Difference between revisions of "Armor (Classic)/zh-hans"

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m (Auto: cosmetic changes)
m (Updated inf.)
 
Line 2: Line 2:
 
{{Pickup infobox
 
{{Pickup infobox
 
   | name        =装甲
 
   | name        =装甲
   | game        = tfc
+
   | game         = tfc
   | pickup-type  = 装甲
+
  | image         = reda tfc.png
   | pickup-image = reda_tfc.png
+
  | 3d-image-1    = Classic Light Armour
 +
  | 3d-image-2    = Classic Medium Armour
 +
  | 3d-image-3    = Classic Heavy Armour
 +
  | 3d-image-4    = Classic Battery
 +
  | 3d-viewname-1 = 轻型
 +
  | 3d-viewname-2 = 中型
 +
  | 3d-viewname-3 = 重型
 +
  | 3d-viewname-4 = 电池
 +
  | 3d-button-1  = default_half
 +
  | 3d-button-2  = default_half
 +
  | 3d-button-3  = default_half
 +
   | 3d-button-= default_half
 +
   | pickup-type  = 装甲
 
}}
 
}}
  

Latest revision as of 19:17, 14 May 2024

装甲
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Reda tfc.png
拾取物类型: 装甲

装甲(Armor)军团要塞系列中的一种拾取物。装甲可以吸收一定的伤害;吸收的伤害大小取决于职业。除平民职业外,所有玩家重生时都会自带装甲,玩家也可以找到和捡起地图上的背包

装甲种类

注意,在军团要塞(1)中,当玩家捡起比目前所穿戴的装甲等级要低的装甲时,玩家的装甲将会降级。

装甲类型

除了雷神之锤的装甲类型外,军团要塞还有着其他可供玩家重生时装配的装甲类型。而且,这些装甲可被地图制作者添加到地图中。但该机制在正式版的军团要塞游戏中被删除,但在军团要塞:经典中,地图制作这仍然可以使用这些装甲。

  • 防弹装甲(Kevlar Armor) - 吸收50%子弹造成的伤害。
  • 防爆装甲(Blast Armor ) - 吸收50%爆炸伤害,爆破手自带该种类装甲。
  • 木制装甲(Wooden Armor) - 吸收50%钉刺伤害。
  • 石棉装甲(Asbestos Armor) - 吸收50%火焰伤害。火焰兵自带该种类装甲。
  • 绝缘装甲(Shock Armor) - 吸收50%电击伤害

当拾起装甲时将会显示拾起的装甲为何类。当装备装甲时,在控制台使用inv指令可以查看目前装备的为何类装甲。

获取来源

  • 补给器 – 取决于其中的装甲数量。
  • 背包 – 取决于地图制作者的设置。
  • 电池 (仅TFC) – 当拾起时增加15点装甲值,但无法超过100,就算是该职业的装甲值已经超过100。
  • H.E.V.充电器 (仅TFC) – 靠近时按住使用键即可增加装甲值,但无法超过100,就算是该职业的装甲值已经超过100。
  • 工程师 - 被工程师使用扳手敲击可以耗费他的金属来为自己补充装甲值。

画廊

更新历史

2003年1月16日补丁(经典)

  • 将狙击手的初始装甲值从0调至25。