ </font></span>]] </small> }}<!-- <br />
--> ([[User:Mikado282/Contact Mikado282|'''''contact''''']])([[User:Mikado282/Help Wanted!|'''''Help Wanted!''''']]) 03:03, 15 January 2024 (UTC)<br />
<br />
== "Animal deaths" ==<br />
<br />
{{Con}} '''Oppose'''. <br />
* IIUC, Sharks and Crocodiles are simply animation reskins of Underworld Deadly Waters, which are themselves just Pitfalls with ragdoll bobbing animation. (Infernal Lava is just a Pitfall reskin, AFAIK.) Maybe, I would '''support''' a tastefull [[Water deaths]] covering Sharks, Crocodiles, and [[Raging Rapids]] '''''but''''' also '''all''' of the Underworld insta-kill waters that they reskin.<br />
* ''On the other hand'' the single Gator is a ''point contact'' kill. I have seen other things that would have been a hilarious point contact kills, but Gator is still a one-off.<br />
* Rexxy is much more complex, but all of her mechanics should only be on Enclosure.<br />
{{#ifexpr: {{CURRENTDAY2}} <= 07 <!-- --> | [[User:Mikado282|<span style="font-family: Arial"><font color="db9c1f">''' M I K A D O 282 '''</font></span><span style="font-family: Arial "><font color="00ff00"> <small>❄</small>❄❄❄❄<small>❄ ❄❄ ❄❄</small></font></span>]] | [[User:Mikado282|<span style="font-family: Arial"><font color="db9c1f">''' M I K A D O 282 '''</font></span><span style="font-family: Arial "><font color="00ff00"> <small>⊙</small>⊙⊙⊙⊙<small>⊙ ⊙⊙ ⊙⊙ </font></span>]] </small> }}<!-- <br />
--> ([[User:Mikado282/Contact Mikado282|'''''contact''''']])([[User:Mikado282/Help Wanted!|'''''Help Wanted!''''']]) 03:07, 15 January 2024 (UTC)<br />
<br />
== Move to [[Environmental hazards]] ==<br />
<br />
'''Environmental hazards''' has been the ''de facto'' title for some time, now, more broadly covering the listed effects.<br />
<br />
{{#ifexpr: {{CURRENTDAY2}} <= 07 <!-- --> | [[User:Mikado282|<span style="font-family: Arial"><font color="db9c1f">''' M I K A D O 282 '''</font></span><span style="font-family: Arial "><font color="00ff00"> <small>❄</small>❄❄❄❄<small>❄ ❄❄ ❄❄</small></font></span>]] | [[User:Mikado282|<span style="font-family: Arial"><font color="db9c1f">''' M I K A D O 282 '''</font></span><span style="font-family: Arial "><font color="00ff00"> <small>⊙</small>⊙⊙⊙⊙<small>⊙ ⊙⊙ ⊙⊙ </font></span>]] </small> }}<!-- <br />
--> ([[User:Mikado282/Contact Mikado282|'''''contact''''']])([[User:Mikado282/Help Wanted!|'''''Help Wanted!''''']]) 03:10, 15 January 2024 (UTC)<br />
<br />
== Merge Pumpkin bomb and all of the reskins with Pumpkin bomb ==<br />
<br />
<br />
[[Pumpkin bomb]] already has most of the reskin images, but none of the unique mechanics for each of the reskins. <br />
<br />
Merge all of the Pumpkin bomb reskins content into [[Pumpkin bomb]], especially covering the variant mechanics for each reskin.<br />
<br />
{{#ifexpr: {{CURRENTDAY2}} <= 07 <!-- --> | [[User:Mikado282|<span style="font-family: Arial"><font color="db9c1f">''' M I K A D O 282 '''</font></span><span style="font-family: Arial "><font color="00ff00"> <small>❄</small>❄❄❄❄<small>❄ ❄❄ ❄❄</small></font></span>]] | [[User:Mikado282|<span style="font-family: Arial"><font color="db9c1f">''' M I K A D O 282 '''</font></span><span style="font-family: Arial "><font color="00ff00"> <small>⊙</small>⊙⊙⊙⊙<small>⊙ ⊙⊙ ⊙⊙ </font></span>]] </small> }}<!-- <br />
--> ([[User:Mikado282/Contact Mikado282|'''''contact''''']])([[User:Mikado282/Help Wanted!|'''''Help Wanted!''''']]) 03:15, 15 January 2024 (UTC)</div>Mikado282https://wiki.teamfortress.com/w/index.php?title=Environmental_death&diff=3609501Environmental death2024-01-15T03:24:55Z<p>Mikado282: {{move|Environmental hazards}}</p>
<hr />
<div>{{move|Environmental hazards}}<br />
[[File:Foundry envdeath1.jpeg|thumb|right|A naïve [[Scout]] decides to step in the [[Foundry|cauldron]]...]][[File:Foundry envdeath2.jpeg|thumb|...and meets an unfortunate end.]]<br />
{{Quotation|'''The Scout'''|(screaming) Holy crap, this goes on forever.|sound=scout_sf12_falling03.wav}}<br />
<br />
'''Enviromental hazards''' are many forms of map effects that can injure, kill, or simply annoy or interfere with players. These effects range from instant kill to health drain to mere distraction. Any [[death]] caused by such map elements, commonly known as an '''environmental death''' or abbreviated '''env death''', can have distinctive [[kill icon]]s and kill messages. Any map effects causing health damage rather than instant death are refered to as '''environmental damage'''.<br />
<br />
These hazards have potential use as weapons or deterrents against the enemy team, and many map hazards grant a tactical advantage to those mindful of them. Awareness of these hazards not only prevents needless (and potentially embarrassing) deaths on all levels of play, but can even be taken advantage of to bait or push enemies into a quick demise.<br />
<br />
== Instant death hazards ==<br />
The following hazards cause instant death regardless of the player's health. They also affect players who are under the effects of invincibility, such as [[Bonk! Atomic Punch]] or an [[ÜberCharge]].<br />
<br />
=== Saw blades ===<br />
[[File:Environmental death Saw Blades.png|300px|thumb|right|Saw blades found near the middle point of [[Sawmill]].]]<br />
[[File:Gravestone flying saw blade.jpg|300px|thumb|right|Flying saw blade in [[Gravestone]].]]<br />
<br />
{{main|Saw blade}}<br />
<br />
{{Kill notice|extend = yes|width = 25%|weapon = saw|victim = Heavy}}<br />
<br />
'''Saw blades''' are neutral entities that were officially introduced on [[Sawmill]], and would later appear on a number of [[custom maps]], most notably [[Trainsawlaser]]. They move back and forth along a designated path and instantly kill anyone that comes in contact with them. Cosmetically, a saw blade gets permanently coated in blood if it kills someone, which persists until a new round starts.<br />
<br />
A variant type of saw blade, the '''Flying Saw Blade''' appears in [[Gravestone]]. This hazard flies various routes through the Sawmill, gives short sound cues of its approach, instantly kill players that it hit, and becomes covered in blood after killing someone.<br />
<br />
; Maps with saw blades<br />
* {{map link|Bonesaw|Bonesaw (map)}} <small>(Hell)</small><br />
* {{map link|Gravestone}}<br />
* {{map link|Sawmill}}<br />
* {{map link|Soul-Mill}}<br />
<br />
{{clr}}<br />
=== Trains ===<br />
[[File:Environmental_death_Train.png|300px|thumb|right|A Train on one track within the middle point of [[Well (Control Point)|Well]].]]<br />
<br />
{{main|Train}}<br />
<br />
{{Kill notice|extend = yes|width = 25%|weapon = train|victim = Medic}}<br />
<br />
'''Trains''' are neutral entities that instantly kill anyone who stands in their path. The arrival of a Train is usually signified by flashing lights at each end of the track and a [[Media:Railroad_bells.wav|bell sound]] playing, which can be heard if players are close enough. In addition, Trains often [[Media:Trainsound.wav|sound horns]] immediately upon arrival, most likely as a final warning for players to get off the track. The train appears to be an EMD [[w:GP38-2|GP38-2]], and its paint scheme strongly resembles [[w:Southern Pacific Transportation Company|Southern Pacific]], which once operated these.<br />
<br />
It should be noted that touching the sides of a train does not damage players; in fact, players can safely ride on top of trains. This is more prominent on [[Freight]], as trains on said map tow multiple carriages which act as occasional blockages. The carriages come in two variations: shipping containers the same size as the train itself, or flat carts which allow players to jump on top of them.<br />
<br />
A notable variation of sorts is "Lil' Chew-Chew", the unique, rideable [[Payload#Carts|cart]] on the map [[Frontier]]. If escorted by three or more BLU players, it "chews" and instantly kills any unfortunate players standing in front of it, regardless of team.<br />
<br />
; Maps with trains<br />
* {{map link|Banana Bay}}<br />
* {{map link|Cactus Canyon}}<br />
* {{map link|District}} <small>(as [[w:Subway trains|subway trains]])</small><br />
* {{map link|Freight}}<br />
* {{map link|Frontier}} <small>(as rideable cart "Lil' Chew Chew")</small><br />
* {{map link|Megalo}}<br />
* {{map link|Mossrock}}<br />
* {{map link|Rotunda}}<br />
* {{map link|Snowplow}}<br />
* {{map link|Well (Control Point)}}<br />
* {{map link|Well (Capture the Flag)}}<br />
<br />
{{clr}}<br />
=== {{anchor|Pitfall}} Pitfalls ===<br />
[[File:Environmental_death_Fall.png|300px|thumb|right|The Pit on [[Upward]]'s Terminus.]]<br />
<br />
{{Kill notice|extend = yes|width = 45%|weapon = skull|victim = Soldier <span style="color:#3e3923;">fell to a clumsy, painful death</span>}}<br />
<br />
A '''Pitfall''' is a common environmental hazard that results from a fall into a pit or off of a ledge or cliff into an area that causes Pitfall death. Common Pitfalls include cliffs at map edges, large open pits at the end of certain [[Payload]] tracks, pits that open just before or during [[#Payload Cart explosion|Payload Cart explosions]], and various smaller pit traps set on several maps.<br />
<br />
Different from [[fall damage]], the amount of which is determined by distance falling on to a playable surface, Pitfall acts as an instant kill regardless of the distance fallen or any specific contact with the ground or an object. Pitfalls kill players by way of a {{ent|trigger_hurt}} entity, which constantly and rapidly deals damage once within its area.<br />
<br />
The point or depth of a Pitfall death in a fall area is not necessarily the visible surface at the bottom, as Pitfall death can be set at an invisible plane through which the player's ragdoll, [[gibs]], weapon, or [[Ammo|ammo drop]] may continue to fall.<br />
<br />
Once the level of death is reached, there is no chance of survival in a Pitfall, not even if the player is under the effect of an [[ÜberCharge]]. Effects that can delay or slow a fall (e.g., [[Jumping]] or [[B.A.S.E. Jumper|Parachute]]) have no effect on a Pitfall, other than to delay the inevitable, unless the area of the Pitfall can be avoided entirely.<br />
<br />
Certain items are treated differently in Pitfall deaths, since they cannot be collected once they fall into a Pitfall. The [[Capture the Flag|Intelligence]] is reset if the player dies in a Pitfall while carrying the Intelligence, which also applies to the bomb in [[Mann vs. Machine]], the briefcases in [[Special Delivery (game mode)|Special Delivery]], the reactor core in [[Robot Destruction]], and the JACK in [[PASS Time]]. [[Credits]] that fall down pits are considered collected and are immediately credited to the players. [[Ball-Kicking Boots#Soccer Ball|Soccer Balls]] that fall into Pitfalls remain there for the rest of the round.<br />
<br />
; Maps with Pitfalls<!-- Note to translators: Don't forget to translate the side notes. --><br />
<div style=display:inline-table><!-- 15 maps per column --><br />
* {{map link|Altitude}}<br />
* {{map link|Asteroid}}<br />
* {{map link|Bigrock}}<br />
* {{map link|Bloodwater}}<br />
* {{map link|Brazil}}<br />
* {{map link|Bread Space}}<br />
* {{map link|Cactus Canyon}}<br />
* {{map link|Carnival of Carnage}}<br />
* {{map link|Cashworks}}<br />
* {{map link|Cauldron}}<br />
* {{map link|Chilly}}<br />
* {{map link|Coal Town}}<br />
* {{map link|Cursed Cove}} <small>(in Davy Jones's Locker)</small><br />
* {{map link|DeGroot Keep}}<br />
* {{map link|Double Cross}}<br />
</div><div style=display:inline-table><br />
* {{map link|Doublefrost}}<br />
* {{map link|Doomsday}}<br />
* {{map link|Enclosure}}<br />
* {{map link|Erebus}}<br />
* {{map link|Frontier}}<br />
* {{map link|Ghost Fort}}<br />
* {{map link|Ghost Town}}<br />
* {{map link|Gorge Event}}<br />
* {{map link|Gravestone}}<br />
* {{map link|Graveyard}}<br />
* {{map link|Hardwood}}<br />
* {{map link|Hassle Castle}}<br />
* {{map link|Hellstone}}<br />
* {{map link|Helltower}}<br />
* {{map link|Hightower}}<br />
</div><div style=display:inline-table><br />
* {{map link|Hydro}} <small>(Power Plant vs. Radar Dish configuration)</small><br />
* {{map link|Lazarus}}<br />
* {{map link|Los Muertos}}<br />
* {{map link|Lumberyard}}<br />
* {{map link|Mann Manor}}<br />
* {{map link|Megalo}}<br />
* {{map link|Mercenary Park}}<br />
* {{map link|Moldergrove}} <small>(Underworld)</small><br />
* {{map link|Monster Bash}}<br />
* {{map link|Mossrock}}<br />
* {{map link|Mountain Lab}}<br />
* {{map link|Nightfall}} <small>(third stage)</small><br />
* {{map link|Nucleus}}<br />
* {{map link|Offblast}}<br />
* {{map link|Phoenix}}<br />
</div><div style=display:inline-table><br />
* {{map link|Pit of Death}}<br />
* {{map link|Polar}}<br />
* {{map link|Precipice}}<br />
* {{map link|Rottenburg}}<br />
* {{map link|Sinshine}}<br />
* {{map link|Sinthetic}}<br />
* {{map link|Slasher}}<br />
* {{map link|Snowplow}}<br />
* {{map link|Snowycoast}}<br />
* {{map link|Steel}}<br />
* {{map link|Suijin}}<br />
* {{map link|Thunder Mountain}} <small>(first and third stages)</small><br />
* {{map link|Upward}}<br />
* {{map link|Wutville}}<br />
</div><br />
<br />
{{clr}}<br />
=== {{anchor|Lava}} Infernal Lava === <br />
[[File:Plr hightower event hell left side.jpg|300px|thumb|right|Infernal Lava flowing through [[Helltower#Hell|Hell]].]]<br />
<br />
{{Kill notice|extend = yes|width = 25%|weapon = skull|victim = Pyro}}<br />
<br />
Introduced in [[Helltower]], '''Lava''' is a hazard that appears on several maps, mostly [[Halloween map]]s where it generally represents the infernal fires of Hell.<br />
<br />
Except for the lava flow animation, Lava is indistinguishable from a [[#Pitfall|Pitfall]] in most cases. Death is instant regardless of how short the fall may be. The death animation can be the same as for a Pitfall, but can vary with the particular map.<br />
<br />
; Maps with Lava (excluding the extended Halloween Pitfalls, e.g. [[Ghost Fort]])<br />
* {{map link|Bloodwater}}<br />
* {{map link|Brimstone|Brimstone (map)}}<br />
* {{map link|Erebus}}<br />
* {{map link|Hellstone}}<br />
* {{map link|Helltower}}<br />
* {{map link|Sinshine}}<br />
* {{map link|Skirmish}}<br />
* {{map link|Terror}}<br />
<br />
{{clr}}<br />
=== {{anchor|Underworld waters}} Deadly waters ===<br />
[[File:Eyeaduct 1.png|300px|thumb|right|The deadly waters around [[Eyeaduct]]'s Loot Island.]]<br />
<br />
{{Kill notice|extend = yes|width = 25%|weapon = skull|victim = Heavy}}<br />
<br />
Certain waters in some maps are deadly to the touch. The kill mechanics are similar to a [[#Pitfall|Pitfall]], but, like Lava, no great fall height is necessarily part of the kill zone design. The death animation is a corpse bobbing in the water.<br />
<br />
Stygian waters surround islands in some [[Underworld]] locations.<br />
<br />
Whitewater rapids instantly kill anyone stepping or jumping in.<br />
<br />
; Maps with deadly waters<br />
* {{map link|Cauldron}}<br />
* {{map link|Eyeaduct}}<br />
* {{map link|Ghost Fort}}<br />
* {{map link|Gravestone}}<br />
* {{map link|Moonshine Event}}<br />
* {{map link|Pit of Death}}<br />
* {{map link|Terror}}<br />
<br />
; Maps with whitewater:<br />
* {{map link|Enclosure}}<br />
<br />
{{clr}}<br />
<br />
=== Crocodiles ===<br />
[[File:Mercenary_Park_Crocodiles.png|300px|thumb|right|The Crocodile area near First Point in [[Mercenary Park]].]]<br />
<br />
{{Kill notice|extend = yes|width = 25%|weapon = crocodile|victim = Heavy}}<br />
<br />
'''Crocodiles''', introduced in [[Mercenary Park]], are an animated water hazard with sound effects.<br />
<br />
Coming in contact with water swarming with Crocodiles causes certain death, as a Crocodile leaps out of the water and chomps down, instantly [[Gibs|gibbing]] the player regardless of their health or if under the influence of an [[ÜberCharge]] from a Medic.<br />
<br />
; Maps with Crocodiles<sup>*</sup><br />
* {{map link|Mercenary Park}}<br />
* {{map link|Laughter}}<br />
* {{map link|Skirmish}}<br />
* {{map link|Terror}} <small>(inside of GONZO's mouth)</small><br />
:<small><sup>*</sup> excluding maps with inaccessible crocodile props.</small><br />
<br />
{{clr}}<br />
=== Sharks ===<br />
[[File:Menu_photos_koth_sharkbay.png|300px|thumb|right|A news report from the ''The Teufort Bystander'' indicates that there are plenty of sharks around this area.]]<br />
<br />
{{Kill notice|extend = yes|width = 25%|weapon = sharks|victim = Spy}}<br />
<br />
'''Sharks''', introduced in {{map link|Sharkbay}}, are an animated water hazard with sound effects.<br />
<br />
Similar to crocodiles, when players attempt to jump into the water, they are killed immediately and [[Gibs|gibbed]].<br />
<br />
; Maps with Sharks<br />
* {{map link|Sharkbay}}<br />
<br />
{{clr}}<br />
=== Gator ===<br />
[[File:Gator.png|thumb|right|Sound advice.]]<br />
<br />
{{Kill notice|extend = yes|width = 25%|weapon = skull|victim = Demoman}}<br />
<br />
A Gator cutout can be found underwater. Contacting the Gator's mouth causes instant death.<br />
<br />
; Maps with Gator<br />
* {{map link|Moonshine Event}} <small>(beneath the Bayou Shipping House)</small><br />
<br />
{{clr}}<br />
=== {{Anchor|Cart explosion|cart explosion}} Payload Cart explosion ===<br />
[[File:Environmental death Cart Explosion.png|300px|thumb|right|A Payload cart exploding in [[Badwater Basin]].]]<br />
<br />
{{main|Payload}}<br />
<br />
{{Kill notice|extend = yes|width = 25%|weapon = skull|victim = Scout}}<br />
<br />
During the final (or sole) round of any [[Payload]] or [[Payload Race]] map, the '''[[Payload Cart]]''' explodes either when it reaches the final point, or shortly after, triggering a Payload Cart explosion which kills all players in the surrounding area. In some maps, the resulting explosion creates a crater; falling into it results in a [[#Pitfalls|Pitfall death]].<br />
<br />
; Maps with Payload Cart explosions<br />
<div style=display:inline-table><!-- 15 maps per column --><br />
* {{map link|Badwater Basin}}<br />
* {{map link|Banana Bay}}<br />
* {{map link|Barnblitz}}<br />
* {{map link|Bloodwater}}<br />
* {{map link|Bread Space}}<br />
* {{map link|Chilly}}<br />
* {{map link|Enclosure}}<br />
* {{map link|Frontier}}<br />
* {{map link|Gold Rush}}<br />
* {{map link|Gravestone}}<br />
* {{map link|Hassle Castle}}<br />
* {{map link|Hellstone}}<br />
* {{map link|Helltower}}<br />
* {{map link|Hightower}}<br />
* {{map link|Hoodoo}}<br />
</div><div style=display:inline-table><br />
* {{map link|Nightfall}}<br />
* {{map link|Phoenix}}<br />
* {{map link|Pier}}<br />
* {{map link|Pipeline}}<br />
* {{map link|Polar}}<br />
* {{map link|Precipice}}<br />
* {{map link|Snowycoast}}<br />
* {{map link|Thunder Mountain}}<br />
* {{map link|Upward}}<br />
* {{map link|Venice}}<br />
* {{map link|Wutville}}<br />
</div><br />
<br />
{{clr}}<br />
=== Crushing ===<br />
[[File:Enviromental death gate.png|300px|thumb|right|The gate of [[DeGroot Keep]].]]<br />
<br />
{{Kill notice|extend = yes|width = 25%|weapon = skull|victim = Demoman}}<br />
<br />
'''Crushing''' causes instant death to any players unfortunate enough to be trapped between two hard surfaces.<br />
<br />
The gate of [[DeGroot Keep]], which opens when points A and B are both captured, closes after a certain amount of time, provided the last point isn't captured. If a player is standing underneath the gate when it lowers or is too close to the gate when it opens, they are crushed to death.<br />
<br />
On Stage 3 of [[Dustbowl]], if the BLU team captures the first control point, the spawn gate in the left spawn leading out to the first control point crushes all players unlucky enough to be caught underneath.<br />
<br />
On [[Doomsday]] and [[Carnival of Carnage]], the platform that raises the player up to the rocket hatch or ticket lock can crush the player if one is unlucky enough to be standing under it if the Australium or ticket carrier is knocked off, or after the rocket is launched or ticket is captured.<br />
<br />
On [[Egypt]], all gates open and close slowly, and may crush players. Additionally, on Stage 1, there is an interior room on the path from the RED spawn to point A in which the player may get stuck between two doors if the BLU team captures the first control point. A short while after the capture, the ceiling of that room falls slowly and crushes all players unlucky enough to be underneath.<br />
<br />
On [[Hightower]] and [[Helltower]], if one team can prevent the other from pushing the cart to the top of the Capture platform, the platform falls down and crushes any player below it.<br />
<br />
On [[Carnival of Carnage]], if a player walks over the red strongman button, the giant hammer is swung down on top of it, crushing any players too slow to move away in time. The hammer strike also causes a shock wave that launches nearby players into the air, possibly causing a death by [[fall damage]].<br />
<br />
In [[Mann vs. Machine]], the [[Tank Robot]]s can crush any players that are unlucky enough to be caught between it and a wall or prop as it turns.<br />
<br />
On [[Snowplow]], the large device used to damage the train can crush players standing below it.<br />
<br />
On [[Enclosure]], Gate 01 can crush players when it closes after Capture point (B) is captured.<br />
<br />
On [[Megalo]], standing under the turntable while it is lowering crushes players.<br />
<br />
; Maps with crushing<!-- Note to translators: Don't forget to translate the side notes. --><br />
<div style=display:inline-table><!-- 15 maps per column --><br />
* {{map link|Bigrock}}<br />
* {{map link|Carnival of Carnage}}<br />
* {{map link|Coal Town}}<br />
* {{map link|Decoy}}<br />
* {{map link|DeGroot Keep}}<br />
* {{map link|Doomsday}}<br />
* {{map link|Dustbowl}} <small>(third stage)</small><br />
* {{map link|Egypt}}<br />
* {{map link|Enclosure}} <small>(Gate 01)</small><br />
* {{map link|Farmageddon}} <small>(Gourdon closing)</small><br />
* {{map link|Ghost Town}}<br />
* {{map link|Helltower}}<br />
* {{map link|Hightower}}<br />
* {{map link|Mannworks}}<br />
* {{map link|Megalo}}<br />
</div><div style=display:inline-table><br />
* {{map link|Rottenburg}}<br />
* {{map link|Rotunda}}<br />
* {{map link|Snowplow}}<br />
* {{map link|Sanitarium}}<br />
</div><br />
<br />
{{clr}}<br />
<br />
=== Cauldron fire ===<br />
[[File:Foundry-cauldron-BLU.png|300px|thumb|right|The BLU team's Cauldron in [[Foundry]].]]<br />
<br />
{{Kill notice|extend = yes|width = 25%|weapon = skull|victim = Heavy}}<br />
<br />
The '''cauldron''' is an environmental hazard specific to [[Foundry]], located next to each team's first spawns. Any player who steps into it is instantly killed while aesthetically on [[fire]]. A player that manages to push an enemy into the cauldron receives the [[Foundry achievements|Terminated, Too]] achievement.<br />
<br />
; Maps with cauldron fires<br />
* {{map link|Foundry (Control Point)}}<br />
* {{map link|Foundry (Capture the Flag)}}<br />
<br />
{{clr}}<br />
=== Rocket exhaust path ===<br />
[[File:Rocket Exhaust.png|300px|thumb|right|The Rocket exhaust path after taking off on [[Doomsday]].]]<br />
<br />
{{Kill notice|extend = yes|width = 25%|weapon = skull|victim = Soldier}}<br />
<br />
The map [[Doomsday]] features a path where, at the end of the round, the exhausts of the rocket pushes a player into a pit located at the end of the route. A player from the winning team that manages to push an enemy into this pit receives the [[Astro-chievements|Lift-offed]] achievement.<br />
<br />
On [[Steel]], if RED successfully defends point E until the end of the game, the rocket above the final point ignites and kills anyone underneath its exhaust.<br />
<br />
; Maps with Rocket exhaust paths<br />
* {{map link|Doomsday}}<br />
* {{map link|Galleria}}<!-- according to developer --><br />
* {{map link|Steel}}<br />
<br />
{{clr}}<br />
=== Grinder ===<br />
[[File:Environmental death grinder.jpg|300px|thumb|right|The grinder seen on [[Mannhattan]].]]<br />
[[File:Farmageddon_Combine.jpeg|300px|thumb|right|The Combine Harvester.]]<br />
<br />
{{Kill notice|extend = yes|width = 25%|weapon = skull|victim = Pyro}}<br />
<br />
The '''Grinder''' (and reskins) is an environmental death that happens when a player gets sucked into a grinding machine. Players killed in this way cause one of two [[Media:grinderhuman_01.wav|loud]] [[Media:grinderhuman_02.wav|sounds]] of flesh being crushed to play.<br />
<br />
On [[Mannhattan]], this death can also happen to [[Robots]], which causes one of three [[Media:Grinderbot_01.wav|unique]] [[Media:Grinderbot_02.wav|death]] [[Media:Grinderbot_03.wav|sounds]] of grinding metal to play. Additionally, the Manhattan and Distillery grinders feature an inconspicuous [[#Banana Peel|Banana Peel]] positioned near the machine, which pushes players (or robots) directly into the grinder. <br />
<br />
; Maps with Grinders<br />
* {{map link|Distillery}}<br />
* {{map link|Enclosure}} <small>(hidden under the plants in the "raptor" enclosure)</small><br />
* {{map link|Farmageddon}} <small>(Combine Harvester reel)</small><br />
* {{map link|Mannhattan}}<br />
* {{map link|Snowplow}}<br />
* {{map link|Sinthetic}}<br />
<br />
{{clr}}<br />
=== Tyrannosaurus Rex ===<br />
[[File:Enclosure T-Rex closing roar.png|300px|thumb|right|T-Rex encounter on [[Enclosure]].]]<!-- It kills after the payload explosion, sharing features with Saw blades, Cauldron fire, and Train --><br />
<br />
{{Kill notice|extend = yes|width = 25%|weapon = skull|victim = Scout}}<br />
<br />
'''Tyrannosaurus Rex''' is an environmental death specific to the final point "T-REX" of the third stage of [[Enclosure]]. When the cart has been pushed a short distance onto the platform in front of the Tyrannosaurus Rex enclosure's gate, an immediate [[#Payload Cart explosion|Payload Cart explosion]] is triggered. A second or so later, the T-Rex slams the gate open, killing and knocking back anyone who has rushed up to see Rexxy. T-Rex steps halfway into the room, amidst smoke and flames, killing any close players and letting out a climatic roar. Any player that then runs up to the Tyrannosaurus Rex during [[Match outcomes#Humiliation|Humiliation]] is instantly killed and knocked back.<br />
<br />
; Maps with Tyrannosaurus Rex<br />
* {{map link|Enclosure}}<br />
<br />
{{clr}}<br />
=== Big Mama ===<br />
{{Kill notice|extend = yes|width = 25%|weapon = skull|victim = Pyro}}<!-- <br />
no need to repeat what is more appropriately said on the map page.<br />
-->'''[[Bread Space#BigMama|Big Mama]]''' is an environmental death specific to the final point of [[Bread Space]] that causes causes intant gibs on contact ([[Bread Space#BigMama|''see map page'']]). <br />
<br />
; Maps with Big Mama<br />
* {{map link|Bread Space}}<br />
<br />
{{clr}}<br />
=== Bubbling Cauldron ===<br />
[[File:Bubbling Cauldron.jpeg|300px|thumb|right|Bubbling Cauldron.]]<br />
<br />
{{Kill notice|extend = yes|width = 25%|weapon = skull|victim = Heavy}}<br />
<br />
'''Bubbling Cauldron''' is a Halloween environmental death hazard. Any player that steps around the Bubbling Cauldron suffers health drain, while falling into the Bubbling Cauldron suffers instant death and knock back. When the Bubbling Cauldron is used as the final point on a Payload map, the Bubbling Cauldron has a unique [[#Payload Cart explosion|killing explosion]].<br />
<br />
In [[Cauldron]], standing on or jumping into the Cauldron as it is spewing out [[#Fireballs|Fireballs]] instantly kills the player.<br />
<br />
; Maps with a Bubbling Cauldron<br />
* {{map link|Cauldron}}<br />
* {{map link|Gravestone}}<br />
<br />
{{clr}}<br />
=== Pendulum Blades ===<br />
[[File:Pendulum_Blades.jpeg|300px|thumb|right|Hallway of Pendulum Blades.]]<br />
<br />
{{Kill notice|extend = yes|width = 25%|weapon = skull|victim = Pyro}}<br />
<br />
'''Pendulum Blades''' are neutral entities that were officially introduced on [[Monster Bash]]. They swing back and forth and instantly kill anyone that comes in contact with them. Cosmetically, a blade gets permanently coated in blood if it kills someone, which persists until a new round starts.<br />
<br />
; Maps with a Pendulum Blade<br />
* {{map link|Monster Bash}}<br />
<br />
{{clr}}<br />
=== Fire Pit ===<br />
[[File:20181030140854_1.jpg|300px|thumb|right|The Fire Pits]]<br />
<br />
{{Kill notice|extend = yes|width = 25%|weapon = skull|victim = Pyro}}<br />
<br />
'''Fire Pit''' is a Halloween environmental death hazard found on [[Cauldron]]. Any player that steps into it is instantly killed.<br />
<br />
; Maps with a Fire Pit<br />
* {{map link|Cauldron}}<br />
<br />
{{clr}}<br />
=== Falling Elevator ===<br />
[[File:Breadspace_elevator_falling.png|300px|thumb|right|The Falling Elevator]]<br />
<br />
{{Kill notice|extend = yes|width = 25%|weapon = skull|victim = Pyro}}<br />
<br />
'''Elevator''' is a environmental death hazard found on [[Bread Space]]. It is a malfunctioning elevator falling down at high speeds. Any player that is hit by the bottom of the elevator instantly dies from the impact, and standing on the elevator drags the player down into a death pit.<br />
<br />
; Maps with a Falling Elevator<br />
* {{map link|Bread Space}}<br />
<br />
{{clr}}<br />
== Non-instant death hazards ==<br />
These environmental hazards do not kill players instantly, but can eventually cause environmental death.<br />
<br />
=== Boiling waters ===<br />
[[File:Sulfur_Point_D.png|300px|thumb|right|The boiling water at point D on [[Sulfur]].]]<br />
<br />
{{Kill notice|extend = yes|width = 25%|weapon = skull|victim = Heavy}}<br />
<br />
Boiling water emits steam and bubbles from its surface, and slowly harms the player until killing them.<br />
<br />
All players are invulnerable to the boiling water after the Point A is captured.<br />
<br />
; Maps with Boiling waters<br />
* {{map link|Sulfur}}<br />
<br />
{{clr}}<br />
<br />
=== Lasers ===<br />
[[File:Environmental death lasers.jpg|300px|thumb|right|The lasers seen on [[Asteroid]].]]<br />
<br />
{{Kill notice|extend = yes|width = 25%|weapon = skull|victim = Medic}}<br />
<br />
'''Lasers''' are an environmental death specific to [[Asteroid]] that move up and down along a designated path. Players who come into contact with them let off visible "sparks" and have 200 damage dealt to them, though it can partially be resisted with the [[Battalion's Backup]] buff to deal less damage.<br />
<br />
They can also be harmlessly passed through while under the effects of the standard ÜberCharge or Bonk! Atomic Punch.<br />
<br />
; Maps with Lasers<br />
* {{map link|Asteroid}}<br />
<br />
{{clr}}<br />
=== Fire ===<br />
[[File:Egypt_03.png|300px|thumb|right|Torches and braziers at the BLU spawn point on [[Egypt]].]]<br />
<br />
{{Kill notice|extend = yes|width = 25%|weapon = skull|victim = Spy}}<br />
<br />
'''Environmental fire''' is different from [[flamethrower]] fire or other fire damage produced by players, as it does not result in an [[Fire|afterburn]] effect. Instead, environmental fire slowly damages the player's health only as long as they stand directly in the hazardous zone.<br />
<br />
Environmental fire does not ignite [[Sniper]] arrows.<br />
<br />
; Maps with environmental fires<br />
* {{map link|Bonesaw|Bonesaw (map)}} <small>(flaming barrels)</small><br />
* {{map link|Egypt}} <small>(torches and braziers)</small><br />
<br />
{{clr}}<br />
=== Fireballs ===<br />
{{Redirects here|Fireballs|Magic spells#Regular Magic Spells|l1=the Fireball magic spell}}<br />
[[File:Hellfire plume 01.PNG|300px|thumb|right|A "Fireball" plume in [[Hellfire]].]]<br />
<br />
{{Kill notice|extend = yes|width = 25%|weapon = skull|victim = Pyro}}<br />
<br />
'''Fireballs''', introduced in [[Hellfire]], are rising plumes of [[Projectiles#Flame|Flame]] that cause [[fire]] damage to any player coming in contact with it.<br />
<br />
The amount of damage a player receives from a Fireball broadly corresponds to the player's base class health; that is, each player that stands in full contact with the center of the entire plume loses over half of its health regardless of class. Each class (except [[Pyro]]) also suffers brief [[afterburn]] from even the slightest contact with the plume.<br />
<br />
Fireballs do not ignite [[Sniper]] arrows.<br />
<br />
Another type of Fireball, introduced in [[Cauldron]], has a chance of spewing out of the cauldron when the point is capped. These Fireballs rain over a large portion of the map, dealing large amounts of damage to unsuspecting players. However, these Fireballs do not cause [[afterburn]].<br />
<br />
; Maps with Fireballs<br />
* {{map link|Cauldron}}<br />
* {{map link|Hellfire}}<br />
<br />
{{clr}}<br />
<br />
=== Drowning ===<br />
[[File:Environmental death Drowning.png|300px|thumb|right|Water corridors on Well.]]<br />
<br />
{{main|Water}}<br />
<br />
{{Kill notice|extend = yes|width = 25%|weapon = skull|victim = Pyro}}<br />
<br />
Players under deep '''water''' (water in which the player is completely submerged) have a period of approximately 12 seconds before they begin to suffocate. Failure to rise above water causes them to continually lose 5 health every second until they drown. Any health lost by suffocation slowly regenerates at a rate of 10 health every 2 seconds as soon as a player reaches the surface. Going back underwater, however, ceases health regeneration until the player surfaces again.<br />
<br />
; Maps with deep water<!-- Note to translators: Don't forget to translate the side notes. --><br />
<div style=display:inline-table><!-- 15 maps per column --><br />
* {{map link|2Fort}}<br />
* {{map link|2Fort Invasion}}<br />
* {{map link|Asteroid}}<br />
* {{map link|Badlands (Arena)}}<br />
* {{map link|Badlands (King of the Hill)}}<br />
* {{map link|Banana Bay}}<br />
* {{map link|Carnival of Carnage}}<br />
* {{map link|Doomsday}}<br />
* {{map link|Freight}}<br />
* {{map link|Lakeside}}<br />
* {{map link|Moonshine Event}}<br />
* {{map link|Nightfall}} <small>(third stage)</small><br />
* {{map link|Pipeline}} <small>(third stage)</small><br />
* {{map link|Powerhouse}}<br />
* {{map link|Ravine}}<br />
</div><div style=display:inline-table><br />
* {{map link|Sawmill}}<br />
* {{map link|Thunder Mountain}} <small>(second stage)</small><br />
* {{map link|Watergate}}<br />
* {{map link|Well (Control Point)}}<br />
</div><br />
<br />
{{clr}}<br />
=== Shrinking Water ===<br />
{{Kill notice|extend = yes|width = 25%|weapon = skull|victim = Heavy}}<br />
<br />
'''Shrinking Water''' is a fast-moving wall of water that closes in, shrinking the playable space. When entered, the player starts to drown at a rapid rate; if not acted upon quickly, the player soon drowns.<br />
<br />
; Maps with Shrinking Water<br />
* {{map link|Cursed Cove}}<br />
<br />
{{clr}}<br />
<br />
=== Health drain ===<br />
{{Kill notice|extend = yes|width = 25%|weapon = skull|victim = Demoman}}<br />
<br />
'''Health drain''' is a steady or increasing rate of health loss experienced in one or more specific areas of particular maps. Basic examples are Underworld locations in certain [[Halloween map]]s. The effect is also experienced inside the flying saucer in [[Probed]]. The drain is a damage-over-time effect similar to the effects of [[bleeding]] or [[Fire|afterburn]]; but, it is neither triggered nor time-limited. Health drain occurs only when a player enters a specific area and continues only as long as the player does not leave the area or until the player is killed.<br />
<br />
; Maps with Health drain<!-- Note to translators: Don't forget to translate the side notes. --><br />
<div style=display:inline-table><!-- 15 maps per column --><br />
* {{map link|Bloodwater}} <small>(Purgatory)</small><br />
* {{map link|Brimstone|Brimstone (map)}} <small>(Hell Island)</small><br />
* {{map link|Cauldron}} <small>(Underworld)</small><br />
* {{map link|Eyeaduct}} <small>(Purgatory)</small><br />
* {{map link|Erebus}} <small>(Underworld)</small><br />
* {{map link|Gravestone}} <small>(Underworld and Cauldron Edge)</small><br />
* {{map link|Hellstone}} <small>(Underworld)</small><br />
* {{map link|Krampus}} <small>(Forest)</small><br />
* {{map link|Los Muertos}} <small>(Underworld)</small><br />
* {{map link|Monster Bash}} <small>(Underworld)</small><br />
* {{map link|Moonshine Event}} <small>(Underworld)</small><br />
* {{map link|Pit of Death}} <small>(Underworld)</small><br />
* {{map link|Probed}} <small>(Flying Saucer)</small><br />
* {{map link|Slasher}} <small>(Underworld)</small><br />
* {{map link|Spookeyridge}} <small>(Underworld)</small><br />
* {{map link|Terror}} <small>(Underworld)</small><br />
</div><br />
<br />
{{clr}}<br />
=== {{anchor|Health drain lava}} {{anchor|Lava fire}} Lava fire (health drain)=== <br />
{{Kill notice|extend = yes|width = 25%|weapon = skull|victim = Heavy}}<br />
{{Kill notice|extend = yes|width = 25%|weapon = fire|victim = Heavy}}<br />
<br />
Introduced in [[Hellfire]], '''Lava fire''' is a [[Fire]] effect rather than an instant kill. When touching this type of Lava, death is not instant for players at full health, but can occur within a very few seconds allowing a chance to walk, [[jump|jump]], or [[Grappling Hook|grapple]] out. In direct contact with this Lava, players are set on fire, suffering rapid damage similar to a [[Flame Thrower]]. Players that succeed in leaving this Lava suffer seconds of [[afterburn]]; as such, the kill notice can indicate a fire kill. Naturaly, Pyros have some resistance and do not suffer Lava fire afterburn.<br />
<br />
; Maps with Lava fire<br />
* {{map link|Hellfire}}<br />
* {{map link|Skirmish}}<br />
<br />
{{clr}}<br />
=== Steam ===<br />
[[File:Brimstone Steam 03.png|300px|thumb|right|Hellish cloud of lethal steam on [[Brimstone (map)|Brimstone]].]]<br />
<br />
{{Kill notice|extend = yes|width = 25%|weapon = skull|victim = Heavy}}<br />
<br />
'''Steam''', '''volcanic gas''', or '''poison gas''' is a damage-over-time effect introduced on [[Brimstone (map)|Brimstone]]. The time and area of effect are indicated by a rising cloud of vapor and fluid splashes (compare with [[Pumpkin bomb]] explosion splash). Players that enter the cloud suffer damage-over-time so long as they survive and remain in the cloud.<br />
<br />
; Maps with steam<br />
* {{map link|Brimstone|Brimstone (map)}}<br />
<br />
{{clr}}<br />
=== Acid ===<br />
{{Kill notice|extend = yes|width = 25%|weapon = skull|victim = Heavy}}<br />
<br />
'''Acid''' is a bright green liquid that damages players standing in it over time.<br />
<br />
; Maps with Acid<br />
* {{map link|Farmageddon}}<br />
<br />
{{clr}}<br />
=== Saw Blade Cart ===<br />
{{Kill notice|extend = yes|width = 25%|weapon = saw|victim = Scout}}<br />
<br />
'''Saw Blade Carts''' are a type of [[Payload#Carts|Payload cart]] equipped with a saw blade on its front. While the sides of the saw blades are harmless (as well as the rest of the cart), the front and top deal 45 damage per tick to any players who make contact with them, regardless of their teams.<br />
<br />
A player who is hurt by a cart's saw blade causes it to become bloodied (a purely cosmetic effect), and those who die from it are turned into [[gibs]].<br />
<br />
; Maps with Saw Blade Carts<br />
* {{map link|Bonesaw|Bonesaw (map)}}<br />
* {{map link|Hacksaw}}<br />
<br />
{{clr}}<br />
<br />
=== Toxic Waste ===<br />
[[File:VSH Nucleus 01.png|300px|thumb|right|Deadly pit of toxic waste on [[Nucleus VSH]].]]<br />
<br />
{{Kill notice|extend = yes|width = 25%|weapon = skull|victim = Medic}}<br />
<br />
'''Toxic Waste''' is a bright green liquid that damages players standing in it over time, similar to acid. Unlike acid, however, toxic waste is also able to harm the player in the form of puddles and spills.<br />
<br />
Damage taken increases exponentially based on time spent in contact with toxic waste as opposed to a fixed amount over time. This accumulated damage per tick persists even after having left the toxic waste, meaning that entering the toxic waste again continues dealing damage from where the amount stopped.<br />
<br />
; Maps with Toxic Waste<br />
* {{map link|Nucleus VSH}}<br />
<br />
{{clr}}<br />
=== {{anchor|Pumpkin bombs}} Pumpkin Bombs ===<br />
[[File:Environmental death Pumpkinbomb.png|300px|thumb|right|A Pumpkin bomb on [[Harvest Event]] exploding.]]<br />
<br />
{{main|Pumpkin bomb}}<br />
<br />
{{Kill notice|extend = yes|width = 25%|weapon = pumpkin|victim = Sniper}}<br />
<br />
'''Pumpkin Bombs''' and reskins are special objects found on all [[Halloween map]]s except [[Ghost Town]] ([[Mann vs. Machine]]) and [[Monster Bash]].<!-- Halloween event activation is not necessary for Pumpkin Bombs. --> On [[Cursed Cove]] and [[Laughter]], they are replaced by [[#Explosive Barrels|Explosive Barrels]] and [[#Dynamite Balloons|Dynamite Balloons]], respectively. Additionally, exploding [[#Alien Walkers| Alien Walker part]] reskins appear on [[2Fort Invasion]]. Pumpkin Bombs are rigged with explosives and detonators visible on their exteriors from certain angles. Their detonators occasionally [[Self-illumination|glow]].<br />
<br />
Once a Pumpkin Bomb receives any amount of damage from any source, or is hit by a projectile which would not normally damage anything (for example, the [[Rocket Jumper]]'s projectiles and [[Mad Milk]]), it triggers an explosion, dealing heavy damage to all players near it. This does not cause instant death; any class with enough health or who is under the effects of invincibility can use these bombs for an explosive [[Jumping|jump]].<br />
<br />
Pumpkin Bombs should not be confused with [[Halloween pumpkin]]s. A simple way to tell them apart is that Pumpkin Bombs do not move, whereas Halloween Pumpkins rotate similar to Health packs or Ammo crates. Pumpkin Bombs always spawn in the same spots, while Halloween Pumpkins drop where a player is killed.<br />
<br />
Pumpkin Bombs should also not be confused with [[Magic spells#Regular Magic Spells|Pumpkin MIRV]], a [[Magic spells|magic spell]].<br />
<br />
; Maps with Pumpkin Bombs<br />
<div style=display:inline-table><!-- 15 maps per column --><br />
* {{map link|Bloodwater}}<br />
* {{map link|Brimstone|Brimstone (map)}}<br />
* {{map link|Carnival of Carnage}}<br />
* {{map link|Cauldron}}<br />
* {{map link|Eyeaduct}}<br />
* {{map link|Erebus}}<br />
* {{map link|Farmageddon}}<br />
* {{map link|Ghost Fort}}<br />
* {{map link|Gorge Event}}<br />
* {{map link|Gravestone}}<br />
* {{map link|Graveyard}}<br />
* {{map link|Los Muertos}}<br />
* {{map link|Harvest Event}}<br />
* {{map link|Hellstone}}<br />
* {{map link|Helltower}}<br />
</div><div style=display:inline-table><br />
* {{map link|Mann Manor}}<br />
* {{map link|Maple Ridge Event}}<br />
* {{map link|Megalo}}<br />
* {{map link|Moldergrove}}<br />
* {{map link|Moonshine Event}}<br />
* {{map link|Pit of Death}}<br />
* {{map link|Precipice}}<br />
* {{map link|Sinshine}}<br />
* {{map link|Sinthetic}}<br />
* {{map link|Slasher}}<br />
* {{map link|Terror}}<br />
</div><br />
<br />
<br />
; Pumpkin Bomb reskinned variants<br />
<gallery><br />
File:Pumpkinbomb laughter.png|200px|thumb|right|A Dynamite Balloon on [[Laughter]].<br />
File:Explosive_Barrel.png|200px|thumb|right|An Explosive Barrel on [[Cursed Cove]].<br />
File:Alien_walker_environmental_death.png|200px|thumb|right|An Alien Walker on [[2Fort Invasion]].<br />
File:Coal Pit explosive snowman.png|200px|thumb|right|A Snowman Bomb on [[Coal Pit]].<br />
File:Slime_salmann_eggs.png|200px|thumb|right|Some Salmann egg sacks on [[Slime]].<br />
</gallery><br />
==== Dynamite Balloons ====<br />
{{Kill notice|extend = yes|width = 25%|weapon = skull|victim = Sniper}}<br />
<br />
'''Dynamite Balloons''' or '''TNT Bombs''' appear in [[Laughter]]. They explode when damaged, similar to the [[#Pumpkin Bombs|Pumpkin bombs]] and produce the sound of children laughing when destroyed.<br />
<br />
; Maps with Dynamite Balloons<br />
* {{map link|Laughter}}<br />
<br />
==== Explosive Barrels ====<br />
{{Kill notice|extend = yes|width = 25%|weapon = skull|victim = Heavy}}<br />
<br />
'''Explosive Barrels''' appear in [[Cursed Cove]]. They explode when damaged, similar to the [[#Pumpkin bombs|Pumpkin bombs]]. However, their damage is much greater, capable of instantly killing anyone albeit in a smaller range. [[Jumping]] from the explosion is only possible under the effects of [[ÜberCharge|Invulnerability]].<br />
<br />
'''Maps with Explosive Barrels'''<br />
* {{map link|Cursed Cove}}<br />
<br />
==== Alien Walkers ====<br />
{{Kill notice|extend = yes|width = 25%|weapon = skull|victim = Sniper}}<br />
<br />
'''Alien Walkers''' are placed around the Invasion maps, which explode after being damaged, similar to [[#Pumpkin Bombs|Pumpkin bombs]].<br />
<br />
; Maps with Alien Walkers<br />
* {{map link|2Fort Invasion}}<br />
* {{map link|Probed}}<br />
<br />
==== {{anchor|Explosive Snowmenn|Explosive Snowmann|Snowmann|Snowmenn|Snowman Bomb}} Snowman Bombs ====<br />
{{Kill notice|extend = yes|width = 25%|weapon = skull|victim = Pyro}}<br />
<br />
'''Snowman Bombs''', also known as '''Snowmenn''', appear in some [[Christmas map]]s. They explode when damaged, similar to the [[#Pumpkin Bombs|Pumpkin bombs]].<br />
<br />
; Maps with Snowman Bombs<br />
* {{map link|Coal Pit}}<br />
* {{map link|Frostwatch}}<br />
<br />
==== {{anchor|Salmann egg sacks}} Salmann egg sacks ====<br />
{{Kill notice|extend = yes|width = 25%|weapon = pumpkin|victim = Scout}}<br />
<br />
'''Salmann egg sacks''' appear in the map [[Slime]]. They explode when hit, causing damage to nearby players and soaking them in slime, which marks them for death for 5 seconds.<br />
<br />
; Maps with Salmann egg sacks<br />
* {{map link|Slime}}<br />
<br />
=== Area Explosion ===<br />
'''Area Explosion''' occurs in order to punish players who have stayed for too long in certain Underworlds. A while after the gates to the exit back to the main portion of the map have lowered, the place is engulfed in a series of explosions that instantly kill anyone still there.<br />
<br />
; Maps with Area Explosion<br />
* {{map link|Bloodwater}} <small>(Skull Island)</small><br />
* {{map link|Eyeaduct}} <small>(Loot Island)</small><br />
* {{map link|Ghost Fort}} <small>(Skull Island)</small><br />
<br />
{{clr}}<br />
== Non-injurous hazards ==<br />
A few hazards have no direct injurous effects, but can reduce any player's combat effectiveness, whether by impacting players' world view, aim, movement or other consequences.<br />
<br />
=== Shake ===<br />
'''[[vdc:Env_shake|Shake]]''', '''tremor''', or '''earthquake''' is a visible and audible cue effect that shakes a player's world view and aim. While the effect causes no direct damage, the effect can be somewhat disorienting and otherwise interferes with a player's ability to attack, defend, and navigate. The effect can serve as a warning of a monster or another effect, while also impeding abilty to avoid an oncoming monster. The world violently shakes for players as the Horseless Headless Horsemann chases them down. On [[Eyeaduct]], shaking accompanies the spawning of MONOCULUS. Strong shaking is a map-wide cue of the [[Skeleton|Skeleton King]] on [[Helltower]], while only very weak tremors warn of a Baby Skeleton spawning nearby. Earthquakes warn of the release of hellish [[#Steam|steam]] on [[Brimstone (map)|Brimstone]].<br />
<br />
; Maps with shaking<!-- Note to translators: Don't forget to translate the side notes. --><br />
* {{map link|Bloodwater}} <small>(Horsemann charging, MONOCULUS spawning)</small><br />
* {{map link|Brimstone|Brimstone (map)}} <small>(Horsemann charging, Skeleton spawnings, Steam release cue)</small><br />
* {{map link|Carnival of Carnage}} <small>(end of play)</small><br />
* {{map link|Doomsday}} <small>(rocket launch and crash after play)</small><br />
* {{map link|Eyeaduct}} <small>(MONOCULUS spawning)</small><br />
* {{map link|Gorge Event}} <small>(skeleton spawnings)</small><br />
* {{map link|Gravestone}} <small>(Horsemann charging)</small><br />
* {{map link|Hellstone}} <small>(Horsemann charging, Skeleton spawnings)</small><br />
* {{map link|Helltower}} <small>(map-wide Skeleton King cue)</small><br />
* {{map link|Mann Manor}} <small>(Horsemann charging)</small><br />
* {{map link|Pit of Death}} <small>(localized cue of the Underworld portal opening or closing)</small><br />
* {{map link|Slasher}} <small>(Horsemann charging, MONOCULUS spawning)</small><br />
<br />
{{clr}}<br />
=== Ice ===<br />
'''Ice''' surfaces decrease player friction by 90%, resulting in much more slippery ground.<br />
<br />
; Maps with Ice<br />
* {{map link|Doublefrost}}<br />
* {{map link|Galleria}}<br />
<br />
{{clr}}<br />
<br />
=== Banana Peel ===<br />
A '''Banana Peel''' is a prop that causes an irresistible push on players that step on it, accompanied by a slip [[Media:Banana slip.wav|sound effect]]. This push is typically in the direction of an instant kill effect. While the Banana Peel does not directly cause a death, the instant kill surface is very difficult to avoid.<br />
<br />
; Maps with a Banana Peel<br />
* {{map link|Carrier}}<br />
* {{map link|Distillery}}<br />
* {{map link|Mannhattan}}<br />
<br />
{{clr}}<br />
== Bosses ==<br />
'''Bosses''' are environmental hazards unique to [[Halloween event]] maps.<br />
<br />
=== {{anchor|HHH}} Horseless Headless Horsemann ===<br />
[[File:HHH.png|300px|thumb|right|The Horseless Headless Horsemann.]]<br />
<br />
{{main|Horseless Headless Horsemann}}<br />
<br />
{{Kill notice|extend = yes|width = 25%|weapon = Horseless Headless Horsemann's Headtaker|victim = Engineer}}<br />
<br />
The '''Horseless Headless Horsemann''' was the first boss enemy in ''Team Fortress 2''. Introduced in [[Mann Manor]], it now appears in other Halloween maps as well. He rises out of the ground or floor and proceeds to hunt down and kill players on both teams. The Horseless Headless Horsemann deals heavy damage to any player or [[Buildings|building]] that he strikes. He continues his massacre until killed by a player (or players). All kills by the Horsemann count as environmental deaths and trigger the relevant achievements.<br />
<br />
On [[Carnival of Carnage]], the Horseless Headless Horsemann appears during the "Bumper Car Soccer" and "Falling Platforms" bumper car duels, wielding a gigantic blood-spattered [[Necro Smasher]]. While he can be killed as usual, he is unable to directly damage players, and can only knock players back with his swings in an attempt to send them into the map's [[#Pitfall|Pitfalls]].<br />
<br />
; Maps with the Horseless Headless Horsemann<br />
* {{map link|Bonesaw|Bonesaw (map)}} <small>(Hellishly Hollow Horseman)</small><br />
* {{map link|Brimstone|Brimstone (map)}}<br />
* {{map link|Carnival of Carnage}} <small>(Falling Platforms and Bumper Car Soccer)</small><br />
* {{map link|Gravestone}}<br />
* {{map link|Graveyard}}<br />
* {{map link|Hellstone}}<br />
* {{map link|Mann Manor}}<br />
* {{map link|Slasher}}<br />
<br />
{{clr}}<br />
=== Merasmus ===<br />
[[File:Merasmus.png|300px|thumb|right|Merasmus.]]<br />
<br />
{{main|Merasmus}}<br />
<br />
{{Kill notice|extend = yes|width = 35%|killer = MERASMUS!|friendlyfire=green|weapon = merasmus|victim = Soldier}}<br />
{{Kill notice|extend = yes|width = 35%|killer = MERASMUS!|friendlyfire=green|weapon = merasmus2|victim = Sniper}}<br />
{{Kill notice|extend = yes|width = 35%|killer = MERASMUS!|friendlyfire=green|weapon = merasmus3|victim = Scout}}<br />
{{Kill notice|extend = yes|width = 35%|weapon = merasmus4|victim = Spy}}<br />
{{Kill notice|extend = yes|width = 35%|weapon = fire|victim = Heavy}}<br />
<br />
'''Merasmus''' first appeared as a boss in [[Ghost Fort]], but now can be found in other Halloween maps as well. [[Merasmus]] is the former roommate of the [[RED]] [[Soldier]] on a vendetta since the Soldier [[Doom-Mates|ruined his home]]. On Ghost Fort, Merasmus spawns near the [[control point (objective)|control point]] after a pre-determined amount of time. A spawned Merasmus kills players on both teams using a variety of spells and attacks. Merasmus continues rampaging until he is defeated or his time runs out. Any death caused by Merasmus is classed as environmental.<br />
<br />
; Maps with Merasmus<br />
* {{map link|Brimstone|Brimstone (map)}}<br />
* {{map link|Ghost Fort}}<br />
* {{map link|Gravestone}}<br />
* {{map link|Slasher}}<br />
<br />
{{clr}}<br />
=== Bomb Head ===<br />
{{Kill notice|extend = yes|width = 25%|weapon = merasmus4|victim = Spy}}<br />
<br />
During battles against [[#Merasmus|Merasmus]], the Bombinomicon turns random players' heads into bombs, forcing their view into third person and temporarily removing their weapons, and instructs them to run into Merasmus to blow him up. If they take too long to run into Merasmus, the bombs on their heads explode, causing a lot of damage and rocketing them skyward if they survive the explosion, which may also cause them to take [[fall damage]] once they land. If they manage to run into Merasmus and explode on him, they are still thrown high up, but are granted temporary Invulnerability and [[Critical hits|Crits]].<br />
<br />
On [[Carnival of Carnage]] or [[Gravestone]], during the bumper cart race picking up [[Magic spells]] might give the player a Bomb Head spell which does 50% damage upon exploding to the user and nearby enemies. It explodes either when its timer runs out or the user makes a head-on collision with an enemy. <br />
<br />
On [[Laughter]], players who stay too long in the Underworld have their heads turned into bombs as an incentive to speed things up and return to the regular map. If they fail to leave the Underworld, the bomb explodes, [[Gibs|gibbing]] them.<br />
<br />
;Maps with Bomb Heads<br />
* {{map link|Brimstone|Brimstone (map)}}<br />
* {{map link|Carnival of Carnage}}<br />
* {{map link|Ghost Fort}}<br />
* {{map link|Gravestone}}<br />
* {{map link|Laughter}}<br />
* {{map link|Slasher}}<br />
<br />
{{clr}}<br />
=== MONOCULUS ===<br />
[[File:Monoculus_normal.png|300px|thumb|right|MONOCULUS.]]<br />
<br />
{{main|MONOCULUS}}<br />
<br />
{{Kill notice|extend = yes|width = 35%|killer = MONOCULUS!|friendlyfire=purple|weapon = MONOCULUS|victim = Sniper}}<br />
<br />
'''MONOCULUS''' is a boss that first appeared in [[Eyeaduct]], but can now be found in other Halloween maps as well. [[MONOCULUS]] takes the form of the [[RED]] [[Demoman]]'s missing eye, haunted by the [[Bombinomicon (character)|Bombinomicon]]. MONOCULUS spawns out of the contested [[control point (objective)|control point]] or other locations under various conditions, which also instantly kills any players unfortunate enough to be standing there at the time. A spawned MONOCULUS proceeds to kill players on both teams using rocket-like eyeball projectiles, which are always [[critical hits]] and can kill any class (apart from the [[Soldier]] and the [[Heavy]]) with a direct hit. Such rockets can be reflected by a Pyro's compression blast. MONOCULUS continues attacking until it is killed or its time is up. Any death caused by MONOCULUS is classed as environmental.<br />
<br />
The boss MONOCULUS should not be confused with "''invokum monoculus''", the [[Magic spells|magic spell]] that summons a team-loyal MONOCULUS.<br />
<br />
; Maps with MONOCULUS<br />
* {{map link|Bloodwater}}<br />
* {{map link|Brimstone|Brimstone (map)}}<br />
* {{map link|Eyeaduct}}<br />
* {{map link|Gravestone}}<br />
* {{map link|Hellstone}}<br />
* {{map link|Slasher}}<br />
<br />
{{clr}}<br />
=== Skeletons ===<br />
[[File:Skeleton King.png|250px|thumb|right|The Skeleton King.]]<br />
<br />
{{main|Skeletons}}<br />
<br />
{{Kill notice|extend = yes|width = 35%|killer = Skeleton|friendlyfire=green|weapon = skeletons|victim = Engineer}}<br />
<br />
'''Skeletons''' were introduced in [[Helltower]] and appear on several other Halloween maps. They are animated skeletons that can appear in varying circumstances. Green skeletons attack everyone, while team-loyal ones can be summoned by [[Magic spells]]. They come in different sizes, from tiny ones, medium-sized skeletons which split into smaller ones when killed, to the huge and durable Skeleton King who is guaranteed to drop a rare magic spell upon death. Any death caused by neutral (green) Skeletons is classed as environmental.<br />
<br />
; Maps with skeletons<br />
<div style=display:inline-table><!-- 15 maps per column --><br />
* {{map link|Bloodwater}}<br />
* {{map link|Brimstone|Brimstone (map)}}<br />
* {{map link|Cauldron}}<br />
* {{map link|Erebus}}<br />
* {{map link|Farmageddon}} <small>(reskinned as scarecrows)</small><br />
* {{map link|Gravestone}}<br />
* {{map link|Graveyard}}<br />
* {{map link|Gorge Event}}<br />
* {{map link|Hassle Castle}}<br />
* {{map link|Hellstone}}<br />
* {{map link|Helltower}}<br />
* {{map link|Los Muertos}}<br />
* {{map link|Precipice}}<br />
* {{map link|Sinthetic}} <small>(reskinned as the Toastmaster)</small><br />
* {{map link|Slasher}}<br />
</div><div style=display:inline-table><br />
* {{map link|Slime}} <small>(reskinned as Salmann)</small><br />
* {{map link|Spineyard}}<br />
* {{map link|Terror}}<br />
</div><br />
<br />
{{clr}}<br />
<br />
== Related achievements ==<br />
=== {{Class link|scout}} ===<br />
{{Achievement table<br />
| {{Show achievement|Scout|Fall Classic}}<br />
| {{Show achievement|Scout|Foul Territory}}<br />
}}<br />
<br />
<br />
=== {{Class link|Demoman}} ===<br />
{{Achievement table<br />
| {{Show achievement|Demoman|He Who Celt It}}<br />
}}<br />
<br />
<br />
=== {{Class link|Medic}} ===<br />
{{Achievement table<br />
| {{Show achievement|Medic|Medical Intervention}}<br />
}}<br />
<br />
<br />
=== {{Achiev type link|scarechievements}} ===<br />
{{Achievement table<br />
| {{Show achievement|Halloween|Attack o' Lantern}}<br />
}}<br />
<br />
<br />
=== {{Achiev type link|foundry}} ===<br />
{{Achievement table<br />
| {{Show achievement|Foundry|Terminated, Too}}<br />
}}<br />
<br />
<br />
=== {{Achiev type link|astro-chievements}} ===<br />
{{Achievement table<br />
| {{Show achievement|Astro-chievements|lift offed}}<br />
}}<br />
<br />
<br />
=== {{Achiev type link|bereavements}} ===<br />
{{Achievement table<br />
| {{Show achievement|Halloween|Helltower- Mine Games}}<br />
}}<br />
<br />
<br />
=== {{Achiev type link|merasmachievements}} ===<br />
{{Achievement table<br />
| {{Show achievement|Halloween|Carnival of Carnage- Bumper Crop}}<br />
}}<br />
<br />
<br />
=== {{Achiev type link|mvm}} ===<br />
{{Achievement table<br />
| {{Show achievement|Mann vs. Machievements|Now Legal To Eat}}<br />
}}<br />
<br />
== See also ==<br />
* [[Death]]<br />
* [[List of maps]]<br />
<br />
[[Category:Environmental hazards]]<br />
[[Category:Gameplay]]</div>Mikado282https://wiki.teamfortress.com/w/index.php?title=Environmental_death&diff=3609499Environmental death2024-01-15T03:20:20Z<p>Mikado282: Any map effects causing health damage rather than instant death are refered to as '''environmental damage'''.</p>
<hr />
<div>{{Quotation|'''The Scout'''|(screaming) Holy crap, this goes on forever.|sound=scout_sf12_falling03.wav}}<br />
[[File:Foundry envdeath1.jpeg|thumb|right|A naïve [[Scout]] decides to step in the [[Foundry|cauldron]]...]][[File:Foundry envdeath2.jpeg|thumb|...and meets an unfortunate end.]]<br />
<br />
'''Enviromental hazards''' are many forms of map effects that can injure, kill, or simply annoy or interfere with players. These effects range from instant kill to health drain to mere distraction. Any [[death]] caused by such map elements, commonly known as an '''environmental death''' or abbreviated '''env death''', can have distinctive [[kill icon]]s and kill messages. Any map effects causing health damage rather than instant death are refered to as '''environmental damage'''.<br />
<br />
These hazards have potential use as weapons or deterrents against the enemy team, and many map hazards grant a tactical advantage to those mindful of them. Awareness of these hazards not only prevents needless (and potentially embarrassing) deaths on all levels of play, but can even be taken advantage of to bait or push enemies into a quick demise.<br />
<br />
== Instant death hazards ==<br />
The following hazards cause instant death regardless of the player's health. They also affect players who are under the effects of invincibility, such as [[Bonk! Atomic Punch]] or an [[ÜberCharge]].<br />
<br />
=== Saw blades ===<br />
[[File:Environmental death Saw Blades.png|300px|thumb|right|Saw blades found near the middle point of [[Sawmill]].]]<br />
[[File:Gravestone flying saw blade.jpg|300px|thumb|right|Flying saw blade in [[Gravestone]].]]<br />
<br />
{{main|Saw blade}}<br />
<br />
{{Kill notice|extend = yes|width = 25%|weapon = saw|victim = Heavy}}<br />
<br />
'''Saw blades''' are neutral entities that were officially introduced on [[Sawmill]], and would later appear on a number of [[custom maps]], most notably [[Trainsawlaser]]. They move back and forth along a designated path and instantly kill anyone that comes in contact with them. Cosmetically, a saw blade gets permanently coated in blood if it kills someone, which persists until a new round starts.<br />
<br />
A variant type of saw blade, the '''Flying Saw Blade''' appears in [[Gravestone]]. This hazard flies various routes through the Sawmill, gives short sound cues of its approach, instantly kill players that it hit, and becomes covered in blood after killing someone.<br />
<br />
; Maps with saw blades<br />
* {{map link|Bonesaw|Bonesaw (map)}} <small>(Hell)</small><br />
* {{map link|Gravestone}}<br />
* {{map link|Sawmill}}<br />
* {{map link|Soul-Mill}}<br />
<br />
{{clr}}<br />
=== Trains ===<br />
[[File:Environmental_death_Train.png|300px|thumb|right|A Train on one track within the middle point of [[Well (Control Point)|Well]].]]<br />
<br />
{{main|Train}}<br />
<br />
{{Kill notice|extend = yes|width = 25%|weapon = train|victim = Medic}}<br />
<br />
'''Trains''' are neutral entities that instantly kill anyone who stands in their path. The arrival of a Train is usually signified by flashing lights at each end of the track and a [[Media:Railroad_bells.wav|bell sound]] playing, which can be heard if players are close enough. In addition, Trains often [[Media:Trainsound.wav|sound horns]] immediately upon arrival, most likely as a final warning for players to get off the track. The train appears to be an EMD [[w:GP38-2|GP38-2]], and its paint scheme strongly resembles [[w:Southern Pacific Transportation Company|Southern Pacific]], which once operated these.<br />
<br />
It should be noted that touching the sides of a train does not damage players; in fact, players can safely ride on top of trains. This is more prominent on [[Freight]], as trains on said map tow multiple carriages which act as occasional blockages. The carriages come in two variations: shipping containers the same size as the train itself, or flat carts which allow players to jump on top of them.<br />
<br />
A notable variation of sorts is "Lil' Chew-Chew", the unique, rideable [[Payload#Carts|cart]] on the map [[Frontier]]. If escorted by three or more BLU players, it "chews" and instantly kills any unfortunate players standing in front of it, regardless of team.<br />
<br />
; Maps with trains<br />
* {{map link|Banana Bay}}<br />
* {{map link|Cactus Canyon}}<br />
* {{map link|District}} <small>(as [[w:Subway trains|subway trains]])</small><br />
* {{map link|Freight}}<br />
* {{map link|Frontier}} <small>(as rideable cart "Lil' Chew Chew")</small><br />
* {{map link|Megalo}}<br />
* {{map link|Mossrock}}<br />
* {{map link|Rotunda}}<br />
* {{map link|Snowplow}}<br />
* {{map link|Well (Control Point)}}<br />
* {{map link|Well (Capture the Flag)}}<br />
<br />
{{clr}}<br />
=== {{anchor|Pitfall}} Pitfalls ===<br />
[[File:Environmental_death_Fall.png|300px|thumb|right|The Pit on [[Upward]]'s Terminus.]]<br />
<br />
{{Kill notice|extend = yes|width = 45%|weapon = skull|victim = Soldier <span style="color:#3e3923;">fell to a clumsy, painful death</span>}}<br />
<br />
A '''Pitfall''' is a common environmental hazard that results from a fall into a pit or off of a ledge or cliff into an area that causes Pitfall death. Common Pitfalls include cliffs at map edges, large open pits at the end of certain [[Payload]] tracks, pits that open just before or during [[#Payload Cart explosion|Payload Cart explosions]], and various smaller pit traps set on several maps.<br />
<br />
Different from [[fall damage]], the amount of which is determined by distance falling on to a playable surface, Pitfall acts as an instant kill regardless of the distance fallen or any specific contact with the ground or an object. Pitfalls kill players by way of a {{ent|trigger_hurt}} entity, which constantly and rapidly deals damage once within its area.<br />
<br />
The point or depth of a Pitfall death in a fall area is not necessarily the visible surface at the bottom, as Pitfall death can be set at an invisible plane through which the player's ragdoll, [[gibs]], weapon, or [[Ammo|ammo drop]] may continue to fall.<br />
<br />
Once the level of death is reached, there is no chance of survival in a Pitfall, not even if the player is under the effect of an [[ÜberCharge]]. Effects that can delay or slow a fall (e.g., [[Jumping]] or [[B.A.S.E. Jumper|Parachute]]) have no effect on a Pitfall, other than to delay the inevitable, unless the area of the Pitfall can be avoided entirely.<br />
<br />
Certain items are treated differently in Pitfall deaths, since they cannot be collected once they fall into a Pitfall. The [[Capture the Flag|Intelligence]] is reset if the player dies in a Pitfall while carrying the Intelligence, which also applies to the bomb in [[Mann vs. Machine]], the briefcases in [[Special Delivery (game mode)|Special Delivery]], the reactor core in [[Robot Destruction]], and the JACK in [[PASS Time]]. [[Credits]] that fall down pits are considered collected and are immediately credited to the players. [[Ball-Kicking Boots#Soccer Ball|Soccer Balls]] that fall into Pitfalls remain there for the rest of the round.<br />
<br />
; Maps with Pitfalls<!-- Note to translators: Don't forget to translate the side notes. --><br />
<div style=display:inline-table><!-- 15 maps per column --><br />
* {{map link|Altitude}}<br />
* {{map link|Asteroid}}<br />
* {{map link|Bigrock}}<br />
* {{map link|Bloodwater}}<br />
* {{map link|Brazil}}<br />
* {{map link|Bread Space}}<br />
* {{map link|Cactus Canyon}}<br />
* {{map link|Carnival of Carnage}}<br />
* {{map link|Cashworks}}<br />
* {{map link|Cauldron}}<br />
* {{map link|Chilly}}<br />
* {{map link|Coal Town}}<br />
* {{map link|Cursed Cove}} <small>(in Davy Jones's Locker)</small><br />
* {{map link|DeGroot Keep}}<br />
* {{map link|Double Cross}}<br />
</div><div style=display:inline-table><br />
* {{map link|Doublefrost}}<br />
* {{map link|Doomsday}}<br />
* {{map link|Enclosure}}<br />
* {{map link|Erebus}}<br />
* {{map link|Frontier}}<br />
* {{map link|Ghost Fort}}<br />
* {{map link|Ghost Town}}<br />
* {{map link|Gorge Event}}<br />
* {{map link|Gravestone}}<br />
* {{map link|Graveyard}}<br />
* {{map link|Hardwood}}<br />
* {{map link|Hassle Castle}}<br />
* {{map link|Hellstone}}<br />
* {{map link|Helltower}}<br />
* {{map link|Hightower}}<br />
</div><div style=display:inline-table><br />
* {{map link|Hydro}} <small>(Power Plant vs. Radar Dish configuration)</small><br />
* {{map link|Lazarus}}<br />
* {{map link|Los Muertos}}<br />
* {{map link|Lumberyard}}<br />
* {{map link|Mann Manor}}<br />
* {{map link|Megalo}}<br />
* {{map link|Mercenary Park}}<br />
* {{map link|Moldergrove}} <small>(Underworld)</small><br />
* {{map link|Monster Bash}}<br />
* {{map link|Mossrock}}<br />
* {{map link|Mountain Lab}}<br />
* {{map link|Nightfall}} <small>(third stage)</small><br />
* {{map link|Nucleus}}<br />
* {{map link|Offblast}}<br />
* {{map link|Phoenix}}<br />
</div><div style=display:inline-table><br />
* {{map link|Pit of Death}}<br />
* {{map link|Polar}}<br />
* {{map link|Precipice}}<br />
* {{map link|Rottenburg}}<br />
* {{map link|Sinshine}}<br />
* {{map link|Sinthetic}}<br />
* {{map link|Slasher}}<br />
* {{map link|Snowplow}}<br />
* {{map link|Snowycoast}}<br />
* {{map link|Steel}}<br />
* {{map link|Suijin}}<br />
* {{map link|Thunder Mountain}} <small>(first and third stages)</small><br />
* {{map link|Upward}}<br />
* {{map link|Wutville}}<br />
</div><br />
<br />
{{clr}}<br />
=== {{anchor|Lava}} Infernal Lava === <br />
[[File:Plr hightower event hell left side.jpg|300px|thumb|right|Infernal Lava flowing through [[Helltower#Hell|Hell]].]]<br />
<br />
{{Kill notice|extend = yes|width = 25%|weapon = skull|victim = Pyro}}<br />
<br />
Introduced in [[Helltower]], '''Lava''' is a hazard that appears on several maps, mostly [[Halloween map]]s where it generally represents the infernal fires of Hell.<br />
<br />
Except for the lava flow animation, Lava is indistinguishable from a [[#Pitfall|Pitfall]] in most cases. Death is instant regardless of how short the fall may be. The death animation can be the same as for a Pitfall, but can vary with the particular map.<br />
<br />
; Maps with Lava (excluding the extended Halloween Pitfalls, e.g. [[Ghost Fort]])<br />
* {{map link|Bloodwater}}<br />
* {{map link|Brimstone|Brimstone (map)}}<br />
* {{map link|Erebus}}<br />
* {{map link|Hellstone}}<br />
* {{map link|Helltower}}<br />
* {{map link|Sinshine}}<br />
* {{map link|Skirmish}}<br />
* {{map link|Terror}}<br />
<br />
{{clr}}<br />
=== {{anchor|Underworld waters}} Deadly waters ===<br />
[[File:Eyeaduct 1.png|300px|thumb|right|The deadly waters around [[Eyeaduct]]'s Loot Island.]]<br />
<br />
{{Kill notice|extend = yes|width = 25%|weapon = skull|victim = Heavy}}<br />
<br />
Certain waters in some maps are deadly to the touch. The kill mechanics are similar to a [[#Pitfall|Pitfall]], but, like Lava, no great fall height is necessarily part of the kill zone design. The death animation is a corpse bobbing in the water.<br />
<br />
Stygian waters surround islands in some [[Underworld]] locations.<br />
<br />
Whitewater rapids instantly kill anyone stepping or jumping in.<br />
<br />
; Maps with deadly waters<br />
* {{map link|Cauldron}}<br />
* {{map link|Eyeaduct}}<br />
* {{map link|Ghost Fort}}<br />
* {{map link|Gravestone}}<br />
* {{map link|Moonshine Event}}<br />
* {{map link|Pit of Death}}<br />
* {{map link|Terror}}<br />
<br />
; Maps with whitewater:<br />
* {{map link|Enclosure}}<br />
<br />
{{clr}}<br />
<br />
=== Crocodiles ===<br />
[[File:Mercenary_Park_Crocodiles.png|300px|thumb|right|The Crocodile area near First Point in [[Mercenary Park]].]]<br />
<br />
{{Kill notice|extend = yes|width = 25%|weapon = crocodile|victim = Heavy}}<br />
<br />
'''Crocodiles''', introduced in [[Mercenary Park]], are an animated water hazard with sound effects.<br />
<br />
Coming in contact with water swarming with Crocodiles causes certain death, as a Crocodile leaps out of the water and chomps down, instantly [[Gibs|gibbing]] the player regardless of their health or if under the influence of an [[ÜberCharge]] from a Medic.<br />
<br />
; Maps with Crocodiles<sup>*</sup><br />
* {{map link|Mercenary Park}}<br />
* {{map link|Laughter}}<br />
* {{map link|Skirmish}}<br />
* {{map link|Terror}} <small>(inside of GONZO's mouth)</small><br />
:<small><sup>*</sup> excluding maps with inaccessible crocodile props.</small><br />
<br />
{{clr}}<br />
=== Sharks ===<br />
[[File:Menu_photos_koth_sharkbay.png|300px|thumb|right|A news report from the ''The Teufort Bystander'' indicates that there are plenty of sharks around this area.]]<br />
<br />
{{Kill notice|extend = yes|width = 25%|weapon = sharks|victim = Spy}}<br />
<br />
'''Sharks''', introduced in {{map link|Sharkbay}}, are an animated water hazard with sound effects.<br />
<br />
Similar to crocodiles, when players attempt to jump into the water, they are killed immediately and [[Gibs|gibbed]].<br />
<br />
; Maps with Sharks<br />
* {{map link|Sharkbay}}<br />
<br />
{{clr}}<br />
=== Gator ===<br />
[[File:Gator.png|thumb|right|Sound advice.]]<br />
<br />
{{Kill notice|extend = yes|width = 25%|weapon = skull|victim = Demoman}}<br />
<br />
A Gator cutout can be found underwater. Contacting the Gator's mouth causes instant death.<br />
<br />
; Maps with Gator<br />
* {{map link|Moonshine Event}} <small>(beneath the Bayou Shipping House)</small><br />
<br />
{{clr}}<br />
=== {{Anchor|Cart explosion|cart explosion}} Payload Cart explosion ===<br />
[[File:Environmental death Cart Explosion.png|300px|thumb|right|A Payload cart exploding in [[Badwater Basin]].]]<br />
<br />
{{main|Payload}}<br />
<br />
{{Kill notice|extend = yes|width = 25%|weapon = skull|victim = Scout}}<br />
<br />
During the final (or sole) round of any [[Payload]] or [[Payload Race]] map, the '''[[Payload Cart]]''' explodes either when it reaches the final point, or shortly after, triggering a Payload Cart explosion which kills all players in the surrounding area. In some maps, the resulting explosion creates a crater; falling into it results in a [[#Pitfalls|Pitfall death]].<br />
<br />
; Maps with Payload Cart explosions<br />
<div style=display:inline-table><!-- 15 maps per column --><br />
* {{map link|Badwater Basin}}<br />
* {{map link|Banana Bay}}<br />
* {{map link|Barnblitz}}<br />
* {{map link|Bloodwater}}<br />
* {{map link|Bread Space}}<br />
* {{map link|Chilly}}<br />
* {{map link|Enclosure}}<br />
* {{map link|Frontier}}<br />
* {{map link|Gold Rush}}<br />
* {{map link|Gravestone}}<br />
* {{map link|Hassle Castle}}<br />
* {{map link|Hellstone}}<br />
* {{map link|Helltower}}<br />
* {{map link|Hightower}}<br />
* {{map link|Hoodoo}}<br />
</div><div style=display:inline-table><br />
* {{map link|Nightfall}}<br />
* {{map link|Phoenix}}<br />
* {{map link|Pier}}<br />
* {{map link|Pipeline}}<br />
* {{map link|Polar}}<br />
* {{map link|Precipice}}<br />
* {{map link|Snowycoast}}<br />
* {{map link|Thunder Mountain}}<br />
* {{map link|Upward}}<br />
* {{map link|Venice}}<br />
* {{map link|Wutville}}<br />
</div><br />
<br />
{{clr}}<br />
=== Crushing ===<br />
[[File:Enviromental death gate.png|300px|thumb|right|The gate of [[DeGroot Keep]].]]<br />
<br />
{{Kill notice|extend = yes|width = 25%|weapon = skull|victim = Demoman}}<br />
<br />
'''Crushing''' causes instant death to any players unfortunate enough to be trapped between two hard surfaces.<br />
<br />
The gate of [[DeGroot Keep]], which opens when points A and B are both captured, closes after a certain amount of time, provided the last point isn't captured. If a player is standing underneath the gate when it lowers or is too close to the gate when it opens, they are crushed to death.<br />
<br />
On Stage 3 of [[Dustbowl]], if the BLU team captures the first control point, the spawn gate in the left spawn leading out to the first control point crushes all players unlucky enough to be caught underneath.<br />
<br />
On [[Doomsday]] and [[Carnival of Carnage]], the platform that raises the player up to the rocket hatch or ticket lock can crush the player if one is unlucky enough to be standing under it if the Australium or ticket carrier is knocked off, or after the rocket is launched or ticket is captured.<br />
<br />
On [[Egypt]], all gates open and close slowly, and may crush players. Additionally, on Stage 1, there is an interior room on the path from the RED spawn to point A in which the player may get stuck between two doors if the BLU team captures the first control point. A short while after the capture, the ceiling of that room falls slowly and crushes all players unlucky enough to be underneath.<br />
<br />
On [[Hightower]] and [[Helltower]], if one team can prevent the other from pushing the cart to the top of the Capture platform, the platform falls down and crushes any player below it.<br />
<br />
On [[Carnival of Carnage]], if a player walks over the red strongman button, the giant hammer is swung down on top of it, crushing any players too slow to move away in time. The hammer strike also causes a shock wave that launches nearby players into the air, possibly causing a death by [[fall damage]].<br />
<br />
In [[Mann vs. Machine]], the [[Tank Robot]]s can crush any players that are unlucky enough to be caught between it and a wall or prop as it turns.<br />
<br />
On [[Snowplow]], the large device used to damage the train can crush players standing below it.<br />
<br />
On [[Enclosure]], Gate 01 can crush players when it closes after Capture point (B) is captured.<br />
<br />
On [[Megalo]], standing under the turntable while it is lowering crushes players.<br />
<br />
; Maps with crushing<!-- Note to translators: Don't forget to translate the side notes. --><br />
<div style=display:inline-table><!-- 15 maps per column --><br />
* {{map link|Bigrock}}<br />
* {{map link|Carnival of Carnage}}<br />
* {{map link|Coal Town}}<br />
* {{map link|Decoy}}<br />
* {{map link|DeGroot Keep}}<br />
* {{map link|Doomsday}}<br />
* {{map link|Dustbowl}} <small>(third stage)</small><br />
* {{map link|Egypt}}<br />
* {{map link|Enclosure}} <small>(Gate 01)</small><br />
* {{map link|Farmageddon}} <small>(Gourdon closing)</small><br />
* {{map link|Ghost Town}}<br />
* {{map link|Helltower}}<br />
* {{map link|Hightower}}<br />
* {{map link|Mannworks}}<br />
* {{map link|Megalo}}<br />
</div><div style=display:inline-table><br />
* {{map link|Rottenburg}}<br />
* {{map link|Rotunda}}<br />
* {{map link|Snowplow}}<br />
* {{map link|Sanitarium}}<br />
</div><br />
<br />
{{clr}}<br />
<br />
=== Cauldron fire ===<br />
[[File:Foundry-cauldron-BLU.png|300px|thumb|right|The BLU team's Cauldron in [[Foundry]].]]<br />
<br />
{{Kill notice|extend = yes|width = 25%|weapon = skull|victim = Heavy}}<br />
<br />
The '''cauldron''' is an environmental hazard specific to [[Foundry]], located next to each team's first spawns. Any player who steps into it is instantly killed while aesthetically on [[fire]]. A player that manages to push an enemy into the cauldron receives the [[Foundry achievements|Terminated, Too]] achievement.<br />
<br />
; Maps with cauldron fires<br />
* {{map link|Foundry (Control Point)}}<br />
* {{map link|Foundry (Capture the Flag)}}<br />
<br />
{{clr}}<br />
=== Rocket exhaust path ===<br />
[[File:Rocket Exhaust.png|300px|thumb|right|The Rocket exhaust path after taking off on [[Doomsday]].]]<br />
<br />
{{Kill notice|extend = yes|width = 25%|weapon = skull|victim = Soldier}}<br />
<br />
The map [[Doomsday]] features a path where, at the end of the round, the exhausts of the rocket pushes a player into a pit located at the end of the route. A player from the winning team that manages to push an enemy into this pit receives the [[Astro-chievements|Lift-offed]] achievement.<br />
<br />
On [[Steel]], if RED successfully defends point E until the end of the game, the rocket above the final point ignites and kills anyone underneath its exhaust.<br />
<br />
; Maps with Rocket exhaust paths<br />
* {{map link|Doomsday}}<br />
* {{map link|Galleria}}<!-- according to developer --><br />
* {{map link|Steel}}<br />
<br />
{{clr}}<br />
=== Grinder ===<br />
[[File:Environmental death grinder.jpg|300px|thumb|right|The grinder seen on [[Mannhattan]].]]<br />
[[File:Farmageddon_Combine.jpeg|300px|thumb|right|The Combine Harvester.]]<br />
<br />
{{Kill notice|extend = yes|width = 25%|weapon = skull|victim = Pyro}}<br />
<br />
The '''Grinder''' (and reskins) is an environmental death that happens when a player gets sucked into a grinding machine. Players killed in this way cause one of two [[Media:grinderhuman_01.wav|loud]] [[Media:grinderhuman_02.wav|sounds]] of flesh being crushed to play.<br />
<br />
On [[Mannhattan]], this death can also happen to [[Robots]], which causes one of three [[Media:Grinderbot_01.wav|unique]] [[Media:Grinderbot_02.wav|death]] [[Media:Grinderbot_03.wav|sounds]] of grinding metal to play. Additionally, the Manhattan and Distillery grinders feature an inconspicuous [[#Banana Peel|Banana Peel]] positioned near the machine, which pushes players (or robots) directly into the grinder. <br />
<br />
; Maps with Grinders<br />
* {{map link|Distillery}}<br />
* {{map link|Enclosure}} <small>(hidden under the plants in the "raptor" enclosure)</small><br />
* {{map link|Farmageddon}} <small>(Combine Harvester reel)</small><br />
* {{map link|Mannhattan}}<br />
* {{map link|Snowplow}}<br />
* {{map link|Sinthetic}}<br />
<br />
{{clr}}<br />
=== Tyrannosaurus Rex ===<br />
[[File:Enclosure T-Rex closing roar.png|300px|thumb|right|T-Rex encounter on [[Enclosure]].]]<!-- It kills after the payload explosion, sharing features with Saw blades, Cauldron fire, and Train --><br />
<br />
{{Kill notice|extend = yes|width = 25%|weapon = skull|victim = Scout}}<br />
<br />
'''Tyrannosaurus Rex''' is an environmental death specific to the final point "T-REX" of the third stage of [[Enclosure]]. When the cart has been pushed a short distance onto the platform in front of the Tyrannosaurus Rex enclosure's gate, an immediate [[#Payload Cart explosion|Payload Cart explosion]] is triggered. A second or so later, the T-Rex slams the gate open, killing and knocking back anyone who has rushed up to see Rexxy. T-Rex steps halfway into the room, amidst smoke and flames, killing any close players and letting out a climatic roar. Any player that then runs up to the Tyrannosaurus Rex during [[Match outcomes#Humiliation|Humiliation]] is instantly killed and knocked back.<br />
<br />
; Maps with Tyrannosaurus Rex<br />
* {{map link|Enclosure}}<br />
<br />
{{clr}}<br />
=== Big Mama ===<br />
{{Kill notice|extend = yes|width = 25%|weapon = skull|victim = Pyro}}<!-- <br />
no need to repeat what is more appropriately said on the map page.<br />
-->'''[[Bread Space#BigMama|Big Mama]]''' is an environmental death specific to the final point of [[Bread Space]] that causes causes intant gibs on contact ([[Bread Space#BigMama|''see map page'']]). <br />
<br />
; Maps with Big Mama<br />
* {{map link|Bread Space}}<br />
<br />
{{clr}}<br />
=== Bubbling Cauldron ===<br />
[[File:Bubbling Cauldron.jpeg|300px|thumb|right|Bubbling Cauldron.]]<br />
<br />
{{Kill notice|extend = yes|width = 25%|weapon = skull|victim = Heavy}}<br />
<br />
'''Bubbling Cauldron''' is a Halloween environmental death hazard. Any player that steps around the Bubbling Cauldron suffers health drain, while falling into the Bubbling Cauldron suffers instant death and knock back. When the Bubbling Cauldron is used as the final point on a Payload map, the Bubbling Cauldron has a unique [[#Payload Cart explosion|killing explosion]].<br />
<br />
In [[Cauldron]], standing on or jumping into the Cauldron as it is spewing out [[#Fireballs|Fireballs]] instantly kills the player.<br />
<br />
; Maps with a Bubbling Cauldron<br />
* {{map link|Cauldron}}<br />
* {{map link|Gravestone}}<br />
<br />
{{clr}}<br />
=== Pendulum Blades ===<br />
[[File:Pendulum_Blades.jpeg|300px|thumb|right|Hallway of Pendulum Blades.]]<br />
<br />
{{Kill notice|extend = yes|width = 25%|weapon = skull|victim = Pyro}}<br />
<br />
'''Pendulum Blades''' are neutral entities that were officially introduced on [[Monster Bash]]. They swing back and forth and instantly kill anyone that comes in contact with them. Cosmetically, a blade gets permanently coated in blood if it kills someone, which persists until a new round starts.<br />
<br />
; Maps with a Pendulum Blade<br />
* {{map link|Monster Bash}}<br />
<br />
{{clr}}<br />
=== Fire Pit ===<br />
[[File:20181030140854_1.jpg|300px|thumb|right|The Fire Pits]]<br />
<br />
{{Kill notice|extend = yes|width = 25%|weapon = skull|victim = Pyro}}<br />
<br />
'''Fire Pit''' is a Halloween environmental death hazard found on [[Cauldron]]. Any player that steps into it is instantly killed.<br />
<br />
; Maps with a Fire Pit<br />
* {{map link|Cauldron}}<br />
<br />
{{clr}}<br />
=== Falling Elevator ===<br />
[[File:Breadspace_elevator_falling.png|300px|thumb|right|The Falling Elevator]]<br />
<br />
{{Kill notice|extend = yes|width = 25%|weapon = skull|victim = Pyro}}<br />
<br />
'''Elevator''' is a environmental death hazard found on [[Bread Space]]. It is a malfunctioning elevator falling down at high speeds. Any player that is hit by the bottom of the elevator instantly dies from the impact, and standing on the elevator drags the player down into a death pit.<br />
<br />
; Maps with a Falling Elevator<br />
* {{map link|Bread Space}}<br />
<br />
{{clr}}<br />
== Non-instant death hazards ==<br />
These environmental hazards do not kill players instantly, but can eventually cause environmental death.<br />
<br />
=== Boiling waters ===<br />
[[File:Sulfur_Point_D.png|300px|thumb|right|The boiling water at point D on [[Sulfur]].]]<br />
<br />
{{Kill notice|extend = yes|width = 25%|weapon = skull|victim = Heavy}}<br />
<br />
Boiling water emits steam and bubbles from its surface, and slowly harms the player until killing them.<br />
<br />
All players are invulnerable to the boiling water after the Point A is captured.<br />
<br />
; Maps with Boiling waters<br />
* {{map link|Sulfur}}<br />
<br />
{{clr}}<br />
<br />
=== Lasers ===<br />
[[File:Environmental death lasers.jpg|300px|thumb|right|The lasers seen on [[Asteroid]].]]<br />
<br />
{{Kill notice|extend = yes|width = 25%|weapon = skull|victim = Medic}}<br />
<br />
'''Lasers''' are an environmental death specific to [[Asteroid]] that move up and down along a designated path. Players who come into contact with them let off visible "sparks" and have 200 damage dealt to them, though it can partially be resisted with the [[Battalion's Backup]] buff to deal less damage.<br />
<br />
They can also be harmlessly passed through while under the effects of the standard ÜberCharge or Bonk! Atomic Punch.<br />
<br />
; Maps with Lasers<br />
* {{map link|Asteroid}}<br />
<br />
{{clr}}<br />
=== Fire ===<br />
[[File:Egypt_03.png|300px|thumb|right|Torches and braziers at the BLU spawn point on [[Egypt]].]]<br />
<br />
{{Kill notice|extend = yes|width = 25%|weapon = skull|victim = Spy}}<br />
<br />
'''Environmental fire''' is different from [[flamethrower]] fire or other fire damage produced by players, as it does not result in an [[Fire|afterburn]] effect. Instead, environmental fire slowly damages the player's health only as long as they stand directly in the hazardous zone.<br />
<br />
Environmental fire does not ignite [[Sniper]] arrows.<br />
<br />
; Maps with environmental fires<br />
* {{map link|Bonesaw|Bonesaw (map)}} <small>(flaming barrels)</small><br />
* {{map link|Egypt}} <small>(torches and braziers)</small><br />
<br />
{{clr}}<br />
=== Fireballs ===<br />
{{Redirects here|Fireballs|Magic spells#Regular Magic Spells|l1=the Fireball magic spell}}<br />
[[File:Hellfire plume 01.PNG|300px|thumb|right|A "Fireball" plume in [[Hellfire]].]]<br />
<br />
{{Kill notice|extend = yes|width = 25%|weapon = skull|victim = Pyro}}<br />
<br />
'''Fireballs''', introduced in [[Hellfire]], are rising plumes of [[Projectiles#Flame|Flame]] that cause [[fire]] damage to any player coming in contact with it.<br />
<br />
The amount of damage a player receives from a Fireball broadly corresponds to the player's base class health; that is, each player that stands in full contact with the center of the entire plume loses over half of its health regardless of class. Each class (except [[Pyro]]) also suffers brief [[afterburn]] from even the slightest contact with the plume.<br />
<br />
Fireballs do not ignite [[Sniper]] arrows.<br />
<br />
Another type of Fireball, introduced in [[Cauldron]], has a chance of spewing out of the cauldron when the point is capped. These Fireballs rain over a large portion of the map, dealing large amounts of damage to unsuspecting players. However, these Fireballs do not cause [[afterburn]].<br />
<br />
; Maps with Fireballs<br />
* {{map link|Cauldron}}<br />
* {{map link|Hellfire}}<br />
<br />
{{clr}}<br />
<br />
=== Drowning ===<br />
[[File:Environmental death Drowning.png|300px|thumb|right|Water corridors on Well.]]<br />
<br />
{{main|Water}}<br />
<br />
{{Kill notice|extend = yes|width = 25%|weapon = skull|victim = Pyro}}<br />
<br />
Players under deep '''water''' (water in which the player is completely submerged) have a period of approximately 12 seconds before they begin to suffocate. Failure to rise above water causes them to continually lose 5 health every second until they drown. Any health lost by suffocation slowly regenerates at a rate of 10 health every 2 seconds as soon as a player reaches the surface. Going back underwater, however, ceases health regeneration until the player surfaces again.<br />
<br />
; Maps with deep water<!-- Note to translators: Don't forget to translate the side notes. --><br />
<div style=display:inline-table><!-- 15 maps per column --><br />
* {{map link|2Fort}}<br />
* {{map link|2Fort Invasion}}<br />
* {{map link|Asteroid}}<br />
* {{map link|Badlands (Arena)}}<br />
* {{map link|Badlands (King of the Hill)}}<br />
* {{map link|Banana Bay}}<br />
* {{map link|Carnival of Carnage}}<br />
* {{map link|Doomsday}}<br />
* {{map link|Freight}}<br />
* {{map link|Lakeside}}<br />
* {{map link|Moonshine Event}}<br />
* {{map link|Nightfall}} <small>(third stage)</small><br />
* {{map link|Pipeline}} <small>(third stage)</small><br />
* {{map link|Powerhouse}}<br />
* {{map link|Ravine}}<br />
</div><div style=display:inline-table><br />
* {{map link|Sawmill}}<br />
* {{map link|Thunder Mountain}} <small>(second stage)</small><br />
* {{map link|Watergate}}<br />
* {{map link|Well (Control Point)}}<br />
</div><br />
<br />
{{clr}}<br />
=== Shrinking Water ===<br />
{{Kill notice|extend = yes|width = 25%|weapon = skull|victim = Heavy}}<br />
<br />
'''Shrinking Water''' is a fast-moving wall of water that closes in, shrinking the playable space. When entered, the player starts to drown at a rapid rate; if not acted upon quickly, the player soon drowns.<br />
<br />
; Maps with Shrinking Water<br />
* {{map link|Cursed Cove}}<br />
<br />
{{clr}}<br />
<br />
=== Health drain ===<br />
{{Kill notice|extend = yes|width = 25%|weapon = skull|victim = Demoman}}<br />
<br />
'''Health drain''' is a steady or increasing rate of health loss experienced in one or more specific areas of particular maps. Basic examples are Underworld locations in certain [[Halloween map]]s. The effect is also experienced inside the flying saucer in [[Probed]]. The drain is a damage-over-time effect similar to the effects of [[bleeding]] or [[Fire|afterburn]]; but, it is neither triggered nor time-limited. Health drain occurs only when a player enters a specific area and continues only as long as the player does not leave the area or until the player is killed.<br />
<br />
; Maps with Health drain<!-- Note to translators: Don't forget to translate the side notes. --><br />
<div style=display:inline-table><!-- 15 maps per column --><br />
* {{map link|Bloodwater}} <small>(Purgatory)</small><br />
* {{map link|Brimstone|Brimstone (map)}} <small>(Hell Island)</small><br />
* {{map link|Cauldron}} <small>(Underworld)</small><br />
* {{map link|Eyeaduct}} <small>(Purgatory)</small><br />
* {{map link|Erebus}} <small>(Underworld)</small><br />
* {{map link|Gravestone}} <small>(Underworld and Cauldron Edge)</small><br />
* {{map link|Hellstone}} <small>(Underworld)</small><br />
* {{map link|Krampus}} <small>(Forest)</small><br />
* {{map link|Los Muertos}} <small>(Underworld)</small><br />
* {{map link|Monster Bash}} <small>(Underworld)</small><br />
* {{map link|Moonshine Event}} <small>(Underworld)</small><br />
* {{map link|Pit of Death}} <small>(Underworld)</small><br />
* {{map link|Probed}} <small>(Flying Saucer)</small><br />
* {{map link|Slasher}} <small>(Underworld)</small><br />
* {{map link|Spookeyridge}} <small>(Underworld)</small><br />
* {{map link|Terror}} <small>(Underworld)</small><br />
</div><br />
<br />
{{clr}}<br />
=== {{anchor|Health drain lava}} {{anchor|Lava fire}} Lava fire (health drain)=== <br />
{{Kill notice|extend = yes|width = 25%|weapon = skull|victim = Heavy}}<br />
{{Kill notice|extend = yes|width = 25%|weapon = fire|victim = Heavy}}<br />
<br />
Introduced in [[Hellfire]], '''Lava fire''' is a [[Fire]] effect rather than an instant kill. When touching this type of Lava, death is not instant for players at full health, but can occur within a very few seconds allowing a chance to walk, [[jump|jump]], or [[Grappling Hook|grapple]] out. In direct contact with this Lava, players are set on fire, suffering rapid damage similar to a [[Flame Thrower]]. Players that succeed in leaving this Lava suffer seconds of [[afterburn]]; as such, the kill notice can indicate a fire kill. Naturaly, Pyros have some resistance and do not suffer Lava fire afterburn.<br />
<br />
; Maps with Lava fire<br />
* {{map link|Hellfire}}<br />
* {{map link|Skirmish}}<br />
<br />
{{clr}}<br />
=== Steam ===<br />
[[File:Brimstone Steam 03.png|300px|thumb|right|Hellish cloud of lethal steam on [[Brimstone (map)|Brimstone]].]]<br />
<br />
{{Kill notice|extend = yes|width = 25%|weapon = skull|victim = Heavy}}<br />
<br />
'''Steam''', '''volcanic gas''', or '''poison gas''' is a damage-over-time effect introduced on [[Brimstone (map)|Brimstone]]. The time and area of effect are indicated by a rising cloud of vapor and fluid splashes (compare with [[Pumpkin bomb]] explosion splash). Players that enter the cloud suffer damage-over-time so long as they survive and remain in the cloud.<br />
<br />
; Maps with steam<br />
* {{map link|Brimstone|Brimstone (map)}}<br />
<br />
{{clr}}<br />
=== Acid ===<br />
{{Kill notice|extend = yes|width = 25%|weapon = skull|victim = Heavy}}<br />
<br />
'''Acid''' is a bright green liquid that damages players standing in it over time.<br />
<br />
; Maps with Acid<br />
* {{map link|Farmageddon}}<br />
<br />
{{clr}}<br />
=== Saw Blade Cart ===<br />
{{Kill notice|extend = yes|width = 25%|weapon = saw|victim = Scout}}<br />
<br />
'''Saw Blade Carts''' are a type of [[Payload#Carts|Payload cart]] equipped with a saw blade on its front. While the sides of the saw blades are harmless (as well as the rest of the cart), the front and top deal 45 damage per tick to any players who make contact with them, regardless of their teams.<br />
<br />
A player who is hurt by a cart's saw blade causes it to become bloodied (a purely cosmetic effect), and those who die from it are turned into [[gibs]].<br />
<br />
; Maps with Saw Blade Carts<br />
* {{map link|Bonesaw|Bonesaw (map)}}<br />
* {{map link|Hacksaw}}<br />
<br />
{{clr}}<br />
<br />
=== Toxic Waste ===<br />
[[File:VSH Nucleus 01.png|300px|thumb|right|Deadly pit of toxic waste on [[Nucleus VSH]].]]<br />
<br />
{{Kill notice|extend = yes|width = 25%|weapon = skull|victim = Medic}}<br />
<br />
'''Toxic Waste''' is a bright green liquid that damages players standing in it over time, similar to acid. Unlike acid, however, toxic waste is also able to harm the player in the form of puddles and spills.<br />
<br />
Damage taken increases exponentially based on time spent in contact with toxic waste as opposed to a fixed amount over time. This accumulated damage per tick persists even after having left the toxic waste, meaning that entering the toxic waste again continues dealing damage from where the amount stopped.<br />
<br />
; Maps with Toxic Waste<br />
* {{map link|Nucleus VSH}}<br />
<br />
{{clr}}<br />
=== {{anchor|Pumpkin bombs}} Pumpkin Bombs ===<br />
[[File:Environmental death Pumpkinbomb.png|300px|thumb|right|A Pumpkin bomb on [[Harvest Event]] exploding.]]<br />
<br />
{{main|Pumpkin bomb}}<br />
<br />
{{Kill notice|extend = yes|width = 25%|weapon = pumpkin|victim = Sniper}}<br />
<br />
'''Pumpkin Bombs''' and reskins are special objects found on all [[Halloween map]]s except [[Ghost Town]] ([[Mann vs. Machine]]) and [[Monster Bash]].<!-- Halloween event activation is not necessary for Pumpkin Bombs. --> On [[Cursed Cove]] and [[Laughter]], they are replaced by [[#Explosive Barrels|Explosive Barrels]] and [[#Dynamite Balloons|Dynamite Balloons]], respectively. Additionally, exploding [[#Alien Walkers| Alien Walker part]] reskins appear on [[2Fort Invasion]]. Pumpkin Bombs are rigged with explosives and detonators visible on their exteriors from certain angles. Their detonators occasionally [[Self-illumination|glow]].<br />
<br />
Once a Pumpkin Bomb receives any amount of damage from any source, or is hit by a projectile which would not normally damage anything (for example, the [[Rocket Jumper]]'s projectiles and [[Mad Milk]]), it triggers an explosion, dealing heavy damage to all players near it. This does not cause instant death; any class with enough health or who is under the effects of invincibility can use these bombs for an explosive [[Jumping|jump]].<br />
<br />
Pumpkin Bombs should not be confused with [[Halloween pumpkin]]s. A simple way to tell them apart is that Pumpkin Bombs do not move, whereas Halloween Pumpkins rotate similar to Health packs or Ammo crates. Pumpkin Bombs always spawn in the same spots, while Halloween Pumpkins drop where a player is killed.<br />
<br />
Pumpkin Bombs should also not be confused with [[Magic spells#Regular Magic Spells|Pumpkin MIRV]], a [[Magic spells|magic spell]].<br />
<br />
; Maps with Pumpkin Bombs<br />
<div style=display:inline-table><!-- 15 maps per column --><br />
* {{map link|Bloodwater}}<br />
* {{map link|Brimstone|Brimstone (map)}}<br />
* {{map link|Carnival of Carnage}}<br />
* {{map link|Cauldron}}<br />
* {{map link|Eyeaduct}}<br />
* {{map link|Erebus}}<br />
* {{map link|Farmageddon}}<br />
* {{map link|Ghost Fort}}<br />
* {{map link|Gorge Event}}<br />
* {{map link|Gravestone}}<br />
* {{map link|Graveyard}}<br />
* {{map link|Los Muertos}}<br />
* {{map link|Harvest Event}}<br />
* {{map link|Hellstone}}<br />
* {{map link|Helltower}}<br />
</div><div style=display:inline-table><br />
* {{map link|Mann Manor}}<br />
* {{map link|Maple Ridge Event}}<br />
* {{map link|Megalo}}<br />
* {{map link|Moldergrove}}<br />
* {{map link|Moonshine Event}}<br />
* {{map link|Pit of Death}}<br />
* {{map link|Precipice}}<br />
* {{map link|Sinshine}}<br />
* {{map link|Sinthetic}}<br />
* {{map link|Slasher}}<br />
* {{map link|Terror}}<br />
</div><br />
<br />
<br />
; Pumpkin Bomb reskinned variants<br />
<gallery><br />
File:Pumpkinbomb laughter.png|200px|thumb|right|A Dynamite Balloon on [[Laughter]].<br />
File:Explosive_Barrel.png|200px|thumb|right|An Explosive Barrel on [[Cursed Cove]].<br />
File:Alien_walker_environmental_death.png|200px|thumb|right|An Alien Walker on [[2Fort Invasion]].<br />
File:Coal Pit explosive snowman.png|200px|thumb|right|A Snowman Bomb on [[Coal Pit]].<br />
File:Slime_salmann_eggs.png|200px|thumb|right|Some Salmann egg sacks on [[Slime]].<br />
</gallery><br />
==== Dynamite Balloons ====<br />
{{Kill notice|extend = yes|width = 25%|weapon = skull|victim = Sniper}}<br />
<br />
'''Dynamite Balloons''' or '''TNT Bombs''' appear in [[Laughter]]. They explode when damaged, similar to the [[#Pumpkin Bombs|Pumpkin bombs]] and produce the sound of children laughing when destroyed.<br />
<br />
; Maps with Dynamite Balloons<br />
* {{map link|Laughter}}<br />
<br />
==== Explosive Barrels ====<br />
{{Kill notice|extend = yes|width = 25%|weapon = skull|victim = Heavy}}<br />
<br />
'''Explosive Barrels''' appear in [[Cursed Cove]]. They explode when damaged, similar to the [[#Pumpkin bombs|Pumpkin bombs]]. However, their damage is much greater, capable of instantly killing anyone albeit in a smaller range. [[Jumping]] from the explosion is only possible under the effects of [[ÜberCharge|Invulnerability]].<br />
<br />
'''Maps with Explosive Barrels'''<br />
* {{map link|Cursed Cove}}<br />
<br />
==== Alien Walkers ====<br />
{{Kill notice|extend = yes|width = 25%|weapon = skull|victim = Sniper}}<br />
<br />
'''Alien Walkers''' are placed around the Invasion maps, which explode after being damaged, similar to [[#Pumpkin Bombs|Pumpkin bombs]].<br />
<br />
; Maps with Alien Walkers<br />
* {{map link|2Fort Invasion}}<br />
* {{map link|Probed}}<br />
<br />
==== {{anchor|Explosive Snowmenn|Explosive Snowmann|Snowmann|Snowmenn|Snowman Bomb}} Snowman Bombs ====<br />
{{Kill notice|extend = yes|width = 25%|weapon = skull|victim = Pyro}}<br />
<br />
'''Snowman Bombs''', also known as '''Snowmenn''', appear in some [[Christmas map]]s. They explode when damaged, similar to the [[#Pumpkin Bombs|Pumpkin bombs]].<br />
<br />
; Maps with Snowman Bombs<br />
* {{map link|Coal Pit}}<br />
* {{map link|Frostwatch}}<br />
<br />
==== {{anchor|Salmann egg sacks}} Salmann egg sacks ====<br />
{{Kill notice|extend = yes|width = 25%|weapon = pumpkin|victim = Scout}}<br />
<br />
'''Salmann egg sacks''' appear in the map [[Slime]]. They explode when hit, causing damage to nearby players and soaking them in slime, which marks them for death for 5 seconds.<br />
<br />
; Maps with Salmann egg sacks<br />
* {{map link|Slime}}<br />
<br />
=== Area Explosion ===<br />
'''Area Explosion''' occurs in order to punish players who have stayed for too long in certain Underworlds. A while after the gates to the exit back to the main portion of the map have lowered, the place is engulfed in a series of explosions that instantly kill anyone still there.<br />
<br />
; Maps with Area Explosion<br />
* {{map link|Bloodwater}} <small>(Skull Island)</small><br />
* {{map link|Eyeaduct}} <small>(Loot Island)</small><br />
* {{map link|Ghost Fort}} <small>(Skull Island)</small><br />
<br />
{{clr}}<br />
== Non-injurous hazards ==<br />
A few hazards have no direct injurous effects, but can reduce any player's combat effectiveness, whether by impacting players' world view, aim, movement or other consequences.<br />
<br />
=== Shake ===<br />
'''[[vdc:Env_shake|Shake]]''', '''tremor''', or '''earthquake''' is a visible and audible cue effect that shakes a player's world view and aim. While the effect causes no direct damage, the effect can be somewhat disorienting and otherwise interferes with a player's ability to attack, defend, and navigate. The effect can serve as a warning of a monster or another effect, while also impeding abilty to avoid an oncoming monster. The world violently shakes for players as the Horseless Headless Horsemann chases them down. On [[Eyeaduct]], shaking accompanies the spawning of MONOCULUS. Strong shaking is a map-wide cue of the [[Skeleton|Skeleton King]] on [[Helltower]], while only very weak tremors warn of a Baby Skeleton spawning nearby. Earthquakes warn of the release of hellish [[#Steam|steam]] on [[Brimstone (map)|Brimstone]].<br />
<br />
; Maps with shaking<!-- Note to translators: Don't forget to translate the side notes. --><br />
* {{map link|Bloodwater}} <small>(Horsemann charging, MONOCULUS spawning)</small><br />
* {{map link|Brimstone|Brimstone (map)}} <small>(Horsemann charging, Skeleton spawnings, Steam release cue)</small><br />
* {{map link|Carnival of Carnage}} <small>(end of play)</small><br />
* {{map link|Doomsday}} <small>(rocket launch and crash after play)</small><br />
* {{map link|Eyeaduct}} <small>(MONOCULUS spawning)</small><br />
* {{map link|Gorge Event}} <small>(skeleton spawnings)</small><br />
* {{map link|Gravestone}} <small>(Horsemann charging)</small><br />
* {{map link|Hellstone}} <small>(Horsemann charging, Skeleton spawnings)</small><br />
* {{map link|Helltower}} <small>(map-wide Skeleton King cue)</small><br />
* {{map link|Mann Manor}} <small>(Horsemann charging)</small><br />
* {{map link|Pit of Death}} <small>(localized cue of the Underworld portal opening or closing)</small><br />
* {{map link|Slasher}} <small>(Horsemann charging, MONOCULUS spawning)</small><br />
<br />
{{clr}}<br />
=== Ice ===<br />
'''Ice''' surfaces decrease player friction by 90%, resulting in much more slippery ground.<br />
<br />
; Maps with Ice<br />
* {{map link|Doublefrost}}<br />
* {{map link|Galleria}}<br />
<br />
{{clr}}<br />
<br />
=== Banana Peel ===<br />
A '''Banana Peel''' is a prop that causes an irresistible push on players that step on it, accompanied by a slip [[Media:Banana slip.wav|sound effect]]. This push is typically in the direction of an instant kill effect. While the Banana Peel does not directly cause a death, the instant kill surface is very difficult to avoid.<br />
<br />
; Maps with a Banana Peel<br />
* {{map link|Carrier}}<br />
* {{map link|Distillery}}<br />
* {{map link|Mannhattan}}<br />
<br />
{{clr}}<br />
== Bosses ==<br />
'''Bosses''' are environmental hazards unique to [[Halloween event]] maps.<br />
<br />
=== {{anchor|HHH}} Horseless Headless Horsemann ===<br />
[[File:HHH.png|300px|thumb|right|The Horseless Headless Horsemann.]]<br />
<br />
{{main|Horseless Headless Horsemann}}<br />
<br />
{{Kill notice|extend = yes|width = 25%|weapon = Horseless Headless Horsemann's Headtaker|victim = Engineer}}<br />
<br />
The '''Horseless Headless Horsemann''' was the first boss enemy in ''Team Fortress 2''. Introduced in [[Mann Manor]], it now appears in other Halloween maps as well. He rises out of the ground or floor and proceeds to hunt down and kill players on both teams. The Horseless Headless Horsemann deals heavy damage to any player or [[Buildings|building]] that he strikes. He continues his massacre until killed by a player (or players). All kills by the Horsemann count as environmental deaths and trigger the relevant achievements.<br />
<br />
On [[Carnival of Carnage]], the Horseless Headless Horsemann appears during the "Bumper Car Soccer" and "Falling Platforms" bumper car duels, wielding a gigantic blood-spattered [[Necro Smasher]]. While he can be killed as usual, he is unable to directly damage players, and can only knock players back with his swings in an attempt to send them into the map's [[#Pitfall|Pitfalls]].<br />
<br />
; Maps with the Horseless Headless Horsemann<br />
* {{map link|Bonesaw|Bonesaw (map)}} <small>(Hellishly Hollow Horseman)</small><br />
* {{map link|Brimstone|Brimstone (map)}}<br />
* {{map link|Carnival of Carnage}} <small>(Falling Platforms and Bumper Car Soccer)</small><br />
* {{map link|Gravestone}}<br />
* {{map link|Graveyard}}<br />
* {{map link|Hellstone}}<br />
* {{map link|Mann Manor}}<br />
* {{map link|Slasher}}<br />
<br />
{{clr}}<br />
=== Merasmus ===<br />
[[File:Merasmus.png|300px|thumb|right|Merasmus.]]<br />
<br />
{{main|Merasmus}}<br />
<br />
{{Kill notice|extend = yes|width = 35%|killer = MERASMUS!|friendlyfire=green|weapon = merasmus|victim = Soldier}}<br />
{{Kill notice|extend = yes|width = 35%|killer = MERASMUS!|friendlyfire=green|weapon = merasmus2|victim = Sniper}}<br />
{{Kill notice|extend = yes|width = 35%|killer = MERASMUS!|friendlyfire=green|weapon = merasmus3|victim = Scout}}<br />
{{Kill notice|extend = yes|width = 35%|weapon = merasmus4|victim = Spy}}<br />
{{Kill notice|extend = yes|width = 35%|weapon = fire|victim = Heavy}}<br />
<br />
'''Merasmus''' first appeared as a boss in [[Ghost Fort]], but now can be found in other Halloween maps as well. [[Merasmus]] is the former roommate of the [[RED]] [[Soldier]] on a vendetta since the Soldier [[Doom-Mates|ruined his home]]. On Ghost Fort, Merasmus spawns near the [[control point (objective)|control point]] after a pre-determined amount of time. A spawned Merasmus kills players on both teams using a variety of spells and attacks. Merasmus continues rampaging until he is defeated or his time runs out. Any death caused by Merasmus is classed as environmental.<br />
<br />
; Maps with Merasmus<br />
* {{map link|Brimstone|Brimstone (map)}}<br />
* {{map link|Ghost Fort}}<br />
* {{map link|Gravestone}}<br />
* {{map link|Slasher}}<br />
<br />
{{clr}}<br />
=== Bomb Head ===<br />
{{Kill notice|extend = yes|width = 25%|weapon = merasmus4|victim = Spy}}<br />
<br />
During battles against [[#Merasmus|Merasmus]], the Bombinomicon turns random players' heads into bombs, forcing their view into third person and temporarily removing their weapons, and instructs them to run into Merasmus to blow him up. If they take too long to run into Merasmus, the bombs on their heads explode, causing a lot of damage and rocketing them skyward if they survive the explosion, which may also cause them to take [[fall damage]] once they land. If they manage to run into Merasmus and explode on him, they are still thrown high up, but are granted temporary Invulnerability and [[Critical hits|Crits]].<br />
<br />
On [[Carnival of Carnage]] or [[Gravestone]], during the bumper cart race picking up [[Magic spells]] might give the player a Bomb Head spell which does 50% damage upon exploding to the user and nearby enemies. It explodes either when its timer runs out or the user makes a head-on collision with an enemy. <br />
<br />
On [[Laughter]], players who stay too long in the Underworld have their heads turned into bombs as an incentive to speed things up and return to the regular map. If they fail to leave the Underworld, the bomb explodes, [[Gibs|gibbing]] them.<br />
<br />
;Maps with Bomb Heads<br />
* {{map link|Brimstone|Brimstone (map)}}<br />
* {{map link|Carnival of Carnage}}<br />
* {{map link|Ghost Fort}}<br />
* {{map link|Gravestone}}<br />
* {{map link|Laughter}}<br />
* {{map link|Slasher}}<br />
<br />
{{clr}}<br />
=== MONOCULUS ===<br />
[[File:Monoculus_normal.png|300px|thumb|right|MONOCULUS.]]<br />
<br />
{{main|MONOCULUS}}<br />
<br />
{{Kill notice|extend = yes|width = 35%|killer = MONOCULUS!|friendlyfire=purple|weapon = MONOCULUS|victim = Sniper}}<br />
<br />
'''MONOCULUS''' is a boss that first appeared in [[Eyeaduct]], but can now be found in other Halloween maps as well. [[MONOCULUS]] takes the form of the [[RED]] [[Demoman]]'s missing eye, haunted by the [[Bombinomicon (character)|Bombinomicon]]. MONOCULUS spawns out of the contested [[control point (objective)|control point]] or other locations under various conditions, which also instantly kills any players unfortunate enough to be standing there at the time. A spawned MONOCULUS proceeds to kill players on both teams using rocket-like eyeball projectiles, which are always [[critical hits]] and can kill any class (apart from the [[Soldier]] and the [[Heavy]]) with a direct hit. Such rockets can be reflected by a Pyro's compression blast. MONOCULUS continues attacking until it is killed or its time is up. Any death caused by MONOCULUS is classed as environmental.<br />
<br />
The boss MONOCULUS should not be confused with "''invokum monoculus''", the [[Magic spells|magic spell]] that summons a team-loyal MONOCULUS.<br />
<br />
; Maps with MONOCULUS<br />
* {{map link|Bloodwater}}<br />
* {{map link|Brimstone|Brimstone (map)}}<br />
* {{map link|Eyeaduct}}<br />
* {{map link|Gravestone}}<br />
* {{map link|Hellstone}}<br />
* {{map link|Slasher}}<br />
<br />
{{clr}}<br />
=== Skeletons ===<br />
[[File:Skeleton King.png|250px|thumb|right|The Skeleton King.]]<br />
<br />
{{main|Skeletons}}<br />
<br />
{{Kill notice|extend = yes|width = 35%|killer = Skeleton|friendlyfire=green|weapon = skeletons|victim = Engineer}}<br />
<br />
'''Skeletons''' were introduced in [[Helltower]] and appear on several other Halloween maps. They are animated skeletons that can appear in varying circumstances. Green skeletons attack everyone, while team-loyal ones can be summoned by [[Magic spells]]. They come in different sizes, from tiny ones, medium-sized skeletons which split into smaller ones when killed, to the huge and durable Skeleton King who is guaranteed to drop a rare magic spell upon death. Any death caused by neutral (green) Skeletons is classed as environmental.<br />
<br />
; Maps with skeletons<br />
<div style=display:inline-table><!-- 15 maps per column --><br />
* {{map link|Bloodwater}}<br />
* {{map link|Brimstone|Brimstone (map)}}<br />
* {{map link|Cauldron}}<br />
* {{map link|Erebus}}<br />
* {{map link|Farmageddon}} <small>(reskinned as scarecrows)</small><br />
* {{map link|Gravestone}}<br />
* {{map link|Graveyard}}<br />
* {{map link|Gorge Event}}<br />
* {{map link|Hassle Castle}}<br />
* {{map link|Hellstone}}<br />
* {{map link|Helltower}}<br />
* {{map link|Los Muertos}}<br />
* {{map link|Precipice}}<br />
* {{map link|Sinthetic}} <small>(reskinned as the Toastmaster)</small><br />
* {{map link|Slasher}}<br />
</div><div style=display:inline-table><br />
* {{map link|Slime}} <small>(reskinned as Salmann)</small><br />
* {{map link|Spineyard}}<br />
* {{map link|Terror}}<br />
</div><br />
<br />
{{clr}}<br />
<br />
== Related achievements ==<br />
=== {{Class link|scout}} ===<br />
{{Achievement table<br />
| {{Show achievement|Scout|Fall Classic}}<br />
| {{Show achievement|Scout|Foul Territory}}<br />
}}<br />
<br />
<br />
=== {{Class link|Demoman}} ===<br />
{{Achievement table<br />
| {{Show achievement|Demoman|He Who Celt It}}<br />
}}<br />
<br />
<br />
=== {{Class link|Medic}} ===<br />
{{Achievement table<br />
| {{Show achievement|Medic|Medical Intervention}}<br />
}}<br />
<br />
<br />
=== {{Achiev type link|scarechievements}} ===<br />
{{Achievement table<br />
| {{Show achievement|Halloween|Attack o' Lantern}}<br />
}}<br />
<br />
<br />
=== {{Achiev type link|foundry}} ===<br />
{{Achievement table<br />
| {{Show achievement|Foundry|Terminated, Too}}<br />
}}<br />
<br />
<br />
=== {{Achiev type link|astro-chievements}} ===<br />
{{Achievement table<br />
| {{Show achievement|Astro-chievements|lift offed}}<br />
}}<br />
<br />
<br />
=== {{Achiev type link|bereavements}} ===<br />
{{Achievement table<br />
| {{Show achievement|Halloween|Helltower- Mine Games}}<br />
}}<br />
<br />
<br />
=== {{Achiev type link|merasmachievements}} ===<br />
{{Achievement table<br />
| {{Show achievement|Halloween|Carnival of Carnage- Bumper Crop}}<br />
}}<br />
<br />
<br />
=== {{Achiev type link|mvm}} ===<br />
{{Achievement table<br />
| {{Show achievement|Mann vs. Machievements|Now Legal To Eat}}<br />
}}<br />
<br />
== See also ==<br />
* [[Death]]<br />
* [[List of maps]]<br />
<br />
[[Category:Environmental hazards]]<br />
[[Category:Gameplay]]</div>Mikado282https://wiki.teamfortress.com/w/index.php?title=Talk:Environmental_death&diff=3609498Talk:Environmental death2024-01-15T03:15:25Z<p>Mikado282: /* Merge Pumpkin bomb and all of the reskins with Pumpkin bomb */ new section</p>
<hr />
<div>== Payload cart death ==<br />
It would be new section all together, but I have seen a couple maps, where the payload, (before the stage starts) slides down a hill and standing in its wake causes death. Should we bother mentioning it. If so, does anyone know the map I'm talking about? I know the 3rd stage is all uphill, and instead of an explosion it's a giant sub-woofer that goes off. [[User:Lalaguy|Lalaguy]] 23:17, 4 November 2011 (PDT)<br />
:I think it's pl_Promotion, but as it's not an official map it probably won't be added. '''» [[User:Cooper Kid|<span style="color:red">Coo</span><span style ="color:gray">per</span><span style ="color:blue"> Kid</span>]]''' <small>([[User_talk:Cooper Kid|blether]]) • ([[Special:Contributions/Cooper Kid|contreebs]])</small> 05:46, 5 November 2011 (PDT)<br />
<br />
Thanks, just wanted to clarify. [[User:Lalaguy|Lalaguy]] 13:19, 5 November 2011 (PDT)<br />
<br />
== Ubercharges and environmental deaths ==<br />
<br />
Is it worth mentioning on this page which of these deaths can kill [[ÜberCharge|ÜberCharged]] players? --[[User:Itsacon|Itsacon]] 04:41, 6 April 2012 (PDT)<br />
<br />
== Mechanics behind causing environmental deaths ==<br />
<br />
I was just wondering what the mechanics were behind causing someone to have an environmental death. Specifically, I tried airblasting someone into lava and it just counted as them dying by themselves. Does it have to be within a specific time-limit of them leaving the ground? <span style="color:#3399CC;font-family:'Lucida Console';text-shadow:#66FF33 2px 2px 2px;">'''Bojjob'''</span> 19:31, 9 January 2014 (PST)<br />
<br />
== Helltower lava ==<br />
<br />
Should the lava from hell and the cliff in [[Helltower]] be considered it's own environmental death, or would it be added to one of the existing deaths? [[File:Paint Splat TheValueOfTeamwork.png|20px|link=User talk:ClockworkSpirit2343]] [[User:ClockworkSpirit2343|<font color="993443"><big>'' '''ClockworkSpirit2343''' ''</big></font>]] [[File:Scout emblem RED.png|25px|link=]] 07:19, 1 April 2014 (PST)<br />
<br />
== I dont think NPC's should be here. ==<br />
<br />
As technically they arent the " enviroment" [[User:ScottishDrunkard|ScottishDrunkard]] ([[User talk:ScottishDrunkard|talk]]) 15:12, 27 December 2014 (PST)<br />
:The environmental death is defined as "A death caused by a ''map element''", so death from NPC should be included in this article because NPCs are "a map element". {{n}} [[User:Kii|Kii]] ([[User talk:Kii|talk]]) 15:34, 27 December 2014 (PST)<br />
:: Hmm...good thinkng. EDIT: Forgot to sign. [[User:ScottishDrunkard|ScottishDrunkard]] ([[User talk:ScottishDrunkard|talk]]) 07:44, 28 December 2014 (PST)<br />
<small>— ''The preceding unsigned comment was added by'' '''[[User:ScottishDrunkard|ScottishDrunkard]]''' ([[User talk:ScottishDrunkard|talk]]) • ([[Special:Contributions/ScottishDrunkard|contribs]]) </small><br />
<br />
== MvM mission failure explosion and ghost fort wheel of misfortune ==<br />
<br />
There is no section about the bomb explosion that occurs when the players fail to defend the hatch. There is also no mention of the spells on the wheel of misfortune, although they may not be considered environmental hazards due to being tied to capturing the point. [[User:Chandlerj333|Chandlerj333]] ([[User talk:Chandlerj333|talk]]) 20:28, 22 February 2015 (PST)<br />
<br />
== Payload description directs to pitfall; appropriate maps aren't listed ==<br />
<br />
In the description of the payload explosion deaths, it notes that some payload maps can cause a pit to form once the final point is capped. However, the pitfall deaths don't list these maps. Should they be added, or should it stay as is? <br />
<br />
They could be designated like this:<br />
<br />
* [[Badwater]] <small>(Once final point is captured)</small><br />
<br />
[[User:Chandlerj333|Chandlerj333]] ([[User talk:Chandlerj333|talk]]) 22:02, 9 May 2015 (PDT)<br />
<br />
== Lava, Styx, and Bomb Pits ==<br />
<br />
I am wanting to write up the entries for Lava and the underworld waters. But I need some feedback. For clarity, I have separated the environments. [[User:Mikado282|Mikado282]] ([[User talk:Mikado282|talk]]) 17:01, 22 June 2017 (PDT)<br />
<br />
=== Lava ===<br />
Lava will be pretty straight forward. On my main project, I have run out of ways to get around there being no section on Lava. However, there are some Lava-specific game mechanics I need to verify before I can really do this right. [[User:Mikado282|Mikado282]] ([[User talk:Mikado282|talk]]) 17:01, 22 June 2017 (PDT)<br />
<br />
: {{Done}} [[User:Mikado282|Mikado282]] ([[User talk:Mikado282|talk]]) 08:56, 8 July 2017 (PDT)<br />
<br />
=== Styx ===<br />
Styx is my present placeholder for the name of the environmental hazard type of the underworld waters in [[Eyeaduct]] and [[Ghost Fort]]. I want some thing clear, short, and distinct; ''toxic water'', ''death water'', and ''instant death water'' don't really do it for me. I like Styx a lot, certainly the present waters of the underworlds are reference to [[w:River Styx|River Styx]]; ''but'', what if the instant death water is used in a non-underworld, unhaunted level? Comments and suggestions are welcome. I need a name for it. [[User:Mikado282|Mikado282]] ([[User talk:Mikado282|talk]]) 17:01, 22 June 2017 (PDT)<br />
<br />
: Treating underworld water is more complicated. There are multiple underworlds, some with the water in question, some without; but the legacy articles still refer to a single underworld under Eyeaduct. I am still thinking about how to best do this; maybe revise this article to separate the water and "underworld" health drain as distinct environmental hazards and list the maps that have them (rather than letting the original map combinations drive the section) [[User:Mikado282|Mikado282]] ([[User talk:Mikado282|talk]]) 08:56, 8 July 2017 (PDT)<br />
<br />
:: {{Done}} I settled for "Underworld waters" (see Discussion [[User talk:Mikado282#UnderworldWater|here]]). It is still awkward to my taste but is an acceptable compromise. [[User:Mikado282|Mikado282]] ([[User talk:Mikado282|talk]]) 19:55, 5 September 2017 (PDT)<br />
<br />
=== Bomb Pit ===<br />
[[User:Chandlerj333|Chandlerj333]]'s question has me thinking. Yes, the "Bomb Pit" (cueing from the MVM term, Bomb Holes) seems like a pitfall, but I want to make sure of the mechanics. Even if the ''only'' difference is that the hole is uncovered when captured, I think it could be handled at least as a distinct subclass of pitfall. Moreover, technically, the cart itself is an Environmental Death hazard on certain maps. I will continue to look into this; suggestions are welcome. [[User:Mikado282|Mikado282]] ([[User talk:Mikado282|talk]]) 17:01, 22 June 2017 (PDT)<br />
<br />
: {{Done}} for now, this was a {{botignore|quick fix}}; covered by revising the introduction. [[User:Mikado282|Mikado282]] ([[User talk:Mikado282|talk]]) 08:56, 8 July 2017 (PDT)<br />
<br />
== Sept. 5, 2017 ==<br />
<br />
Addition of Health drain, Underworld waters, and Shake, and several updates and cleanups.<br />
<br />
The article is now effectively updated to support competition of [[Brimstone (map)]], et al.. Another objective is to depreciate the present Underworld and Loot Island sections as they are too cumbersome and inconsistent to update to the newer maps. The Underworld and Loot Island are out-of-date and are now fully depreciated by the recent edits and will be removed. Merasmus, MONOCULUS, and Skeletons could remain, but only because their damage is classified as environmental. The Boss/Event specific content is largely replaced by these recent edits and may be greatly reduced.<br />
<br />
Pumpkin bombs are map/theme-specific, not event-specific, as they do not need an event to be active. This should be moved to the preceding section.<br />
<br />
In general, map mechanics are unnecessary and have been removed in places. <br />
<br />
Boss mechanics are irrelevant to this article and should be removed in a near future edit with a review of coverage of the removed material by the appropriate articles (e.g., [[Eyeaduct]] and [[Ghost Fort]]). [[User:Mikado282|Mikado282]] ([[User talk:Mikado282|talk]]) 19:58, 5 September 2017 (PDT)<br />
<br />
== Issues with Bosses/Event-specific Hazards ==<br />
<br />
I find this section to be outdated, inaccurate, and outmoded, one of the last holdouts perpetuating early Community suppositions about the nature of the Underworlds.<br />
<br />
1) Pumpkin bombs, Alien Walkers, and Explosive Barrels, while event-''themed'' and appearing primarily on maps Valve hosts only in Events, are not ''event-specific''. These hazards are active anytime the maps are hosted, requiring no event setting to activate. The Alien Walkers are on [[Probed]] and [[2Fort Invasion]] that are now hosted year round. All other event-themed hazards have already been included in the other sections, and these should be moved there.<br />
<br />
2) The Underworld (specifically [[Eyeaduct]]) and Loot Island sections come from a time when these were the only [[Underworld]]s and are not specifically Hazards. Hazards of the various Underworlds are all completely covered in their own sections.<br />
<br />
3) The Bosses are also event-themed. While they are fairly considered to be map hazards, they are fully covered in their own pages, and their sections here can be sharply diminished.<br />
<br />
[[User:Mikado282|<span style="font-family: Impact"><font color="70B04A">'''M I K A D O 282'''</font></span><span style="font-family: Arial "><font color="70B04A">''' <small>🎃</small>🎃🎃🎃🎃<small>🎃 🎃🎃 🎃🎃</small> '''</font></span>]] ([[User_talk:Mikado282|talk]]) ([[User:Mikado282/To Do|To Do]]) 16:48, 3 November 2018 (UTC)<br />
<br />
== Should "Ghost" be added here? ==<br />
<br />
On the page of [[Ghost]], it's said that Ghosts are NPCs and an environmental hazard. Though it has been linked to this page, here is nothing about Ghosts. <br />
<br />
[[File:User Dereko Name.png|75px|link=User:Dereko]] 08:32, 21 October 2019 (UTC)<br />
<br />
: Sure. Just a link to the main, doesn't even need to mention Zephaniah, since the main does that. [[User:Mikado282|<span style="font-family: Impact"><font color="70B04A">'''M I K A D O 282'''</font></span><span style="font-family: Arial "><font color="70B04A">''' <small>🎃</small>🎃🎃🎃🎃<small>🎃 🎃🎃 🎃🎃</small> '''</font></span>]] ([[User_talk:Mikado282|'''''talk''''']]) ([[User:Mikado282/Help Wanted!|'''''Help Wanted!''''']]) 20:52, 26 October 2019 (UTC)<br />
<br />
== "Event-specific" ==<br />
<br />
All of the Pumpkin Bomb reskins should be grouped (as they are is fine); ''but'', Alien Walker's are not (now) Event-specific. Sure, they once were, and sure everything else under the Bosses/Event-specific Hazards section is associated with Halloween Events, but they all can be found activated all year round. Maybe nothing needs to be done, but the Pumpkin Bomb reskins could be made subheadings under "Bomb", and the monsters could be put under "Monsters". [[User:Mikado282|<span style="font-family: Impact"><font color="70B04A">'''M I K A D O 282'''</font></span><span style="font-family: Arial "><font color="70B04A">''' <small>🎃</small>🎃🎃🎃🎃<small>🎃 🎃🎃 🎃🎃</small> '''</font></span>]] ([[User_talk:Mikado282|'''''talk''''']]) ([[User:Mikado282/Help Wanted!|'''''Help Wanted!''''']]) 21:04, 26 October 2019 (UTC)<br />
<br />
== Removing the notes of where certain hazards are ==<br />
<br />
I believe this kind of information is a bit too specific, really belonging only in the map articles, and doesn't need to be here. Removing it would make updating the article's translations easier, possibly with the creation of a template similar to {{tl|Maps list}}. - [[User:BrazilianNut|BrazilianNut]] ([[User talk:BrazilianNut|talk]]) 02:40, 25 August 2023 (UTC)<br />
<br />
{{c|Support}}, not sure it's necessary for something like Crushing to note all the places it appears.<br>[[File:BLU Wiki Cap.png|20px|link=Wiki Cap]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 11:20, 25 August 2023 (UTC)<br />
<br />
== Cleanup ==<br />
I think this page should see a major overhaul. Currently this page lists every hazard that looks different. I believe that this clutters up the page with hazards that function identically but simply look different. I propose we overhaul the page into the same 4 sections, but the subsections would contain broader hazards. For example, rather than having "Crocodiles", "Sharks", and "Gators" in separate sections they would simply be under something such as "Animal death". This also prevents the page from eventually becoming too big to solve this problem more reasonably. I would be doing this myself, then pass it for approval.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 21:49, 14 January 2024 (UTC)<br />
<br />
:{{pro}} '''Support'''.<br />
<br />
:Additionally, I now agree with what you and Tiagoquix said in [[Team_Fortress_Wiki:Discussion#Articles_for_individual_environmental_hazards|my topic in the Wiki's Discussions]] about articles for individual hazards. I think turning this page into a "List of" one and moving the more detailed information to individual articles would be the ideal. - [[User:BrazilianNut|BrazilianNut]] ([[User talk:BrazilianNut|talk]]) 22:06, 14 January 2024 (UTC)<br />
<br />
<br />
: {{pro}} {{neutral}} {{con}} '''Mixed''' support, as I would probably end up with a somewhat different solution if I were to clean it up, but I don't have the time that some others might.<br />
:* My thought is that this page is ''already'' a list of environmental hazards. <br />
:* ''"the same 4 sections"'' In part, will support if you mean "Instant death hazards", "Non-instant death hazards", "Non-injurous hazards", "Bosses". Maybe, they could have better titles, but these are the basic groups that any hazards list will need.<br />
:* It is easy to see there is a need for a major overhaul. <br />
:** I did some overhaul, but stopping to get back to family life does not mean there isn't more I want to change.<br />
:* On reflection, all of the bomb reskins could be moved into a [[Bombs]] page. <br />
:** I almost merged all of the Pumpkin Bombs reskins, '''until I realized that ''most are not straight reskins'', but have ''at least one mechanic difference'' from the original Pumpkin Bombs.'''<br />
:** [[Pumpkin bombs]] already has most of the reskin images, but none of the unique mechanics for each of the reskins. <br />
<br />
:* '''What is useful here?''' Anything that can be presented in a more useful format than in separate articles, even it is on main pages in a different format?<br />
:** '''List of maps that have each effect?''' I think so, even if there is a separate article. Maybe not, as long as every page has a bulleted list of maps with the effect. <br />
:** '''Image of the effects?''' Maybe not, if there is a main article.<br />
:** '''Kill Icons?''' Maybe. I mean, Any main artile article would have the same kill icons.<br />
:** '''Associated achievements?''' The present format is not useful, as there is no traceabilty between the hazzards and achievements. <br />
:* I almost thought that there was ''no point for the Bosses section'', until today. I realised one of the points for the page is listing the kill icons, and Merasmus has a pile of them. ''Buuuut'', those kill icons are all on Merasmus' page, too.<br />
:I think I would '''oppose''' moving ''everything'' to various other pages. Some hazzards simply don't warrant a page, IMO. YMMV. <br />
:* I don't see enough information about '''Ice''' or '''Banana Peel''' to make an article here, but the entries here give players a list of maps to find these features. <br />
:* I don't even see a reason for a distinct page on '''Lava fire'''. While it is interesting that it is nothing like the Underworld Lava, there isn't much more to say about it beside what is on the hazards section. <br />
:* So far, a [[Gator]] page could have exactly one sentence.<br />
:'''''But''''', maybe, some staff and users would think it would work that about 5-10 of these pages would just have one paragraph and a list of maps with the effect. YMMV<br />
<br />
: {{#ifexpr: {{CURRENTDAY2}} <= 07 <!-- --> | [[User:Mikado282|<span style="font-family: Arial"><font color="db9c1f">''' M I K A D O 282 '''</font></span><span style="font-family: Arial "><font color="00ff00"> <small>❄</small>❄❄❄❄<small>❄ ❄❄ ❄❄</small></font></span>]] | [[User:Mikado282|<span style="font-family: Arial"><font color="db9c1f">''' M I K A D O 282 '''</font></span><span style="font-family: Arial "><font color="00ff00"> <small>⊙</small>⊙⊙⊙⊙<small>⊙ ⊙⊙ ⊙⊙ </font></span>]] </small> }}<!-- <br />
--> ([[User:Mikado282/Contact Mikado282|'''''contact''''']])([[User:Mikado282/Help Wanted!|'''''Help Wanted!''''']]) 03:03, 15 January 2024 (UTC)<br />
<br />
== "Animal deaths" ==<br />
<br />
{{Con}} '''Oppose'''. <br />
* IIUC, Sharks and Crocodiles are simply animation reskins of Underworld Deadly Waters, which are themselves just Pitfalls with ragdoll bobbing animation. (Infernal Lava is just a Pitfall reskin, AFAIK.) Maybe, I would '''support''' a tastefull [[Water deaths]] covering Sharks, Crocodiles, and [[Raging Rapids]] '''''but''''' also '''all''' of the Underworld insta-kill waters that they reskin.<br />
* ''On the other hand'' the single Gator is a ''point contact'' kill. I have seen other things that would have been a hilarious point contact kills, but Gator is still a one-off.<br />
* Rexxy is much more complex, but all of her mechanics should only be on Enclosure.<br />
{{#ifexpr: {{CURRENTDAY2}} <= 07 <!-- --> | [[User:Mikado282|<span style="font-family: Arial"><font color="db9c1f">''' M I K A D O 282 '''</font></span><span style="font-family: Arial "><font color="00ff00"> <small>❄</small>❄❄❄❄<small>❄ ❄❄ ❄❄</small></font></span>]] | [[User:Mikado282|<span style="font-family: Arial"><font color="db9c1f">''' M I K A D O 282 '''</font></span><span style="font-family: Arial "><font color="00ff00"> <small>⊙</small>⊙⊙⊙⊙<small>⊙ ⊙⊙ ⊙⊙ </font></span>]] </small> }}<!-- <br />
--> ([[User:Mikado282/Contact Mikado282|'''''contact''''']])([[User:Mikado282/Help Wanted!|'''''Help Wanted!''''']]) 03:07, 15 January 2024 (UTC)<br />
<br />
== Move to [[Environmental hazards]] ==<br />
<br />
'''Environmental hazards''' has been the ''de facto'' title for some time, now, more broadly covering the listed effects.<br />
<br />
{{#ifexpr: {{CURRENTDAY2}} <= 07 <!-- --> | [[User:Mikado282|<span style="font-family: Arial"><font color="db9c1f">''' M I K A D O 282 '''</font></span><span style="font-family: Arial "><font color="00ff00"> <small>❄</small>❄❄❄❄<small>❄ ❄❄ ❄❄</small></font></span>]] | [[User:Mikado282|<span style="font-family: Arial"><font color="db9c1f">''' M I K A D O 282 '''</font></span><span style="font-family: Arial "><font color="00ff00"> <small>⊙</small>⊙⊙⊙⊙<small>⊙ ⊙⊙ ⊙⊙ </font></span>]] </small> }}<!-- <br />
--> ([[User:Mikado282/Contact Mikado282|'''''contact''''']])([[User:Mikado282/Help Wanted!|'''''Help Wanted!''''']]) 03:10, 15 January 2024 (UTC)<br />
<br />
== Merge Pumpkin bomb and all of the reskins with [[Pumpkin bomb]] ==<br />
<br />
<br />
[[Pumpkin bomb]] already has most of the reskin images, but none of the unique mechanics for each of the reskins. <br />
<br />
Merge all of the Pumpkin bomb reskins content into [[Pumpkin bomb]], especially covering the variant mechanics for each reskin.<br />
<br />
{{#ifexpr: {{CURRENTDAY2}} <= 07 <!-- --> | [[User:Mikado282|<span style="font-family: Arial"><font color="db9c1f">''' M I K A D O 282 '''</font></span><span style="font-family: Arial "><font color="00ff00"> <small>❄</small>❄❄❄❄<small>❄ ❄❄ ❄❄</small></font></span>]] | [[User:Mikado282|<span style="font-family: Arial"><font color="db9c1f">''' M I K A D O 282 '''</font></span><span style="font-family: Arial "><font color="00ff00"> <small>⊙</small>⊙⊙⊙⊙<small>⊙ ⊙⊙ ⊙⊙ </font></span>]] </small> }}<!-- <br />
--> ([[User:Mikado282/Contact Mikado282|'''''contact''''']])([[User:Mikado282/Help Wanted!|'''''Help Wanted!''''']]) 03:15, 15 January 2024 (UTC)</div>Mikado282https://wiki.teamfortress.com/w/index.php?title=Talk:Environmental_death&diff=3609497Talk:Environmental death2024-01-15T03:10:08Z<p>Mikado282: /* Move to Environmental hazards */ new section</p>
<hr />
<div>== Payload cart death ==<br />
It would be new section all together, but I have seen a couple maps, where the payload, (before the stage starts) slides down a hill and standing in its wake causes death. Should we bother mentioning it. If so, does anyone know the map I'm talking about? I know the 3rd stage is all uphill, and instead of an explosion it's a giant sub-woofer that goes off. [[User:Lalaguy|Lalaguy]] 23:17, 4 November 2011 (PDT)<br />
:I think it's pl_Promotion, but as it's not an official map it probably won't be added. '''» [[User:Cooper Kid|<span style="color:red">Coo</span><span style ="color:gray">per</span><span style ="color:blue"> Kid</span>]]''' <small>([[User_talk:Cooper Kid|blether]]) • ([[Special:Contributions/Cooper Kid|contreebs]])</small> 05:46, 5 November 2011 (PDT)<br />
<br />
Thanks, just wanted to clarify. [[User:Lalaguy|Lalaguy]] 13:19, 5 November 2011 (PDT)<br />
<br />
== Ubercharges and environmental deaths ==<br />
<br />
Is it worth mentioning on this page which of these deaths can kill [[ÜberCharge|ÜberCharged]] players? --[[User:Itsacon|Itsacon]] 04:41, 6 April 2012 (PDT)<br />
<br />
== Mechanics behind causing environmental deaths ==<br />
<br />
I was just wondering what the mechanics were behind causing someone to have an environmental death. Specifically, I tried airblasting someone into lava and it just counted as them dying by themselves. Does it have to be within a specific time-limit of them leaving the ground? <span style="color:#3399CC;font-family:'Lucida Console';text-shadow:#66FF33 2px 2px 2px;">'''Bojjob'''</span> 19:31, 9 January 2014 (PST)<br />
<br />
== Helltower lava ==<br />
<br />
Should the lava from hell and the cliff in [[Helltower]] be considered it's own environmental death, or would it be added to one of the existing deaths? [[File:Paint Splat TheValueOfTeamwork.png|20px|link=User talk:ClockworkSpirit2343]] [[User:ClockworkSpirit2343|<font color="993443"><big>'' '''ClockworkSpirit2343''' ''</big></font>]] [[File:Scout emblem RED.png|25px|link=]] 07:19, 1 April 2014 (PST)<br />
<br />
== I dont think NPC's should be here. ==<br />
<br />
As technically they arent the " enviroment" [[User:ScottishDrunkard|ScottishDrunkard]] ([[User talk:ScottishDrunkard|talk]]) 15:12, 27 December 2014 (PST)<br />
:The environmental death is defined as "A death caused by a ''map element''", so death from NPC should be included in this article because NPCs are "a map element". {{n}} [[User:Kii|Kii]] ([[User talk:Kii|talk]]) 15:34, 27 December 2014 (PST)<br />
:: Hmm...good thinkng. EDIT: Forgot to sign. [[User:ScottishDrunkard|ScottishDrunkard]] ([[User talk:ScottishDrunkard|talk]]) 07:44, 28 December 2014 (PST)<br />
<small>— ''The preceding unsigned comment was added by'' '''[[User:ScottishDrunkard|ScottishDrunkard]]''' ([[User talk:ScottishDrunkard|talk]]) • ([[Special:Contributions/ScottishDrunkard|contribs]]) </small><br />
<br />
== MvM mission failure explosion and ghost fort wheel of misfortune ==<br />
<br />
There is no section about the bomb explosion that occurs when the players fail to defend the hatch. There is also no mention of the spells on the wheel of misfortune, although they may not be considered environmental hazards due to being tied to capturing the point. [[User:Chandlerj333|Chandlerj333]] ([[User talk:Chandlerj333|talk]]) 20:28, 22 February 2015 (PST)<br />
<br />
== Payload description directs to pitfall; appropriate maps aren't listed ==<br />
<br />
In the description of the payload explosion deaths, it notes that some payload maps can cause a pit to form once the final point is capped. However, the pitfall deaths don't list these maps. Should they be added, or should it stay as is? <br />
<br />
They could be designated like this:<br />
<br />
* [[Badwater]] <small>(Once final point is captured)</small><br />
<br />
[[User:Chandlerj333|Chandlerj333]] ([[User talk:Chandlerj333|talk]]) 22:02, 9 May 2015 (PDT)<br />
<br />
== Lava, Styx, and Bomb Pits ==<br />
<br />
I am wanting to write up the entries for Lava and the underworld waters. But I need some feedback. For clarity, I have separated the environments. [[User:Mikado282|Mikado282]] ([[User talk:Mikado282|talk]]) 17:01, 22 June 2017 (PDT)<br />
<br />
=== Lava ===<br />
Lava will be pretty straight forward. On my main project, I have run out of ways to get around there being no section on Lava. However, there are some Lava-specific game mechanics I need to verify before I can really do this right. [[User:Mikado282|Mikado282]] ([[User talk:Mikado282|talk]]) 17:01, 22 June 2017 (PDT)<br />
<br />
: {{Done}} [[User:Mikado282|Mikado282]] ([[User talk:Mikado282|talk]]) 08:56, 8 July 2017 (PDT)<br />
<br />
=== Styx ===<br />
Styx is my present placeholder for the name of the environmental hazard type of the underworld waters in [[Eyeaduct]] and [[Ghost Fort]]. I want some thing clear, short, and distinct; ''toxic water'', ''death water'', and ''instant death water'' don't really do it for me. I like Styx a lot, certainly the present waters of the underworlds are reference to [[w:River Styx|River Styx]]; ''but'', what if the instant death water is used in a non-underworld, unhaunted level? Comments and suggestions are welcome. I need a name for it. [[User:Mikado282|Mikado282]] ([[User talk:Mikado282|talk]]) 17:01, 22 June 2017 (PDT)<br />
<br />
: Treating underworld water is more complicated. There are multiple underworlds, some with the water in question, some without; but the legacy articles still refer to a single underworld under Eyeaduct. I am still thinking about how to best do this; maybe revise this article to separate the water and "underworld" health drain as distinct environmental hazards and list the maps that have them (rather than letting the original map combinations drive the section) [[User:Mikado282|Mikado282]] ([[User talk:Mikado282|talk]]) 08:56, 8 July 2017 (PDT)<br />
<br />
:: {{Done}} I settled for "Underworld waters" (see Discussion [[User talk:Mikado282#UnderworldWater|here]]). It is still awkward to my taste but is an acceptable compromise. [[User:Mikado282|Mikado282]] ([[User talk:Mikado282|talk]]) 19:55, 5 September 2017 (PDT)<br />
<br />
=== Bomb Pit ===<br />
[[User:Chandlerj333|Chandlerj333]]'s question has me thinking. Yes, the "Bomb Pit" (cueing from the MVM term, Bomb Holes) seems like a pitfall, but I want to make sure of the mechanics. Even if the ''only'' difference is that the hole is uncovered when captured, I think it could be handled at least as a distinct subclass of pitfall. Moreover, technically, the cart itself is an Environmental Death hazard on certain maps. I will continue to look into this; suggestions are welcome. [[User:Mikado282|Mikado282]] ([[User talk:Mikado282|talk]]) 17:01, 22 June 2017 (PDT)<br />
<br />
: {{Done}} for now, this was a {{botignore|quick fix}}; covered by revising the introduction. [[User:Mikado282|Mikado282]] ([[User talk:Mikado282|talk]]) 08:56, 8 July 2017 (PDT)<br />
<br />
== Sept. 5, 2017 ==<br />
<br />
Addition of Health drain, Underworld waters, and Shake, and several updates and cleanups.<br />
<br />
The article is now effectively updated to support competition of [[Brimstone (map)]], et al.. Another objective is to depreciate the present Underworld and Loot Island sections as they are too cumbersome and inconsistent to update to the newer maps. The Underworld and Loot Island are out-of-date and are now fully depreciated by the recent edits and will be removed. Merasmus, MONOCULUS, and Skeletons could remain, but only because their damage is classified as environmental. The Boss/Event specific content is largely replaced by these recent edits and may be greatly reduced.<br />
<br />
Pumpkin bombs are map/theme-specific, not event-specific, as they do not need an event to be active. This should be moved to the preceding section.<br />
<br />
In general, map mechanics are unnecessary and have been removed in places. <br />
<br />
Boss mechanics are irrelevant to this article and should be removed in a near future edit with a review of coverage of the removed material by the appropriate articles (e.g., [[Eyeaduct]] and [[Ghost Fort]]). [[User:Mikado282|Mikado282]] ([[User talk:Mikado282|talk]]) 19:58, 5 September 2017 (PDT)<br />
<br />
== Issues with Bosses/Event-specific Hazards ==<br />
<br />
I find this section to be outdated, inaccurate, and outmoded, one of the last holdouts perpetuating early Community suppositions about the nature of the Underworlds.<br />
<br />
1) Pumpkin bombs, Alien Walkers, and Explosive Barrels, while event-''themed'' and appearing primarily on maps Valve hosts only in Events, are not ''event-specific''. These hazards are active anytime the maps are hosted, requiring no event setting to activate. The Alien Walkers are on [[Probed]] and [[2Fort Invasion]] that are now hosted year round. All other event-themed hazards have already been included in the other sections, and these should be moved there.<br />
<br />
2) The Underworld (specifically [[Eyeaduct]]) and Loot Island sections come from a time when these were the only [[Underworld]]s and are not specifically Hazards. Hazards of the various Underworlds are all completely covered in their own sections.<br />
<br />
3) The Bosses are also event-themed. While they are fairly considered to be map hazards, they are fully covered in their own pages, and their sections here can be sharply diminished.<br />
<br />
[[User:Mikado282|<span style="font-family: Impact"><font color="70B04A">'''M I K A D O 282'''</font></span><span style="font-family: Arial "><font color="70B04A">''' <small>🎃</small>🎃🎃🎃🎃<small>🎃 🎃🎃 🎃🎃</small> '''</font></span>]] ([[User_talk:Mikado282|talk]]) ([[User:Mikado282/To Do|To Do]]) 16:48, 3 November 2018 (UTC)<br />
<br />
== Should "Ghost" be added here? ==<br />
<br />
On the page of [[Ghost]], it's said that Ghosts are NPCs and an environmental hazard. Though it has been linked to this page, here is nothing about Ghosts. <br />
<br />
[[File:User Dereko Name.png|75px|link=User:Dereko]] 08:32, 21 October 2019 (UTC)<br />
<br />
: Sure. Just a link to the main, doesn't even need to mention Zephaniah, since the main does that. [[User:Mikado282|<span style="font-family: Impact"><font color="70B04A">'''M I K A D O 282'''</font></span><span style="font-family: Arial "><font color="70B04A">''' <small>🎃</small>🎃🎃🎃🎃<small>🎃 🎃🎃 🎃🎃</small> '''</font></span>]] ([[User_talk:Mikado282|'''''talk''''']]) ([[User:Mikado282/Help Wanted!|'''''Help Wanted!''''']]) 20:52, 26 October 2019 (UTC)<br />
<br />
== "Event-specific" ==<br />
<br />
All of the Pumpkin Bomb reskins should be grouped (as they are is fine); ''but'', Alien Walker's are not (now) Event-specific. Sure, they once were, and sure everything else under the Bosses/Event-specific Hazards section is associated with Halloween Events, but they all can be found activated all year round. Maybe nothing needs to be done, but the Pumpkin Bomb reskins could be made subheadings under "Bomb", and the monsters could be put under "Monsters". [[User:Mikado282|<span style="font-family: Impact"><font color="70B04A">'''M I K A D O 282'''</font></span><span style="font-family: Arial "><font color="70B04A">''' <small>🎃</small>🎃🎃🎃🎃<small>🎃 🎃🎃 🎃🎃</small> '''</font></span>]] ([[User_talk:Mikado282|'''''talk''''']]) ([[User:Mikado282/Help Wanted!|'''''Help Wanted!''''']]) 21:04, 26 October 2019 (UTC)<br />
<br />
== Removing the notes of where certain hazards are ==<br />
<br />
I believe this kind of information is a bit too specific, really belonging only in the map articles, and doesn't need to be here. Removing it would make updating the article's translations easier, possibly with the creation of a template similar to {{tl|Maps list}}. - [[User:BrazilianNut|BrazilianNut]] ([[User talk:BrazilianNut|talk]]) 02:40, 25 August 2023 (UTC)<br />
<br />
{{c|Support}}, not sure it's necessary for something like Crushing to note all the places it appears.<br>[[File:BLU Wiki Cap.png|20px|link=Wiki Cap]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 11:20, 25 August 2023 (UTC)<br />
<br />
== Cleanup ==<br />
I think this page should see a major overhaul. Currently this page lists every hazard that looks different. I believe that this clutters up the page with hazards that function identically but simply look different. I propose we overhaul the page into the same 4 sections, but the subsections would contain broader hazards. For example, rather than having "Crocodiles", "Sharks", and "Gators" in separate sections they would simply be under something such as "Animal death". This also prevents the page from eventually becoming too big to solve this problem more reasonably. I would be doing this myself, then pass it for approval.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 21:49, 14 January 2024 (UTC)<br />
<br />
:{{pro}} '''Support'''.<br />
<br />
:Additionally, I now agree with what you and Tiagoquix said in [[Team_Fortress_Wiki:Discussion#Articles_for_individual_environmental_hazards|my topic in the Wiki's Discussions]] about articles for individual hazards. I think turning this page into a "List of" one and moving the more detailed information to individual articles would be the ideal. - [[User:BrazilianNut|BrazilianNut]] ([[User talk:BrazilianNut|talk]]) 22:06, 14 January 2024 (UTC)<br />
<br />
<br />
: {{pro}} {{neutral}} {{con}} '''Mixed''' support, as I would probably end up with a somewhat different solution if I were to clean it up, but I don't have the time that some others might.<br />
:* My thought is that this page is ''already'' a list of environmental hazards. <br />
:* ''"the same 4 sections"'' In part, will support if you mean "Instant death hazards", "Non-instant death hazards", "Non-injurous hazards", "Bosses". Maybe, they could have better titles, but these are the basic groups that any hazards list will need.<br />
:* It is easy to see there is a need for a major overhaul. <br />
:** I did some overhaul, but stopping to get back to family life does not mean there isn't more I want to change.<br />
:* On reflection, all of the bomb reskins could be moved into a [[Bombs]] page. <br />
:** I almost merged all of the Pumpkin Bombs reskins, '''until I realized that ''most are not straight reskins'', but have ''at least one mechanic difference'' from the original Pumpkin Bombs.'''<br />
:** [[Pumpkin bombs]] already has most of the reskin images, but none of the unique mechanics for each of the reskins. <br />
<br />
:* '''What is useful here?''' Anything that can be presented in a more useful format than in separate articles, even it is on main pages in a different format?<br />
:** '''List of maps that have each effect?''' I think so, even if there is a separate article. Maybe not, as long as every page has a bulleted list of maps with the effect. <br />
:** '''Image of the effects?''' Maybe not, if there is a main article.<br />
:** '''Kill Icons?''' Maybe. I mean, Any main artile article would have the same kill icons.<br />
:** '''Associated achievements?''' The present format is not useful, as there is no traceabilty between the hazzards and achievements. <br />
:* I almost thought that there was ''no point for the Bosses section'', until today. I realised one of the points for the page is listing the kill icons, and Merasmus has a pile of them. ''Buuuut'', those kill icons are all on Merasmus' page, too.<br />
:I think I would '''oppose''' moving ''everything'' to various other pages. Some hazzards simply don't warrant a page, IMO. YMMV. <br />
:* I don't see enough information about '''Ice''' or '''Banana Peel''' to make an article here, but the entries here give players a list of maps to find these features. <br />
:* I don't even see a reason for a distinct page on '''Lava fire'''. While it is interesting that it is nothing like the Underworld Lava, there isn't much more to say about it beside what is on the hazards section. <br />
:* So far, a [[Gator]] page could have exactly one sentence.<br />
:'''''But''''', maybe, some staff and users would think it would work that about 5-10 of these pages would just have one paragraph and a list of maps with the effect. YMMV<br />
<br />
: {{#ifexpr: {{CURRENTDAY2}} <= 07 <!-- --> | [[User:Mikado282|<span style="font-family: Arial"><font color="db9c1f">''' M I K A D O 282 '''</font></span><span style="font-family: Arial "><font color="00ff00"> <small>❄</small>❄❄❄❄<small>❄ ❄❄ ❄❄</small></font></span>]] | [[User:Mikado282|<span style="font-family: Arial"><font color="db9c1f">''' M I K A D O 282 '''</font></span><span style="font-family: Arial "><font color="00ff00"> <small>⊙</small>⊙⊙⊙⊙<small>⊙ ⊙⊙ ⊙⊙ </font></span>]] </small> }}<!-- <br />
--> ([[User:Mikado282/Contact Mikado282|'''''contact''''']])([[User:Mikado282/Help Wanted!|'''''Help Wanted!''''']]) 03:03, 15 January 2024 (UTC)<br />
<br />
== "Animal deaths" ==<br />
<br />
{{Con}} '''Oppose'''. <br />
* IIUC, Sharks and Crocodiles are simply animation reskins of Underworld Deadly Waters, which are themselves just Pitfalls with ragdoll bobbing animation. (Infernal Lava is just a Pitfall reskin, AFAIK.) Maybe, I would '''support''' a tastefull [[Water deaths]] covering Sharks, Crocodiles, and [[Raging Rapids]] '''''but''''' also '''all''' of the Underworld insta-kill waters that they reskin.<br />
* ''On the other hand'' the single Gator is a ''point contact'' kill. I have seen other things that would have been a hilarious point contact kills, but Gator is still a one-off.<br />
* Rexxy is much more complex, but all of her mechanics should only be on Enclosure.<br />
{{#ifexpr: {{CURRENTDAY2}} <= 07 <!-- --> | [[User:Mikado282|<span style="font-family: Arial"><font color="db9c1f">''' M I K A D O 282 '''</font></span><span style="font-family: Arial "><font color="00ff00"> <small>❄</small>❄❄❄❄<small>❄ ❄❄ ❄❄</small></font></span>]] | [[User:Mikado282|<span style="font-family: Arial"><font color="db9c1f">''' M I K A D O 282 '''</font></span><span style="font-family: Arial "><font color="00ff00"> <small>⊙</small>⊙⊙⊙⊙<small>⊙ ⊙⊙ ⊙⊙ </font></span>]] </small> }}<!-- <br />
--> ([[User:Mikado282/Contact Mikado282|'''''contact''''']])([[User:Mikado282/Help Wanted!|'''''Help Wanted!''''']]) 03:07, 15 January 2024 (UTC)<br />
<br />
== Move to [[Environmental hazards]] ==<br />
<br />
'''Environmental hazards''' has been the ''de facto'' title for some time, now, more broadly covering the listed effects.<br />
<br />
{{#ifexpr: {{CURRENTDAY2}} <= 07 <!-- --> | [[User:Mikado282|<span style="font-family: Arial"><font color="db9c1f">''' M I K A D O 282 '''</font></span><span style="font-family: Arial "><font color="00ff00"> <small>❄</small>❄❄❄❄<small>❄ ❄❄ ❄❄</small></font></span>]] | [[User:Mikado282|<span style="font-family: Arial"><font color="db9c1f">''' M I K A D O 282 '''</font></span><span style="font-family: Arial "><font color="00ff00"> <small>⊙</small>⊙⊙⊙⊙<small>⊙ ⊙⊙ ⊙⊙ </font></span>]] </small> }}<!-- <br />
--> ([[User:Mikado282/Contact Mikado282|'''''contact''''']])([[User:Mikado282/Help Wanted!|'''''Help Wanted!''''']]) 03:10, 15 January 2024 (UTC)</div>Mikado282https://wiki.teamfortress.com/w/index.php?title=Talk:Environmental_death&diff=3609495Talk:Environmental death2024-01-15T03:07:25Z<p>Mikado282: /* "Animal deaths" */ new section</p>
<hr />
<div>== Payload cart death ==<br />
It would be new section all together, but I have seen a couple maps, where the payload, (before the stage starts) slides down a hill and standing in its wake causes death. Should we bother mentioning it. If so, does anyone know the map I'm talking about? I know the 3rd stage is all uphill, and instead of an explosion it's a giant sub-woofer that goes off. [[User:Lalaguy|Lalaguy]] 23:17, 4 November 2011 (PDT)<br />
:I think it's pl_Promotion, but as it's not an official map it probably won't be added. '''» [[User:Cooper Kid|<span style="color:red">Coo</span><span style ="color:gray">per</span><span style ="color:blue"> Kid</span>]]''' <small>([[User_talk:Cooper Kid|blether]]) • ([[Special:Contributions/Cooper Kid|contreebs]])</small> 05:46, 5 November 2011 (PDT)<br />
<br />
Thanks, just wanted to clarify. [[User:Lalaguy|Lalaguy]] 13:19, 5 November 2011 (PDT)<br />
<br />
== Ubercharges and environmental deaths ==<br />
<br />
Is it worth mentioning on this page which of these deaths can kill [[ÜberCharge|ÜberCharged]] players? --[[User:Itsacon|Itsacon]] 04:41, 6 April 2012 (PDT)<br />
<br />
== Mechanics behind causing environmental deaths ==<br />
<br />
I was just wondering what the mechanics were behind causing someone to have an environmental death. Specifically, I tried airblasting someone into lava and it just counted as them dying by themselves. Does it have to be within a specific time-limit of them leaving the ground? <span style="color:#3399CC;font-family:'Lucida Console';text-shadow:#66FF33 2px 2px 2px;">'''Bojjob'''</span> 19:31, 9 January 2014 (PST)<br />
<br />
== Helltower lava ==<br />
<br />
Should the lava from hell and the cliff in [[Helltower]] be considered it's own environmental death, or would it be added to one of the existing deaths? [[File:Paint Splat TheValueOfTeamwork.png|20px|link=User talk:ClockworkSpirit2343]] [[User:ClockworkSpirit2343|<font color="993443"><big>'' '''ClockworkSpirit2343''' ''</big></font>]] [[File:Scout emblem RED.png|25px|link=]] 07:19, 1 April 2014 (PST)<br />
<br />
== I dont think NPC's should be here. ==<br />
<br />
As technically they arent the " enviroment" [[User:ScottishDrunkard|ScottishDrunkard]] ([[User talk:ScottishDrunkard|talk]]) 15:12, 27 December 2014 (PST)<br />
:The environmental death is defined as "A death caused by a ''map element''", so death from NPC should be included in this article because NPCs are "a map element". {{n}} [[User:Kii|Kii]] ([[User talk:Kii|talk]]) 15:34, 27 December 2014 (PST)<br />
:: Hmm...good thinkng. EDIT: Forgot to sign. [[User:ScottishDrunkard|ScottishDrunkard]] ([[User talk:ScottishDrunkard|talk]]) 07:44, 28 December 2014 (PST)<br />
<small>— ''The preceding unsigned comment was added by'' '''[[User:ScottishDrunkard|ScottishDrunkard]]''' ([[User talk:ScottishDrunkard|talk]]) • ([[Special:Contributions/ScottishDrunkard|contribs]]) </small><br />
<br />
== MvM mission failure explosion and ghost fort wheel of misfortune ==<br />
<br />
There is no section about the bomb explosion that occurs when the players fail to defend the hatch. There is also no mention of the spells on the wheel of misfortune, although they may not be considered environmental hazards due to being tied to capturing the point. [[User:Chandlerj333|Chandlerj333]] ([[User talk:Chandlerj333|talk]]) 20:28, 22 February 2015 (PST)<br />
<br />
== Payload description directs to pitfall; appropriate maps aren't listed ==<br />
<br />
In the description of the payload explosion deaths, it notes that some payload maps can cause a pit to form once the final point is capped. However, the pitfall deaths don't list these maps. Should they be added, or should it stay as is? <br />
<br />
They could be designated like this:<br />
<br />
* [[Badwater]] <small>(Once final point is captured)</small><br />
<br />
[[User:Chandlerj333|Chandlerj333]] ([[User talk:Chandlerj333|talk]]) 22:02, 9 May 2015 (PDT)<br />
<br />
== Lava, Styx, and Bomb Pits ==<br />
<br />
I am wanting to write up the entries for Lava and the underworld waters. But I need some feedback. For clarity, I have separated the environments. [[User:Mikado282|Mikado282]] ([[User talk:Mikado282|talk]]) 17:01, 22 June 2017 (PDT)<br />
<br />
=== Lava ===<br />
Lava will be pretty straight forward. On my main project, I have run out of ways to get around there being no section on Lava. However, there are some Lava-specific game mechanics I need to verify before I can really do this right. [[User:Mikado282|Mikado282]] ([[User talk:Mikado282|talk]]) 17:01, 22 June 2017 (PDT)<br />
<br />
: {{Done}} [[User:Mikado282|Mikado282]] ([[User talk:Mikado282|talk]]) 08:56, 8 July 2017 (PDT)<br />
<br />
=== Styx ===<br />
Styx is my present placeholder for the name of the environmental hazard type of the underworld waters in [[Eyeaduct]] and [[Ghost Fort]]. I want some thing clear, short, and distinct; ''toxic water'', ''death water'', and ''instant death water'' don't really do it for me. I like Styx a lot, certainly the present waters of the underworlds are reference to [[w:River Styx|River Styx]]; ''but'', what if the instant death water is used in a non-underworld, unhaunted level? Comments and suggestions are welcome. I need a name for it. [[User:Mikado282|Mikado282]] ([[User talk:Mikado282|talk]]) 17:01, 22 June 2017 (PDT)<br />
<br />
: Treating underworld water is more complicated. There are multiple underworlds, some with the water in question, some without; but the legacy articles still refer to a single underworld under Eyeaduct. I am still thinking about how to best do this; maybe revise this article to separate the water and "underworld" health drain as distinct environmental hazards and list the maps that have them (rather than letting the original map combinations drive the section) [[User:Mikado282|Mikado282]] ([[User talk:Mikado282|talk]]) 08:56, 8 July 2017 (PDT)<br />
<br />
:: {{Done}} I settled for "Underworld waters" (see Discussion [[User talk:Mikado282#UnderworldWater|here]]). It is still awkward to my taste but is an acceptable compromise. [[User:Mikado282|Mikado282]] ([[User talk:Mikado282|talk]]) 19:55, 5 September 2017 (PDT)<br />
<br />
=== Bomb Pit ===<br />
[[User:Chandlerj333|Chandlerj333]]'s question has me thinking. Yes, the "Bomb Pit" (cueing from the MVM term, Bomb Holes) seems like a pitfall, but I want to make sure of the mechanics. Even if the ''only'' difference is that the hole is uncovered when captured, I think it could be handled at least as a distinct subclass of pitfall. Moreover, technically, the cart itself is an Environmental Death hazard on certain maps. I will continue to look into this; suggestions are welcome. [[User:Mikado282|Mikado282]] ([[User talk:Mikado282|talk]]) 17:01, 22 June 2017 (PDT)<br />
<br />
: {{Done}} for now, this was a {{botignore|quick fix}}; covered by revising the introduction. [[User:Mikado282|Mikado282]] ([[User talk:Mikado282|talk]]) 08:56, 8 July 2017 (PDT)<br />
<br />
== Sept. 5, 2017 ==<br />
<br />
Addition of Health drain, Underworld waters, and Shake, and several updates and cleanups.<br />
<br />
The article is now effectively updated to support competition of [[Brimstone (map)]], et al.. Another objective is to depreciate the present Underworld and Loot Island sections as they are too cumbersome and inconsistent to update to the newer maps. The Underworld and Loot Island are out-of-date and are now fully depreciated by the recent edits and will be removed. Merasmus, MONOCULUS, and Skeletons could remain, but only because their damage is classified as environmental. The Boss/Event specific content is largely replaced by these recent edits and may be greatly reduced.<br />
<br />
Pumpkin bombs are map/theme-specific, not event-specific, as they do not need an event to be active. This should be moved to the preceding section.<br />
<br />
In general, map mechanics are unnecessary and have been removed in places. <br />
<br />
Boss mechanics are irrelevant to this article and should be removed in a near future edit with a review of coverage of the removed material by the appropriate articles (e.g., [[Eyeaduct]] and [[Ghost Fort]]). [[User:Mikado282|Mikado282]] ([[User talk:Mikado282|talk]]) 19:58, 5 September 2017 (PDT)<br />
<br />
== Issues with Bosses/Event-specific Hazards ==<br />
<br />
I find this section to be outdated, inaccurate, and outmoded, one of the last holdouts perpetuating early Community suppositions about the nature of the Underworlds.<br />
<br />
1) Pumpkin bombs, Alien Walkers, and Explosive Barrels, while event-''themed'' and appearing primarily on maps Valve hosts only in Events, are not ''event-specific''. These hazards are active anytime the maps are hosted, requiring no event setting to activate. The Alien Walkers are on [[Probed]] and [[2Fort Invasion]] that are now hosted year round. All other event-themed hazards have already been included in the other sections, and these should be moved there.<br />
<br />
2) The Underworld (specifically [[Eyeaduct]]) and Loot Island sections come from a time when these were the only [[Underworld]]s and are not specifically Hazards. Hazards of the various Underworlds are all completely covered in their own sections.<br />
<br />
3) The Bosses are also event-themed. While they are fairly considered to be map hazards, they are fully covered in their own pages, and their sections here can be sharply diminished.<br />
<br />
[[User:Mikado282|<span style="font-family: Impact"><font color="70B04A">'''M I K A D O 282'''</font></span><span style="font-family: Arial "><font color="70B04A">''' <small>🎃</small>🎃🎃🎃🎃<small>🎃 🎃🎃 🎃🎃</small> '''</font></span>]] ([[User_talk:Mikado282|talk]]) ([[User:Mikado282/To Do|To Do]]) 16:48, 3 November 2018 (UTC)<br />
<br />
== Should "Ghost" be added here? ==<br />
<br />
On the page of [[Ghost]], it's said that Ghosts are NPCs and an environmental hazard. Though it has been linked to this page, here is nothing about Ghosts. <br />
<br />
[[File:User Dereko Name.png|75px|link=User:Dereko]] 08:32, 21 October 2019 (UTC)<br />
<br />
: Sure. Just a link to the main, doesn't even need to mention Zephaniah, since the main does that. [[User:Mikado282|<span style="font-family: Impact"><font color="70B04A">'''M I K A D O 282'''</font></span><span style="font-family: Arial "><font color="70B04A">''' <small>🎃</small>🎃🎃🎃🎃<small>🎃 🎃🎃 🎃🎃</small> '''</font></span>]] ([[User_talk:Mikado282|'''''talk''''']]) ([[User:Mikado282/Help Wanted!|'''''Help Wanted!''''']]) 20:52, 26 October 2019 (UTC)<br />
<br />
== "Event-specific" ==<br />
<br />
All of the Pumpkin Bomb reskins should be grouped (as they are is fine); ''but'', Alien Walker's are not (now) Event-specific. Sure, they once were, and sure everything else under the Bosses/Event-specific Hazards section is associated with Halloween Events, but they all can be found activated all year round. Maybe nothing needs to be done, but the Pumpkin Bomb reskins could be made subheadings under "Bomb", and the monsters could be put under "Monsters". [[User:Mikado282|<span style="font-family: Impact"><font color="70B04A">'''M I K A D O 282'''</font></span><span style="font-family: Arial "><font color="70B04A">''' <small>🎃</small>🎃🎃🎃🎃<small>🎃 🎃🎃 🎃🎃</small> '''</font></span>]] ([[User_talk:Mikado282|'''''talk''''']]) ([[User:Mikado282/Help Wanted!|'''''Help Wanted!''''']]) 21:04, 26 October 2019 (UTC)<br />
<br />
== Removing the notes of where certain hazards are ==<br />
<br />
I believe this kind of information is a bit too specific, really belonging only in the map articles, and doesn't need to be here. Removing it would make updating the article's translations easier, possibly with the creation of a template similar to {{tl|Maps list}}. - [[User:BrazilianNut|BrazilianNut]] ([[User talk:BrazilianNut|talk]]) 02:40, 25 August 2023 (UTC)<br />
<br />
{{c|Support}}, not sure it's necessary for something like Crushing to note all the places it appears.<br>[[File:BLU Wiki Cap.png|20px|link=Wiki Cap]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 11:20, 25 August 2023 (UTC)<br />
<br />
== Cleanup ==<br />
I think this page should see a major overhaul. Currently this page lists every hazard that looks different. I believe that this clutters up the page with hazards that function identically but simply look different. I propose we overhaul the page into the same 4 sections, but the subsections would contain broader hazards. For example, rather than having "Crocodiles", "Sharks", and "Gators" in separate sections they would simply be under something such as "Animal death". This also prevents the page from eventually becoming too big to solve this problem more reasonably. I would be doing this myself, then pass it for approval.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 21:49, 14 January 2024 (UTC)<br />
<br />
:{{pro}} '''Support'''.<br />
<br />
:Additionally, I now agree with what you and Tiagoquix said in [[Team_Fortress_Wiki:Discussion#Articles_for_individual_environmental_hazards|my topic in the Wiki's Discussions]] about articles for individual hazards. I think turning this page into a "List of" one and moving the more detailed information to individual articles would be the ideal. - [[User:BrazilianNut|BrazilianNut]] ([[User talk:BrazilianNut|talk]]) 22:06, 14 January 2024 (UTC)<br />
<br />
<br />
: {{pro}} {{neutral}} {{con}} '''Mixed''' support, as I would probably end up with a somewhat different solution if I were to clean it up, but I don't have the time that some others might.<br />
:* My thought is that this page is ''already'' a list of environmental hazards. <br />
:* ''"the same 4 sections"'' In part, will support if you mean "Instant death hazards", "Non-instant death hazards", "Non-injurous hazards", "Bosses". Maybe, they could have better titles, but these are the basic groups that any hazards list will need.<br />
:* It is easy to see there is a need for a major overhaul. <br />
:** I did some overhaul, but stopping to get back to family life does not mean there isn't more I want to change.<br />
:* On reflection, all of the bomb reskins could be moved into a [[Bombs]] page. <br />
:** I almost merged all of the Pumpkin Bombs reskins, '''until I realized that ''most are not straight reskins'', but have ''at least one mechanic difference'' from the original Pumpkin Bombs.'''<br />
:** [[Pumpkin bombs]] already has most of the reskin images, but none of the unique mechanics for each of the reskins. <br />
<br />
:* '''What is useful here?''' Anything that can be presented in a more useful format than in separate articles, even it is on main pages in a different format?<br />
:** '''List of maps that have each effect?''' I think so, even if there is a separate article. Maybe not, as long as every page has a bulleted list of maps with the effect. <br />
:** '''Image of the effects?''' Maybe not, if there is a main article.<br />
:** '''Kill Icons?''' Maybe. I mean, Any main artile article would have the same kill icons.<br />
:** '''Associated achievements?''' The present format is not useful, as there is no traceabilty between the hazzards and achievements. <br />
:* I almost thought that there was ''no point for the Bosses section'', until today. I realised one of the points for the page is listing the kill icons, and Merasmus has a pile of them. ''Buuuut'', those kill icons are all on Merasmus' page, too.<br />
:I think I would '''oppose''' moving ''everything'' to various other pages. Some hazzards simply don't warrant a page, IMO. YMMV. <br />
:* I don't see enough information about '''Ice''' or '''Banana Peel''' to make an article here, but the entries here give players a list of maps to find these features. <br />
:* I don't even see a reason for a distinct page on '''Lava fire'''. While it is interesting that it is nothing like the Underworld Lava, there isn't much more to say about it beside what is on the hazards section. <br />
:* So far, a [[Gator]] page could have exactly one sentence.<br />
:'''''But''''', maybe, some staff and users would think it would work that about 5-10 of these pages would just have one paragraph and a list of maps with the effect. YMMV<br />
<br />
: {{#ifexpr: {{CURRENTDAY2}} <= 07 <!-- --> | [[User:Mikado282|<span style="font-family: Arial"><font color="db9c1f">''' M I K A D O 282 '''</font></span><span style="font-family: Arial "><font color="00ff00"> <small>❄</small>❄❄❄❄<small>❄ ❄❄ ❄❄</small></font></span>]] | [[User:Mikado282|<span style="font-family: Arial"><font color="db9c1f">''' M I K A D O 282 '''</font></span><span style="font-family: Arial "><font color="00ff00"> <small>⊙</small>⊙⊙⊙⊙<small>⊙ ⊙⊙ ⊙⊙ </font></span>]] </small> }}<!-- <br />
--> ([[User:Mikado282/Contact Mikado282|'''''contact''''']])([[User:Mikado282/Help Wanted!|'''''Help Wanted!''''']]) 03:03, 15 January 2024 (UTC)<br />
<br />
== "Animal deaths" ==<br />
<br />
{{Con}} '''Oppose'''. <br />
* IIUC, Sharks and Crocodiles are simply animation reskins of Underworld Deadly Waters, which are themselves just Pitfalls with ragdoll bobbing animation. (Infernal Lava is just a Pitfall reskin, AFAIK.) Maybe, I would '''support''' a tastefull [[Water deaths]] covering Sharks, Crocodiles, and [[Raging Rapids]] '''''but''''' also '''all''' of the Underworld insta-kill waters that they reskin.<br />
* ''On the other hand'' the single Gator is a ''point contact'' kill. I have seen other things that would have been a hilarious point contact kills, but Gator is still a one-off.<br />
* Rexxy is much more complex, but all of her mechanics should only be on Enclosure.<br />
{{#ifexpr: {{CURRENTDAY2}} <= 07 <!-- --> | [[User:Mikado282|<span style="font-family: Arial"><font color="db9c1f">''' M I K A D O 282 '''</font></span><span style="font-family: Arial "><font color="00ff00"> <small>❄</small>❄❄❄❄<small>❄ ❄❄ ❄❄</small></font></span>]] | [[User:Mikado282|<span style="font-family: Arial"><font color="db9c1f">''' M I K A D O 282 '''</font></span><span style="font-family: Arial "><font color="00ff00"> <small>⊙</small>⊙⊙⊙⊙<small>⊙ ⊙⊙ ⊙⊙ </font></span>]] </small> }}<!-- <br />
--> ([[User:Mikado282/Contact Mikado282|'''''contact''''']])([[User:Mikado282/Help Wanted!|'''''Help Wanted!''''']]) 03:07, 15 January 2024 (UTC)</div>Mikado282https://wiki.teamfortress.com/w/index.php?title=Talk:Environmental_death&diff=3609487Talk:Environmental death2024-01-15T03:04:06Z<p>Mikado282: /* Cleanup */</p>
<hr />
<div>== Payload cart death ==<br />
It would be new section all together, but I have seen a couple maps, where the payload, (before the stage starts) slides down a hill and standing in its wake causes death. Should we bother mentioning it. If so, does anyone know the map I'm talking about? I know the 3rd stage is all uphill, and instead of an explosion it's a giant sub-woofer that goes off. [[User:Lalaguy|Lalaguy]] 23:17, 4 November 2011 (PDT)<br />
:I think it's pl_Promotion, but as it's not an official map it probably won't be added. '''» [[User:Cooper Kid|<span style="color:red">Coo</span><span style ="color:gray">per</span><span style ="color:blue"> Kid</span>]]''' <small>([[User_talk:Cooper Kid|blether]]) • ([[Special:Contributions/Cooper Kid|contreebs]])</small> 05:46, 5 November 2011 (PDT)<br />
<br />
Thanks, just wanted to clarify. [[User:Lalaguy|Lalaguy]] 13:19, 5 November 2011 (PDT)<br />
<br />
== Ubercharges and environmental deaths ==<br />
<br />
Is it worth mentioning on this page which of these deaths can kill [[ÜberCharge|ÜberCharged]] players? --[[User:Itsacon|Itsacon]] 04:41, 6 April 2012 (PDT)<br />
<br />
== Mechanics behind causing environmental deaths ==<br />
<br />
I was just wondering what the mechanics were behind causing someone to have an environmental death. Specifically, I tried airblasting someone into lava and it just counted as them dying by themselves. Does it have to be within a specific time-limit of them leaving the ground? <span style="color:#3399CC;font-family:'Lucida Console';text-shadow:#66FF33 2px 2px 2px;">'''Bojjob'''</span> 19:31, 9 January 2014 (PST)<br />
<br />
== Helltower lava ==<br />
<br />
Should the lava from hell and the cliff in [[Helltower]] be considered it's own environmental death, or would it be added to one of the existing deaths? [[File:Paint Splat TheValueOfTeamwork.png|20px|link=User talk:ClockworkSpirit2343]] [[User:ClockworkSpirit2343|<font color="993443"><big>'' '''ClockworkSpirit2343''' ''</big></font>]] [[File:Scout emblem RED.png|25px|link=]] 07:19, 1 April 2014 (PST)<br />
<br />
== I dont think NPC's should be here. ==<br />
<br />
As technically they arent the " enviroment" [[User:ScottishDrunkard|ScottishDrunkard]] ([[User talk:ScottishDrunkard|talk]]) 15:12, 27 December 2014 (PST)<br />
:The environmental death is defined as "A death caused by a ''map element''", so death from NPC should be included in this article because NPCs are "a map element". {{n}} [[User:Kii|Kii]] ([[User talk:Kii|talk]]) 15:34, 27 December 2014 (PST)<br />
:: Hmm...good thinkng. EDIT: Forgot to sign. [[User:ScottishDrunkard|ScottishDrunkard]] ([[User talk:ScottishDrunkard|talk]]) 07:44, 28 December 2014 (PST)<br />
<small>— ''The preceding unsigned comment was added by'' '''[[User:ScottishDrunkard|ScottishDrunkard]]''' ([[User talk:ScottishDrunkard|talk]]) • ([[Special:Contributions/ScottishDrunkard|contribs]]) </small><br />
<br />
== MvM mission failure explosion and ghost fort wheel of misfortune ==<br />
<br />
There is no section about the bomb explosion that occurs when the players fail to defend the hatch. There is also no mention of the spells on the wheel of misfortune, although they may not be considered environmental hazards due to being tied to capturing the point. [[User:Chandlerj333|Chandlerj333]] ([[User talk:Chandlerj333|talk]]) 20:28, 22 February 2015 (PST)<br />
<br />
== Payload description directs to pitfall; appropriate maps aren't listed ==<br />
<br />
In the description of the payload explosion deaths, it notes that some payload maps can cause a pit to form once the final point is capped. However, the pitfall deaths don't list these maps. Should they be added, or should it stay as is? <br />
<br />
They could be designated like this:<br />
<br />
* [[Badwater]] <small>(Once final point is captured)</small><br />
<br />
[[User:Chandlerj333|Chandlerj333]] ([[User talk:Chandlerj333|talk]]) 22:02, 9 May 2015 (PDT)<br />
<br />
== Lava, Styx, and Bomb Pits ==<br />
<br />
I am wanting to write up the entries for Lava and the underworld waters. But I need some feedback. For clarity, I have separated the environments. [[User:Mikado282|Mikado282]] ([[User talk:Mikado282|talk]]) 17:01, 22 June 2017 (PDT)<br />
<br />
=== Lava ===<br />
Lava will be pretty straight forward. On my main project, I have run out of ways to get around there being no section on Lava. However, there are some Lava-specific game mechanics I need to verify before I can really do this right. [[User:Mikado282|Mikado282]] ([[User talk:Mikado282|talk]]) 17:01, 22 June 2017 (PDT)<br />
<br />
: {{Done}} [[User:Mikado282|Mikado282]] ([[User talk:Mikado282|talk]]) 08:56, 8 July 2017 (PDT)<br />
<br />
=== Styx ===<br />
Styx is my present placeholder for the name of the environmental hazard type of the underworld waters in [[Eyeaduct]] and [[Ghost Fort]]. I want some thing clear, short, and distinct; ''toxic water'', ''death water'', and ''instant death water'' don't really do it for me. I like Styx a lot, certainly the present waters of the underworlds are reference to [[w:River Styx|River Styx]]; ''but'', what if the instant death water is used in a non-underworld, unhaunted level? Comments and suggestions are welcome. I need a name for it. [[User:Mikado282|Mikado282]] ([[User talk:Mikado282|talk]]) 17:01, 22 June 2017 (PDT)<br />
<br />
: Treating underworld water is more complicated. There are multiple underworlds, some with the water in question, some without; but the legacy articles still refer to a single underworld under Eyeaduct. I am still thinking about how to best do this; maybe revise this article to separate the water and "underworld" health drain as distinct environmental hazards and list the maps that have them (rather than letting the original map combinations drive the section) [[User:Mikado282|Mikado282]] ([[User talk:Mikado282|talk]]) 08:56, 8 July 2017 (PDT)<br />
<br />
:: {{Done}} I settled for "Underworld waters" (see Discussion [[User talk:Mikado282#UnderworldWater|here]]). It is still awkward to my taste but is an acceptable compromise. [[User:Mikado282|Mikado282]] ([[User talk:Mikado282|talk]]) 19:55, 5 September 2017 (PDT)<br />
<br />
=== Bomb Pit ===<br />
[[User:Chandlerj333|Chandlerj333]]'s question has me thinking. Yes, the "Bomb Pit" (cueing from the MVM term, Bomb Holes) seems like a pitfall, but I want to make sure of the mechanics. Even if the ''only'' difference is that the hole is uncovered when captured, I think it could be handled at least as a distinct subclass of pitfall. Moreover, technically, the cart itself is an Environmental Death hazard on certain maps. I will continue to look into this; suggestions are welcome. [[User:Mikado282|Mikado282]] ([[User talk:Mikado282|talk]]) 17:01, 22 June 2017 (PDT)<br />
<br />
: {{Done}} for now, this was a {{botignore|quick fix}}; covered by revising the introduction. [[User:Mikado282|Mikado282]] ([[User talk:Mikado282|talk]]) 08:56, 8 July 2017 (PDT)<br />
<br />
== Sept. 5, 2017 ==<br />
<br />
Addition of Health drain, Underworld waters, and Shake, and several updates and cleanups.<br />
<br />
The article is now effectively updated to support competition of [[Brimstone (map)]], et al.. Another objective is to depreciate the present Underworld and Loot Island sections as they are too cumbersome and inconsistent to update to the newer maps. The Underworld and Loot Island are out-of-date and are now fully depreciated by the recent edits and will be removed. Merasmus, MONOCULUS, and Skeletons could remain, but only because their damage is classified as environmental. The Boss/Event specific content is largely replaced by these recent edits and may be greatly reduced.<br />
<br />
Pumpkin bombs are map/theme-specific, not event-specific, as they do not need an event to be active. This should be moved to the preceding section.<br />
<br />
In general, map mechanics are unnecessary and have been removed in places. <br />
<br />
Boss mechanics are irrelevant to this article and should be removed in a near future edit with a review of coverage of the removed material by the appropriate articles (e.g., [[Eyeaduct]] and [[Ghost Fort]]). [[User:Mikado282|Mikado282]] ([[User talk:Mikado282|talk]]) 19:58, 5 September 2017 (PDT)<br />
<br />
== Issues with Bosses/Event-specific Hazards ==<br />
<br />
I find this section to be outdated, inaccurate, and outmoded, one of the last holdouts perpetuating early Community suppositions about the nature of the Underworlds.<br />
<br />
1) Pumpkin bombs, Alien Walkers, and Explosive Barrels, while event-''themed'' and appearing primarily on maps Valve hosts only in Events, are not ''event-specific''. These hazards are active anytime the maps are hosted, requiring no event setting to activate. The Alien Walkers are on [[Probed]] and [[2Fort Invasion]] that are now hosted year round. All other event-themed hazards have already been included in the other sections, and these should be moved there.<br />
<br />
2) The Underworld (specifically [[Eyeaduct]]) and Loot Island sections come from a time when these were the only [[Underworld]]s and are not specifically Hazards. Hazards of the various Underworlds are all completely covered in their own sections.<br />
<br />
3) The Bosses are also event-themed. While they are fairly considered to be map hazards, they are fully covered in their own pages, and their sections here can be sharply diminished.<br />
<br />
[[User:Mikado282|<span style="font-family: Impact"><font color="70B04A">'''M I K A D O 282'''</font></span><span style="font-family: Arial "><font color="70B04A">''' <small>🎃</small>🎃🎃🎃🎃<small>🎃 🎃🎃 🎃🎃</small> '''</font></span>]] ([[User_talk:Mikado282|talk]]) ([[User:Mikado282/To Do|To Do]]) 16:48, 3 November 2018 (UTC)<br />
<br />
== Should "Ghost" be added here? ==<br />
<br />
On the page of [[Ghost]], it's said that Ghosts are NPCs and an environmental hazard. Though it has been linked to this page, here is nothing about Ghosts. <br />
<br />
[[File:User Dereko Name.png|75px|link=User:Dereko]] 08:32, 21 October 2019 (UTC)<br />
<br />
: Sure. Just a link to the main, doesn't even need to mention Zephaniah, since the main does that. [[User:Mikado282|<span style="font-family: Impact"><font color="70B04A">'''M I K A D O 282'''</font></span><span style="font-family: Arial "><font color="70B04A">''' <small>🎃</small>🎃🎃🎃🎃<small>🎃 🎃🎃 🎃🎃</small> '''</font></span>]] ([[User_talk:Mikado282|'''''talk''''']]) ([[User:Mikado282/Help Wanted!|'''''Help Wanted!''''']]) 20:52, 26 October 2019 (UTC)<br />
<br />
== "Event-specific" ==<br />
<br />
All of the Pumpkin Bomb reskins should be grouped (as they are is fine); ''but'', Alien Walker's are not (now) Event-specific. Sure, they once were, and sure everything else under the Bosses/Event-specific Hazards section is associated with Halloween Events, but they all can be found activated all year round. Maybe nothing needs to be done, but the Pumpkin Bomb reskins could be made subheadings under "Bomb", and the monsters could be put under "Monsters". [[User:Mikado282|<span style="font-family: Impact"><font color="70B04A">'''M I K A D O 282'''</font></span><span style="font-family: Arial "><font color="70B04A">''' <small>🎃</small>🎃🎃🎃🎃<small>🎃 🎃🎃 🎃🎃</small> '''</font></span>]] ([[User_talk:Mikado282|'''''talk''''']]) ([[User:Mikado282/Help Wanted!|'''''Help Wanted!''''']]) 21:04, 26 October 2019 (UTC)<br />
<br />
== Removing the notes of where certain hazards are ==<br />
<br />
I believe this kind of information is a bit too specific, really belonging only in the map articles, and doesn't need to be here. Removing it would make updating the article's translations easier, possibly with the creation of a template similar to {{tl|Maps list}}. - [[User:BrazilianNut|BrazilianNut]] ([[User talk:BrazilianNut|talk]]) 02:40, 25 August 2023 (UTC)<br />
<br />
{{c|Support}}, not sure it's necessary for something like Crushing to note all the places it appears.<br>[[File:BLU Wiki Cap.png|20px|link=Wiki Cap]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 11:20, 25 August 2023 (UTC)<br />
<br />
== Cleanup ==<br />
I think this page should see a major overhaul. Currently this page lists every hazard that looks different. I believe that this clutters up the page with hazards that function identically but simply look different. I propose we overhaul the page into the same 4 sections, but the subsections would contain broader hazards. For example, rather than having "Crocodiles", "Sharks", and "Gators" in separate sections they would simply be under something such as "Animal death". This also prevents the page from eventually becoming too big to solve this problem more reasonably. I would be doing this myself, then pass it for approval.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 21:49, 14 January 2024 (UTC)<br />
<br />
:{{pro}} '''Support'''.<br />
<br />
:Additionally, I now agree with what you and Tiagoquix said in [[Team_Fortress_Wiki:Discussion#Articles_for_individual_environmental_hazards|my topic in the Wiki's Discussions]] about articles for individual hazards. I think turning this page into a "List of" one and moving the more detailed information to individual articles would be the ideal. - [[User:BrazilianNut|BrazilianNut]] ([[User talk:BrazilianNut|talk]]) 22:06, 14 January 2024 (UTC)<br />
<br />
<br />
: {{pro}} {{neutral}} {{con}} '''Mixed''' support, as I would probably end up with a somewhat different solution if I were to clean it up, but I don't have the time that some others might.<br />
:* My thought is that this page is ''already'' a list of environmental hazards. <br />
:* ''"the same 4 sections"'' In part, will support if you mean "Instant death hazards", "Non-instant death hazards", "Non-injurous hazards", "Bosses". Maybe, they could have better titles, but these are the basic groups that any hazards list will need.<br />
:* It is easy to see there is a need for a major overhaul. <br />
:** I did some overhaul, but stopping to get back to family life does not mean there isn't more I want to change.<br />
:* On reflection, all of the bomb reskins could be moved into a [[Bombs]] page. <br />
:** I almost merged all of the Pumpkin Bombs reskins, '''until I realized that ''most are not straight reskins'', but have ''at least one mechanic difference'' from the original Pumpkin Bombs.'''<br />
:** [[Pumpkin bombs]] already has most of the reskin images, but none of the unique mechanics for each of the reskins. <br />
<br />
:* '''What is useful here?''' Anything that can be presented in a more useful format than in separate articles, even it is on main pages in a different format?<br />
:** '''List of maps that have each effect?''' I think so, even if there is a separate article. Maybe not, as long as every page has a bulleted list of maps with the effect. <br />
:** '''Image of the effects?''' Maybe not, if there is a main article.<br />
:** '''Kill Icons?''' Maybe. I mean, Any main artile article would have the same kill icons.<br />
:** '''Associated achievements?''' The present format is not useful, as there is no traceabilty between the hazzards and achievements. <br />
:* I almost thought that there was ''no point for the Bosses section'', until today. I realised one of the points for the page is listing the kill icons, and Merasmus has a pile of them. ''Buuuut'', those kill icons are all on Merasmus' page, too.<br />
:I think I would '''oppose''' moving ''everything'' to various other pages. Some hazzards simply don't warrant a page, IMO. YMMV. <br />
:* I don't see enough information about '''Ice''' or '''Banana Peel''' to make an article here, but the entries here give players a list of maps to find these features. <br />
:* I don't even see a reason for a distinct page on '''Lava fire'''. While it is interesting that it is nothing like the Underworld Lava, there isn't much more to say about it beside what is on the hazards section. <br />
:* So far, a [[Gator]] page could have exactly one sentence.<br />
:'''''But''''', maybe, some staff and users would think it would work that about 5-10 of these pages would just have one paragraph and a list of maps with the effect. YMMV<br />
<br />
: {{#ifexpr: {{CURRENTDAY2}} <= 07 <!-- --> | [[User:Mikado282|<span style="font-family: Arial"><font color="db9c1f">''' M I K A D O 282 '''</font></span><span style="font-family: Arial "><font color="00ff00"> <small>❄</small>❄❄❄❄<small>❄ ❄❄ ❄❄</small></font></span>]] | [[User:Mikado282|<span style="font-family: Arial"><font color="db9c1f">''' M I K A D O 282 '''</font></span><span style="font-family: Arial "><font color="00ff00"> <small>⊙</small>⊙⊙⊙⊙<small>⊙ ⊙⊙ ⊙⊙ </font></span>]] </small> }}<!-- <br />
--> ([[User:Mikado282/Contact Mikado282|'''''contact''''']])([[User:Mikado282/Help Wanted!|'''''Help Wanted!''''']]) 03:03, 15 January 2024 (UTC)</div>Mikado282https://wiki.teamfortress.com/w/index.php?title=Environmental_death&diff=3608585Environmental death2024-01-14T21:32:31Z<p>Mikado282: /* {{anchor|Pumpkin bombs}} Pumpkin Bombs */ Save some vertical space with a gallery for the reskins. Isn't exploding Bread mold missing?</p>
<hr />
<div>{{Quotation|'''The Scout'''|(screaming) Holy crap, this goes on forever.|sound=scout_sf12_falling03.wav}}<br />
[[File:Foundry envdeath1.jpeg|thumb|right|A naïve [[Scout]] decides to step in the [[Foundry|cauldron]]...]][[File:Foundry envdeath2.jpeg|thumb|...and meets an unfortunate end.]]<br />
<br />
'''Enviromental hazards''' are many forms of map effects that can injure, kill, or simply annoy or interfere with players. These effects range from instant kill to health drain to mere distraction. Any [[death]] caused by such map elements, commonly known as an '''environmental death''' or abbreviated '''env death''', can have distinctive [[kill icon]]s and kill messages. <br />
<br />
These hazards have potential use as weapons or deterrents against the enemy team, and many map hazards grant a tactical advantage to those mindful of them. Awareness of these hazards not only prevents needless (and potentially embarrassing) deaths on all levels of play, but can even be taken advantage of to bait or push enemies into a quick demise.<br />
<br />
== Instant death hazards ==<br />
The following hazards cause instant death regardless of the player's health. They also affect players who are under the effects of invincibility, such as [[Bonk! Atomic Punch]] or an [[ÜberCharge]].<br />
<br />
=== Saw blades ===<br />
[[File:Environmental death Saw Blades.png|300px|thumb|right|Saw blades found near the middle point of [[Sawmill]].]]<br />
[[File:Gravestone flying saw blade.jpg|300px|thumb|right|Flying saw blade in [[Gravestone]].]]<br />
<br />
{{main|Saw blade}}<br />
<br />
{{Kill notice|extend = yes|width = 25%|weapon = saw|victim = Heavy}}<br />
<br />
'''Saw blades''' are neutral entities that were officially introduced on [[Sawmill]], and would later appear on a number of [[custom maps]], most notably [[Trainsawlaser]]. They move back and forth along a designated path and instantly kill anyone that comes in contact with them. Cosmetically, a saw blade gets permanently coated in blood if it kills someone, which persists until a new round starts.<br />
<br />
A variant type of saw blade, the '''Flying Saw Blade''' appears in [[Gravestone]]. This hazard flies various routes through the Sawmill, gives short sound cues of its approach, instantly kill players that it hit, and becomes covered in blood after killing someone.<br />
<br />
; Maps with saw blades<br />
* {{map link|Bonesaw|Bonesaw (map)}} <small>(Hell)</small><br />
* {{map link|Gravestone}}<br />
* {{map link|Sawmill}}<br />
* {{map link|Soul-Mill}}<br />
<br />
{{clr}}<br />
=== Trains ===<br />
[[File:Environmental_death_Train.png|300px|thumb|right|A Train on one track within the middle point of [[Well (Control Point)|Well]].]]<br />
<br />
{{main|Train}}<br />
<br />
{{Kill notice|extend = yes|width = 25%|weapon = train|victim = Medic}}<br />
<br />
'''Trains''' are neutral entities that instantly kill anyone who stands in their path. The arrival of a Train is usually signified by flashing lights at each end of the track and a [[Media:Railroad_bells.wav|bell sound]] playing, which can be heard if players are close enough. In addition, Trains often [[Media:Trainsound.wav|sound horns]] immediately upon arrival, most likely as a final warning for players to get off the track. The train appears to be an EMD [[w:GP38-2|GP38-2]], and its paint scheme strongly resembles [[w:Southern Pacific Transportation Company|Southern Pacific]], which once operated these.<br />
<br />
It should be noted that touching the sides of a train does not damage players; in fact, players can safely ride on top of trains. This is more prominent on [[Freight]], as trains on said map tow multiple carriages which act as occasional blockages. The carriages come in two variations: shipping containers the same size as the train itself, or flat carts which allow players to jump on top of them.<br />
<br />
A notable variation of sorts is "Lil' Chew-Chew", the unique, rideable [[Payload#Carts|cart]] on the map [[Frontier]]. If escorted by three or more BLU players, it "chews" and instantly kills any unfortunate players standing in front of it, regardless of team.<br />
<br />
; Maps with trains<br />
* {{map link|Banana Bay}}<br />
* {{map link|Cactus Canyon}}<br />
* {{map link|District}} <small>(as [[w:Subway trains|subway trains]])</small><br />
* {{map link|Freight}}<br />
* {{map link|Frontier}} <small>(as rideable cart "Lil' Chew Chew")</small><br />
* {{map link|Megalo}}<br />
* {{map link|Mossrock}}<br />
* {{map link|Rotunda}}<br />
* {{map link|Snowplow}}<br />
* {{map link|Well (Control Point)}}<br />
* {{map link|Well (Capture the Flag)}}<br />
<br />
{{clr}}<br />
=== {{anchor|Pitfall}} Pitfalls ===<br />
[[File:Environmental_death_Fall.png|300px|thumb|right|The Pit on [[Upward]]'s Terminus.]]<br />
<br />
{{Kill notice|extend = yes|width = 45%|weapon = skull|victim = Soldier <span style="color:#3e3923;">fell to a clumsy, painful death</span>}}<br />
<br />
A '''Pitfall''' is a common environmental hazard that results from a fall into a pit or off of a ledge or cliff into an area that causes Pitfall death. Common Pitfalls include cliffs at map edges, large open pits at the end of certain [[Payload]] tracks, pits that open just before or during [[#Payload Cart explosion|Payload Cart explosions]], and various smaller pit traps set on several maps.<br />
<br />
Different from [[fall damage]], the amount of which is determined by distance falling on to a playable surface, Pitfall acts as an instant kill regardless of the distance fallen or any specific contact with the ground or an object. Pitfalls kill players by way of a {{ent|trigger_hurt}} entity, which constantly and rapidly deals damage once within its area.<br />
<br />
The point or depth of a Pitfall death in a fall area is not necessarily the visible surface at the bottom, as Pitfall death can be set at an invisible plane through which the player's ragdoll, [[gibs]], weapon, or [[Ammo|ammo drop]] may continue to fall.<br />
<br />
Once the level of death is reached, there is no chance of survival in a Pitfall, not even if the player is under the effect of an [[ÜberCharge]]. Effects that can delay or slow a fall (e.g., [[Jumping]] or [[B.A.S.E. Jumper|Parachute]]) have no effect on a Pitfall, other than to delay the inevitable, unless the area of the Pitfall can be avoided entirely.<br />
<br />
Certain items are treated differently in Pitfall deaths, since they cannot be collected once they fall into a Pitfall. The [[Capture the Flag|Intelligence]] is reset if the player dies in a Pitfall while carrying the Intelligence, which also applies to the bomb in [[Mann vs. Machine]], the briefcases in [[Special Delivery (game mode)|Special Delivery]], the reactor core in [[Robot Destruction]], and the JACK in [[PASS Time]]. [[Credits]] that fall down pits are considered collected and are immediately credited to the players. [[Ball-Kicking Boots#Soccer Ball|Soccer Balls]] that fall into Pitfalls remain there for the rest of the round.<br />
<br />
; Maps with Pitfalls<!-- Note to translators: Don't forget to translate the side notes. --><br />
<div style=display:inline-table><!-- 15 maps per column --><br />
* {{map link|Altitude}}<br />
* {{map link|Asteroid}}<br />
* {{map link|Bigrock}}<br />
* {{map link|Bloodwater}}<br />
* {{map link|Brazil}}<br />
* {{map link|Bread Space}}<br />
* {{map link|Cactus Canyon}}<br />
* {{map link|Carnival of Carnage}}<br />
* {{map link|Cashworks}}<br />
* {{map link|Cauldron}}<br />
* {{map link|Chilly}}<br />
* {{map link|Coal Town}}<br />
* {{map link|Cursed Cove}} <small>(in Davy Jones's Locker)</small><br />
* {{map link|DeGroot Keep}}<br />
* {{map link|Double Cross}}<br />
</div><div style=display:inline-table><br />
* {{map link|Doublefrost}}<br />
* {{map link|Doomsday}}<br />
* {{map link|Enclosure}}<br />
* {{map link|Erebus}}<br />
* {{map link|Frontier}}<br />
* {{map link|Ghost Fort}}<br />
* {{map link|Ghost Town}}<br />
* {{map link|Gorge Event}}<br />
* {{map link|Gravestone}}<br />
* {{map link|Graveyard}}<br />
* {{map link|Hardwood}}<br />
* {{map link|Hassle Castle}}<br />
* {{map link|Hellstone}}<br />
* {{map link|Helltower}}<br />
* {{map link|Hightower}}<br />
</div><div style=display:inline-table><br />
* {{map link|Hydro}} <small>(Power Plant vs. Radar Dish configuration)</small><br />
* {{map link|Lazarus}}<br />
* {{map link|Los Muertos}}<br />
* {{map link|Lumberyard}}<br />
* {{map link|Mann Manor}}<br />
* {{map link|Megalo}}<br />
* {{map link|Mercenary Park}}<br />
* {{map link|Moldergrove}} <small>(Underworld)</small><br />
* {{map link|Monster Bash}}<br />
* {{map link|Mossrock}}<br />
* {{map link|Mountain Lab}}<br />
* {{map link|Nightfall}} <small>(third stage)</small><br />
* {{map link|Nucleus}}<br />
* {{map link|Offblast}}<br />
* {{map link|Phoenix}}<br />
</div><div style=display:inline-table><br />
* {{map link|Pit of Death}}<br />
* {{map link|Polar}}<br />
* {{map link|Precipice}}<br />
* {{map link|Rottenburg}}<br />
* {{map link|Sinshine}}<br />
* {{map link|Sinthetic}}<br />
* {{map link|Slasher}}<br />
* {{map link|Snowplow}}<br />
* {{map link|Snowycoast}}<br />
* {{map link|Steel}}<br />
* {{map link|Suijin}}<br />
* {{map link|Thunder Mountain}} <small>(first and third stages)</small><br />
* {{map link|Upward}}<br />
* {{map link|Wutville}}<br />
</div><br />
<br />
{{clr}}<br />
=== {{anchor|Lava}} Infernal Lava === <br />
[[File:Plr hightower event hell left side.jpg|300px|thumb|right|Infernal Lava flowing through [[Helltower#Hell|Hell]].]]<br />
<br />
{{Kill notice|extend = yes|width = 25%|weapon = skull|victim = Pyro}}<br />
<br />
Introduced in [[Helltower]], '''Lava''' is a hazard that appears on several maps, mostly [[Halloween map]]s where it generally represents the infernal fires of Hell.<br />
<br />
Except for the lava flow animation, Lava is indistinguishable from a [[#Pitfall|Pitfall]] in most cases. Death is instant regardless of how short the fall may be. The death animation can be the same as for a Pitfall, but can vary with the particular map.<br />
<br />
; Maps with Lava (excluding the extended Halloween Pitfalls, e.g. [[Ghost Fort]])<br />
* {{map link|Bloodwater}}<br />
* {{map link|Brimstone|Brimstone (map)}}<br />
* {{map link|Erebus}}<br />
* {{map link|Hellstone}}<br />
* {{map link|Helltower}}<br />
* {{map link|Sinshine}}<br />
* {{map link|Skirmish}}<br />
* {{map link|Terror}}<br />
<br />
{{clr}}<br />
=== {{anchor|Underworld waters}} Deadly waters ===<br />
[[File:Eyeaduct 1.png|300px|thumb|right|The deadly waters around [[Eyeaduct]]'s Loot Island.]]<br />
<br />
{{Kill notice|extend = yes|width = 25%|weapon = skull|victim = Heavy}}<br />
<br />
Certain waters in some maps are deadly to the touch. The kill mechanics are similar to a [[#Pitfall|Pitfall]], but, like Lava, no great fall height is necessarily part of the kill zone design. The death animation is a corpse bobbing in the water.<br />
<br />
Stygian waters surround islands in some [[Underworld]] locations.<br />
<br />
Whitewater rapids instantly kill anyone stepping or jumping in.<br />
<br />
; Maps with deadly waters<br />
* {{map link|Cauldron}}<br />
* {{map link|Eyeaduct}}<br />
* {{map link|Ghost Fort}}<br />
* {{map link|Gravestone}}<br />
* {{map link|Moonshine Event}}<br />
* {{map link|Pit of Death}}<br />
* {{map link|Terror}}<br />
<br />
; Maps with whitewater:<br />
* {{map link|Enclosure}}<br />
<br />
{{clr}}<br />
<br />
=== Crocodiles ===<br />
[[File:Mercenary_Park_Crocodiles.png|300px|thumb|right|The Crocodile area near First Point in [[Mercenary Park]].]]<br />
<br />
{{Kill notice|extend = yes|width = 25%|weapon = crocodile|victim = Heavy}}<br />
<br />
'''Crocodiles''', introduced in [[Mercenary Park]], are an animated water hazard with sound effects.<br />
<br />
Coming in contact with water swarming with Crocodiles causes certain death, as a Crocodile leaps out of the water and chomps down, instantly [[Gibs|gibbing]] the player regardless of their health or if under the influence of an [[ÜberCharge]] from a Medic.<br />
<br />
; Maps with Crocodiles<sup>*</sup><br />
* {{map link|Mercenary Park}}<br />
* {{map link|Laughter}}<br />
* {{map link|Skirmish}}<br />
* {{map link|Terror}} <small>(inside of GONZO's mouth)</small><br />
:<small><sup>*</sup> excluding maps with inaccessible crocodile props.</small><br />
<br />
{{clr}}<br />
=== Sharks ===<br />
[[File:Menu_photos_koth_sharkbay.png|300px|thumb|right|A news report from the ''The Teufort Bystander'' indicates that there are plenty of sharks around this area.]]<br />
<br />
{{Kill notice|extend = yes|width = 25%|weapon = sharks|victim = Spy}}<br />
<br />
'''Sharks''', introduced in {{map link|Sharkbay}}, are an animated water hazard with sound effects.<br />
<br />
Similar to crocodiles, when players attempt to jump into the water, they are killed immediately and [[Gibs|gibbed]].<br />
<br />
; Maps with Sharks<br />
* {{map link|Sharkbay}}<br />
<br />
{{clr}}<br />
=== Gator ===<br />
[[File:Gator.png|thumb|right|Sound advice.]]<br />
<br />
{{Kill notice|extend = yes|width = 25%|weapon = skull|victim = Demoman}}<br />
<br />
A Gator cutout can be found underwater. Contacting the Gator's mouth causes instant death.<br />
<br />
; Maps with Gator<br />
* {{map link|Moonshine Event}} <small>(beneath the Bayou Shipping House)</small><br />
<br />
{{clr}}<br />
=== {{Anchor|Cart explosion|cart explosion}} Payload Cart explosion ===<br />
[[File:Environmental death Cart Explosion.png|300px|thumb|right|A Payload cart exploding in [[Badwater Basin]].]]<br />
<br />
{{main|Payload}}<br />
<br />
{{Kill notice|extend = yes|width = 25%|weapon = skull|victim = Scout}}<br />
<br />
During the final (or sole) round of any [[Payload]] or [[Payload Race]] map, the '''[[Payload Cart]]''' explodes either when it reaches the final point, or shortly after, triggering a Payload Cart explosion which kills all players in the surrounding area. In some maps, the resulting explosion creates a crater; falling into it results in a [[#Pitfalls|Pitfall death]].<br />
<br />
; Maps with Payload Cart explosions<br />
<div style=display:inline-table><!-- 15 maps per column --><br />
* {{map link|Badwater Basin}}<br />
* {{map link|Banana Bay}}<br />
* {{map link|Barnblitz}}<br />
* {{map link|Bloodwater}}<br />
* {{map link|Bread Space}}<br />
* {{map link|Chilly}}<br />
* {{map link|Enclosure}}<br />
* {{map link|Frontier}}<br />
* {{map link|Gold Rush}}<br />
* {{map link|Gravestone}}<br />
* {{map link|Hassle Castle}}<br />
* {{map link|Hellstone}}<br />
* {{map link|Helltower}}<br />
* {{map link|Hightower}}<br />
* {{map link|Hoodoo}}<br />
</div><div style=display:inline-table><br />
* {{map link|Nightfall}}<br />
* {{map link|Phoenix}}<br />
* {{map link|Pier}}<br />
* {{map link|Pipeline}}<br />
* {{map link|Polar}}<br />
* {{map link|Precipice}}<br />
* {{map link|Snowycoast}}<br />
* {{map link|Thunder Mountain}}<br />
* {{map link|Upward}}<br />
* {{map link|Venice}}<br />
* {{map link|Wutville}}<br />
</div><br />
<br />
{{clr}}<br />
=== Crushing ===<br />
[[File:Enviromental death gate.png|300px|thumb|right|The gate of [[DeGroot Keep]].]]<br />
<br />
{{Kill notice|extend = yes|width = 25%|weapon = skull|victim = Demoman}}<br />
<br />
'''Crushing''' causes instant death to any players unfortunate enough to be trapped between two hard surfaces.<br />
<br />
The gate of [[DeGroot Keep]], which opens when points A and B are both captured, closes after a certain amount of time, provided the last point isn't captured. If a player is standing underneath the gate when it lowers or is too close to the gate when it opens, they are crushed to death.<br />
<br />
On Stage 3 of [[Dustbowl]], if the BLU team captures the first control point, the spawn gate in the left spawn leading out to the first control point crushes all players unlucky enough to be caught underneath.<br />
<br />
On [[Doomsday]] and [[Carnival of Carnage]], the platform that raises the player up to the rocket hatch or ticket lock can crush the player if one is unlucky enough to be standing under it if the Australium or ticket carrier is knocked off, or after the rocket is launched or ticket is captured.<br />
<br />
On [[Egypt]], all gates open and close slowly, and may crush players. Additionally, on Stage 1, there is an interior room on the path from the RED spawn to point A in which the player may get stuck between two doors if the BLU team captures the first control point. A short while after the capture, the ceiling of that room falls slowly and crushes all players unlucky enough to be underneath.<br />
<br />
On [[Hightower]] and [[Helltower]], if one team can prevent the other from pushing the cart to the top of the Capture platform, the platform falls down and crushes any player below it.<br />
<br />
On [[Carnival of Carnage]], if a player walks over the red strongman button, the giant hammer is swung down on top of it, crushing any players too slow to move away in time. The hammer strike also causes a shock wave that launches nearby players into the air, possibly causing a death by [[fall damage]].<br />
<br />
In [[Mann vs. Machine]], the [[Tank Robot]]s can crush any players that are unlucky enough to be caught between it and a wall or prop as it turns.<br />
<br />
On [[Snowplow]], the large device used to damage the train can crush players standing below it.<br />
<br />
On [[Enclosure]], Gate 01 can crush players when it closes after Capture point (B) is captured.<br />
<br />
On [[Megalo]], standing under the turntable while it is lowering crushes players.<br />
<br />
; Maps with crushing<!-- Note to translators: Don't forget to translate the side notes. --><br />
<div style=display:inline-table><!-- 15 maps per column --><br />
* {{map link|Bigrock}}<br />
* {{map link|Carnival of Carnage}}<br />
* {{map link|Coal Town}}<br />
* {{map link|Decoy}}<br />
* {{map link|DeGroot Keep}}<br />
* {{map link|Doomsday}}<br />
* {{map link|Dustbowl}} <small>(third stage)</small><br />
* {{map link|Egypt}}<br />
* {{map link|Enclosure}} <small>(Gate 01)</small><br />
* {{map link|Farmageddon}} <small>(Gourdon closing)</small><br />
* {{map link|Ghost Town}}<br />
* {{map link|Helltower}}<br />
* {{map link|Hightower}}<br />
* {{map link|Mannworks}}<br />
* {{map link|Megalo}}<br />
</div><div style=display:inline-table><br />
* {{map link|Rottenburg}}<br />
* {{map link|Rotunda}}<br />
* {{map link|Snowplow}}<br />
* {{map link|Sanitarium}}<br />
</div><br />
<br />
{{clr}}<br />
<br />
=== Cauldron fire ===<br />
[[File:Foundry-cauldron-BLU.png|300px|thumb|right|The BLU team's Cauldron in [[Foundry]].]]<br />
<br />
{{Kill notice|extend = yes|width = 25%|weapon = skull|victim = Heavy}}<br />
<br />
The '''cauldron''' is an environmental hazard specific to [[Foundry]], located next to each team's first spawns. Any player who steps into it is instantly killed while aesthetically on [[fire]]. A player that manages to push an enemy into the cauldron receives the [[Foundry achievements|Terminated, Too]] achievement.<br />
<br />
; Maps with cauldron fires<br />
* {{map link|Foundry (Control Point)}}<br />
* {{map link|Foundry (Capture the Flag)}}<br />
<br />
{{clr}}<br />
=== Rocket exhaust path ===<br />
[[File:Rocket Exhaust.png|300px|thumb|right|The Rocket exhaust path after taking off on [[Doomsday]].]]<br />
<br />
{{Kill notice|extend = yes|width = 25%|weapon = skull|victim = Soldier}}<br />
<br />
The map [[Doomsday]] features a path where, at the end of the round, the exhausts of the rocket pushes a player into a pit located at the end of the route. A player from the winning team that manages to push an enemy into this pit receives the [[Astro-chievements|Lift-offed]] achievement.<br />
<br />
On [[Steel]], if RED successfully defends point E until the end of the game, the rocket above the final point ignites and kills anyone underneath its exhaust.<br />
<br />
; Maps with Rocket exhaust paths<br />
* {{map link|Doomsday}}<br />
* {{map link|Galleria}}<!-- according to developer --><br />
* {{map link|Steel}}<br />
<br />
{{clr}}<br />
=== Grinder ===<br />
[[File:Environmental death grinder.jpg|300px|thumb|right|The grinder seen on [[Mannhattan]].]]<br />
[[File:Farmageddon_Combine.jpeg|300px|thumb|right|The Combine Harvester.]]<br />
<br />
{{Kill notice|extend = yes|width = 25%|weapon = skull|victim = Pyro}}<br />
<br />
The '''Grinder''' (and reskins) is an environmental death that happens when a player gets sucked into a grinding machine. Players killed in this way cause one of two [[Media:grinderhuman_01.wav|loud]] [[Media:grinderhuman_02.wav|sounds]] of flesh being crushed to play.<br />
<br />
On [[Mannhattan]], this death can also happen to [[Robots]], which causes one of three [[Media:Grinderbot_01.wav|unique]] [[Media:Grinderbot_02.wav|death]] [[Media:Grinderbot_03.wav|sounds]] of grinding metal to play. Additionally, the Manhattan and Distillery grinders feature an inconspicuous [[#Banana Peel|Banana Peel]] positioned near the machine, which pushes players (or robots) directly into the grinder. <br />
<br />
; Maps with Grinders<br />
* {{map link|Distillery}}<br />
* {{map link|Enclosure}} <small>(hidden under the plants in the "raptor" enclosure)</small><br />
* {{map link|Farmageddon}} <small>(Combine Harvester reel)</small><br />
* {{map link|Mannhattan}}<br />
* {{map link|Snowplow}}<br />
* {{map link|Sinthetic}}<br />
<br />
{{clr}}<br />
=== Tyrannosaurus Rex ===<br />
[[File:Enclosure T-Rex closing roar.png|300px|thumb|right|T-Rex encounter on [[Enclosure]].]]<!-- It kills after the payload explosion, sharing features with Saw blades, Cauldron fire, and Train --><br />
<br />
{{Kill notice|extend = yes|width = 25%|weapon = skull|victim = Scout}}<br />
<br />
'''Tyrannosaurus Rex''' is an environmental death specific to the final point "T-REX" of the third stage of [[Enclosure]]. When the cart has been pushed a short distance onto the platform in front of the Tyrannosaurus Rex enclosure's gate, an immediate [[#Payload Cart explosion|Payload Cart explosion]] is triggered. A second or so later, the T-Rex slams the gate open, killing and knocking back anyone who has rushed up to see Rexxy. T-Rex steps halfway into the room, amidst smoke and flames, killing any close players and letting out a climatic roar. Any player that then runs up to the Tyrannosaurus Rex during [[Match outcomes#Humiliation|Humiliation]] is instantly killed and knocked back.<br />
<br />
; Maps with Tyrannosaurus Rex<br />
* {{map link|Enclosure}}<br />
<br />
{{clr}}<br />
=== Big Mama ===<br />
{{Kill notice|extend = yes|width = 25%|weapon = skull|victim = Pyro}}<!-- <br />
no need to repeat what is more appropriately said on the map page.<br />
-->'''[[Bread Space#BigMama|Big Mama]]''' is an environmental death specific to the final point of [[Bread Space]] that causes causes intant gibs on contact ([[Bread Space#BigMama|''see map page'']]). <br />
<br />
; Maps with Big Mama<br />
* {{map link|Bread Space}}<br />
<br />
{{clr}}<br />
=== Bubbling Cauldron ===<br />
[[File:Bubbling Cauldron.jpeg|300px|thumb|right|Bubbling Cauldron.]]<br />
<br />
{{Kill notice|extend = yes|width = 25%|weapon = skull|victim = Heavy}}<br />
<br />
'''Bubbling Cauldron''' is a Halloween environmental death hazard. Any player that steps around the Bubbling Cauldron suffers health drain, while falling into the Bubbling Cauldron suffers instant death and knock back. When the Bubbling Cauldron is used as the final point on a Payload map, the Bubbling Cauldron has a unique [[#Payload Cart explosion|killing explosion]].<br />
<br />
In [[Cauldron]], standing on or jumping into the Cauldron as it is spewing out [[#Fireballs|Fireballs]] instantly kills the player.<br />
<br />
; Maps with a Bubbling Cauldron<br />
* {{map link|Cauldron}}<br />
* {{map link|Gravestone}}<br />
<br />
{{clr}}<br />
=== Pendulum Blades ===<br />
[[File:Pendulum_Blades.jpeg|300px|thumb|right|Hallway of Pendulum Blades.]]<br />
<br />
{{Kill notice|extend = yes|width = 25%|weapon = skull|victim = Pyro}}<br />
<br />
'''Pendulum Blades''' are neutral entities that were officially introduced on [[Monster Bash]]. They swing back and forth and instantly kill anyone that comes in contact with them. Cosmetically, a blade gets permanently coated in blood if it kills someone, which persists until a new round starts.<br />
<br />
; Maps with a Pendulum Blade<br />
* {{map link|Monster Bash}}<br />
<br />
{{clr}}<br />
=== Fire Pit ===<br />
[[File:20181030140854_1.jpg|300px|thumb|right|The Fire Pits]]<br />
<br />
{{Kill notice|extend = yes|width = 25%|weapon = skull|victim = Pyro}}<br />
<br />
'''Fire Pit''' is a Halloween environmental death hazard found on [[Cauldron]]. Any player that steps into it is instantly killed.<br />
<br />
; Maps with a Fire Pit<br />
* {{map link|Cauldron}}<br />
<br />
{{clr}}<br />
=== Falling Elevator ===<br />
[[File:Breadspace_elevator_falling.png|300px|thumb|right|The Falling Elevator]]<br />
<br />
{{Kill notice|extend = yes|width = 25%|weapon = skull|victim = Pyro}}<br />
<br />
'''Elevator''' is a environmental death hazard found on [[Bread Space]]. It is a malfunctioning elevator falling down at high speeds. Any player that is hit by the bottom of the elevator instantly dies from the impact, and standing on the elevator drags the player down into a death pit.<br />
<br />
; Maps with a Falling Elevator<br />
* {{map link|Bread Space}}<br />
<br />
{{clr}}<br />
== Non-instant death hazards ==<br />
These environmental hazards do not kill players instantly, but can eventually cause environmental death.<br />
<br />
=== Boiling waters ===<br />
[[File:Sulfur_Point_D.png|300px|thumb|right|The boiling water at point D on [[Sulfur]].]]<br />
<br />
{{Kill notice|extend = yes|width = 25%|weapon = skull|victim = Heavy}}<br />
<br />
Boiling water emits steam and bubbles from its surface, and slowly harms the player until killing them.<br />
<br />
All players are invulnerable to the boiling water after the Point A is captured.<br />
<br />
; Maps with Boiling waters<br />
* {{map link|Sulfur}}<br />
<br />
{{clr}}<br />
<br />
=== Lasers ===<br />
[[File:Environmental death lasers.jpg|300px|thumb|right|The lasers seen on [[Asteroid]].]]<br />
<br />
{{Kill notice|extend = yes|width = 25%|weapon = skull|victim = Medic}}<br />
<br />
'''Lasers''' are an environmental death specific to [[Asteroid]] that move up and down along a designated path. Players who come into contact with them let off visible "sparks" and have 200 damage dealt to them, though it can partially be resisted with the [[Battalion's Backup]] buff to deal less damage.<br />
<br />
They can also be harmlessly passed through while under the effects of the standard ÜberCharge or Bonk! Atomic Punch.<br />
<br />
; Maps with Lasers<br />
* {{map link|Asteroid}}<br />
<br />
{{clr}}<br />
=== Fire ===<br />
[[File:Egypt_03.png|300px|thumb|right|Torches and braziers at the BLU spawn point on [[Egypt]].]]<br />
<br />
{{Kill notice|extend = yes|width = 25%|weapon = skull|victim = Spy}}<br />
<br />
'''Environmental fire''' is different from [[flamethrower]] fire or other fire damage produced by players, as it does not result in an [[Fire|afterburn]] effect. Instead, environmental fire slowly damages the player's health only as long as they stand directly in the hazardous zone.<br />
<br />
Environmental fire does not ignite [[Sniper]] arrows.<br />
<br />
; Maps with environmental fires<br />
* {{map link|Bonesaw|Bonesaw (map)}} <small>(flaming barrels)</small><br />
* {{map link|Egypt}} <small>(torches and braziers)</small><br />
<br />
{{clr}}<br />
=== Fireballs ===<br />
{{Redirects here|Fireballs|Magic spells#Regular Magic Spells|l1=the Fireball magic spell}}<br />
[[File:Hellfire plume 01.PNG|300px|thumb|right|A "Fireball" plume in [[Hellfire]].]]<br />
<br />
{{Kill notice|extend = yes|width = 25%|weapon = skull|victim = Pyro}}<br />
<br />
'''Fireballs''', introduced in [[Hellfire]], are rising plumes of [[Projectiles#Flame|Flame]] that cause [[fire]] damage to any player coming in contact with it.<br />
<br />
The amount of damage a player receives from a Fireball broadly corresponds to the player's base class health; that is, each player that stands in full contact with the center of the entire plume loses over half of its health regardless of class. Each class (except [[Pyro]]) also suffers brief [[afterburn]] from even the slightest contact with the plume.<br />
<br />
Fireballs do not ignite [[Sniper]] arrows.<br />
<br />
Another type of Fireball, introduced in [[Cauldron]], has a chance of spewing out of the cauldron when the point is capped. These Fireballs rain over a large portion of the map, dealing large amounts of damage to unsuspecting players. However, these Fireballs do not cause [[afterburn]].<br />
<br />
; Maps with Fireballs<br />
* {{map link|Cauldron}}<br />
* {{map link|Hellfire}}<br />
<br />
{{clr}}<br />
<br />
=== Drowning ===<br />
[[File:Environmental death Drowning.png|300px|thumb|right|Water corridors on Well.]]<br />
<br />
{{main|Water}}<br />
<br />
{{Kill notice|extend = yes|width = 25%|weapon = skull|victim = Pyro}}<br />
<br />
Players under deep '''water''' (water in which the player is completely submerged) have a period of approximately 12 seconds before they begin to suffocate. Failure to rise above water causes them to continually lose 5 health every second until they drown. Any health lost by suffocation slowly regenerates at a rate of 10 health every 2 seconds as soon as a player reaches the surface. Going back underwater, however, ceases health regeneration until the player surfaces again.<br />
<br />
; Maps with deep water<!-- Note to translators: Don't forget to translate the side notes. --><br />
<div style=display:inline-table><!-- 15 maps per column --><br />
* {{map link|2Fort}}<br />
* {{map link|2Fort Invasion}}<br />
* {{map link|Asteroid}}<br />
* {{map link|Badlands (Arena)}}<br />
* {{map link|Badlands (King of the Hill)}}<br />
* {{map link|Banana Bay}}<br />
* {{map link|Carnival of Carnage}}<br />
* {{map link|Doomsday}}<br />
* {{map link|Freight}}<br />
* {{map link|Lakeside}}<br />
* {{map link|Moonshine Event}}<br />
* {{map link|Nightfall}} <small>(third stage)</small><br />
* {{map link|Pipeline}} <small>(third stage)</small><br />
* {{map link|Powerhouse}}<br />
* {{map link|Ravine}}<br />
</div><div style=display:inline-table><br />
* {{map link|Sawmill}}<br />
* {{map link|Thunder Mountain}} <small>(second stage)</small><br />
* {{map link|Watergate}}<br />
* {{map link|Well (Control Point)}}<br />
</div><br />
<br />
{{clr}}<br />
=== Shrinking Water ===<br />
{{Kill notice|extend = yes|width = 25%|weapon = skull|victim = Heavy}}<br />
<br />
'''Shrinking Water''' is a fast-moving wall of water that closes in, shrinking the playable space. When entered, the player starts to drown at a rapid rate; if not acted upon quickly, the player soon drowns.<br />
<br />
; Maps with Shrinking Water<br />
* {{map link|Cursed Cove}}<br />
<br />
{{clr}}<br />
<br />
=== Health drain ===<br />
{{Kill notice|extend = yes|width = 25%|weapon = skull|victim = Demoman}}<br />
<br />
'''Health drain''' is a steady or increasing rate of health loss experienced in one or more specific areas of particular maps. Basic examples are Underworld locations in certain [[Halloween map]]s. The effect is also experienced inside the flying saucer in [[Probed]]. The drain is a damage-over-time effect similar to the effects of [[bleeding]] or [[Fire|afterburn]]; but, it is neither triggered nor time-limited. Health drain occurs only when a player enters a specific area and continues only as long as the player does not leave the area or until the player is killed.<br />
<br />
; Maps with Health drain<!-- Note to translators: Don't forget to translate the side notes. --><br />
<div style=display:inline-table><!-- 15 maps per column --><br />
* {{map link|Bloodwater}} <small>(Purgatory)</small><br />
* {{map link|Brimstone|Brimstone (map)}} <small>(Hell Island)</small><br />
* {{map link|Cauldron}} <small>(Underworld)</small><br />
* {{map link|Eyeaduct}} <small>(Purgatory)</small><br />
* {{map link|Erebus}} <small>(Underworld)</small><br />
* {{map link|Gravestone}} <small>(Underworld and Cauldron Edge)</small><br />
* {{map link|Hellstone}} <small>(Underworld)</small><br />
* {{map link|Krampus}} <small>(Forest)</small><br />
* {{map link|Los Muertos}} <small>(Underworld)</small><br />
* {{map link|Monster Bash}} <small>(Underworld)</small><br />
* {{map link|Moonshine Event}} <small>(Underworld)</small><br />
* {{map link|Pit of Death}} <small>(Underworld)</small><br />
* {{map link|Probed}} <small>(Flying Saucer)</small><br />
* {{map link|Slasher}} <small>(Underworld)</small><br />
* {{map link|Spookeyridge}} <small>(Underworld)</small><br />
* {{map link|Terror}} <small>(Underworld)</small><br />
</div><br />
<br />
{{clr}}<br />
=== {{anchor|Health drain lava}} {{anchor|Lava fire}} Lava fire (health drain)=== <br />
{{Kill notice|extend = yes|width = 25%|weapon = skull|victim = Heavy}}<br />
{{Kill notice|extend = yes|width = 25%|weapon = fire|victim = Heavy}}<br />
<br />
Introduced in [[Hellfire]], '''Lava fire''' is a [[Fire]] effect rather than an instant kill. When touching this type of Lava, death is not instant for players at full health, but can occur within a very few seconds allowing a chance to walk, [[jump|jump]], or [[Grappling Hook|grapple]] out. In direct contact with this Lava, players are set on fire, suffering rapid damage similar to a [[Flame Thrower]]. Players that succeed in leaving this Lava suffer seconds of [[afterburn]]; as such, the kill notice can indicate a fire kill. Naturaly, Pyros have some resistance and do not suffer Lava fire afterburn.<br />
<br />
; Maps with Lava fire<br />
* {{map link|Hellfire}}<br />
* {{map link|Skirmish}}<br />
<br />
{{clr}}<br />
=== Steam ===<br />
[[File:Brimstone Steam 03.png|300px|thumb|right|Hellish cloud of lethal steam on [[Brimstone (map)|Brimstone]].]]<br />
<br />
{{Kill notice|extend = yes|width = 25%|weapon = skull|victim = Heavy}}<br />
<br />
'''Steam''', '''volcanic gas''', or '''poison gas''' is a damage-over-time effect introduced on [[Brimstone (map)|Brimstone]]. The time and area of effect are indicated by a rising cloud of vapor and fluid splashes (compare with [[Pumpkin bomb]] explosion splash). Players that enter the cloud suffer damage-over-time so long as they survive and remain in the cloud.<br />
<br />
; Maps with steam<br />
* {{map link|Brimstone|Brimstone (map)}}<br />
<br />
{{clr}}<br />
=== Acid ===<br />
{{Kill notice|extend = yes|width = 25%|weapon = skull|victim = Heavy}}<br />
<br />
'''Acid''' is a bright green liquid that damages players standing in it over time.<br />
<br />
; Maps with Acid<br />
* {{map link|Farmageddon}}<br />
<br />
{{clr}}<br />
=== Saw Blade Cart ===<br />
{{Kill notice|extend = yes|width = 25%|weapon = saw|victim = Scout}}<br />
<br />
'''Saw Blade Carts''' are a type of [[Payload#Carts|Payload cart]] equipped with a saw blade on its front. While the sides of the saw blades are harmless (as well as the rest of the cart), the front and top deal 45 damage per tick to any players who make contact with them, regardless of their teams.<br />
<br />
A player who is hurt by a cart's saw blade causes it to become bloodied (a purely cosmetic effect), and those who die from it are turned into [[gibs]].<br />
<br />
; Maps with Saw Blade Carts<br />
* {{map link|Bonesaw|Bonesaw (map)}}<br />
* {{map link|Hacksaw}}<br />
<br />
{{clr}}<br />
<br />
=== Toxic Waste ===<br />
[[File:VSH Nucleus 01.png|300px|thumb|right|Deadly pit of toxic waste on [[Nucleus VSH]].]]<br />
<br />
{{Kill notice|extend = yes|width = 25%|weapon = skull|victim = Medic}}<br />
<br />
'''Toxic Waste''' is a bright green liquid that damages players standing in it over time, similar to acid. Unlike acid, however, toxic waste is also able to harm the player in the form of puddles and spills.<br />
<br />
Damage taken increases exponentially based on time spent in contact with toxic waste as opposed to a fixed amount over time. This accumulated damage per tick persists even after having left the toxic waste, meaning that entering the toxic waste again continues dealing damage from where the amount stopped.<br />
<br />
; Maps with Toxic Waste<br />
* {{map link|Nucleus VSH}}<br />
<br />
{{clr}}<br />
=== {{anchor|Pumpkin bombs}} Pumpkin Bombs ===<br />
[[File:Environmental death Pumpkinbomb.png|300px|thumb|right|A Pumpkin bomb on [[Harvest Event]] exploding.]]<br />
<br />
{{main|Pumpkin bomb}}<br />
<br />
{{Kill notice|extend = yes|width = 25%|weapon = pumpkin|victim = Sniper}}<br />
<br />
'''Pumpkin Bombs''' and reskins are special objects found on all [[Halloween map]]s except [[Ghost Town]] ([[Mann vs. Machine]]) and [[Monster Bash]].<!-- Halloween event activation is not necessary for Pumpkin Bombs. --> On [[Cursed Cove]] and [[Laughter]], they are replaced by [[#Explosive Barrels|Explosive Barrels]] and [[#Dynamite Balloons|Dynamite Balloons]], respectively. Additionally, exploding [[#Alien Walkers| Alien Walker part]] reskins appear on [[2Fort Invasion]]. Pumpkin Bombs are rigged with explosives and detonators visible on their exteriors from certain angles. Their detonators occasionally [[Self-illumination|glow]].<br />
<br />
Once a Pumpkin Bomb receives any amount of damage from any source, or is hit by a projectile which would not normally damage anything (for example, the [[Rocket Jumper]]'s projectiles and [[Mad Milk]]), it triggers an explosion, dealing heavy damage to all players near it. This does not cause instant death; any class with enough health or who is under the effects of invincibility can use these bombs for an explosive [[Jumping|jump]].<br />
<br />
Pumpkin Bombs should not be confused with [[Halloween pumpkin]]s. A simple way to tell them apart is that Pumpkin Bombs do not move, whereas Halloween Pumpkins rotate similar to Health packs or Ammo crates. Pumpkin Bombs always spawn in the same spots, while Halloween Pumpkins drop where a player is killed.<br />
<br />
Pumpkin Bombs should also not be confused with [[Magic spells#Regular Magic Spells|Pumpkin MIRV]], a [[Magic spells|magic spell]].<br />
<br />
; Maps with Pumpkin Bombs<br />
<div style=display:inline-table><!-- 15 maps per column --><br />
* {{map link|Bloodwater}}<br />
* {{map link|Brimstone|Brimstone (map)}}<br />
* {{map link|Carnival of Carnage}}<br />
* {{map link|Cauldron}}<br />
* {{map link|Eyeaduct}}<br />
* {{map link|Erebus}}<br />
* {{map link|Farmageddon}}<br />
* {{map link|Ghost Fort}}<br />
* {{map link|Gorge Event}}<br />
* {{map link|Gravestone}}<br />
* {{map link|Graveyard}}<br />
* {{map link|Los Muertos}}<br />
* {{map link|Harvest Event}}<br />
* {{map link|Hellstone}}<br />
* {{map link|Helltower}}<br />
</div><div style=display:inline-table><br />
* {{map link|Mann Manor}}<br />
* {{map link|Maple Ridge Event}}<br />
* {{map link|Megalo}}<br />
* {{map link|Moldergrove}}<br />
* {{map link|Moonshine Event}}<br />
* {{map link|Pit of Death}}<br />
* {{map link|Precipice}}<br />
* {{map link|Sinshine}}<br />
* {{map link|Sinthetic}}<br />
* {{map link|Slasher}}<br />
* {{map link|Terror}}<br />
</div><br />
<br />
<br />
; Pumpkin Bomb reskinned variants<br />
<gallery><br />
File:Pumpkinbomb laughter.png|200px|thumb|right|A Dynamite Balloon on [[Laughter]].<br />
File:Explosive_Barrel.png|200px|thumb|right|An Explosive Barrel on [[Cursed Cove]].<br />
File:Alien_walker_environmental_death.png|200px|thumb|right|An Alien Walker on [[2Fort Invasion]].<br />
File:Coal Pit explosive snowman.png|200px|thumb|right|A Snowman Bomb on [[Coal Pit]].<br />
File:Slime_salmann_eggs.png|200px|thumb|right|Some Salmann egg sacks on [[Slime]].<br />
</gallery><br />
==== Dynamite Balloons ====<br />
{{Kill notice|extend = yes|width = 25%|weapon = skull|victim = Sniper}}<br />
<br />
'''Dynamite Balloons''' or '''TNT Bombs''' appear in [[Laughter]]. They explode when damaged, similar to the [[#Pumpkin Bombs|Pumpkin bombs]] and produce the sound of children laughing when destroyed.<br />
<br />
; Maps with Dynamite Balloons<br />
* {{map link|Laughter}}<br />
<br />
==== Explosive Barrels ====<br />
{{Kill notice|extend = yes|width = 25%|weapon = skull|victim = Heavy}}<br />
<br />
'''Explosive Barrels''' appear in [[Cursed Cove]]. They explode when damaged, similar to the [[#Pumpkin bombs|Pumpkin bombs]]. However, their damage is much greater, capable of instantly killing anyone albeit in a smaller range. [[Jumping]] from the explosion is only possible under the effects of [[ÜberCharge|Invulnerability]].<br />
<br />
'''Maps with Explosive Barrels'''<br />
* {{map link|Cursed Cove}}<br />
<br />
==== Alien Walkers ====<br />
{{Kill notice|extend = yes|width = 25%|weapon = skull|victim = Sniper}}<br />
<br />
'''Alien Walkers''' are placed around the Invasion maps, which explode after being damaged, similar to [[#Pumpkin Bombs|Pumpkin bombs]].<br />
<br />
; Maps with Alien Walkers<br />
* {{map link|2Fort Invasion}}<br />
* {{map link|Probed}}<br />
<br />
==== {{anchor|Explosive Snowmenn|Explosive Snowmann|Snowmann|Snowmenn|Snowman Bomb}} Snowman Bombs ====<br />
{{Kill notice|extend = yes|width = 25%|weapon = skull|victim = Pyro}}<br />
<br />
'''Snowman Bombs''', also known as '''Snowmenn''', appear in some [[Christmas map]]s. They explode when damaged, similar to the [[#Pumpkin Bombs|Pumpkin bombs]].<br />
<br />
; Maps with Snowman Bombs<br />
* {{map link|Coal Pit}}<br />
* {{map link|Frostwatch}}<br />
<br />
==== {{anchor|Salmann egg sacks}} Salmann egg sacks ====<br />
{{Kill notice|extend = yes|width = 25%|weapon = pumpkin|victim = Scout}}<br />
<br />
'''Salmann egg sacks''' appear in the map [[Slime]]. They explode when hit, causing damage to nearby players and soaking them in slime, which marks them for death for 5 seconds.<br />
<br />
; Maps with Salmann egg sacks<br />
* {{map link|Slime}}<br />
<br />
=== Area Explosion ===<br />
'''Area Explosion''' occurs in order to punish players who have stayed for too long in certain Underworlds. A while after the gates to the exit back to the main portion of the map have lowered, the place is engulfed in a series of explosions that instantly kill anyone still there.<br />
<br />
; Maps with Area Explosion<br />
* {{map link|Bloodwater}} <small>(Skull Island)</small><br />
* {{map link|Eyeaduct}} <small>(Loot Island)</small><br />
* {{map link|Ghost Fort}} <small>(Skull Island)</small><br />
<br />
{{clr}}<br />
== Non-injurous hazards ==<br />
A few hazards have no direct injurous effects, but can reduce any player's combat effectiveness, whether by impacting players' world view, aim, movement or other consequences.<br />
<br />
=== Shake ===<br />
'''[[vdc:Env_shake|Shake]]''', '''tremor''', or '''earthquake''' is a visible and audible cue effect that shakes a player's world view and aim. While the effect causes no direct damage, the effect can be somewhat disorienting and otherwise interferes with a player's ability to attack, defend, and navigate. The effect can serve as a warning of a monster or another effect, while also impeding abilty to avoid an oncoming monster. The world violently shakes for players as the Horseless Headless Horsemann chases them down. On [[Eyeaduct]], shaking accompanies the spawning of MONOCULUS. Strong shaking is a map-wide cue of the [[Skeleton|Skeleton King]] on [[Helltower]], while only very weak tremors warn of a Baby Skeleton spawning nearby. Earthquakes warn of the release of hellish [[#Steam|steam]] on [[Brimstone (map)|Brimstone]].<br />
<br />
; Maps with shaking<!-- Note to translators: Don't forget to translate the side notes. --><br />
* {{map link|Bloodwater}} <small>(Horsemann charging, MONOCULUS spawning)</small><br />
* {{map link|Brimstone|Brimstone (map)}} <small>(Horsemann charging, Skeleton spawnings, Steam release cue)</small><br />
* {{map link|Carnival of Carnage}} <small>(end of play)</small><br />
* {{map link|Doomsday}} <small>(rocket launch and crash after play)</small><br />
* {{map link|Eyeaduct}} <small>(MONOCULUS spawning)</small><br />
* {{map link|Gorge Event}} <small>(skeleton spawnings)</small><br />
* {{map link|Gravestone}} <small>(Horsemann charging)</small><br />
* {{map link|Hellstone}} <small>(Horsemann charging, Skeleton spawnings)</small><br />
* {{map link|Helltower}} <small>(map-wide Skeleton King cue)</small><br />
* {{map link|Mann Manor}} <small>(Horsemann charging)</small><br />
* {{map link|Pit of Death}} <small>(localized cue of the Underworld portal opening or closing)</small><br />
* {{map link|Slasher}} <small>(Horsemann charging, MONOCULUS spawning)</small><br />
<br />
{{clr}}<br />
=== Ice ===<br />
'''Ice''' surfaces give players a more significant inertia such that their motion responds sluggishly to WADS controls.<br />
<br />
; Maps with Ice<br />
* {{map link|Doublefrost}}<br />
* {{map link|Galleria}}<br />
<br />
{{clr}}<br />
=== Banana Peel ===<br />
A '''Banana Peel''' is a prop that causes an irresistible push on players that step on it, accompanied by a slip [[Media:Banana slip.wav|sound effect]]. This push is typically in the direction of an instant kill effect. While the Banana Peel does not directly cause a death, the instant kill surface is very difficult to avoid.<br />
<br />
; Maps with a Banana Peel<br />
* {{map link|Carrier}}<br />
* {{map link|Distillery}}<br />
* {{map link|Mannhattan}}<br />
<br />
{{clr}}<br />
== Bosses ==<br />
'''Bosses''' are environmental hazards unique to [[Halloween event]] maps.<br />
<br />
=== {{anchor|HHH}} Horseless Headless Horsemann ===<br />
[[File:HHH.png|300px|thumb|right|The Horseless Headless Horsemann.]]<br />
<br />
{{main|Horseless Headless Horsemann}}<br />
<br />
{{Kill notice|extend = yes|width = 25%|weapon = Horseless Headless Horsemann's Headtaker|victim = Engineer}}<br />
<br />
The '''Horseless Headless Horsemann''' was the first boss enemy in ''Team Fortress 2''. Introduced in [[Mann Manor]], it now appears in other Halloween maps as well. He rises out of the ground or floor and proceeds to hunt down and kill players on both teams. The Horseless Headless Horsemann deals heavy damage to any player or [[Buildings|building]] that he strikes. He continues his massacre until killed by a player (or players). All kills by the Horsemann count as environmental deaths and trigger the relevant achievements.<br />
<br />
On [[Carnival of Carnage]], the Horseless Headless Horsemann appears during the "Bumper Car Soccer" and "Falling Platforms" bumper car duels, wielding a gigantic blood-spattered [[Necro Smasher]]. While he can be killed as usual, he is unable to directly damage players, and can only knock players back with his swings in an attempt to send them into the map's [[#Pitfall|Pitfalls]].<br />
<br />
; Maps with the Horseless Headless Horsemann<br />
* {{map link|Bonesaw|Bonesaw (map)}} <small>(Hellishly Hollow Horseman)</small><br />
* {{map link|Brimstone|Brimstone (map)}}<br />
* {{map link|Carnival of Carnage}} <small>(Falling Platforms and Bumper Car Soccer)</small><br />
* {{map link|Gravestone}}<br />
* {{map link|Graveyard}}<br />
* {{map link|Hellstone}}<br />
* {{map link|Mann Manor}}<br />
* {{map link|Slasher}}<br />
<br />
{{clr}}<br />
=== Merasmus ===<br />
[[File:Merasmus.png|300px|thumb|right|Merasmus.]]<br />
<br />
{{main|Merasmus}}<br />
<br />
{{Kill notice|extend = yes|width = 35%|killer = MERASMUS!|friendlyfire=green|weapon = merasmus|victim = Soldier}}<br />
{{Kill notice|extend = yes|width = 35%|killer = MERASMUS!|friendlyfire=green|weapon = merasmus2|victim = Sniper}}<br />
{{Kill notice|extend = yes|width = 35%|killer = MERASMUS!|friendlyfire=green|weapon = merasmus3|victim = Scout}}<br />
{{Kill notice|extend = yes|width = 35%|weapon = merasmus4|victim = Spy}}<br />
{{Kill notice|extend = yes|width = 35%|weapon = fire|victim = Heavy}}<br />
<br />
'''Merasmus''' first appeared as a boss in [[Ghost Fort]], but now can be found in other Halloween maps as well. [[Merasmus]] is the former roommate of the [[RED]] [[Soldier]] on a vendetta since the Soldier [[Doom-Mates|ruined his home]]. On Ghost Fort, Merasmus spawns near the [[control point (objective)|control point]] after a pre-determined amount of time. A spawned Merasmus kills players on both teams using a variety of spells and attacks. Merasmus continues rampaging until he is defeated or his time runs out. Any death caused by Merasmus is classed as environmental.<br />
<br />
; Maps with Merasmus<br />
* {{map link|Brimstone|Brimstone (map)}}<br />
* {{map link|Ghost Fort}}<br />
* {{map link|Gravestone}}<br />
* {{map link|Slasher}}<br />
<br />
{{clr}}<br />
=== Bomb Head ===<br />
{{Kill notice|extend = yes|width = 25%|weapon = merasmus4|victim = Spy}}<br />
<br />
During battles against [[#Merasmus|Merasmus]], the Bombinomicon turns random players' heads into bombs, forcing their view into third person and temporarily removing their weapons, and instructs them to run into Merasmus to blow him up. If they take too long to run into Merasmus, the bombs on their heads explode, causing a lot of damage and rocketing them skyward if they survive the explosion, which may also cause them to take [[fall damage]] once they land. If they manage to run into Merasmus and explode on him, they are still thrown high up, but are granted temporary Invulnerability and [[Critical hits|Crits]].<br />
<br />
On [[Carnival of Carnage]] or [[Gravestone]], during the bumper cart race picking up [[Magic spells]] might give the player a Bomb Head spell which does 50% damage upon exploding to the user and nearby enemies. It explodes either when its timer runs out or the user makes a head-on collision with an enemy. <br />
<br />
On [[Laughter]], players who stay too long in the Underworld have their heads turned into bombs as an incentive to speed things up and return to the regular map. If they fail to leave the Underworld, the bomb explodes, [[Gibs|gibbing]] them.<br />
<br />
;Maps with Bomb Heads<br />
* {{map link|Brimstone|Brimstone (map)}}<br />
* {{map link|Carnival of Carnage}}<br />
* {{map link|Ghost Fort}}<br />
* {{map link|Gravestone}}<br />
* {{map link|Laughter}}<br />
* {{map link|Slasher}}<br />
<br />
{{clr}}<br />
=== MONOCULUS ===<br />
[[File:Monoculus_normal.png|300px|thumb|right|MONOCULUS.]]<br />
<br />
{{main|MONOCULUS}}<br />
<br />
{{Kill notice|extend = yes|width = 35%|killer = MONOCULUS!|friendlyfire=purple|weapon = MONOCULUS|victim = Sniper}}<br />
<br />
'''MONOCULUS''' is a boss that first appeared in [[Eyeaduct]], but can now be found in other Halloween maps as well. [[MONOCULUS]] takes the form of the [[RED]] [[Demoman]]'s missing eye, haunted by the [[Bombinomicon (character)|Bombinomicon]]. MONOCULUS spawns out of the contested [[control point (objective)|control point]] or other locations under various conditions, which also instantly kills any players unfortunate enough to be standing there at the time. A spawned MONOCULUS proceeds to kill players on both teams using rocket-like eyeball projectiles, which are always [[critical hits]] and can kill any class (apart from the [[Soldier]] and the [[Heavy]]) with a direct hit. Such rockets can be reflected by a Pyro's compression blast. MONOCULUS continues attacking until it is killed or its time is up. Any death caused by MONOCULUS is classed as environmental.<br />
<br />
The boss MONOCULUS should not be confused with "''invokum monoculus''", the [[Magic spells|magic spell]] that summons a team-loyal MONOCULUS.<br />
<br />
; Maps with MONOCULUS<br />
* {{map link|Bloodwater}}<br />
* {{map link|Brimstone|Brimstone (map)}}<br />
* {{map link|Eyeaduct}}<br />
* {{map link|Gravestone}}<br />
* {{map link|Hellstone}}<br />
* {{map link|Slasher}}<br />
<br />
{{clr}}<br />
=== Skeletons ===<br />
[[File:Skeleton King.png|250px|thumb|right|The Skeleton King.]]<br />
<br />
{{main|Skeletons}}<br />
<br />
{{Kill notice|extend = yes|width = 35%|killer = Skeleton|friendlyfire=green|weapon = skeletons|victim = Engineer}}<br />
<br />
'''Skeletons''' were introduced in [[Helltower]] and appear on several other Halloween maps. They are animated skeletons that can appear in varying circumstances. Green skeletons attack everyone, while team-loyal ones can be summoned by [[Magic spells]]. They come in different sizes, from tiny ones, medium-sized skeletons which split into smaller ones when killed, to the huge and durable Skeleton King who is guaranteed to drop a rare magic spell upon death. Any death caused by neutral (green) Skeletons is classed as environmental.<br />
<br />
; Maps with skeletons<br />
<div style=display:inline-table><!-- 15 maps per column --><br />
* {{map link|Bloodwater}}<br />
* {{map link|Brimstone|Brimstone (map)}}<br />
* {{map link|Cauldron}}<br />
* {{map link|Erebus}}<br />
* {{map link|Farmageddon}} <small>(reskinned as scarecrows)</small><br />
* {{map link|Gravestone}}<br />
* {{map link|Graveyard}}<br />
* {{map link|Gorge Event}}<br />
* {{map link|Hassle Castle}}<br />
* {{map link|Hellstone}}<br />
* {{map link|Helltower}}<br />
* {{map link|Los Muertos}}<br />
* {{map link|Precipice}}<br />
* {{map link|Sinthetic}} <small>(reskinned as the Toastmaster)</small><br />
* {{map link|Slasher}}<br />
</div><div style=display:inline-table><br />
* {{map link|Slime}} <small>(reskinned as Salmann)</small><br />
* {{map link|Spineyard}}<br />
* {{map link|Terror}}<br />
</div><br />
<br />
{{clr}}<br />
<br />
== Related achievements ==<br />
=== {{Class link|scout}} ===<br />
{{Achievement table<br />
| {{Show achievement|Scout|Fall Classic}}<br />
| {{Show achievement|Scout|Foul Territory}}<br />
}}<br />
<br />
<br />
=== {{Class link|Demoman}} ===<br />
{{Achievement table<br />
| {{Show achievement|Demoman|He Who Celt It}}<br />
}}<br />
<br />
<br />
=== {{Class link|Medic}} ===<br />
{{Achievement table<br />
| {{Show achievement|Medic|Medical Intervention}}<br />
}}<br />
<br />
<br />
=== {{Achiev type link|scarechievements}} ===<br />
{{Achievement table<br />
| {{Show achievement|Halloween|Attack o' Lantern}}<br />
}}<br />
<br />
<br />
=== {{Achiev type link|foundry}} ===<br />
{{Achievement table<br />
| {{Show achievement|Foundry|Terminated, Too}}<br />
}}<br />
<br />
<br />
=== {{Achiev type link|astro-chievements}} ===<br />
{{Achievement table<br />
| {{Show achievement|Astro-chievements|lift offed}}<br />
}}<br />
<br />
<br />
=== {{Achiev type link|bereavements}} ===<br />
{{Achievement table<br />
| {{Show achievement|Halloween|Helltower- Mine Games}}<br />
}}<br />
<br />
<br />
=== {{Achiev type link|merasmachievements}} ===<br />
{{Achievement table<br />
| {{Show achievement|Halloween|Carnival of Carnage- Bumper Crop}}<br />
}}<br />
<br />
<br />
=== {{Achiev type link|mvm}} ===<br />
{{Achievement table<br />
| {{Show achievement|Mann vs. Machievements|Now Legal To Eat}}<br />
}}<br />
<br />
== See also ==<br />
* [[Death]]<br />
* [[List of maps]]<br />
<br />
[[Category:Environmental hazards]]<br />
[[Category:Gameplay]]</div>Mikado282https://wiki.teamfortress.com/w/index.php?title=Environmental_death&diff=3608578Environmental death2024-01-14T21:21:01Z<p>Mikado282: fix</p>
<hr />
<div>{{Quotation|'''The Scout'''|(screaming) Holy crap, this goes on forever.|sound=scout_sf12_falling03.wav}}<br />
[[File:Foundry envdeath1.jpeg|thumb|right|A naïve [[Scout]] decides to step in the [[Foundry|cauldron]]...]][[File:Foundry envdeath2.jpeg|thumb|...and meets an unfortunate end.]]<br />
<br />
'''Enviromental hazards''' are many forms of map effects that can injure, kill, or simply annoy or interfere with players. These effects range from instant kill to health drain to mere distraction. Any [[death]] caused by such map elements, commonly known as an '''environmental death''' or abbreviated '''env death''', can have distinctive [[kill icon]]s and kill messages. <br />
<br />
These hazards have potential use as weapons or deterrents against the enemy team, and many map hazards grant a tactical advantage to those mindful of them. Awareness of these hazards not only prevents needless (and potentially embarrassing) deaths on all levels of play, but can even be taken advantage of to bait or push enemies into a quick demise.<br />
<br />
== Instant death hazards ==<br />
The following hazards cause instant death regardless of the player's health. They also affect players who are under the effects of invincibility, such as [[Bonk! Atomic Punch]] or an [[ÜberCharge]].<br />
<br />
=== Saw blades ===<br />
[[File:Environmental death Saw Blades.png|300px|thumb|right|Saw blades found near the middle point of [[Sawmill]].]]<br />
[[File:Gravestone flying saw blade.jpg|300px|thumb|right|Flying saw blade in [[Gravestone]].]]<br />
<br />
{{main|Saw blade}}<br />
<br />
{{Kill notice|extend = yes|width = 25%|weapon = saw|victim = Heavy}}<br />
<br />
'''Saw blades''' are neutral entities that were officially introduced on [[Sawmill]], and would later appear on a number of [[custom maps]], most notably [[Trainsawlaser]]. They move back and forth along a designated path and instantly kill anyone that comes in contact with them. Cosmetically, a saw blade gets permanently coated in blood if it kills someone, which persists until a new round starts.<br />
<br />
A variant type of saw blade, the '''Flying Saw Blade''' appears in [[Gravestone]]. This hazard flies various routes through the Sawmill, gives short sound cues of its approach, instantly kill players that it hit, and becomes covered in blood after killing someone.<br />
<br />
; Maps with saw blades<br />
* {{map link|Bonesaw|Bonesaw (map)}} <small>(Hell)</small><br />
* {{map link|Gravestone}}<br />
* {{map link|Sawmill}}<br />
* {{map link|Soul-Mill}}<br />
<br />
{{clr}}<br />
=== Trains ===<br />
[[File:Environmental_death_Train.png|300px|thumb|right|A Train on one track within the middle point of [[Well (Control Point)|Well]].]]<br />
<br />
{{main|Train}}<br />
<br />
{{Kill notice|extend = yes|width = 25%|weapon = train|victim = Medic}}<br />
<br />
'''Trains''' are neutral entities that instantly kill anyone who stands in their path. The arrival of a Train is usually signified by flashing lights at each end of the track and a [[Media:Railroad_bells.wav|bell sound]] playing, which can be heard if players are close enough. In addition, Trains often [[Media:Trainsound.wav|sound horns]] immediately upon arrival, most likely as a final warning for players to get off the track. The train appears to be an EMD [[w:GP38-2|GP38-2]], and its paint scheme strongly resembles [[w:Southern Pacific Transportation Company|Southern Pacific]], which once operated these.<br />
<br />
It should be noted that touching the sides of a train does not damage players; in fact, players can safely ride on top of trains. This is more prominent on [[Freight]], as trains on said map tow multiple carriages which act as occasional blockages. The carriages come in two variations: shipping containers the same size as the train itself, or flat carts which allow players to jump on top of them.<br />
<br />
A notable variation of sorts is "Lil' Chew-Chew", the unique, rideable [[Payload#Carts|cart]] on the map [[Frontier]]. If escorted by three or more BLU players, it "chews" and instantly kills any unfortunate players standing in front of it, regardless of team.<br />
<br />
; Maps with trains<br />
* {{map link|Banana Bay}}<br />
* {{map link|Cactus Canyon}}<br />
* {{map link|District}} <small>(as [[w:Subway trains|subway trains]])</small><br />
* {{map link|Freight}}<br />
* {{map link|Frontier}} <small>(as rideable cart "Lil' Chew Chew")</small><br />
* {{map link|Megalo}}<br />
* {{map link|Mossrock}}<br />
* {{map link|Rotunda}}<br />
* {{map link|Snowplow}}<br />
* {{map link|Well (Control Point)}}<br />
* {{map link|Well (Capture the Flag)}}<br />
<br />
{{clr}}<br />
=== {{anchor|Pitfall}} Pitfalls ===<br />
[[File:Environmental_death_Fall.png|300px|thumb|right|The Pit on [[Upward]]'s Terminus.]]<br />
<br />
{{Kill notice|extend = yes|width = 45%|weapon = skull|victim = Soldier <span style="color:#3e3923;">fell to a clumsy, painful death</span>}}<br />
<br />
A '''Pitfall''' is a common environmental hazard that results from a fall into a pit or off of a ledge or cliff into an area that causes Pitfall death. Common Pitfalls include cliffs at map edges, large open pits at the end of certain [[Payload]] tracks, pits that open just before or during [[#Payload Cart explosion|Payload Cart explosions]], and various smaller pit traps set on several maps.<br />
<br />
Different from [[fall damage]], the amount of which is determined by distance falling on to a playable surface, Pitfall acts as an instant kill regardless of the distance fallen or any specific contact with the ground or an object. Pitfalls kill players by way of a {{ent|trigger_hurt}} entity, which constantly and rapidly deals damage once within its area.<br />
<br />
The point or depth of a Pitfall death in a fall area is not necessarily the visible surface at the bottom, as Pitfall death can be set at an invisible plane through which the player's ragdoll, [[gibs]], weapon, or [[Ammo|ammo drop]] may continue to fall.<br />
<br />
Once the level of death is reached, there is no chance of survival in a Pitfall, not even if the player is under the effect of an [[ÜberCharge]]. Effects that can delay or slow a fall (e.g., [[Jumping]] or [[B.A.S.E. Jumper|Parachute]]) have no effect on a Pitfall, other than to delay the inevitable, unless the area of the Pitfall can be avoided entirely.<br />
<br />
Certain items are treated differently in Pitfall deaths, since they cannot be collected once they fall into a Pitfall. The [[Capture the Flag|Intelligence]] is reset if the player dies in a Pitfall while carrying the Intelligence, which also applies to the bomb in [[Mann vs. Machine]], the briefcases in [[Special Delivery (game mode)|Special Delivery]], the reactor core in [[Robot Destruction]], and the JACK in [[PASS Time]]. [[Credits]] that fall down pits are considered collected and are immediately credited to the players. [[Ball-Kicking Boots#Soccer Ball|Soccer Balls]] that fall into Pitfalls remain there for the rest of the round.<br />
<br />
; Maps with Pitfalls<!-- Note to translators: Don't forget to translate the side notes. --><br />
<div style=display:inline-table><!-- 15 maps per column --><br />
* {{map link|Altitude}}<br />
* {{map link|Asteroid}}<br />
* {{map link|Bigrock}}<br />
* {{map link|Bloodwater}}<br />
* {{map link|Brazil}}<br />
* {{map link|Bread Space}}<br />
* {{map link|Cactus Canyon}}<br />
* {{map link|Carnival of Carnage}}<br />
* {{map link|Cashworks}}<br />
* {{map link|Cauldron}}<br />
* {{map link|Chilly}}<br />
* {{map link|Coal Town}}<br />
* {{map link|Cursed Cove}} <small>(in Davy Jones's Locker)</small><br />
* {{map link|DeGroot Keep}}<br />
* {{map link|Double Cross}}<br />
</div><div style=display:inline-table><br />
* {{map link|Doublefrost}}<br />
* {{map link|Doomsday}}<br />
* {{map link|Enclosure}}<br />
* {{map link|Erebus}}<br />
* {{map link|Frontier}}<br />
* {{map link|Ghost Fort}}<br />
* {{map link|Ghost Town}}<br />
* {{map link|Gorge Event}}<br />
* {{map link|Gravestone}}<br />
* {{map link|Graveyard}}<br />
* {{map link|Hardwood}}<br />
* {{map link|Hassle Castle}}<br />
* {{map link|Hellstone}}<br />
* {{map link|Helltower}}<br />
* {{map link|Hightower}}<br />
</div><div style=display:inline-table><br />
* {{map link|Hydro}} <small>(Power Plant vs. Radar Dish configuration)</small><br />
* {{map link|Lazarus}}<br />
* {{map link|Los Muertos}}<br />
* {{map link|Lumberyard}}<br />
* {{map link|Mann Manor}}<br />
* {{map link|Megalo}}<br />
* {{map link|Mercenary Park}}<br />
* {{map link|Moldergrove}} <small>(Underworld)</small><br />
* {{map link|Monster Bash}}<br />
* {{map link|Mossrock}}<br />
* {{map link|Mountain Lab}}<br />
* {{map link|Nightfall}} <small>(third stage)</small><br />
* {{map link|Nucleus}}<br />
* {{map link|Offblast}}<br />
* {{map link|Phoenix}}<br />
</div><div style=display:inline-table><br />
* {{map link|Pit of Death}}<br />
* {{map link|Polar}}<br />
* {{map link|Precipice}}<br />
* {{map link|Rottenburg}}<br />
* {{map link|Sinshine}}<br />
* {{map link|Sinthetic}}<br />
* {{map link|Slasher}}<br />
* {{map link|Snowplow}}<br />
* {{map link|Snowycoast}}<br />
* {{map link|Steel}}<br />
* {{map link|Suijin}}<br />
* {{map link|Thunder Mountain}} <small>(first and third stages)</small><br />
* {{map link|Upward}}<br />
* {{map link|Wutville}}<br />
</div><br />
<br />
{{clr}}<br />
=== {{anchor|Lava}} Infernal Lava === <br />
[[File:Plr hightower event hell left side.jpg|300px|thumb|right|Infernal Lava flowing through [[Helltower#Hell|Hell]].]]<br />
<br />
{{Kill notice|extend = yes|width = 25%|weapon = skull|victim = Pyro}}<br />
<br />
Introduced in [[Helltower]], '''Lava''' is a hazard that appears on several maps, mostly [[Halloween map]]s where it generally represents the infernal fires of Hell.<br />
<br />
Except for the lava flow animation, Lava is indistinguishable from a [[#Pitfall|Pitfall]] in most cases. Death is instant regardless of how short the fall may be. The death animation can be the same as for a Pitfall, but can vary with the particular map.<br />
<br />
; Maps with Lava (excluding the extended Halloween Pitfalls, e.g. [[Ghost Fort]])<br />
* {{map link|Bloodwater}}<br />
* {{map link|Brimstone|Brimstone (map)}}<br />
* {{map link|Erebus}}<br />
* {{map link|Hellstone}}<br />
* {{map link|Helltower}}<br />
* {{map link|Sinshine}}<br />
* {{map link|Skirmish}}<br />
* {{map link|Terror}}<br />
<br />
{{clr}}<br />
=== {{anchor|Underworld waters}} Deadly waters ===<br />
[[File:Eyeaduct 1.png|300px|thumb|right|The deadly waters around [[Eyeaduct]]'s Loot Island.]]<br />
<br />
{{Kill notice|extend = yes|width = 25%|weapon = skull|victim = Heavy}}<br />
<br />
Certain waters in some maps are deadly to the touch. The kill mechanics are similar to a [[#Pitfall|Pitfall]], but, like Lava, no great fall height is necessarily part of the kill zone design. The death animation is a corpse bobbing in the water.<br />
<br />
Stygian waters surround islands in some [[Underworld]] locations.<br />
<br />
Whitewater rapids instantly kill anyone stepping or jumping in.<br />
<br />
; Maps with deadly waters<br />
* {{map link|Cauldron}}<br />
* {{map link|Eyeaduct}}<br />
* {{map link|Ghost Fort}}<br />
* {{map link|Gravestone}}<br />
* {{map link|Moonshine Event}}<br />
* {{map link|Pit of Death}}<br />
* {{map link|Terror}}<br />
<br />
; Maps with whitewater:<br />
* {{map link|Enclosure}}<br />
<br />
{{clr}}<br />
<br />
=== Crocodiles ===<br />
[[File:Mercenary_Park_Crocodiles.png|300px|thumb|right|The Crocodile area near First Point in [[Mercenary Park]].]]<br />
<br />
{{Kill notice|extend = yes|width = 25%|weapon = crocodile|victim = Heavy}}<br />
<br />
'''Crocodiles''', introduced in [[Mercenary Park]], are an animated water hazard with sound effects.<br />
<br />
Coming in contact with water swarming with Crocodiles causes certain death, as a Crocodile leaps out of the water and chomps down, instantly [[Gibs|gibbing]] the player regardless of their health or if under the influence of an [[ÜberCharge]] from a Medic.<br />
<br />
; Maps with Crocodiles<sup>*</sup><br />
* {{map link|Mercenary Park}}<br />
* {{map link|Laughter}}<br />
* {{map link|Skirmish}}<br />
* {{map link|Terror}} <small>(inside of GONZO's mouth)</small><br />
:<small><sup>*</sup> excluding maps with inaccessible crocodile props.</small><br />
<br />
{{clr}}<br />
=== Sharks ===<br />
[[File:Menu_photos_koth_sharkbay.png|300px|thumb|right|A news report from the ''The Teufort Bystander'' indicates that there are plenty of sharks around this area.]]<br />
<br />
{{Kill notice|extend = yes|width = 25%|weapon = sharks|victim = Spy}}<br />
<br />
'''Sharks''', introduced in {{map link|Sharkbay}}, are an animated water hazard with sound effects.<br />
<br />
Similar to crocodiles, when players attempt to jump into the water, they are killed immediately and [[Gibs|gibbed]].<br />
<br />
; Maps with Sharks<br />
* {{map link|Sharkbay}}<br />
<br />
{{clr}}<br />
=== Gator ===<br />
[[File:Gator.png|thumb|right|Sound advice.]]<br />
<br />
{{Kill notice|extend = yes|width = 25%|weapon = skull|victim = Demoman}}<br />
<br />
A Gator cutout can be found underwater. Contacting the Gator's mouth causes instant death.<br />
<br />
; Maps with Gator<br />
* {{map link|Moonshine Event}} <small>(beneath the Bayou Shipping House)</small><br />
<br />
{{clr}}<br />
=== {{Anchor|Cart explosion|cart explosion}} Payload Cart explosion ===<br />
[[File:Environmental death Cart Explosion.png|300px|thumb|right|A Payload cart exploding in [[Badwater Basin]].]]<br />
<br />
{{main|Payload}}<br />
<br />
{{Kill notice|extend = yes|width = 25%|weapon = skull|victim = Scout}}<br />
<br />
During the final (or sole) round of any [[Payload]] or [[Payload Race]] map, the '''[[Payload Cart]]''' explodes either when it reaches the final point, or shortly after, triggering a Payload Cart explosion which kills all players in the surrounding area. In some maps, the resulting explosion creates a crater; falling into it results in a [[#Pitfalls|Pitfall death]].<br />
<br />
; Maps with Payload Cart explosions<br />
<div style=display:inline-table><!-- 15 maps per column --><br />
* {{map link|Badwater Basin}}<br />
* {{map link|Banana Bay}}<br />
* {{map link|Barnblitz}}<br />
* {{map link|Bloodwater}}<br />
* {{map link|Bread Space}}<br />
* {{map link|Chilly}}<br />
* {{map link|Enclosure}}<br />
* {{map link|Frontier}}<br />
* {{map link|Gold Rush}}<br />
* {{map link|Gravestone}}<br />
* {{map link|Hassle Castle}}<br />
* {{map link|Hellstone}}<br />
* {{map link|Helltower}}<br />
* {{map link|Hightower}}<br />
* {{map link|Hoodoo}}<br />
</div><div style=display:inline-table><br />
* {{map link|Nightfall}}<br />
* {{map link|Phoenix}}<br />
* {{map link|Pier}}<br />
* {{map link|Pipeline}}<br />
* {{map link|Polar}}<br />
* {{map link|Precipice}}<br />
* {{map link|Snowycoast}}<br />
* {{map link|Thunder Mountain}}<br />
* {{map link|Upward}}<br />
* {{map link|Venice}}<br />
* {{map link|Wutville}}<br />
</div><br />
<br />
{{clr}}<br />
=== Crushing ===<br />
[[File:Enviromental death gate.png|300px|thumb|right|The gate of [[DeGroot Keep]].]]<br />
<br />
{{Kill notice|extend = yes|width = 25%|weapon = skull|victim = Demoman}}<br />
<br />
'''Crushing''' causes instant death to any players unfortunate enough to be trapped between two hard surfaces.<br />
<br />
The gate of [[DeGroot Keep]], which opens when points A and B are both captured, closes after a certain amount of time, provided the last point isn't captured. If a player is standing underneath the gate when it lowers or is too close to the gate when it opens, they are crushed to death.<br />
<br />
On Stage 3 of [[Dustbowl]], if the BLU team captures the first control point, the spawn gate in the left spawn leading out to the first control point crushes all players unlucky enough to be caught underneath.<br />
<br />
On [[Doomsday]] and [[Carnival of Carnage]], the platform that raises the player up to the rocket hatch or ticket lock can crush the player if one is unlucky enough to be standing under it if the Australium or ticket carrier is knocked off, or after the rocket is launched or ticket is captured.<br />
<br />
On [[Egypt]], all gates open and close slowly, and may crush players. Additionally, on Stage 1, there is an interior room on the path from the RED spawn to point A in which the player may get stuck between two doors if the BLU team captures the first control point. A short while after the capture, the ceiling of that room falls slowly and crushes all players unlucky enough to be underneath.<br />
<br />
On [[Hightower]] and [[Helltower]], if one team can prevent the other from pushing the cart to the top of the Capture platform, the platform falls down and crushes any player below it.<br />
<br />
On [[Carnival of Carnage]], if a player walks over the red strongman button, the giant hammer is swung down on top of it, crushing any players too slow to move away in time. The hammer strike also causes a shock wave that launches nearby players into the air, possibly causing a death by [[fall damage]].<br />
<br />
In [[Mann vs. Machine]], the [[Tank Robot]]s can crush any players that are unlucky enough to be caught between it and a wall or prop as it turns.<br />
<br />
On [[Snowplow]], the large device used to damage the train can crush players standing below it.<br />
<br />
On [[Enclosure]], Gate 01 can crush players when it closes after Capture point (B) is captured.<br />
<br />
On [[Megalo]], standing under the turntable while it is lowering crushes players.<br />
<br />
; Maps with crushing<!-- Note to translators: Don't forget to translate the side notes. --><br />
<div style=display:inline-table><!-- 15 maps per column --><br />
* {{map link|Bigrock}}<br />
* {{map link|Carnival of Carnage}}<br />
* {{map link|Coal Town}}<br />
* {{map link|Decoy}}<br />
* {{map link|DeGroot Keep}}<br />
* {{map link|Doomsday}}<br />
* {{map link|Dustbowl}} <small>(third stage)</small><br />
* {{map link|Egypt}}<br />
* {{map link|Enclosure}} <small>(Gate 01)</small><br />
* {{map link|Farmageddon}} <small>(Gourdon closing)</small><br />
* {{map link|Ghost Town}}<br />
* {{map link|Helltower}}<br />
* {{map link|Hightower}}<br />
* {{map link|Mannworks}}<br />
* {{map link|Megalo}}<br />
</div><div style=display:inline-table><br />
* {{map link|Rottenburg}}<br />
* {{map link|Rotunda}}<br />
* {{map link|Snowplow}}<br />
* {{map link|Sanitarium}}<br />
</div><br />
<br />
{{clr}}<br />
<br />
=== Cauldron fire ===<br />
[[File:Foundry-cauldron-BLU.png|300px|thumb|right|The BLU team's Cauldron in [[Foundry]].]]<br />
<br />
{{Kill notice|extend = yes|width = 25%|weapon = skull|victim = Heavy}}<br />
<br />
The '''cauldron''' is an environmental hazard specific to [[Foundry]], located next to each team's first spawns. Any player who steps into it is instantly killed while aesthetically on [[fire]]. A player that manages to push an enemy into the cauldron receives the [[Foundry achievements|Terminated, Too]] achievement.<br />
<br />
; Maps with cauldron fires<br />
* {{map link|Foundry (Control Point)}}<br />
* {{map link|Foundry (Capture the Flag)}}<br />
<br />
{{clr}}<br />
=== Rocket exhaust path ===<br />
[[File:Rocket Exhaust.png|300px|thumb|right|The Rocket exhaust path after taking off on [[Doomsday]].]]<br />
<br />
{{Kill notice|extend = yes|width = 25%|weapon = skull|victim = Soldier}}<br />
<br />
The map [[Doomsday]] features a path where, at the end of the round, the exhausts of the rocket pushes a player into a pit located at the end of the route. A player from the winning team that manages to push an enemy into this pit receives the [[Astro-chievements|Lift-offed]] achievement.<br />
<br />
On [[Steel]], if RED successfully defends point E until the end of the game, the rocket above the final point ignites and kills anyone underneath its exhaust.<br />
<br />
; Maps with Rocket exhaust paths<br />
* {{map link|Doomsday}}<br />
* {{map link|Galleria}}<!-- according to developer --><br />
* {{map link|Steel}}<br />
<br />
{{clr}}<br />
=== Grinder ===<br />
[[File:Environmental death grinder.jpg|300px|thumb|right|The grinder seen on [[Mannhattan]].]]<br />
[[File:Farmageddon_Combine.jpeg|300px|thumb|right|The Combine Harvester.]]<br />
<br />
{{Kill notice|extend = yes|width = 25%|weapon = skull|victim = Pyro}}<br />
<br />
The '''Grinder''' (and reskins) is an environmental death that happens when a player gets sucked into a grinding machine. Players killed in this way cause one of two [[Media:grinderhuman_01.wav|loud]] [[Media:grinderhuman_02.wav|sounds]] of flesh being crushed to play.<br />
<br />
On [[Mannhattan]], this death can also happen to [[Robots]], which causes one of three [[Media:Grinderbot_01.wav|unique]] [[Media:Grinderbot_02.wav|death]] [[Media:Grinderbot_03.wav|sounds]] of grinding metal to play. Additionally, the Manhattan and Distillery grinders feature an inconspicuous [[#Banana Peel|Banana Peel]] positioned near the machine, which pushes players (or robots) directly into the grinder. <br />
<br />
; Maps with Grinders<br />
* {{map link|Distillery}}<br />
* {{map link|Enclosure}} <small>(hidden under the plants in the "raptor" enclosure)</small><br />
* {{map link|Farmageddon}} <small>(Combine Harvester reel)</small><br />
* {{map link|Mannhattan}}<br />
* {{map link|Snowplow}}<br />
* {{map link|Sinthetic}}<br />
<br />
{{clr}}<br />
=== Tyrannosaurus Rex ===<br />
[[File:Enclosure T-Rex closing roar.png|300px|thumb|right|T-Rex encounter on [[Enclosure]].]]<!-- It kills after the payload explosion, sharing features with Saw blades, Cauldron fire, and Train --><br />
<br />
{{Kill notice|extend = yes|width = 25%|weapon = skull|victim = Scout}}<br />
<br />
'''Tyrannosaurus Rex''' is an environmental death specific to the final point "T-REX" of the third stage of [[Enclosure]]. When the cart has been pushed a short distance onto the platform in front of the Tyrannosaurus Rex enclosure's gate, an immediate [[#Payload Cart explosion|Payload Cart explosion]] is triggered. A second or so later, the T-Rex slams the gate open, killing and knocking back anyone who has rushed up to see Rexxy. T-Rex steps halfway into the room, amidst smoke and flames, killing any close players and letting out a climatic roar. Any player that then runs up to the Tyrannosaurus Rex during [[Match outcomes#Humiliation|Humiliation]] is instantly killed and knocked back.<br />
<br />
; Maps with Tyrannosaurus Rex<br />
* {{map link|Enclosure}}<br />
<br />
{{clr}}<br />
=== Big Mama ===<br />
{{Kill notice|extend = yes|width = 25%|weapon = skull|victim = Pyro}}<!-- <br />
no need to repeat what is more appropriately said on the map page.<br />
-->'''[[Bread Space#BigMama|Big Mama]]''' is an environmental death specific to the final point of [[Bread Space]] that causes causes intant gibs on contact ([[Bread Space#BigMama|''see map page'']]). <br />
<br />
; Maps with Big Mama<br />
* {{map link|Bread Space}}<br />
<br />
{{clr}}<br />
=== Bubbling Cauldron ===<br />
[[File:Bubbling Cauldron.jpeg|300px|thumb|right|Bubbling Cauldron.]]<br />
<br />
{{Kill notice|extend = yes|width = 25%|weapon = skull|victim = Heavy}}<br />
<br />
'''Bubbling Cauldron''' is a Halloween environmental death hazard. Any player that steps around the Bubbling Cauldron suffers health drain, while falling into the Bubbling Cauldron suffers instant death and knock back. When the Bubbling Cauldron is used as the final point on a Payload map, the Bubbling Cauldron has a unique [[#Payload Cart explosion|killing explosion]].<br />
<br />
In [[Cauldron]], standing on or jumping into the Cauldron as it is spewing out [[#Fireballs|Fireballs]] instantly kills the player.<br />
<br />
; Maps with a Bubbling Cauldron<br />
* {{map link|Cauldron}}<br />
* {{map link|Gravestone}}<br />
<br />
{{clr}}<br />
=== Pendulum Blades ===<br />
[[File:Pendulum_Blades.jpeg|300px|thumb|right|Hallway of Pendulum Blades.]]<br />
<br />
{{Kill notice|extend = yes|width = 25%|weapon = skull|victim = Pyro}}<br />
<br />
'''Pendulum Blades''' are neutral entities that were officially introduced on [[Monster Bash]]. They swing back and forth and instantly kill anyone that comes in contact with them. Cosmetically, a blade gets permanently coated in blood if it kills someone, which persists until a new round starts.<br />
<br />
; Maps with a Pendulum Blade<br />
* {{map link|Monster Bash}}<br />
<br />
{{clr}}<br />
=== Fire Pit ===<br />
[[File:20181030140854_1.jpg|300px|thumb|right|The Fire Pits]]<br />
<br />
{{Kill notice|extend = yes|width = 25%|weapon = skull|victim = Pyro}}<br />
<br />
'''Fire Pit''' is a Halloween environmental death hazard found on [[Cauldron]]. Any player that steps into it is instantly killed.<br />
<br />
; Maps with a Fire Pit<br />
* {{map link|Cauldron}}<br />
<br />
{{clr}}<br />
=== Falling Elevator ===<br />
[[File:Breadspace_elevator_falling.png|300px|thumb|right|The Falling Elevator]]<br />
<br />
{{Kill notice|extend = yes|width = 25%|weapon = skull|victim = Pyro}}<br />
<br />
'''Elevator''' is a environmental death hazard found on [[Bread Space]]. It is a malfunctioning elevator falling down at high speeds. Any player that is hit by the bottom of the elevator instantly dies from the impact, and standing on the elevator drags the player down into a death pit.<br />
<br />
; Maps with a Falling Elevator<br />
* {{map link|Bread Space}}<br />
<br />
{{clr}}<br />
== Non-instant death hazards ==<br />
These environmental hazards do not kill players instantly, but can eventually cause environmental death.<br />
<br />
=== Boiling waters ===<br />
[[File:Sulfur_Point_D.png|300px|thumb|right|The boiling water at point D on [[Sulfur]].]]<br />
<br />
{{Kill notice|extend = yes|width = 25%|weapon = skull|victim = Heavy}}<br />
<br />
Boiling water emits steam and bubbles from its surface, and slowly harms the player until killing them.<br />
<br />
All players are invulnerable to the boiling water after the Point A is captured.<br />
<br />
; Maps with Boiling waters<br />
* {{map link|Sulfur}}<br />
<br />
{{clr}}<br />
<br />
=== Lasers ===<br />
[[File:Environmental death lasers.jpg|300px|thumb|right|The lasers seen on [[Asteroid]].]]<br />
<br />
{{Kill notice|extend = yes|width = 25%|weapon = skull|victim = Medic}}<br />
<br />
'''Lasers''' are an environmental death specific to [[Asteroid]] that move up and down along a designated path. Players who come into contact with them let off visible "sparks" and have 200 damage dealt to them, though it can partially be resisted with the [[Battalion's Backup]] buff to deal less damage.<br />
<br />
They can also be harmlessly passed through while under the effects of the standard ÜberCharge or Bonk! Atomic Punch.<br />
<br />
; Maps with Lasers<br />
* {{map link|Asteroid}}<br />
<br />
{{clr}}<br />
=== Fire ===<br />
[[File:Egypt_03.png|300px|thumb|right|Torches and braziers at the BLU spawn point on [[Egypt]].]]<br />
<br />
{{Kill notice|extend = yes|width = 25%|weapon = skull|victim = Spy}}<br />
<br />
'''Environmental fire''' is different from [[flamethrower]] fire or other fire damage produced by players, as it does not result in an [[Fire|afterburn]] effect. Instead, environmental fire slowly damages the player's health only as long as they stand directly in the hazardous zone.<br />
<br />
Environmental fire does not ignite [[Sniper]] arrows.<br />
<br />
; Maps with environmental fires<br />
* {{map link|Bonesaw|Bonesaw (map)}} <small>(flaming barrels)</small><br />
* {{map link|Egypt}} <small>(torches and braziers)</small><br />
<br />
{{clr}}<br />
=== Fireballs ===<br />
{{Redirects here|Fireballs|Magic spells#Regular Magic Spells|l1=the Fireball magic spell}}<br />
[[File:Hellfire plume 01.PNG|300px|thumb|right|A "Fireball" plume in [[Hellfire]].]]<br />
<br />
{{Kill notice|extend = yes|width = 25%|weapon = skull|victim = Pyro}}<br />
<br />
'''Fireballs''', introduced in [[Hellfire]], are rising plumes of [[Projectiles#Flame|Flame]] that cause [[fire]] damage to any player coming in contact with it.<br />
<br />
The amount of damage a player receives from a Fireball broadly corresponds to the player's base class health; that is, each player that stands in full contact with the center of the entire plume loses over half of its health regardless of class. Each class (except [[Pyro]]) also suffers brief [[afterburn]] from even the slightest contact with the plume.<br />
<br />
Fireballs do not ignite [[Sniper]] arrows.<br />
<br />
Another type of Fireball, introduced in [[Cauldron]], has a chance of spewing out of the cauldron when the point is capped. These Fireballs rain over a large portion of the map, dealing large amounts of damage to unsuspecting players. However, these Fireballs do not cause [[afterburn]].<br />
<br />
; Maps with Fireballs<br />
* {{map link|Cauldron}}<br />
* {{map link|Hellfire}}<br />
<br />
{{clr}}<br />
<br />
=== Drowning ===<br />
[[File:Environmental death Drowning.png|300px|thumb|right|Water corridors on Well.]]<br />
<br />
{{main|Water}}<br />
<br />
{{Kill notice|extend = yes|width = 25%|weapon = skull|victim = Pyro}}<br />
<br />
Players under deep '''water''' (water in which the player is completely submerged) have a period of approximately 12 seconds before they begin to suffocate. Failure to rise above water causes them to continually lose 5 health every second until they drown. Any health lost by suffocation slowly regenerates at a rate of 10 health every 2 seconds as soon as a player reaches the surface. Going back underwater, however, ceases health regeneration until the player surfaces again.<br />
<br />
; Maps with deep water<!-- Note to translators: Don't forget to translate the side notes. --><br />
<div style=display:inline-table><!-- 15 maps per column --><br />
* {{map link|2Fort}}<br />
* {{map link|2Fort Invasion}}<br />
* {{map link|Asteroid}}<br />
* {{map link|Badlands (Arena)}}<br />
* {{map link|Badlands (King of the Hill)}}<br />
* {{map link|Banana Bay}}<br />
* {{map link|Carnival of Carnage}}<br />
* {{map link|Doomsday}}<br />
* {{map link|Freight}}<br />
* {{map link|Lakeside}}<br />
* {{map link|Moonshine Event}}<br />
* {{map link|Nightfall}} <small>(third stage)</small><br />
* {{map link|Pipeline}} <small>(third stage)</small><br />
* {{map link|Powerhouse}}<br />
* {{map link|Ravine}}<br />
</div><div style=display:inline-table><br />
* {{map link|Sawmill}}<br />
* {{map link|Thunder Mountain}} <small>(second stage)</small><br />
* {{map link|Watergate}}<br />
* {{map link|Well (Control Point)}}<br />
</div><br />
<br />
{{clr}}<br />
=== Shrinking Water ===<br />
{{Kill notice|extend = yes|width = 25%|weapon = skull|victim = Heavy}}<br />
<br />
'''Shrinking Water''' is a fast-moving wall of water that closes in, shrinking the playable space. When entered, the player starts to drown at a rapid rate; if not acted upon quickly, the player soon drowns.<br />
<br />
; Maps with Shrinking Water<br />
* {{map link|Cursed Cove}}<br />
<br />
{{clr}}<br />
<br />
=== Health drain ===<br />
{{Kill notice|extend = yes|width = 25%|weapon = skull|victim = Demoman}}<br />
<br />
'''Health drain''' is a steady or increasing rate of health loss experienced in one or more specific areas of particular maps. Basic examples are Underworld locations in certain [[Halloween map]]s. The effect is also experienced inside the flying saucer in [[Probed]]. The drain is a damage-over-time effect similar to the effects of [[bleeding]] or [[Fire|afterburn]]; but, it is neither triggered nor time-limited. Health drain occurs only when a player enters a specific area and continues only as long as the player does not leave the area or until the player is killed.<br />
<br />
; Maps with Health drain<!-- Note to translators: Don't forget to translate the side notes. --><br />
<div style=display:inline-table><!-- 15 maps per column --><br />
* {{map link|Bloodwater}} <small>(Purgatory)</small><br />
* {{map link|Brimstone|Brimstone (map)}} <small>(Hell Island)</small><br />
* {{map link|Cauldron}} <small>(Underworld)</small><br />
* {{map link|Eyeaduct}} <small>(Purgatory)</small><br />
* {{map link|Erebus}} <small>(Underworld)</small><br />
* {{map link|Gravestone}} <small>(Underworld and Cauldron Edge)</small><br />
* {{map link|Hellstone}} <small>(Underworld)</small><br />
* {{map link|Krampus}} <small>(Forest)</small><br />
* {{map link|Los Muertos}} <small>(Underworld)</small><br />
* {{map link|Monster Bash}} <small>(Underworld)</small><br />
* {{map link|Moonshine Event}} <small>(Underworld)</small><br />
* {{map link|Pit of Death}} <small>(Underworld)</small><br />
* {{map link|Probed}} <small>(Flying Saucer)</small><br />
* {{map link|Slasher}} <small>(Underworld)</small><br />
* {{map link|Spookeyridge}} <small>(Underworld)</small><br />
* {{map link|Terror}} <small>(Underworld)</small><br />
</div><br />
<br />
{{clr}}<br />
=== {{anchor|Health drain lava}} {{anchor|Lava fire}} Lava fire (health drain)=== <br />
{{Kill notice|extend = yes|width = 25%|weapon = skull|victim = Heavy}}<br />
{{Kill notice|extend = yes|width = 25%|weapon = fire|victim = Heavy}}<br />
<br />
Introduced in [[Hellfire]], '''Lava fire''' is a [[Fire]] effect rather than an instant kill. When touching this type of Lava, death is not instant for players at full health, but can occur within a very few seconds allowing a chance to walk, [[jump|jump]], or [[Grappling Hook|grapple]] out. In direct contact with this Lava, players are set on fire, suffering rapid damage similar to a [[Flame Thrower]]. Players that succeed in leaving this Lava suffer seconds of [[afterburn]]; as such, the kill notice can indicate a fire kill. Naturaly, Pyros have some resistance and do not suffer Lava fire afterburn.<br />
<br />
; Maps with Lava fire<br />
* {{map link|Hellfire}}<br />
* {{map link|Skirmish}}<br />
<br />
{{clr}}<br />
=== Steam ===<br />
[[File:Brimstone Steam 03.png|300px|thumb|right|Hellish cloud of lethal steam on [[Brimstone (map)|Brimstone]].]]<br />
<br />
{{Kill notice|extend = yes|width = 25%|weapon = skull|victim = Heavy}}<br />
<br />
'''Steam''', '''volcanic gas''', or '''poison gas''' is a damage-over-time effect introduced on [[Brimstone (map)|Brimstone]]. The time and area of effect are indicated by a rising cloud of vapor and fluid splashes (compare with [[Pumpkin bomb]] explosion splash). Players that enter the cloud suffer damage-over-time so long as they survive and remain in the cloud.<br />
<br />
; Maps with steam<br />
* {{map link|Brimstone|Brimstone (map)}}<br />
<br />
{{clr}}<br />
=== Acid ===<br />
{{Kill notice|extend = yes|width = 25%|weapon = skull|victim = Heavy}}<br />
<br />
'''Acid''' is a bright green liquid that damages players standing in it over time.<br />
<br />
; Maps with Acid<br />
* {{map link|Farmageddon}}<br />
<br />
{{clr}}<br />
=== Saw Blade Cart ===<br />
{{Kill notice|extend = yes|width = 25%|weapon = saw|victim = Scout}}<br />
<br />
'''Saw Blade Carts''' are a type of [[Payload#Carts|Payload cart]] equipped with a saw blade on its front. While the sides of the saw blades are harmless (as well as the rest of the cart), the front and top deal 45 damage per tick to any players who make contact with them, regardless of their teams.<br />
<br />
A player who is hurt by a cart's saw blade causes it to become bloodied (a purely cosmetic effect), and those who die from it are turned into [[gibs]].<br />
<br />
; Maps with Saw Blade Carts<br />
* {{map link|Bonesaw|Bonesaw (map)}}<br />
* {{map link|Hacksaw}}<br />
<br />
{{clr}}<br />
<br />
=== Toxic Waste ===<br />
[[File:VSH Nucleus 01.png|300px|thumb|right|Deadly pit of toxic waste on [[Nucleus VSH]].]]<br />
<br />
{{Kill notice|extend = yes|width = 25%|weapon = skull|victim = Medic}}<br />
<br />
'''Toxic Waste''' is a bright green liquid that damages players standing in it over time, similar to acid. Unlike acid, however, toxic waste is also able to harm the player in the form of puddles and spills.<br />
<br />
Damage taken increases exponentially based on time spent in contact with toxic waste as opposed to a fixed amount over time. This accumulated damage per tick persists even after having left the toxic waste, meaning that entering the toxic waste again continues dealing damage from where the amount stopped.<br />
<br />
; Maps with Toxic Waste<br />
* {{map link|Nucleus VSH}}<br />
<br />
{{clr}}<br />
=== {{anchor|Pumpkin bombs}} Pumpkin Bombs ===<br />
[[File:Environmental death Pumpkinbomb.png|300px|thumb|right|A Pumpkin bomb on [[Harvest Event]] exploding.]]<br />
<br />
{{main|Pumpkin bomb}}<br />
<br />
{{Kill notice|extend = yes|width = 25%|weapon = pumpkin|victim = Sniper}}<br />
<br />
'''Pumpkin Bombs''' and reskins are special objects found on all [[Halloween map]]s except [[Ghost Town]] ([[Mann vs. Machine]]) and [[Monster Bash]].<!-- Halloween event activation is not necessary for Pumpkin Bombs. --> On [[Cursed Cove]] and [[Laughter]], they are replaced by [[#Explosive Barrels|Explosive Barrels]] and [[#Dynamite Balloons|Dynamite Balloons]], respectively. Additionally, exploding [[#Alien Walkers| Alien Walker part]] reskins appear on [[2Fort Invasion]]. Pumpkin Bombs are rigged with explosives and detonators visible on their exteriors from certain angles. Their detonators occasionally [[Self-illumination|glow]].<br />
<br />
Once a Pumpkin Bomb receives any amount of damage from any source, or is hit by a projectile which would not normally damage anything (for example, the [[Rocket Jumper]]'s projectiles and [[Mad Milk]]), it triggers an explosion, dealing heavy damage to all players near it. This does not cause instant death; any class with enough health or who is under the effects of invincibility can use these bombs for an explosive [[Jumping|jump]].<br />
<br />
Pumpkin Bombs should not be confused with [[Halloween pumpkin]]s. A simple way to tell them apart is that Pumpkin Bombs do not move, whereas Halloween Pumpkins rotate similar to Health packs or Ammo crates. Pumpkin Bombs always spawn in the same spots, while Halloween Pumpkins drop where a player is killed.<br />
<br />
Pumpkin Bombs should also not be confused with [[Magic spells#Regular Magic Spells|Pumpkin MIRV]], a [[Magic spells|magic spell]].<br />
<br />
; Maps with Pumpkin Bombs<br />
<div style=display:inline-table><!-- 15 maps per column --><br />
* {{map link|Bloodwater}}<br />
* {{map link|Brimstone|Brimstone (map)}}<br />
* {{map link|Carnival of Carnage}}<br />
* {{map link|Cauldron}}<br />
* {{map link|Eyeaduct}}<br />
* {{map link|Erebus}}<br />
* {{map link|Farmageddon}}<br />
* {{map link|Ghost Fort}}<br />
* {{map link|Gorge Event}}<br />
* {{map link|Gravestone}}<br />
* {{map link|Graveyard}}<br />
* {{map link|Los Muertos}}<br />
* {{map link|Harvest Event}}<br />
* {{map link|Hellstone}}<br />
* {{map link|Helltower}}<br />
</div><div style=display:inline-table><br />
* {{map link|Mann Manor}}<br />
* {{map link|Maple Ridge Event}}<br />
* {{map link|Megalo}}<br />
* {{map link|Moldergrove}}<br />
* {{map link|Moonshine Event}}<br />
* {{map link|Pit of Death}}<br />
* {{map link|Precipice}}<br />
* {{map link|Sinshine}}<br />
* {{map link|Sinthetic}}<br />
* {{map link|Slasher}}<br />
* {{map link|Terror}}<br />
</div><br />
<br />
<br />
; Pumpkin Bomb reskinned variants<br />
{{clr}}<br />
==== Dynamite Balloons ====<br />
[[File:Pumpkinbomb laughter.png|200px|thumb|right|A Dynamite Balloon on [[Laughter]].]]<br />
<br />
{{Kill notice|extend = yes|width = 25%|weapon = skull|victim = Sniper}}<br />
<br />
'''Dynamite Balloons''' or '''TNT Bombs''' appear in [[Laughter]]. They explode when damaged, similar to the [[#Pumpkin Bombs|Pumpkin bombs]] and produce the sound of children laughing when destroyed.<br />
<br />
; Maps with Dynamite Balloons<br />
* {{map link|Laughter}}<br />
<br />
{{clr}}<br />
==== Explosive Barrels ====<br />
[[File:Explosive_Barrel.png|200px|thumb|right|An Explosive Barrel on [[Cursed Cove]].]]<br />
<br />
{{Kill notice|extend = yes|width = 25%|weapon = skull|victim = Heavy}}<br />
<br />
'''Explosive Barrels''' appear in [[Cursed Cove]]. They explode when damaged, similar to the [[#Pumpkin bombs|Pumpkin bombs]]. However, their damage is much greater, capable of instantly killing anyone albeit in a smaller range. [[Jumping]] from the explosion is only possible under the effects of [[ÜberCharge|Invulnerability]].<br />
<br />
'''Maps with Explosive Barrels'''<br />
* {{map link|Cursed Cove}}<br />
<br />
{{clr}}<br />
==== Alien Walkers ====<br />
[[File:Alien_walker_environmental_death.png|200px|thumb|right|An Alien Walker on [[2Fort Invasion]].]]<br />
<br />
{{Kill notice|extend = yes|width = 25%|weapon = skull|victim = Sniper}}<br />
<br />
'''Alien Walkers''' are placed around the Invasion maps, which explode after being damaged, similar to [[#Pumpkin Bombs|Pumpkin bombs]].<br />
<br />
; Maps with Alien Walkers<br />
* {{map link|2Fort Invasion}}<br />
* {{map link|Probed}}<br />
<br />
{{clr}}<br />
==== {{anchor|Explosive Snowmenn|Explosive Snowmann|Snowmann|Snowmenn|Snowman Bomb}} Snowman Bombs ====<br />
[[File:Coal Pit explosive snowman.png|200px|thumb|right|A Snowman Bomb on [[Coal Pit]].]]<br />
<br />
{{Kill notice|extend = yes|width = 25%|weapon = skull|victim = Pyro}}<br />
<br />
'''Snowman Bombs''', also known as '''Snowmenn''', appear in some [[Christmas map]]s. They explode when damaged, similar to the [[#Pumpkin Bombs|Pumpkin bombs]].<br />
<br />
; Maps with Snowman Bombs<br />
* {{map link|Coal Pit}}<br />
* {{map link|Frostwatch}}<br />
<br />
{{clr}}<br />
==== {{anchor|Salmann egg sacks}} Salmann egg sacks ====<br />
[[File:Slime_salmann_eggs.png|200px|thumb|right|Some Salmann egg sacks on [[Slime]].]]<br />
<br />
{{Kill notice|extend = yes|width = 25%|weapon = pumpkin|victim = Scout}}<br />
<br />
'''Salmann egg sacks''' appear in the map [[Slime]]. They explode when hit, causing damage to nearby players and soaking them in slime, which marks them for death for 5 seconds.<br />
<br />
; Maps with Salmann egg sacks<br />
* {{map link|Slime}}<br />
<br />
{{clr}}<br />
=== Area Explosion ===<br />
'''Area Explosion''' occurs in order to punish players who have stayed for too long in certain Underworlds. A while after the gates to the exit back to the main portion of the map have lowered, the place is engulfed in a series of explosions that instantly kill anyone still there.<br />
<br />
; Maps with Area Explosion<br />
* {{map link|Bloodwater}} <small>(Skull Island)</small><br />
* {{map link|Eyeaduct}} <small>(Loot Island)</small><br />
* {{map link|Ghost Fort}} <small>(Skull Island)</small><br />
<br />
{{clr}}<br />
== Non-injurous hazards ==<br />
A few hazards have no direct injurous effects, but can reduce any player's combat effectiveness, whether by impacting players' world view, aim, movement or other consequences.<br />
<br />
=== Shake ===<br />
'''[[vdc:Env_shake|Shake]]''', '''tremor''', or '''earthquake''' is a visible and audible cue effect that shakes a player's world view and aim. While the effect causes no direct damage, the effect can be somewhat disorienting and otherwise interferes with a player's ability to attack, defend, and navigate. The effect can serve as a warning of a monster or another effect, while also impeding abilty to avoid an oncoming monster. The world violently shakes for players as the Horseless Headless Horsemann chases them down. On [[Eyeaduct]], shaking accompanies the spawning of MONOCULUS. Strong shaking is a map-wide cue of the [[Skeleton|Skeleton King]] on [[Helltower]], while only very weak tremors warn of a Baby Skeleton spawning nearby. Earthquakes warn of the release of hellish [[#Steam|steam]] on [[Brimstone (map)|Brimstone]].<br />
<br />
; Maps with shaking<!-- Note to translators: Don't forget to translate the side notes. --><br />
* {{map link|Bloodwater}} <small>(Horsemann charging, MONOCULUS spawning)</small><br />
* {{map link|Brimstone|Brimstone (map)}} <small>(Horsemann charging, Skeleton spawnings, Steam release cue)</small><br />
* {{map link|Carnival of Carnage}} <small>(end of play)</small><br />
* {{map link|Doomsday}} <small>(rocket launch and crash after play)</small><br />
* {{map link|Eyeaduct}} <small>(MONOCULUS spawning)</small><br />
* {{map link|Gorge Event}} <small>(skeleton spawnings)</small><br />
* {{map link|Gravestone}} <small>(Horsemann charging)</small><br />
* {{map link|Hellstone}} <small>(Horsemann charging, Skeleton spawnings)</small><br />
* {{map link|Helltower}} <small>(map-wide Skeleton King cue)</small><br />
* {{map link|Mann Manor}} <small>(Horsemann charging)</small><br />
* {{map link|Pit of Death}} <small>(localized cue of the Underworld portal opening or closing)</small><br />
* {{map link|Slasher}} <small>(Horsemann charging, MONOCULUS spawning)</small><br />
<br />
{{clr}}<br />
=== Ice ===<br />
'''Ice''' surfaces give players a more significant inertia such that their motion responds sluggishly to WADS controls.<br />
<br />
; Maps with Ice<br />
* {{map link|Doublefrost}}<br />
* {{map link|Galleria}}<br />
<br />
{{clr}}<br />
=== Banana Peel ===<br />
A '''Banana Peel''' is a prop that causes an irresistible push on players that step on it, accompanied by a slip [[Media:Banana slip.wav|sound effect]]. This push is typically in the direction of an instant kill effect. While the Banana Peel does not directly cause a death, the instant kill surface is very difficult to avoid.<br />
<br />
; Maps with a Banana Peel<br />
* {{map link|Carrier}}<br />
* {{map link|Distillery}}<br />
* {{map link|Mannhattan}}<br />
<br />
{{clr}}<br />
== Bosses ==<br />
'''Bosses''' are environmental hazards unique to [[Halloween event]] maps.<br />
<br />
=== {{anchor|HHH}} Horseless Headless Horsemann ===<br />
[[File:HHH.png|300px|thumb|right|The Horseless Headless Horsemann.]]<br />
<br />
{{main|Horseless Headless Horsemann}}<br />
<br />
{{Kill notice|extend = yes|width = 25%|weapon = Horseless Headless Horsemann's Headtaker|victim = Engineer}}<br />
<br />
The '''Horseless Headless Horsemann''' was the first boss enemy in ''Team Fortress 2''. Introduced in [[Mann Manor]], it now appears in other Halloween maps as well. He rises out of the ground or floor and proceeds to hunt down and kill players on both teams. The Horseless Headless Horsemann deals heavy damage to any player or [[Buildings|building]] that he strikes. He continues his massacre until killed by a player (or players). All kills by the Horsemann count as environmental deaths and trigger the relevant achievements.<br />
<br />
On [[Carnival of Carnage]], the Horseless Headless Horsemann appears during the "Bumper Car Soccer" and "Falling Platforms" bumper car duels, wielding a gigantic blood-spattered [[Necro Smasher]]. While he can be killed as usual, he is unable to directly damage players, and can only knock players back with his swings in an attempt to send them into the map's [[#Pitfall|Pitfalls]].<br />
<br />
; Maps with the Horseless Headless Horsemann<br />
* {{map link|Bonesaw|Bonesaw (map)}} <small>(Hellishly Hollow Horseman)</small><br />
* {{map link|Brimstone|Brimstone (map)}}<br />
* {{map link|Carnival of Carnage}} <small>(Falling Platforms and Bumper Car Soccer)</small><br />
* {{map link|Gravestone}}<br />
* {{map link|Graveyard}}<br />
* {{map link|Hellstone}}<br />
* {{map link|Mann Manor}}<br />
* {{map link|Slasher}}<br />
<br />
{{clr}}<br />
=== Merasmus ===<br />
[[File:Merasmus.png|300px|thumb|right|Merasmus.]]<br />
<br />
{{main|Merasmus}}<br />
<br />
{{Kill notice|extend = yes|width = 35%|killer = MERASMUS!|friendlyfire=green|weapon = merasmus|victim = Soldier}}<br />
{{Kill notice|extend = yes|width = 35%|killer = MERASMUS!|friendlyfire=green|weapon = merasmus2|victim = Sniper}}<br />
{{Kill notice|extend = yes|width = 35%|killer = MERASMUS!|friendlyfire=green|weapon = merasmus3|victim = Scout}}<br />
{{Kill notice|extend = yes|width = 35%|weapon = merasmus4|victim = Spy}}<br />
{{Kill notice|extend = yes|width = 35%|weapon = fire|victim = Heavy}}<br />
<br />
'''Merasmus''' first appeared as a boss in [[Ghost Fort]], but now can be found in other Halloween maps as well. [[Merasmus]] is the former roommate of the [[RED]] [[Soldier]] on a vendetta since the Soldier [[Doom-Mates|ruined his home]]. On Ghost Fort, Merasmus spawns near the [[control point (objective)|control point]] after a pre-determined amount of time. A spawned Merasmus kills players on both teams using a variety of spells and attacks. Merasmus continues rampaging until he is defeated or his time runs out. Any death caused by Merasmus is classed as environmental.<br />
<br />
; Maps with Merasmus<br />
* {{map link|Brimstone|Brimstone (map)}}<br />
* {{map link|Ghost Fort}}<br />
* {{map link|Gravestone}}<br />
* {{map link|Slasher}}<br />
<br />
{{clr}}<br />
=== Bomb Head ===<br />
{{Kill notice|extend = yes|width = 25%|weapon = merasmus4|victim = Spy}}<br />
<br />
During battles against [[#Merasmus|Merasmus]], the Bombinomicon turns random players' heads into bombs, forcing their view into third person and temporarily removing their weapons, and instructs them to run into Merasmus to blow him up. If they take too long to run into Merasmus, the bombs on their heads explode, causing a lot of damage and rocketing them skyward if they survive the explosion, which may also cause them to take [[fall damage]] once they land. If they manage to run into Merasmus and explode on him, they are still thrown high up, but are granted temporary Invulnerability and [[Critical hits|Crits]].<br />
<br />
On [[Carnival of Carnage]] or [[Gravestone]], during the bumper cart race picking up [[Magic spells]] might give the player a Bomb Head spell which does 50% damage upon exploding to the user and nearby enemies. It explodes either when its timer runs out or the user makes a head-on collision with an enemy. <br />
<br />
On [[Laughter]], players who stay too long in the Underworld have their heads turned into bombs as an incentive to speed things up and return to the regular map. If they fail to leave the Underworld, the bomb explodes, [[Gibs|gibbing]] them.<br />
<br />
;Maps with Bomb Heads<br />
* {{map link|Brimstone|Brimstone (map)}}<br />
* {{map link|Carnival of Carnage}}<br />
* {{map link|Ghost Fort}}<br />
* {{map link|Gravestone}}<br />
* {{map link|Laughter}}<br />
* {{map link|Slasher}}<br />
<br />
{{clr}}<br />
=== MONOCULUS ===<br />
[[File:Monoculus_normal.png|300px|thumb|right|MONOCULUS.]]<br />
<br />
{{main|MONOCULUS}}<br />
<br />
{{Kill notice|extend = yes|width = 35%|killer = MONOCULUS!|friendlyfire=purple|weapon = MONOCULUS|victim = Sniper}}<br />
<br />
'''MONOCULUS''' is a boss that first appeared in [[Eyeaduct]], but can now be found in other Halloween maps as well. [[MONOCULUS]] takes the form of the [[RED]] [[Demoman]]'s missing eye, haunted by the [[Bombinomicon (character)|Bombinomicon]]. MONOCULUS spawns out of the contested [[control point (objective)|control point]] or other locations under various conditions, which also instantly kills any players unfortunate enough to be standing there at the time. A spawned MONOCULUS proceeds to kill players on both teams using rocket-like eyeball projectiles, which are always [[critical hits]] and can kill any class (apart from the [[Soldier]] and the [[Heavy]]) with a direct hit. Such rockets can be reflected by a Pyro's compression blast. MONOCULUS continues attacking until it is killed or its time is up. Any death caused by MONOCULUS is classed as environmental.<br />
<br />
The boss MONOCULUS should not be confused with "''invokum monoculus''", the [[Magic spells|magic spell]] that summons a team-loyal MONOCULUS.<br />
<br />
; Maps with MONOCULUS<br />
* {{map link|Bloodwater}}<br />
* {{map link|Brimstone|Brimstone (map)}}<br />
* {{map link|Eyeaduct}}<br />
* {{map link|Gravestone}}<br />
* {{map link|Hellstone}}<br />
* {{map link|Slasher}}<br />
<br />
{{clr}}<br />
=== Skeletons ===<br />
[[File:Skeleton King.png|250px|thumb|right|The Skeleton King.]]<br />
<br />
{{main|Skeletons}}<br />
<br />
{{Kill notice|extend = yes|width = 35%|killer = Skeleton|friendlyfire=green|weapon = skeletons|victim = Engineer}}<br />
<br />
'''Skeletons''' were introduced in [[Helltower]] and appear on several other Halloween maps. They are animated skeletons that can appear in varying circumstances. Green skeletons attack everyone, while team-loyal ones can be summoned by [[Magic spells]]. They come in different sizes, from tiny ones, medium-sized skeletons which split into smaller ones when killed, to the huge and durable Skeleton King who is guaranteed to drop a rare magic spell upon death. Any death caused by neutral (green) Skeletons is classed as environmental.<br />
<br />
; Maps with skeletons<br />
<div style=display:inline-table><!-- 15 maps per column --><br />
* {{map link|Bloodwater}}<br />
* {{map link|Brimstone|Brimstone (map)}}<br />
* {{map link|Cauldron}}<br />
* {{map link|Erebus}}<br />
* {{map link|Farmageddon}} <small>(reskinned as scarecrows)</small><br />
* {{map link|Gravestone}}<br />
* {{map link|Graveyard}}<br />
* {{map link|Gorge Event}}<br />
* {{map link|Hassle Castle}}<br />
* {{map link|Hellstone}}<br />
* {{map link|Helltower}}<br />
* {{map link|Los Muertos}}<br />
* {{map link|Precipice}}<br />
* {{map link|Sinthetic}} <small>(reskinned as the Toastmaster)</small><br />
* {{map link|Slasher}}<br />
</div><div style=display:inline-table><br />
* {{map link|Slime}} <small>(reskinned as Salmann)</small><br />
* {{map link|Spineyard}}<br />
* {{map link|Terror}}<br />
</div><br />
<br />
{{clr}}<br />
<br />
== Related achievements ==<br />
=== {{Class link|scout}} ===<br />
{{Achievement table<br />
| {{Show achievement|Scout|Fall Classic}}<br />
| {{Show achievement|Scout|Foul Territory}}<br />
}}<br />
<br />
<br />
=== {{Class link|Demoman}} ===<br />
{{Achievement table<br />
| {{Show achievement|Demoman|He Who Celt It}}<br />
}}<br />
<br />
<br />
=== {{Class link|Medic}} ===<br />
{{Achievement table<br />
| {{Show achievement|Medic|Medical Intervention}}<br />
}}<br />
<br />
<br />
=== {{Achiev type link|scarechievements}} ===<br />
{{Achievement table<br />
| {{Show achievement|Halloween|Attack o' Lantern}}<br />
}}<br />
<br />
<br />
=== {{Achiev type link|foundry}} ===<br />
{{Achievement table<br />
| {{Show achievement|Foundry|Terminated, Too}}<br />
}}<br />
<br />
<br />
=== {{Achiev type link|astro-chievements}} ===<br />
{{Achievement table<br />
| {{Show achievement|Astro-chievements|lift offed}}<br />
}}<br />
<br />
<br />
=== {{Achiev type link|bereavements}} ===<br />
{{Achievement table<br />
| {{Show achievement|Halloween|Helltower- Mine Games}}<br />
}}<br />
<br />
<br />
=== {{Achiev type link|merasmachievements}} ===<br />
{{Achievement table<br />
| {{Show achievement|Halloween|Carnival of Carnage- Bumper Crop}}<br />
}}<br />
<br />
<br />
=== {{Achiev type link|mvm}} ===<br />
{{Achievement table<br />
| {{Show achievement|Mann vs. Machievements|Now Legal To Eat}}<br />
}}<br />
<br />
== See also ==<br />
* [[Death]]<br />
* [[List of maps]]<br />
<br />
[[Category:Environmental hazards]]<br />
[[Category:Gameplay]]</div>Mikado282https://wiki.teamfortress.com/w/index.php?title=Carrier&diff=3608577Carrier2024-01-14T21:18:52Z<p>Mikado282: link Banana Peel</p>
<hr />
<div>{{Other uses|this=the map|for=the vehicle from [[Mann vs. Machine]]|Carrier Tank}}<br />
<br />
{{Map infobox<br />
| map-image = Cp carrier.png<br />
| game-type = Control Point<br />
| file-name = cp_carrier<br />
| release-date = {{Patch name|12|7|2023}}<br>{{parenthesis|{{update link|Smissmas 2023}}}}<br />
| developer = {{Steamid|76561198120336020|Jolly MilkMaster72 (Extra Jolly)}}<br><br />
| map-environment = Alpine<br />
| map-setting = Night time<br />
| map-hazards = [[Pitfall]]s (and [[Environmental hazards#Banana Peel|Banana Peel]]), <br>Bomb (carrier only)<br />
| map-health-pickups-small = <br />
| map-health-pickups-medium = <br />
| map-health-pickups-large = <br />
| map-ammo-pickups-small = <br />
| map-ammo-pickups-medium = <br />
| map-ammo-pickups-large = <br />
| map-stamp-link = https://steamcommunity.com/stats/TF2/leaderboards/12392681<br />
| map-bots = <br />
}}<br />
<br />
{{Quotation|'''Carrier''' publicity blurb|Become the machine and destroy RED's missile!}}<br />
<br />
'''Carrier''' is a [[Steam Workshop|community-created]] [[Control Point (game mode)#Attack/Defend|Attack/Defend Control Point]] map. It is set in a mountain town with a [[RED]] missile base.<br />
<br />
The map uses a unique mechanic in which only the [[BLU]] player carrying the bomb can capture the points. The player who picks up the bomb receives [[#Carrying the bomb|several effects]], both positive and negative. Whenever a point is captured, the bomb explodes, killing the bomb carrier instantly.<br />
<br />
Carrier was [https://steamcommunity.com/sharedfiles/filedetails/?id=2888176898 contributed] to the Steam Workshop.<br />
<br />
== Locations ==<br />
=== Control Point A ===<br />
* '''BLU Spawn''': a small room with a resupply cabinet.<br />
<br />
* '''Bomb Pickup Area''': a square room with a drop in the middle where the bomb is located. If multiple players try to pick the bomb up at the same time, the game selects on of them at random<!--at least it seems so--> to be the carrier; all others are transported back to the spawn room. Players are also transported back if the bomb has already been picked up. There is one giant door for the carrier in the middle and one regular door and resupply cabinet on either side for the other players. Note that the bomb's drop and the space in-between it and the giant gate are ''not'' considered part of the resupply area; switching classes in them does not occur until the player dies or manually enters the spawn room in the back, and results in suicide if the option "Suicide after choosing a player class" is on in the [[Multiplayer options#Advanced multiplayer options|Advanced multiplayer options]].<br />
<br />
* '''High Ground''': a high piece of ground close to the town and away from the cliff. Wooden planks offer passage up and safely down; falling off likely results in [[fall damage]].<br />
<br />
* '''Arch''': a thin building with an arch near the cliff.<br />
<br />
* '''Green Building''': a two-store building painted green on the outside. There is a medium health kit on the first floor and a medium ammo pack on the second.<br />
<br />
* '''Yard''': the big open area in front of the point.<br />
<br />
* '''Bar''': a partially-collapsed yellow building built over the cliff. A large ammo pack sits safely next to the jukebox; a large health pack sits dangerously next to the abyss and to a slippery [[Environmental hazards#Banana Peel|Banana Peel]].<br />
<br />
* '''Shops''': two buildings with interconnected interiors right next to the point, with an open window in the back.<br />
<br />
* '''White Building''': a thin and tall white building with a "Phantom Pane" poster on one of its outer walls. It houses a medium ammo pack and offers an overview of the Yard.<br />
<br />
* '''Point A''': BLU's first objective. When the point is captured, the bomb explodes, blowing the gate open and killing the carrier. There is also one regular door available at all times on each side; the bomb carrier must use the gate in order to enter the facility.<br />
<br />
<gallery><br />
File:Carrier BLU spawn.png|BLU spawn.<br />
File:Carrier bomb pickup.png|Bomb pickup zone.<br />
File:Carrier high-ground.png|The high-ground leading to the capture point.<br />
File:Carrier archway.png|The Arch.<br />
File:Carrier bar.png|The Bar.<br />
File:Carrier control point A.png|Control point A.<br />
</gallery><br />
<br />
=== Control Point B ===<br />
* '''Entrance''': the area immediately inside the facility. The bomb carrier must choose one of two ways to reach the point. A large glass window lets RED players see in advance which path they take.<br />
<br />
* '''Shipping Path''': a straight path with crates and barrels, as well as a shipping container. The crates and barrels at the end can be easily climbed through smaller boxes that serve as steps; the crates near the shipping container are too tall to jump or crouch-jump onto normally, requiring [[jumping]] techniques such as double and flare jumps. An improvised platform near the Hatch offers an overview of the path.<br />
<br />
* '''Bifurcated Path''': a larger room with a wall in the middle that players must go around. Two shipping containers can be found atop one another in a corner; a wooden ramp provides easy access to their top, where a medium ammo pack and an overview of the capture zone can be found.<br />
<br />
* '''Capture Zone''': the capture zone is quite large; the carrier can stand anywhere past the orange and black stripes on the floor. Two improvised walls offer cover, with the one on the Bifurcated Path's side hiding a medium health kit from BLU and the one on the Shipping Path's side hiding a medium ammo pack. The rocket's rail coming out of the hatch can also serve as cover.<br />
<br />
* '''Hatch (Control point B)''': BLU's final goal. Only the carrier can open it by standing anywhere in the capture zone and they must jump into in order to win, dying in the process.<br />
<br />
<gallery><br />
File:Carrier RED spawn.png|RED spawn.<br />
File:Carrier shipping path.png|The shipping path.<br />
File:Carrier bifurcated path.png|The bifurcated path.<br />
File:Carrier control point B.png|Control point B.<br />
</gallery><br />
<br />
== Carrying the bomb ==<br />
A player carrying the bomb, referred to as the "Carrier", receives the following attributes:<ref>scripts\vscripts\cp_carrier:L46-79</ref><br><br />
{{Info}} The Carrier is turned into a [[Robots|Robot]] version of their class (including Robot footsteps) 3 times the size of a normal player, their cosmetics are removed, their voice is pitched down, their weapons glow with Mini-Crit sparkles (similar to those gained from the [[Crit-a-Cola]], [[Buffalo Steak Sandvich]], and [[Cleaner's Carbine]]), and they explode on death (purely cosmetic, deals no damage)<br><br />
{{Info}} The Carrier experiences twice the gravity of a regular player, three times the gravity if it is a [[Medic]]<br><br />
{{Pro}} Increased max health (see table below for specifics)<br><br />
{{Pro}} Immunity to [[backstab]]s<br><br />
{{Pro}} Immunity to [[fall damage]]<br><br />
{{Pro}} +25% [[Critical hits|critical hit]] resistance.<br><br />
{{Pro}} Projectiles that do not explode on impact (such as [[stickybomb]]s) bounce off the Carrier at a greater speed than normal<ref>[https://youtu.be/pqYtmmwZTe0 Projectiles] bouncing off</ref>, except for the Scorch Shot<ref>[https://youtu.be/sxYPTmLlLAY Scorch Shot] not bouncing off</ref><br><br />
{{Pro}} 80% reduction in push force taken from damage<br><br />
{{Pro}} 100% reduction in [[Compression blast|airblast]] vulnerability<br><br />
{{Pro}} 100% of ammo is restored every 5 seconds<br><br />
{{Con}} -75% health from Medics<br><br />
{{Con}} -95% health from health kits<br><br />
{{Con}} -100% maximum overheal<br><br />
{{Con}} -50% movement speed<br><br />
{{Con}} Cannot [[cloak]] (Spies who try to pick up the bomb while cloaked are teleported back to spawn)<br><br />
<br />
Dropping the bomb {{DK|L}} kills the Carrier.<br />
<br />
{{Carrier health table}}<br />
<br />
== Strategy ==<br />
{{map strategy link|Carrier|main=yes|stub=yes}}<br />
<br />
== Update history ==<br />
{{Botignore|{{Update history | '''{{Patch name|12|7|2023}}''' ({{update link|Smissmas 2023}})<br />
* Added Carrier to the game.<br />
<br />
'''{{Patch name|12|8|2023}}'''<br />
* Updated {{code|cp_carrier}} to fix some visual issues.<br />
<br />
'''{{Patch name|12|15|2023}}'''<br />
* Adjusted fade distances of some [[vdc:Areaportal|areaportals]].<br />
* Adjusted Blu{{sic}} team's respawn times.<br />
* Extended Blu team's respawn room.<br />
* Fixed [[Heads-up display|hud]] text overlapping.<br />
* Fixed [[vdc:Soundscape|soundscapes]] not working correctly.<br />
* Fixed objective text not displaying properly.<br />
* Fixed the ability for the carrier to pick up restricted weapons.<br />
* Fixed players not becoming the carrier while standing on the platform as it resets.<br />
* Announcer's bomb voice lines no longer play after the bomb has been deployed.<br />
* [[Half-Zatoichi]] kills now restore 25% of the carrier's health instead of 50%.<br />
* Added 25% [[Critical hits|crit]] resistance to the carrier.<br />
* Added [[Overtime]] while there is a carrier.<br />
* The carrier's health bar now displays their class icon.<br />
* Decreased size of the frog.<br />
<br />
'''{{Patch name|12|21|2023}}'''<br />
* Fixed a clipping issue near the bell tower.<br />
* Fixed the carrier being able to take Teleporters.<br />
* Fixed players dropping flags during waiting for players.<br />
* Adjusted gravity and health formula for the carrier.<br />
* Half-Zatoichi reverted back to restoring 50% of the carrier's health.<br />
* The carrier is now able to use the [[Thermal Thruster]], the [[Pain Train]], as well as taunts.<br />
* Decreased size of the frog.}}}}<br />
<br />
== Bugs ==<br />
* Using the [[Dead Ringer]] as a Spy while being the Carrier causes instant death.<ref>[https://youtu.be/kLTBapDN_EY Video] demonstrating instant death with Dead Ringer and oversized cloak meter.</ref><br />
** The cloak meter on the watch itself may also be the wrong size.<br />
* A player who becomes the Carrier while not at full health gains additional maximum health equal to the amount of health they were missing.<ref>[https://youtu.be/E0X91qvQqmo Max health] bug.</ref><br />
** This happens because the game calculates the Carrier's health with the formula {{code|x + 125 * RED player count}}, where x is a base value defined per class. It then adds this to the Carrier's current max health using a max health [[List of item attributes|attribute]] and then substracts their current health. As a Scout with 100 HP and with 1 player on RED, the game adds 2125 health, resulting in 2250 max health, then subtracts 100 from that, leaving the Carrier with 2150 max health instead of the intended 2125.<br />
* Some of the houses on the mountain have [[vdc:Tool textures (Source)#nodraw|nodraw]] textures on the back of the roof, which can be visible from the playable space.<ref>[https://web.archive.org/web/20231216131328/https://i.imgur.com/YOPA9ep.png Nodraw] on roofs</ref><br />
<br />
== Trivia ==<br />
* Hitting the bell in one of the arched building's towers makes it ring.<br />
* Three mice can be found with a RED [[Dalokohs Bar]] inside the Mann Co. crate next to the health kit inside the Green Building on alternating rounds.<br />
<br />
== Gallery ==<br />
<gallery><br />
File:Carrier Workshop image.jpg|Steam Workshop thumbnail for Carrier.<br />
</gallery><br />
<br />
== References ==<br />
<references/><br />
<br />
{{Smissmas 2023 Nav}}<br />
{{Christmas Map Nav}}<br />
{{Maps Nav}}<br />
<br />
[[Category:Maps with VScript]]</div>Mikado282https://wiki.teamfortress.com/w/index.php?title=Environmental_death&diff=3608575Environmental death2024-01-14T21:18:17Z<p>Mikado282: /* Banana Peel */ A good tripple jump can get you out of the banana trap on Carrier. If Mikado282 can do it ....</p>
<hr />
<div>{{Quotation|'''The Scout'''|(screaming) Holy crap, this goes on forever.|sound=scout_sf12_falling03.wav}}<br />
[[File:Foundry envdeath1.jpeg|thumb|right|A naïve [[Scout]] decides to step in the [[Foundry|cauldron]]...]][[File:Foundry envdeath2.jpeg|thumb|...and meets an unfortunate end.]]<br />
<br />
'''Enviromental hazards''' are many forms of map effects that can injure, kill, or simply annoy or interfere with players. These effects range from instant kill to health drain to mere distraction. Any [[death]] caused by such map elements, commonly known as an '''environmental death''' or abbreviated '''env death''', can have distinctive [[kill icon]]s and kill messages. <br />
<br />
These hazards have potential use as weapons or deterrents against the enemy team, and many map hazards grant a tactical advantage to those mindful of them. Awareness of these hazards not only prevents needless (and potentially embarrassing) deaths on all levels of play, but can even be taken advantage of to bait or push enemies into a quick demise.<br />
<br />
== Instant death hazards ==<br />
The following hazards cause instant death regardless of the player's health. They also affect players who are under the effects of invincibility, such as [[Bonk! Atomic Punch]] or an [[ÜberCharge]].<br />
<br />
=== Saw blades ===<br />
[[File:Environmental death Saw Blades.png|300px|thumb|right|Saw blades found near the middle point of [[Sawmill]].]]<br />
[[File:Gravestone flying saw blade.jpg|300px|thumb|right|Flying saw blade in [[Gravestone]].]]<br />
<br />
{{main|Saw blade}}<br />
<br />
{{Kill notice|extend = yes|width = 25%|weapon = saw|victim = Heavy}}<br />
<br />
'''Saw blades''' are neutral entities that were officially introduced on [[Sawmill]], and would later appear on a number of [[custom maps]], most notably [[Trainsawlaser]]. They move back and forth along a designated path and instantly kill anyone that comes in contact with them. Cosmetically, a saw blade gets permanently coated in blood if it kills someone, which persists until a new round starts.<br />
<br />
A variant type of saw blade, the '''Flying Saw Blade''' appears in [[Gravestone]]. This hazard flies various routes through the Sawmill, gives short sound cues of its approach, instantly kill players that it hit, and becomes covered in blood after killing someone.<br />
<br />
; Maps with saw blades<br />
* {{map link|Bonesaw|Bonesaw (map)}} <small>(Hell)</small><br />
* {{map link|Gravestone}}<br />
* {{map link|Sawmill}}<br />
* {{map link|Soul-Mill}}<br />
<br />
{{clr}}<br />
=== Trains ===<br />
[[File:Environmental_death_Train.png|300px|thumb|right|A Train on one track within the middle point of [[Well (Control Point)|Well]].]]<br />
<br />
{{main|Train}}<br />
<br />
{{Kill notice|extend = yes|width = 25%|weapon = train|victim = Medic}}<br />
<br />
'''Trains''' are neutral entities that instantly kill anyone who stands in their path. The arrival of a Train is usually signified by flashing lights at each end of the track and a [[Media:Railroad_bells.wav|bell sound]] playing, which can be heard if players are close enough. In addition, Trains often [[Media:Trainsound.wav|sound horns]] immediately upon arrival, most likely as a final warning for players to get off the track. The train appears to be an EMD [[w:GP38-2|GP38-2]], and its paint scheme strongly resembles [[w:Southern Pacific Transportation Company|Southern Pacific]], which once operated these.<br />
<br />
It should be noted that touching the sides of a train does not damage players; in fact, players can safely ride on top of trains. This is more prominent on [[Freight]], as trains on said map tow multiple carriages which act as occasional blockages. The carriages come in two variations: shipping containers the same size as the train itself, or flat carts which allow players to jump on top of them.<br />
<br />
A notable variation of sorts is "Lil' Chew-Chew", the unique, rideable [[Payload#Carts|cart]] on the map [[Frontier]]. If escorted by three or more BLU players, it "chews" and instantly kills any unfortunate players standing in front of it, regardless of team.<br />
<br />
; Maps with trains<br />
* {{map link|Banana Bay}}<br />
* {{map link|Cactus Canyon}}<br />
* {{map link|District}} <small>(as [[w:Subway trains|subway trains]])</small><br />
* {{map link|Freight}}<br />
* {{map link|Frontier}} <small>(as rideable cart "Lil' Chew Chew")</small><br />
* {{map link|Megalo}}<br />
* {{map link|Mossrock}}<br />
* {{map link|Rotunda}}<br />
* {{map link|Snowplow}}<br />
* {{map link|Well (Control Point)}}<br />
* {{map link|Well (Capture the Flag)}}<br />
<br />
{{clr}}<br />
=== {{anchor|Pitfall}} Pitfalls ===<br />
[[File:Environmental_death_Fall.png|300px|thumb|right|The Pit on [[Upward]]'s Terminus.]]<br />
<br />
{{Kill notice|extend = yes|width = 45%|weapon = skull|victim = Soldier <span style="color:#3e3923;">fell to a clumsy, painful death</span>}}<br />
<br />
A '''Pitfall''' is a common environmental hazard that results from a fall into a pit or off of a ledge or cliff into an area that causes Pitfall death. Common Pitfalls include cliffs at map edges, large open pits at the end of certain [[Payload]] tracks, pits that open just before or during [[#Payload Cart explosion|Payload Cart explosions]], and various smaller pit traps set on several maps.<br />
<br />
Different from [[fall damage]], the amount of which is determined by distance falling on to a playable surface, Pitfall acts as an instant kill regardless of the distance fallen or any specific contact with the ground or an object. Pitfalls kill players by way of a {{ent|trigger_hurt}} entity, which constantly and rapidly deals damage once within its area.<br />
<br />
The point or depth of a Pitfall death in a fall area is not necessarily the visible surface at the bottom, as Pitfall death can be set at an invisible plane through which the player's ragdoll, [[gibs]], weapon, or [[Ammo|ammo drop]] may continue to fall.<br />
<br />
Once the level of death is reached, there is no chance of survival in a Pitfall, not even if the player is under the effect of an [[ÜberCharge]]. Effects that can delay or slow a fall (e.g., [[Jumping]] or [[B.A.S.E. Jumper|Parachute]]) have no effect on a Pitfall, other than to delay the inevitable, unless the area of the Pitfall can be avoided entirely.<br />
<br />
Certain items are treated differently in Pitfall deaths, since they cannot be collected once they fall into a Pitfall. The [[Capture the Flag|Intelligence]] is reset if the player dies in a Pitfall while carrying the Intelligence, which also applies to the bomb in [[Mann vs. Machine]], the briefcases in [[Special Delivery (game mode)|Special Delivery]], the reactor core in [[Robot Destruction]], and the JACK in [[PASS Time]]. [[Credits]] that fall down pits are considered collected and are immediately credited to the players. [[Ball-Kicking Boots#Soccer Ball|Soccer Balls]] that fall into Pitfalls remain there for the rest of the round.<br />
<br />
; Maps with Pitfalls<!-- Note to translators: Don't forget to translate the side notes. --><br />
<div style=display:inline-table><!-- 15 maps per column --><br />
* {{map link|Altitude}}<br />
* {{map link|Asteroid}}<br />
* {{map link|Bigrock}}<br />
* {{map link|Bloodwater}}<br />
* {{map link|Brazil}}<br />
* {{map link|Bread Space}}<br />
* {{map link|Cactus Canyon}}<br />
* {{map link|Carnival of Carnage}}<br />
* {{map link|Cashworks}}<br />
* {{map link|Cauldron}}<br />
* {{map link|Chilly}}<br />
* {{map link|Coal Town}}<br />
* {{map link|Cursed Cove}} <small>(in Davy Jones's Locker)</small><br />
* {{map link|DeGroot Keep}}<br />
* {{map link|Double Cross}}<br />
</div><div style=display:inline-table><br />
* {{map link|Doublefrost}}<br />
* {{map link|Doomsday}}<br />
* {{map link|Enclosure}}<br />
* {{map link|Erebus}}<br />
* {{map link|Frontier}}<br />
* {{map link|Ghost Fort}}<br />
* {{map link|Ghost Town}}<br />
* {{map link|Gorge Event}}<br />
* {{map link|Gravestone}}<br />
* {{map link|Graveyard}}<br />
* {{map link|Hardwood}}<br />
* {{map link|Hassle Castle}}<br />
* {{map link|Hellstone}}<br />
* {{map link|Helltower}}<br />
* {{map link|Hightower}}<br />
</div><div style=display:inline-table><br />
* {{map link|Hydro}} <small>(Power Plant vs. Radar Dish configuration)</small><br />
* {{map link|Lazarus}}<br />
* {{map link|Los Muertos}}<br />
* {{map link|Lumberyard}}<br />
* {{map link|Mann Manor}}<br />
* {{map link|Megalo}}<br />
* {{map link|Mercenary Park}}<br />
* {{map link|Moldergrove}} <small>(Underworld)</small><br />
* {{map link|Monster Bash}}<br />
* {{map link|Mossrock}}<br />
* {{map link|Mountain Lab}}<br />
* {{map link|Nightfall}} <small>(third stage)</small><br />
* {{map link|Nucleus}}<br />
* {{map link|Offblast}}<br />
* {{map link|Phoenix}}<br />
</div><div style=display:inline-table><br />
* {{map link|Pit of Death}}<br />
* {{map link|Polar}}<br />
* {{map link|Precipice}}<br />
* {{map link|Rottenburg}}<br />
* {{map link|Sinshine}}<br />
* {{map link|Sinthetic}}<br />
* {{map link|Slasher}}<br />
* {{map link|Snowplow}}<br />
* {{map link|Snowycoast}}<br />
* {{map link|Steel}}<br />
* {{map link|Suijin}}<br />
* {{map link|Thunder Mountain}} <small>(first and third stages)</small><br />
* {{map link|Upward}}<br />
* {{map link|Wutville}}<br />
</div><br />
<br />
{{clr}}<br />
=== {{anchor|Lava}} Infernal Lava === <br />
[[File:Plr hightower event hell left side.jpg|300px|thumb|right|Infernal Lava flowing through [[Helltower#Hell|Hell]].]]<br />
<br />
{{Kill notice|extend = yes|width = 25%|weapon = skull|victim = Pyro}}<br />
<br />
Introduced in [[Helltower]], '''Lava''' is a hazard that appears on several maps, mostly [[Halloween map]]s where it generally represents the infernal fires of Hell.<br />
<br />
Except for the lava flow animation, Lava is indistinguishable from a [[#Pitfall|Pitfall]] in most cases. Death is instant regardless of how short the fall may be. The death animation can be the same as for a Pitfall, but can vary with the particular map.<br />
<br />
; Maps with Lava (excluding the extended Halloween Pitfalls, e.g. [[Ghost Fort]])<br />
* {{map link|Bloodwater}}<br />
* {{map link|Brimstone|Brimstone (map)}}<br />
* {{map link|Erebus}}<br />
* {{map link|Hellstone}}<br />
* {{map link|Helltower}}<br />
* {{map link|Sinshine}}<br />
* {{map link|Skirmish}}<br />
* {{map link|Terror}}<br />
<br />
{{clr}}<br />
=== {{anchor|Underworld waters}} Deadly waters ===<br />
[[File:Eyeaduct 1.png|300px|thumb|right|The deadly waters around [[Eyeaduct]]'s Loot Island.]]<br />
<br />
{{Kill notice|extend = yes|width = 25%|weapon = skull|victim = Heavy}}<br />
<br />
Certain waters in some maps are deadly to the touch. The kill mechanics are similar to a [[#Pitfall|Pitfall]], but, like Lava, no great fall height is necessarily part of the kill zone design. The death animation is a corpse bobbing in the water.<br />
<br />
Stygian waters surround islands in some [[Underworld]] locations.<br />
<br />
Whitewater rapids instantly kill anyone stepping or jumping in.<br />
<br />
; Maps with deadly waters<br />
* {{map link|Cauldron}}<br />
* {{map link|Eyeaduct}}<br />
* {{map link|Ghost Fort}}<br />
* {{map link|Gravestone}}<br />
* {{map link|Moonshine Event}}<br />
* {{map link|Pit of Death}}<br />
* {{map link|Terror}}<br />
<br />
; Maps with whitewater:<br />
* {{map link|Enclosure}}<br />
<br />
{{clr}}<br />
<br />
=== Crocodiles ===<br />
[[File:Mercenary_Park_Crocodiles.png|300px|thumb|right|The Crocodile area near First Point in [[Mercenary Park]].]]<br />
<br />
{{Kill notice|extend = yes|width = 25%|weapon = crocodile|victim = Heavy}}<br />
<br />
'''Crocodiles''', introduced in [[Mercenary Park]], are an animated water hazard with sound effects.<br />
<br />
Coming in contact with water swarming with Crocodiles causes certain death, as a Crocodile leaps out of the water and chomps down, instantly [[Gibs|gibbing]] the player regardless of their health or if under the influence of an [[ÜberCharge]] from a Medic.<br />
<br />
; Maps with Crocodiles<sup>*</sup><br />
* {{map link|Mercenary Park}}<br />
* {{map link|Laughter}}<br />
* {{map link|Skirmish}}<br />
* {{map link|Terror}} <small>(inside of GONZO's mouth)</small><br />
:<small><sup>*</sup> excluding maps with inaccessible crocodile props.</small><br />
<br />
{{clr}}<br />
=== Sharks ===<br />
[[File:Menu_photos_koth_sharkbay.png|300px|thumb|right|A news report from the ''The Teufort Bystander'' indicates that there are plenty of sharks around this area.]]<br />
<br />
{{Kill notice|extend = yes|width = 25%|weapon = sharks|victim = Spy}}<br />
<br />
'''Sharks''', introduced in {{map link|Sharkbay}}, are an animated water hazard with sound effects.<br />
<br />
Similar to crocodiles, when players attempt to jump into the water, they are killed immediately and [[Gibs|gibbed]].<br />
<br />
; Maps with Sharks<br />
* {{map link|Sharkbay}}<br />
<br />
{{clr}}<br />
=== Gator ===<br />
[[File:Gator.png|thumb|right|Sound advice.]]<br />
<br />
{{Kill notice|extend = yes|width = 25%|weapon = skull|victim = Demoman}}<br />
<br />
A Gator cutout can be found underwater. Contacting the Gator's mouth causes instant death.<br />
<br />
; Maps with Gator<br />
* {{map link|Moonshine Event}} <small>(beneath the Bayou Shipping House)</small><br />
<br />
{{clr}}<br />
=== {{Anchor|Cart explosion|cart explosion}} Payload Cart explosion ===<br />
[[File:Environmental death Cart Explosion.png|300px|thumb|right|A Payload cart exploding in [[Badwater Basin]].]]<br />
<br />
{{main|Payload}}<br />
<br />
{{Kill notice|extend = yes|width = 25%|weapon = skull|victim = Scout}}<br />
<br />
During the final (or sole) round of any [[Payload]] or [[Payload Race]] map, the '''[[Payload Cart]]''' explodes either when it reaches the final point, or shortly after, triggering a Payload Cart explosion which kills all players in the surrounding area. In some maps, the resulting explosion creates a crater; falling into it results in a [[#Pitfalls|Pitfall death]].<br />
<br />
; Maps with Payload Cart explosions<br />
<div style=display:inline-table><!-- 15 maps per column --><br />
* {{map link|Badwater Basin}}<br />
* {{map link|Banana Bay}}<br />
* {{map link|Barnblitz}}<br />
* {{map link|Bloodwater}}<br />
* {{map link|Bread Space}}<br />
* {{map link|Chilly}}<br />
* {{map link|Enclosure}}<br />
* {{map link|Frontier}}<br />
* {{map link|Gold Rush}}<br />
* {{map link|Gravestone}}<br />
* {{map link|Hassle Castle}}<br />
* {{map link|Hellstone}}<br />
* {{map link|Helltower}}<br />
* {{map link|Hightower}}<br />
* {{map link|Hoodoo}}<br />
</div><div style=display:inline-table><br />
* {{map link|Nightfall}}<br />
* {{map link|Phoenix}}<br />
* {{map link|Pier}}<br />
* {{map link|Pipeline}}<br />
* {{map link|Polar}}<br />
* {{map link|Precipice}}<br />
* {{map link|Snowycoast}}<br />
* {{map link|Thunder Mountain}}<br />
* {{map link|Upward}}<br />
* {{map link|Venice}}<br />
* {{map link|Wutville}}<br />
</div><br />
<br />
{{clr}}<br />
=== Crushing ===<br />
[[File:Enviromental death gate.png|300px|thumb|right|The gate of [[DeGroot Keep]].]]<br />
<br />
{{Kill notice|extend = yes|width = 25%|weapon = skull|victim = Demoman}}<br />
<br />
'''Crushing''' causes instant death to any players unfortunate enough to be trapped between two hard surfaces.<br />
<br />
The gate of [[DeGroot Keep]], which opens when points A and B are both captured, closes after a certain amount of time, provided the last point isn't captured. If a player is standing underneath the gate when it lowers or is too close to the gate when it opens, they are crushed to death.<br />
<br />
On Stage 3 of [[Dustbowl]], if the BLU team captures the first control point, the spawn gate in the left spawn leading out to the first control point crushes all players unlucky enough to be caught underneath.<br />
<br />
On [[Doomsday]] and [[Carnival of Carnage]], the platform that raises the player up to the rocket hatch or ticket lock can crush the player if one is unlucky enough to be standing under it if the Australium or ticket carrier is knocked off, or after the rocket is launched or ticket is captured.<br />
<br />
On [[Egypt]], all gates open and close slowly, and may crush players. Additionally, on Stage 1, there is an interior room on the path from the RED spawn to point A in which the player may get stuck between two doors if the BLU team captures the first control point. A short while after the capture, the ceiling of that room falls slowly and crushes all players unlucky enough to be underneath.<br />
<br />
On [[Hightower]] and [[Helltower]], if one team can prevent the other from pushing the cart to the top of the Capture platform, the platform falls down and crushes any player below it.<br />
<br />
On [[Carnival of Carnage]], if a player walks over the red strongman button, the giant hammer is swung down on top of it, crushing any players too slow to move away in time. The hammer strike also causes a shock wave that launches nearby players into the air, possibly causing a death by [[fall damage]].<br />
<br />
In [[Mann vs. Machine]], the [[Tank Robot]]s can crush any players that are unlucky enough to be caught between it and a wall or prop as it turns.<br />
<br />
On [[Snowplow]], the large device used to damage the train can crush players standing below it.<br />
<br />
On [[Enclosure]], Gate 01 can crush players when it closes after Capture point (B) is captured.<br />
<br />
On [[Megalo]], standing under the turntable while it is lowering crushes players.<br />
<br />
; Maps with crushing<!-- Note to translators: Don't forget to translate the side notes. --><br />
<div style=display:inline-table><!-- 15 maps per column --><br />
* {{map link|Bigrock}}<br />
* {{map link|Carnival of Carnage}}<br />
* {{map link|Coal Town}}<br />
* {{map link|Decoy}}<br />
* {{map link|DeGroot Keep}}<br />
* {{map link|Doomsday}}<br />
* {{map link|Dustbowl}} <small>(third stage)</small><br />
* {{map link|Egypt}}<br />
* {{map link|Enclosure}} <small>(Gate 01)</small><br />
* {{map link|Farmageddon}} <small>(Gourdon closing)</small><br />
* {{map link|Ghost Town}}<br />
* {{map link|Helltower}}<br />
* {{map link|Hightower}}<br />
* {{map link|Mannworks}}<br />
* {{map link|Megalo}}<br />
</div><div style=display:inline-table><br />
* {{map link|Rottenburg}}<br />
* {{map link|Rotunda}}<br />
* {{map link|Snowplow}}<br />
* {{map link|Sanitarium}}<br />
</div><br />
<br />
{{clr}}<br />
<br />
=== Cauldron fire ===<br />
[[File:Foundry-cauldron-BLU.png|300px|thumb|right|The BLU team's Cauldron in [[Foundry]].]]<br />
<br />
{{Kill notice|extend = yes|width = 25%|weapon = skull|victim = Heavy}}<br />
<br />
The '''cauldron''' is an environmental hazard specific to [[Foundry]], located next to each team's first spawns. Any player who steps into it is instantly killed while aesthetically on [[fire]]. A player that manages to push an enemy into the cauldron receives the [[Foundry achievements|Terminated, Too]] achievement.<br />
<br />
; Maps with cauldron fires<br />
* {{map link|Foundry (Control Point)}}<br />
* {{map link|Foundry (Capture the Flag)}}<br />
<br />
{{clr}}<br />
=== Rocket exhaust path ===<br />
[[File:Rocket Exhaust.png|300px|thumb|right|The Rocket exhaust path after taking off on [[Doomsday]].]]<br />
<br />
{{Kill notice|extend = yes|width = 25%|weapon = skull|victim = Soldier}}<br />
<br />
The map [[Doomsday]] features a path where, at the end of the round, the exhausts of the rocket pushes a player into a pit located at the end of the route. A player from the winning team that manages to push an enemy into this pit receives the [[Astro-chievements|Lift-offed]] achievement.<br />
<br />
On [[Steel]], if RED successfully defends point E until the end of the game, the rocket above the final point ignites and kills anyone underneath its exhaust.<br />
<br />
; Maps with Rocket exhaust paths<br />
* {{map link|Doomsday}}<br />
* {{map link|Galleria}}<!-- according to developer --><br />
* {{map link|Steel}}<br />
<br />
{{clr}}<br />
=== Grinder ===<br />
[[File:Environmental death grinder.jpg|300px|thumb|right|The grinder seen on [[Mannhattan]].]]<br />
[[File:Farmageddon_Combine.jpeg|300px|thumb|right|The Combine Harvester.]]<br />
<br />
{{Kill notice|extend = yes|width = 25%|weapon = skull|victim = Pyro}}<br />
<br />
The '''Grinder''' (and reskins) is an environmental death that happens when a player gets sucked into a grinding machine. Players killed in this way cause one of two [[Media:grinderhuman_01.wav|loud]] [[Media:grinderhuman_02.wav|sounds]] of flesh being crushed to play.<br />
<br />
On [[Mannhattan]], this death can also happen to [[Robots]], which causes one of three [[Media:Grinderbot_01.wav|unique]] [[Media:Grinderbot_02.wav|death]] [[Media:Grinderbot_03.wav|sounds]] of grinding metal to play. Additionally, the Manhattan and Distillery grinders feature an inconspicuous [[#Banana Peel|Banana Peel]] positioned near the machine, which pushes players (or robots) directly into the grinder. <br />
<br />
; Maps with Grinders<br />
* {{map link|Distillery}}<br />
* {{map link|Enclosure}} <small>(hidden under the plants in the "raptor" enclosure)</small><br />
* {{map link|Farmageddon}} <small>(Combine Harvester reel)</small><br />
* {{map link|Mannhattan}}<br />
* {{map link|Snowplow}}<br />
* {{map link|Sinthetic}}<br />
<br />
{{clr}}<br />
=== Tyrannosaurus Rex ===<br />
[[File:Enclosure T-Rex closing roar.png|300px|thumb|right|T-Rex encounter on [[Enclosure]].]]<!-- It kills after the payload explosion, sharing features with Saw blades, Cauldron fire, and Train --><br />
<br />
{{Kill notice|extend = yes|width = 25%|weapon = skull|victim = Scout}}<br />
<br />
'''Tyrannosaurus Rex''' is an environmental death specific to the final point "T-REX" of the third stage of [[Enclosure]]. When the cart has been pushed a short distance onto the platform in front of the Tyrannosaurus Rex enclosure's gate, an immediate [[#Payload Cart explosion|Payload Cart explosion]] is triggered. A second or so later, the T-Rex slams the gate open, killing and knocking back anyone who has rushed up to see Rexxy. T-Rex steps halfway into the room, amidst smoke and flames, killing any close players and letting out a climatic roar. Any player that then runs up to the Tyrannosaurus Rex during [[Match outcomes#Humiliation|Humiliation]] is instantly killed and knocked back.<br />
<br />
; Maps with Tyrannosaurus Rex<br />
* {{map link|Enclosure}}<br />
<br />
{{clr}}<br />
=== Big Mama ===<br />
{{Kill notice|extend = yes|width = 25%|weapon = skull|victim = Pyro}}<!-- <br />
no need to repeat what is more appropriately said on the map page.<br />
-->'''[[Bread Space#BigMama|Big Mama]]''' is an environmental death specific to the final point of [[Bread Space]] that causes causes intant gibs on contact ([[Bread Space#BigMama|''see map page'']]). <br />
<br />
; Maps with Big Mama<br />
* {{map link|Bread Space}}<br />
<br />
{{clr}}<br />
=== Bubbling Cauldron ===<br />
[[File:Bubbling Cauldron.jpeg|300px|thumb|right|Bubbling Cauldron.]]<br />
<br />
{{Kill notice|extend = yes|width = 25%|weapon = skull|victim = Heavy}}<br />
<br />
'''Bubbling Cauldron''' is a Halloween environmental death hazard. Any player that steps around the Bubbling Cauldron suffers health drain, while falling into the Bubbling Cauldron suffers instant death and knock back. When the Bubbling Cauldron is used as the final point on a Payload map, the Bubbling Cauldron has a unique [[#Payload Cart explosion|killing explosion]].<br />
<br />
In [[Cauldron]], standing on or jumping into the Cauldron as it is spewing out [[#Fireballs|Fireballs]] instantly kills the player.<br />
<br />
; Maps with a Bubbling Cauldron<br />
* {{map link|Cauldron}}<br />
* {{map link|Gravestone}}<br />
<br />
{{clr}}<br />
=== Pendulum Blades ===<br />
[[File:Pendulum_Blades.jpeg|300px|thumb|right|Hallway of Pendulum Blades.]]<br />
<br />
{{Kill notice|extend = yes|width = 25%|weapon = skull|victim = Pyro}}<br />
<br />
'''Pendulum Blades''' are neutral entities that were officially introduced on [[Monster Bash]]. They swing back and forth and instantly kill anyone that comes in contact with them. Cosmetically, a blade gets permanently coated in blood if it kills someone, which persists until a new round starts.<br />
<br />
; Maps with a Pendulum Blade<br />
* {{map link|Monster Bash}}<br />
<br />
{{clr}}<br />
=== Fire Pit ===<br />
[[File:20181030140854_1.jpg|300px|thumb|right|The Fire Pits]]<br />
<br />
{{Kill notice|extend = yes|width = 25%|weapon = skull|victim = Pyro}}<br />
<br />
'''Fire Pit''' is a Halloween environmental death hazard found on [[Cauldron]]. Any player that steps into it is instantly killed.<br />
<br />
; Maps with a Fire Pit<br />
* {{map link|Cauldron}}<br />
<br />
{{clr}}<br />
=== Falling Elevator ===<br />
[[File:Breadspace_elevator_falling.png|300px|thumb|right|The Falling Elevator]]<br />
<br />
{{Kill notice|extend = yes|width = 25%|weapon = skull|victim = Pyro}}<br />
<br />
'''Elevator''' is a environmental death hazard found on [[Bread Space]]. It is a malfunctioning elevator falling down at high speeds. Any player that is hit by the bottom of the elevator instantly dies from the impact, and standing on the elevator drags the player down into a death pit.<br />
<br />
; Maps with a Falling Elevator<br />
* {{map link|Bread Space}}<br />
<br />
{{clr}}<br />
== Non-instant death hazards ==<br />
These environmental hazards do not kill players instantly, but can eventually cause environmental death.<br />
<br />
=== Boiling waters ===<br />
[[File:Sulfur_Point_D.png|300px|thumb|right|The boiling water at point D on [[Sulfur]].]]<br />
<br />
{{Kill notice|extend = yes|width = 25%|weapon = skull|victim = Heavy}}<br />
<br />
Boiling water emits steam and bubbles from its surface, and slowly harms the player until killing them.<br />
<br />
All players are invulnerable to the boiling water after the Point A is captured.<br />
<br />
; Maps with Boiling waters<br />
* {{map link|Sulfur}}<br />
<br />
{{clr}}<br />
<br />
=== Lasers ===<br />
[[File:Environmental death lasers.jpg|300px|thumb|right|The lasers seen on [[Asteroid]].]]<br />
<br />
{{Kill notice|extend = yes|width = 25%|weapon = skull|victim = Medic}}<br />
<br />
'''Lasers''' are an environmental death specific to [[Asteroid]] that move up and down along a designated path. Players who come into contact with them let off visible "sparks" and have 200 damage dealt to them, though it can partially be resisted with the [[Battalion's Backup]] buff to deal less damage.<br />
<br />
They can also be harmlessly passed through while under the effects of the standard ÜberCharge or Bonk! Atomic Punch.<br />
<br />
; Maps with Lasers<br />
* {{map link|Asteroid}}<br />
<br />
{{clr}}<br />
=== Fire ===<br />
[[File:Egypt_03.png|300px|thumb|right|Torches and braziers at the BLU spawn point on [[Egypt]].]]<br />
<br />
{{Kill notice|extend = yes|width = 25%|weapon = skull|victim = Spy}}<br />
<br />
'''Environmental fire''' is different from [[flamethrower]] fire or other fire damage produced by players, as it does not result in an [[Fire|afterburn]] effect. Instead, environmental fire slowly damages the player's health only as long as they stand directly in the hazardous zone.<br />
<br />
Environmental fire does not ignite [[Sniper]] arrows.<br />
<br />
; Maps with environmental fires<br />
* {{map link|Bonesaw|Bonesaw (map)}} <small>(flaming barrels)</small><br />
* {{map link|Egypt}} <small>(torches and braziers)</small><br />
<br />
{{clr}}<br />
=== Fireballs ===<br />
{{Redirects here|Fireballs|Magic spells#Regular Magic Spells|l1=the Fireball magic spell}}<br />
[[File:Hellfire plume 01.PNG|300px|thumb|right|A "Fireball" plume in [[Hellfire]].]]<br />
<br />
{{Kill notice|extend = yes|width = 25%|weapon = skull|victim = Pyro}}<br />
<br />
'''Fireballs''', introduced in [[Hellfire]], are rising plumes of [[Projectiles#Flame|Flame]] that cause [[fire]] damage to any player coming in contact with it.<br />
<br />
The amount of damage a player receives from a Fireball broadly corresponds to the player's base class health; that is, each player that stands in full contact with the center of the entire plume loses over half of its health regardless of class. Each class (except [[Pyro]]) also suffers brief [[afterburn]] from even the slightest contact with the plume.<br />
<br />
Fireballs do not ignite [[Sniper]] arrows.<br />
<br />
Another type of Fireball, introduced in [[Cauldron]], has a chance of spewing out of the cauldron when the point is capped. These Fireballs rain over a large portion of the map, dealing large amounts of damage to unsuspecting players. However, these Fireballs do not cause [[afterburn]].<br />
<br />
; Maps with Fireballs<br />
* {{map link|Cauldron}}<br />
* {{map link|Hellfire}}<br />
<br />
{{clr}}<br />
<br />
=== Drowning ===<br />
[[File:Environmental death Drowning.png|300px|thumb|right|Water corridors on Well.]]<br />
<br />
{{main|Water}}<br />
<br />
{{Kill notice|extend = yes|width = 25%|weapon = skull|victim = Pyro}}<br />
<br />
Players under deep '''water''' (water in which the player is completely submerged) have a period of approximately 12 seconds before they begin to suffocate. Failure to rise above water causes them to continually lose 5 health every second until they drown. Any health lost by suffocation slowly regenerates at a rate of 10 health every 2 seconds as soon as a player reaches the surface. Going back underwater, however, ceases health regeneration until the player surfaces again.<br />
<br />
; Maps with deep water<!-- Note to translators: Don't forget to translate the side notes. --><br />
<div style=display:inline-table><!-- 15 maps per column --><br />
* {{map link|2Fort}}<br />
* {{map link|2Fort Invasion}}<br />
* {{map link|Asteroid}}<br />
* {{map link|Badlands (Arena)}}<br />
* {{map link|Badlands (King of the Hill)}}<br />
* {{map link|Banana Bay}}<br />
* {{map link|Carnival of Carnage}}<br />
* {{map link|Doomsday}}<br />
* {{map link|Freight}}<br />
* {{map link|Lakeside}}<br />
* {{map link|Moonshine Event}}<br />
* {{map link|Nightfall}} <small>(third stage)</small><br />
* {{map link|Pipeline}} <small>(third stage)</small><br />
* {{map link|Powerhouse}}<br />
* {{map link|Ravine}}<br />
</div><div style=display:inline-table><br />
* {{map link|Sawmill}}<br />
* {{map link|Thunder Mountain}} <small>(second stage)</small><br />
* {{map link|Watergate}}<br />
* {{map link|Well (Control Point)}}<br />
</div><br />
<br />
{{clr}}<br />
=== Shrinking Water ===<br />
{{Kill notice|extend = yes|width = 25%|weapon = skull|victim = Heavy}}<br />
<br />
'''Shrinking Water''' is a fast-moving wall of water that closes in, shrinking the playable space. When entered, the player starts to drown at a rapid rate; if not acted upon quickly, the player soon drowns.<br />
<br />
; Maps with Shrinking Water<br />
* {{map link|Cursed Cove}}<br />
<br />
{{clr}}<br />
<br />
=== Health drain ===<br />
{{Kill notice|extend = yes|width = 25%|weapon = skull|victim = Demoman}}<br />
<br />
'''Health drain''' is a steady or increasing rate of health loss experienced in one or more specific areas of particular maps. Basic examples are Underworld locations in certain [[Halloween map]]s. The effect is also experienced inside the flying saucer in [[Probed]]. The drain is a damage-over-time effect similar to the effects of [[bleeding]] or [[Fire|afterburn]]; but, it is neither triggered nor time-limited. Health drain occurs only when a player enters a specific area and continues only as long as the player does not leave the area or until the player is killed.<br />
<br />
; Maps with Health drain<!-- Note to translators: Don't forget to translate the side notes. --><br />
<div style=display:inline-table><!-- 15 maps per column --><br />
* {{map link|Bloodwater}} <small>(Purgatory)</small><br />
* {{map link|Brimstone|Brimstone (map)}} <small>(Hell Island)</small><br />
* {{map link|Cauldron}} <small>(Underworld)</small><br />
* {{map link|Eyeaduct}} <small>(Purgatory)</small><br />
* {{map link|Erebus}} <small>(Underworld)</small><br />
* {{map link|Gravestone}} <small>(Underworld and Cauldron Edge)</small><br />
* {{map link|Hellstone}} <small>(Underworld)</small><br />
* {{map link|Krampus}} <small>(Forest)</small><br />
* {{map link|Los Muertos}} <small>(Underworld)</small><br />
* {{map link|Monster Bash}} <small>(Underworld)</small><br />
* {{map link|Moonshine Event}} <small>(Underworld)</small><br />
* {{map link|Pit of Death}} <small>(Underworld)</small><br />
* {{map link|Probed}} <small>(Flying Saucer)</small><br />
* {{map link|Slasher}} <small>(Underworld)</small><br />
* {{map link|Spookeyridge}} <small>(Underworld)</small><br />
* {{map link|Terror}} <small>(Underworld)</small><br />
</div><br />
<br />
{{clr}}<br />
=== {{anchor|Health drain lava}} {{anchor|Lava fire}} Lava fire (health drain)=== <br />
{{Kill notice|extend = yes|width = 25%|weapon = skull|victim = Heavy}}<br />
{{Kill notice|extend = yes|width = 25%|weapon = fire|victim = Heavy}}<br />
<br />
Introduced in [[Hellfire]], '''Lava fire''' is a [[Fire]] effect rather than an instant kill. When touching this type of Lava, death is not instant for players at full health, but can occur within a very few seconds allowing a chance to walk, [[jump|jump]], or [[Grappling Hook|grapple]] out. In direct contact with this Lava, players are set on fire, suffering rapid damage similar to a [[Flame Thrower]]. Players that succeed in leaving this Lava suffer seconds of [[afterburn]]; as such, the kill notice can indicate a fire kill. Naturaly, Pyros have some resistance and do not suffer Lava fire afterburn.<br />
<br />
; Maps with Lava fire<br />
* {{map link|Hellfire}}<br />
* {{map link|Skirmish}}<br />
<br />
{{clr}}<br />
=== Steam ===<br />
[[File:Brimstone Steam 03.png|300px|thumb|right|Hellish cloud of lethal steam on [[Brimstone (map)|Brimstone]].]]<br />
<br />
{{Kill notice|extend = yes|width = 25%|weapon = skull|victim = Heavy}}<br />
<br />
'''Steam''', '''volcanic gas''', or '''poison gas''' is a damage-over-time effect introduced on [[Brimstone (map)|Brimstone]]. The time and area of effect are indicated by a rising cloud of vapor and fluid splashes (compare with [[Pumpkin bomb]] explosion splash). Players that enter the cloud suffer damage-over-time so long as they survive and remain in the cloud.<br />
<br />
; Maps with steam<br />
* {{map link|Brimstone|Brimstone (map)}}<br />
<br />
{{clr}}<br />
=== Acid ===<br />
{{Kill notice|extend = yes|width = 25%|weapon = skull|victim = Heavy}}<br />
<br />
'''Acid''' is a bright green liquid that damages players standing in it over time.<br />
<br />
; Maps with Acid<br />
* {{map link|Farmageddon}}<br />
<br />
{{clr}}<br />
=== Saw Blade Cart ===<br />
{{Kill notice|extend = yes|width = 25%|weapon = saw|victim = Scout}}<br />
<br />
'''Saw Blade Carts''' are a type of [[Payload#Carts|Payload cart]] equipped with a saw blade on its front. While the sides of the saw blades are harmless (as well as the rest of the cart), the front and top deal 45 damage per tick to any players who make contact with them, regardless of their teams.<br />
<br />
A player who is hurt by a cart's saw blade causes it to become bloodied (a purely cosmetic effect), and those who die from it are turned into [[gibs]].<br />
<br />
; Maps with Saw Blade Carts<br />
* {{map link|Bonesaw|Bonesaw (map)}}<br />
* {{map link|Hacksaw}}<br />
<br />
{{clr}}<br />
<br />
=== Toxic Waste ===<br />
[[File:VSH Nucleus 01.png|300px|thumb|right|Deadly pit of toxic waste on [[Nucleus VSH]].]]<br />
<br />
{{Kill notice|extend = yes|width = 25%|weapon = skull|victim = Medic}}<br />
<br />
'''Toxic Waste''' is a bright green liquid that damages players standing in it over time, similar to acid. Unlike acid, however, toxic waste is also able to harm the player in the form of puddles and spills.<br />
<br />
Damage taken increases exponentially based on time spent in contact with toxic waste as opposed to a fixed amount over time. This accumulated damage per tick persists even after having left the toxic waste, meaning that entering the toxic waste again continues dealing damage from where the amount stopped.<br />
<br />
; Maps with Toxic Waste<br />
* {{map link|Nucleus VSH}}<br />
<br />
{{clr}}<br />
== Non-injurous hazards ==<br />
A few hazards have no direct injurous effects, but can reduce any player's combat effectiveness, whether by impacting players' world view, aim, movement or other consequences.<br />
<br />
=== Shake ===<br />
'''[[vdc:Env_shake|Shake]]''', '''tremor''', or '''earthquake''' is a visible and audible cue effect that shakes a player's world view and aim. While the effect causes no direct damage, the effect can be somewhat disorienting and otherwise interferes with a player's ability to attack, defend, and navigate. The effect can serve as a warning of a monster or another effect, while also impeding abilty to avoid an oncoming monster. The world violently shakes for players as the Horseless Headless Horsemann chases them down. On [[Eyeaduct]], shaking accompanies the spawning of MONOCULUS. Strong shaking is a map-wide cue of the [[Skeleton|Skeleton King]] on [[Helltower]], while only very weak tremors warn of a Baby Skeleton spawning nearby. Earthquakes warn of the release of hellish [[#Steam|steam]] on [[Brimstone (map)|Brimstone]].<br />
<br />
; Maps with shaking<!-- Note to translators: Don't forget to translate the side notes. --><br />
* {{map link|Bloodwater}} <small>(Horsemann charging, MONOCULUS spawning)</small><br />
* {{map link|Brimstone|Brimstone (map)}} <small>(Horsemann charging, Skeleton spawnings, Steam release cue)</small><br />
* {{map link|Carnival of Carnage}} <small>(end of play)</small><br />
* {{map link|Doomsday}} <small>(rocket launch and crash after play)</small><br />
* {{map link|Eyeaduct}} <small>(MONOCULUS spawning)</small><br />
* {{map link|Gorge Event}} <small>(skeleton spawnings)</small><br />
* {{map link|Gravestone}} <small>(Horsemann charging)</small><br />
* {{map link|Hellstone}} <small>(Horsemann charging, Skeleton spawnings)</small><br />
* {{map link|Helltower}} <small>(map-wide Skeleton King cue)</small><br />
* {{map link|Mann Manor}} <small>(Horsemann charging)</small><br />
* {{map link|Pit of Death}} <small>(localized cue of the Underworld portal opening or closing)</small><br />
* {{map link|Slasher}} <small>(Horsemann charging, MONOCULUS spawning)</small><br />
<br />
{{clr}}<br />
=== Ice ===<br />
'''Ice''' surfaces give players a more significant inertia such that their motion responds sluggishly to WADS controls.<br />
<br />
; Maps with Ice<br />
* {{map link|Doublefrost}}<br />
* {{map link|Galleria}}<br />
<br />
{{clr}}<br />
=== Banana Peel ===<br />
A '''Banana Peel''' is a prop that causes an irresistible push on players that step on it, accompanied by a slip [[Media:Banana slip.wav|sound effect]]. This push is typically in the direction of an instant kill effect. While the Banana Peel does not directly cause a death, the instant kill surface is very difficult to avoid.<br />
<br />
; Maps with a Banana Peel<br />
* {{map link|Carrier}}<br />
* {{map link|Distillery}}<br />
* {{map link|Mannhattan}}<br />
<br />
{{clr}}<br />
<br />
=== {{anchor|Pumpkin bombs}} Pumpkin Bombs ===<br />
[[File:Environmental death Pumpkinbomb.png|300px|thumb|right|A Pumpkin bomb on [[Harvest Event]] exploding.]]<br />
<br />
{{main|Pumpkin bomb}}<br />
<br />
{{Kill notice|extend = yes|width = 25%|weapon = pumpkin|victim = Sniper}}<br />
<br />
'''Pumpkin Bombs''' and reskins are special objects found on all [[Halloween map]]s except [[Ghost Town]] ([[Mann vs. Machine]]) and [[Monster Bash]].<!-- Halloween event activation is not necessary for Pumpkin Bombs. --> On [[Cursed Cove]] and [[Laughter]], they are replaced by [[#Explosive Barrels|Explosive Barrels]] and [[#Dynamite Balloons|Dynamite Balloons]], respectively. Additionally, exploding [[#Alien Walkers| Alien Walker part]] reskins appear on [[2Fort Invasion]]. Pumpkin Bombs are rigged with explosives and detonators visible on their exteriors from certain angles. Their detonators occasionally [[Self-illumination|glow]].<br />
<br />
Once a Pumpkin Bomb receives any amount of damage from any source, or is hit by a projectile which would not normally damage anything (for example, the [[Rocket Jumper]]'s projectiles and [[Mad Milk]]), it triggers an explosion, dealing heavy damage to all players near it. This does not cause instant death; any class with enough health or who is under the effects of invincibility can use these bombs for an explosive [[Jumping|jump]].<br />
<br />
Pumpkin Bombs should not be confused with [[Halloween pumpkin]]s. A simple way to tell them apart is that Pumpkin Bombs do not move, whereas Halloween Pumpkins rotate similar to Health packs or Ammo crates. Pumpkin Bombs always spawn in the same spots, while Halloween Pumpkins drop where a player is killed.<br />
<br />
Pumpkin Bombs should also not be confused with [[Magic spells#Regular Magic Spells|Pumpkin MIRV]], a [[Magic spells|magic spell]].<br />
<br />
; Maps with Pumpkin Bombs<br />
<div style=display:inline-table><!-- 15 maps per column --><br />
* {{map link|Bloodwater}}<br />
* {{map link|Brimstone|Brimstone (map)}}<br />
* {{map link|Carnival of Carnage}}<br />
* {{map link|Cauldron}}<br />
* {{map link|Eyeaduct}}<br />
* {{map link|Erebus}}<br />
* {{map link|Farmageddon}}<br />
* {{map link|Ghost Fort}}<br />
* {{map link|Gorge Event}}<br />
* {{map link|Gravestone}}<br />
* {{map link|Graveyard}}<br />
* {{map link|Los Muertos}}<br />
* {{map link|Harvest Event}}<br />
* {{map link|Hellstone}}<br />
* {{map link|Helltower}}<br />
</div><div style=display:inline-table><br />
* {{map link|Mann Manor}}<br />
* {{map link|Maple Ridge Event}}<br />
* {{map link|Megalo}}<br />
* {{map link|Moldergrove}}<br />
* {{map link|Moonshine Event}}<br />
* {{map link|Pit of Death}}<br />
* {{map link|Precipice}}<br />
* {{map link|Sinshine}}<br />
* {{map link|Sinthetic}}<br />
* {{map link|Slasher}}<br />
* {{map link|Terror}}<br />
</div><br />
<br />
<br />
; Pumpkin Bomb reskinned variants<br />
{{clr}}<br />
==== Dynamite Balloons ====<br />
[[File:Pumpkinbomb laughter.png|200px|thumb|right|A Dynamite Balloon on [[Laughter]].]]<br />
<br />
{{Kill notice|extend = yes|width = 25%|weapon = skull|victim = Sniper}}<br />
<br />
'''Dynamite Balloons''' or '''TNT Bombs''' appear in [[Laughter]]. They explode when damaged, similar to the [[#Pumpkin Bombs|Pumpkin bombs]] and produce the sound of children laughing when destroyed.<br />
<br />
; Maps with Dynamite Balloons<br />
* {{map link|Laughter}}<br />
<br />
{{clr}}<br />
==== Explosive Barrels ====<br />
[[File:Explosive_Barrel.png|200px|thumb|right|An Explosive Barrel on [[Cursed Cove]].]]<br />
<br />
{{Kill notice|extend = yes|width = 25%|weapon = skull|victim = Heavy}}<br />
<br />
'''Explosive Barrels''' appear in [[Cursed Cove]]. They explode when damaged, similar to the [[#Pumpkin bombs|Pumpkin bombs]]. However, their damage is much greater, capable of instantly killing anyone albeit in a smaller range. [[Jumping]] from the explosion is only possible under the effects of [[ÜberCharge|Invulnerability]].<br />
<br />
'''Maps with Explosive Barrels'''<br />
* {{map link|Cursed Cove}}<br />
<br />
{{clr}}<br />
==== Alien Walkers ====<br />
[[File:Alien_walker_environmental_death.png|200px|thumb|right|An Alien Walker on [[2Fort Invasion]].]]<br />
<br />
{{Kill notice|extend = yes|width = 25%|weapon = skull|victim = Sniper}}<br />
<br />
'''Alien Walkers''' are placed around the Invasion maps, which explode after being damaged, similar to [[#Pumpkin Bombs|Pumpkin bombs]].<br />
<br />
; Maps with Alien Walkers<br />
* {{map link|2Fort Invasion}}<br />
* {{map link|Probed}}<br />
<br />
{{clr}}<br />
==== {{anchor|Explosive Snowmenn|Explosive Snowmann|Snowmann|Snowmenn|Snowman Bomb}} Snowman Bombs ====<br />
[[File:Coal Pit explosive snowman.png|200px|thumb|right|A Snowman Bomb on [[Coal Pit]].]]<br />
<br />
{{Kill notice|extend = yes|width = 25%|weapon = skull|victim = Pyro}}<br />
<br />
'''Snowman Bombs''', also known as '''Snowmenn''', appear in some [[Christmas map]]s. They explode when damaged, similar to the [[#Pumpkin Bombs|Pumpkin bombs]].<br />
<br />
; Maps with Snowman Bombs<br />
* {{map link|Coal Pit}}<br />
* {{map link|Frostwatch}}<br />
<br />
{{clr}}<br />
==== {{anchor|Salmann egg sacks}} Salmann egg sacks ====<br />
[[File:Slime_salmann_eggs.png|200px|thumb|right|Some Salmann egg sacks on [[Slime]].]]<br />
<br />
{{Kill notice|extend = yes|width = 25%|weapon = pumpkin|victim = Scout}}<br />
<br />
'''Salmann egg sacks''' appear in the map [[Slime]]. They explode when hit, causing damage to nearby players and soaking them in slime, which marks them for death for 5 seconds.<br />
<br />
; Maps with Salmann egg sacks<br />
* {{map link|Slime}}<br />
<br />
{{clr}}<br />
=== Area Explosion ===<br />
'''Area Explosion''' occurs in order to punish players who have stayed for too long in certain Underworlds. A while after the gates to the exit back to the main portion of the map have lowered, the place is engulfed in a series of explosions that instantly kill anyone still there.<br />
<br />
; Maps with Area Explosion<br />
* {{map link|Bloodwater}} <small>(Skull Island)</small><br />
* {{map link|Eyeaduct}} <small>(Loot Island)</small><br />
* {{map link|Ghost Fort}} <small>(Skull Island)</small><br />
<br />
{{clr}}<br />
== Bosses ==<br />
'''Bosses''' are environmental hazards unique to [[Halloween event]] maps.<br />
<br />
=== {{anchor|HHH}} Horseless Headless Horsemann ===<br />
[[File:HHH.png|300px|thumb|right|The Horseless Headless Horsemann.]]<br />
<br />
{{main|Horseless Headless Horsemann}}<br />
<br />
{{Kill notice|extend = yes|width = 25%|weapon = Horseless Headless Horsemann's Headtaker|victim = Engineer}}<br />
<br />
The '''Horseless Headless Horsemann''' was the first boss enemy in ''Team Fortress 2''. Introduced in [[Mann Manor]], it now appears in other Halloween maps as well. He rises out of the ground or floor and proceeds to hunt down and kill players on both teams. The Horseless Headless Horsemann deals heavy damage to any player or [[Buildings|building]] that he strikes. He continues his massacre until killed by a player (or players). All kills by the Horsemann count as environmental deaths and trigger the relevant achievements.<br />
<br />
On [[Carnival of Carnage]], the Horseless Headless Horsemann appears during the "Bumper Car Soccer" and "Falling Platforms" bumper car duels, wielding a gigantic blood-spattered [[Necro Smasher]]. While he can be killed as usual, he is unable to directly damage players, and can only knock players back with his swings in an attempt to send them into the map's [[#Pitfall|Pitfalls]].<br />
<br />
; Maps with the Horseless Headless Horsemann<br />
* {{map link|Bonesaw|Bonesaw (map)}} <small>(Hellishly Hollow Horseman)</small><br />
* {{map link|Brimstone|Brimstone (map)}}<br />
* {{map link|Carnival of Carnage}} <small>(Falling Platforms and Bumper Car Soccer)</small><br />
* {{map link|Gravestone}}<br />
* {{map link|Graveyard}}<br />
* {{map link|Hellstone}}<br />
* {{map link|Mann Manor}}<br />
* {{map link|Slasher}}<br />
<br />
{{clr}}<br />
=== Merasmus ===<br />
[[File:Merasmus.png|300px|thumb|right|Merasmus.]]<br />
<br />
{{main|Merasmus}}<br />
<br />
{{Kill notice|extend = yes|width = 35%|killer = MERASMUS!|friendlyfire=green|weapon = merasmus|victim = Soldier}}<br />
{{Kill notice|extend = yes|width = 35%|killer = MERASMUS!|friendlyfire=green|weapon = merasmus2|victim = Sniper}}<br />
{{Kill notice|extend = yes|width = 35%|killer = MERASMUS!|friendlyfire=green|weapon = merasmus3|victim = Scout}}<br />
{{Kill notice|extend = yes|width = 35%|weapon = merasmus4|victim = Spy}}<br />
{{Kill notice|extend = yes|width = 35%|weapon = fire|victim = Heavy}}<br />
<br />
'''Merasmus''' first appeared as a boss in [[Ghost Fort]], but now can be found in other Halloween maps as well. [[Merasmus]] is the former roommate of the [[RED]] [[Soldier]] on a vendetta since the Soldier [[Doom-Mates|ruined his home]]. On Ghost Fort, Merasmus spawns near the [[control point (objective)|control point]] after a pre-determined amount of time. A spawned Merasmus kills players on both teams using a variety of spells and attacks. Merasmus continues rampaging until he is defeated or his time runs out. Any death caused by Merasmus is classed as environmental.<br />
<br />
; Maps with Merasmus<br />
* {{map link|Brimstone|Brimstone (map)}}<br />
* {{map link|Ghost Fort}}<br />
* {{map link|Gravestone}}<br />
* {{map link|Slasher}}<br />
<br />
{{clr}}<br />
=== Bomb Head ===<br />
{{Kill notice|extend = yes|width = 25%|weapon = merasmus4|victim = Spy}}<br />
<br />
During battles against [[#Merasmus|Merasmus]], the Bombinomicon turns random players' heads into bombs, forcing their view into third person and temporarily removing their weapons, and instructs them to run into Merasmus to blow him up. If they take too long to run into Merasmus, the bombs on their heads explode, causing a lot of damage and rocketing them skyward if they survive the explosion, which may also cause them to take [[fall damage]] once they land. If they manage to run into Merasmus and explode on him, they are still thrown high up, but are granted temporary Invulnerability and [[Critical hits|Crits]].<br />
<br />
On [[Carnival of Carnage]] or [[Gravestone]], during the bumper cart race picking up [[Magic spells]] might give the player a Bomb Head spell which does 50% damage upon exploding to the user and nearby enemies. It explodes either when its timer runs out or the user makes a head-on collision with an enemy. <br />
<br />
On [[Laughter]], players who stay too long in the Underworld have their heads turned into bombs as an incentive to speed things up and return to the regular map. If they fail to leave the Underworld, the bomb explodes, [[Gibs|gibbing]] them.<br />
<br />
;Maps with Bomb Heads<br />
* {{map link|Brimstone|Brimstone (map)}}<br />
* {{map link|Carnival of Carnage}}<br />
* {{map link|Ghost Fort}}<br />
* {{map link|Gravestone}}<br />
* {{map link|Laughter}}<br />
* {{map link|Slasher}}<br />
<br />
{{clr}}<br />
=== MONOCULUS ===<br />
[[File:Monoculus_normal.png|300px|thumb|right|MONOCULUS.]]<br />
<br />
{{main|MONOCULUS}}<br />
<br />
{{Kill notice|extend = yes|width = 35%|killer = MONOCULUS!|friendlyfire=purple|weapon = MONOCULUS|victim = Sniper}}<br />
<br />
'''MONOCULUS''' is a boss that first appeared in [[Eyeaduct]], but can now be found in other Halloween maps as well. [[MONOCULUS]] takes the form of the [[RED]] [[Demoman]]'s missing eye, haunted by the [[Bombinomicon (character)|Bombinomicon]]. MONOCULUS spawns out of the contested [[control point (objective)|control point]] or other locations under various conditions, which also instantly kills any players unfortunate enough to be standing there at the time. A spawned MONOCULUS proceeds to kill players on both teams using rocket-like eyeball projectiles, which are always [[critical hits]] and can kill any class (apart from the [[Soldier]] and the [[Heavy]]) with a direct hit. Such rockets can be reflected by a Pyro's compression blast. MONOCULUS continues attacking until it is killed or its time is up. Any death caused by MONOCULUS is classed as environmental.<br />
<br />
The boss MONOCULUS should not be confused with "''invokum monoculus''", the [[Magic spells|magic spell]] that summons a team-loyal MONOCULUS.<br />
<br />
; Maps with MONOCULUS<br />
* {{map link|Bloodwater}}<br />
* {{map link|Brimstone|Brimstone (map)}}<br />
* {{map link|Eyeaduct}}<br />
* {{map link|Gravestone}}<br />
* {{map link|Hellstone}}<br />
* {{map link|Slasher}}<br />
<br />
{{clr}}<br />
=== Skeletons ===<br />
[[File:Skeleton King.png|250px|thumb|right|The Skeleton King.]]<br />
<br />
{{main|Skeletons}}<br />
<br />
{{Kill notice|extend = yes|width = 35%|killer = Skeleton|friendlyfire=green|weapon = skeletons|victim = Engineer}}<br />
<br />
'''Skeletons''' were introduced in [[Helltower]] and appear on several other Halloween maps. They are animated skeletons that can appear in varying circumstances. Green skeletons attack everyone, while team-loyal ones can be summoned by [[Magic spells]]. They come in different sizes, from tiny ones, medium-sized skeletons which split into smaller ones when killed, to the huge and durable Skeleton King who is guaranteed to drop a rare magic spell upon death. Any death caused by neutral (green) Skeletons is classed as environmental.<br />
<br />
; Maps with skeletons<br />
<div style=display:inline-table><!-- 15 maps per column --><br />
* {{map link|Bloodwater}}<br />
* {{map link|Brimstone|Brimstone (map)}}<br />
* {{map link|Cauldron}}<br />
* {{map link|Erebus}}<br />
* {{map link|Farmageddon}} <small>(reskinned as scarecrows)</small><br />
* {{map link|Gravestone}}<br />
* {{map link|Graveyard}}<br />
* {{map link|Gorge Event}}<br />
* {{map link|Hassle Castle}}<br />
* {{map link|Hellstone}}<br />
* {{map link|Helltower}}<br />
* {{map link|Los Muertos}}<br />
* {{map link|Precipice}}<br />
* {{map link|Sinthetic}} <small>(reskinned as the Toastmaster)</small><br />
* {{map link|Slasher}}<br />
</div><div style=display:inline-table><br />
* {{map link|Slime}} <small>(reskinned as Salmann)</small><br />
* {{map link|Spineyard}}<br />
* {{map link|Terror}}<br />
</div><br />
<br />
{{clr}}<br />
<br />
== Related achievements ==<br />
=== {{Class link|scout}} ===<br />
{{Achievement table<br />
| {{Show achievement|Scout|Fall Classic}}<br />
| {{Show achievement|Scout|Foul Territory}}<br />
}}<br />
<br />
<br />
=== {{Class link|Demoman}} ===<br />
{{Achievement table<br />
| {{Show achievement|Demoman|He Who Celt It}}<br />
}}<br />
<br />
<br />
=== {{Class link|Medic}} ===<br />
{{Achievement table<br />
| {{Show achievement|Medic|Medical Intervention}}<br />
}}<br />
<br />
<br />
=== {{Achiev type link|scarechievements}} ===<br />
{{Achievement table<br />
| {{Show achievement|Halloween|Attack o' Lantern}}<br />
}}<br />
<br />
<br />
=== {{Achiev type link|foundry}} ===<br />
{{Achievement table<br />
| {{Show achievement|Foundry|Terminated, Too}}<br />
}}<br />
<br />
<br />
=== {{Achiev type link|astro-chievements}} ===<br />
{{Achievement table<br />
| {{Show achievement|Astro-chievements|lift offed}}<br />
}}<br />
<br />
<br />
=== {{Achiev type link|bereavements}} ===<br />
{{Achievement table<br />
| {{Show achievement|Halloween|Helltower- Mine Games}}<br />
}}<br />
<br />
<br />
=== {{Achiev type link|merasmachievements}} ===<br />
{{Achievement table<br />
| {{Show achievement|Halloween|Carnival of Carnage- Bumper Crop}}<br />
}}<br />
<br />
<br />
=== {{Achiev type link|mvm}} ===<br />
{{Achievement table<br />
| {{Show achievement|Mann vs. Machievements|Now Legal To Eat}}<br />
}}<br />
<br />
== See also ==<br />
* [[Death]]<br />
* [[List of maps]]<br />
<br />
[[Category:Environmental hazards]]<br />
[[Category:Gameplay]]</div>Mikado282https://wiki.teamfortress.com/w/index.php?title=Mannhattan&diff=3608573Mannhattan2024-01-14T21:14:40Z<p>Mikado282: link Banana Peel</p>
<hr />
<div>{{Other uses|for=the [[Demoman]]'s cosmetic item|Mannhattan Project}}<br />
{{Map infobox<br />
| game-type = Mann vs. Machine<br />
| file-name = mvm_mannhattan<br />
| map-image = Mannhattan.png<br />
| release-date = {{Patch name|11|21|2013}}<br>([[Two Cities Update]])<br />
| developer = Valve<br />
| map-environment = Urban City<br />
| map-hazards = [[Environmental_death#Grinder|Grinder]] (and [[Environmental hazards#Banana Peel|Banana Peel]])<br />
| map-setting = Daylight, Sunny<br />
| map-health-pickups-small = 5<br />
| map-health-pickups-medium = 5<br />
| map-ammo-pickups-small = 2<br />
| map-ammo-pickups-medium = 5<br />
| map-ammo-pickups-large = 5<br />
}}<br />
<br />
{{Quotation|'''Two Cities Update'''|The first of our two cities, Mannhattan, takes our mercs all the way from the sun-blasted gravel pits of the Badlands to the urban sprawl of the East Coast, where they'll have to defend the manufacturing arm of Saxton Hale's boutique Mhankö line. Mannhattan's robot hordes can advance their own spawn points and introduce new bombs into the map for the first time, making for a unique new MvM experience.}}<br />
<br />
'''Mannhattan''' is a [[Mann vs. Machine]] map released in the [[Two Cities Update]]. It sees players in a metropolis area resembling [[w:Manhattan|Manhattan]], USA, defending the manufacturing arm of [[Mann Co.]]'s "Mhankö" line.<br />
<br />
Unique to this map are its two gates, labelled Gate A and Gate B. Roughly half of the [[robots]] that spawn are "gatebots" which wear the [[Gate bot hat]], identified by glowing yellow lights on their heads, which ignore the bomb and instead try to open the gates much like capturing [[Control Point (objective)|control point]]s. When one or more gatebots are near or capturing a gate, an [[Media:Mvm cpoint klaxon.wav|alarm]] will sound to all players, alerting that a gate is being captured. Once a gate is captured, all bombs currently in play are sent back to spawn and all non-giant robots are [[stun]]ned for approximately twenty seconds. When this time expires, a [[Media:cp harbor red whistle.wav|loud whistle]] blows (similar to [[Foundry]]), and the robots resume their assault, gaining guaranteed [[critical hits]] for a short period of time. Note that unlike control points, the robots' capture progress cannot be blocked by the presence of a player and robots can still capture the point if [[Übercharge|übered]]; every robot in the capture zone must be destroyed to stop the capture progress. <br />
<br />
The capturing of a gate has three effects that make the defenders' job more difficult: the robots' spawn moves up to the newly captured gate, captured gates cannot be closed or recaptured for the rest of the wave, and an additional bomb is brought into play for each gate captured. This forces the defenders to split their forces accordingly, as players then have to defend against two or three bombs at once. In the event both gates are captured, the remaining gatebots' lights turn off, and they join the rest of the horde in carrying the bombs. <br />
<br />
[[Tank Robot|Tanks]] do not spawn on this map.<!-- Is this statement really necessary? --><br />
<br />
The map contains 3 missions: the Intermediate mission [[Big Apple Barricade (mission)|Big Apple Barricade]], the Advanced missions [[Empire Escalation (mission)|Empire Escalation]] and [[Metro Malice (mission)|Metro Malice]]. <br />
<br />
== Locations ==<br />
<br />
=== Warehouse ===<br />
The Warehouse is the first spawning location of the robots. They'll come in through the main shipping doors as well as the overhead catwalks.<br />
<br />
*'''Gate A''': The first gate that must be captured by the robots before they can capture Gate B.<br />
<br />
=== Shipping Containers ===<br />
A series of large shipping containers lay in the middle of the map. All over the containers are catwalks for tactical positions, as well as alternate pathways. Near the containers are two key points of the map.<br />
<br />
*'''Grinder''': To the left of the containers is a grinder with a banana peel near it. Should a player step on a peel they'll instantly slip and fall into the grinder. A skilled [[Pyro]] can [[Compression blast|airblast]] robots into the grinder for an instant kill.<br />
*'''Gate B''': To the right side is Gate B, locked until the robots capture Gate A.<br />
<br />
=== Sea Side Exports ===<br />
The location of the main hatch. Has two pathways on the sides and one in the middle.<br />
<br />
*'''Old Railway Ditch''': Underneath the central bridge to the hatch. Contains one medium health kit.<br />
*'''Mannhattan Used Fireworks (And Repair)''': Structural pathway on the left lane. Contains a Max Ammo and small health kit.<br />
<br />
== Strategy ==<br />
{{main|Community Mannhattan strategy}}<br />
{{community strategy stub link}}<br />
<br />
== Related achievements ==<br />
{{see also|Obtaining Mann vs. Machievements}}<br />
Mannhattan has 5 map-specific [[Mann vs. Machievements|achievements]].<br />
{{Achievement table<br />
| 1 = {{Show achievement|Mann vs. Machievements|Chippin' In}}<br />
{{Show achievement|Mann vs. Machievements|Get Off My Lawn}}<br />
{{Show achievement|Mann vs. Machievements|Now Legal To Eat}}<br />
| 2 = {{Show achievement|Mann vs. Machievements|Software Downgrade}}<br />
{{Show achievement|Mann vs. Machievements|Urban Strike}}<br />
}}<br />
<br />
== Update history ==<br />
'''{{Patch name|11|21|2013}}''' ([[Two Cities Update]])<br />
* Added Mannhattan to the game.<br />
<br />
'''{{Patch name|12|6|2013}}'''<br />
* Rebalanced [[Empire Escalation (mission)|Empire Escalation]]<br />
* Fixed credits not always being collected when they fall into the grinder.<br />
* Fixed a bug that allowed the gates to be captured out of order.<br />
* Fixed a lighting bug related to lower graphics settings that cause the map to be too dark.<br />
<br />
'''{{Patch name|1|23|2014}}'''<br />
* Fixed being able to construct buildings inside the respawn room.<br />
* Fixed a material problem near the hatch.<br />
<br />
'''{{Patch name|11|10|2016}}'''<br />
* Fixed Spies spawning behind the closed door at Gate A.<br />
* Fixed Sentry Busters sometimes staying at Gate A instead of attacking the Sentry Gun.<br />
<br />
== Bugs ==<br />
* Mac users currently have a bug which times out the user before and during the wave.<br />
* Gate A occasionally continues its alarm even while robots are nowhere near the gate, and the door can, very rarely, miraculously vanish despite the robots' failed attempt to open it.<br />
* If a Gate were to have been opened, it forces all giant robots to fall back even after a giant robot has successfully deployed the bomb, preventing a wave loss.<br />
* Rarely, in Mannhattan, stray radio waves appear in midair, even if no robots are under them, when a robot successfully captures a point.<br />
* Rarely, the gate before Gate A in Mannhattan appears to remain open even though the gate closing sound plays and there are no robots passing through it before it closes. The same situation may apply to Gate A when Gate B is captured.<br />
<!-- There was another bug from the mvm page about the bomb not spawning but I believe it was caused by no bomb bots being able to spawn which is more of mechanic than a bug. --><br />
* Occasionally gate bots run to spawn after briefly touching the gate.<!-- This might be caused by some squad-related behavior as it has only been seen on FaN scouts W6 MM when a single scout from the squad makes it to the gate and then runs to spawn. However, this theory remains unsuccessfully tested. --><br />
* When a gate is captured, knocking a Robot into the now-closed first drop-off causes it to teleport to the spawn point of the captured gate.<br />
<br />
== Trivia ==<br />
* The map's name is a play on [[w:Manhattan|Manhattan]], a borough of New York City, and [[Mann Co.]]<br />
* The poster of a "Missing" gorilla refers the association of [[w:King Kong|King Kong]] with Manhattan.<br />
* Periodically, a surface subway train car can be seen speeding down the tracks behind a fence. It cannot be interacted with, but this model of train car was later used on the [[PASS Time]] map [[District]].<br />
<br />
== Gallery ==<br />
<gallery widths=150px heights=90px><br />
File:Mannhattan base.png | The defenders' base.<br />
File:Mannhattan bot spawn1.png | The robots' initial spawn point.<br />
File:Mannhattan bot spawn2.png | The robots' spawn point when point A is captured.<br />
File:Mannhattan bot spawn3.png | The robots' spawn point when point B is captured.<br />
</gallery><br />
<br />
{{Two Cities Update Nav}}<br />
{{Maps Nav}}</div>Mikado282https://wiki.teamfortress.com/w/index.php?title=Distillery&diff=3608572Distillery2024-01-14T21:14:34Z<p>Mikado282: link Banana Peel</p>
<hr />
<div>{{Map infobox<br />
| game-type = Versus Saxton Hale<br />
| file-name = vsh_distillery<br />
| map-image = Vsh_distillery.png<br />
| release-date = {{Patch name|7|12|2023}}<br>([[Summer 2023 Update]])<br />
| developer = <!--<br />
-->{{Steamid|76561198104501269|Pheディア}}<br><!--<br />
-->{{Steamid|76561198022111274|Lizard Of Oz}}<br><!--<br />
-->{{Steamid|76561198826878914|sono}}<br><!--<br />
-->{{Steamid|76561198033547232|Maxxy}}<br><!--<br />
-->{{Steamid|76561198031530139|MegapiemanPHD}}<br><!--<br />
-->{{Steamid|76561198025319188|Stuffy360}}<br><!--<br />
-->{{Steamid|76561198355094151|Yaki}}<br><!--<br />
-->{{Steamid|76561198023148122|Velly}}<br><!--<br />
-->{{Steamid|76561198419400908|McGuinnsBook}}<br><!--<br />
-->{{Steamid|76561197997321649|JPRAS}}<br><!--<br />
-->{{Steamid|76561197994150794|void~}}<br />
| map-environment = Alpine, Industrial<br />
| map-setting = Daylight, sunny<br />
| map-hazards = [[Environmental_death#Grinder|Grinder]] (and [[Environmental hazards#Banana Peel|Banana Peel]])<br />
| map-health-pickups-medium = 13<br />
| map-ammo-pickups-medium = 9<br />
| map-ammo-pickups-large = 8<br />
| map-stamp-link = https://steamcommunity.com/stats/TF2/leaderboards/11230235<br />
}}<br />
<br />
'''Distillery''' is a [[Steam Workshop|community-created]] [[Versus Saxton Hale]] map. It takes place at a RED beer distillery, where the RED team has shown up unannounced to evict Saxton Hale.<br />
<br />
Distillery was [https://steamcommunity.com/sharedfiles/filedetails/?id=2967856987 contributed] to the Steam Workshop.<br />
<br />
== Locations ==<br />
* '''Control Point''' - A raised control point in the middle of the map. It has stairs leading up to it, and a jump pad on either side. A roof provides cover against Hale's ground pound attacks.<br />
* '''RED Spawn Warehouse''' - Where RED team spawn at the start of the round.<br />
* '''Mhankö Office (Hale Spawn)''' - Where Saxton Hale spawns at the start of the round. At the end of the setup timer, Hale charges through the wall dramatically, leaving an Australia shaped hole.<br />
* '''Distillery Indoors''' - Exiting RED spawn to the right leads to the indoors of the distillery, with high ground and stairs leading down to the area below Hale's spawn. A suspended platform hangs from the ceiling.<br />
* '''The Crevice''' - The grassy area below the small hut next to the control point. There are stairs leading up to the control point on the right-hand side, and a dirt path and jump pad that both lead to the small hut.<br />
* '''The Grinder''' - Located directly to the right of RED spawn. Stepping on the banana peel causes the player to slip and fall into the grinder, resulting in an instant death. If Hale falls into the grinder, he takes significant damage, but does not die instantly.<br />
* '''Rooftops''' - The rooftops overlooking the entire play area. They can be accessed by using the melee wall climb ability, and provide significant high ground advantage overlooking the whole map.<br />
<br />
<gallery widths=150px heights=90px><br />
File:VSH Distillery Mid.png|Control Point<br />
File:Vsh_distillery0000.png|RED Spawn Warehouse<br />
File:Vsh_distillery0001.png|Mhankö Office (Hale Spawn)<br />
File:Vsh_distillery0002.png|Distillery Indoors<br />
File:Vsh_distillery0003.png|The Crevice<br />
File:Vsh_distillery0004.png|The Grinder<br />
File:Vsh_distillery0005.png|Rooftops<br />
</gallery><br />
<br />
== Strategy ==<br />
{{map strategy link|Distillery|main=yes|stub=yes}}<br />
<br />
== Update history ==<br />
'''{{Patch name|7|12|2023}} #1''' ([[Summer 2023 Update]])<br />
* Added VSH Distillery to the game.<br />
<br />
'''{{Patch name|7|20|2023}} #1'''<br />
* Fixed crash when using {{code|mat_phong 0}}.<br />
* {{Undocumented}} Renamed map from "VSH Distillery" to "Distillery".<br />
<br />
'''{{Patch name|10|9|2023}} #1''' ([[Scream Fortress 2023]])<br />
* Updated {{code|vsh_distillery}} with localization fixes.<br />
<br />
== Trivia ==<br />
* A billboard on this map is a direct reference to a billboard used by ''Saul Goodman'' on the TV shows ''[[w:Breaking Bad|Breaking Bad]]'' and ''[[w:Better Call Saul|Better Call Saul]]''.<ref>[https://web.archive.org/web/20230718160756/https://i.imgur.com/hlpz6qe.png Creator] confirming the reference.</ref><br />
<br />
== Gallery ==<br />
<gallery><br />
File:VSH Distillery Workshop image.jpg|Steam Workshop thumbnail for Distillery.<br />
File:VSH distillery Engineer billboard.png|The "Better call Conagher" billboard.<br />
File:BCS vsh distillery reference photo.jpg|Saul Goodman's billboard.<br />
File:Vsh_distillery0006.png|Out-of-bounds animal cutouts, representing the map's creators<!--, Sono (hyena) and Phe (deer)-->.<br />
</gallery><br />
<br />
== References ==<br />
<references/><br />
<br />
{{Summer 2023 Nav}}<br />
{{Maps Nav}}<br />
<br />
[[Category:Versus Saxton Hale maps]]<br />
[[Category:Maps with VScript]]</div>Mikado282https://wiki.teamfortress.com/w/index.php?title=Doublefrost&diff=3608571Doublefrost2024-01-14T21:13:39Z<p>Mikado282: link Slippery ice, non-injurous hazard</p>
<hr />
<div>{{Map infobox<br />
| game-type = Capture the Flag<br />
| map-image = Ctf doublecross snowy.png<br />
| file-name = ctf_doublecross_snowy<br />
| developer = {{Steamid|76561197960948593|Harlen "UEAKCrash" Linke}}<br>{{Steamid|76561197994150794|Aeon "void" bollig}}<br>{{Steamid|76561198047350168|Juniper}}<br>{{Steamid|76561198008861029|Freyja}}<br>{{Steamid|76561197982676963|Zoey Smith}}<br />
| release-date = {{Patch name|12|2|2021}}<br>([[Smissmas 2021]])<br />
| map-hazards = [[Pitfall]]s<br/>[[Environmental hazards#Ice|Slippery ice]]<br />
| map-environment = Smissmas, industrial, alpine<br />
| map-setting = Daylight, snowy<br />
| map-stamp-link = https://steamcommunity.com/stats/TF2/leaderboards/7529454<br />
| map-health-pickups-small = 8<br />
| map-health-pickups-medium = 1<br />
| map-ammo-pickups-small = 6<br />
| map-ammo-pickups-medium = 2<br />
| map-bots = 1<br />
}}<br />
<br />
'''Doublefrost''' is a [[Steam Workshop|community-made]] [[Capture the Flag]] map released during the [[Smissmas 2021]] update. It is a winter-themed version of [[Double Cross]]. <br />
<br />
Doublefrost was [https://steamcommunity.com/sharedfiles/filedetails/?id=2658301974 contributed] to the Steam Workshop.<br />
<br />
== Locations ==<br />
=== Central area ===<br />
*'''Main Bridge''': Directly opposite each team's spawn room on the floor below lies the main bridge, linking the two bases. A truck, crates, and snow are scattered across it, partially blocking sight-lines. There is a single toll booth on both sides, each with a small health kit inside. This bridge offers a direct route to the enemy courtyard and Intelligence room.<br />
*'''Train Bridge''': Below and perpendicular to the Main Bridge is the Train Bridge. This can be reached from the Main Bridge via a set of stairs on either side. The Train Bridge offers access to each base's extensive sewer system, with a medium health kit placed in the precise center of the bridge itself. A bottomless pit lies below it - falling off this bridge is certain death. Unlike the original Double Cross, the two raised structures standing either side of the Main Bridge are not blocked off by invisible walls, allowing players to jump over or on top of them similar to the roofing above the Battlements.<br />
<br />
=== Bases ===<br />
*'''Intelligence Room''': The Intelligence sits in the middle of a small room below and to the left of each team's spawn room. It has three access points: An upper gantry leading towards the spawn, the main doorway leading to the courtyard, and another doorway leading to a refuse area, which can be reached from the Battlements. In the Intelligence room, a security panel tracking "time until Smissmas" can be seen, featuring miscellaneous references and various Christmas-themed alerts.<br />
*'''Courtyard''': Opposite the main base entrance and below the spawn room is the Courtyard. This open area links the Main Bridge to the Intelligence room, as well as the spawn to the Intelligence room via an upper gantry. There is a small shed here, providing access to the Sewers via a short drop. A small health kit and ammo box can be found underneath the gantry.<br />
*'''Battlements''': A small Sniper deck can be accessed from the spawn room. This runs parallel to and looks out over the Main Bridge, with each team's deck opposite the other. From here the Intelligence room may also be accessed via a short drop into the refuse area.<br />
*'''Sewers''': The bottom level of each base is comprised of a network of tunnels and maintenance rooms. They are accessed from either inside the base via stairwell near the entrance, the shed in the Courtyard, or from a one-way chute in the spawn room dropping into a pool of water, most of which is frozen over. Both sewers exit to the Train Bridge. A small health kit and a medium ammo crate can be found at the foot of the stairs.<br />
<br />
<gallery widths=150px heights=90px><br />
File:Ctf doublecross snowy.png|Exterior of [[RED]] base.<br />
File:Doublefrost Blu Base.png|Main Bridge and [[BLU]] base.<br />
File:Doublefrost Courtyard.png|Courtyard leading to the Intelligence Room.<br />
File:Doublefrost Intel.png|BLU's Intelligence Room.<br />
File:Doublefrost Chasm.png|Deep chasm with Train Bridge.<br />
File:Doublefrost Sewer.png|Basement sewer of RED base.<br />
File:Doublefrost Base Entrance.png|Entrance to RED base.<br />
File:Doublefrost Refuse.png|Refuse drop to Intelligence Room.<br />
File:Doublefrost Board.png|The Smissmas security panels in BLU intelligence.<br />
</gallery><br />
<br />
== Strategy ==<br />
{{map strategy link|Doublefrost|main=yes|stub=yes}}<br />
<br />
== Update history ==<br />
'''{{Patch name|12|2|2021}}''' ([[Smissmas 2021]])<br />
* Added Doublefrost to the game.<br />
<br />
'''{{Patch name|12|8|2021}}'''<br />
* Fixed a number of visual issues<br />
* Fixed a number of clipping issues<br />
* Added nobuild triggers to spawn doors<br />
* Major reforestation initiative funded<br />
<br />
'''{{Patch name|12|17|2021}}'''<br />
* Fixed missing texture<br />
* Fixed a few minor visual issues<br />
<br />
== Trivia ==<br />
* There are clip brushes outside of red side of the bridge that spell UEAK CRASH.<br />
* There is a secret room in the top of the BLU building tower with many references to UEAKCrash, one of the map creators.<br />
** A train, a sawblade, and a lasergun can be seen on pedestals, in reference to one of UEAKCrash's other maps [[Trainsawlaser]].<br />
** A link to a bandcamp for Bog Wizard can be seen on one of the walls.<br />
* Behind the fences on the main bridge connecting the two bases, there are festive-themed models:<br />
** On the RED side, some reindeer models can be seen. One has a glowing red nose is at the front, which references [[w:Rudolph the Red-Nosed Reindeer|Rudolph the Red-Nosed Reindeer]]. <br />
** On the BLU side, to the right, two snowmen wearing sunglasses can be seen. The larger one has a spiked mohawk, while the smaller has a pink scarf and hat.<br />
* There are model trains hidden throughout the map.<br />
** Not counting the moving trains under the Christmas trees, there are three in BLU's base and four in RED's base.<br />
** There is an additional model train behind the BLU fence outside.<br />
<br />
== Gallery ==<br />
<gallery><br />
File:Doublefrost Intel RED Idle.png|The RED present.<br />
File:Doublefrost Intel BLU Idle.png|The BLU present.<br />
File:Doublefrost Intel Neutral Idle.png|The neutral present.<br />
File:Doublefrost Secret Room 2.png|The secret room in the tower of BLU base.<br />
File:Doublefrost Secret Room 3.png|Ditto, different angle.<br />
File:Doublefrost secret room.png|Bog Wizard on the wall of the secret room.<br />
File:Doublefrost snowmen.jpg|thumb|The 2 snowmen on BLU side.<br />
File:Doublefrost reindeer.jpg|thumb|The reindeer cutouts on RED side.<br />
File:Doublefrost Workshop image.jpg|Steam Workshop thumbnail for Doublefrost.<br />
</gallery><br />
<br />
{{Smissmas 2021 Nav}}<br />
{{Christmas Map Nav}}<br />
{{Maps Nav}}</div>Mikado282https://wiki.teamfortress.com/w/index.php?title=Galleria&diff=3608570Galleria2024-01-14T21:13:32Z<p>Mikado282: link Slippery ice, non-injurous hazard</p>
<hr />
<div>{{Map Variant}}<br />
{{Map infobox<br />
| game-type = Player Destruction<br />
| file-name = pd_galleria<br />
| map-image = pd galleria.png<br />
| release-date = {{Patch name|12|7|2023}}<br>{{parenthesis|{{update link|Smissmas 2023}}}}<br />
| developer = {{Steamid|76561198025680450|FGD5}}<br>{{Steamid|76561198027738883|Jolly Old Saint Nickeltoon}}<br>{{Steamid|76561198040491050|Zeus}}<br>{{Steamid|76561198057841047|Brokkhouse}}<br>{{Steamid|76561198148217248|Jameson}}<br>{{Steamid|76561198184017082|Professor Peppermint}}<br>{{Steamid|76561198272560640|Badasscook}}<br>{{Steamid|76561198163626420|Spleep (50% off)}}<br>{{Steamid|76561198025319188|Stuffy360}}<br>{{Steamid|76561198073909202|OctoBlitzVA}}<br />
| map-environment = Shopping Center<br />
| map-setting = Sunset<br />
| map-hazards = [[Environmental hazards#Ice|Slippery ice]]<br/>Ice Resurfacer<br/>Falling debris<br/>[[Environmental death#Rocket exhaust path|Rocket pit]] ([[Environmental death#Pitfalls|Pitfall]])<br />
| map-stamp-link = https://steamcommunity.com/stats/TF2/leaderboards/12392682<br />
}}<br />
{{Quotation|'''Galleria''' publicity blurb|C'mon down to the Teufort Galleria and check out our great Smissmas Festivities! A wonderland of shopping pleasure is open every day from 9am to 9pm!}}<br />
'''Galleria''' is a [[Steam Workshop|community-created]] [[Player Destruction]] map added in the {{update link|Smissmas 2023}} update. It is set in the Teufort Galleria, a shopping center located in the town of [[Teufort (city)|Teufort]] with music [[:Media:A night alone tracktribe.mp3|playing]] in the background. The center of the building is a circular court with a slippery ice-skating rink around a very large Christmas tree. But careful inspection reveals that the tree is in fact a missile disguised with hastily welded-on corrugated metal branches and a fuel line wrapped around it like a garland.<br />
<br />
The objective of the map sees players collecting "presents" (cans of fuel) and delivering them to the "tree" under the pretext of a "[[w:Secret Santa|Secret Santa]]" gift exchange. Whenever the delivery zone is closed, an [[w:Ice resurfacer|ice resurfacer]] circles around the rink, killing any player it hits with either its front or the side extensions of the ice conditioner on the rear. When either team wins the round, the rocket launches through the circular center of the glass-domed roof, stripping off lethal sheet metal "branches" to fall on any players below. The Rocket Pit contains the launch exhaust, but walking into it results in a [[Pitfall]] death.<br />
<br />
This map also features its own [[announcer]]: [[Community announcers#Sheila|Sheila]], the bored voice coming over the intercom.<br />
<br />
Galleria was [https://steamcommunity.com/sharedfiles/filedetails/?id=3080331323 contributed] to the Steam Workshop.<br />
<br />
== Locations ==<br />
* '''The Ice Rink''': The ice skating rink that dominates the center of the map. It contains the map's delivery zone (the "tree"), which unlocks periodically. When locked, the ice resurfacer circles the tree, instantly killing anyone it collides with (though it is possible to stand on top of it unharmed). The ice is slippery, making movement difficult as players keep their momentum.<br />
<br />
* '''The Perimeter''': The series of ledges and shops which directly surround the Ice Rink. The Perimeter is further divided into ''"[[RED]]-Side Perimeter"'' and ''"[[BLU]]-Side Perimeter"'', based on which spawn room is on that side of the map.<br />
<br />
* '''The Food Court''': The ground level of the Perimeter, also divided into a RED side and a BLU side by the '''Skate Rental'''.<br />
<br />
* '''Elevator Lobbies''' are high-traffic junctions between the Skate Rental, Food Courts and the '''Outer Concourse''' with the Spawn Gates. Each as an often-overlooked dropdown. Both elevators are stopped at the inaccessible fourth floor, visible from the Control Room.<br />
<br />
* '''Control Room''': The Control Room is one of the buildings on the perimeter located at a halfway point between each team's side. It has no connection to the point from the second floor, but has an opening to the rink on the first floor. It is a spytech-themed room with slanted glass windows overlooking the rink and a large neutral-colored launch control panel in the center. The control panel has a number of attached monitors displaying various launch-related technical readouts, jokes, and references. The entrances to the Control Room are metal security doors which open on round start and slowly close on round end.<br />
<br />
* '''Cinema''': Directly across from the Control Room is the Cinema. It is entered from each team's side by an escalator and in its center are two sets of staircases which lead down to the Perimeter, where the escalators to the Food Court are. On each side there are entrances to balconies which overlook most of the area.<br />
<br />
<gallery><br />
File:Galleria red spawn.png|RED spawn area.<br />
File:Galleria blu spawn.png|BLU spawn area.<br />
File:Galleria center.png|Map center.<br />
File:Galleria cinema.png|Cinema outside.<br />
File:Galleria cinema inside.png|Cinema inside view.<br />
File:Galleria cinema red side.png|Cinema theaters (RED side).<br />
File:Galleria cinema snack bar.png|Cinema snack bar (BLU side).<br />
File:Galleria control room interior.png|Control Room interior.<br />
</gallery><br />
<br />
== Strategy ==<br />
{{map strategy link|Galleria|main=yes|stub=yes}}<br />
<br />
== Update history ==<br />
'''{{Patch name|12|7|2023}}''' ({{update link|Smissmas 2023}})<br />
* Added Galleria to the game.<br />
<br />
'''{{Patch name|12|8|2023}}'''<br />
* Updated {{code|pd_galleria}} to fix broken [[vdc:Cubemaps|cube maps]]<br />
<br />
== Trivia ==<br />
<!-- <br />
Please do not add Trivia regarding the movie posters being references to real-life movies, unless it's directly confirmed by one of the creators. "How Ol' Nick Stole Smissmas 2" is a general reference Doctor Seuss' Grinch story, but not to any particular movie or poster: <br />
https://web.archive.org/web/20231214121309/https://i.imgur.com/8K3Y6t0.png<br />
Zeus' Workshop comments:<br />
https://web.archive.org/web/20231218134931/https://steamcommunity.com/sharedfiles/filedetails/comments/3080331323<br />
* MCL15: I think the Ol' Nick poster was mostly original, though it also references Dr. Seuss' "How the Grinch Stole Christmas". <br />
--><br />
[[File:Galleria control panel monitors texture.png|thumb|125px|right|Texture for displays on the launch control panel.]]<br />
* The control panels in the control room make a number of game, holiday, and historic references:<br />
** The Naughty/Nice indicator references a tradition that the target, Santa Claus, monitors who is naughty and who is nice.<br />
** The mission flight path refers to the commonly illustrated, [https://i.imgur.com/aZTJ0kV.gif late 1960s Apollo mission flight path], but here modified to target Santa's facilities at the North Pole.<br />
** Above the flight path is [[Engineer#Bio|Engineer's]] [[:File:The Engineer's Favorite Equation.png|favorite equation]], used to calculate [[vdc:Phong|Phong]] lighting in-game.<br />
** The Bleeps, Sweeps, Creeps indicator refers to [https://www.youtube.com/watch?v=RPFBVxbLDng dialog] from the movie [[w:Spaceballs|''Spaceballs'']].<ref>[https://web.archive.org/web/20231218134931/https://steamcommunity.com/sharedfiles/filedetails/comments/3080331323 Creators] confirming the several references.<!-- MCL15 [author] Dec 16 @ 5:14pm "The screens on the launch control panel contain a number of jokes and references, including: Spaceballs (Bleeps, Sweeps, Creeps)"--> "(Bleeps, Sweeps, Creeps)"</ref> <br />
** 0.166 G is the gravity of the Moon relative to that of Earth, 1.0 G.<br />
** MCL-15 is the signature of the artist.<br />
* The soda choices refer to particular principles in nuclear physics, in order, [[w:Fluorescence|fluorescence]], [[w:Cherenkov radiation|Cherenkov radiation]], [[w:Plasma (physics)|plasma]], [[w:Rad (radiation unit)|Rads]], and [[w:heavy water|heavy water]]. <br />
* The Dapper Cadaver store's purple and gold ''fleur de lis'' decor, [[:File:Galleria business signs04.png|sign]], and [[:File:Galleria business signs16.png|poster]] reference the Spy's preference for [[:File:TheNakedandtheDead155.png|exclusive French suits]] and to the [[:File:Dapper Cadaver.png|name of a magazine]] that the Spy is reading in [[Expiration Date]].<br />
* The main voice inspirations for the announcer were [[w:List of The Venture Bros. characters#Dr. Mrs. The Monarch|Dr. Girlfriend]] from ''The Venture Bros'' and Roz, the {{botignore|administrator}} from [[w:Monsters, Inc.|''Monsters, Inc.'']].<br />
* [[:File:Galleria business signs18.png|FGD Luxury Automobiles]] refers to {{Steamid|76561198025680450|FGD5}} who created various assets for the map including the cars in the showroom and the ice resurfacer.<br />
** [[:File:Galleria business signs14.png|"Prince" car poster]]: The car is modeled on the late-1950s [[w:Chevrolet Bel Air#Second generation (1955–1957)|Chevy Bel Air]]. The woman's attire and the model name "Prince" were selected to form a visual pun reference to the 1990s TV show ''[[w:The Fresh Prince of Bel-Air|The Fresh Prince of Bel-Air]]''.<ref> [https://steamuserimages-a.akamaihd.net/ugc/2282827280406998911/7B16E82E33B4A09EBB165C8065C2CAADE7E585A1/ Creators] confirming the car poster references.<!-- The Fresh Prince of Bel-Air / Washington for Lincoln --></ref> <br />
** [[:File:Galleria business signs13.png|"Washington" car poster]]: The car is modeled on the early-1970s<!-- with the more pronounced lines and hidden headlights --> [[w:Lincoln Continental Mark III|Lincoln Continentals]]. Playing on cars and cities named for U.S. Presidents, the poster uses the name "Washington".<br />
** [[:File:Galleria business signs12.png|"Country Cruisier" car poster]]: The car is modeled on the 1968 [[w:Mercury Colony Park#Fourth generation (1965–1968)|Mercury Colony Park]] station wagon.<ref>[https://web.archive.org/save/https://i.imgur.com/zWIjF8k.png Creator] confirming the car poster reference.<!-- 1968 Mercury Colony Park --></ref> 1960's Colony Parks were lined up within the [[w:Mercury Colony Park#Second generation (1959–1960)|Country Cruisier]] series of Mercury station wagons.<br />
<br />
* The movie posters in the Cinema refer to popular movies or other media from the 1960s-1980s.<ref>[https://web.archive.org/web/20231218134931/https://steamcommunity.com/sharedfiles/filedetails/comments/3080331323 Creators] confirming the several references.</ref> <br />
** ''Saws'' refers to ''[[w:Jaws|Jaws]]'', 1975.<br />
** ''Evil RED 2: RED by Dawn'' refers to ''[[w:Evil Dead II|Evil Dead 2: Dead by Dawn]]'', 1987.<br />
** ''Mad Milk: The Ultimate Milkman of the Future'' refers to ''[[w:Mad Max (film)|Mad Max: The Magnum Force of the Future]]'', 1979.<br />
** ''Dr. Yes'' refers to ''[[w:Dr. No (film)|Dr. No]]'', 1962.<br />
** ''Sentry Busters'' ("They're here to bust some Sentry Guns") refers to ''[[w:Ghostbusters|Ghostbusters]]'' ("They're here to save the world."), 1984, but to no specific real poster.<br />
** ''Weekend at Heavy's'' refers to ''[[w:Weekend at Bernie's|Weekend at Bernie's]]'', 1989.<br />
** ''Trains, Trains and Trainsmobiles'' refers to ''[[w:Trains, Planes and Automobiles|Trains, Planes and Automobiles]]'', 1987.<br />
** ''How Ol' Nick Stole Smissmas 2'''s poster does not reference any specific movie, but the title is a reference to ''[[w:How the Grinch Stole Christmas!|How the Grinch Stole Christmas!]]''.<br />
*** The title and art broadly refers to the incidents of [[A Smissmas Story]], where [[Non-player characters#Nicholas Crowder/Old Nick|Nicholas Crowder]] (Ol' Nick) attempted to steal children from a mall in [[Teufort (city)|Teufort]].<br />
** ''Minor League'' refers to ''[[w:Major League (film)|Major League]]'', 1989.<br />
** ''Faulty Siphon and the Golden Pan'' refers to ''[[w:Monty Python and the Holy Grail|Monty Python and the Holy Grail]]'', 1975.<br />
* [[:File:Galleria business signs15.png|Carmack Computers]] is a reference to ''[[w:Doom (franchise)|Doom]]'' co-creator [[w:John Carmack|John Carmack]].<ref>[https://web.archive.org/web/20231218134931/https://steamcommunity.com/sharedfiles/filedetails/comments/3080331323 Creators] confirming the several references. "Yes, all hail the creator of [[w:Quake engine|BSP]]." — Brokkhouse</ref><br />
** The [[:File:Galleria business signs25.png|Telmax poster]] in the back of the store states, in fine print, "Small tumors are known to form within any yeast products sent through the device. Use with caution.", referring to the [[Bread|Bread ARG]], including Expiration Date.<br />
* The "[[:File:Galleria business signs17.png|Big Bob's Ballbearings Bananas Roller Skates & Floor Wax, Inc]]" (with floor models outside their door, including the "fresh floor wax" trope) refers to a [https://www.pinterest.co.uk/pin/112801165651457880/ comic of the same title] of ''The Far Side'' by [[w:Gary Larson|G. Larson]].<br />
<br />
== Gallery == <br />
=== Movie Posters ===<br />
{{Note|The following gallery captions include links to their real-life equivalent}} <!--NOTE: If any of these imgur links are ever down, please check archive.org for their saved archives--><br />
<gallery perrow="5"><br />
File:Galleria Movie Poster 1.png|''Saws''. <br>([https://i.imgur.com/Ltv6nnS.jpg example poster])<br />
File:Galleria Movie Poster 2.png|''Evil [[RED]] 2''. <br>([https://i.imgur.com/poWV6ux.jpg example poster])<br />
File:Galleria Movie Poster 3.png|''[[Mad Milk]]''. <br>([https://i.imgur.com/ridEh3v.jpg example poster])<br />
File:Galleria Movie Poster 4.png|''Dr. YES''. <br>([https://i.imgur.com/fG6s2SJ.jpg example poster])<br />
File:Galleria Movie Poster 5.png|''[[Sentry Buster|Sentry Busters]]''.<br />
File:Galleria Movie Poster 6.png|''Weekend at [[Heavy]]'s''.<br/>([https://i.imgur.com/Mi4gfPJ.jpg example poster])<br />
File:Galleria Movie Poster 7.png|''[[Train|Trains, Trains and Trainsmobiles]]''.<br/>([https://i.imgur.com/GlYLPmI.jpg example poster])<br />
File:Galleria Movie Poster 8.png|''How [[Non-player_characters#Nicholas Crowder.2FOld_Nick|Ol' Nick]] Stole Smissmas 2''.<br/><br />
File:Galleria Movie Poster 9.png|''Minor League''.<br/>([https://i.imgur.com/d4Xw1Od.jpg example poster])<br />
File:Galleria Movie Poster 10.png|''Faulty Siphon and the [[Golden Frying Pan|Golden Pan]]''.<br/>([https://i.imgur.com/nIUYxG2.png example poster])<br />
File:Galleria saxton hale movie cutout.png|Advertisement for the movie ''[[Saxton Hale]]'s [[Jungle Inferno (Video)|Jungle Inferno]]''.<br />
File:Galleria_business_signs21.png|''Jungle Inferno'' popcorn and [[Non-player_characters#Yeti|Yeti gib]] stuffy promotion.<br />
</gallery><br />
<br />
=== Business signs and posters===<br />
==== The Food Court and Ice Rink (ground floor) ====<br />
Restaurants for businesses previously only known through signs.<br />
<gallery><br />
File:Galleria_business_signs26.png|RED Food Court<br />
File:Galleria_business_signs27.png|RED Food Court<br />
File:Galleria_business_signs11.png<br />
File:Galleria_business_signs29.png|BLU Food Court<br />
File:Galleria_business_signs28.png|BLU Food Court<br />
</gallery><br />
<br />
==== Outer concourse (ground floor) ====<br />
Commemorative business. <br />
<gallery perrow="5"><!-- Captions not required for the sake of captions --><br />
File:Galleria_business_signs15.png|<br />
File:Galleria_business_signs25.png|Poster inside Carmack Computers.<br />
File:Galleria_business_signs17.png|Office across from Carmack Computers.<br />
File:Galleria_business_signs01.png|<br />
</gallery><br />
=== Other ===<br />
<gallery perrow="5"><br />
File:Galleria pickup.png|The gas canister pickup.<br />
File:Ice Resurfacer.png|The Ice resurfacer that circles the central ice rink.<br />
File:Galleria control panel monitors texture.png|Closeup texture for the monitor readouts on the launch control panel.<br />
File:Galleria plaque Eric.png|Plaque for [[Eric Smith]].<br />
File:Steamworkshop tf2 galleria viewer thumb.jpg|Steam Workshop thumbnail for Galleria.<br />
</gallery><br />
<br />
<!--== Bugs ==<br />
Requires video proof:<br />
* The falling debris can sometimes kill players while they cannot see it, such as through walls. This is due to the spherical hitbox of the debris.<ref>[https://web.archive.org/web/20231226165421/https://i.imgur.com/ce0sEaa.png Creator] confirming the hitbox.</ref><br />
--><br />
<br />
== References == <br />
<references/> <br />
<br />
{{Smissmas 2023 Nav}}<br />
{{Christmas Map Nav}}<br />
{{Maps Nav}}<br />
<br />
[[Category:Maps with VScript]]</div>Mikado282https://wiki.teamfortress.com/w/index.php?title=Skirmish&diff=3608569Skirmish2024-01-14T21:11:16Z<p>Mikado282: link Lava fire</p>
<hr />
<div>{{Map infobox<br />
| game-type = Versus Saxton Hale<br />
| file-name = vsh_skirmish<br />
| map-image = Vsh_skirmish.png<br />
| release-date = {{Patch name|7|12|2023}}<br>([[Summer 2023 Update]])<br />
| developer = {{Steamid|76561197994150794|void~}}<br>{{Steamid|76561197997321649|JPRAS}}<br>{{Steamid|76561198000823482|bakscratch}}<br>{{Steamid|76561198022111274|Lizard Of Oz}}<br>{{Steamid|76561198023148122|Velly}}<br>{{Steamid|76561198031530139|MegapiemanPHD}}<br>{{Steamid|76561198033547232|Maxxy}}<br>{{Steamid|76561198120336020|MilkMaster72}}<br>{{Steamid|76561198355094151|Yaki}}<br />
| map-environment = Jungle, theme park, caves<br />
| map-setting = Dusk, sunset<br />
| map-deep-water = No<br />
| map-hazards = [[Environmental death#Crocodiles|Crocodiles]], [[Environmental hazards#Lava fire|Lava fire]]<br />
| map-health-pickups-small = 2<br />
| map-health-pickups-medium = 5<br />
| map-ammo-pickups-medium = 4<br />
| map-ammo-pickups-small = 9<br />
| map-stamp-link = https://steamcommunity.com/stats/TF2/leaderboards/11230236<br />
}}<br />
<br />
{{Quotation|'''Skirmish''' publicity blurb|Don your hats, arm yourselves from head to toe, and enter the ring to fight a new opponent; a grizzly, hairy, soon-to-be extinct beast, Saxton Hale! In Skirmish, return to Mercenary Park and fight your way through lava filled caverns, crocodile basins, and yeti fighting rings as your fruitless attempts to defeat Saxton Hale all fail miserably.}}<br />
<br />
'''Skirmish''' is a [[Steam Workshop|community-created]] [[Versus Saxton Hale]] map. It takes place at [[Mercenary Park]], in a different part of the facility. The map features a Yeti play area, a food court, a tram car area, and offices. As part of his acquisition of Mann Co., Gray Mann has ordered the mercs to force Saxton Hale off the park property.<br />
<br />
Skirmish was [https://steamcommunity.com/sharedfiles/filedetails/?id=2965961179 contributed] to the Steam Workshop.<br />
<br />
== Locations ==<br />
* '''Walkway''': RED spawns in the main area on the walkway overseeing the enclosure. This area features the main control point as well as several small ammo packs and health kits. It leads to upper platforms and other areas of the facility, and features a small tunnel directly beneath it.<br />
* '''Transport Elevator''': This is Saxton Hale's spawn. Saxton rides the elevator up two floors before the gates open, freeing him.<br />
* '''Upper Walkway''': This is the highest reachable area on the map. It is a large walkway on the uppermost level, and features a single small ammo pack.<br />
* '''Security Room''': This is a small security room. It features a medium health kit and ammo pack.<br />
* '''Food Court''': The food court is a small area consisting of two shops and some tables. It connects to the rest of the facility and the lower food court.<br />
* '''Lower Food Court / Caves''': The lower food court/cave area is connected to the upper food court area. It contains two medium ammo packs and a medium health kit. It also features crocodiles as a hazard should the player be knocked into the water.<br />
* '''Tram Area''': The Tram area is a rear area of the facility featuring the Park's Tram transportation lines. It contains two medium health kits and a medium and small ammo kit. Beneath the rail line is cracked magma featuring lava that burns the player if they touch it.<br />
<br />
<gallery widths=150px heights=80px><br />
File:VSH Skirmish Yeti park control point.png|The center control point<br />
File:VSH Skirmish Yeti park saxton spawn.png|Saxton Hale's spawn<br />
File:VSH Skirmish Yeti park upper platform.png|The upper walkway<br />
File:VSH Skirmish Security room.png|The security room<br />
File:VSH Skirmish Yeti park food court.png|The food court<br />
File:VSH Skirmish Yeti park lower caves.png|The lower half of the food court, inside a cave<br />
File:VSH Skirmish tram.png|The tram area<br />
</gallery><br />
<br />
== Strategy ==<br />
{{map strategy link|Skirmish|main=yes|stub=yes}}<br />
<br />
== Update history ==<br />
{{Update history|<br />
'''{{Patch name|7|12|2023}} #1''' ([[Summer 2023 Update]])<br />
* Added VSH Skirmish to the game.<br />
<br />
'''{{Patch name|7|13|2023}}'''<br />
* Updated {{code|vsh_skirmish}} to fix an issue where some props would disappear when viewed at certain angles.<br />
<br />
'''{{Patch name|7|20|2023}} #1'''<br />
* Fixed an exploit that allowed players to build out of bounds.<br />
* Added decals to ammo pack locations throughout the map.<br />
* {{Undocumented}} Renamed map from "VSH Skirmish" to "Skirmish"<br />
<br />
'''{{Patch name|7|25|2023}}'''<br />
* Added a live feed to the office.<br />
* Improved clipping in multiple areas.<br />
<br />
'''{{Patch name|8|31|2023}}'''<br />
* Fixed an out of bounds exploit<br />
* Fixed not being able to wall climb certain trees in the main arena<br />
}}<br />
<!--<br />
<br />
Please do not add trivia about Five Nights at Freddy's without proper proof. Thank you.<br />
<br />
--><br />
== Bugs==<br />
* It is not possible to wall-climb the curved palm tree located in the walkaway area.<ref>[https://youtu.be/wgtGuJnMxLk Video] demonstrating bug.</ref><br />
<br />
== Trivia ==<br />
* There is a hidden room above the stairway leading to the tram area. Inside, there is a table with multiple photographs displaying a greeting card, a work-in-progress screenshot of the map, and a picture of a rodent.<br />
<br />
== Gallery ==<br />
<gallery><br />
File:VSH Skirmish Workshop image.jpg|Steam Workshop thumbnail for Skirmish.<br />
File:VSH Skirmish office sign.png|The sign in the security office.<br />
File:VSH Skirmish hidden room.png|The hidden room above the stairway.<br />
File:VSH Skirmish hidden room closeup.png|Closeup of the hidden room photos.<br />
</gallery><br />
<br />
== References ==<br />
<references/><br />
<br />
{{Summer 2023 Nav}}<br />
{{Maps Nav}}<br />
<br />
[[Category:Maps with VScript]]</div>Mikado282https://wiki.teamfortress.com/w/index.php?title=Hellfire&diff=3608568Hellfire2024-01-14T21:10:52Z<p>Mikado282: link Lava fire</p>
<hr />
<div>{{Other uses|this=the map|for=the unusual effect|Unusual#Scream Fortress V|l1=Unusual}}<br />
{{Map infobox<br />
| game-type = Capture the Flag<br />
| file-name = ctf_hellfire<br />
| map-image = Ctf_hellfire.jpg<br />
| release-date = {{Patch name|10|28|2015}}<br>([[Scream Fortress 2015]])<br />
| developer = Valve<br />
| map-environment = Desert<br />
| map-setting = Daytime<br />
| map-hazards = [[Environmental hazards#Lava fire|Lava fire]], Fireballs <br />
| map-health-pickups-small = 10<br />
| map-health-pickups-medium = 6<br />
| map-health-pickups-large = 3<br />
| map-ammo-pickups-medium = 10<br />
| map-ammo-pickups-large = 7<br />
}}<br />
<br />
{{Quotation|'''The Pyro''' on seeing the copious amounts of lava|*happy laughter*|sound=Pyro_laughhappy01.wav}}<br />
<br />
'''Hellfire''' is a [[Mannpower]] map added in the [[Scream Fortress 2015]] update. It is a map set in some form of industrial facility near lava pits.<br />
<br />
== Locations ==<br />
* '''Spawn''': Each team's spawn features two exits. The first exit opens to the main building besides the spawn, providing cover and opening two ways, one towards the main battlements and another towards the team's intelligence. The second exit leads the player directly towards the Intelligence, placing the player on a cliff.<br />
<br />
*'''Intelligence Area''': Each team's Intelligence briefcase is held above a pit of lava by a construction crane. Directly across from the team's spawn is a catwalk ledge above the intelligence. The ledge leads into a room that holds one power up at the beginning of the round and drops down into a tunnel below it.<br />
<br />
*'''Intelligence Tunnels''': Near the intelligence area, there is a small series of tunnels on either team's side. A hazard to these tunnels is the lava, as well as the occasional fireball passing through the catwalk. A power up spawn is located in the tunnels (one per team) and is usually found near a window. <br />
<br />
*'''Vent Rooms''': On the left side of each team's spawn exit is a room that holds the exit to a vent, and a power up. <br />
<br />
* '''Mid Room''': Midroom consists of a window covered room in the center of the map with two entrances, one from each team's side. In the room there is a large HealthKit and large Ammokit.<br />
<br />
* '''Mid Room Top''': The top of the room is bare, with a open hole to the fire pit below, where a fireball will occasionally come out. It is accessible from the player's grappling hook or from the two side rooms on either side. <br />
<br />
* '''Mid Side Rooms''': Rooms on either side of the mid room, containing one medium ammo kit and a small health kit, as well as a power up. <br />
<br />
* '''Mid Side Room Dropdown''': On either sides dropdown zone,there is a area which connects to each team's side, showing the lava pit from the mid room as the areas main obstacle. <br />
<br />
* '''Lava Pit Basement''': Below the side drop down is a tunnel leading to the lava pit. Players can grapple up the top of the tunnel leading to the top of the mid buildings roof or grapple across to the enemy dropdown area.<br />
<br />
<gallery><br />
File:Ctf Hellfire BLU sideroom.jpeg| BLU team's sideroom. <br />
File:Ctf Hellfire BLU dropdown view 1.jpeg| The overhead view of the dropdown from the side room.<br />
File:Ctf Hellfire BLU dropdown view 2.jpeg| Mid room dropdown from the side room on BLU side.<br />
File:Ctf Hellfire RED dropdown view 1.jpeg| RED's dropdown (Overheadview)<br />
File:Ctf Hellfire Mid room top view 1.jpeg| BLU side of mid top.<br />
File:Ctf Hellfire Mid room top view 2.jpeg|RED side of mid top.<br />
File:Ctf Hellfire Mid Room.jpg|The Mid Area.<br />
File:Ctf Hellfire RED Spawn.jpg|RED team's spawn.<br />
File:Ctf Hellfire Mid RED Side.jpg|RED's side of Mid.<br />
File:Ctf Hellfire RED Entrance.jpg|RED team's entrance area.<br />
File:Ctf Hellfire RED Entrance Sideroom.jpg|The sideroom near RED team's entrance.<br />
File:Ctf Hellfire RED Intelligence.jpg|RED team's intelligence area.<br />
File:Ctf Hellfire BLU Spawn.jpg|BLU team's spawn.<br />
File:Ctf Hellfire Mid BLU Side.jpg|BLU's side of Mid.<br />
File:Ctf Hellfire BLU Entrance.jpg|BLU team's entrance area.<br />
File:Ctf Hellfire BLU Entrance Sideroom.jpg|The sideroom near BLU team's entrance.<br />
File:Ctf Hellfire BLU Intelligence.jpg|BLU team's intelligence area.<br />
</gallery><br />
<br />
== Strategy ==<br />
{{main|Community Hellfire strategy}}<br />
{{community strategy stub link}}<br />
<br />
== Update history ==<br />
'''{{Patch name|10|28|2015}}''' ([[Scream Fortress 2015]])<br />
* Added Hellfire to the game.<br />
<br />
'''{{Patch name|11|6|2015}}'''<br />
* Updated Hellfire - nobuilds added, final detail pass.<br />
<br />
'''{{Patch name|11|13|2015}}'''<br />
* Fixed a missing material for Hellfire.<br />
<br />
'''{{Patch name|10|1|2020}}''' ([[Scream Fortress 2020]])<br />
* Flag return time increased from 15 to 30 seconds.<br />
<br />
== Notes ==<br />
* Unlike most map hazards, including other instances of lava on other maps, the lava does not instantly kill players, but instead sets them on fire and deals damage on contact.<br />
<br />
== Bugs == <br />
* There is a window near each team's Intelligence that allows bullets and projectiles to pass through it.<br />
<br />
== Trivia ==<br />
* Near each team's Intelligence area, the same terminal from [[Powerhouse]] appears with the same '''poopy joe''' message.<br />
<br />
{{Scream Fortress 2015 Nav}}<br />
{{Maps Nav}}</div>Mikado282https://wiki.teamfortress.com/w/index.php?title=Environmental_death&diff=3608567Environmental death2024-01-14T21:10:30Z<p>Mikado282: Finally dealing with the non-injurous hazards. Split Lava fire from insta-kill Infernal fire. Also, Pumpkin bombs were never event-specific, because they are in effect any time of the year the maps are hosted (Valve hosts Alien Walkers all year).</p>
<hr />
<div>{{Quotation|'''The Scout'''|(screaming) Holy crap, this goes on forever.|sound=scout_sf12_falling03.wav}}<br />
[[File:Foundry envdeath1.jpeg|thumb|right|A naïve [[Scout]] decides to step in the [[Foundry|cauldron]]...]][[File:Foundry envdeath2.jpeg|thumb|...and meets an unfortunate end.]]<br />
<br />
'''Enviromental hazards''' are many forms of map effects that can injure, kill, or simply annoy or interfere with players. These effects range from instant kill to health drain to mere distraction. Any [[death]] caused by such map elements, commonly known as an '''environmental death''' or abbreviated '''env death''', can have distinctive [[kill icon]]s and kill messages. <br />
<br />
These hazards have potential use as weapons or deterrents against the enemy team, and many map hazards grant a tactical advantage to those mindful of them. Awareness of these hazards not only prevents needless (and potentially embarrassing) deaths on all levels of play, but can even be taken advantage of to bait or push enemies into a quick demise.<br />
<br />
== Instant death hazards ==<br />
The following hazards cause instant death regardless of the player's health. They also affect players who are under the effects of invincibility, such as [[Bonk! Atomic Punch]] or an [[ÜberCharge]].<br />
<br />
=== Saw blades ===<br />
[[File:Environmental death Saw Blades.png|300px|thumb|right|Saw blades found near the middle point of [[Sawmill]].]]<br />
[[File:Gravestone flying saw blade.jpg|300px|thumb|right|Flying saw blade in [[Gravestone]].]]<br />
<br />
{{main|Saw blade}}<br />
<br />
{{Kill notice|extend = yes|width = 25%|weapon = saw|victim = Heavy}}<br />
<br />
'''Saw blades''' are neutral entities that were officially introduced on [[Sawmill]], and would later appear on a number of [[custom maps]], most notably [[Trainsawlaser]]. They move back and forth along a designated path and instantly kill anyone that comes in contact with them. Cosmetically, a saw blade gets permanently coated in blood if it kills someone, which persists until a new round starts.<br />
<br />
A variant type of saw blade, the '''Flying Saw Blade''' appears in [[Gravestone]]. This hazard flies various routes through the Sawmill, gives short sound cues of its approach, instantly kill players that it hit, and becomes covered in blood after killing someone.<br />
<br />
; Maps with saw blades<br />
* {{map link|Bonesaw|Bonesaw (map)}} <small>(Hell)</small><br />
* {{map link|Gravestone}}<br />
* {{map link|Sawmill}}<br />
* {{map link|Soul-Mill}}<br />
<br />
{{clr}}<br />
=== Trains ===<br />
[[File:Environmental_death_Train.png|300px|thumb|right|A Train on one track within the middle point of [[Well (Control Point)|Well]].]]<br />
<br />
{{main|Train}}<br />
<br />
{{Kill notice|extend = yes|width = 25%|weapon = train|victim = Medic}}<br />
<br />
'''Trains''' are neutral entities that instantly kill anyone who stands in their path. The arrival of a Train is usually signified by flashing lights at each end of the track and a [[Media:Railroad_bells.wav|bell sound]] playing, which can be heard if players are close enough. In addition, Trains often [[Media:Trainsound.wav|sound horns]] immediately upon arrival, most likely as a final warning for players to get off the track. The train appears to be an EMD [[w:GP38-2|GP38-2]], and its paint scheme strongly resembles [[w:Southern Pacific Transportation Company|Southern Pacific]], which once operated these.<br />
<br />
It should be noted that touching the sides of a train does not damage players; in fact, players can safely ride on top of trains. This is more prominent on [[Freight]], as trains on said map tow multiple carriages which act as occasional blockages. The carriages come in two variations: shipping containers the same size as the train itself, or flat carts which allow players to jump on top of them.<br />
<br />
A notable variation of sorts is "Lil' Chew-Chew", the unique, rideable [[Payload#Carts|cart]] on the map [[Frontier]]. If escorted by three or more BLU players, it "chews" and instantly kills any unfortunate players standing in front of it, regardless of team.<br />
<br />
; Maps with trains<br />
* {{map link|Banana Bay}}<br />
* {{map link|Cactus Canyon}}<br />
* {{map link|District}} <small>(as [[w:Subway trains|subway trains]])</small><br />
* {{map link|Freight}}<br />
* {{map link|Frontier}} <small>(as rideable cart "Lil' Chew Chew")</small><br />
* {{map link|Megalo}}<br />
* {{map link|Mossrock}}<br />
* {{map link|Rotunda}}<br />
* {{map link|Snowplow}}<br />
* {{map link|Well (Control Point)}}<br />
* {{map link|Well (Capture the Flag)}}<br />
<br />
{{clr}}<br />
=== {{anchor|Pitfall}} Pitfalls ===<br />
[[File:Environmental_death_Fall.png|300px|thumb|right|The Pit on [[Upward]]'s Terminus.]]<br />
<br />
{{Kill notice|extend = yes|width = 45%|weapon = skull|victim = Soldier <span style="color:#3e3923;">fell to a clumsy, painful death</span>}}<br />
<br />
A '''Pitfall''' is a common environmental hazard that results from a fall into a pit or off of a ledge or cliff into an area that causes Pitfall death. Common Pitfalls include cliffs at map edges, large open pits at the end of certain [[Payload]] tracks, pits that open just before or during [[#Payload Cart explosion|Payload Cart explosions]], and various smaller pit traps set on several maps.<br />
<br />
Different from [[fall damage]], the amount of which is determined by distance falling on to a playable surface, Pitfall acts as an instant kill regardless of the distance fallen or any specific contact with the ground or an object. Pitfalls kill players by way of a {{ent|trigger_hurt}} entity, which constantly and rapidly deals damage once within its area.<br />
<br />
The point or depth of a Pitfall death in a fall area is not necessarily the visible surface at the bottom, as Pitfall death can be set at an invisible plane through which the player's ragdoll, [[gibs]], weapon, or [[Ammo|ammo drop]] may continue to fall.<br />
<br />
Once the level of death is reached, there is no chance of survival in a Pitfall, not even if the player is under the effect of an [[ÜberCharge]]. Effects that can delay or slow a fall (e.g., [[Jumping]] or [[B.A.S.E. Jumper|Parachute]]) have no effect on a Pitfall, other than to delay the inevitable, unless the area of the Pitfall can be avoided entirely.<br />
<br />
Certain items are treated differently in Pitfall deaths, since they cannot be collected once they fall into a Pitfall. The [[Capture the Flag|Intelligence]] is reset if the player dies in a Pitfall while carrying the Intelligence, which also applies to the bomb in [[Mann vs. Machine]], the briefcases in [[Special Delivery (game mode)|Special Delivery]], the reactor core in [[Robot Destruction]], and the JACK in [[PASS Time]]. [[Credits]] that fall down pits are considered collected and are immediately credited to the players. [[Ball-Kicking Boots#Soccer Ball|Soccer Balls]] that fall into Pitfalls remain there for the rest of the round.<br />
<br />
; Maps with Pitfalls<!-- Note to translators: Don't forget to translate the side notes. --><br />
<div style=display:inline-table><!-- 15 maps per column --><br />
* {{map link|Altitude}}<br />
* {{map link|Asteroid}}<br />
* {{map link|Bigrock}}<br />
* {{map link|Bloodwater}}<br />
* {{map link|Brazil}}<br />
* {{map link|Bread Space}}<br />
* {{map link|Cactus Canyon}}<br />
* {{map link|Carnival of Carnage}}<br />
* {{map link|Cashworks}}<br />
* {{map link|Cauldron}}<br />
* {{map link|Chilly}}<br />
* {{map link|Coal Town}}<br />
* {{map link|Cursed Cove}} <small>(in Davy Jones's Locker)</small><br />
* {{map link|DeGroot Keep}}<br />
* {{map link|Double Cross}}<br />
</div><div style=display:inline-table><br />
* {{map link|Doublefrost}}<br />
* {{map link|Doomsday}}<br />
* {{map link|Enclosure}}<br />
* {{map link|Erebus}}<br />
* {{map link|Frontier}}<br />
* {{map link|Ghost Fort}}<br />
* {{map link|Ghost Town}}<br />
* {{map link|Gorge Event}}<br />
* {{map link|Gravestone}}<br />
* {{map link|Graveyard}}<br />
* {{map link|Hardwood}}<br />
* {{map link|Hassle Castle}}<br />
* {{map link|Hellstone}}<br />
* {{map link|Helltower}}<br />
* {{map link|Hightower}}<br />
</div><div style=display:inline-table><br />
* {{map link|Hydro}} <small>(Power Plant vs. Radar Dish configuration)</small><br />
* {{map link|Lazarus}}<br />
* {{map link|Los Muertos}}<br />
* {{map link|Lumberyard}}<br />
* {{map link|Mann Manor}}<br />
* {{map link|Megalo}}<br />
* {{map link|Mercenary Park}}<br />
* {{map link|Moldergrove}} <small>(Underworld)</small><br />
* {{map link|Monster Bash}}<br />
* {{map link|Mossrock}}<br />
* {{map link|Mountain Lab}}<br />
* {{map link|Nightfall}} <small>(third stage)</small><br />
* {{map link|Nucleus}}<br />
* {{map link|Offblast}}<br />
* {{map link|Phoenix}}<br />
</div><div style=display:inline-table><br />
* {{map link|Pit of Death}}<br />
* {{map link|Polar}}<br />
* {{map link|Precipice}}<br />
* {{map link|Rottenburg}}<br />
* {{map link|Sinshine}}<br />
* {{map link|Sinthetic}}<br />
* {{map link|Slasher}}<br />
* {{map link|Snowplow}}<br />
* {{map link|Snowycoast}}<br />
* {{map link|Steel}}<br />
* {{map link|Suijin}}<br />
* {{map link|Thunder Mountain}} <small>(first and third stages)</small><br />
* {{map link|Upward}}<br />
* {{map link|Wutville}}<br />
</div><br />
<br />
{{clr}}<br />
=== {{anchor|Lava}} Infernal Lava === <br />
[[File:Plr hightower event hell left side.jpg|300px|thumb|right|Infernal Lava flowing through [[Helltower#Hell|Hell]].]]<br />
<br />
{{Kill notice|extend = yes|width = 25%|weapon = skull|victim = Pyro}}<br />
<br />
Introduced in [[Helltower]], '''Lava''' is a hazard that appears on several maps, mostly [[Halloween map]]s where it generally represents the infernal fires of Hell.<br />
<br />
Except for the lava flow animation, Lava is indistinguishable from a [[#Pitfall|Pitfall]] in most cases. Death is instant regardless of how short the fall may be. The death animation can be the same as for a Pitfall, but can vary with the particular map.<br />
<br />
; Maps with Lava (excluding the extended Halloween Pitfalls, e.g. [[Ghost Fort]])<br />
* {{map link|Bloodwater}}<br />
* {{map link|Brimstone|Brimstone (map)}}<br />
* {{map link|Erebus}}<br />
* {{map link|Hellstone}}<br />
* {{map link|Helltower}}<br />
* {{map link|Sinshine}}<br />
* {{map link|Skirmish}}<br />
* {{map link|Terror}}<br />
<br />
{{clr}}<br />
=== {{anchor|Underworld waters}} Deadly waters ===<br />
[[File:Eyeaduct 1.png|300px|thumb|right|The deadly waters around [[Eyeaduct]]'s Loot Island.]]<br />
<br />
{{Kill notice|extend = yes|width = 25%|weapon = skull|victim = Heavy}}<br />
<br />
Certain waters in some maps are deadly to the touch. The kill mechanics are similar to a [[#Pitfall|Pitfall]], but, like Lava, no great fall height is necessarily part of the kill zone design. The death animation is a corpse bobbing in the water.<br />
<br />
Stygian waters surround islands in some [[Underworld]] locations.<br />
<br />
Whitewater rapids instantly kill anyone stepping or jumping in.<br />
<br />
; Maps with deadly waters<br />
* {{map link|Cauldron}}<br />
* {{map link|Eyeaduct}}<br />
* {{map link|Ghost Fort}}<br />
* {{map link|Gravestone}}<br />
* {{map link|Moonshine Event}}<br />
* {{map link|Pit of Death}}<br />
* {{map link|Terror}}<br />
<br />
; Maps with whitewater:<br />
* {{map link|Enclosure}}<br />
<br />
{{clr}}<br />
<br />
=== Crocodiles ===<br />
[[File:Mercenary_Park_Crocodiles.png|300px|thumb|right|The Crocodile area near First Point in [[Mercenary Park]].]]<br />
<br />
{{Kill notice|extend = yes|width = 25%|weapon = crocodile|victim = Heavy}}<br />
<br />
'''Crocodiles''', introduced in [[Mercenary Park]], are an animated water hazard with sound effects.<br />
<br />
Coming in contact with water swarming with Crocodiles causes certain death, as a Crocodile leaps out of the water and chomps down, instantly [[Gibs|gibbing]] the player regardless of their health or if under the influence of an [[ÜberCharge]] from a Medic.<br />
<br />
; Maps with Crocodiles<sup>*</sup><br />
* {{map link|Mercenary Park}}<br />
* {{map link|Laughter}}<br />
* {{map link|Skirmish}}<br />
* {{map link|Terror}} <small>(inside of GONZO's mouth)</small><br />
:<small><sup>*</sup> excluding maps with inaccessible crocodile props.</small><br />
<br />
{{clr}}<br />
=== Sharks ===<br />
[[File:Menu_photos_koth_sharkbay.png|300px|thumb|right|A news report from the ''The Teufort Bystander'' indicates that there are plenty of sharks around this area.]]<br />
<br />
{{Kill notice|extend = yes|width = 25%|weapon = sharks|victim = Spy}}<br />
<br />
'''Sharks''', introduced in {{map link|Sharkbay}}, are an animated water hazard with sound effects.<br />
<br />
Similar to crocodiles, when players attempt to jump into the water, they are killed immediately and [[Gibs|gibbed]].<br />
<br />
; Maps with Sharks<br />
* {{map link|Sharkbay}}<br />
<br />
{{clr}}<br />
=== Gator ===<br />
[[File:Gator.png|thumb|right|Sound advice.]]<br />
<br />
{{Kill notice|extend = yes|width = 25%|weapon = skull|victim = Demoman}}<br />
<br />
A Gator cutout can be found underwater. Contacting the Gator's mouth causes instant death.<br />
<br />
; Maps with Gator<br />
* {{map link|Moonshine Event}} <small>(beneath the Bayou Shipping House)</small><br />
<br />
{{clr}}<br />
=== {{Anchor|Cart explosion|cart explosion}} Payload Cart explosion ===<br />
[[File:Environmental death Cart Explosion.png|300px|thumb|right|A Payload cart exploding in [[Badwater Basin]].]]<br />
<br />
{{main|Payload}}<br />
<br />
{{Kill notice|extend = yes|width = 25%|weapon = skull|victim = Scout}}<br />
<br />
During the final (or sole) round of any [[Payload]] or [[Payload Race]] map, the '''[[Payload Cart]]''' explodes either when it reaches the final point, or shortly after, triggering a Payload Cart explosion which kills all players in the surrounding area. In some maps, the resulting explosion creates a crater; falling into it results in a [[#Pitfalls|Pitfall death]].<br />
<br />
; Maps with Payload Cart explosions<br />
<div style=display:inline-table><!-- 15 maps per column --><br />
* {{map link|Badwater Basin}}<br />
* {{map link|Banana Bay}}<br />
* {{map link|Barnblitz}}<br />
* {{map link|Bloodwater}}<br />
* {{map link|Bread Space}}<br />
* {{map link|Chilly}}<br />
* {{map link|Enclosure}}<br />
* {{map link|Frontier}}<br />
* {{map link|Gold Rush}}<br />
* {{map link|Gravestone}}<br />
* {{map link|Hassle Castle}}<br />
* {{map link|Hellstone}}<br />
* {{map link|Helltower}}<br />
* {{map link|Hightower}}<br />
* {{map link|Hoodoo}}<br />
</div><div style=display:inline-table><br />
* {{map link|Nightfall}}<br />
* {{map link|Phoenix}}<br />
* {{map link|Pier}}<br />
* {{map link|Pipeline}}<br />
* {{map link|Polar}}<br />
* {{map link|Precipice}}<br />
* {{map link|Snowycoast}}<br />
* {{map link|Thunder Mountain}}<br />
* {{map link|Upward}}<br />
* {{map link|Venice}}<br />
* {{map link|Wutville}}<br />
</div><br />
<br />
{{clr}}<br />
=== Crushing ===<br />
[[File:Enviromental death gate.png|300px|thumb|right|The gate of [[DeGroot Keep]].]]<br />
<br />
{{Kill notice|extend = yes|width = 25%|weapon = skull|victim = Demoman}}<br />
<br />
'''Crushing''' causes instant death to any players unfortunate enough to be trapped between two hard surfaces.<br />
<br />
The gate of [[DeGroot Keep]], which opens when points A and B are both captured, closes after a certain amount of time, provided the last point isn't captured. If a player is standing underneath the gate when it lowers or is too close to the gate when it opens, they are crushed to death.<br />
<br />
On Stage 3 of [[Dustbowl]], if the BLU team captures the first control point, the spawn gate in the left spawn leading out to the first control point crushes all players unlucky enough to be caught underneath.<br />
<br />
On [[Doomsday]] and [[Carnival of Carnage]], the platform that raises the player up to the rocket hatch or ticket lock can crush the player if one is unlucky enough to be standing under it if the Australium or ticket carrier is knocked off, or after the rocket is launched or ticket is captured.<br />
<br />
On [[Egypt]], all gates open and close slowly, and may crush players. Additionally, on Stage 1, there is an interior room on the path from the RED spawn to point A in which the player may get stuck between two doors if the BLU team captures the first control point. A short while after the capture, the ceiling of that room falls slowly and crushes all players unlucky enough to be underneath.<br />
<br />
On [[Hightower]] and [[Helltower]], if one team can prevent the other from pushing the cart to the top of the Capture platform, the platform falls down and crushes any player below it.<br />
<br />
On [[Carnival of Carnage]], if a player walks over the red strongman button, the giant hammer is swung down on top of it, crushing any players too slow to move away in time. The hammer strike also causes a shock wave that launches nearby players into the air, possibly causing a death by [[fall damage]].<br />
<br />
In [[Mann vs. Machine]], the [[Tank Robot]]s can crush any players that are unlucky enough to be caught between it and a wall or prop as it turns.<br />
<br />
On [[Snowplow]], the large device used to damage the train can crush players standing below it.<br />
<br />
On [[Enclosure]], Gate 01 can crush players when it closes after Capture point (B) is captured.<br />
<br />
On [[Megalo]], standing under the turntable while it is lowering crushes players.<br />
<br />
; Maps with crushing<!-- Note to translators: Don't forget to translate the side notes. --><br />
<div style=display:inline-table><!-- 15 maps per column --><br />
* {{map link|Bigrock}}<br />
* {{map link|Carnival of Carnage}}<br />
* {{map link|Coal Town}}<br />
* {{map link|Decoy}}<br />
* {{map link|DeGroot Keep}}<br />
* {{map link|Doomsday}}<br />
* {{map link|Dustbowl}} <small>(third stage)</small><br />
* {{map link|Egypt}}<br />
* {{map link|Enclosure}} <small>(Gate 01)</small><br />
* {{map link|Farmageddon}} <small>(Gourdon closing)</small><br />
* {{map link|Ghost Town}}<br />
* {{map link|Helltower}}<br />
* {{map link|Hightower}}<br />
* {{map link|Mannworks}}<br />
* {{map link|Megalo}}<br />
</div><div style=display:inline-table><br />
* {{map link|Rottenburg}}<br />
* {{map link|Rotunda}}<br />
* {{map link|Snowplow}}<br />
* {{map link|Sanitarium}}<br />
</div><br />
<br />
{{clr}}<br />
<br />
=== Cauldron fire ===<br />
[[File:Foundry-cauldron-BLU.png|300px|thumb|right|The BLU team's Cauldron in [[Foundry]].]]<br />
<br />
{{Kill notice|extend = yes|width = 25%|weapon = skull|victim = Heavy}}<br />
<br />
The '''cauldron''' is an environmental hazard specific to [[Foundry]], located next to each team's first spawns. Any player who steps into it is instantly killed while aesthetically on [[fire]]. A player that manages to push an enemy into the cauldron receives the [[Foundry achievements|Terminated, Too]] achievement.<br />
<br />
; Maps with cauldron fires<br />
* {{map link|Foundry (Control Point)}}<br />
* {{map link|Foundry (Capture the Flag)}}<br />
<br />
{{clr}}<br />
=== Rocket exhaust path ===<br />
[[File:Rocket Exhaust.png|300px|thumb|right|The Rocket exhaust path after taking off on [[Doomsday]].]]<br />
<br />
{{Kill notice|extend = yes|width = 25%|weapon = skull|victim = Soldier}}<br />
<br />
The map [[Doomsday]] features a path where, at the end of the round, the exhausts of the rocket pushes a player into a pit located at the end of the route. A player from the winning team that manages to push an enemy into this pit receives the [[Astro-chievements|Lift-offed]] achievement.<br />
<br />
On [[Steel]], if RED successfully defends point E until the end of the game, the rocket above the final point ignites and kills anyone underneath its exhaust.<br />
<br />
; Maps with Rocket exhaust paths<br />
* {{map link|Doomsday}}<br />
* {{map link|Galleria}}<!-- according to developer --><br />
* {{map link|Steel}}<br />
<br />
{{clr}}<br />
=== Grinder ===<br />
[[File:Environmental death grinder.jpg|300px|thumb|right|The grinder seen on [[Mannhattan]].]]<br />
[[File:Farmageddon_Combine.jpeg|300px|thumb|right|The Combine Harvester.]]<br />
<br />
{{Kill notice|extend = yes|width = 25%|weapon = skull|victim = Pyro}}<br />
<br />
The '''Grinder''' (and reskins) is an environmental death that happens when a player gets sucked into a grinding machine. Players killed in this way cause one of two [[Media:grinderhuman_01.wav|loud]] [[Media:grinderhuman_02.wav|sounds]] of flesh being crushed to play.<br />
<br />
On [[Mannhattan]], this death can also happen to [[Robots]], which causes one of three [[Media:Grinderbot_01.wav|unique]] [[Media:Grinderbot_02.wav|death]] [[Media:Grinderbot_03.wav|sounds]] of grinding metal to play. Additionally, the Manhattan and Distillery grinders feature an inconspicuous [[#Banana Peel|Banana Peel]] positioned near the machine, which pushes players (or robots) directly into the grinder. <br />
<br />
; Maps with Grinders<br />
* {{map link|Distillery}}<br />
* {{map link|Enclosure}} <small>(hidden under the plants in the "raptor" enclosure)</small><br />
* {{map link|Farmageddon}} <small>(Combine Harvester reel)</small><br />
* {{map link|Mannhattan}}<br />
* {{map link|Snowplow}}<br />
* {{map link|Sinthetic}}<br />
<br />
{{clr}}<br />
=== Tyrannosaurus Rex ===<br />
[[File:Enclosure T-Rex closing roar.png|300px|thumb|right|T-Rex encounter on [[Enclosure]].]]<!-- It kills after the payload explosion, sharing features with Saw blades, Cauldron fire, and Train --><br />
<br />
{{Kill notice|extend = yes|width = 25%|weapon = skull|victim = Scout}}<br />
<br />
'''Tyrannosaurus Rex''' is an environmental death specific to the final point "T-REX" of the third stage of [[Enclosure]]. When the cart has been pushed a short distance onto the platform in front of the Tyrannosaurus Rex enclosure's gate, an immediate [[#Payload Cart explosion|Payload Cart explosion]] is triggered. A second or so later, the T-Rex slams the gate open, killing and knocking back anyone who has rushed up to see Rexxy. T-Rex steps halfway into the room, amidst smoke and flames, killing any close players and letting out a climatic roar. Any player that then runs up to the Tyrannosaurus Rex during [[Match outcomes#Humiliation|Humiliation]] is instantly killed and knocked back.<br />
<br />
; Maps with Tyrannosaurus Rex<br />
* {{map link|Enclosure}}<br />
<br />
{{clr}}<br />
=== Big Mama ===<br />
{{Kill notice|extend = yes|width = 25%|weapon = skull|victim = Pyro}}<!-- <br />
no need to repeat what is more appropriately said on the map page.<br />
-->'''[[Bread Space#BigMama|Big Mama]]''' is an environmental death specific to the final point of [[Bread Space]] that causes causes intant gibs on contact ([[Bread Space#BigMama|''see map page'']]). <br />
<br />
; Maps with Big Mama<br />
* {{map link|Bread Space}}<br />
<br />
{{clr}}<br />
=== Bubbling Cauldron ===<br />
[[File:Bubbling Cauldron.jpeg|300px|thumb|right|Bubbling Cauldron.]]<br />
<br />
{{Kill notice|extend = yes|width = 25%|weapon = skull|victim = Heavy}}<br />
<br />
'''Bubbling Cauldron''' is a Halloween environmental death hazard. Any player that steps around the Bubbling Cauldron suffers health drain, while falling into the Bubbling Cauldron suffers instant death and knock back. When the Bubbling Cauldron is used as the final point on a Payload map, the Bubbling Cauldron has a unique [[#Payload Cart explosion|killing explosion]].<br />
<br />
In [[Cauldron]], standing on or jumping into the Cauldron as it is spewing out [[#Fireballs|Fireballs]] instantly kills the player.<br />
<br />
; Maps with a Bubbling Cauldron<br />
* {{map link|Cauldron}}<br />
* {{map link|Gravestone}}<br />
<br />
{{clr}}<br />
=== Pendulum Blades ===<br />
[[File:Pendulum_Blades.jpeg|300px|thumb|right|Hallway of Pendulum Blades.]]<br />
<br />
{{Kill notice|extend = yes|width = 25%|weapon = skull|victim = Pyro}}<br />
<br />
'''Pendulum Blades''' are neutral entities that were officially introduced on [[Monster Bash]]. They swing back and forth and instantly kill anyone that comes in contact with them. Cosmetically, a blade gets permanently coated in blood if it kills someone, which persists until a new round starts.<br />
<br />
; Maps with a Pendulum Blade<br />
* {{map link|Monster Bash}}<br />
<br />
{{clr}}<br />
=== Fire Pit ===<br />
[[File:20181030140854_1.jpg|300px|thumb|right|The Fire Pits]]<br />
<br />
{{Kill notice|extend = yes|width = 25%|weapon = skull|victim = Pyro}}<br />
<br />
'''Fire Pit''' is a Halloween environmental death hazard found on [[Cauldron]]. Any player that steps into it is instantly killed.<br />
<br />
; Maps with a Fire Pit<br />
* {{map link|Cauldron}}<br />
<br />
{{clr}}<br />
=== Falling Elevator ===<br />
[[File:Breadspace_elevator_falling.png|300px|thumb|right|The Falling Elevator]]<br />
<br />
{{Kill notice|extend = yes|width = 25%|weapon = skull|victim = Pyro}}<br />
<br />
'''Elevator''' is a environmental death hazard found on [[Bread Space]]. It is a malfunctioning elevator falling down at high speeds. Any player that is hit by the bottom of the elevator instantly dies from the impact, and standing on the elevator drags the player down into a death pit.<br />
<br />
; Maps with a Falling Elevator<br />
* {{map link|Bread Space}}<br />
<br />
{{clr}}<br />
== Non-instant death hazards ==<br />
These environmental hazards do not kill players instantly, but can eventually cause environmental death.<br />
<br />
=== Boiling waters ===<br />
[[File:Sulfur_Point_D.png|300px|thumb|right|The boiling water at point D on [[Sulfur]].]]<br />
<br />
{{Kill notice|extend = yes|width = 25%|weapon = skull|victim = Heavy}}<br />
<br />
Boiling water emits steam and bubbles from its surface, and slowly harms the player until killing them.<br />
<br />
All players are invulnerable to the boiling water after the Point A is captured.<br />
<br />
; Maps with Boiling waters<br />
* {{map link|Sulfur}}<br />
<br />
{{clr}}<br />
<br />
=== Lasers ===<br />
[[File:Environmental death lasers.jpg|300px|thumb|right|The lasers seen on [[Asteroid]].]]<br />
<br />
{{Kill notice|extend = yes|width = 25%|weapon = skull|victim = Medic}}<br />
<br />
'''Lasers''' are an environmental death specific to [[Asteroid]] that move up and down along a designated path. Players who come into contact with them let off visible "sparks" and have 200 damage dealt to them, though it can partially be resisted with the [[Battalion's Backup]] buff to deal less damage.<br />
<br />
They can also be harmlessly passed through while under the effects of the standard ÜberCharge or Bonk! Atomic Punch.<br />
<br />
; Maps with Lasers<br />
* {{map link|Asteroid}}<br />
<br />
{{clr}}<br />
=== Fire ===<br />
[[File:Egypt_03.png|300px|thumb|right|Torches and braziers at the BLU spawn point on [[Egypt]].]]<br />
<br />
{{Kill notice|extend = yes|width = 25%|weapon = skull|victim = Spy}}<br />
<br />
'''Environmental fire''' is different from [[flamethrower]] fire or other fire damage produced by players, as it does not result in an [[Fire|afterburn]] effect. Instead, environmental fire slowly damages the player's health only as long as they stand directly in the hazardous zone.<br />
<br />
Environmental fire does not ignite [[Sniper]] arrows.<br />
<br />
; Maps with environmental fires<br />
* {{map link|Bonesaw|Bonesaw (map)}} <small>(flaming barrels)</small><br />
* {{map link|Egypt}} <small>(torches and braziers)</small><br />
<br />
{{clr}}<br />
=== Fireballs ===<br />
{{Redirects here|Fireballs|Magic spells#Regular Magic Spells|l1=the Fireball magic spell}}<br />
[[File:Hellfire plume 01.PNG|300px|thumb|right|A "Fireball" plume in [[Hellfire]].]]<br />
<br />
{{Kill notice|extend = yes|width = 25%|weapon = skull|victim = Pyro}}<br />
<br />
'''Fireballs''', introduced in [[Hellfire]], are rising plumes of [[Projectiles#Flame|Flame]] that cause [[fire]] damage to any player coming in contact with it.<br />
<br />
The amount of damage a player receives from a Fireball broadly corresponds to the player's base class health; that is, each player that stands in full contact with the center of the entire plume loses over half of its health regardless of class. Each class (except [[Pyro]]) also suffers brief [[afterburn]] from even the slightest contact with the plume.<br />
<br />
Fireballs do not ignite [[Sniper]] arrows.<br />
<br />
Another type of Fireball, introduced in [[Cauldron]], has a chance of spewing out of the cauldron when the point is capped. These Fireballs rain over a large portion of the map, dealing large amounts of damage to unsuspecting players. However, these Fireballs do not cause [[afterburn]].<br />
<br />
; Maps with Fireballs<br />
* {{map link|Cauldron}}<br />
* {{map link|Hellfire}}<br />
<br />
{{clr}}<br />
<br />
=== Drowning ===<br />
[[File:Environmental death Drowning.png|300px|thumb|right|Water corridors on Well.]]<br />
<br />
{{main|Water}}<br />
<br />
{{Kill notice|extend = yes|width = 25%|weapon = skull|victim = Pyro}}<br />
<br />
Players under deep '''water''' (water in which the player is completely submerged) have a period of approximately 12 seconds before they begin to suffocate. Failure to rise above water causes them to continually lose 5 health every second until they drown. Any health lost by suffocation slowly regenerates at a rate of 10 health every 2 seconds as soon as a player reaches the surface. Going back underwater, however, ceases health regeneration until the player surfaces again.<br />
<br />
; Maps with deep water<!-- Note to translators: Don't forget to translate the side notes. --><br />
<div style=display:inline-table><!-- 15 maps per column --><br />
* {{map link|2Fort}}<br />
* {{map link|2Fort Invasion}}<br />
* {{map link|Asteroid}}<br />
* {{map link|Badlands (Arena)}}<br />
* {{map link|Badlands (King of the Hill)}}<br />
* {{map link|Banana Bay}}<br />
* {{map link|Carnival of Carnage}}<br />
* {{map link|Doomsday}}<br />
* {{map link|Freight}}<br />
* {{map link|Lakeside}}<br />
* {{map link|Moonshine Event}}<br />
* {{map link|Nightfall}} <small>(third stage)</small><br />
* {{map link|Pipeline}} <small>(third stage)</small><br />
* {{map link|Powerhouse}}<br />
* {{map link|Ravine}}<br />
</div><div style=display:inline-table><br />
* {{map link|Sawmill}}<br />
* {{map link|Thunder Mountain}} <small>(second stage)</small><br />
* {{map link|Watergate}}<br />
* {{map link|Well (Control Point)}}<br />
</div><br />
<br />
{{clr}}<br />
=== Shrinking Water ===<br />
{{Kill notice|extend = yes|width = 25%|weapon = skull|victim = Heavy}}<br />
<br />
'''Shrinking Water''' is a fast-moving wall of water that closes in, shrinking the playable space. When entered, the player starts to drown at a rapid rate; if not acted upon quickly, the player soon drowns.<br />
<br />
; Maps with Shrinking Water<br />
* {{map link|Cursed Cove}}<br />
<br />
{{clr}}<br />
<br />
=== Health drain ===<br />
{{Kill notice|extend = yes|width = 25%|weapon = skull|victim = Demoman}}<br />
<br />
'''Health drain''' is a steady or increasing rate of health loss experienced in one or more specific areas of particular maps. Basic examples are Underworld locations in certain [[Halloween map]]s. The effect is also experienced inside the flying saucer in [[Probed]]. The drain is a damage-over-time effect similar to the effects of [[bleeding]] or [[Fire|afterburn]]; but, it is neither triggered nor time-limited. Health drain occurs only when a player enters a specific area and continues only as long as the player does not leave the area or until the player is killed.<br />
<br />
; Maps with Health drain<!-- Note to translators: Don't forget to translate the side notes. --><br />
<div style=display:inline-table><!-- 15 maps per column --><br />
* {{map link|Bloodwater}} <small>(Purgatory)</small><br />
* {{map link|Brimstone|Brimstone (map)}} <small>(Hell Island)</small><br />
* {{map link|Cauldron}} <small>(Underworld)</small><br />
* {{map link|Eyeaduct}} <small>(Purgatory)</small><br />
* {{map link|Erebus}} <small>(Underworld)</small><br />
* {{map link|Gravestone}} <small>(Underworld and Cauldron Edge)</small><br />
* {{map link|Hellstone}} <small>(Underworld)</small><br />
* {{map link|Krampus}} <small>(Forest)</small><br />
* {{map link|Los Muertos}} <small>(Underworld)</small><br />
* {{map link|Monster Bash}} <small>(Underworld)</small><br />
* {{map link|Moonshine Event}} <small>(Underworld)</small><br />
* {{map link|Pit of Death}} <small>(Underworld)</small><br />
* {{map link|Probed}} <small>(Flying Saucer)</small><br />
* {{map link|Slasher}} <small>(Underworld)</small><br />
* {{map link|Spookeyridge}} <small>(Underworld)</small><br />
* {{map link|Terror}} <small>(Underworld)</small><br />
</div><br />
<br />
{{clr}}<br />
=== {{anchor|Health drain lava}} {{anchor|Lava fire}} Lava fire (health drain)=== <br />
{{Kill notice|extend = yes|width = 25%|weapon = skull|victim = Heavy}}<br />
{{Kill notice|extend = yes|width = 25%|weapon = fire|victim = Heavy}}<br />
<br />
Introduced in [[Hellfire]], '''Lava fire''' is a [[Fire]] effect rather than an instant kill. When touching this type of Lava, death is not instant for players at full health, but can occur within a very few seconds allowing a chance to walk, [[jump|jump]], or [[Grappling Hook|grapple]] out. In direct contact with this Lava, players are set on fire, suffering rapid damage similar to a [[Flame Thrower]]. Players that succeed in leaving this Lava suffer seconds of [[afterburn]]; as such, the kill notice can indicate a fire kill. Naturaly, Pyros have some resistance and do not suffer Lava fire afterburn.<br />
<br />
; Maps with Lava fire<br />
* {{map link|Hellfire}}<br />
* {{map link|Skirmish}}<br />
<br />
{{clr}}<br />
=== Steam ===<br />
[[File:Brimstone Steam 03.png|300px|thumb|right|Hellish cloud of lethal steam on [[Brimstone (map)|Brimstone]].]]<br />
<br />
{{Kill notice|extend = yes|width = 25%|weapon = skull|victim = Heavy}}<br />
<br />
'''Steam''', '''volcanic gas''', or '''poison gas''' is a damage-over-time effect introduced on [[Brimstone (map)|Brimstone]]. The time and area of effect are indicated by a rising cloud of vapor and fluid splashes (compare with [[Pumpkin bomb]] explosion splash). Players that enter the cloud suffer damage-over-time so long as they survive and remain in the cloud.<br />
<br />
; Maps with steam<br />
* {{map link|Brimstone|Brimstone (map)}}<br />
<br />
{{clr}}<br />
=== Acid ===<br />
{{Kill notice|extend = yes|width = 25%|weapon = skull|victim = Heavy}}<br />
<br />
'''Acid''' is a bright green liquid that damages players standing in it over time.<br />
<br />
; Maps with Acid<br />
* {{map link|Farmageddon}}<br />
<br />
{{clr}}<br />
=== Saw Blade Cart ===<br />
{{Kill notice|extend = yes|width = 25%|weapon = saw|victim = Scout}}<br />
<br />
'''Saw Blade Carts''' are a type of [[Payload#Carts|Payload cart]] equipped with a saw blade on its front. While the sides of the saw blades are harmless (as well as the rest of the cart), the front and top deal 45 damage per tick to any players who make contact with them, regardless of their teams.<br />
<br />
A player who is hurt by a cart's saw blade causes it to become bloodied (a purely cosmetic effect), and those who die from it are turned into [[gibs]].<br />
<br />
; Maps with Saw Blade Carts<br />
* {{map link|Bonesaw|Bonesaw (map)}}<br />
* {{map link|Hacksaw}}<br />
<br />
{{clr}}<br />
<br />
=== Toxic Waste ===<br />
[[File:VSH Nucleus 01.png|300px|thumb|right|Deadly pit of toxic waste on [[Nucleus VSH]].]]<br />
<br />
{{Kill notice|extend = yes|width = 25%|weapon = skull|victim = Medic}}<br />
<br />
'''Toxic Waste''' is a bright green liquid that damages players standing in it over time, similar to acid. Unlike acid, however, toxic waste is also able to harm the player in the form of puddles and spills.<br />
<br />
Damage taken increases exponentially based on time spent in contact with toxic waste as opposed to a fixed amount over time. This accumulated damage per tick persists even after having left the toxic waste, meaning that entering the toxic waste again continues dealing damage from where the amount stopped.<br />
<br />
; Maps with Toxic Waste<br />
* {{map link|Nucleus VSH}}<br />
<br />
{{clr}}<br />
== Non-injurous hazards ==<br />
A few hazards have no direct injurous effects, but can reduce any player's combat effectiveness, whether by impacting players' world view, aim, movement or other consequences.<br />
<br />
=== Shake ===<br />
'''[[vdc:Env_shake|Shake]]''', '''tremor''', or '''earthquake''' is a visible and audible cue effect that shakes a player's world view and aim. While the effect causes no direct damage, the effect can be somewhat disorienting and otherwise interferes with a player's ability to attack, defend, and navigate. The effect can serve as a warning of a monster or another effect, while also impeding abilty to avoid an oncoming monster. The world violently shakes for players as the Horseless Headless Horsemann chases them down. On [[Eyeaduct]], shaking accompanies the spawning of MONOCULUS. Strong shaking is a map-wide cue of the [[Skeleton|Skeleton King]] on [[Helltower]], while only very weak tremors warn of a Baby Skeleton spawning nearby. Earthquakes warn of the release of hellish [[#Steam|steam]] on [[Brimstone (map)|Brimstone]].<br />
<br />
; Maps with shaking<!-- Note to translators: Don't forget to translate the side notes. --><br />
* {{map link|Bloodwater}} <small>(Horsemann charging, MONOCULUS spawning)</small><br />
* {{map link|Brimstone|Brimstone (map)}} <small>(Horsemann charging, Skeleton spawnings, Steam release cue)</small><br />
* {{map link|Carnival of Carnage}} <small>(end of play)</small><br />
* {{map link|Doomsday}} <small>(rocket launch and crash after play)</small><br />
* {{map link|Eyeaduct}} <small>(MONOCULUS spawning)</small><br />
* {{map link|Gorge Event}} <small>(skeleton spawnings)</small><br />
* {{map link|Gravestone}} <small>(Horsemann charging)</small><br />
* {{map link|Hellstone}} <small>(Horsemann charging, Skeleton spawnings)</small><br />
* {{map link|Helltower}} <small>(map-wide Skeleton King cue)</small><br />
* {{map link|Mann Manor}} <small>(Horsemann charging)</small><br />
* {{map link|Pit of Death}} <small>(localized cue of the Underworld portal opening or closing)</small><br />
* {{map link|Slasher}} <small>(Horsemann charging, MONOCULUS spawning)</small><br />
<br />
{{clr}}<br />
=== Ice ===<br />
'''Ice''' surfaces give players a more significant inertia such that their motion responds sluggishly to WADS controls.<br />
<br />
; Maps with Ice<br />
* {{map link|Doublefrost}}<br />
* {{map link|Galleria}}<br />
<br />
{{clr}}<br />
=== Banana Peel ===<br />
A '''Banana Peel''' is a prop that causes an irresistible push on players that step on it, accompanied by a slip [[Media:Banana slip.wav|sound effect]]. This push is typically in the direction of an instant kill effect, such that while the Banana Peel does not directly cause a death, the instant kill effect is very difficult to avoid.<br />
<br />
; Maps with a Banana Peel.<br />
* {{map link|Carrier}}<br />
* {{map link|Distillery}}<br />
* {{map link|Mannhattan}}<br />
<br />
{{clr}}<br />
=== {{anchor|Pumpkin bombs}} Pumpkin Bombs ===<br />
[[File:Environmental death Pumpkinbomb.png|300px|thumb|right|A Pumpkin bomb on [[Harvest Event]] exploding.]]<br />
<br />
{{main|Pumpkin bomb}}<br />
<br />
{{Kill notice|extend = yes|width = 25%|weapon = pumpkin|victim = Sniper}}<br />
<br />
'''Pumpkin Bombs''' and reskins are special objects found on all [[Halloween map]]s except [[Ghost Town]] ([[Mann vs. Machine]]) and [[Monster Bash]].<!-- Halloween event activation is not necessary for Pumpkin Bombs. --> On [[Cursed Cove]] and [[Laughter]], they are replaced by [[#Explosive Barrels|Explosive Barrels]] and [[#Dynamite Balloons|Dynamite Balloons]], respectively. Additionally, exploding [[#Alien Walkers| Alien Walker part]] reskins appear on [[2Fort Invasion]]. Pumpkin Bombs are rigged with explosives and detonators visible on their exteriors from certain angles. Their detonators occasionally [[Self-illumination|glow]].<br />
<br />
Once a Pumpkin Bomb receives any amount of damage from any source, or is hit by a projectile which would not normally damage anything (for example, the [[Rocket Jumper]]'s projectiles and [[Mad Milk]]), it triggers an explosion, dealing heavy damage to all players near it. This does not cause instant death; any class with enough health or who is under the effects of invincibility can use these bombs for an explosive [[Jumping|jump]].<br />
<br />
Pumpkin Bombs should not be confused with [[Halloween pumpkin]]s. A simple way to tell them apart is that Pumpkin Bombs do not move, whereas Halloween Pumpkins rotate similar to Health packs or Ammo crates. Pumpkin Bombs always spawn in the same spots, while Halloween Pumpkins drop where a player is killed.<br />
<br />
Pumpkin Bombs should also not be confused with [[Magic spells#Regular Magic Spells|Pumpkin MIRV]], a [[Magic spells|magic spell]].<br />
<br />
; Maps with Pumpkin Bombs<br />
<div style=display:inline-table><!-- 15 maps per column --><br />
* {{map link|Bloodwater}}<br />
* {{map link|Brimstone|Brimstone (map)}}<br />
* {{map link|Carnival of Carnage}}<br />
* {{map link|Cauldron}}<br />
* {{map link|Eyeaduct}}<br />
* {{map link|Erebus}}<br />
* {{map link|Farmageddon}}<br />
* {{map link|Ghost Fort}}<br />
* {{map link|Gorge Event}}<br />
* {{map link|Gravestone}}<br />
* {{map link|Graveyard}}<br />
* {{map link|Los Muertos}}<br />
* {{map link|Harvest Event}}<br />
* {{map link|Hellstone}}<br />
* {{map link|Helltower}}<br />
</div><div style=display:inline-table><br />
* {{map link|Mann Manor}}<br />
* {{map link|Maple Ridge Event}}<br />
* {{map link|Megalo}}<br />
* {{map link|Moldergrove}}<br />
* {{map link|Moonshine Event}}<br />
* {{map link|Pit of Death}}<br />
* {{map link|Precipice}}<br />
* {{map link|Sinshine}}<br />
* {{map link|Sinthetic}}<br />
* {{map link|Slasher}}<br />
* {{map link|Terror}}<br />
</div><br />
<br />
<br />
; Pumpkin Bomb reskinned variants<br />
{{clr}}<br />
==== Dynamite Balloons ====<br />
[[File:Pumpkinbomb laughter.png|200px|thumb|right|A Dynamite Balloon on [[Laughter]].]]<br />
<br />
{{Kill notice|extend = yes|width = 25%|weapon = skull|victim = Sniper}}<br />
<br />
'''Dynamite Balloons''' or '''TNT Bombs''' appear in [[Laughter]]. They explode when damaged, similar to the [[#Pumpkin Bombs|Pumpkin bombs]] and produce the sound of children laughing when destroyed.<br />
<br />
; Maps with Dynamite Balloons<br />
* {{map link|Laughter}}<br />
<br />
{{clr}}<br />
==== Explosive Barrels ====<br />
[[File:Explosive_Barrel.png|200px|thumb|right|An Explosive Barrel on [[Cursed Cove]].]]<br />
<br />
{{Kill notice|extend = yes|width = 25%|weapon = skull|victim = Heavy}}<br />
<br />
'''Explosive Barrels''' appear in [[Cursed Cove]]. They explode when damaged, similar to the [[#Pumpkin bombs|Pumpkin bombs]]. However, their damage is much greater, capable of instantly killing anyone albeit in a smaller range. [[Jumping]] from the explosion is only possible under the effects of [[ÜberCharge|Invulnerability]].<br />
<br />
'''Maps with Explosive Barrels'''<br />
* {{map link|Cursed Cove}}<br />
<br />
{{clr}}<br />
==== Alien Walkers ====<br />
[[File:Alien_walker_environmental_death.png|200px|thumb|right|An Alien Walker on [[2Fort Invasion]].]]<br />
<br />
{{Kill notice|extend = yes|width = 25%|weapon = skull|victim = Sniper}}<br />
<br />
'''Alien Walkers''' are placed around the Invasion maps, which explode after being damaged, similar to [[#Pumpkin Bombs|Pumpkin bombs]].<br />
<br />
; Maps with Alien Walkers<br />
* {{map link|2Fort Invasion}}<br />
* {{map link|Probed}}<br />
<br />
{{clr}}<br />
==== {{anchor|Explosive Snowmenn|Explosive Snowmann|Snowmann|Snowmenn|Snowman Bomb}} Snowman Bombs ====<br />
[[File:Coal Pit explosive snowman.png|200px|thumb|right|A Snowman Bomb on [[Coal Pit]].]]<br />
<br />
{{Kill notice|extend = yes|width = 25%|weapon = skull|victim = Pyro}}<br />
<br />
'''Snowman Bombs''', also known as '''Snowmenn''', appear in some [[Christmas map]]s. They explode when damaged, similar to the [[#Pumpkin Bombs|Pumpkin bombs]].<br />
<br />
; Maps with Snowman Bombs<br />
* {{map link|Coal Pit}}<br />
* {{map link|Frostwatch}}<br />
<br />
{{clr}}<br />
==== {{anchor|Salmann egg sacks}} Salmann egg sacks ====<br />
[[File:Slime_salmann_eggs.png|200px|thumb|right|Some Salmann egg sacks on [[Slime]].]]<br />
<br />
{{Kill notice|extend = yes|width = 25%|weapon = pumpkin|victim = Scout}}<br />
<br />
'''Salmann egg sacks''' appear in the map [[Slime]]. They explode when hit, causing damage to nearby players and soaking them in slime, which marks them for death for 5 seconds.<br />
<br />
; Maps with Salmann egg sacks<br />
* {{map link|Slime}}<br />
<br />
{{clr}}<br />
=== Area Explosion ===<br />
'''Area Explosion''' occurs in order to punish players who have stayed for too long in certain Underworlds. A while after the gates to the exit back to the main portion of the map have lowered, the place is engulfed in a series of explosions that instantly kill anyone still there.<br />
<br />
; Maps with Area Explosion<br />
* {{map link|Bloodwater}} <small>(Skull Island)</small><br />
* {{map link|Eyeaduct}} <small>(Loot Island)</small><br />
* {{map link|Ghost Fort}} <small>(Skull Island)</small><br />
<br />
{{clr}}<br />
== Bosses ==<br />
'''Bosses''' are environmental hazards unique to [[Halloween event]] maps.<br />
<br />
=== {{anchor|HHH}} Horseless Headless Horsemann ===<br />
[[File:HHH.png|300px|thumb|right|The Horseless Headless Horsemann.]]<br />
<br />
{{main|Horseless Headless Horsemann}}<br />
<br />
{{Kill notice|extend = yes|width = 25%|weapon = Horseless Headless Horsemann's Headtaker|victim = Engineer}}<br />
<br />
The '''Horseless Headless Horsemann''' was the first boss enemy in ''Team Fortress 2''. Introduced in [[Mann Manor]], it now appears in other Halloween maps as well. He rises out of the ground or floor and proceeds to hunt down and kill players on both teams. The Horseless Headless Horsemann deals heavy damage to any player or [[Buildings|building]] that he strikes. He continues his massacre until killed by a player (or players). All kills by the Horsemann count as environmental deaths and trigger the relevant achievements.<br />
<br />
On [[Carnival of Carnage]], the Horseless Headless Horsemann appears during the "Bumper Car Soccer" and "Falling Platforms" bumper car duels, wielding a gigantic blood-spattered [[Necro Smasher]]. While he can be killed as usual, he is unable to directly damage players, and can only knock players back with his swings in an attempt to send them into the map's [[#Pitfall|Pitfalls]].<br />
<br />
; Maps with the Horseless Headless Horsemann<br />
* {{map link|Bonesaw|Bonesaw (map)}} <small>(Hellishly Hollow Horseman)</small><br />
* {{map link|Brimstone|Brimstone (map)}}<br />
* {{map link|Carnival of Carnage}} <small>(Falling Platforms and Bumper Car Soccer)</small><br />
* {{map link|Gravestone}}<br />
* {{map link|Graveyard}}<br />
* {{map link|Hellstone}}<br />
* {{map link|Mann Manor}}<br />
* {{map link|Slasher}}<br />
<br />
{{clr}}<br />
=== Merasmus ===<br />
[[File:Merasmus.png|300px|thumb|right|Merasmus.]]<br />
<br />
{{main|Merasmus}}<br />
<br />
{{Kill notice|extend = yes|width = 35%|killer = MERASMUS!|friendlyfire=green|weapon = merasmus|victim = Soldier}}<br />
{{Kill notice|extend = yes|width = 35%|killer = MERASMUS!|friendlyfire=green|weapon = merasmus2|victim = Sniper}}<br />
{{Kill notice|extend = yes|width = 35%|killer = MERASMUS!|friendlyfire=green|weapon = merasmus3|victim = Scout}}<br />
{{Kill notice|extend = yes|width = 35%|weapon = merasmus4|victim = Spy}}<br />
{{Kill notice|extend = yes|width = 35%|weapon = fire|victim = Heavy}}<br />
<br />
'''Merasmus''' first appeared as a boss in [[Ghost Fort]], but now can be found in other Halloween maps as well. [[Merasmus]] is the former roommate of the [[RED]] [[Soldier]] on a vendetta since the Soldier [[Doom-Mates|ruined his home]]. On Ghost Fort, Merasmus spawns near the [[control point (objective)|control point]] after a pre-determined amount of time. A spawned Merasmus kills players on both teams using a variety of spells and attacks. Merasmus continues rampaging until he is defeated or his time runs out. Any death caused by Merasmus is classed as environmental.<br />
<br />
; Maps with Merasmus<br />
* {{map link|Brimstone|Brimstone (map)}}<br />
* {{map link|Ghost Fort}}<br />
* {{map link|Gravestone}}<br />
* {{map link|Slasher}}<br />
<br />
{{clr}}<br />
=== Bomb Head ===<br />
{{Kill notice|extend = yes|width = 25%|weapon = merasmus4|victim = Spy}}<br />
<br />
During battles against [[#Merasmus|Merasmus]], the Bombinomicon turns random players' heads into bombs, forcing their view into third person and temporarily removing their weapons, and instructs them to run into Merasmus to blow him up. If they take too long to run into Merasmus, the bombs on their heads explode, causing a lot of damage and rocketing them skyward if they survive the explosion, which may also cause them to take [[fall damage]] once they land. If they manage to run into Merasmus and explode on him, they are still thrown high up, but are granted temporary Invulnerability and [[Critical hits|Crits]].<br />
<br />
On [[Carnival of Carnage]] or [[Gravestone]], during the bumper cart race picking up [[Magic spells]] might give the player a Bomb Head spell which does 50% damage upon exploding to the user and nearby enemies. It explodes either when its timer runs out or the user makes a head-on collision with an enemy. <br />
<br />
On [[Laughter]], players who stay too long in the Underworld have their heads turned into bombs as an incentive to speed things up and return to the regular map. If they fail to leave the Underworld, the bomb explodes, [[Gibs|gibbing]] them.<br />
<br />
;Maps with Bomb Heads<br />
* {{map link|Brimstone|Brimstone (map)}}<br />
* {{map link|Carnival of Carnage}}<br />
* {{map link|Ghost Fort}}<br />
* {{map link|Gravestone}}<br />
* {{map link|Laughter}}<br />
* {{map link|Slasher}}<br />
<br />
{{clr}}<br />
=== MONOCULUS ===<br />
[[File:Monoculus_normal.png|300px|thumb|right|MONOCULUS.]]<br />
<br />
{{main|MONOCULUS}}<br />
<br />
{{Kill notice|extend = yes|width = 35%|killer = MONOCULUS!|friendlyfire=purple|weapon = MONOCULUS|victim = Sniper}}<br />
<br />
'''MONOCULUS''' is a boss that first appeared in [[Eyeaduct]], but can now be found in other Halloween maps as well. [[MONOCULUS]] takes the form of the [[RED]] [[Demoman]]'s missing eye, haunted by the [[Bombinomicon (character)|Bombinomicon]]. MONOCULUS spawns out of the contested [[control point (objective)|control point]] or other locations under various conditions, which also instantly kills any players unfortunate enough to be standing there at the time. A spawned MONOCULUS proceeds to kill players on both teams using rocket-like eyeball projectiles, which are always [[critical hits]] and can kill any class (apart from the [[Soldier]] and the [[Heavy]]) with a direct hit. Such rockets can be reflected by a Pyro's compression blast. MONOCULUS continues attacking until it is killed or its time is up. Any death caused by MONOCULUS is classed as environmental.<br />
<br />
The boss MONOCULUS should not be confused with "''invokum monoculus''", the [[Magic spells|magic spell]] that summons a team-loyal MONOCULUS.<br />
<br />
; Maps with MONOCULUS<br />
* {{map link|Bloodwater}}<br />
* {{map link|Brimstone|Brimstone (map)}}<br />
* {{map link|Eyeaduct}}<br />
* {{map link|Gravestone}}<br />
* {{map link|Hellstone}}<br />
* {{map link|Slasher}}<br />
<br />
{{clr}}<br />
=== Skeletons ===<br />
[[File:Skeleton King.png|250px|thumb|right|The Skeleton King.]]<br />
<br />
{{main|Skeletons}}<br />
<br />
{{Kill notice|extend = yes|width = 35%|killer = Skeleton|friendlyfire=green|weapon = skeletons|victim = Engineer}}<br />
<br />
'''Skeletons''' were introduced in [[Helltower]] and appear on several other Halloween maps. They are animated skeletons that can appear in varying circumstances. Green skeletons attack everyone, while team-loyal ones can be summoned by [[Magic spells]]. They come in different sizes, from tiny ones, medium-sized skeletons which split into smaller ones when killed, to the huge and durable Skeleton King who is guaranteed to drop a rare magic spell upon death. Any death caused by neutral (green) Skeletons is classed as environmental.<br />
<br />
; Maps with skeletons<br />
<div style=display:inline-table><!-- 15 maps per column --><br />
* {{map link|Bloodwater}}<br />
* {{map link|Brimstone|Brimstone (map)}}<br />
* {{map link|Cauldron}}<br />
* {{map link|Erebus}}<br />
* {{map link|Farmageddon}} <small>(reskinned as scarecrows)</small><br />
* {{map link|Gravestone}}<br />
* {{map link|Graveyard}}<br />
* {{map link|Gorge Event}}<br />
* {{map link|Hassle Castle}}<br />
* {{map link|Hellstone}}<br />
* {{map link|Helltower}}<br />
* {{map link|Los Muertos}}<br />
* {{map link|Precipice}}<br />
* {{map link|Sinthetic}} <small>(reskinned as the Toastmaster)</small><br />
* {{map link|Slasher}}<br />
</div><div style=display:inline-table><br />
* {{map link|Slime}} <small>(reskinned as Salmann)</small><br />
* {{map link|Spineyard}}<br />
* {{map link|Terror}}<br />
</div><br />
<br />
{{clr}}<br />
<br />
== Related achievements ==<br />
=== {{Class link|scout}} ===<br />
{{Achievement table<br />
| {{Show achievement|Scout|Fall Classic}}<br />
| {{Show achievement|Scout|Foul Territory}}<br />
}}<br />
<br />
<br />
=== {{Class link|Demoman}} ===<br />
{{Achievement table<br />
| {{Show achievement|Demoman|He Who Celt It}}<br />
}}<br />
<br />
<br />
=== {{Class link|Medic}} ===<br />
{{Achievement table<br />
| {{Show achievement|Medic|Medical Intervention}}<br />
}}<br />
<br />
<br />
=== {{Achiev type link|scarechievements}} ===<br />
{{Achievement table<br />
| {{Show achievement|Halloween|Attack o' Lantern}}<br />
}}<br />
<br />
<br />
=== {{Achiev type link|foundry}} ===<br />
{{Achievement table<br />
| {{Show achievement|Foundry|Terminated, Too}}<br />
}}<br />
<br />
<br />
=== {{Achiev type link|astro-chievements}} ===<br />
{{Achievement table<br />
| {{Show achievement|Astro-chievements|lift offed}}<br />
}}<br />
<br />
<br />
=== {{Achiev type link|bereavements}} ===<br />
{{Achievement table<br />
| {{Show achievement|Halloween|Helltower- Mine Games}}<br />
}}<br />
<br />
<br />
=== {{Achiev type link|merasmachievements}} ===<br />
{{Achievement table<br />
| {{Show achievement|Halloween|Carnival of Carnage- Bumper Crop}}<br />
}}<br />
<br />
<br />
=== {{Achiev type link|mvm}} ===<br />
{{Achievement table<br />
| {{Show achievement|Mann vs. Machievements|Now Legal To Eat}}<br />
}}<br />
<br />
== See also ==<br />
* [[Death]]<br />
* [[List of maps]]<br />
<br />
[[Category:Environmental hazards]]<br />
[[Category:Gameplay]]</div>Mikado282https://wiki.teamfortress.com/w/index.php?title=Eric_Smith&diff=3608454Eric Smith2024-01-14T15:50:21Z<p>Mikado282: more links from GP</p>
<hr />
<div>{{protected}}<br />
{{NP Policy}}<br />
{{Infobox<br />
|title=Eric Smith<br />
|image=Eric Smith.jpg<br />
|imagewidth=250px<br />
|contents=Valve software developer<br />
}}<br />
{{OtherWikis<br />
| [https://developer.valvesoftware.com/wiki/Valve_Developer_Community:Support Eric Smith (Software developer)]<br />
| [https://developer.valvesoftware.com/wiki/User:EricS Valve Developer Community Wiki, Eric Smith, Software Developer]<br />
| [https://www.valvesoftware.com/en/people Valve Software, People at Valve, Other Experts, Eric Smith]<br />
| [https://www.mobygames.com/person/26589/eric-smith/ Moby Games, Persons, Eric Smith]<br />
| [https://www.imdb.com/name/nm13064956/ IMDB, Eric Smith]<br />
| [https://steamcommunity.com/profiles/76561197960265749 Steam Community Profile, EricS]<br />
}}<br />
'''Eric Smith''' is a Valve software developer,<ref>[https://developer.valvesoftware.com/wiki/User:EricS Eric Smith, Software Developer], Valve Developer Community Wiki, access date 2024-01-14.</ref> contributing to ''Team Fortress Classic'' and ''Team Fortress 2''. Previously noted for involvement in [[Scream Fortress]] updates, Eric Smith is now noted for supporting the Community with email responses to questions<ref>[https://steamcommunity.com/app/440/discussions/0/3821910884004423987/ Last TF2 Team developer is Eric Smith???], Steam Discussions, 2023.</ref><ref>[https://www.reddit.com/r/tf2/comments/11t115d/eric_smith_current_only_developer_on_tf2_has_been/ Eric Smith (current only developer on TF2) has been made aware of the Big Slappy Drama], reddit, 2023.</ref><ref>[https://www.facebook.com/GameByte/posts/its-hard-to-improve-on-perfection-overwatch-tf2/3385838918339865/ "We could only hope for the last developer at valve to just update the game and give us the heavy update"], GameByte, 2022,</ref> and known as the sole contact for Community mapper, serving notices of additions of their maps to the game.<ref>{{steamid|76561198057841047|Brokkhouse}}, [https://web.archive.org/web/20231222212242/https://i.imgur.com/mIr1xKG.png Steam Message], Confirmation from {{steamid|76561197992740823|Stuffy360}}, 2023-12-13. "Eric Smith is ... the sole contact and the deliverer of "you're in the update" so kind of a sort of Exalted figure .... " </ref><br />
<br />
== ''Team Fortress'' works ==<br />
* ''Team Fortress Classic'', <small>Developer</small><ref>[https://www.digipen.edu/showcase/news/valve-veteran-digipen-alumni-eric-smith-on-his-game-changing-career Looking Back With Legacy Alumni: Valve Veteran Eric Smith on his Game-Changing Career], March 19, 2019, DigiPen.</ref><br />
* ''Team Fortress 2'', <small>Developer, [[Orange Box]], [[Scream Fortress]] updates</small><br />
<!--* ''Team Fortress 2'', <small>Q&A guy</small> << ''place holder for when GP emails for job title''--><br />
* [[Developer commentary]], <small>("[[Hydro developer commentary|''TF2'' Response Rules]]")</small><br />
* ''TF2'' Official [[Blog]] posts <sup>[https://www.teamfortress.com/post.php?id=2504 a], [https://www.teamfortress.com/post.php?id=2479 b], [https://www.teamfortress.com/post.php?id=1704 c] </sup><br />
<br />
== In-game content tributes ==<br />
<gallery><br />
File:Galleria plaque Eric.png|"Eric Smith" name plate on doors in Community maps, such as [[Galleria]] (shown here) and [[Turbine Center]].<!-- no more examples needed here, the caption is too long as it is --><br />
</gallery><br />
<br />
== References ==<br />
<references/> <br />
<br />
{{Notable Person Nav}}<br />
[[Category:Valve employees]]</div>Mikado282https://wiki.teamfortress.com/w/index.php?title=User:Mikado282/Galleria_references_transcript&diff=3608267User:Mikado282/Galleria references transcript2024-01-14T02:01:45Z<p>Mikado282: /* Trivia */ mc</p>
<hr />
<div>{{hatnote|The intention here is to sandbox the references, then to [https://steamcommunity.com/sharedfiles/filedetails/comments/3080331323 transcript the provided developer references] for future convenience.}}<br />
== Notes ==<br />
* For the Saxon Hale ''Jungle Inferno'' background and artwork style seen in the Cinema, see ''[https://youtu.be/YHf7e67T54Y Jungle Inferno] and [[Jungle Inferno Update]].<br />
<br />
== Trivia ==<br />
=== Confirmed ===<br />
<br />
* [[:File:Galleria_business_signs10.png|REDD'S Pawn & Jewelry]], a pawn shop, is a word play on "[[RED]] [[Respawn|Spawn]]."<br />
* The [[:File:Galleria_business_signs03.png|BLU Jeans]] store refers to the popularity and social acceptance of wearing working-class blue jeans on city streets and in public schools that occurred in the late-1960s into the 1970s.<br />
** "''Builder'' Quality Denim" refers to the spawning team's name, ''Builders'' League United. <br />
* "[[:File:Galleria_business_signs23.png|We Buy Australium]]" refers to common signs for pawn shops offering to buy gold, <br />
<br />
=== Confirmations to seek (with time) ===<br />
<br />
* [[:File:Galleria business signs05.png|Barrel and Crate (Barrels, Crates, and Pallets)]] refers to [[w:Crate & Barrel|Crate & Barrel]], an international furniture and home décor retail chain that originally displayed their direct imports in barrels and crates and as well as on pallets. <br />
* The [[:File:Galleria_business_signs07.png|Fried Electronics]] sign art refers to the Engineer's Demolition PDA.<br />
* [[:File:Galleria business signs01.png|Barney's Book Shop]] referes to [[w:Barnes & Noble|Barnes & Noble]], American booksellers who commonly operated multistory bookshops with ''internal'' escalators (as habitual readers are ill-suited to either stairs or rocket jumping).<br />
<br />
* [[:File:Galleria business signs09.png|Gone Fishing Outfitters]] refers to the sportsman's ''Gone Fishin'' franchise of [[w:Harold Ensley|Harold Ensley]], who in the 1960s-70s always drove a [[:File:Galleria business signs12.png|new Ford Country series station wagon]].<br />
<br />
* [[:File:Galleria_business_signs07.png|Fried Electronics]] refers to the very popular 1960-70s New Zealand electronics retailer [https://www.reidtechnology.co.nz/about-us/ Reid Electronics.]<br />
<br />
== References ==<br />
<references/><br />
<br />
[[Category:User Mikado282's Nostalgia Tour]]<br />
[[Category:User Mikado282's Sandboxes]]<br />
[[Category:User Mikado282's developer confirmations]]<br />
<br />
== Archived confirmations transcript (not part of sandbox for page update) ==<br />
The following is a transcription of the developer confirmations. Linking and formatting glosses are those of the transcriber.<br />
[https://steamcommunity.com/id/zeusmd/myworkshopfiles/ Zeus] [author] 9 hours ago<br/> <br />
If its not also obvious the restaurants in the food court all reference existing things from the game:<br />
:Conquistador refers to the company of the [[Deep Fried Desire|bucket of chicken]] scout has on [[Expiration Date]].<br />
:Crummys Brugers is a common sign used in a lot of maps.<br />
:Rocket Noodle is a sign on [[Koth King|koth_king]].<br />
:Red Bread referring to some of the signs Red uses and has on the side of their van in Expiration Date.<br />
::However I created all the new logos / branding for them as they appear in Galleria.<br />
::We had other ideas for food related shops like some kind of Cinnabon or an Orange Julius, but we scrapped those ideas due to time.<br />
:...<br />
[https://steamcommunity.com/id/mc_labs15/myworkshopfiles/ MCL15] [author] Dec 16 @ 5:18pm<br/> <br />
:There is an edited version of the blue team pinup calendar overlay in BLU spawn which gives the girl overalls. The mannequins are based on the Spy's model.<br />
:"FGD Automobiles" refers to FGD5, who created various assets for the map including the cars and ice resurfacer.<br />
:The logo on the side of the ice resurfacer (we opted not to use "Zamboni" as this is trademarked), "Conagher Ice Scraping Co.", is a parody of the logo I designed for the engineer "Lawnmaker" hat ("Conagher Landscaping Co").<br />
:That's about everything I can think of at the moment.<br />
:Hope this helps!<br />
<br />
MCL15 [author] Dec 16 @ 5:18pm<br/><br />
:"Gossamer Baby 100% Pure Asbestos" is a joke about the widespread use of Asbestos in consumer products and architecture before the health risks were widely known.<br />
:The drink choices in the soda fountains/vending machines are named after various concepts in nuclear physics/nuclear energy.<br />
:The "Big Bob's Ballbearings Bananas Roller Skates & Floor Wax, Inc" door is a reference to a particular instance of The Far Side by Gary Larson depicting the interior of said company's office in turmoil due to the slippery nature of all the products. The floor tiles near this door are also shinier than the others because of the floor wax.<br />
:There is a door in BLU spawn with "[[Eric Smith]]" written on it, one of the TF2 developers.<br />
<br />
MCL15 [author] Dec 16 @ 5:17pm<br/> <br />
:Next to the phlogistinator in the display case, there is a little "Australium reactor" which is based on the unfinished core model from rd_asteroid.<br />
:"Redd's Pawn & Jewelry" is a pun based on the phrase "RED Spawn". The "We Buy Australium" sign references the tendency for pawn shops and payday loan places to buy gold jewelry for cash.<br />
:The "Dapper Cadaver" references the name of a magazine that the spy is seen reading in Expiration Date.<br />
:One of the mannequins in the Mann Co Store is wearing an unobtainable cosmetic item which was added in the Jungle Inferno update but never used.<br />
:The "Borox" sign is a reference to the YouTube channel Internet Comment Etiquette and the "Todd Clorox" character.<br />
:The "Proot Vineyards" sign is a reference to Spleep's map "Proot" ("Soot pro").<br />
:"Charleston's Wild West Rattlesnake Extract" is literally snake oil. ''[See [[w:Snake oil|Snake oil]].]''<br />
<br />
MCL15 [author] Dec 16 @ 5:15pm<br/> <br />
Just to make it explicitly clear, the movies referenced on the posters are:<br />
:Dr. No, Major League, Planes Trains and Automobiles, Weekend at Bernie's, Monty Python and the Holy Grail, Jaws, Mad Max, Evil Dead 2, and Ghostbusters. I think the Ol' Nick poster was mostly original, though it also references Dr. Seuss' "How the Grinch Stole Christmas".<br />
:The Saxton Hale cutout has several reviews listed on it. One of them is me and another ("Jeremy E.") refers to Jeremy Elbertson AKA "Jerma985".<br />
:The main voice inspirations for the announcer were Dr. Girlfriend from The Venture Bros and Raz (the slug lady) from Monsters, Inc.<br/><br />
:The "Latte" picture in RED spawn is a paintover of Bonk Nickeltoon's pet cat of the same name.<br />
:There is a piece of original TF2 concept art used in RED spawn and on the wall on BLU side just outside the control room. There is also a sign for one of the front companies from koth_rotunda in RED spawn.<br />
<br />
MCL15 [author] Dec 16 @ 5:14pm<br/> <br />
Yes, we meant the jeans store to be a nod to the fashion trends at the time (notice there are several mannequins wearing bellbottom jeans, which are rare nowadays, but which were popular at the time).<br />
Here are some other bits of trivia:<br />
The screens on the launch control panel contain a number of jokes and references, including:<br />
: Spaceballs (Bleeps, Sweeps, Creeps)<br />
: Santa Claus (Naughty/Nice indicator)<br />
: According to the mission plan, the rocket is a nuclear missile intended to make a seemingly pointless circumlunar maneuver only to return to Earth and impact the North Pole as its intended target<br />
: A source engine shading equation (listed on the Engineer's page as his favorite equation)<br />
: Myself (MCL-15, my surname split into several parts [M-4], [C-K], [3-N], and my parents' birthdays hidden in some of the numbers)<br />
<br />
Brokkhouse [author] Dec 14 @ 8:15pm @Fasterman5:<br/><br />
: [1]Yes, all hail the creator of BSP<br />
: [2]I don't think so, but it's possible as the model was made prior to the map<br />
: [3]Yes, all hail the master of vehicle models and quick emergency asset creation, FGD5<br />
: [4]Yes, as one of many, many inspirations both inside and outside of TF2<br />
<br />
Fasterman5 Dec 14 @ 8:11pm<br/> <br />
Hey again, since the "Trivia" Section for this map on the Official Wiki is '''''completely non-existent''''', I'd like to ask some questions about the secrets found within the map.<br />
: [1]Firstly, I assume "Carmack Computers" is a reference to Doom co-creator John Carmack?<br />
: [2]Secondly, and this may be a stretch, but is the blue sedan on the left of the automotive dealership's interior meant to represent Doc Hudson from the Pixar film "Cars"?<br />
: [3]Thirdly, I am to understand that "FDG Automotive" (hope I'm spelling this right, I can't exactly check with all those bots running around!) is a reference to map co-creator FDG5?<br />
: [4]Lastly, and this is more of a lore/design question, did the team decide to use the mall in the "Australian Christmas" comic as inspiration and/or a direct connection to the Teufort Galleria?<br />
:Thanks in advance! I'm no Wiki writer, but I'm certain they'd appreciate the help!<br />
[We do!]</div>Mikado282https://wiki.teamfortress.com/w/index.php?title=User:Mikado282/Galleria_references_transcript&diff=3608211User:Mikado282/Galleria references transcript2024-01-14T01:57:03Z<p>Mikado282: /* Gallery */ {{Dead!}}</p>
<hr />
<div>{{hatnote|The intention here is to sandbox the references, then to [https://steamcommunity.com/sharedfiles/filedetails/comments/3080331323 transcript the provided developer references] for future convenience.}}<br />
== Notes ==<br />
* For the Saxon Hale ''Jungle Inferno'' background and artwork style seen in the Cinema, see ''[https://youtu.be/YHf7e67T54Y Jungle Inferno] and [[Jungle Inferno Update]].<br />
<br />
== Trivia ==<br />
=== Confirmed ===<br />
<br />
* [[:File:Galleria_business_signs10.png|REDD'S Pawn & Jewelry]], a pawn shop, is a word play on "[[RED]] [[Respawn|Spawn]]."<br />
* The [[:File:Galleria_business_signs03.png|BLU Jeans]] store refers to the popularity and social acceptance of wearing working-class blue jeans on city streets and in public schools that occurred in the late-1960s into the 1970s.<br />
* "[[:File:Galleria_business_signs23.png|We Buy Australium]]" refers to common signs for pawn shops offering to buy gold, <br />
<br />
=== Confirmations to seek (with time) ===<br />
<br />
* [[:File:Galleria business signs05.png|Barrel and Crate (Barrels, Crates, and Pallets)]] refers to [[w:Crate & Barrel|Crate & Barrel]], an international furniture and home décor retail chain that originally displayed their direct imports in barrels and crates and as well as on pallets. <br />
* The [[:File:Galleria_business_signs07.png|Fried Electronics]] sign art refers to the Engineer's Demolition PDA.<br />
* [[:File:Galleria business signs01.png|Barney's Book Shop]] referes to [[w:Barnes & Noble|Barnes & Noble]], American booksellers who commonly operated multistory bookshops with ''internal'' escalators (as habitual readers are ill-suited to either stairs or rocket jumping).<br />
<br />
* [[:File:Galleria business signs09.png|Gone Fishing Outfitters]] refers to the sportsman's ''Gone Fishin'' franchise of [[w:Harold Ensley|Harold Ensley]], who in the 1960s-70s always drove a [[:File:Galleria business signs12.png|new Ford Country series station wagon]].<br />
<br />
* "''Builder'' Quality Denim" refers to the spawning teams name, ''Builders'' League United. <br />
* [[:File:Galleria_business_signs07.png|Fried Electronics]] refers to the very popular 1960-70s New Zealand electronics retailer [https://www.reidtechnology.co.nz/about-us/ Reid Electronics.]<br />
<br />
== References ==<br />
<references/><br />
<br />
[[Category:User Mikado282's Nostalgia Tour]]<br />
[[Category:User Mikado282's Sandboxes]]<br />
[[Category:User Mikado282's developer confirmations]]<br />
<br />
== Archived confirmations transcript (not part of sandbox for page update) ==<br />
The following is a transcription of the developer confirmations. Linking and formatting glosses are those of the transcriber.<br />
[https://steamcommunity.com/id/zeusmd/myworkshopfiles/ Zeus] [author] 9 hours ago<br/> <br />
If its not also obvious the restaurants in the food court all reference existing things from the game:<br />
:Conquistador refers to the company of the [[Deep Fried Desire|bucket of chicken]] scout has on [[Expiration Date]].<br />
:Crummys Brugers is a common sign used in a lot of maps.<br />
:Rocket Noodle is a sign on [[Koth King|koth_king]].<br />
:Red Bread referring to some of the signs Red uses and has on the side of their van in Expiration Date.<br />
::However I created all the new logos / branding for them as they appear in Galleria.<br />
::We had other ideas for food related shops like some kind of Cinnabon or an Orange Julius, but we scrapped those ideas due to time.<br />
:...<br />
[https://steamcommunity.com/id/mc_labs15/myworkshopfiles/ MCL15] [author] Dec 16 @ 5:18pm<br/> <br />
:There is an edited version of the blue team pinup calendar overlay in BLU spawn which gives the girl overalls. The mannequins are based on the Spy's model.<br />
:"FGD Automobiles" refers to FGD5, who created various assets for the map including the cars and ice resurfacer.<br />
:The logo on the side of the ice resurfacer (we opted not to use "Zamboni" as this is trademarked), "Conagher Ice Scraping Co.", is a parody of the logo I designed for the engineer "Lawnmaker" hat ("Conagher Landscaping Co").<br />
:That's about everything I can think of at the moment.<br />
:Hope this helps!<br />
<br />
MCL15 [author] Dec 16 @ 5:18pm<br/><br />
:"Gossamer Baby 100% Pure Asbestos" is a joke about the widespread use of Asbestos in consumer products and architecture before the health risks were widely known.<br />
:The drink choices in the soda fountains/vending machines are named after various concepts in nuclear physics/nuclear energy.<br />
:The "Big Bob's Ballbearings Bananas Roller Skates & Floor Wax, Inc" door is a reference to a particular instance of The Far Side by Gary Larson depicting the interior of said company's office in turmoil due to the slippery nature of all the products. The floor tiles near this door are also shinier than the others because of the floor wax.<br />
:There is a door in BLU spawn with "[[Eric Smith]]" written on it, one of the TF2 developers.<br />
<br />
MCL15 [author] Dec 16 @ 5:17pm<br/> <br />
:Next to the phlogistinator in the display case, there is a little "Australium reactor" which is based on the unfinished core model from rd_asteroid.<br />
:"Redd's Pawn & Jewelry" is a pun based on the phrase "RED Spawn". The "We Buy Australium" sign references the tendency for pawn shops and payday loan places to buy gold jewelry for cash.<br />
:The "Dapper Cadaver" references the name of a magazine that the spy is seen reading in Expiration Date.<br />
:One of the mannequins in the Mann Co Store is wearing an unobtainable cosmetic item which was added in the Jungle Inferno update but never used.<br />
:The "Borox" sign is a reference to the YouTube channel Internet Comment Etiquette and the "Todd Clorox" character.<br />
:The "Proot Vineyards" sign is a reference to Spleep's map "Proot" ("Soot pro").<br />
:"Charleston's Wild West Rattlesnake Extract" is literally snake oil. ''[See [[w:Snake oil|Snake oil]].]''<br />
<br />
MCL15 [author] Dec 16 @ 5:15pm<br/> <br />
Just to make it explicitly clear, the movies referenced on the posters are:<br />
:Dr. No, Major League, Planes Trains and Automobiles, Weekend at Bernie's, Monty Python and the Holy Grail, Jaws, Mad Max, Evil Dead 2, and Ghostbusters. I think the Ol' Nick poster was mostly original, though it also references Dr. Seuss' "How the Grinch Stole Christmas".<br />
:The Saxton Hale cutout has several reviews listed on it. One of them is me and another ("Jeremy E.") refers to Jeremy Elbertson AKA "Jerma985".<br />
:The main voice inspirations for the announcer were Dr. Girlfriend from The Venture Bros and Raz (the slug lady) from Monsters, Inc.<br/><br />
:The "Latte" picture in RED spawn is a paintover of Bonk Nickeltoon's pet cat of the same name.<br />
:There is a piece of original TF2 concept art used in RED spawn and on the wall on BLU side just outside the control room. There is also a sign for one of the front companies from koth_rotunda in RED spawn.<br />
<br />
MCL15 [author] Dec 16 @ 5:14pm<br/> <br />
Yes, we meant the jeans store to be a nod to the fashion trends at the time (notice there are several mannequins wearing bellbottom jeans, which are rare nowadays, but which were popular at the time).<br />
Here are some other bits of trivia:<br />
The screens on the launch control panel contain a number of jokes and references, including:<br />
: Spaceballs (Bleeps, Sweeps, Creeps)<br />
: Santa Claus (Naughty/Nice indicator)<br />
: According to the mission plan, the rocket is a nuclear missile intended to make a seemingly pointless circumlunar maneuver only to return to Earth and impact the North Pole as its intended target<br />
: A source engine shading equation (listed on the Engineer's page as his favorite equation)<br />
: Myself (MCL-15, my surname split into several parts [M-4], [C-K], [3-N], and my parents' birthdays hidden in some of the numbers)<br />
<br />
Brokkhouse [author] Dec 14 @ 8:15pm @Fasterman5:<br/><br />
: [1]Yes, all hail the creator of BSP<br />
: [2]I don't think so, but it's possible as the model was made prior to the map<br />
: [3]Yes, all hail the master of vehicle models and quick emergency asset creation, FGD5<br />
: [4]Yes, as one of many, many inspirations both inside and outside of TF2<br />
<br />
Fasterman5 Dec 14 @ 8:11pm<br/> <br />
Hey again, since the "Trivia" Section for this map on the Official Wiki is '''''completely non-existent''''', I'd like to ask some questions about the secrets found within the map.<br />
: [1]Firstly, I assume "Carmack Computers" is a reference to Doom co-creator John Carmack?<br />
: [2]Secondly, and this may be a stretch, but is the blue sedan on the left of the automotive dealership's interior meant to represent Doc Hudson from the Pixar film "Cars"?<br />
: [3]Thirdly, I am to understand that "FDG Automotive" (hope I'm spelling this right, I can't exactly check with all those bots running around!) is a reference to map co-creator FDG5?<br />
: [4]Lastly, and this is more of a lore/design question, did the team decide to use the mall in the "Australian Christmas" comic as inspiration and/or a direct connection to the Teufort Galleria?<br />
:Thanks in advance! I'm no Wiki writer, but I'm certain they'd appreciate the help!<br />
[We do!]</div>Mikado282https://wiki.teamfortress.com/w/index.php?title=User:Mikado282/Galleria_references_transcript&diff=3608210User:Mikado282/Galleria references transcript2024-01-14T01:55:16Z<p>Mikado282: === Confirmations to seek (with time) === more later</p>
<hr />
<div>{{hatnote|The intention here is to sandbox the references, then to [https://steamcommunity.com/sharedfiles/filedetails/comments/3080331323 transcript the provided developer references] for future convenience.}}<br />
== Notes ==<br />
* For the Saxon Hale ''Jungle Inferno'' background and artwork style seen in the Cinema, see ''[https://youtu.be/YHf7e67T54Y Jungle Inferno] and [[Jungle Inferno Update]].<br />
<br />
== Trivia ==<br />
=== Confirmed ===<br />
<br />
* [[:File:Galleria_business_signs10.png|REDD'S Pawn & Jewelry]], a pawn shop, is a word play on "[[RED]] [[Respawn|Spawn]]."<br />
* The [[:File:Galleria_business_signs03.png|BLU Jeans]] store refers to the popularity and social acceptance of wearing working-class blue jeans on city streets and in public schools that occurred in the late-1960s into the 1970s.<br />
* "[[:File:Galleria_business_signs23.png|We Buy Australium]]" refers to common signs for pawn shops offering to buy gold, <br />
<br />
=== Confirmations to seek (with time) ===<br />
<br />
* [[:File:Galleria business signs05.png|Barrel and Crate (Barrels, Crates, and Pallets)]] refers to [[w:Crate & Barrel|Crate & Barrel]], an international furniture and home décor retail chain that originally displayed their direct imports in barrels and crates and as well as on pallets. <br />
* The [[:File:Galleria_business_signs07.png|Fried Electronics]] sign art refers to the Engineer's Demolition PDA.<br />
* [[:File:Galleria business signs01.png|Barney's Book Shop]] referes to [[w:Barnes & Noble|Barnes & Noble]], American booksellers who commonly operated multistory bookshops with ''internal'' escalators (as habitual readers are ill-suited to either stairs or rocket jumping).<br />
<br />
* [[:File:Galleria business signs09.png|Gone Fishing Outfitters]] refers to the sportsman's ''Gone Fishin'' franchise of [[w:Harold Ensley|Harold Ensley]], who in the 1960s-70s always drove a [[:File:Galleria business signs12.png|new Ford Country series station wagon]].<br />
<br />
* "''Builder'' Quality Denim" refers to the spawning teams name, ''Builders'' League United. <br />
* [[:File:Galleria_business_signs07.png|Fried Electronics]] refers to the very popular 1960-70s New Zealand electronics retailer [https://www.reidtechnology.co.nz/about-us/ Reid Electronics.]<br />
<br />
== Gallery == <br />
=== Movie Posters ===<br />
{{hatnote|I think this is what [[User:GrampaSwood|GrampaSwood]] was suggesting as an alternative. I do not think it is necessary to try to cram both the game title and the IRL title into each caption.}}<br />
Most of the movie posters in the Cinema are based on posters for popular U.S. movies from the 1960s-1980s.<ref>[https://web.archive.org/web/20231218134931/https://steamcommunity.com/sharedfiles/filedetails/comments/3080331323 Creators] confirming the several references.</ref> The following gallery captions identify the referenced movies with links to example posters. ''Note: How [[Non-player_characters#Nicholas Crowder.2FOld_Nick|Ol' Nick]] Stole [[Smissmas]] 2'' broadly refers to [[w:How the Grinch Stole Christmas (disambiguation)|Dr. Seuss Grinch franchise]], but to no particular version.''<br />
<br />
<gallery perrow="5"><br />
File:Galleria Movie Poster 1.png |''[[w:Jaws|Jaws]]'', 1975. <br/>([https://www.imdb.com/title/tt0073195/ example poster])<br />
File:Galleria Movie Poster 2.png |''[[w:Evil Dead II|Evil Dead 2]]'', 1987. <br/>([https://en.wikipedia.org/wiki/File:Evil_Dead_II_poster.jpg example poster])<br />
File:Galleria Movie Poster 3.png |''[[w:Mad Max (film)|Mad Max]]'', 1979. <br/>([https://www.imdb.com/title/tt0079501/ example poster])<br />
File:Galleria Movie Poster 4.png |''[[w:Dr. No (film)|Dr. No]]'', 1962. <br/>([https://th.bing.com/th/id/OIP.2pVAi_yv3VBgnPSDOyI7vwAAAA?rs example poster])<br />
File:Galleria Movie Poster 5.png |''[[w:Ghostbusters|Ghostbusters]]'', 1984.<br/> "They're here to save the world."<br />
File:Galleria Movie Poster 6.png |''[[w:Weekend at Bernie's|Weekend at Bernie's]], 1989.<br/>([https://upload.wikimedia.org/wikipedia/en/f/fb/Weekend_at_Bernies.jpg example poster])<br />
File:Galleria Movie Poster 7.png |''[[w:Planes, Trains and Automobiles|Planes, Trains and Automobiles]], 1987.<br/>([https://upload.wikimedia.org/wikipedia/en/d/d6/Planes_trains_and_automobiles.jpg example poster])<br />
File:Galleria Movie Poster 8.png |''<!-- The disambiguation is intentionally chosen because the developers did not reference any particular poster. --> [[w:How the Grinch Stole Christmas (disambiguation)|How the Grinch Stole Christmas]]'', and <br/>[[Non-player_characters#Nicholas_Crowder.2FOld_Nick|Nicholas Crowder]]<br />
File:Galleria Movie Poster 9.png |''[[w:Major League (film)|Major League]]'', 1989.<br/>([https://upload.wikimedia.org/wikipedia/en/7/7e/Major_league_movie.jpeg example poster])<br />
File:Galleria Movie Poster 10.png|''[[w:Monty Python and the Holy Grail|Monty Python and the Holy Grail]], 1975.<br/>([https://upload.wikimedia.org/wikipedia/en/0/08/Monty-Python-1975-poster.png example poster])<br />
</gallery><br />
<br />
== References ==<br />
<references/><br />
<br />
[[Category:User Mikado282's Nostalgia Tour]]<br />
[[Category:User Mikado282's Sandboxes]]<br />
[[Category:User Mikado282's developer confirmations]]<br />
<br />
== Archived confirmations transcript (not part of sandbox for page update) ==<br />
The following is a transcription of the developer confirmations. Linking and formatting glosses are those of the transcriber.<br />
[https://steamcommunity.com/id/zeusmd/myworkshopfiles/ Zeus] [author] 9 hours ago<br/> <br />
If its not also obvious the restaurants in the food court all reference existing things from the game:<br />
:Conquistador refers to the company of the [[Deep Fried Desire|bucket of chicken]] scout has on [[Expiration Date]].<br />
:Crummys Brugers is a common sign used in a lot of maps.<br />
:Rocket Noodle is a sign on [[Koth King|koth_king]].<br />
:Red Bread referring to some of the signs Red uses and has on the side of their van in Expiration Date.<br />
::However I created all the new logos / branding for them as they appear in Galleria.<br />
::We had other ideas for food related shops like some kind of Cinnabon or an Orange Julius, but we scrapped those ideas due to time.<br />
:...<br />
[https://steamcommunity.com/id/mc_labs15/myworkshopfiles/ MCL15] [author] Dec 16 @ 5:18pm<br/> <br />
:There is an edited version of the blue team pinup calendar overlay in BLU spawn which gives the girl overalls. The mannequins are based on the Spy's model.<br />
:"FGD Automobiles" refers to FGD5, who created various assets for the map including the cars and ice resurfacer.<br />
:The logo on the side of the ice resurfacer (we opted not to use "Zamboni" as this is trademarked), "Conagher Ice Scraping Co.", is a parody of the logo I designed for the engineer "Lawnmaker" hat ("Conagher Landscaping Co").<br />
:That's about everything I can think of at the moment.<br />
:Hope this helps!<br />
<br />
MCL15 [author] Dec 16 @ 5:18pm<br/><br />
:"Gossamer Baby 100% Pure Asbestos" is a joke about the widespread use of Asbestos in consumer products and architecture before the health risks were widely known.<br />
:The drink choices in the soda fountains/vending machines are named after various concepts in nuclear physics/nuclear energy.<br />
:The "Big Bob's Ballbearings Bananas Roller Skates & Floor Wax, Inc" door is a reference to a particular instance of The Far Side by Gary Larson depicting the interior of said company's office in turmoil due to the slippery nature of all the products. The floor tiles near this door are also shinier than the others because of the floor wax.<br />
:There is a door in BLU spawn with "[[Eric Smith]]" written on it, one of the TF2 developers.<br />
<br />
MCL15 [author] Dec 16 @ 5:17pm<br/> <br />
:Next to the phlogistinator in the display case, there is a little "Australium reactor" which is based on the unfinished core model from rd_asteroid.<br />
:"Redd's Pawn & Jewelry" is a pun based on the phrase "RED Spawn". The "We Buy Australium" sign references the tendency for pawn shops and payday loan places to buy gold jewelry for cash.<br />
:The "Dapper Cadaver" references the name of a magazine that the spy is seen reading in Expiration Date.<br />
:One of the mannequins in the Mann Co Store is wearing an unobtainable cosmetic item which was added in the Jungle Inferno update but never used.<br />
:The "Borox" sign is a reference to the YouTube channel Internet Comment Etiquette and the "Todd Clorox" character.<br />
:The "Proot Vineyards" sign is a reference to Spleep's map "Proot" ("Soot pro").<br />
:"Charleston's Wild West Rattlesnake Extract" is literally snake oil. ''[See [[w:Snake oil|Snake oil]].]''<br />
<br />
MCL15 [author] Dec 16 @ 5:15pm<br/> <br />
Just to make it explicitly clear, the movies referenced on the posters are:<br />
:Dr. No, Major League, Planes Trains and Automobiles, Weekend at Bernie's, Monty Python and the Holy Grail, Jaws, Mad Max, Evil Dead 2, and Ghostbusters. I think the Ol' Nick poster was mostly original, though it also references Dr. Seuss' "How the Grinch Stole Christmas".<br />
:The Saxton Hale cutout has several reviews listed on it. One of them is me and another ("Jeremy E.") refers to Jeremy Elbertson AKA "Jerma985".<br />
:The main voice inspirations for the announcer were Dr. Girlfriend from The Venture Bros and Raz (the slug lady) from Monsters, Inc.<br/><br />
:The "Latte" picture in RED spawn is a paintover of Bonk Nickeltoon's pet cat of the same name.<br />
:There is a piece of original TF2 concept art used in RED spawn and on the wall on BLU side just outside the control room. There is also a sign for one of the front companies from koth_rotunda in RED spawn.<br />
<br />
MCL15 [author] Dec 16 @ 5:14pm<br/> <br />
Yes, we meant the jeans store to be a nod to the fashion trends at the time (notice there are several mannequins wearing bellbottom jeans, which are rare nowadays, but which were popular at the time).<br />
Here are some other bits of trivia:<br />
The screens on the launch control panel contain a number of jokes and references, including:<br />
: Spaceballs (Bleeps, Sweeps, Creeps)<br />
: Santa Claus (Naughty/Nice indicator)<br />
: According to the mission plan, the rocket is a nuclear missile intended to make a seemingly pointless circumlunar maneuver only to return to Earth and impact the North Pole as its intended target<br />
: A source engine shading equation (listed on the Engineer's page as his favorite equation)<br />
: Myself (MCL-15, my surname split into several parts [M-4], [C-K], [3-N], and my parents' birthdays hidden in some of the numbers)<br />
<br />
Brokkhouse [author] Dec 14 @ 8:15pm @Fasterman5:<br/><br />
: [1]Yes, all hail the creator of BSP<br />
: [2]I don't think so, but it's possible as the model was made prior to the map<br />
: [3]Yes, all hail the master of vehicle models and quick emergency asset creation, FGD5<br />
: [4]Yes, as one of many, many inspirations both inside and outside of TF2<br />
<br />
Fasterman5 Dec 14 @ 8:11pm<br/> <br />
Hey again, since the "Trivia" Section for this map on the Official Wiki is '''''completely non-existent''''', I'd like to ask some questions about the secrets found within the map.<br />
: [1]Firstly, I assume "Carmack Computers" is a reference to Doom co-creator John Carmack?<br />
: [2]Secondly, and this may be a stretch, but is the blue sedan on the left of the automotive dealership's interior meant to represent Doc Hudson from the Pixar film "Cars"?<br />
: [3]Thirdly, I am to understand that "FDG Automotive" (hope I'm spelling this right, I can't exactly check with all those bots running around!) is a reference to map co-creator FDG5?<br />
: [4]Lastly, and this is more of a lore/design question, did the team decide to use the mall in the "Australian Christmas" comic as inspiration and/or a direct connection to the Teufort Galleria?<br />
:Thanks in advance! I'm no Wiki writer, but I'm certain they'd appreciate the help!<br />
[We do!]</div>Mikado282https://wiki.teamfortress.com/w/index.php?title=User:Mikado282&diff=3605052User:Mikado2822024-01-10T02:43:06Z<p>Mikado282: update 2023</p>
<hr />
<div>{{DISPLAYTITLE:<span style="background-color:#0A0A1C><span style="color:#0A0A1C">_</span><span style="color:#D75915">It is ''I'', Mikado282!</span><span style="color:#D75915"> <small>(''I am the Lore-ask. I speak for the NPCs.'')</small></span></span>}}<div style= "padding:1em 1em 1em 1em; position:relative;<br />
border-radius: 15px; -webkit-border-radius: 15px; -moz-border-radius: 15px;<br />
background-color:#51384A; color:#E7B53B; "><br />
<div style= "padding:.5em 1em .5em 1em; position:relative; <br />
border-radius: 15px; -webkit-border-radius: 15px; -moz-border-radius: 15px;<br />
background-color:#0A0A1C; color:#E7B53B; "><br />
<br />
[[File:Backpack Soul Gargoyle Gold.png|95px|frameless|left|link=Scream Fortress 2015{{if lang}}]]<br />
[[File:Teaser saucer.png|125px|frameless|right|link=Invasion Community Update{{if lang}}]] <br />
<span style="font-size: 150%; text-align:center;">'''''"We all have a girl and her name is Nostalgia."'''''</span> ''' — [[w:Ernest Hemingway|Ernest Hemingway]]'''<br/><br />
<span style="font-size: 150%; text-align:center;">'''''"Nostalgia ... takes us to a place where we ache to go again."'''''</span> ''' — [[w:Don Draper|Don Draper]]'''<br/> <br />
<span style="font-size: 150%; text-align:center;">[[User:Mikado282/Remembering 68|'''''"Irony can be pretty ironic sometimes."''''']]<ref>[https://www.youtube.com/watch?v=0JNO0TBbpSc ''Airplane II'']</ref></span> ''' — [[w:William Shatner|Capt. James T. Kirk]]''', nostalgic for the year he almost didn't have to spend the rest of his life as Capt. James T. Kirk<br/> <br />
<span style="font-size: 150%; text-align:center;">[[User:Mikado282/Remembering 68|'''''"Nostalgia is counter-revolutionary."''''']]<ref>[[w:Mao Zedong|Mao Zedong]], ''[[w:Quotations from Chairman Mao Tse-tung|Little Red Book]]''. In the first chapter, Mao discribes a range of subclasses within the Peasant Class. The most effective and thereby most prosperous Peasants are the most nostagic for traditional Chinese culture and must be [[w:Re-education through labor|reeducated]].</ref></span> ''' — [[w:Quotations from Chairman Mao Tse-tung|Mao said that!]]''', '' and I'd say he knows a ''little'' more about nostalsia than ''you'' do, pal, because he [[w:Cultural Revolution|uninvented it]]!''<br />
{{clr}}</div><br />
<small>{{Template:FmNext}}''' <!--({{#expr:({{#time:U|October 15, 2011 + {{#expr:{{Fmp4}} * 27}} days + {{#expr:{{Fmp4}} * 12}} hours + {{#expr:({{Fmp4}} - 1) * 2}} days}}-{{#time:U|{{{1|now}}}}})/24/60/60}})'''--><br />
<div style= "padding:.5em 1em .5em 1em; position:relative; <br />
border-radius: 15px; -webkit-border-radius: 15px; -moz-border-radius: 15px;<br />
background-color:#0A0A1C; color:#E7B53B; "><!-- <br />
FULL MOON IN UPPER LEFT:<br />
--><div style= "padding:.1em .1em .1em .1em; position:relative; <br />
border-radius: 15px; -webkit-border-radius: 15px; -moz-border-radius: 15px;<br />
background-color:#A1C0A; color:#E7B53B; ">[[File:Full Moon {{If full moon}} sml no border.png|100px|left]]<!-- <br />
--></div><br />
<!-- INFOBOX --><br />
{| style="color:Black; " cellpadding = 0 align=right cellspacing="0"<br />
|-<br />
|style="width:200px; " |{{User infobox <!-- INFOBOX --><br />
| title = <span style="color:White; ">Mikado282 == Mайкл282<br>or<br>NoOneCanHearYouScreamFortress<br>[https://www.youtube.com/watch?v=aCbfMkh940Q "We push and nuke entire site with cart."<br>"Is only way to make sure."]<br />
</span><br />
[[User:Mikado282/Contact Mikado282|TF2wiki Moderator]]<br />
| infoboxcolour = Purple<br />
| infoboxbackgroundcolour = Purple<br />
| age = Old enough that I should know better.<br />
| birthplace = Somewhere over the rainbow.<br />
| speed = On a 3 mile hike? Good chance I'm faster than you, especially with 12kg packs.<br />
| image = User Mikado282 Profile IwtbaRE 01.2.jpg<br />
| gender = Male<br />
| language = English<br />
| steampage = [http://steamcommunity.com/profiles/76561198061337732/ mikado282]<br />
| favhat_us = [[File:Burny the Pyrosaur.png|30px]]<br />
| favmisc_us = [[File:Backpack_Duck_Journal.png|80px]]<br />
| favmap_us = [[File:Menu_photos_pl_breadspace.png|60px|link= Bread Space]] <!--[[File:Menu photos pl badwater.png|60px]] [[File:Menu photos pl hellstone.png|50px]] [[File:Menu photos pl brimstone.png|60px]] --><br />
| favclass_us = [[File:Heavy Grand Duchess Set.png|46px]] [[File:Burny the Pyrosaur.png|30px]] [[File:Zombified Medic RED.png|29px]] [[File:The Tin Soldier.png|31px]]<br />
| favweap_us = [[File:Projectile Shield art.png|150px|link=Projectile_Shield{{if lang}}]]<!--[[File:Backpack_Scorch_Shot.png|53px]] (counter-Sniper)--><br />
}}<br><br />
|}<br />
<!--- HHH CHASE --><br />
[[File:Bumper crop of bats 01.png|160px|left]]<br />
[[File:HHH_chase.jpg|490px|center]]<br />
<!--- SPELLBOOK --><br />
{| |- <br />
|<imagemap>Image:User Mikado282 blank spellbook01.png|330px<br />
rect 45 70 280 132 [[User:Mikado282/TF2 ImyRL |TF2 ImyRL ]]<br />
rect 45 133 280 196 [[User:Mikado282/Portfolio |My Portfolio ]]<br />
rect 315 70 565 132 [[User:Mikado282/To Do |My To Do List]]<br />
rect 315 133 565 196 [[User:Mikado282/Help Wanted!|Help Wanted! ]]<br />
desc none<br />
</imagemap><br />
|<div style= "color:#0A0A1C; ">------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------</div><br />
[[File:Item icon Australium Jungle Inferno ConTracker.png|150px|frameless|center|link=Jungle Inferno ConTracker{{if lang}}]]<br />
|}<br /><br />
<!-- VICTORY OF '68 --><br />
{| |- <br />
|{{Userbox preview|UIB=User Remember68}}<br />
|style="text-align:left; text-align:top;" | <span style="font-size: 120%;">'''''Victory of '68'''''</span><br />Remember 1968. <br />'''Difficulty:''' Hard (unless you are playing on the dole) <br />'''How to obtain:''' This achievement will naturally be obtained after a very, very significant amount of time of having been born some time before Gabe Newell.<br />
|}<br />
<!-- FULL MOON BOX --><br />
{| |- style="color:#0A0A1C;"<br />
|{{User Full Moon}}<br />
|<div style= "color:#0A0A1C; ">------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------</div><br />
[[File:Backpack Invasion Community Update Pass.png|150px|frameless|center|link=Invasion Community Update Pass{{if lang}}]]<br />
|<div style= "color:#0A0A1C; ">------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------</div><br />
[[File:Hellstone Witching Hour 1 cropped.png|150px|frameless|center]]<br />
|}<!-- <br />
-- Class-Based Editing Game Box --<br />
--><span style="font-size: 220%;">'''''Class-Based Editing Game:'''''</span><br><br />
{{User Heavy editing}}{{User Heavy correcting}}{{User Be polite when editing}}{{User Be efficient when editing}}{{User Have a plan when editing}}{{User Be patient when editing}}{{User Take Two}}{{User Surgical Edits}}{{User Maniacal Plan}}{{User Medic edit}}{{User Wave goodbye edit}}{{User Sun Zoo}}{{User Sun Zoo too}}{{User Kablooie!}}{{User Spy sappin mah wiki}}{{User Large Edit}}{{User Small Edit}}<br />
{{clear}}<br />
</div><br><br />
<div style= "padding:.5em 1em .5em 1em; position:relative; <br />
border-radius: 15px; -webkit-border-radius: 15px; -moz-border-radius: 15px;<br />
background-color:#0A0A1C; color:#E7B53B; "><br />
{{Tuebox<br />
|lt=<span style="font-size: 150%; text-align:center;">'''''Favorite Events: ''''' [[File:Paintkit Sticker Yeti Coated Yeti Happy Left.png|32px|text-top]][[File:Paintkit Sticker Yeti Coated Yeti Happy Right.png|32px|text-top]]</span><br/><br />
[[File:Meta_cityonfire.jpg|65px|link=Pyromania Update{{if lang}}]]<br />
[[File:MvM Tank Final.png|65px|link=Mann vs. Machine (update){{if lang}}]]<br />
[[File:Item icon Skull Island Topper.png|75px|link=Spectral Halloween Special{{if lang}}]]<br />
[[File:Engibot Blue.png|65px|link=Mecha Update{{if lang}}]]<br />
[[File:Backpack Summer Claim Check.png|75px|link=Summer Event 2013{{if lang}}]]<br />
[[File:Backpack Fancy Spellbook.png|75px|link=Scream Fortress 2013{{if lang}}]]<br />
[[File:Carnival of Carnage RED Bumper Car.png|40px|link=Scream Fortress 2014{{if lang}}]]<br />
[[File:Bread.png|55px|link=Love & War Update{{if lang}}]]<br />
[[File:Backpack Duck Journal.png|75px|link=Duck Journal{{if lang}}]]<br />
[[File:Item icon Gold Gun Mettle Campaign Coin.png|75px|link=Gun Mettle Campaign{{if lang}}]]<br />
[[File:Backpack Invasion Community Update Coin.png|75px|link=Invasion Community Update Coin{{if lang}}]]<br />
[[File:Backpack Soul Gargoyle Gold.png|75px|link=Scream Fortress 2015{{if lang}}]]<br />
[[File:Item icon Australium Tough Break Campaign Stamp.png|75px|link=Tough Break Update{{if lang}}]]<br />
[[File:Meet Your Match.png|55px|link=Meet Your Match Update{{if lang}}]]<br />
[[File:JungleInferno UpdateNavIcon.png|60px|link=Jungle Inferno Update{{if lang}}]]<br />
[[File:Backpack Violet Vermin Case.png|75px|link=Scream Fortress 2018{{if lang}}]]<br />
[[File:Backpack Wicked Windfall Case.png|75px|link=Scream Fortress 2019{{if lang}}]]<br />
[[File:Backpack Spooky Spoils Case.png|75px|link=Scream Fortress 2020{{if lang}}]]<br />
[[File:Rudy.png|70px|link=Smissmas 2020{{if lang}}]]<br />
[[File:Item icon Map Stamp - Phoenix.png|70px|link=Summer 2023 Update{{if lang}}]]<br />
[[File:User Mikado282 Thanks for the memories, tfmappers!.png|75px|link=Smissmas 2023{{if lang}}]]<br />
|rt=[[File:Gamemode invasion.png|120px|right|frameless|link=Invasion Community Update{{if lang}}]]<br />
}}<br />
<br />
</div><br><!-- <br />
-- USER INFOBOXES BOX --<br />
--><div style= "padding:.5em 1em .5em 1em; position:relative; <br />
border-radius: 15px; -webkit-border-radius: 15px; -moz-border-radius: 15px;<br />
background-color:#0A0A1C; color:#E7B53B; "><br />
{{User Wiki Cap}}{{User Wiki staff}}{{User 100k}}{{User Naruto editor}}{{User BER Fan}}{{User Come Sing With Me}}{{User:Mikado282/Template:User Spacepunk}}{{User:Mikado282/Template:User Atomicpunk}}{{User:Mikado282/Template:User wantRealEngi}}{{Template:User PoAReferences}}{{User:Mikado282/Template:User LaurelPowers|his}}{{User 100k registered}}<br />
{{clear}}<br />
</div><br><!-- <br />
-- WIKICHIEVEMENTS --<br />
--><div style= "padding:.5em 1em .5em 1em; position:relative; <br />
border-radius: 15px; -webkit-border-radius: 15px; -moz-border-radius: 15px;<br />
background-color:#0A0A1C; color:#E7B53B; "><br />
{| <br />
|<span style="font-size: 150%; text-align:center;">'''''Wikichievements:'''''</span><br/><br />
{{Wikichievement|show me your war face!}}<br>''One of the best pages I've ever seen here.<br>Nice job sir, nice job...'' — '''Lawd-[[User:Tark|Tarko]]'''<br />
|valign="top" |{{Wikichievement|bloody merry}}<br>''You have a unique way with words and it's interesting<br>to talk (write) with you. Thanks for sticking around here.''<br>— '''[[User:TidB|TidB]]'''<br />
|valign="top" |{{Wikichievement|distinguished editor}}<br>''For working tirelessly on improving articles and<br>for helping out with the featured articles project.<br>Thanks for your hard work!'' — '''[[User:Tark|<span style="color: #5BC236">Tark</span>]]'''<br />
|valign="top" |{{Wikichievement|quality editor}}<br>''For continuously updating and improving articles.<br /><!-- I'm particularly in love with [[Enclosure]]. --> Thank you for your hard work!'' — [[User:Tark|<span style="font-weight:bold;color: #5BC236">Tark</span>]]<br />
|}<br />
{{clear}}<br />
<br />
</div><br><!-- <br />
-- HALLOWEEN BOX --<br />
--><div style= "padding:.5em 1em .5em 1em; position:relative; <br />
border-radius: 15px; -webkit-border-radius: 15px; -moz-border-radius: 15px;<br />
background-color:#0A0A1C; color:#E7B53B; "><br />
{{Tuebox<br />
|lt= <span style="font-size: 220%; text-align:left">'''''Awoo-ooh!'''''</span>{{clr}} <br />
{{User Saxton Hale Mask}}{{User Horrific Headsplitter}}{{User Halloween set|Spy}}{{User MONOCULUS!}}{{User Halloween set|Sniper}}{{User Halloween set|Heavy}}{{User Halloween set|Soldier}}{{User Halloween set|Demoman}}{{User Halloween set|Scout}}{{User Halloween set|Engineer}}{{User Horsemann Headtaker}}{{Template:User Moon phase always}}{{User Halloween Collector}}{{UserItem |quality = haunted |item = Voodoo JuJu (Slight Return)|image = Voodoo JuJu (Slight Return).png}}<br />
|rt= [[File:HHH_cropped.png|160px|right|frameless|link=Horseless Headless Horsemann{{if lang}}]]<br />
}}<br />
</div><br />
<br />
<div style="position:fixed;bottom:0px;left:0px;z-index:100">[[File:Merasmus.png|230px]]</div><br />
<br />
<br />
[[Category:Staff members]]<br />
[[Category:User Mikado282's Nostalgia Tour]]<br />
<br />
<references/></div>Mikado282https://wiki.teamfortress.com/w/index.php?title=File:User_Mikado282_Thanks_for_the_memories,_tfmappers!.png&diff=3605042File:User Mikado282 Thanks for the memories, tfmappers!.png2024-01-10T02:31:33Z<p>Mikado282: </p>
<hr />
<div><br />
== Licensing ==<br />
{{ScreenshotTF2}}</div>Mikado282https://wiki.teamfortress.com/w/index.php?title=A_Smissmas_Story&diff=3600892A Smissmas Story2024-01-08T01:27:57Z<p>Mikado282: update npp</p>
<hr />
<div>{{Infobox comics<br />
| preview = Tf2winter0.jpg<br />
| release-date = December 14, 2011<br />
| number-of-pages = 14<br />
| artist = [[Heather Campbell]]<br>[[Jim Murray]] (cover)<br />
}}<br />
<br />
{{Quotation|'''[[Non-player characters#Nicholas Crowder/Old Nick|Old Nick]]'''|I am Old Nick! The SPIRIT of Australian Christmas. '''And I have come for your children.'''}}<br />
<br />
'''''A Smissmas Story''''' is a [[Comics|comic]] released on December 14, 2011, to coincide with the release of [[Australian Christmas 2011]].<br />
<br />
== Synopsis ==<br />
The story opens with a scene of a plump businessman named Archibald wearing a [[Backbiter's Billycock|bowler]] delightedly discovering a [[Payload|ticking bomb]] upon the doorstep of his ''"Bombs for the Poor"'' non-profit charity. He calls his friend Julius to inspect the bomb, excitedly claiming some good Samaritan has left it there, with Julius declaring that the people of [[Teufort (city)|Teufort]] will rejoice. After the two note the lack of any information in regards to the sender, a stern voice cuts the story off. A severe judge looks at the [[BLU]] [[Scout]], seriously doubting the veracity of his testimony. When the Scout checks with his legal counsel (who happen to be the BLU [[Soldier]] and [[Spy]]), the Spy has slammed his head onto the table, but the Soldier gives an affirmative 'thumbs-up'. The Scout sticks to his story, and the judge presents evidence that the bomb destroyed a Mall Santa training facility. When the judge mentions that the Scout has yet to give any names, (meaning he would be the sole culprit), the Scout quickly accuses the Soldier of masterminding the plot, upon which the Soldier begins strangling him. The judge wearily sentences all three BLU team members to community service at a mall, hosting a "Meet Santa!" event.<br />
<br />
A mother and child approach the resentful Scout ([[Santa's Little Accomplice|dressed as an elf]]) and ask about the wait to meet Santa. The Scout immediately begins flirting with her, but sends her to the back of the line when he realizes she has a husband. The Scout continues to guard two lines behind him, one for single moms and the other for everyone else. A boy named [[Little Jack|Jack]] sporting a bowl cut lists off the gifts he wants to the Soldier, who is dressed up as Santa. The Soldier's festive outfit is complete with a [[B.M.O.C|hat]], [[All-Father|beard]], and some [[Ornament Armament|festive ornaments]]. The Soldier rejects all of his requests and gives him a military haircut instead. When the boy's father intervenes, the Soldier prepares to beat him up. As they fight, the Spy is on the phone pleading with [[Miss Pauling]] to help release them. Miss Pauling wants to hear how the Soldier became a public defender, and the Spy dismisses it with a reminder that [[Merasmus|a magician]] is the Soldier's roommate. When Miss Pauling orders the Spy to ensure things do not escalate, the Spy assures her as he watches the Soldier punch the father out of a banner.<br />
<br />
Suddenly, [[Non-player characters#Nicholas Crowder/Old Nick|Old Nick]] arrives with a sleigh pulled by a pack of aggressive reindeer and a kangaroo. He proclaims his intent to kidnap the children, and Miss Pauling angrily orders the Spy to take care of matters. When Jack fearfully walks up to the Spy, the Spy bestows the child with an [[Spy-cicle|icicle]] snapped off the edge of a pay phone. He instructs the boy to obey his plan to the word. Meanwhile, Old Nick is occupied fighting the Scout and Soldier. The Scout hits him with a bauble launched with a [[Wrap Assassin|roll of wrapping paper]], and the Soldier bludgeons him using a Saxton Hale action figure. Jack appears before Old Nick, who quickly recovers and grabs the boy as a hostage. The Scout warns Old Nick that the boy is more than he seems, as Jack quickly takes out the icicle and stabs Old Nick in the neck.<br />
<br />
Old Nick crumples to the floor, and the Scout congratulates the Spy, assuming he had [[disguise]]d as the boy. However, the Spy is actually with the media, who proclaim the mercenaries are heroes who saved the children of Teufort. The Scout boasts about how he is used to being a hero, while the Soldier is joyous about discovering the "War on Smissmas". The comic ends with Jack reminiscing with the Spy about his experience with stabbing Old Nick, and decides that he is not afraid of killing any more. The Spy congratulates the boy and wishes him a merry Smissmas. A front page of a newspaper has an image which shows the Scout flirting with Jack's mother, the Soldier grinning as he assists the battered father to stand, and the Spy giving Jack a piggyback ride. The headline declares that the mercenaries have been issued a pardon for defeating a supposedly-mythical holiday mascot.<br />
<br />
== Pages ==<br />
<gallery><br />
File:Tf2winter0.jpg|Page 1<br />
File:Tf2winter1.jpg|Page 2<br />
File:Tf2winter2.jpg|Page 3<br />
File:Tf2winter3.jpg|Page 4<br />
File:Tf2winter4.jpg|Page 5<br />
File:Tf2winter5.jpg|Page 6<br />
File:Tf2winter6.jpg|Page 7<br />
File:Tf2winter7.jpg|Page 8<br />
File:Tf2winter8.jpg|Page 9<br />
File:Tf2winter9.jpg|Page 10<br />
File:Tf2winter10.jpg|Page 11<br />
File:Tf2winter11.jpg|Page 12<br />
File:Tf2winter12.jpg|Page 13<br />
File:Tf2winter13.jpg|Page 14<br />
</gallery><br />
<br />
== Trivia ==<br />
* The first page of the comic is based upon the front cover of [[w:The Saturday Evening Post|The Saturday Evening Post]].<br />
* The [[Balloonicorn]] appears on the tree, on page 1, 6 months before it appeared in [[Meet the Pyro]].<br />
* The tiny "text" of the newspaper at the end of the comic is the [[w:Lorem Ipsum|Lorem Ipsum]] filler text.<br />
* The quote "The power of Smissmas compels you!" on page 11 is a reference to the popular quote "The Power of Christ compels you!" from the movie ''[[w:The Exorcist|The Exorcist]]''.<br />
* Though the [[Bombinomicon (comic)|Bombinomicon]] comic claims [[Merasmus|Merasmus the Magician]] is the RED Soldier's roommate, the BLU Spy tells Miss Pauling over the phone in this comic that the BLU Soldier's roommate is a magician as well.<br />
* In the comic [[Grave Matters]], on the bottom of the newspaper on page 13, it is revealed that the Soldier has been given "Legal Powers" by Merasmus. This is why he is a lawyer in this comic.<br />
<br />
== See also ==<br />
* [[Comics]]<br />
* [[Storyline]]<br />
* [[Non-player characters]]<br />
* [[Australian Christmas 2011]]<br />
<br />
== External links ==<br />
* [https://www.teamfortress.com/asmissmasstory/ ''A Smissmas Story''] on the [[TF2 Official Website]].<br />
* [https://www.teamfortress.com/post.php?id=7020 The Australian Christmas Update is HERE! - TF2 Blog post]<br />
<br />
{{Australian Christmas 2011 Nav}}<br />
{{Comics Nav}}<br />
<br />
[[Category:Comics]]</div>Mikado282https://wiki.teamfortress.com/w/index.php?title=Help_talk:Style_guide/User_pages&diff=3600877Help talk:Style guide/User pages2024-01-08T00:49:08Z<p>Mikado282: Then there's those nasty main templates that add user pages to main categories in some deep super-secret code.</p>
<hr />
<div>== What about "fake" articles/mainspace copies on user pages? ==<br />
<br />
Should these pages follow the Wikipedia guidelines? [[w:Wikipedia:User pages#User pages that look like articles|Here]] (look the sections above too).<br />
<br />
I think the Guidelines section needs more specificity on this matter.<br />
<br />
Giving the '''current guidelines''', and the ones from Wikipedia, this is probably the best approach:<br />
<br />
If the page looks like an actual article/has custom content (eg [[User:TheDoctor/Mirror Shield|1]], [[User:Bubbyboytoo/Custom Weapons|2]], [[User:Col. Freyrie/TESFI productions|3]], [[User:Comedian/Sandbox|4]], [[User:FlamingozBoom/Cphakkerz|5]]):<br />
# '''For user pages''': Add the "User page" template, which includes NOINDEX.<br />
# '''For user sandbox pages''': Add the "User sandbox" template, with a parameter for NOINDEX.<br />
<br />
If the page is a '''mainspace copy''' (including other languages) (eg [[User:TheDoctor/1|1]], [[User:Arrran Weeviling/MVM 2.0/List of game modes|2]], [[User:DragosD/Sandbox/Atomizer/|3]]):<br />
# Delete (item infobox usage or a page/template that was deleted, only as last resource)<br />
# Blank the page, stating the reason in the edit summary/add something like [[w:Template:Userpage blanked|this]]<br />
2.1. Or simply add the template notice, without harm to the page.<br />
<br />
[[User:Mgpt|Mgpt]] ([[User talk:Mgpt|talk]]) 18:54, 6 January 2024 (UTC) <small>edited</small> [[User:Mgpt|Mgpt]] ([[User talk:Mgpt|talk]]) 23:09, 6 January 2024 (UTC)<br />
<br />
:Personally I think they're harmless, I know that some editors such as [[User:ShadowMan44|ShadowMan44]] create pages that mimic real articles to prepare for articles they think are going to be in an upcoming update. I don't see much harm in these as long as they are non-indexed. As far as I know, using main templates is also not against any rules (past or present), only categories. I believe there is also a notice in the works right now, specifically one that mentions it's a User page when you are in the User namespace.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 19:06, 6 January 2024 (UTC)<br />
:: I believe using [[w:Template:Userpage blanked|this]] would be more effective than simply adding NOINDEX, or just a template for it, as we already have a template for '''/Sandbox''' "{{tl|User sandbox}}" (could be linked on the Help page). I think the section needs more specificity on this matter, whether it follows Wikipedia guidelines or not. This is just my opinion. Regarding the item infobox usage, it says "This template must not be used on user pages." [[User:Mgpt|Mgpt]] ([[User talk:Mgpt|talk]]) 19:35, 6 January 2024 (UTC)<br />
<br />
:::I think having to create the page, blank it, then retrieve it through the history is a lot more work for an average user. I think it's fine the way it is, there has to be a balance between easy-to-create user space pages and making it obvious that it's user space. I believe a namespace-wide template may be appropriate that shows it's a user space, but in the end preventing it from showing up in search engines is the best way to deal with it. As for Wikipedia guidelines, seeing as we have our own guidelines in place for User pages I don't see a need to follow Wikipedia's.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 19:50, 6 January 2024 (UTC)<br />
:::: Made some changes [[User:Mgpt|Mgpt]] ([[User talk:Mgpt|talk]]) 23:09, 6 January 2024 (UTC)<br />
<br />
::::: The guidelines are fine. We are currently working on a method to prevent user pages from being mistaken for real ones, but this will take some time (and hopefully won't involve editing all of them to include new templates).<br />
::::: As for deleting decade-old user pages that don't follow the guidelines, I don't see any value in doing so unless they're causing some kind of trouble (i.e., appearing in a search instead of an actual article). They will be left as they are. — [[User:Tark|<span style="font-weight:bold;color: #5BC236">Tark</span>]] 03:17, 7 January 2024 (UTC)<br />
:::::: Ok i understand, i just gave some options to discuss, don't want to impose anything. The section would still need to be modified whenever that happens. What about the User sandbox and User page templates? They wouldn't be needed? [[User:Mgpt|Mgpt]] ([[User talk:Mgpt|talk]]) 04:12, 7 January 2024 (UTC)<br />
<br />
::::::: Since we're adding a notice for all user pages across the wiki, these templates aren't needed. You may still use them in your own pages if you want, but a simple "NOINDEX" is enough. — [[User:Tark|<span style="font-weight:bold;color: #5BC236">Tark</span>]] 19:41, 7 January 2024 (UTC)<br />
<br />
:::::::: ''"... using main templates is also not against any rules (past or present), only [main] categories."'' Then there's those nasty main templates that add user pages to main categories in some deep super-secret code.<br />
:::::::: {{#ifexpr: {{CURRENTDAY2}} <= 07 <!-- --> | [[User:Mikado282|<span style="font-family: Arial"><font color="db9c1f">''' M I K A D O 282 '''</font></span><span style="font-family: Arial "><font color="00ff00"> <small>❄</small>❄❄❄❄<small>❄ ❄❄ ❄❄</small></font></span>]] | [[User:Mikado282|<span style="font-family: Arial"><font color="db9c1f">''' M I K A D O 282 '''</font></span><span style="font-family: Arial "><font color="00ff00"> <small>⊙</small>⊙⊙⊙⊙<small>⊙ ⊙⊙ ⊙⊙ </font></span>]] </small> }}<!-- <br />
--> ([[User:Mikado282/Contact Mikado282|'''''contact''''']])([[User:Mikado282/Help Wanted!|'''''Help Wanted!''''']]) 00:48, 8 January 2024 (UTC)</div>Mikado282https://wiki.teamfortress.com/w/index.php?title=Bread&diff=3600873Bread2024-01-08T00:41:52Z<p>Mikado282: Reworked the article to fix the Misplaced Trivia, with care to avoid spoilers. In general, the entirely of "Trivia" was misplaced Timeline content and redundant class association better covered in the Gallery.</p>
<hr />
<div>{{Other uses|this=objects that can spawn when players die or teleport|Bread (disambiguation)}}<br />
[[File:Bread.png|right|300px]]<br />
<br />
{{Quotation|Mann Co. advertisement for [[Lecture Valley|Lecture Valley Bread]]|Full of bugs. Smells like fish and old milk. Was eighteen dollars for some reason. Now it's... I don't know, a dollar? Free?}}<br />
<br />
Since [[June 11, 2014 Patch|June 11, 2014]], '''Bread''' is an object that occasionally flies from [[Teleporters|Teleporter Exits]] when players arrive. Several seconds after spawning, the bread prop disappears. The chance for bread to spawn is 1/20 when most players exit, but 1/3 when [[Soldier]]s exit. Nine different models of Bread are seen. <br />
<br />
Teleporter Bread first appeared as a mysterious tease for players, which was eventually seen to be a promotion for the [[Love & War Update]]. Soldier's antics in the Update's media suggests a reason why his teleportations spawn more Bread than others.<br />
<br />
== ARG Timeline == <br />
Before its appearance in the game itself, Bread was hinted at multiple times:<br />
* April 1, 2013 : Bread was first mentioned in [https://www.teamfortress.com/lecturevalley/ the well-hidden] [[Lecture Valley]] page.<br />
<br />
* June 3, 2013 : Bread was also shown on the [https://www.teamfortress.com/post.php?id=10765 Adult Swim Extravaganza] blog post. In the top right corner directly above the Scout, a pair of baguettes are visible.<br />
<br />
* July 2, 2013 : The icon for the [[Summer Appetizer Crate]] contains baguettes, one of the eventual Bread models.<br />
<br />
* November 20, 2013 : The [[Two Cities Update]] [https://www.teamfortress.com/twocities/rottenburg/ page] for [[Rottenburg]] shows [[Non-player characters#Archimedes|Archimedes]] flying away with a German pretzel, another one of the eventual Bread models.<br />
<br />
* [[June 11, 2014 Patch|June 11, 2014]] : Bread began spawning from Teleporter exits. Because players observed nine different models characteristic of the cultural origins of the nine Mercenaries, there was speculation that each model represented a player class (''See [[#Gallery|Gallery]]'').<br />
<br />
Released on June 17th, 2014, the [[Love & War Update]] answered the Bread tease:<br />
* The Bread spawn rate increased to 100%.<br />
* Taking place in RED's long-known [[:File:RED_Bread.png|Red Bread]] front [[Companies|company]], the Update's ''[[Expiration Date]]'' video revealed the association of Bread with Teleporters ... and Soldier ... and the consequences.<!-- Spoilers, sweety. --><br />
* Several items in the video are represented in the Cosmetics and Weapon reskins released with the Update.<br />
* From June 18 to July 10, players could craft one of four reskinned weapons using the [[Bread Box]], that item itself closing the reference to the April 1, 2013, Lecture Valley tease.<br />
<br />
Later, the Bread spawn rate reverted to its lower percentages, continuing to the present.<br />
<br />
== Update history ==<br />
'''{{Patch name|6|11|2014}}'''<br />
* {{Undocumented}} Bread now occasionally spawns when using a Teleporter.<br />
<br />
'''{{Patch name|6|18|2014}}''' ([[Love & War Update]])<br />
* Map Fixes.<br />
** Updated [[Upward|pl_upward]].<br />
*** Fixed physics debris triggering the [[Cart|Payload cart's]] finale explosion.<br />
<br />
'''[Unknown Date]'''<br />
* Reduced chance to spawn bread on teleporting or death.<br />
<br />
== Notes ==<br />
* All bread props can be destroyed with the [[Short Circuit]] and can also be [[Compression blast|airblasted]], similar to [[projectiles]].<br />
<br />
== Unused content ==<br />
* Texture filename strings were found listed in the {{code|texture_preload_list.txt}} file added in the {{Patch name|10|28|2015}}, hinting at 3 bread types that were scrapped; bagged bread, robo-bread and shortbread.<br />
** {{code|tf/materials/models/weapons/c_items/c_bread_bagged.vtf}}<br />
** {{code|tf/materials/models/weapons/c_items/c_bread_bagged_normal.vtf}}<br />
** {{code|tf/materials/models/weapons/c_items/c_bread_robo.vtf}}<br />
** {{code|tf/materials/models/weapons/c_items/c_bread_shortbread.vtf}}<br />
** {{code|tf/materials/models/weapons/c_items/c_bread_shortbread_normal.vtf}}<br />
<br />
== Gallery ==<br />
Each type of bread represents one of the nine player classes,<ref>game\shared\tf\tf_shareddefs.cpp#L184-195 Source code containing filenames for all 9 types of bread alongside comments mentioning which class each type represents.</ref> generally associated with each classes' cultural background. Even though each of these models is associated with a specific player class, the model that spawns is random with respect to the player class that exits.<br />
<br />
<gallery perrow='3'><br />
File:Bread_Loaf.png|[[w:Plain loaf|Plain loaf]] (Scout).<br />
File:Bread_Ration.png|Slice of military bread [[w:Field rations#Packaging|ration]] (Soldier).<br />
File:Bread_Burnt.png|[[w:Toast (food)|Burnt slice of bread]]; only one side is burnt (Pyro).<br />
File:Bread_Cinnamon.png|Slice of [https://www.tasteofhome.com/wp-content/uploads/2017/10/Cinnamon-Swirl-Bread_EXPS_CWFM18_10083_D10_12_6b-2.jpg cinnamon-swirl bread] (Demoman).<br />
File:Bread_Russian_Black.png|Loaf of [[W:Borodinsky bread|Borodinsky bread]] (Heavy).<br />
File:Bread_Cornbread.png|[[w:Toast (food)|Cornbread]] (Engineer).<br />
File:Bread_Pretzel.png|[[w:Pretzel#Southern_German-speaking_regions|(South-German) Pretzel]] (Medic).<br />
File:Bread_Crumpet.png|[[w:Crumpet|Crumpet]] (Sniper).<br />
File:Bread_Baguette.png|[[w:Baguette|Baguette]] (Spy).<br />
</gallery><br />
<br />
== See also ==<br />
* [[Bread Box]], a limited-time craft item<br />
* [[Bread monster]]<br />
* [[Bread Space]], a Community map featuring mutated bread<br />
<br />
== References ==<br />
<references/><br />
<br />
{{LoveAndWar Update Nav}}</div>Mikado282https://wiki.teamfortress.com/w/index.php?title=Two_Cities_Update&diff=3600798Two Cities Update2024-01-07T18:09:35Z<p>Mikado282: ital titles</p>
<hr />
<div>{{patch info|11|21|2013}}<br />
{{Quotation|Two Cities Update publicity blurb|"It was the best of times. It was the best of times."<br />
<br />
So opens Charles Dickens' feel-good surf classic Super Good Times, and Dickens' words are as true today as they were at the beach cabana where he wrote them: The best of times, you guys. Let's have some.}}<br />
<br />
The '''Two Cities Update''' was a [[Patches#Content updates|major update]] for ''Team Fortress 2'' that was announced on November 20, 2013 and released the following day.<br />
<br />
[[File:Two Cities update.png|410px|right|link=http://www.teamfortress.com/twocities/mannhattan/]]<br />
<br />
== Additions ==<br />
<br />
The first of the cities introduced was [[Mannhattan]]. A bustling, pollution-pumping city in the USA.<br />
<br />
The second city announced was [[Rottenburg]]. A quiet, calm village in Germany, known to be the home town of the [[Medic]].<br />
<br />
Another map, [[Snakewater]] was also released. Unlike the other two, however, this is a [[Control Point (game mode)|Control Point]] map.<br />
<br />
The update introduces new items that can be obtained from a Two Cities Tour. These include the [[Killstreak kit]], which applies weapon effects to whichever weapon it is applied to, along with a rare set of [[Australium weapons]]. Among the new upgrades that the player may unlock are '''Mad Milk Syringes''' and the '''[[Projectile Shield]]''' for the [[Medic]], and the '''Rocket Specialist''' for the [[Soldier]]. The [[Reanimator]] was also introduced as a way for Medics to revive allies on the battlefield directly.<br />
<br />
A new feature allows the player to view raw damage numbers on the scoreboard in [[MvM]]. This includes counters for how much money a player has on them at any given time, along with the total damage they have done, the amount of damage done to [[Tank|tanks]], the amount of healing one has received, among others. In addition, these are also the first [[MvM]] maps to feature moving spawn points and robots that can introduce additional bombs to the game. Also, players are now able to refund all of their credits spent on upgrades, so long as a certain quota is reached.<br />
<br />
=== Maps ===<br />
{{main|List of maps}}<br />
{| class="wikitable" cellpadding="2" style="text-align:center;"<br />
|-<br />
! class="header" style="background:#7d8790;" | <span style="color: white;"> Name<br />
! class="header" style="background:#7d8790;" | <span style="color: white;"> Picture<br />
! class="header" style="background:#7d8790;" | <span style="color: white;"> Game&nbsp;mode<br />
! class="header" style="background:#7d8790;" | <span style="color: white;"> File&nbsp;name<br />
|-<br />
| style="background:#a7bdc8;" | '''[[Snakewater{{if lang}}| <span style="color: black;"> Snakewater]]'''<br />
| [[File:Snakewater mid.jpg|250px|link=Snakewater{{if lang}}]]<br />
| '''[[Control Point (Game Mode){{if lang}}|{{common string|Control Point}}]]'''<br />[[File:Controlpoint.png|50px|link=Control Point (Game Mode){{if lang}}]]<br />
| {{code|cp_snakewater_final1}}<br />
|-<br />
| style="background:#a7bdc8;" | '''[[Mannhattan{{if lang}}| <span style="color: black;"> Mannhattan]]'''<br />
| [[File:Mannhattan preview.png|250px|link=Mannhattan{{if lang}}]]<br />
| '''[[Mann vs. Machine (game mode){{if lang}}|{{common string|Mann vs. Machine}}]]'''<br />[[File:Mvm navicon.png|50px|link=Mann vs. Machine (game mode){{if lang}}]]<br />
| {{code|mvm_mannhattan}}<br />
|-<br />
| style="background:#a7bdc8;" | '''[[Rottenburg{{if lang}}| <span style="color: black;"> Rottenburg]]'''<br />
| [[File:Rottenburg.png|250px|link=Rottenburg{{if lang}}]]<br />
| '''[[Mann vs. Machine (game mode){{if lang}}|{{common string|Mann vs. Machine}}]]'''<br />[[File:Mvm navicon.png|50px|link=Mann vs. Machine (game mode){{if lang}}]]<br />
| {{code|mvm_rottenburg}}<br />
|}<br />
<br />
=== Weapons ===<br />
{{main|Reskins}}<br />
{| class="wikitable collapsible" cellpadding=2 style="text-align:center;"<br />
| width="85px" style="background:#333333;" rowspan="2" | '''{{Class link|Scout|br=yes|color=white}}'''<br />
| style="background:#a7bdc8;" | {{icon item|Australium Scattergun|link=Australium Scattergun{{if lang}}|75px}}<br />
| style="background:#d5e1e7;" | '''[[Australium Scattergun{{if lang}}|{{common string|australium item|Scattergun}}]]'''<br />
|-<br />
| style="background:#a7bdc8;" | {{icon item|Australium Force-A-Nature|link=Australium Force-A-Nature{{if lang}}|75px}}<br />
| style="background:#d5e1e7;" | '''[[Australium Force-A-Nature{{if lang}}|{{common string|australium item|Force-A-Nature}}]]'''<br />
|-<br />
| width="85px" style="background:#333333;" rowspan="2" | '''{{Class link|Soldier|br=yes|color=white}}'''<br />
| style="background:#a7bdc8;" | {{icon item|Australium Rocket Launcher|link=Australium Rocket Launcher{{if lang}}|75px}}<br />
| style="background:#d5e1e7;" | '''[[Australium Rocket Launcher{{if lang}}|{{common string|australium item|Rocket Launcher}}]]'''<br />
|-<br />
| style="background:#a7bdc8;" | {{icon item|Australium Black Box|link=Australium Black Box{{if lang}}|75px}}<br />
| style="background:#d5e1e7;" | '''[[Australium Black Box{{if lang}}|{{common string|australium item|Black Box}}]]'''<br />
|-<br />
| width="85px" style="background:#333333;" rowspan="2" | '''{{Class link|Pyro|br=yes|color=white}}'''<br />
| style="background:#a7bdc8;" | {{icon item|Australium Flame Thrower|link=Australium Flame Thrower{{if lang}}|75px}}<br />
| style="background:#d5e1e7;" | '''[[Australium Flame Thrower{{if lang}}|{{common string|australium item|Flame Thrower}}]]'''<br />
|-<br />
| style="background:#a7bdc8;" | {{icon item|Australium Axtinguisher|link=Australium Axtinguisher{{if lang}}|75px}}<br />
| style="background:#d5e1e7;" | '''[[Australium Axtinguisher{{if lang}}|{{common string|australium item|Axtinguisher}}]]'''<br />
|-<br />
| width="85px" style="background:#333333;" rowspan="3" | '''{{Class link|Demoman|br=yes|color=white}}'''<br />
| style="background:#a7bdc8;" | {{icon item|Australium Grenade Launcher|link=Australium Grenade Launcher{{if lang}}|75px}}<br />
| style="background:#d5e1e7;" | '''[[Australium Grenade Launcher{{if lang}}|{{common string|australium item|Grenade Launcher}}]]'''<br />
|-<br />
| style="background:#a7bdc8;" | {{icon item|Australium Stickybomb Launcher|link=Australium Stickybomb Launcher{{if lang}}|75px}}<br />
| style="background:#d5e1e7;" | '''[[Australium Stickybomb Launcher{{if lang}}|{{common string|australium item|Stickybomb Launcher}}]]'''<br />
|-<br />
| style="background:#a7bdc8;" | {{icon item|Australium Eyelander|link=Australium Eyelander{{if lang}}|75px}}<br />
| style="background:#d5e1e7;" | '''[[Australium Eyelander{{if lang}}|{{common string|australium item|Eyelander}}]]'''<br />
|-<br />
| width="85px" style="background:#333333;" rowspan="2" | '''{{Class link|Heavy|br=yes|color=white}}'''<br />
| style="background:#a7bdc8;" | {{icon item|Australium Minigun|link=Australium Minigun{{if lang}}|75px}}<br />
| style="background:#d5e1e7;" | '''[[Australium Minigun{{if lang}}|{{common string|australium item|Minigun}}]]'''<br />
|-<br />
| style="background:#a7bdc8;" | {{icon item|Australium Tomislav|link=Australium Tomislav{{if lang}}|75px}}<br />
| style="background:#d5e1e7;" | '''[[Australium Tomislav{{if lang}}|{{common string|australium item|Tomislav}}]]'''<br />
|-<br />
| width="85px" style="background:#333333;" rowspan="2" | '''{{Class link|Engineer|br=yes|color=white}}'''<br />
| style="background:#a7bdc8;" | {{icon item|Australium Frontier Justice|link=Australium Frontier Justice{{if lang}}|75px}}<br />
| style="background:#d5e1e7;" | '''[[Australium Frontier Justice{{if lang}}|{{common string|australium item|Frontier Justice}}]]'''<br />
|-<br />
| style="background:#a7bdc8;" | {{icon item|Australium Wrench|link=Australium Wrench{{if lang}}|75px}}<br />
| style="background:#d5e1e7;" | '''[[Australium Wrench{{if lang}}|{{common string|australium item|Wrench}}]]'''<br />
|-<br />
| width="85px" style="background:#333333;" rowspan="2" | '''{{Class link|Medic|br=yes|color=white}}'''<br />
| style="background:#a7bdc8;" | {{icon item|Australium Blutsauger|link=Australium Blutsauger{{if lang}}|75px}}<br />
| style="background:#d5e1e7;" | '''[[Australium Blutsauger{{if lang}}|{{common string|australium item|Blutsauger}}]]'''<br />
|-<br />
| style="background:#a7bdc8;" | {{icon item|Australium Medi Gun|link=Australium Medi Gun{{if lang}}|75px}}<br />
| style="background:#d5e1e7;" | '''[[Australium Medi Gun{{if lang}}|{{common string|australium item|Medi Gun}}]]'''<br />
|-<br />
| width="85px" style="background:#333333;" rowspan="2" | '''{{Class link|Sniper|br=yes|color=white}}'''<br />
| style="background:#a7bdc8;" | {{icon item|Australium Sniper Rifle|link=Australium Sniper Rifle{{if lang}}|75px}}<br />
| style="background:#d5e1e7;" | '''[[Australium Sniper Rifle{{if lang}}|{{common string|australium item|Sniper Rifle}}]]'''<br />
|-<br />
| style="background:#a7bdc8;" | {{icon item|Australium SMG|link=Australium SMG{{if lang}}|75px}}<br />
| style="background:#d5e1e7;" | '''[[Australium SMG{{if lang}}|{{common string|australium item|SMG}}]]'''<br />
|-<br />
| width="85px" style="background:#333333;" rowspan="2" | '''{{Class link|Spy|br=yes|color=white}}'''<br />
| style="background:#a7bdc8;" | {{icon item|Australium Ambassador|link=Australium Ambassador{{if lang}}|75px}}<br />
| style="background:#d5e1e7;" | '''[[Australium Ambassador{{if lang}}|{{common string|australium item|Ambassador}}]]'''<br />
|-<br />
| style="background:#a7bdc8;" | {{icon item|Australium Knife|link=Australium Knife{{if lang}}|75px}}<br />
| style="background:#d5e1e7;" | '''[[Australium Knife{{if lang}}|{{common string|australium item|Knife}}]]'''<br />
|-<br />
| style="background:#333333;" | '''{{class link|All Classes|br=yes|color=white}}'''<br />
| style="background:#a7bdc8;" | {{icon item|Golden Frying Pan|link=Golden Frying Pan{{if lang}}|75px}}<br />
| style="background:#d5e1e7;" | '''{{item link|Golden Frying Pan}}'''<br />
|}<br />
<br />
=== Cosmetic items ===<br />
{{main|Cosmetic items}}<br />
{| class="wikitable collapsible" cellpadding=2 style="text-align:center;"<br />
| style="background:#333333;" | '''{{class link|All Classes|br=yes|color=white}}'''<br />
| style="background:#a7bdc8;" | {{Icon item|Operation Two Cities Badge|75px}}<br />
| style="background:#d5e1e7;" | '''{{item link|Operation Two Cities Badge}}'''<br />
|}<br />
<br />
=== Tweaked Weapons ===<br />
{| class="wikitable"<br />
! style="background:#7d8790;" class="header" colspan=1 | <span style="color: white;"> Class<br />
! style="background:#7d8790;" class="header" colspan=3 | <span style="color: white;"> Weapon<br />
! style="background:#7d8790;" class="header" colspan=1 | <span style="color: white;"> Changes<br />
|-<br />
! style="background:#a7bdc8;" colspan=1 rowspan=5 | {{class link|Scout|br=yes|color=black}}<br />
! style="background:#d5e1e7;" colspan=3 rowspan=5 | {{Icon item|Baby Face's Blaster|icon-size=75px}} <br /> {{item link|Baby Face's Blaster}}<br />
| {{c|+|Changed:}} Reduced movement speed penalty to 10% (from 35%)<br />
|-<br />
| {{c|+|Changed:}} Boost is now only lost by 25% on air jumps instead of all jumps<br />
|-<br />
| {{c|+|Removed:}} 30% Damage Penalty<br />
|-<br />
| {{c|-|Added:}} -33% clip size penalty<br />
|-<br />
| {{c|-|Removed:}} 40% more accurate<br />
|-<br />
! style="background:#a7bdc8;" colspan=1 rowspan=1 | {{class link|Soldier|br=yes|color=black}}<br />
! style="background:#d5e1e7;" colspan=3 rowspan=1 | {{Icon item|Liberty Launcher|icon-size=75px}} <br /> {{item link|Liberty Launcher}}<br />
| {{c|+|Added:}} 25% reduced self damage from rocket jumps<br />
|-<br />
! style="background:#a7bdc8;" rowspan=1 | {{class link|Demoman|br=yes|color=black}}<br />
! width="80px" style="background:#d5e1e7;" rowspan=1 | {{Icon item|Eyelander|icon-size=75px}} <br /> {{item link|Eyelander}}<br />
! width="80px" style="background:#d5e1e7;" rowspan=1 | {{Icon item|Nessie's Nine Iron|icon-size=75px}} <br /> {{item link|Nessie's Nine Iron}}<br />
! width="160px" style="background:#d5e1e7;" rowspan=1 | {{Icon item|Horseless Headless Horsemann's Headtaker|icon-size=75px}} <br /> {{item link|Horseless Headless Horsemann's Headtaker}}<br />
| {{c|=|Changed:}} Moved the eye glow position to Demoman’s eye patch. Changed the color to Cursed Green<br />
|-<br />
! style="background:#a7bdc8;" colspan=1 rowspan=3 | {{class link|Medic|br=yes|color=black}}<br />
! style="background:#d5e1e7;" colspan=3 rowspan=1 | {{Icon item|Crusader's Crossbow|icon-size=75px}}<br /> {{item link|Crusader's Crossbow}}<br />
| {{c|+|Changed:}} Updated damage over distance: bolts now do a maximum of 75 damage (+variance) at max distance<br />
|-<br />
! style="background:#d5e1e7;" colspan=3 rowspan=2 | {{Icon item|Amputator|icon-size=75px}}<br /> {{item link|Amputator}}<br />
| {{c|+|Added:}} +3 health per second when weapon is active bonus<br />
|-<br />
| {{c|-|Added:}} -20% damage penalty<br />
|}<br />
<br />
=== Tools ===<br />
{{main|Tools}}<br />
{| class="wikitable collapsible" cellpadding=2 style="text-align:center;"<br />
| style="background:#a7bdc8;" | {{Icon item|Killstreak Kit|75px}}<br />
| style="background:#d5e1e7;" | '''{{item link|Killstreak Kit}}'''<br />
|-<br />
| style="background:#a7bdc8;" | {{Icon item|Killstreak Kit Fabricator|75px}}<br />
| style="background:#d5e1e7;" | '''{{item link|Killstreak Kit Fabricator}}'''<br />
|-<br />
| style="background:#a7bdc8;" | {{Icon item|Pristine Robot Currency Digester|75px}}<br />
| style="background:#d5e1e7;" | '''{{item link|Pristine Robot Currency Digester}}'''<br />
|-<br />
| style="background:#a7bdc8;" | {{Icon item|Pristine Robot Brainstorm Bulb|75px}}<br />
| style="background:#d5e1e7;" | '''{{item link|Pristine Robot Brainstorm Bulb}}'''<br />
|-<br />
| style="background:#a7bdc8;" | {{Icon item|Reinforced Robot Emotion Detector|75px}}<br />
| style="background:#d5e1e7;" | '''{{item link|Reinforced Robot Emotion Detector}}'''<br />
|-<br />
| style="background:#a7bdc8;" | {{Icon item|Reinforced Robot Humor Suppression Pump|75px}}<br />
| style="background:#d5e1e7;" | '''{{item link|Reinforced Robot Humor Suppression Pump}}'''<br />
|-<br />
| style="background:#a7bdc8;" | {{Icon item|Reinforced Robot Bomb Stabilizer|75px}}<br />
| style="background:#d5e1e7;" | '''{{item link|Reinforced Robot Bomb Stabilizer}}'''<br />
|-<br />
| style="background:#a7bdc8;" | {{Icon item|Battle-Worn Robot Taunt Processor|75px}}<br />
| style="background:#d5e1e7;" | '''{{item link|Battle-Worn Robot Taunt Processor}}'''<br />
|-<br />
| style="background:#a7bdc8;" | {{Icon item|Battle-Worn Robot KB-808|75px}}<br />
| style="background:#d5e1e7;" | '''{{item link| Battle-Worn Robot KB-808}}'''<br />
|-<br />
| style="background:#a7bdc8;" | {{Icon item|Battle-Worn Robot Money Furnace|75px}}<br />
| style="background:#d5e1e7;" | '''{{item link|Battle-Worn Robot Money Furnace}}'''<br />
|}<br />
<br />
== Achievements ==<br />
Twenty-one new achievements were introduced in the update.<br />
<br />
=== Snakewater Achievements ===<br />
{{Snakewater achievements list}}<br />
<br />
=== Mannhattan and Rottenburg Achievements ===<br />
{{Achievement table<br />
| col1 = <br />
{{Show achievement|Mann vs. Machievements|Palace-Aid}}<br />
{{Show achievement|Mann vs. Machievements|Crasher Crusher}}<br />
{{Show achievement|Mann vs. Machievements|A Bygone Century}}<br />
{{Show achievement|Mann vs. Machievements|Bot-Buster}}<br />
{{Show achievement|Mann vs. Machievements|Bank On It}}<br />
{{Show achievement|Mann vs. Machievements|Robot Flush}}<br />
{{Show achievement|Mann vs. Machievements|Software Downgrade}}<br />
| col2 = <br />
{{Show achievement|Mann vs. Machievements|Dazed and Defused}}<br />
{{Show achievement|Mann vs. Machievements|Wall Of Pain}}<br />
{{Show achievement|Mann vs. Machievements|Reanimator 2}}<br />
{{Show achievement|Mann vs. Machievements|Get Off My Lawn}}<br />
{{Show achievement|Mann vs. Machievements|Chippin' In}}<br />
{{Show achievement|Mann vs. Machievements|Urban Strike}}<br />
{{Show achievement|Mann vs. Machievements|Now Legal To Eat}}<br />
}}<br />
<br />
=== Process Achievements ===<br />
{{Process achievements list}}<br />
<br />
=== Standin Achievements ===<br />
{{Standin achievements list}}<br />
<br />
== Gallery ==<br />
<gallery><br />
File:Two Cities Update Mannhattan.png|The update page for day 1 <br />
File:Two Cities Update Rottenburg.png|The update page for day 2<br />
</gallery><br />
<br />
== External links ==<br />
* ''[http://www.teamfortress.com/twocities/mannhattan/ Two Cities Update]'' on Official website.<br />
<br />
{{Two Cities Update Nav}}<br />
{{Major Updates Nav}}<br />
{{Medic Nav}}<br />
[[Category:Major updates]]</div>Mikado282https://wiki.teamfortress.com/w/index.php?title=Kong_King&diff=3600763Kong King2024-01-07T16:45:50Z<p>Mikado282: Kong King was a direct commission from Valve for the (yakuza) Triad Pack update.</p>
<hr />
<div>{{Map infobox<br />
| game-type = King of the Hill<br />
| file-name = koth_king<br />
| map-image = Kong_King.png<br />
| developer = {{steamid|id|3Dnj|Valentin "3Dnj" Levillain}}<br />
| release-date = {{Patch name|8|10|2012}}<br />
| map-environment = Urban<br />
| map-setting = Night<br />
| map-stamp-link = http://steamcommunity.com/stats/TF2/leaderboards/117008<br />
| map-health-pickups-small = 6<br />
| map-health-pickups-medium = 4<br />
| map-ammo-pickups-small = 8<br />
| map-ammo-pickups-medium = 2<br />
| map-ammo-pickups-large = 2 <br />
| map-bots = 1<br />
}}<br />
<br />
{{quotation|'''TF2 Official Blog'''|Were you thinking, "I really like playing TF2, but I wish there was a King of the Hill map set in a Chinese cityscape"? Well, your oddly specific and scarily prescient dreams have come true! Introducing Kong King - TF2’s first city-themed map!}}<br />
<br />
'''Kong King''' is a commissioned [[Steam Workshop|community-created]] [[King of the Hill]] map with a [[w:Rotational symmetry|radially symmetric]] layout. Teased in the [[Triad Pack]] update, it was released in the {{Patch name|8|10|2012}}.<br />
<br />
Kong King takes place in the middle of an unspecified Chinese city. It is the first official map released by Valve that is set in an urban environment. It is based on the video game [[Sleeping Dogs]]. It is a largely two-story map, with a covered control point on the second floor in the middle. The map has a very vertical design, with multiple signs, and other outcroppings for a crafty player to jump onto. There is a lot of detail in the map, including signs in Chinese, apartment buildings overlooking the map with air conditioners in the windows, boxes littered about, and abandoned team-colored buses at either side of the map.<br />
<br />
Kong King was a direct commission from [[Valve]] for the <!--yakuza--> Triad Pack update.<ref>[https://web.archive.org/web/20240107161322/https://i.imgur.com/tSFgXGu.png Brokkhouse] confirming the map's commissioning.<!--Kong King was "a direct commission from [[Valve]] for the yakuza update." --></ref><br />
<br />
== Locations ==<br />
{{HelpfulOverviewNote}}<br />
===The Spawn:=== <br />
** Each team's [[Respawn|Spawn]] is located within the ground floor of a multistorey building. Each spawn room has three exits:<br />
** The front exit that leads directly to the street that stretches across the width of each team's side.<br />
** The right exit brings the player through '''The Alleyways''', a narrow zigzagging path that leads to the Side Stairs.<br />
** The elevated left exit leads to a large open area with a shorter route to the control point through '''The Covered Bridges''' and a longer flanking route through '''The Double Stairs'''.<br />
<br />
<gallery><br />
File:Koth king BLU spawn.png|Outside view of BLU spawn.<br />
File:Koth king BLU spawnroom.png|Inside view of BLU spawn.<br />
File:Koth king RED spawnroom.png|Inside view of RED spawn.<br />
File:Koth king RED spawn.png|Outside view of RED spawn.<br />
File:Koth king alley.png|The Alleyways.<br />
</gallery><br />
===The Backstreets===<br />
*'''The Buses:''' Directly in front of the front spawn doors of either team, there is a team-colored bus as cover on the street.<br />
*'''The Streets:''' Two wide streets running in front of either team's spawn.<br />
*'''The Short Stairs:''' The staircase up is the direct route to the park from spawn, just beyond the buses. The ramp down is the direct route to that side's Pillar Room.<br />
*'''The Covered Bridges:''' Wide, straight covered bridges perpendicular to each team's street that provides a shorter route towards the point.<br />
*'''The Double Stairs:''' A long flanking route containing two parallel sets of stairs, one covered, one uncovered.<br />
<gallery><br />
File:Koth king BLU bus.png|The BLU bus.<br />
File:Koth king RED bus.png|The RED bus.<br />
File:Koth king BLU street.png|BLU side street.<br />
File:Koth king street.png|RED side street.<br />
File:Koth king BLU short.png|The short stairs on BLU side which leads directly to control point.<br />
File:Koth king BLU cbridge.png|The Covered Bridge provides a shorter path to control point.<br />
File:Koth king BLU dstairs.png|The Double Stairs on BLU side.<br />
File:Koth king RED lcorner.png|The Double Stairs on RED side.<br />
</gallery><br />
<br />
===The lower paths===<br />
*'''The Small Tunnels:''' Rooms accessed by a door underneath the Covered Bridges, or a door in one of the Tunnels.<br />
*'''The Tunnels:''' The underground path from the bus to one of the Pillar Rooms.<br />
*'''The Pillar Rooms:''' Two symmetrical rooms under the park with staircases going up directly to the point.<br />
*'''The Side Stairs:''' Two switchback stairs on either side of the map, connecting the Pillar rooms with the Park.<br />
<br />
<gallery><br />
File:Koth king tunnel.png|The tunnels under the park.<br />
File:Koth king small tunnel.png|The small tunnel.<br />
File:Koth king BLU streetend.png|The stairs on the right leads to the Side Stairs.<br />
File:Koth king pillar.png|The view of the Pillar Rooms.<br />
File:Koth king RED sbstairs.png|The Side Stairs on RED side.<br />
File:Koth king RED sbstairs2.png|The Side Stairs as viewed from The Park.<br />
</gallery><br />
<br />
*'''The Park:''' The center of the map, with park benches, plants, and two small sheds as the only cover. A Chinese resting stand houses the control point.<br />
<br />
<gallery><br />
File:Koth king park.png|The central control point.<br />
</gallery><br />
<br />
== Helpful overview ==<br />
[[File:Kong King overview with lines.png|left|Kong King's locations|350px]]<br />
<big>1.Alleyways<br />
2.Buses<br />
3.Covered Bridge<br />
4.Double Stairs<br />
5.Short Stairs<br />
6.Side Stairs<br />
7.Pillar Rooms</big><br />
<br />
{{clr}}<br />
== Strategy ==<br />
{{main|Community Kong King strategy}}<br />
{{community strategy stub link}}<br />
<br />
== Control Point timing ==<br />
{{Control Point Timing/Official Map}}<br />
<br />
== Update history ==<br />
{{Update history|<br />
'''{{Patch name|8|10|2012}}'''<br />
* Added Kong King to the game.<br />
<br />
'''{{Patch name|8|11|2012}}'''<br />
* Added the {{code|.nav}} file for Kong King.<br />
<br />
'''{{Patch name|9|4|2012}}'''<br />
* Added some geometry to hide floating staircases outside of playspace.<br />
* Performance improvements from prop reduction, additional surfaces tagged as nodraw, and reduced overlay counts.<br />
* Fixed some building faces where extra faces were being generated behind windows/etc due to spaces in geometry.<br />
<br />
'''{{Patch name|9|21|2012}}'''<br />
* Reflections fixed for the floors and some glass windows.<br />
* Modified model file for the sign 6 through 9 to avoid Red signs on Blu side of the map.<br />
* Modified light pole to merge bulb and pole into a single model for perf.<br />
* Fixed location where mini-Sentry Guns can shoot through a bush without being seen.<br />
* Clipping pass.<br />
* Added glass on footbridge roof and lights nearby.<br />
* Prop reduction for perf.<br />
* Some props changed to non-solid for player mobility.<br />
* Adjusted health and ammo in various spots.<br />
<br />
'''{{Patch name|7|10|2013}}'''<br />
* Health and ammo packs now match on Red and Blu sides of the map<br />
* Players can no longer build in spawn doors<br />
}}<br />
<br />
== Trivia ==<br />
<!--<br />
<br />
• Do not add trivia about the Red-Tape Recorder and the Intelligence, and the Flying Guillotine. These are not trivia as they are observational. If you have any problem about this, please ask at talk page AFTER you consult the [[Help:Style guide/Trivia]]<br />
• Also, do not add the trivia about the map is a pun from King Kong.<br />
<br />
--><br />
* There are two signs that bear Chinese text for "[[RED|Reliable Excavation Demolition]]" (可靠的開挖破坏) and "[[BLU|Builders League United]]" (建设者联盟联合).<br />
* Other signs read "Fish and Chips" (油炸魚排加炒薯條), "Traditional Restaurant" (傳統的餐廳), "Red Pharmacy" (紅色藥房), "Bar" (酒吧), "Civil Engineering Industrial Company" (土木工程產業公司), "Hotel" (酒店), "Old Antique Dealer" (老古董商), "Fresh Fish Market" (新鮮的魚店), "Liquor Store" (酒精酒品店), "Chinese Noodle House" (中国面馆), "Red Hotel" (红旅馆), "Bookstore" (書店), "Optician" (配镜), "Blue Infrastructure" (藍色基建), "Coyote Gray" (郊狼灰色) and "Dog's House" (狗的家). Some signs are references to Hong Kong, such as "Underground Railway" (地鐵)<br />
* The map is based on [[w:Hong Kong|Hong Kong]], the city in which Sleeping Dogs takes place.<ref>[https://web.archive.org/web/20210517191235/http://www.minerality.fr/tf2.html Level Designer & Artist - Team Fortress 2 - Valve Software]</ref><br />
* The control point is located in a Chinese resting stand.<br />
* Some of the signs use Simplified Chinese lettering, which is uncommon in Hong Kong, which mainly uses Traditional Chinese.<br />
<br />
== Gallery ==<br />
<gallery widths=150px heights=90px><br />
File:Kong King spawn.png|The street, and the bus in front of BLU spawn.<br />
File:Kong King stairs.png|The Double Stairs.<br />
File:Kong King bridge.png|One of the covered bridges, located upstairs from the BLU resupply.<br />
File:Kong King.png|The Park, and the control point, in the center.<br />
File:Kong King underground.png|The Pillar room, showing the staircase leading directly to the point.<br />
File:Koth king BLU sign.png|"Builders League United"<br />
File:Koth king RED sign.png|"Reliable Excavation Demolition"<br />
File:Koth king sign01.png|"Dog's House"<br />
File:Koth king sign02.png|"Hotel"<br />
File:Koth king sign03.png|"Old Antique Dealer"<br />
File:Koth king sign15.png|Alternate "Old Antique Dealer" sign<br />
File:Koth king sign04.png|BLU Pharmacy<br />
File:Koth king sign05.png|RED Pharmacy<br />
File:Koth king sign06.png|"Chinese Noodle House" on BLU street<br />
File:Koth king sign07.png|"Chinese Noodle House" on RED street<br />
File:Koth king sign08.png|"Liquor Store"<br />
File:Koth king sign09.png|"Optician"<br />
File:Koth king sign10.png|"Blue Infrastructure"<br />
File:Koth king sign11.png|"Fresh Fish Market"<br />
File:Koth king sign12.png|"Chinese Traditional Restaurant"<br />
File:Koth king sign13.png|"Bookshop"<br />
File:Koth king sign14.png|"Red Hotel"<br />
File:Koth king sign16.png|"At Night"<br />
File:Koth king sign17.png|"Coyote Gray"<br />
File:Koth king sign18.png|"Civil Engineering Industrial Company" <br />
</gallery><br />
<br />
== External links ==<br />
* [https://teamfortress.com/post.php?id=8597 "Introducing Kong King" Blog Post]<br />
<br />
== References ==<br />
<references/><br />
<br />
{{Triad Nav}}<br />
{{Maps Nav}}<br />
<br />
[[Category:Quickplay maps]]</div>Mikado282https://wiki.teamfortress.com/w/index.php?title=Talk:Galleria&diff=3600602Talk:Galleria2024-01-07T02:04:29Z<p>Mikado282: /* Gallery & posters */ Anyway, these questions should not be fully decided here and now, but maybe on Team Fortress Wiki:Discussion, someday.</p>
<hr />
<div>== What American is not going to call it a Zamboni ... ==<br />
<br />
... even from the famous scene in [[w:Rocky|Rocky]]. <br />
<br />
: "An ice resurfacer is often referred to by its '''genericized''' trademark, a "[[W:Zamboni|Zamboni]]"." <br />
<br />
I was going to change "ice resurfacer" to the very much more common "Zamboni", but it seem the proper thing to do is confirm Trivia that Valve required the voice lines to be redone to avoid Trademark conflict.<br />
<br />
{{#ifexpr: {{CURRENTDAY2}} <= 25 <!-- --> | [[User:Mikado282|<span style="font-family: Arial"><font color="db9c1f">''' M I K 🎄 D O 1 8 ''' Ho Ho Ho </font><font color="ff0000"><sup> .</sup></font></span><span style="font-family: Calibri "><font color="00ff00"><small>🦌</small>🦌🦌🦌🦌🎅</font></span>]] | [[User:Mikado282|<span style="font-family: Arial"><font color="db9c1f">''' M I K A D O 282 '''</font></span><span style="font-family: Arial "><font color="00ff00"> <small>❄</small>❄❄❄❄<small>❄ ❄❄ ❄❄</small></font></span>]] }}<!-- <br />
--> ([[User:Mikado282/Contact Mikado282|'''''contact''''']])([[User:Mikado282/Help Wanted!|'''''Help Wanted!''''']]) 20:39, 10 December 2023 (UTC)<br />
<br />
:I've never heard anyone use Zamboni before, I think it should stay as ice resurfacer. Based on the topic name it also seems to be a US-only thing, which we should avoid.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 20:45, 10 December 2023 (UTC)<br />
<br />
== Gallery & posters ==<br />
<br />
I think we should remove some of the posters currently in the Gallery, most of them aren't really notable for anything Trivia-related and it just seems like a bit of a texture dump at the moment. The Gallery is probably takes over 50% of the page at this point.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 13:35, 28 December 2023 (UTC)<br />
<br />
:Maybe remove all that locate out of the playable area and also don't have a reference? [[User:Profiteer|Profiteer(奸商)the tryhard]] ([[User talk:Profiteer|talk]]) 13:39, 28 December 2023 (UTC)<br />
<br />
:: I say we keep the movie posters with clear real-life equivalents, which are already on display in the gallery, and anything else deemed necessary as referential material (I see we've already made mention of the Eric Smith door elsewhere, for example), but we don't need most of the mall signs or the computer readout texture, and things like that to be displayed on this article in particular, if you ask me. We can move the signs to something like the [[Companies]] article, as secondary images for the companies in question. — [[File:User ThatHatGuy Signature Icon.png|30px|link=User:ThatHatGuy]] 06:02, 29 December 2023 (UTC)<br />
<br />
:::Yeah, the movie posters are fine, it's mostly the non-movie posters and company signs.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 12:53, 29 December 2023 (UTC)<br />
<br />
:::: There's value in the company signs, I just don't think it all has to be shown here. I maintain that we should move them to the [[Companies]] article, especially the ones for new businesses featured only in the mall, like Barney's Book Shop, and Crummy's Burgers & Malts; those are new businesses in officially-accepted media now, they should have a column on the companies page, and we can use the signs for existing businesses, like Conquistador Fried Giblets, as alternate logos. — [[File:User ThatHatGuy Signature Icon.png|30px|link=User:ThatHatGuy]] 04:08, 30 December 2023 (UTC)<br />
<br />
::::: It was a lot of images, yes, but not necessarily a texture dump, as we can all see most make confirmed tributes or historical references. There just hasn't been the stolen time for me to deal with all of them yet. <br />
:::::* We also see that within the texture files that Profiteer recovered that a number of images are much higher quality than viewable in game; so, it conforms to our usefulness charter to provide users access to the better forms in some way.<br />
:::::* I had already intended to move a select few to the right side of Trivia to reduce the gallery size a little, but that location would be a better context for certain images.<br />
:::::* Furthermore, thanks to Profiteer's effort, they are all available for use (maybe some uses that present editors have not seen yet) so I can link them where they can be used.<br />
:::::'''What is to be done?''' Thoughts to broader solutions should be considered, because large numbers of quality and notable images are not a transient thing. We should expect quantities high quality art textures, tributes and references. I think we can accommodate this movement. I have some suggestions:<br />
:::::# Generously download art, posters, and signs from Community and new Valve maps, companies or not. If '''''[[List of posters|these]]''''' can have a place in this wiki, a Community map's quality art can have a place closely associated with the map's page.<br />
:::::# Naturally, that map's image category is a simple enough and well-worn way to collect the images.<br />
:::::# When there are several signs in the category that can't fit into the Gallery then a hatnote can be added to the direct readers to the image category; e.g., {{hatnote|For additional images see [[:Category:Galleria images]]}}<br />
:::::# Following the Community map strategies example, an additional subpage could be made for large galleries, so that the large number of images could be curated (sorted and captioned) without cluttering the main article; e.g., {{hatnote|For additional images see [[Galleria/Images]]}}<br />
::::: '''@ThatHatGuy'''': I have certain agreement with '''''not''''' adding Community map company signs to [[Companies]]; same with '''''not''''' adding Community map signs to [[Signs]]. Regardless of any question of Canonicity, with 3-4 events a year each adding 3-7 Community maps each adding 10-30 worthy images, List of Companies and List of Signs will explode. I say keep the Community map images close to the Community Map pages where they clearly belong at a minimum (according to the above suggestions,). <br />
:::::{{#ifexpr: {{CURRENTDAY2}} <= 25 <!-- --> | [[User:Mikado282|<span style="font-family: Arial"><font color="db9c1f">''' M I K 🎄 D O 1 8 ''' Ho Ho Ho </font><font color="ff0000"><sup> .</sup></font></span><span style="font-family: Calibri "><font color="00ff00"><small>🦌</small>🦌🦌🦌🦌🎅</font></span>]] | [[User:Mikado282|<span style="font-family: Arial"><font color="db9c1f">''' M I K A D O 282 '''</font></span><span style="font-family: Arial "><font color="00ff00"> <small>❄</small>❄❄❄❄<small>❄ ❄❄ ❄❄</small></font></span>]] }}<!-- <br />
--> ([[User:Mikado282/Contact Mikado282|'''''contact''''']])([[User:Mikado282/Help Wanted!|'''''Help Wanted!''''']]) 04:30, 30 December 2023 (UTC)<br />
<br />
::::::I don't see a reason to feature non-notable posters or company signs at all, not here, not on a subpage, not anywhere. If people want a specific sign, they can just open up the map file themselves and look for it. Just like we don't host all weapon sounds and textures on Weapon pages, posters/company signs should only be here if they are notable in any way (e.g. humorous, Trivia-related, etc.).<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 13:21, 30 December 2023 (UTC)<br />
<br />
::::::: ''One:'' In this specific thread's topic, no argument has been made by me in this thread that non-notable images from Gallery be hosted, because in my opinion, the ones uploaded so far are notable to the map (e.g. humorous, Trivia-related, etc.). But I can agree that in the broader scope I have less concern about less-notable images being loaded to map image ''categories''. "''I'd push for more ''[images in the category]'' rather than less.''" ( I would never credit deletion of "unused images" towards a Wikicap vote. )<br />
::::::: ''Two:'' I understand your respected opinion, but not everyone has the same threshold for level of notability, which is partly why, I think, extractions from the Community maps can be generous, while deletions of even unused images from the wiki should follow our policy of discussion on non-notability. Images of reasonable quality, even if unused on any wiki page, can still be useful in the categories, as I often make use of the categories in article and came research. I can learn things from the game from images someone thought to include, even if it is not used on any page at the moment.<br />
::::::: A case of this is [[:File:Elliphany_Electric_Trains.png|Elliphany Electric Trains]] vs [[ "Latte" ... Bonk Nickeltoon's pet cat]] (If someone could link the discussion of references to developer family members, please.) Even if the rule is that family relations is no basis for notability, I don't mean to dismiss the pet art, but the Elliphany image as a worthy art contribution to the wiki, if not the game, that ''feels'' in place with the art and background of the game.<br />
::::::: {{#ifexpr: {{CURRENTDAY2}} <= 25 <!-- --> | [[User:Mikado282|<span style="font-family: Arial"><font color="db9c1f">''' M I K 🎄 D O 1 8 ''' Ho Ho Ho </font><font color="ff0000"><sup> .</sup></font></span><span style="font-family: Calibri "><font color="00ff00"><small>🦌</small>🦌🦌🦌🦌🎅</font></span>]] | [[User:Mikado282|<span style="font-family: Arial"><font color="db9c1f">''' M I K A D O 282 '''</font></span><span style="font-family: Arial "><font color="00ff00"> <small>❄</small>❄❄❄❄<small>❄ ❄❄ ❄❄</small></font></span>]] }}<!-- <br />
--> ([[User:Mikado282/Contact Mikado282|'''''contact''''']])([[User:Mikado282/Help Wanted!|'''''Help Wanted!''''']]) 17:10, 30 December 2023 (UTC)<br />
<br />
{{Outdent|7}}[[Team Fortress Wiki:Policies#Deletion|Deletion policy]] dictates that unused images should be deleted, I don't see much notability in company signs when you can load up the map very easily yourself and see them, especially because they are very prominent on this map. Notability for posters/company signs means it has some kind of interesting thing about it, such as a humorous poster (see the asbestos poster and teleporter poster) or a Trivia-related one (see the Carmack Computers poster or the Big Bob's poster). I fail to see how any of the business signs are notable, besides looking pretty.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 17:24, 30 December 2023 (UTC)<br />
<br />
: In that case, why even have the Companies page at all? We've listed the maps where they appear. You can load the map up very easily yourself and see them. I fail to see how any of the business signs are notable, besides looking pretty. Not all of them on there are from Valve maps, either. — [[File:User ThatHatGuy Signature Icon.png|30px|link=User:ThatHatGuy]] 08:18, 31 December 2023 (UTC)<br />
<br />
::: ''"Deletion policy dictates that unused images should be deleted"''<br />
:: In fact, the deletion policy does not ''dictate'' that, the Deletion policy states that unused images ''"may"'' be deleted, not should nor shall nor must. Yes, technically, the policy permits one person to nominate for deletion, but if Wikipedia's deletion policy is invoked, then is not Wikipedia's deletion discussion policy also invoked?<br />
:: In said discussion, others are permitted to express ''desire'' to '''Keep''' (not vote, It's Not a Democracy.).<br />
:: {{#ifexpr: {{CURRENTDAY2}} <= 07 <!-- --> | [[User:Mikado282|<span style="font-family: Arial"><font color="db9c1f">''' M I K A D O 282 '''</font></span><span style="font-family: Arial "><font color="00ff00"> <small>❄</small>❄❄❄❄<small>❄ ❄❄ ❄❄</small></font></span>]] | [[User:Mikado282|<span style="font-family: Arial"><font color="db9c1f">''' M I K A D O 282 '''</font></span><span style="font-family: Arial "><font color="00ff00"> <small>⊙</small>⊙⊙⊙⊙<small>⊙ ⊙⊙ ⊙⊙ </font></span>]] </small> }}<!-- <br />
--> ([[User:Mikado282/Contact Mikado282|'''''contact''''']])([[User:Mikado282/Help Wanted!|'''''Help Wanted!''''']]) 05:58, 2 January 2024 (UTC)<br />
<br />
<br />
:: '''To the point of deleting images that can't fit on the page:''' {{c|+|Keep}} in category at least.<br />
:: In short, <br />
:: I would strongly support hosting reasonable extracted images of Valve's IP on Valve's wiki, even if they are not directly used on any page, especially when the main reason for that is too many good images. Often when I am editing, I would much rather have images open in a browser than trying to view them all in game. The extracted images in the category were very helpful for getting confirmations, for discussing layout, and then discussing inclusion or exclusion.<br />
::<br />
:: In long:<br />
::: ''"I fail to see how any of the ''[other?]'' business signs are notable,"'' <br />
:: In the other businesses not yet covered by their reference, I still recognize references, and I do appreciate allowing them to stay in the convenience of the map's category, because for me, confirmation takes a while. At the very least moving them to my Sandbox would be a ''minimal'' courtesy to Profiteer's time.<br />
::There are points favor hosting Valve-sourced Valve IP as well as Community-sourced Valve IP:<br />
::* Some have notable Valve-sanctioned features not visible in game. (yes, not true of all of them)<br />
::* Some look much better viewed in a browser than in many player's games. (yes, not true of all of them)<br />
::* Some users sometimes just want to look at the signs without the additional time of going into the game, which frankly is a suboptimal means of viewing, otherwise file extraction would not be preferred to screen captures.<br />
::* Some editors, when researching, would prefer to view in a browser; rather than try to remember what map or where on the map an image is, and side by side is not very conveniently accomplished in game. ''Note: I was recently told emphatically that there was no "Ball Bearings...etc." sign on Galleria.''<br />
:: "Break all rules" does not mean there are no rules, it means do not let any inflexibly over any rule prevent any one piece of good content. Deletion nominations can result in Keep. Here, we have a case, IMO. Good images for a map should not be deleted (or not uploaded in the first place) just because a map has too many good images to fit in, or we haven't otherwise figured out how to fit them (a subpage for instance). Moreover, good images in a category are still being used even if not linked to any page, at least I use them a lot.<br />
:: {{#ifexpr: {{CURRENTDAY2}} <= 07 <!-- --> | [[User:Mikado282|<span style="font-family: Arial"><font color="db9c1f">''' M I K A D O 282 '''</font></span><span style="font-family: Arial "><font color="00ff00"> <small>❄</small>❄❄❄❄<small>❄ ❄❄ ❄❄</small></font></span>]] | [[User:Mikado282|<span style="font-family: Arial"><font color="db9c1f">''' M I K A D O 282 '''</font></span><span style="font-family: Arial "><font color="00ff00"> <small>⊙</small>⊙⊙⊙⊙<small>⊙ ⊙⊙ ⊙⊙ </font></span>]] </small> }}<!-- <br />
--> ([[User:Mikado282/Contact Mikado282|'''''contact''''']])([[User:Mikado282/Help Wanted!|'''''Help Wanted!''''']]) 05:58, 2 January 2024 (UTC)<br />
<br />
:::"In that case, why even have the Companies page at all?" <- I believe that the Companies page itself has value, as it might be interesting to see what fronts RED/BLU have for their war. Although I'm not personally super interested, I can see value in listing them. The issue for me lies more with the fact that this page was about 40/60 content/Trivia and gallery.<br />
<br />
:::For the past 5 or so years that I've been editing here on the Wiki, unused files have always been deleted no issue. The policy does indeed state "may", but it also states that low effort pages or pages that break the Wiki's policies "may" be deleted. I'm sure we can all agree that if a page breaks policies (such as documenting leaked content) there is no question that the page "may" be deleted but that it ''should'' be deleted. If you want to change this policy then I'd say open a discussion about it.<br />
:::If you'd like to have the images open in a browser, you can simply download the images from the files yourself if you want. I also don't think that "someone put effort into this" is a good reason to keep them around. I'm not convinced by any of the points listed, I get that viewing them in-game might be a hassle but a large part of this page consisted solely of Trivia and the gallery. Though that's not forbidden by any style guide as far as I know, having more poster/business images than actual images of the map clearly indicates a low quality stub article to me. It seems more like a personal preference of "I prefer to have the signs/posters on the Wiki so I can use them" instead of "These signs have something noteworthy on them that should be on the page". <br />
:::If you can't think of a small piece of Trivia to attach to a Community-made company sign/poster (that isn't "this sign is a reference to an existing company") then it probably shouldn't be on here. For example, the Teleporter poster saying "credit to team" is a Heavy voice line when teleporting, or the Carmack Computers being a reference to John Carmack.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 13:40, 2 January 2024 (UTC)<br />
<br />
:::: So the Companies page is notable in and of itself, because it ''shows that companies exist,'' it's interesting to look at them -- but we can't move ''these specific signs'' for newly featured businesses to the Companies page, because they just exist as companies, and are therefore pointless to show off literally '''anywhere?''' Despite the fact that ''several'' companies featured on that article have images used ''exclusively'' there? <br />
<br />
:::: This is exactly what I was talking about. It's like navigating a maze sometimes, to even get '''half''' of an understanding of what you want out of this. It's not as though it wouldn't solve your issue with ''this'' page, either, if we just were to move them there, and out of this page. But it's clear that I don't know what I'm talking about, how can I? So I'm just going to leave whatever happens up to the rest of you. — [[File:User ThatHatGuy Signature Icon.png|30px|link=User:ThatHatGuy]] 14:22, 2 January 2024 (UTC)<br />
<br />
:::::I haven't talked about adding them to the List of companies page at all, I would be fine with that given that it's made clear they're community-made (perhaps through italics on their name). I even suggested having two separate lists there (one for Community and one for Valve). What I am talking about is not flooding this map page with every sign and poster found on the map if they aren't notable, as it made a majority of the page just signs and posters.<br />
<br />
:::::I didn't make the rule about adding Community signs/posters only to their specific map pages, but I do think they fit better there '''if''' they have some kind of interesting thing about it. I don't think we should list each and every arrow sign on the map pages too. Given how some maps can provide a lot of unique signs and posters, it may clutter up the "List of" page with posters that are only used once (furthermore, I think that non-notable posters should be removed from [[List of posters]]. Such as the many "danger" signs or whatever [[:File:Hazard blue001.png|this]] is supposed to be).<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 14:43, 2 January 2024 (UTC)<br />
<br />
:::::: "I haven't talked about adding them to the List of companies page at all," --> "I don't see a reason to feature non-notable posters or company signs at all, not here, not on a subpage, not anywhere." Not '''anywhere.''' <br />
<br />
:::::: That's pretty strong wording for "what I ''meant'' was, it'd be fine to feature them there, if we said they were community made signs." When again, a large number of the signs featured on the Companies page already are exclusively used there, and nowhere else. Would you call the [[:File:Bayou Shipping.png|Bayou Shipping logo]] a notable sign? Probably not. But it's there -- and it deserves to be there, because "it's interesting to see what fronts RED and BLU have." — [[File:User ThatHatGuy Signature Icon.png|30px|link=User:ThatHatGuy]] 14:52, 2 January 2024 (UTC)<br />
<br />
::::::: When the entire discussion is purely about the inclusion of the posters/signs in this page's gallery, I assumed it was obvious that when I said "anywhere" I meant that it includes any other way you would want to feature them on this page. I do think the Shipping Logo is notable enough to be on a page dedicated to companies (at the very least because it's the logo for the company, the page is largely about said companies so it only makes sense to include it), but if that was purely used on a map like [[Sharkbay]] then I would say it shouldn't be featured on that map's gallery.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 15:09, 2 January 2024 (UTC)<br />
<br />
{{Outdent|7}}To wrap it up (maybe), even if there are disagreements, they are relatively small disagreements that might be '''''better worked out elsewhere'', "for another day"''':<br />
* One-time extraction of content into a common area for every ''TF'' user's use ''versus'' every user <!-- REDUNDANTLY -->extracting these themselves.<br />
* The difference between notable and non-notable in this specific thread is really down to a handful of signs where individual staff have differing interests and experiences ("Gone Fishing" is definitely a 1968 Kansas-specific experience; I personally met the performer at least 3-4 times, swell guy, great Kansan.)<br />
* How to fairly treat a large volume of notable new content from certain new maps where the <u>large volume of notable new content</u> was '''''the specific goal of the developers''''' AND the users openly expressing that they are looking to this wiki for coverage?<br />
* Clarifications between "Official", "Community Official", "Custom", and the Completely tfwiki-Crafted "Canon".<br />
But these are good problems to have, largely coming from having tens of new quality maps added each year with hundreds of entertaining and artistic new signs.<br />
<br />
Anyway, these questions should not be fully decided here and now, but maybe on [[Team Fortress Wiki:Discussion]], someday.<br />
<br />
{{#ifexpr: {{CURRENTDAY2}} <= 07 <!-- --> | [[User:Mikado282|<span style="font-family: Arial"><font color="db9c1f">''' M I K A D O 282 '''</font></span><span style="font-family: Arial "><font color="00ff00"> <small>❄</small>❄❄❄❄<small>❄ ❄❄ ❄❄</small></font></span>]] | [[User:Mikado282|<span style="font-family: Arial"><font color="db9c1f">''' M I K A D O 282 '''</font></span><span style="font-family: Arial "><font color="00ff00"> <small>⊙</small>⊙⊙⊙⊙<small>⊙ ⊙⊙ ⊙⊙ </font></span>]] </small> }}<!-- <br />
--> ([[User:Mikado282/Contact Mikado282|'''''contact''''']])([[User:Mikado282/Help Wanted!|'''''Help Wanted!''''']]) 02:04, 7 January 2024 (UTC)</div>Mikado282https://wiki.teamfortress.com/w/index.php?title=Team_Fortress_Wiki_talk:Policies&diff=3600472Team Fortress Wiki talk:Policies2024-01-06T17:53:52Z<p>Mikado282: /* Usage of AI to assist in editing/creating content */</p>
<hr />
<div>== Extension of the Mod notability section to the broader Community content notability concept ==<br />
<br />
:''See [[User:Mikado282/Sandbox/Community content notability guidelines]]''<br />
<br />
Moved discussion to [[Team Fortress Wiki talk:Policies/Community content notability guidelines#Extension of the Mod notability section to the broader Community content notability concept]]<br />
<br />
== Error on "Deletion policy" see also. ==<br />
<br />
It should be {{code|<nowiki>{{see also|wikipedia:Wikipedia:Deletion policy|l1=Wikipedia:Deletion policy}}</nowiki>}} and not {{code|<nowiki>{{see also|Wikipedia:Deletion policy|l1=Wikipedia:Deletion policy}}</nowiki>}}. Right now it looks like...:<br><br />
{{see also|Wikipedia:Deletion policy|l1=Wikipedia:Deletion policy}}<br />
{{code|<nowiki>{{see also|Wikipedia:Deletion policy|l1=Wikipedia:Deletion policy}}</nowiki>}}<br />
<hr><br />
But it should be:<br />
{{see also|wikipedia:Wikipedia:Deletion policy|l1=Wikipedia:Deletion policy}}<br />
{{code|<nowiki>{{see also|wikipedia:Wikipedia:Deletion policy|l1=Wikipedia:Deletion policy}}</nowiki>}}<br />
<hr><br />
At the moment, the current link goes to "Deletion policy" on Wikipedia, and not "Wikipedia:Deletion policy", which should be the correct page. [[File:User Gabrielwoj Signature Icon.png|15px|link=User:Gabrielwoj]] - [[File:User Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:User Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:User Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 14:23, 27 January 2021 (UTC)<br />
:{{c|Done}} Thanks for the heads-up. [[File:User Wookipan Golden Strawberry.png|10px|link=]]&nbsp;[[User:Wookipan|<span style="color:#db9c1f">'''Wookipan'''</span>]] <small>([[User_talk:Wookipan|talk]] | [[Special:Contributions/Wookipan|contribs]])</small> 19:13, 27 January 2021 (UTC)<br />
<br />
== Usage of AI to assist in editing/creating content ==<br />
<br />
In a discussion on the -staff IRC channel, we already agreed that using AI to recreate voice lines (such as the Demopan quote on the Spanish [[Community fads]] page) should not be allowed. The usage of "AI" here is not ''actually'' artificial intelligence, but more akin to Google Translate. I propose we "officially" ban the usage of any sort of language model or "AI" image generator/enhancer, seeing as we ban the automatic translation of pages I don't see why we wouldn't ban the automatic generation of English-space content either.<br />
<br />
Valve's official policy is that, unless you can prove you have the rights to everything the model is trained on, a game that uses anything "AI"-generated is not allowed on Steam. I think we should either copy this policy or straight up forbid the usage of it at all (I'm more in favour of a complete ban). (Also, this might seem targeted considering recent edits, but I didn't expect AI to be used more than once for the Wiki. It's not meant to be a targeted thing).<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 11:30, 6 January 2024 (UTC)<br />
<br />
:AI shouldn't be used for any form of content to Wiki full stop, it's not exactly known for its 100% accuracy in a lot of the things you ask of it, I'm not quite sure why a ban on AI isn't already in place. <br>[[User:Cheddar|Cheddar]] ([[User talk:Cheddar|talk]]) 11:41, 6 January 2024 (UTC)<br />
<br />
:: For generative AI (AI that can make images, sounds etc.), I think following Valve's wish is the way to go. And since they own the original content (software), we can safely assume they're against using it for training.<br />
:: For AI in general, like language models, banning it is a bit premature. We should avoid cases where smeone just asks it to write an article and calls it a day, but using it for assistance just like any other tool is completely acceptable imo.<br />
:: (Also, the usage here would be quite different from, say, Wikipedia, but there are a few ongoing discussions there that we should probably refer to: [[Wikipedia:Wikipedia:Artificial_intelligence|3]] [[Wikipedia:Wikipedia:Using_neural_network_language_models_on_Wikipedia|2]] [[Wikipedia:Wikipedia:Village_pump_(policy)/Archive_179#Wikipedia_response_to_chatbot-generated_content|1]].) — [[User:Tark|<span style="font-weight:bold;color: #5BC236">Tark</span>]] 15:50, 6 January 2024 (UTC)<br />
<br />
::: "using AI" is a bit vague, at some point, perhaps in the more or less recent past, usign AI is insidious/endemic/inherent/integral to any present day internet-connected software tool.<br />
:::* Use autocomplete text suggestions when writing a tfwiki edit? You are using AI, probably.<br />
:::* Using online grammar checks when writing a tfwiki edit, including as-you-type online grammar-checks? You are using AI, probably.<br />
::: If you click on any of the highlighted text or even just look at suggested changes or completions, you are probably using AI.<br />
::: I do not know how to patrol a policy on any of that. <br />
::: The low hanging fruit on this is in translation. I say this because we have had a long-standing injunction on machine translation and AI translation is just advanced machine translation.<br />
:::: So, we ''could'' add explicit mention of "including AI translations" to [[Help:Language translation#Automated translation tools]].<br />
::: Now, maybe part of the present concern of this thread is uploading of Community-created content that was partly or wholy created using AI technology (independent of the tfwiki), particularly voice lines and images. Now, this is more difficult. Given the abundance of "human-made" Community content out there based on any degree on Valve IP, come of which ceratinly has some touch of AI, however unintentional, I am not certain that more fully "AI-made" Community content should really be treated any differently.<br />
::: Certainly, the ''starting point'' of using or covering AI-made Community content is any and all policy that applies to "human-made" Community content. So, please start there and suggest what policy extentions need to apply to AI-made Community content.<br />
::: '''"But AI is trained on Valve IP!"''' ''What'' are Community developers trained on?<br />
::: {{#ifexpr: {{CURRENTDAY2}} <= 07 <!-- --> | [[User:Mikado282|<span style="font-family: Arial"><font color="db9c1f">''' M I K A D O 282 '''</font></span><span style="font-family: Arial "><font color="00ff00"> <small>❄</small>❄❄❄❄<small>❄ ❄❄ ❄❄</small></font></span>]] | [[User:Mikado282|<span style="font-family: Arial"><font color="db9c1f">''' M I K A D O 282 '''</font></span><span style="font-family: Arial "><font color="00ff00"> <small>⊙</small>⊙⊙⊙⊙<small>⊙ ⊙⊙ ⊙⊙ </font></span>]] </small> }}<!-- <br />
--> ([[User:Mikado282/Contact Mikado282|'''''contact''''']])([[User:Mikado282/Help Wanted!|'''''Help Wanted!''''']]) 17:32, 6 January 2024 (UTC)<br />
<br />
::: '''PS''', on a whim I asked an online AI, "Please, write a policy to apply to use of [redacted] when writing articles for the Official Team Fortress 2 wiki."<br />
::: IDK if I should upload the result to the wiki; maybe I could put it in my user space, if I get that suggestion.<br />
::: Either way, you can ask an AI yourself and just see what you get.<br />
::: "Beep. Boop. I am a robot! I am here to take tfwiki jobs!"<br />
::: {{#ifexpr: {{CURRENTDAY2}} <= 07 <!-- --> | [[User:Mikado282|<span style="font-family: Arial"><font color="db9c1f">''' M I K A D O 282 '''</font></span><span style="font-family: Arial "><font color="00ff00"> <small>❄</small>❄❄❄❄<small>❄ ❄❄ ❄❄</small></font></span>]] | [[User:Mikado282|<span style="font-family: Arial"><font color="db9c1f">''' M I K A D O 282 '''</font></span><span style="font-family: Arial "><font color="00ff00"> <small>⊙</small>⊙⊙⊙⊙<small>⊙ ⊙⊙ ⊙⊙ </font></span>]] </small> }}<!-- <br />
--> ([[User:Mikado282/Contact Mikado282|'''''contact''''']])([[User:Mikado282/Help Wanted!|'''''Help Wanted!''''']]) 17:53, 6 January 2024 (UTC)</div>Mikado282https://wiki.teamfortress.com/w/index.php?title=Team_Fortress_Wiki_talk:Policies&diff=3600471Team Fortress Wiki talk:Policies2024-01-06T17:33:36Z<p>Mikado282: /* Usage of AI to assist in editing/creating content */</p>
<hr />
<div>== Extension of the Mod notability section to the broader Community content notability concept ==<br />
<br />
:''See [[User:Mikado282/Sandbox/Community content notability guidelines]]''<br />
<br />
Moved discussion to [[Team Fortress Wiki talk:Policies/Community content notability guidelines#Extension of the Mod notability section to the broader Community content notability concept]]<br />
<br />
== Error on "Deletion policy" see also. ==<br />
<br />
It should be {{code|<nowiki>{{see also|wikipedia:Wikipedia:Deletion policy|l1=Wikipedia:Deletion policy}}</nowiki>}} and not {{code|<nowiki>{{see also|Wikipedia:Deletion policy|l1=Wikipedia:Deletion policy}}</nowiki>}}. Right now it looks like...:<br><br />
{{see also|Wikipedia:Deletion policy|l1=Wikipedia:Deletion policy}}<br />
{{code|<nowiki>{{see also|Wikipedia:Deletion policy|l1=Wikipedia:Deletion policy}}</nowiki>}}<br />
<hr><br />
But it should be:<br />
{{see also|wikipedia:Wikipedia:Deletion policy|l1=Wikipedia:Deletion policy}}<br />
{{code|<nowiki>{{see also|wikipedia:Wikipedia:Deletion policy|l1=Wikipedia:Deletion policy}}</nowiki>}}<br />
<hr><br />
At the moment, the current link goes to "Deletion policy" on Wikipedia, and not "Wikipedia:Deletion policy", which should be the correct page. [[File:User Gabrielwoj Signature Icon.png|15px|link=User:Gabrielwoj]] - [[File:User Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:User Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:User Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 14:23, 27 January 2021 (UTC)<br />
:{{c|Done}} Thanks for the heads-up. [[File:User Wookipan Golden Strawberry.png|10px|link=]]&nbsp;[[User:Wookipan|<span style="color:#db9c1f">'''Wookipan'''</span>]] <small>([[User_talk:Wookipan|talk]] | [[Special:Contributions/Wookipan|contribs]])</small> 19:13, 27 January 2021 (UTC)<br />
<br />
== Usage of AI to assist in editing/creating content ==<br />
<br />
In a discussion on the -staff IRC channel, we already agreed that using AI to recreate voice lines (such as the Demopan quote on the Spanish [[Community fads]] page) should not be allowed. The usage of "AI" here is not ''actually'' artificial intelligence, but more akin to Google Translate. I propose we "officially" ban the usage of any sort of language model or "AI" image generator/enhancer, seeing as we ban the automatic translation of pages I don't see why we wouldn't ban the automatic generation of English-space content either.<br />
<br />
Valve's official policy is that, unless you can prove you have the rights to everything the model is trained on, a game that uses anything "AI"-generated is not allowed on Steam. I think we should either copy this policy or straight up forbid the usage of it at all (I'm more in favour of a complete ban). (Also, this might seem targeted considering recent edits, but I didn't expect AI to be used more than once for the Wiki. It's not meant to be a targeted thing).<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 11:30, 6 January 2024 (UTC)<br />
<br />
:AI shouldn't be used for any form of content to Wiki full stop, it's not exactly known for its 100% accuracy in a lot of the things you ask of it, I'm not quite sure why a ban on AI isn't already in place. <br>[[User:Cheddar|Cheddar]] ([[User talk:Cheddar|talk]]) 11:41, 6 January 2024 (UTC)<br />
<br />
:: For generative AI (AI that can make images, sounds etc.), I think following Valve's wish is the way to go. And since they own the original content (software), we can safely assume they're against using it for training.<br />
:: For AI in general, like language models, banning it is a bit premature. We should avoid cases where smeone just asks it to write an article and calls it a day, but using it for assistance just like any other tool is completely acceptable imo.<br />
:: (Also, the usage here would be quite different from, say, Wikipedia, but there are a few ongoing discussions there that we should probably refer to: [[Wikipedia:Wikipedia:Artificial_intelligence|3]] [[Wikipedia:Wikipedia:Using_neural_network_language_models_on_Wikipedia|2]] [[Wikipedia:Wikipedia:Village_pump_(policy)/Archive_179#Wikipedia_response_to_chatbot-generated_content|1]].) — [[User:Tark|<span style="font-weight:bold;color: #5BC236">Tark</span>]] 15:50, 6 January 2024 (UTC)<br />
<br />
::: "using AI" is a bit vague, at some point, perhaps in the more or less recent past, usign AI is insidious/endemic/inherent/integral to any present day internet-connected software tool.<br />
:::* Use autocomplete text suggestions when writing a tfwiki edit? You are using AI, probably.<br />
:::* Using online grammar checks when writing a tfwiki edit, including as-you-type online grammar-checks? You are using AI, probably.<br />
::: If you click on any of the highlighted text or even just look at suggested changes or completions, you are probably using AI.<br />
::: I do not know how to patrol a policy on any of that. <br />
::: The low hanging fruit on this is in translation. I say this because we have had a long-standing injunction on machine translation and AI translation is just advanced machine translation.<br />
:::: So, we ''could'' add explicit mention of "including AI translations" to [[Help:Language translation#Automated translation tools]].<br />
::: Now, maybe part of the present concern of this thread is uploading of Community-created content that was partly or wholy created using AI technology (independent of the tfwiki), particularly voice lines and images. Now, this is more difficult. Given the abundance of "human-made" Community content out there based on any degree on Valve IP, come of which ceratinly has some touch of AI, however unintentional, I am not certain that more fully "AI-made" Community content should really be treated any differently.<br />
::: Certainly, the ''starting point'' of using or covering AI-made Community content is any and all policy that applies to "human-made" Community content. So, please start there and suggest what policy extentions need to apply to AI-made Community content.<br />
::: '''"But AI is trained on Valve IP!"''' ''What'' are Community developers trained on?<br />
::: {{#ifexpr: {{CURRENTDAY2}} <= 07 <!-- --> | [[User:Mikado282|<span style="font-family: Arial"><font color="db9c1f">''' M I K A D O 282 '''</font></span><span style="font-family: Arial "><font color="00ff00"> <small>❄</small>❄❄❄❄<small>❄ ❄❄ ❄❄</small></font></span>]] | [[User:Mikado282|<span style="font-family: Arial"><font color="db9c1f">''' M I K A D O 282 '''</font></span><span style="font-family: Arial "><font color="00ff00"> <small>⊙</small>⊙⊙⊙⊙<small>⊙ ⊙⊙ ⊙⊙ </font></span>]] </small> }}<!-- <br />
--> ([[User:Mikado282/Contact Mikado282|'''''contact''''']])([[User:Mikado282/Help Wanted!|'''''Help Wanted!''''']]) 17:32, 6 January 2024 (UTC)</div>Mikado282https://wiki.teamfortress.com/w/index.php?title=Galleria&diff=3598489Galleria2024-01-03T03:39:49Z<p>Mikado282: /* Trivia */ Added FGD poster references. /* Mikado282 Trivia */ Dad always said I cut my teeth on his '57 Bel Air's rubbery plastic dashboard. I park next to one every day! I was amazed by my banker uncle's flip up headlamp covers on his Lincoln.</p>
<hr />
<div>{{Map Variant}}<br />
{{Map infobox<br />
| game-type = Player Destruction<br />
| file-name = pd_galleria<br />
| map-image = pd galleria.png<br />
| release-date = {{Patch name|12|7|2023}}<br>{{parenthesis|{{update link|Smissmas 2023}}}}<br />
| developer = {{Steamid|76561198025680450|FGD5}}<br>{{Steamid|76561198027738883|Jolly Old Saint Nickeltoon}}<br>{{Steamid|76561198040491050|Zeus}}<br>{{Steamid|76561198057841047|Brokkhouse}}<br>{{Steamid|76561198148217248|Jameson}}<br>{{Steamid|76561198184017082|Professor Peppermint}}<br>{{Steamid|76561198272560640|Badasscook}}<br>{{Steamid|76561198163626420|Spleep (50% off)}}<br>{{Steamid|76561198025319188|Stuffy360}}<br>{{Steamid|76561198073909202|OctoBlitzVA Go play Galleria!!!}}<br />
| map-environment = Shopping Center<br />
| map-setting = Sunset<br />
| map-hazards = Ice Resurfacer<br/>Falling debris<br/>[[Environmental death#Rocket exhaust path|Rocket pit]] ([[Environmental death#Pitfalls|Pitfall]])<br />
| map-stamp-link = https://steamcommunity.com/stats/TF2/leaderboards/12392682<br />
}}<br />
{{Quotation|'''Galleria''' publicity blurb|C'mon down to the Teufort Galleria and check out our great Smissmas Festivities! A wonderland of shopping pleasure is open every day from 9am to 9pm!}}<br />
'''Galleria''' is a [[Steam Workshop|community-created]] [[Player Destruction]] map added in the {{update link|Smissmas 2023}} update. It is set in the Teufort Galleria, a shopping center located in the town of [[Teufort (city)|Teufort]] with music [[:Media:A night alone tracktribe.mp3|playing]] in the background. The center of the building is a circular court with a slippery ice-skating rink around a very large Christmas tree. But careful inspection reveals that the tree is in fact a missile disguised with hastily welded-on corrugated metal branches and a fuel line wrapped around it like a garland.<br />
<br />
The objective of the map sees players collecting "presents" (cans of fuel) and delivering them to the "tree" under the pretext of a "[[w:Secret Santa|Secret Santa]]" gift exchange. Whenever the delivery zone is closed, an [[w:Ice resurfacer|ice resurfacer]] circles around the rink, killing any player it hits with either its front or the side extensions of the ice conditioner on the rear. When either team wins the round, the rocket launches through the circular center of the glass-domed roof, stripping off lethal sheet metal "branches" to fall on any players below. The Rocket Pit contains the launch exhaust, but walking into it results in a [[Pitfall]] death.<br />
<br />
This map also features its own [[announcer]]: [[Community announcers#Sheila|Sheila]], the bored voice coming over the intercom.<br />
<br />
Galleria was [https://steamcommunity.com/sharedfiles/filedetails/?id=3080331323 contributed] to the Steam Workshop.<br />
<br />
== Locations ==<br />
* '''The Ice Rink''': The ice skating rink that dominates the center of the map. It contains the map's delivery zone (the "tree"), which unlocks periodically. When locked, the ice resurfacer circles the tree, instantly killing anyone it collides with (though it is possible to stand on top of it unharmed). The ice is slippery, making movement difficult as players keep their momentum.<br />
<br />
* '''The Perimeter''': The series of ledges and shops which directly surround the Ice Rink. The Perimeter is further divided into ''"[[RED]]-Side Perimeter"'' and ''"[[BLU]]-Side Perimeter"'', based on which spawn room is on that side of the map.<br />
<br />
* '''The Food Court''': The ground level of the Perimeter, also divided into a RED side and a BLU side by the '''Skate Rental'''.<br />
<br />
* '''Elevator Lobbies''' are high-traffic junctions between the Skate Rental, Food Courts and the '''Outer Concourse''' with the Spawn Gates. Each as an often-overlooked dropdown. Both elevators are stopped at the inaccessible fourth floor, visible from the Control Room.<br />
<br />
* '''Control Room''': The Control Room is one of the buildings on the perimeter located at a halfway point between each team's side. It has no connection to the point from the second floor, but has an opening to the rink on the first floor. It is a spytech-themed room with slanted glass windows overlooking the rink and a large neutral-colored launch control panel in the center. The control panel has a number of attached monitors displaying various launch-related technical readouts, jokes, and references. The entrances to the Control Room are metal security doors which open on round start and slowly close on round end.<br />
<br />
* '''Cinema''': Directly across from the Control Room is the Cinema. It is entered from each team's side by an escalator and in its center are two sets of staircases which lead down to the Perimeter, where the escalators to the Food Court are. On each side there are entrances to balconies which overlook most of the area.<br />
<br />
<gallery><br />
File:Galleria red spawn.png|RED spawn area.<br />
File:Galleria blu spawn.png|BLU spawn area.<br />
File:Galleria center.png|Map center.<br />
File:Galleria cinema.png|Cinema outside.<br />
File:Galleria cinema inside.png|Cinema inside view.<br />
File:Galleria cinema red side.png|Cinema theaters (RED side).<br />
File:Galleria cinema snack bar.png|Cinema snack bar (BLU side).<br />
File:Galleria control room interior.png|Control Room interior.<br />
</gallery><br />
<br />
== Strategy ==<br />
{{map strategy link|Galleria|main=yes|stub=yes}}<br />
<br />
== Update history ==<br />
'''{{Patch name|12|7|2023}}''' ({{update link|Smissmas 2023}})<br />
* Added Galleria to the game.<br />
<br />
'''{{Patch name|12|8|2023}}'''<br />
* Updated {{code|pd_galleria}} to fix broken [[vdc:Cubemaps|cube maps]]<br />
<br />
== Trivia ==<br />
<!-- <br />
Please do not add Trivia regarding the movie posters being references to real-life movies, unless it's directly confirmed by one of the creators. "How Ol' Nick Stole Smissmas 2" is a general reference Doctor Seuss' Grinch story, but not to any particular movie or poster: <br />
https://web.archive.org/web/20231214121309/https://i.imgur.com/8K3Y6t0.png<br />
Zeus' Workshop comments:<br />
https://web.archive.org/web/20231218134931/https://steamcommunity.com/sharedfiles/filedetails/comments/3080331323<br />
* MCL15: I think the Ol' Nick poster was mostly original, though it also references Dr. Seuss' "How the Grinch Stole Christmas". <br />
--><br />
[[File:Galleria control panel monitors texture.png|thumb|125px|right|Texture for displays on the launch control panel.]]<br />
* The control panels in the control room make a number of game, holiday, and historic references:<br />
** The Naughty/Nice indicator references a tradition that the target, Santa Claus, monitors who is naughty and who is nice.<br />
** The mission flight path refers to the commonly illustrated, [https://i.imgur.com/aZTJ0kV.gif late 1960s Apollo mission flight path], but here modified to target Santa's facilities at the North Pole.<br />
** Above the flight path is [[Engineer#Bio|Engineer's]] [[:File:The Engineer's Favorite Equation.png|favorite equation]], used to calculate [[vdc:Phong|Phong]] lighting in-game.<br />
** The Bleeps, Sweeps, Creeps indicator refers to [https://www.youtube.com/watch?v=RPFBVxbLDng dialog] from the movie [[w:Spaceballs|''Spaceballs'']].<ref>[https://web.archive.org/web/20231218134931/https://steamcommunity.com/sharedfiles/filedetails/comments/3080331323 Creators] confirming the several references.<!-- MCL15 [author] Dec 16 @ 5:14pm "The screens on the launch control panel contain a number of jokes and references, including: Spaceballs (Bleeps, Sweeps, Creeps)"--> "(Bleeps, Sweeps, Creeps)"</ref> <br />
** 0.166 G is the gravity of the Moon relative to that of Earth, 1.0 G.<br />
** MCL-15 is the signature of the artist.<br />
* The soda choices refer to particular principles in nuclear physics, in order, [[w:Fluorescence|fluorescence]], [[w:Cherenkov radiation|Cherenkov radiation]], [[w:Plasma (physics)|plasma]], [[w:Rad (radiation unit)|Rads]], and [[w:heavy water|heavy water]]. <br />
* The Dapper Cadaver store's purple and gold ''fleur de lis'' decor, [[:File:Galleria business signs04.png|sign]], and [[:File:Galleria business signs16.png|poster]] reference the Spy's preference for [[:File:TheNakedandtheDead155.png|exclusive French suits]] and to the [[:File:Dapper Cadaver.png|name of a magazine]] that the Spy is reading in [[Expiration Date]].<br />
* The main voice inspirations for the announcer were [[w:List of The Venture Bros. characters#Dr. Mrs. The Monarch|Dr. Girlfriend]] from ''The Venture Bros'' and Roz, the {{botignore|administrator}} from [[w:Monsters, Inc.|''Monsters, Inc.'']].<br />
* [[:File:Galleria business signs18.png|FGD Luxury Automobiles]] refers to {{Steamid|76561198025680450|FGD5}} who created various assets for the map including the cars in the showroom and the ice resurfacer.<br />
** [[:File:Galleria business signs14.png|"Prince" car poster]]: The car is modeled on the late-1950s [[w:Chevrolet Bel Air#Second generation (1955–1957)|Chevy Bel Air]]. The woman's attire and the model name "Prince" were selected to form a visual pun reference to the 1990s TV show ''[[w:The Fresh Prince of Bel-Air|The Fresh Prince of Bel-Air]]''.<ref> [https://steamuserimages-a.akamaihd.net/ugc/2282827280406998911/7B16E82E33B4A09EBB165C8065C2CAADE7E585A1/ Creators] confirming the car poster references.<!-- The Fresh Prince of Bel-Air / Washington for Lincoln --></ref> <br />
** [[:File:Galleria business signs13.png|"Washington" car poster]]: The car is modeled on the early-1970s<!-- with the more pronounced lines and hidden headlights --> [[w:Lincoln Continental Mark III|Lincoln Continentals]]. Playing on cars and cities named for U.S. Presidents, the poster uses the name "Washington".<br />
** [[:File:Galleria business signs12.png|"Country Cruisier" car poster]]: The car is modeled on the 1968 [[w:Mercury Colony Park#Fourth generation (1965–1968)|Mercury Colony Park]] station wagon.<ref>[https://web.archive.org/save/https://i.imgur.com/zWIjF8k.png Creator] confirming the car poster reference.<!-- 1968 Mercury Colony Park --></ref> 1960's Colony Parks were lined up within the [[w:Mercury Colony Park#Second generation (1959–1960)|Country Cruisier]] series of Mercury station wagons.<br />
<br />
* The movie posters in the Cinema refer to popular movies or other media from the 1960s-1980s.<ref>[https://web.archive.org/web/20231218134931/https://steamcommunity.com/sharedfiles/filedetails/comments/3080331323 Creators] confirming the several references.</ref> <br />
** ''Saws'' refers to ''[[w:Jaws|Jaws]]'', 1975.<br />
** ''Evil RED 2: RED by Dawn'' refers to ''[[w:Evil Dead II|Evil Dead 2: Dead by Dawn]]'', 1987.<br />
** ''Mad Milk: The Ultimate Milkman of the Future'' refers to ''[[w:Mad Max (film)|Mad Max: The Magnum Force of the Future]]'', 1979.<br />
** ''Dr. Yes'' refers to ''[[w:Dr. No (film)|Dr. No]]'', 1962.<br />
** ''Sentry Busters'' ("They're here to bust some Sentry Guns") refers to ''[[w:Ghostbusters|Ghostbusters]]'' ("They're here to save the world."), 1984, but to no specific real poster.<br />
** ''Weekend at Heavy's'' refers to ''[[w:Weekend at Bernie's|Weekend at Bernie's]]'', 1989.<br />
** ''Trains, Trains and Trainsmobiles'' refers to ''[[w:Trains, Planes and Automobiles|Trains, Planes and Automobiles]]'', 1987.<br />
** ''How Ol' Nick Stole Smissmas 2'''s poster does not reference any specific movie, but the title is a reference to ''[[w:How the Grinch Stole Christmas!|How the Grinch Stole Christmas!]]''.<br />
*** The title and art broadly refers to the incidents of [[A Smissmas Story]], where [[Non-player characters#Nicholas Crowder/Old Nick|Nicholas Crowder]] (Ol' Nick) attempted to steal children from a mall in [[Teufort (city)|Teufort]].<br />
** ''Minor League'' refers to ''[[w:Major League (film)|Major League]]'', 1989.<br />
** ''Faulty Siphon and the Golden Pan'' refers to ''[[w:Monty Python and the Holy Grail|Monty Python and the Holy Grail]]'', 1975.<br />
* [[:File:Galleria business signs15.png|Carmack Computers]] is a reference to ''[[w:Doom (franchise)|Doom]]'' co-creator [[w:John Carmack|John Carmack]].<ref>[https://web.archive.org/web/20231218134931/https://steamcommunity.com/sharedfiles/filedetails/comments/3080331323 Creators] confirming the several references. "Yes, all hail the creator of [[w:Quake engine|BSP]]." — Brokkhouse</ref><br />
** The [[:File:Galleria business signs25.png|Telmax poster]] in the back of the store states, in fine print, "Small tumors are known to form within any yeast products sent through the device. Use with caution.", referring to the [[Bread|Bread ARG]], including Expiration Date.<br />
* The "[[:File:Galleria business signs17.png|Big Bob's Ballbearings Bananas Roller Skates & Floor Wax, Inc]]" (with floor models outside their door, including the "fresh floor wax" trope) refers to a [https://www.pinterest.co.uk/pin/112801165651457880/ comic of the same title] of ''The Far Side'' by [[w:Gary Larson|G. Larson]].<br />
<br />
== Gallery == <br />
=== Movie Posters ===<br />
{{Note|The following gallery captions include links to their real-life equivalent}} <!--NOTE: If any of these imgur links are ever down, please check archive.org for their saved archives--><br />
<gallery perrow="5"><br />
File:Galleria Movie Poster 1.png|''Saws''. <br>([https://i.imgur.com/Ltv6nnS.jpg example poster])<br />
File:Galleria Movie Poster 2.png|''Evil [[RED]] 2''. <br>([https://i.imgur.com/poWV6ux.jpg example poster])<br />
File:Galleria Movie Poster 3.png|''[[Mad Milk]]''. <br>([https://i.imgur.com/ridEh3v.jpg example poster])<br />
File:Galleria Movie Poster 4.png|''Dr. YES''. <br>([https://i.imgur.com/fG6s2SJ.jpg example poster])<br />
File:Galleria Movie Poster 5.png|''[[Sentry Buster|Sentry Busters]]''.<br />
File:Galleria Movie Poster 6.png|''Weekend at [[Heavy]]'s''.<br/>([https://i.imgur.com/Mi4gfPJ.jpg example poster])<br />
File:Galleria Movie Poster 7.png|''[[Train|Trains, Trains and Trainsmobiles]]''.<br/>([https://i.imgur.com/GlYLPmI.jpg example poster])<br />
File:Galleria Movie Poster 8.png|''How [[Non-player_characters#Nicholas Crowder.2FOld_Nick|Ol' Nick]] Stole Smissmas 2''.<br/><br />
File:Galleria Movie Poster 9.png|''Minor League''.<br/>([https://i.imgur.com/d4Xw1Od.jpg example poster])<br />
File:Galleria Movie Poster 10.png|''Faulty Siphon and the [[Golden Frying Pan|Golden Pan]]''.<br/>([https://i.imgur.com/nIUYxG2.png example poster])<br />
File:Galleria saxton hale movie cutout.png|Advertisement for the movie ''[[Saxton Hale]]'s [[Jungle Inferno (Video)|Jungle Inferno]]''.<br />
File:Galleria_business_signs21.png|''Jungle Inferno'' popcorn and [[Non-player_characters#Yeti|Yeti gib]] stuffy promotion.<br />
</gallery><br />
<br />
=== Business signs and posters===<br />
==== The Food Court and Ice Rink (ground floor) ====<br />
Restaurants for businesses previously only known through signs.<br />
<gallery><br />
File:Galleria_business_signs26.png|RED Food Court<br />
File:Galleria_business_signs27.png|RED Food Court<br />
File:Galleria_business_signs11.png<br />
File:Galleria_business_signs29.png|BLU Food Court<br />
File:Galleria_business_signs28.png|BLU Food Court<br />
</gallery><br />
<br />
==== Outer concourse (ground floor) ====<br />
Commemorative business. <br />
<gallery perrow="5"><!-- Captions not required for the sake of captions --><br />
File:Galleria_business_signs15.png|<br />
File:Galleria_business_signs25.png|Poster inside Carmack Computers.<br />
File:Galleria_business_signs17.png|Office across from Carmack Computers.<br />
File:Galleria_business_signs01.png|<br />
</gallery><br />
=== Other ===<br />
<gallery perrow="5"><br />
File:Galleria pickup.png|The gas canister pickup.<br />
File:Ice Resurfacer.png|The Ice resurfacer that circles the central ice rink.<br />
File:Galleria control panel monitors texture.png|Closeup texture for the monitor readouts on the launch control panel.<br />
File:Galleria plaque Eric.png|Plaque for [[Eric Smith]].<br />
File:Steamworkshop tf2 galleria viewer thumb.jpg|Steam Workshop thumbnail for Galleria.<br />
</gallery><br />
<br />
<!--== Bugs ==<br />
Requires video proof:<br />
* The falling debris can sometimes kill players while they cannot see it, such as through walls. This is due to the spherical hitbox of the debris.<ref>[https://web.archive.org/web/20231226165421/https://i.imgur.com/ce0sEaa.png Creator] confirming the hitbox.</ref><br />
--><br />
<br />
== References == <br />
<references/> <br />
<br />
{{Smissmas 2023 Nav}}<br />
{{Christmas Map Nav}}<br />
{{Maps Nav}}<br />
<br />
[[Category:Maps with VScript]]</div>Mikado282