Difference between revisions of "Template:List of weapons without random but with situational crits"

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(Added /fr, setting up for a move.)
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{|class="wikitable collapsible {{{state|collapsed}}}" cellpadding="2" style="text-align:center; font-size:90%"
 
{|class="wikitable collapsible {{{state|collapsed}}}" cellpadding="2" style="text-align:center; font-size:90%"
! colspan=5 style="background:#F3A957;" | {{navbar float|List of weapons that cannot gain random crits but can gain situational crits}}{{lang
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! colspan=5 style="background:#F3A957;" | {{navbar float|List of weapons without random but with situational crits}}{{lang
  | en = List of weapons that cannot gain random crits but can gain situational crits
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  | en = List of weapons unable to deal random crits but able to deal situational crits
 +
| fr = Liste des armes sans coups critiques aléatoires mais pouvant faire des coups critiques situationnels
 
  }}
 
  }}
 
|-
 
|-
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| colspan=2 rowspan=2 style="text-align:left" | {{lang
 
| colspan=2 rowspan=2 style="text-align:left" | {{lang
 
  | en = * Will critical hit against enemies who have been [[stun]]ned and will mini-crit at long distances. The [[bleeding]] on a stunned target will also deal critical hits.  
 
  | en = * Will critical hit against enemies who have been [[stun]]ned and will mini-crit at long distances. The [[bleeding]] on a stunned target will also deal critical hits.  
 +
| fr = * Inflige des coups critiques aux ennemis [[Stun/fr|étourdits]] et inflige des mini-crits si le projectile parcourt une longue distance. Le [[Bleeding/fr|saignement]] sera également critique si la cible est étourdie.
 
  }}
 
  }}
 
|-
 
|-
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| colspan=2 rowspan=2 style="text-align:left" | {{lang
 
| colspan=2 rowspan=2 style="text-align:left" | {{lang
 
  | en = * Deals critical damage while the Soldier wielding it is [[rocket jumping]].
 
  | en = * Deals critical damage while the Soldier wielding it is [[rocket jumping]].
 +
| fr = * Inflige des coups critiques lorsque le Soldier est en train de faire un [[Rocket jump/fr|rocket jump]].
 
  }}
 
  }}
 
|-
 
|-
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| colspan=4 rowspan=2 style="text-align:left" | {{lang
 
| colspan=4 rowspan=2 style="text-align:left" | {{lang
 
  | en = * Guaranteed to crit from behind.
 
  | en = * Guaranteed to crit from behind.
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| fr = * Coups critiques garantis lors des attaques dans le dos.
 
  }}
 
  }}
 
|-
 
|-
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| colspan=4 rowspan=2 style="text-align:left" | {{lang
 
| colspan=4 rowspan=2 style="text-align:left" | {{lang
 
  | en = * Gradually fills a "Mmmph" meter as fire damage is done, allowing a Pyro to begin a guaranteed 10-second crit period when full. This boost only affects the Phlogistinator.
 
  | en = * Gradually fills a "Mmmph" meter as fire damage is done, allowing a Pyro to begin a guaranteed 10-second crit period when full. This boost only affects the Phlogistinator.
 +
| fr = * Les dégâts de feu remplissent la jauge de "Mmmph", qui, une fois remplie, permet au Pyro d'obtenir un boost critique de 10 secondes pour le Phlogistinateur uniquement.
 
  }}
 
  }}
 
|-
 
|-
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| colspan=2 rowspan=2 style="text-align:left" | {{lang
 
| colspan=2 rowspan=2 style="text-align:left" | {{lang
 
  | en = * Accrues a critical hit each time it is used to extinguish a teammate.
 
  | en = * Accrues a critical hit each time it is used to extinguish a teammate.
 +
| fr = * Stocke un coup critique pour chaque allié en feu éteint avec cette arme.
 
  }}
 
  }}
 
|-
 
|-
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| colspan=4 rowspan=4 style="text-align:left" | {{lang  
 
| colspan=4 rowspan=4 style="text-align:left" | {{lang  
 
  | en = * Will score a critical hit if the victim is on [[fire]]. It may still randomly perform a crit animation, but will not inflict crit damage unless the enemy is burning.
 
  | en = * Will score a critical hit if the victim is on [[fire]]. It may still randomly perform a crit animation, but will not inflict crit damage unless the enemy is burning.
 +
| fr = * Inflige des coups critiques aux cibles [[Fire/fr|en feu]]. Peut aléatoirement utiliser une animation de coup critique, sans différence cependant avec un coup normal.
 
  }}
 
  }}
 
|-
 
|-
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| class="gold" | {{icon item|Neon Annihilator|63px}}
 
| class="gold" | {{icon item|Neon Annihilator|63px}}
 
| colspan=2 rowspan=2 style="text-align:left" | {{lang   
 
| colspan=2 rowspan=2 style="text-align:left" | {{lang   
  | en = *Сrits against wet enemies. This includes those who are in or have recently emerged from a source of [[water]], and those coated in [[Jarate]] or [[Mad Milk]].
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  | en = * Сrits against wet enemies. This includes those who are in or have recently emerged from a source of [[water]], and those coated in [[Jarate]] or [[Mad Milk]].
 +
| fr = * Inflige des coups critiques aux ennemis mouillés. Les joueurs sont considérés comme mouillé lorsqu'ils se trouvent dans ou émergent d'une source d'[[Water/fr|eau]] ou sont couverts de [[Jarate/fr|Jaraté]] ou de [[Mad Milk/fr|Lait Frelaté]].
 
  }}
 
  }}
 
|-
 
|-
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| class="gold" | {{icon item|Frontier Justice|63px}}
 
| class="gold" | {{icon item|Frontier Justice|63px}}
 
| colspan=2 rowspan=2 style="text-align:left" | {{lang
 
| colspan=2 rowspan=2 style="text-align:left" | {{lang
  | en = * Accrues 2 Revenge Crits for every kill and 1 for every assist made by the user's Sentry Gun once the Sentry is destroyed.  
+
  | en = * Accrues 2 Revenge Crits for every kill and 1 for every assist made by the user's Sentry Gun once the Sentry is destroyed.
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| fr = * Fournit 2 coups critiques pour chaque victime et 1 pour chaque coopération faite avec la Mitrailleuse de l'utilisateur une fois que celle-ci est détruite.  
 
  }}
 
  }}
 
|-
 
|-
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| colspan=2 rowspan=2 style="text-align:left" | {{lang
 
| colspan=2 rowspan=2 style="text-align:left" | {{lang
 
  | en = * Will perform a critical punch on a third successful consecutive punch, causing a different [[kill icon]].  
 
  | en = * Will perform a critical punch on a third successful consecutive punch, causing a different [[kill icon]].  
 +
| fr = * Inflige un coup critique garanti lors du troisième coup consécutif d'un enchaînement, déclenchant l'apparition d'une [[Kill icon/fr|icône de frag]] unique.
 
  }}
 
  }}
 
|-
 
|-
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| colspan=12 rowspan=12 style="text-align:left" | {{lang
 
| colspan=12 rowspan=12 style="text-align:left" | {{lang
 
  | en = * Automatically score critical hits on successful [[headshot]]s. Rifles can only perform headshot crits while scoped.
 
  | en = * Automatically score critical hits on successful [[headshot]]s. Rifles can only perform headshot crits while scoped.
 +
| fr = * Infligent des coups critiques garantis lors de [[Headshot/fr|tir en pleine tête]]. Les fusils ne peuvent faire de tirs à la tête que lorsque la lunette est utilisée.
 
  }}
 
  }}
 
|-
 
|-
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| class="gold" | {{icon item|Cleaner's Carbine|63px}}
 
| class="gold" | {{icon item|Cleaner's Carbine|63px}}
 
| colspan=2 rowspan=2 style="text-align:left" | {{lang
 
| colspan=2 rowspan=2 style="text-align:left" | {{lang
  | en = * Will grant 3 seconds of crit boost upon killing an enemy.  
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  | en = * Will grant 3 seconds of crit boost upon killing an enemy.
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| fr = * Fournit 3 secondes de boost critique lorsqu'une victime est faite avec cette arme.  
 
  }}
 
  }}
 
|-
 
|-
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| colspan=4 rowspan=2 style="text-align:left" | {{lang
 
| colspan=4 rowspan=2 style="text-align:left" | {{lang
 
  | en = * Automatically score critical hits on successful headshots. Only when at full accuracy.
 
  | en = * Automatically score critical hits on successful headshots. Only when at full accuracy.
 +
| fr = * Inflige des coups critiques lors de tirs en pleine tête. Ne peut faire de tirs à la tête que lorsqu'il est parfaitement précis.
 
  }}
 
  }}
 
|-
 
|-
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| colspan=4 rowspan=2 style="text-align:left" | {{lang
 
| colspan=4 rowspan=2 style="text-align:left" | {{lang
 
  | en = * Will store one critical hit for every enemy building destroyed with a [[Sapper]] placed on it by the user.
 
  | en = * Will store one critical hit for every enemy building destroyed with a [[Sapper]] placed on it by the user.
 +
| fr = * Stocke un coup critique pour chaque construction ennemie détruite alors que l'utilisateur y avait placé un [[Sapper/fr|Saboteur]].
 
  }}
 
  }}
 
|-
 
|-
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| width="30px" style="background:#ffbd7e;" colspan=2 | '''{{lang
 
| width="30px" style="background:#ffbd7e;" colspan=2 | '''{{lang
 
   | en = Note
 
   | en = Note
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  | fr = Note
 
   }}'''
 
   }}'''
 
| colspan=3 style="background:#FEF5E0; text-align:left" |
 
| colspan=3 style="background:#FEF5E0; text-align:left" |
 
* {{lang
 
* {{lang
 
  | en = The Spy's melee weapons always and only crit on [[backstab]]s, boosting the damage of a backstab from 2x the victim's current health to 6x. Knives can still be forced to crit, but this will only result in triple the melee damage, not backstab damage.
 
  | en = The Spy's melee weapons always and only crit on [[backstab]]s, boosting the damage of a backstab from 2x the victim's current health to 6x. Knives can still be forced to crit, but this will only result in triple the melee damage, not backstab damage.
 +
| fr = Les armes de corps à corps du Spy infligent toujours des coups critiques lors d'un [[Backstab/fr|poignardage dans le dos]], triplant ainsi les dégâts que passent de 2x la santé actuelle de la victime à 6x. Il est possible de les forcer à infliger des coups critiques, mais les attaques de face n'infligeront que le triple des dégâts normaux, et non les dégâts d'un poignardage.
 
  }}
 
  }}
 
|}
 
|}
<noinclude>{{translation switching|en}}</noinclude>
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<noinclude>{{translation switching|en, fr}}</noinclude>

Revision as of 10:05, 30 April 2013