Difference between revisions of "November 2, 2016 Patch"
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* Fixed sv_shutdown not working for community dedicated servers | * Fixed sv_shutdown not working for community dedicated servers | ||
** All servers now enter hibernation state when they are empty and have no remaining work, which informs commands such as sv_shutdown | ** All servers now enter hibernation state when they are empty and have no remaining work, which informs commands such as sv_shutdown | ||
− | ** Added tf_allow_server_hibernation (default: 1) to allow disabling hibernation state | + | ** Added {{cvar|tf_allow_server_hibernation}} (default: 1) to allow disabling hibernation state |
** This should generally only be necessary if running server plugins that are not compatible with hibernation | ** This should generally only be necessary if running server plugins that are not compatible with hibernation | ||
** Added sv_shutdown_cancel to cancel a pending shutdown | ** Added sv_shutdown_cancel to cancel a pending shutdown | ||
Line 26: | Line 26: | ||
* Fixed a case where players could suicide on a pumpkin bomb to gain progress on certain Merasmissions | * Fixed a case where players could suicide on a pumpkin bomb to gain progress on certain Merasmissions | ||
* Updated the equip region for the Spine-Chilling Skull | * Updated the equip region for the Spine-Chilling Skull | ||
− | * Updated pl_fifthcurve_event (Brimstone) | + | * Updated {{code|[[pl_fifthcurve_event]]}} (Brimstone) |
** Fixed exploit where players could get under the map near BLU starting area | ** Fixed exploit where players could get under the map near BLU starting area | ||
** Fixed exploit where players could get out of the map near graveyard | ** Fixed exploit where players could get out of the map near graveyard | ||
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** Fixed another case of non-solid pumpkin | ** Fixed another case of non-solid pumpkin | ||
** Tuned respawn time for RED team at last area | ** Tuned respawn time for RED team at last area | ||
− | * Updated cp_sunshine_event (Sinshine) | + | * Updated {{code|[[cp_sunshine_event]]}} (Sinshine) |
− | ** Fixed multiple visible nodraws and other texture bugs | + | ** Fixed multiple visible [[VDC:Tool textures|nodraws]] and other texture bugs |
** Fixed nonsolid pumpkin in lobby | ** Fixed nonsolid pumpkin in lobby | ||
** Fixed trigger bounds in RED spawn | ** Fixed trigger bounds in RED spawn | ||
** Various lighting changes | ** Various lighting changes | ||
}} | }} |
Revision as of 01:03, 3 November 2016
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Source: Team Fortress 2 Update Released
Patch notes
Team Fortress 2
- Added the GA'lloween 2016 community event medals
- Fixed sv_shutdown not working for community dedicated servers
- All servers now enter hibernation state when they are empty and have no remaining work, which informs commands such as sv_shutdown
- Added
tf_allow_server_hibernation
(default: 1) to allow disabling hibernation state - This should generally only be necessary if running server plugins that are not compatible with hibernation
- Added sv_shutdown_cancel to cancel a pending shutdown
- Updated the truce period during Halloween boss fights
- Players are no longer affected by the truce when in their spawn room, allowing them to fight their way out if necessary
- Sappers can no longer be used while a truce is active
- Updated the "tiny" spellbook spell
- Fixed a case where players could get outside the world
- Fixed not switching Heavies to their melee weapon
- Updated player destruction mode so the "Team Leader" does not heal teammates while in the Underworld
- Fixed Halloween contract reward items not being craftable
- Fixed Strange Human Cannonballs and Strange Battery Canteens not tracking stats
- Fixed Casual search criteria being saved automatically while connecting to a server
- Fixed a case where players could suicide on a pumpkin bomb to gain progress on certain Merasmissions
- Updated the equip region for the Spine-Chilling Skull
- Updated
pl_fifthcurve_event
(Brimstone)- Fixed exploit where players could get under the map near BLU starting area
- Fixed exploit where players could get out of the map near graveyard
- Fixed exploit where players could enter RED base as BLU
- Fixed some skeletons running into lava when there are no enemies in Hell
- Fixed medieval tiny spell & other Merasmus voice spells lasting too long for some players
- Fixed big ghost getting stuck when map ends
- Fixed a spot where players could get stuck if entering it under Tiny spell
- Fixed another case of non-solid pumpkin
- Tuned respawn time for RED team at last area
- Updated
cp_sunshine_event
(Sinshine)- Fixed multiple visible nodraws and other texture bugs
- Fixed nonsolid pumpkin in lobby
- Fixed trigger bounds in RED spawn
- Various lighting changes
Files changed
- Note: The changelog below is generated from a diff of two revisions of the game. This data may be incomplete or inconsistent.
Revision changes
Modified: platform/config/network_config.json
Modified: tf/resource/tf_english.txt
Modified: tf/scripts/items/items_game.txt
Modified: tf/scripts/items/items_game.txt.sig
Modified: tf/steam.inf
Modified: bin/AdminServer.dll
Modified: bin/FileSystemOpenDialog.dll
Modified: bin/FileSystem_Stdio.dll
Modified: bin/GameUI.dll
Modified: bin/MakeScenesImage.exe
Modified: bin/MaterialSystem.dll
Modified: bin/ServerBrowser.dll
Modified: bin/SoundEmitterSystem.dll
Modified: bin/StudioRender.dll
Modified: bin/bsppack.dll
Modified: bin/bspzip.exe
Modified: bin/bugreporter.dll
Modified: bin/bugreporter_filequeue.dll
Modified: bin/bugreporter_public.dll
Modified: bin/captioncompiler.exe
Modified: bin/datacache.dll
Modified: bin/dmxconvert.exe
Modified: bin/dmxedit.exe
Modified: bin/elementviewer.exe
Modified: bin/engine.dll
Modified: bin/glview.exe
Modified: bin/hammer.exe
Modified: bin/hammer_dll.dll
Modified: bin/haptics.dll
Modified: bin/height2normal.exe
Modified: bin/height2ssbump.exe
Modified: bin/hlfaceposer.exe
Modified: bin/hlmv.exe
Modified: bin/inputsystem.dll
Modified: bin/itemtest.com
Modified: bin/launcher.dll
Modified: bin/mdllib.dll
Modified: bin/mksheet.exe
Modified: bin/motionmapper.exe
Modified: bin/mysql_wrapper.dll
Modified: bin/normal2ssbump.exe
Modified: bin/pfm2tgas.exe
Modified: bin/phonemeextractors/phonemeextractor.dll
Modified: bin/phonemeextractors/phonemeextractor_ims.dll
Modified: bin/qc_eyes.exe
Modified: bin/replay.dll
Modified: bin/scenefilecache.dll
Modified: bin/serverplugin_empty.dll
Modified: bin/shaderapidx9.dll
Modified: bin/shaderapiempty.dll
Modified: bin/shadercompile.exe
Modified: bin/shadercompile_dll.dll
Modified: bin/soundsystem.dll
Modified: bin/sourcevr.dll
Modified: bin/splitskybox.exe
Modified: bin/stdshader_dbg.dll
Modified: bin/stdshader_dx6.dll
Modified: bin/stdshader_dx7.dll
Modified: bin/stdshader_dx8.dll
Modified: bin/stdshader_dx9.dll
Modified: bin/studiomdl.exe
Modified: bin/texturecompile_dll.dll
Modified: bin/tier0.dll
Modified: bin/tools/commedit.dll
Modified: bin/tools/pet.dll
Modified: bin/tools/vmt.dll
Modified: bin/unicode.dll
Modified: bin/unitlib.dll
Modified: bin/vaudio_miles.dll
Modified: bin/vaudio_speex.dll
Modified: bin/vbsp.exe
Modified: bin/vbspinfo.exe
Modified: bin/vgui2.dll
Modified: bin/vguimatsurface.dll
Modified: bin/video_bink.dll
Modified: bin/video_quicktime.dll
Modified: bin/video_services.dll
Modified: bin/vphysics.dll
Modified: bin/vpk.exe
Modified: bin/vrad.exe
Modified: bin/vrad_dll.dll
Modified: bin/vstdlib.dll
Modified: bin/vtex.exe
Modified: bin/vtex_dll.dll
Modified: bin/vtf2tga.exe
Modified: bin/vvis.exe
Modified: bin/vvis_dll.dll
Modified: tf/bin/client.dll
Modified: tf/bin/server.dll
Modified: tf/maps/cp_sunshine_event.bsp
Modified: tf/maps/pl_fifthcurve_event.bsp