Difference between revisions of "Template:Upgrade station primary"
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! class="header" width="200px" style="background: #333; color: white; border:1px solid #333;" | {{lang | ! class="header" width="200px" style="background: #333; color: white; border:1px solid #333;" | {{lang | ||
| en = Upgrade | | en = Upgrade | ||
+ | | ru = | ||
}} | }} | ||
! class="header" width="250px" style="background: #333; color: white; border:1px solid #333;" | {{lang | ! class="header" width="250px" style="background: #333; color: white; border:1px solid #333;" | {{lang | ||
| en = Weapons | | en = Weapons | ||
+ | | ru = | ||
}} | }} | ||
! class="header" width="50px" style="background: #333; color: white; border:1px solid #333;" | {{lang | ! class="header" width="50px" style="background: #333; color: white; border:1px solid #333;" | {{lang | ||
| en = Cost | | en = Cost | ||
+ | | ru = | ||
}} | }} | ||
! class="header" width="50px" style="background: #333; color: white; border:1px solid #333;" | {{lang | ! class="header" width="50px" style="background: #333; color: white; border:1px solid #333;" | {{lang | ||
| en = Levels | | en = Levels | ||
+ | | ru = | ||
}} | }} | ||
! class="header" width="300px" style="background: #333; color: white; border:1px solid #333;" | {{common string|itt notes}} | ! class="header" width="300px" style="background: #333; color: white; border:1px solid #333;" | {{common string|itt notes}} | ||
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| style="border:1px solid #333;" | '''{{lang | | style="border:1px solid #333;" | '''{{lang | ||
| en = Destroy Projectiles | | en = Destroy Projectiles | ||
+ | | ru = | ||
}}''' | }}''' | ||
− | | rowspan="3" style="border:1px solid #333;" | {{icon class|Heavy|16px}} {{ | + | | rowspan="3" style="border:1px solid #333;" | {{icon class|Heavy|16px}} {{lang |
+ | | en = [[Weapons#Heavy|Primary weapons]] | ||
+ | | ru = | ||
+ | }} | ||
| style="border:1px solid #333;" | 600 | | style="border:1px solid #333;" | 600 | ||
| style="border:1px solid #333;" | 1 | | style="border:1px solid #333;" | 1 | ||
| style="border:1px solid #333;" | {{lang | | style="border:1px solid #333;" | {{lang | ||
| en = Bullets destroy Rockets and Grenades mid-flight. | | en = Bullets destroy Rockets and Grenades mid-flight. | ||
+ | | ru = | ||
}} | }} | ||
|- | |- | ||
| style="border:1px solid #333;" | '''{{lang | | style="border:1px solid #333;" | '''{{lang | ||
| en = Knockback Rage | | en = Knockback Rage | ||
+ | | ru = | ||
}}''' | }}''' | ||
| style="border:1px solid #333;" | 350 | | style="border:1px solid #333;" | 350 | ||
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| style="border:1px solid #333;" | {{lang | | style="border:1px solid #333;" | {{lang | ||
| en = +1 rage on damage, taunt to knock back targets on damage. | | en = +1 rage on damage, taunt to knock back targets on damage. | ||
+ | | ru = | ||
}} | }} | ||
|- | |- | ||
Line 38: | Line 49: | ||
| style="border:1px solid #333;" | 400 | | style="border:1px solid #333;" | 400 | ||
| style="border:1px solid #333;" | 3 | | style="border:1px solid #333;" | 3 | ||
− | | style="border:1px solid #333;" | Projectiles penetrate an additional enemy player. | + | | style="border:1px solid #333;" | {{lang |
+ | | en = Projectiles penetrate an additional enemy player. | ||
+ | | ru = | ||
+ | }} | ||
|- | |- | ||
| style="border:1px solid #333;" | '''{{lang | | style="border:1px solid #333;" | '''{{lang | ||
| en = +20% Damage | | en = +20% Damage | ||
+ | | ru = | ||
}}''' | }}''' | ||
− | | rowspan="2" style="border:1px solid #333;" | {{icon class|Soldier|16px}} {{ | + | | rowspan="2" style="border:1px solid #333;" | {{icon class|Soldier|16px}} {{lang |
+ | | en = [[Weapons#Soldier|Primary weapons]] | ||
+ | }}<br>{{icon class|Demoman|16px}} {{item link|Grenade Launcher}}, {{item link|Loch-n-Load}} | ||
| style="border:1px solid #333;" | 500 | | style="border:1px solid #333;" | 500 | ||
| style="border:1px solid #333;" | 4 | | style="border:1px solid #333;" | 4 | ||
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| style="border:1px solid #333;" | '''{{lang | | style="border:1px solid #333;" | '''{{lang | ||
| en = +25% Projectile Speed | | en = +25% Projectile Speed | ||
+ | | ru = | ||
}}''' | }}''' | ||
| style="border:1px solid #333;" | 200 | | style="border:1px solid #333;" | 200 | ||
Line 57: | Line 75: | ||
| style="border:1px solid #333;" | '''{{lang | | style="border:1px solid #333;" | '''{{lang | ||
| en = +25% Damage | | en = +25% Damage | ||
+ | | ru = | ||
}}''' | }}''' | ||
− | | style="border:1px solid #333;" | {{icon class|Scout|16px}} {{ | + | | style="border:1px solid #333;" | {{icon class|Scout|16px}} {{lang |
+ | | en = [[Weapons#Scout|Primary weapons]] | ||
+ | | ru = | ||
+ | }}<br>{{icon class|Pyro|16px}} {{lang | ||
+ | | en = [[Weapons#Pyro|Primary weapons]] | ||
+ | | ru = | ||
+ | }}<br>{{icon class|Sniper|16px}} {{lang | ||
+ | | en = [[Weapons#Sniper|Primary weapons]] | ||
+ | | ru = | ||
+ | }} | ||
| style="border:1px solid #333;" | 400 | | style="border:1px solid #333;" | 400 | ||
| style="border:1px solid #333;" | 4 | | style="border:1px solid #333;" | 4 | ||
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| style="border:1px solid #333;" | '''{{lang | | style="border:1px solid #333;" | '''{{lang | ||
| en = +2 Clip Size | | en = +2 Clip Size | ||
+ | | ru = | ||
}}''' | }}''' | ||
− | | style="border:1px solid #333;" | {{icon class|Soldier|16px}} {{ | + | | style="border:1px solid #333;" | {{icon class|Soldier|16px}} {{lang |
+ | | en = [[Weapons#Soldier|Primary weapons]] | ||
+ | | ru = | ||
+ | }}<br>{{icon class|Demoman|16px}} {{item link|Grenade Launcher}}, {{item link|Loch-n-Load}}<br>{{icon class|Medic|16px}} {{item link|Crusader's Crossbow}} | ||
| style="border:1px solid #333;" | 400 | | style="border:1px solid #333;" | 400 | ||
| style="border:1px solid #333;" | 4 | | style="border:1px solid #333;" | 4 | ||
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| style="border:1px solid #333;" | '''{{lang | | style="border:1px solid #333;" | '''{{lang | ||
| en = +50% Clip Size | | en = +50% Clip Size | ||
+ | | ru = | ||
}}''' | }}''' | ||
− | | style="border:1px solid #333;" | {{icon class|Scout|16px}} {{ | + | | style="border:1px solid #333;" | {{icon class|Scout|16px}} {{lang |
+ | | en = [[Weapons#Scout|Primary weapons]] | ||
+ | | ru = | ||
+ | }}<br>{{icon class|Engineer|16px}} {{lang | ||
+ | | en = [[Weapons#Engineer|Primary weapons]] except {{item link|Widowmaker}} | ||
+ | | ru = | ||
+ | }}<br>{{icon class|Medic|16px}} {{lang | ||
+ | | en = [[Weapons#Medic|Primary weapons]] except {{item link|Crusader's Crossbow}} | ||
+ | | ru = | ||
+ | }} | ||
| style="border:1px solid #333;" | 400 | | style="border:1px solid #333;" | 400 | ||
| style="border:1px solid #333;" | 4 | | style="border:1px solid #333;" | 4 | ||
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| style="border:1px solid #333;" | '''{{lang | | style="border:1px solid #333;" | '''{{lang | ||
| en = Projectile Penetration | | en = Projectile Penetration | ||
+ | | ru = | ||
}}''' | }}''' | ||
− | | style="border:1px solid #333;" | {{ | + | | style="border:1px solid #333;" | {{icon class|Scout|16px}} {{icon class|Engineer|16px}} {{icon class|Sniper|16px}} {{icon class|Spy|16px}} {{lang |
− | | | + | | en = [[Hitscan#Bullet weapons|Bullet weapons]] |
+ | | ru = | ||
}}<br>{{icon class|Medic|16px}} {{item link|Crusader's Crossbow}}<br>{{icon class|Sniper|16px}} {{item link|Huntsman}} | }}<br>{{icon class|Medic|16px}} {{item link|Crusader's Crossbow}}<br>{{icon class|Sniper|16px}} {{item link|Huntsman}} | ||
| style="border:1px solid #333;" | 400 | | style="border:1px solid #333;" | 400 | ||
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| style="border:1px solid #333;" | {{lang | | style="border:1px solid #333;" | {{lang | ||
| en = Projectiles penetrate enemy players. | | en = Projectiles penetrate enemy players. | ||
+ | | ru = | ||
}} | }} | ||
|- | |- | ||
| style="border:1px solid #333;" | '''{{lang | | style="border:1px solid #333;" | '''{{lang | ||
| en = Explosive Headshot | | en = Explosive Headshot | ||
+ | | ru = | ||
}}''' | }}''' | ||
− | | style="border:1px solid #333;" | {{icon class|Sniper|16px}} {{ | + | | style="border:1px solid #333;" | {{icon class|Sniper|16px}} {{lang |
+ | | en = [[Weapons#Sniper|Primary weapons]] except {{item link|Sydney Sleeper}} | ||
+ | | ru = | ||
+ | }} | ||
| style="border:1px solid #333;" | 350 | | style="border:1px solid #333;" | 350 | ||
| style="border:1px solid #333;" | 3 | | style="border:1px solid #333;" | 3 | ||
| style="border:1px solid #333;" | {{lang | | style="border:1px solid #333;" | {{lang | ||
| en = Headshots (lethal or otherwise) damages and slows nearby enemies nearby target. Rank increases headshot explosion radius and slow strength and duration (50%-80% slow, 2-4 second duration). | | en = Headshots (lethal or otherwise) damages and slows nearby enemies nearby target. Rank increases headshot explosion radius and slow strength and duration (50%-80% slow, 2-4 second duration). | ||
+ | | ru = | ||
}} | }} | ||
|- | |- | ||
| style="border:1px solid #333;" | '''{{lang | | style="border:1px solid #333;" | '''{{lang | ||
| en = +5s Bleeding|Bleed On Target | | en = +5s Bleeding|Bleed On Target | ||
+ | | ru = | ||
}}''' | }}''' | ||
− | | style="border:1px solid #333;" | {{icon class|Sniper|16px}} Huntsman | + | | style="border:1px solid #333;" | {{icon class|Sniper|16px}} {{item link|Huntsman}} |
| style="border:1px solid #333;" | 250 | | style="border:1px solid #333;" | 250 | ||
| style="border:1px solid #333;" | 4 | | style="border:1px solid #333;" | 4 | ||
Line 111: | Line 162: | ||
| style="border:1px solid #333;" | '''{{lang | | style="border:1px solid #333;" | '''{{lang | ||
| en = +25% Faster Charge | | en = +25% Faster Charge | ||
+ | | ru = | ||
}}''' | }}''' | ||
− | | style="border:1px solid #333;" | {{icon class|Sniper|16px}} {{ | + | | style="border:1px solid #333;" | {{icon class|Sniper|16px}} {{lang |
+ | | en = [[Weapons#Sniper|Primary weapons]] | ||
+ | | ru = | ||
+ | }} | ||
| style="border:1px solid #333;" | 250 | | style="border:1px solid #333;" | 250 | ||
| style="border:1px solid #333;" | 4 | | style="border:1px solid #333;" | 4 | ||
Line 119: | Line 174: | ||
| style="border:1px solid #333;" | '''{{lang | | style="border:1px solid #333;" | '''{{lang | ||
| en = +50% Ammo Capacity | | en = +50% Ammo Capacity | ||
+ | | ru = | ||
}}''' | }}''' | ||
− | | style="border:1px solid #333;" | | + | | style="border:1px solid #333;" | {{icon class|All Classes|16px}} {{lang |
− | + | | en = All [[Ammo|ammunition-using]] Primary weapons | |
+ | | ru = | ||
}} | }} | ||
| style="border:1px solid #333;" | 250 | | style="border:1px solid #333;" | 250 | ||
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| style="border:1px solid #333;" | {{lang | | style="border:1px solid #333;" | {{lang | ||
| en = Ammo pickups grant more ammo proportionately. | | en = Ammo pickups grant more ammo proportionately. | ||
+ | | ru = | ||
}} | }} | ||
|- | |- | ||
| style="border:1px solid #333;" | '''{{lang | | style="border:1px solid #333;" | '''{{lang | ||
| en = +20% Reload Speed | | en = +20% Reload Speed | ||
+ | | ru = | ||
}}''' | }}''' | ||
− | | style="border:1px solid #333;" | | + | | style="border:1px solid #333;" | {{icon class|Scout|16px}} {{item link|Scattergun}}, {{item link|Baby Face's Blaster}}<br>{{icon class|Soldier|16px}} {{lang |
− | + | | en = [[Weapons#Soldier|Primary weapons]] | |
− | + | }}<br>{{icon class|Demoman|16px}} {{item link|Grenade Launcher}}, {{item link|Loch-n-Load}} | |
| style="border:1px solid #333;" | 250 | | style="border:1px solid #333;" | 250 | ||
| style="border:1px solid #333;" | 3 | | style="border:1px solid #333;" | 3 | ||
Line 141: | Line 200: | ||
| style="border:1px solid #333;" | '''{{lang | | style="border:1px solid #333;" | '''{{lang | ||
| en = +10% Firing Speed | | en = +10% Firing Speed | ||
+ | | ru = | ||
}}''' | }}''' | ||
− | | style="border:1px solid #333;" | | + | | style="border:1px solid #333;" | {{icon class|Scout|16px}} {{icon class|Heavy|16px}} {{icon class|Engineer|16px}} {{icon class|Sniper|16px}} {{icon class|Spy|16px}} {{lang |
− | + | | en = [[Hitscan#Bullet weapons|Bullet weapons]] | |
− | + | | ru = | |
+ | }}<br>{{icon class|Soldier|16px}} {{lang | ||
+ | | en = [[Weapons#Soldier|Primary weapons]] | ||
+ | | ru = | ||
+ | }}<br>{{icon class|Demoman|16px}} {{item link|Grenade Launcher}}, {{item link|Loch-n-Load}}<br>{{icon class|Medic|16px}} {{lang | ||
+ | | en = [[Weapons#Medic|Primary weapons]] | ||
+ | | ru = | ||
+ | }} | ||
| style="border:1px solid #333;" | 200 | | style="border:1px solid #333;" | 200 | ||
| style="border:1px solid #333;" | 4 | | style="border:1px solid #333;" | 4 | ||
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| style="border:1px solid #333;" | '''{{lang | | style="border:1px solid #333;" | '''{{lang | ||
| en = +25 Health On Kill | | en = +25 Health On Kill | ||
+ | | ru = | ||
}}''' | }}''' | ||
− | | style="border:1px solid #333;" | | + | | style="border:1px solid #333;" | {{icon class|All Classes|16px}} {{lang |
− | + | | en = All damage-dealing Primary weapons | |
+ | | ru = | ||
}} | }} | ||
| style="border:1px solid #333;" | 200 | | style="border:1px solid #333;" | 200 | ||
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| style="border:1px solid #333;" | '''{{lang | | style="border:1px solid #333;" | '''{{lang | ||
| en = +25% Burn Damage | | en = +25% Burn Damage | ||
+ | | ru = | ||
}}''' | }}''' | ||
− | | rowspan="2" style="border:1px solid #333;" | {{icon class|Pyro|16px}} {{ | + | | rowspan="2" style="border:1px solid #333;" | {{icon class|Pyro|16px}} {{lang |
+ | | en = [[Weapons#Pyro|Primary weapons]] | ||
+ | | ru = | ||
+ | }} | ||
| style="border:1px solid #333;" | 250 | | style="border:1px solid #333;" | 250 | ||
| style="border:1px solid #333;" | 4 | | style="border:1px solid #333;" | 4 | ||
| style="border:1px solid #333;" | {{lang | | style="border:1px solid #333;" | {{lang | ||
| en = Afterburn damage bonus. | | en = Afterburn damage bonus. | ||
+ | | ru = | ||
}} | }} | ||
|- | |- | ||
| style="border:1px solid #333;" | '''{{lang | | style="border:1px solid #333;" | '''{{lang | ||
| en = +25% Burn Time | | en = +25% Burn Time | ||
+ | | ru = | ||
}}''' | }}''' | ||
| style="border:1px solid #333;" | 250 | | style="border:1px solid #333;" | 250 | ||
Line 178: | Line 253: | ||
| style="border:1px solid #333;" | {{lang | | style="border:1px solid #333;" | {{lang | ||
| en = Afterburn duration. | | en = Afterburn duration. | ||
+ | | ru = | ||
}} | }} | ||
|- | |- | ||
| style="border:1px solid #333;" | '''{{lang | | style="border:1px solid #333;" | '''{{lang | ||
| en = +25% Airblast Force | | en = +25% Airblast Force | ||
+ | | ru = | ||
}}''' | }}''' | ||
− | | style="border:1px solid #333;" | {{icon class|Pyro|16px}} {{ | + | | style="border:1px solid #333;" | {{icon class|Pyro|16px}} {{lang |
+ | | en = [[Weapons#Pyro|Primary weapons]] except {{item link|Phlogistinator}} | ||
+ | | ru = | ||
+ | }} | ||
| style="border:1px solid #333;" | 100 | | style="border:1px solid #333;" | 100 | ||
| style="border:1px solid #333;" | 4 | | style="border:1px solid #333;" | 4 |
Revision as of 05:12, 10 November 2012
Upgrade | Weapons | Cost | Levels | Notes |
---|---|---|---|---|
Destroy Projectiles | Primary weapons | 600 | 1 | Bullets destroy Rockets and Grenades mid-flight. |
Knockback Rage | 350 | 3 | +1 rage on damage, taunt to knock back targets on damage. | |
+1 Projectile Penetration | 400 | 3 | Projectiles penetrate an additional enemy player. | |
+20% Damage | Primary weapons Grenade Launcher, Loch-n-Load |
500 | 4 | |
+25% Projectile Speed | 200 | 4 | ||
+25% Damage | Primary weapons Primary weapons Primary weapons |
400 | 4 | |
+2 Clip Size | Primary weapons Grenade Launcher, Loch-n-Load Crusader's Crossbow |
400 | 4 | |
+50% Clip Size | Primary weapons Primary weapons except Widowmaker Primary weapons except Crusader's Crossbow |
400 | 4 | |
Projectile Penetration | Bullet weapons Crusader's Crossbow Huntsman |
400 | 1 | Projectiles penetrate enemy players. |
Explosive Headshot | Primary weapons except Sydney Sleeper | 350 | 3 | Headshots (lethal or otherwise) damages and slows nearby enemies nearby target. Rank increases headshot explosion radius and slow strength and duration (50%-80% slow, 2-4 second duration). |
+5s Bleeding | Huntsman | 250 | 4 | |
+25% Faster Charge | Primary weapons | 250 | 4 | |
+50% Ammo Capacity | All ammunition-using Primary weapons | 250 | 3 | Ammo pickups grant more ammo proportionately. |
+20% Reload Speed | Scattergun, Baby Face's Blaster Primary weapons Grenade Launcher, Loch-n-Load |
250 | 3 | |
+10% Firing Speed | Bullet weapons Primary weapons Grenade Launcher, Loch-n-Load Primary weapons |
200 | 4 | |
+25 Health On Kill | All damage-dealing Primary weapons | 200 | 4 | Health from robot kills can overheal players. |
+25% Burn Damage | Primary weapons | 250 | 4 | Afterburn damage bonus. |
+25% Burn Time | 250 | 4 | Afterburn duration. | |
+25% Airblast Force | Primary weapons except Phlogistinator | 100 | 4 |