Difference between revisions of "Witching Hour"

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|contents = Helltower introduced the original Witching Hour.
 
|contents = Helltower introduced the original Witching Hour.
 
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{{Quotation|Redmond Mann|Yes, the Witching Hour is upon us!|sound=Sf13_redmond_midnight04.wav}}
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{{Quotation|Redmond Mann|Yes, the Witching Hour is upon us!|sound=Sf13 redmond midnight04.wav}}
  
Introduced on [[Helltower]], '''​Witching Hour​''' is a timed-event feature of some [[Halloween map]]s. In these maps, an illuminated clock face on a high clock tower is located somewhere on the map. A minute hand steps around the clock face. When the minute hand reaches 12, the Witching Hour occurs, the clock face turns ghastly green, and specific map effects and events happen. Various deep bell chimes and rumbling clockwork noises accompany the effects. If the  map's Witching Hour is recurring, the minute hand steps backward at a faster pace until it returns to 12, ending the Witching Hour and the effects, and starting the timing to the next Witching Hour.
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Introduced on [[Helltower]], '''​Witching Hour​''' is a timed-event feature of some [[Halloween map]]s. In these maps, an illuminated clock face on a high clock tower is located somewhere on the map. A minute hand steps around the clock face. When the minute hand reaches 12, the Witching Hour occurs, the clock face turns ghastly green, and specific map effects and events happen. Various deep bell chimes and rumbling clockwork noises accompany the effects. If the  map's Witching Hour is recurring, the minute hand steps backward at a faster pace until it returns to 12, ending the Witching Hour and the effects, and starting the timing to the next Witching Hour.
  
; Maps with Witching Hours :
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; Maps with Witching Hours:
 
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* [[Bloodwater]]
* [[Hellstone]], <small>''two'' minute hands: 1<sup>st</sup> hour: spawns 6 Skeletons. 2<sup>nd</sup> hour: spawns MONOCULUS.</small>​
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* [[Gravestone]]
* [[Helltower]], <small>opens the bridge to the Rare Magic Spell. Every other hour: spawns the Skeleton King and 5 Skeletons.</small><!--​
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* [[Hellstone]]
* [[Gravestone]], <small>opens white portals to Purgatory.</small>​ --><!-- maybe next year  :( -->
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* [[Helltower]]
* [[Pit of Death]], <small>opens the soul delivery portal to Purgatory.</small>
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* [[Los Muertos]]
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* [[Pit of Death]]
  
 
== Trivia ==
 
== Trivia ==
* In folklore, the [[w:Witching hour (supernatural)|witching hour]] is a time of night, usually the wee hours ''after'' midnight, associated with supernatural events.
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* In folklore, the [[w:Witching hour|witching hour]] is a time of night, usually the wee hours ''after'' midnight (e.g., 1-2 AM or 3-4 AM), associated with supernatural events.
  
== See also ==
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[[Category:Halloween]]
Similar periodic events occur on certain [[Invasion Community Update|alien invasion]] maps:
 
* [[Probed]], <small>​alien abduction tractor beam.</small>
 
* [[Watergate]], <small>​b​eer scoring tractor beam.</small>
 

Latest revision as of 16:20, 19 July 2022

​​​

Witching Hour
Helltower Witching Hour.png
Helltower introduced the original Witching Hour.
Yes, the Witching Hour is upon us!
— Redmond Mann

Introduced on Helltower, ​Witching Hour​ is a timed-event feature of some Halloween maps. In these maps, an illuminated clock face on a high clock tower is located somewhere on the map. A minute hand steps around the clock face. When the minute hand reaches 12, the Witching Hour occurs, the clock face turns ghastly green, and specific map effects and events happen. Various deep bell chimes and rumbling clockwork noises accompany the effects. If the map's Witching Hour is recurring, the minute hand steps backward at a faster pace until it returns to 12, ending the Witching Hour and the effects, and starting the timing to the next Witching Hour.

Maps with Witching Hours

Trivia

  • In folklore, the witching hour is a time of night, usually the wee hours after midnight (e.g., 1-2 AM or 3-4 AM), associated with supernatural events.