Difference between revisions of "Phlogistinator"

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m (Bugs: all flamethrowers are bugged and emit flame particles from the right side even with flipped models https://www.youtube.com/watch?v=nUNFzj5hP7Q)
(Replaced content with "Pyro is a shit class")
(Tag: Replaced)
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{{Item infobox
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Pyro is a shit class
| type              = weapon
 
| image              = Phlogistinator.png
 
| team-colors        = yes
 
| used-by            = [[Pyro]]
 
| slot              = primary
 
| contributed-by    = {{Backpack Item Link|76561198057245700|701970979}}
 
| released          = {{Patch name|12|15|2011}}<br />([[Australian Christmas 2011]])
 
| availability      = {{Avail|drop|craft|purchase|collectors}}
 
| trade              = yes
 
| gift              = yes
 
| marketable        = yes
 
| rename            = yes
 
| numbered          = yes
 
| medieval          = no
 
| ammo-loaded        = 200
 
| ammo-carried      = N/A
 
| reload            = No Reload
 
| loadout            = yes
 
  | item-kind        = Flame Thrower
 
  | item-level      = 10
 
  | item-description = Being a revolutionary appliance capable of awakening the fire element phlogiston that exists in all combustible creatures, which is to say, all of them.
 
  | att-1-positive  = Build 'Mmmph' by dealing damage.
 
  | att-2-positive  = Alt-Fire on full 'Mmmph': Taunt to gain crit for several seconds.
 
  | att-3-positive  = Invulnerable while 'Mmmph' taunting.
 
  | att-4-negative  = No random critical hits
 
  | att-5-negative  = No airblast
 
}}
 
{{quotation|'''Phlogistinator''' publicity blurb|Surging electrolyzed ultra-waves of pure phlogiston, this devastating incinerator will get them all hot under the collar! Actually, it will burn them alive. Horribly.}}
 
The '''Phlogistinator''' (also known as the '''Phlog''') is a [[Weapons#pyroprimary|primary weapon]] for the [[Pyro]]. It is a retro-futuristic ray blunderbuss with some metal parts colored either copper or silver depending on the team, and a team-colored canister stamped with the Dr. Grordbort crest. It fires waves of energy that function identically to the [[Flamethrower]]'s flames.
 
 
 
This weapon cannot gain random crits or use [[compression blast]]s. However, while equipped, all fire damage done with ''any'' weapons by the Pyro will increase the 'Mmmph' bar. Once filled, it can be activated with the alt-fire ([[List of default keys|default key]]: {{Key|MOUSE2}}), or by taunting (default key: {{Key|G}}) which performs a [[Pyro taunts#Primary|taunt]] that will enable a short [[crit boost]] for the Phlogistinator only. During this taunt, the wielder becomes invulnerable to damage and knockback. The taunt cannot be activated if the player is in the air or in water.
 
 
 
It requires 300 points of fire damage to completely fill the 'Mmmph' bar (1200 damage against [[robot]]s, or 3000 damage against [[Tank Robot|tank]]s, in [[Mann vs. Machine]]), and when full, a team-colored particle effect (similar to that of the [[Medi Gun]] at full Übercharge) will appear in the muzzle of the weapon as a visual indicator. The duration of the buff is 10 seconds, minus the length of the taunt.
 
 
 
Enemies killed by the Phlogistinator suffer a distinctive death by incineration, wherein they disintegrate into smoldering orange cinders that quickly fade away.
 
 
 
Afterburn will reduce healing and shield resists from a Medi Gun by 20%.
 
 
 
The Phlogistinator was later [http://steamcommunity.com/sharedfiles/filedetails/?id=6526 contributed] to the [[Steam Workshop]] at Valve's request.
 
== Damage and function times ==
 
{{Damage table
 
| type              = Particle
 
| damagetype        = Fire
 
| rangetype          = Ranged
 
 
 
| damage            = yes
 
| flame close        = {{tooltip|13.0 / particle|173.3 / s}}
 
| flame far          = {{tooltip|6.5 / particle|Rounds up to 7. 93.3 / s}}
 
| flame far % = 50
 
| crit              = {{tooltip|20-39 / particle|266-520 / s}}
 
| minicrit          = {{tooltip|9-18 / particle|120-240 / s}}
 
| afterburn          = {{tooltip|4 / tick|8 / s}}
 
| afterburn minicrit = {{tooltip|5 / tick|10 / s}}
 
| function times    = yes
 
| attack interval    = {{tooltip|0.075 s|A new flame is made every 0.03s, but enemies can only be hit every 0.075s.}}
 
| ammo interval      = 0.08 s
 
| afterburn time    = 3-10 s
 
}}
 
 
 
'''''Note:''' Flame damage is proportional to particle lifetime instead of distance from target. Unlike most weapons, Critical hits are also affected by the scaling. Additionally, there is a very slight damage variance (±0.08 / particle) due to differences in particle angles.''
 
 
 
== Item set ==
 
{{Set|The Moonman Pack}}
 
 
 
{{Weapon Demonstration}}
 
 
 
== Crafting ==
 
{{See also|Crafting}}
 
=== Blueprint ===
 
{{Blueprint
 
| ingredient-1 = Reclaimed Metal
 
| ingredient-2 = Soda Popper
 
| ingredient-3 = Backburner
 
| result = Phlogistinator
 
}}
 
{{Blueprint|autoresult = Pyro Primary}}
 
=== As a crafting ingredient ===
 
{{Blueprint|autoresult=Dr. Grordbort's Moonman Pack}}
 
 
 
== Strange variant ==
 
{{Strange item info
 
| item-type = Flame Thrower
 
| rankson = Kills
 
| festive =
 
  | item-description = Being a revolutionary appliance capable of awakening the fire element phlogiston that exists in all combustible creatures, which is to say, all of them.
 
  | att-1-positive  = Build 'Mmmph' by dealing damage.
 
  | att-2-positive  = Alt-Fire on full 'Mmmph': Taunt to gain crit for several seconds.
 
  | att-3-positive  = Invulnerable while 'Mmmph' taunting.
 
  | att-4-negative  = No random critical hits
 
  | att-5-negative  = No airblast
 
| can deal damage = yes
 
| can reflect projectiles = no
 
| can deal posthumous damage = yes
 
| can extinguish = no
 
}}
 
 
 
== Update history ==
 
{{Update history|'''{{Patch name|12|15|2011}}''' ([[Australian Christmas 2011]])
 
* The Phlogistinator was added to the game.
 
 
 
'''{{Patch name|12|16|2011}}'''
 
* Fixed a problem that would allow Pyro 'Mmmph' to activate in the air without taunting.
 
* Fixed an exploit with the Phlogistinator where the effects could activate without taunting in high-lag situations.
 
 
 
'''{{Patch name|1|11|2012}}'''
 
* Added crafting blueprint for the Phlogistinator.
 
 
 
'''{{Patch name|3|15|2012}}'''
 
* Fixed a bug where Mmmph-crit flames could cause 'Mmmph' to build fast enough to allow it to be infinitely chained.
 
* Changed attributes:
 
** Direct damage reduced by 10%.
 
** Crit buff time lowered from 12 seconds to 10 seconds.
 
 
 
'''{{Patch name|6|27|2012}}''' ([[Pyromania Update]])
 
* Changed attribute:
 
** Increased base damage by +10%.
 
** Damage defense while taunting reduced from -90% to -75%.
 
 
 
'''{{Patch name|2|28|2013}} #2'''
 
* Fixed the Phlogistinator’s Mmmmph particle effect getting stuck on after performing a taunt.
 
 
 
'''{{Patch name|5|13|2013}}'''
 
* Updated the Phlogistinator to reduce the rate for gaining MMMPH when attacking tanks and robots in Mann Vs. Machine mode.
 
 
 
'''{{Patch name|7|10|2013}}'''
 
* Fixed "Mmmph" progress resetting after touching a resupply cabinet.
 
 
 
'''{{Patch name|11|12|2013}}'''
 
* {{Undocumented}} Added [[Collector's]] quality.
 
 
 
'''{{Patch name|4|1|2014}}'''
 
* {{Undocumented}} Added [[Strange]] quality.
 
 
 
'''{{Patch name|3|12|2015}}'''
 
* Fixed not being able to activate the Phlogistinator's buff using alt-fire when ammo was below the cost of an airblast.
 
* Fixed the Phlogistinator's bottle not getting the crit-boost material effect.
 
 
 
'''{{Patch name|12|17|2015}}''' ([[Tough Break Update]])
 
* The base Flamethrower's damage fall off over distance has been decreased, resulting in higher damage output at range.
 
* Changed attributes:
 
** Removed 10% damage penalty.
 
** When activating 'MMMPH', the taunting Pyro gains temporary invulnerability and immunity to knockback effects.
 
 
 
'''{{Patch name|12|22|2015}}'''
 
* Fixed the Pyro's invulnerable period while activating the Phlogistinator lasting longer than the activation taunt.
 
 
 
'''{{Patch name|1|20|2016}}'''
 
* Changed attributes:
 
** No longer restores player to max health on MMMPH activate.
 
** Increased amount of damage required to fill MMMPH meter to 300 from 225.
 
 
 
'''{{Patch name|1|22|2016}}'''
 
* {{undocumented}} Updated the Phlogistinator attribute to match the current stats.
 
 
 
'''{{Patch name|7|7|2016}}''' ([[Meet Your Match Update]])
 
* Added: Direct damage reduces Medi Gun healing and resist shield effects by 25%
 
** Medics hear a "healing interrupted" sound when this is happening to their heal target.
 
 
 
'''{{Patch name|11|10|2016}}'''
 
* Fixed not being able to activate the Pyro's Phlogistinator rage again right away if the first attempt failed.
 
 
 
'''{{Patch name|10|20|2017}}''' ([[Jungle Inferno Update]])
 
* Flamethrowers no longer apply maximum-duration afterburn on contact. Afterburn duration is now based on how long the target is in contact with direct flames.
 
* Better visual sync, more consistent (no visuals/damage mismatch).
 
* A 20% healing and resistance reduction is applied by afterburn. The 25% reduction of healing and resistance on direct damage was removed.
 
 
 
'''{{Patch name|10|24|2017}}'''
 
* Fixed the charge meters for the Phlogistinator and the Gas Passer overlapping in the HUD.
 
 
 
'''{{Patch name|10|30|2017}}'''
 
* Fixed being able to buy airblast upgrades for the Phlogistinator in Mann vs. Machine mode.
 
* Fixed flamethrowers not damaging buildings at close distance.
 
 
 
'''{{Patch name|11|1|2017}}'''
 
* Fixed a bug with the Phlogistinator's attack distance so it matches the other flamethrowers.
 
 
 
'''{{Patch name|11|7|2017}}'''
 
* Fixed not seeing the new flamethrower effects on some machines.
 
 
 
'''{{Patch name|3|28|2018}} #1'''
 
* Flame damage per second now ramps up based on density of flame encountered, up to 200%.
 
* Initial flame damage per second reduced by 50%, resulting in the max damage being unchanged.
 
* Fixed Flamethrower particles sometimes failing to draw on the client.
 
* Fixed Flamethrower flames not colliding with tf_generic_bomb entities.
 
 
 
'''March 28, 2018 Patch #2'''
 
* Fixed a server crash related to the Flamethrower.
 
}}
 
 
 
==Bugs==
 
* Occasionally after activating 'Mmmph', the charged particle effect may remain on the muzzle of the weapon. This can be easily fixed by switching to another weapon and then back again.
 
* After activating 'Mmmph' followed by switching [[class]], the 'Mmmph' glowing particle effect will be present when taunting.
 
* 'Mmmph' gained is not reduced to reflect [[Damage Resistance]]. For example, hitting a Spy protected by the [[Dead Ringer]] will fill the Pyro's 'Mmmph' meter, despite the Spy not having enough health to do so normally.
 
* In some cases, fire particles will still be in the air while activating 'Mmmph' will also be crit-boosted.
 
* If 'Mmmph' is activated and the round changes, the effect will continue until the 'Mmmph' bar is depleted.
 
* If the player is switched to the enemy team when the rounds end with a full 'Mmmph', the charged particle effect in client view will still be the old team's color.
 
* Using an Action slot taunt with a full 'Mmmph' will cause the charge particle effect to disappear.
 
** This can be fixed by switching weapons.
 
* If the player activates 'Mmmph' with this weapon, and then switches to another primary weapon via [[Respawn#Resupply|Resupply]] or another method, the new weapon will retain the remaining crit-boost gained from 'Mmmph'.
 
* If the Pyro activates 'Mmmph' and receives any sort of knockback (such as explosions or [[Airblast]] from an enemy Pyro), the taunt will be interrupted, but not its invulnerability. This is because the invulnerable effect is set by number of seconds, as opposed to when the taunt finishes.
 
* When {{code|cl_flippedviewmodels 1}} is enabled fire particles still come from the right side.
 
 
 
== Trivia ==
 
* In the 1700s, [[w:Phlogiston theory|Phlogiston]] was believed to be an invisible floating substance that was released from objects when they were set on fire.
 
* This weapon's design is inspired from the "Unnatural Selector", a model from Weta's online store.
 
* The Phlogistinator is an [[Wikipedia:Aether (classical element)|Aether]] Combustor according to the Weta Workshop page for Dr. Grordbort<ref>[http://www.drgrordborts.com/products/team-fortress-2-moonman-pack/ Dr. Grordbort's Moonman Pack on the Weta Workshop website]</ref>.
 
** According to the same page, it "surges electrolysed ultra-waves of pure phlogiston".
 
* The Phlogistinator can be seen in the comic "[[True Meaning]]", in which the Pyro and the Engineer find alien weapons.
 
 
 
==Gallery==
 
<gallery>
 
File:Phlogistinator 1st person red.png|[[RED]] first-person view.
 
File:Phlogistinator 1st person blu.png|[[BLU]] first-person view.
 
File:Steamworkshop tf2 c drg phlogistinator thumb.jpg|Steam Workshop thumbnail for the Phlogistinator.
 
File:04.jpg|The Phlogistinator in [[True Meaning]].
 
File:Phlogistinator early particle effect.jpg|Concept art showing an early particle effect for the Phlogistinator.
 
</gallery>
 
 
 
== References ==
 
<references />
 
 
 
== See also ==
 
*[[Pyro strategy#Phlogistinator|Phlogistinator strategy]]
 
 
 
{{AustralianChristmas2011 Nav}}
 
{{Allweapons Nav}}
 
{{Pyro Nav}}
 
[[Category:Weapons with taunt functions]]
 

Revision as of 07:40, 22 July 2021

Pyro is a shit class