Difference between revisions of "High Five!"

From Team Fortress Wiki
Jump to: navigation, search
m
 
(132 intermediate revisions by 76 users not shown)
Line 1: Line 1:
 
{{Item infobox
 
{{Item infobox
| type              = action taunt
+
| type              = special taunt
| image              = Taunt_HighFive.png
+
| image              = Taunt High Five!.png
| used-by            = [[Classes|All]]
+
| imagewidth        = 251px
| released          = [[Manniversary Update & Sale]]
+
| used-by            = {{used by|All classes}}
| availability      = {{avail|purchase|drop}}
+
| released          = {{Patch name|10|13|2011}}
 +
| released-major    = Manniversary Update & Sale
 +
| availability      = {{avail|drop-expired|purchase}}
 
| trade              = yes
 
| trade              = yes
 
| gift              = yes
 
| gift              = yes
 +
| marketable        = yes
 
| rename            = yes
 
| rename            = yes
 
| numbered          = no
 
| numbered          = no
| loadout            =  
+
| loadout            = yes
   | level            = Level 5 Special Taunt
+
   | prefix          = Taunt: The
   | item-description = Don't leave your friends hanging.<br/><br/>This is a press-and-hold taunt. Hold down the action slot key to remain in the taunt's pose.
+
  | item-kind        = {{item kind|Special Taunt}}
   | loadout-name    = Taunt: The High Five!
+
   | item-level      = 5
 +
   | item-description = {{item description|High Five!}}
 
}}
 
}}
{{Quotation|'''The Spy'''|Slap my hand.|sound=Spy_highfive01.wav}}
 
  
The '''High Five!''' is an [[action item]] for [[classes|all classes]].
+
{{Quotation|'''The Spy'''|Slap my hand!|sound=Spy highfive01.wav}}
  
This item can be purchased at the [[Mann Co. Store]], or found via random drops. When the action button is held down, any nearby ally may stand near the player and engage in a dual animation by using their own High Five! or pressing their taunt bind (default being {{Key|G}}) in front of the initiator. The players then give each other a {{w|High-five}}, followed by an appropriate response rule. Only the initiator needs to have the item equipped in order to successfully complete the action.
+
The '''High Five!''' is a [[Taunts#Special taunts|special taunt]] for [[Classes|all classes]].
  
If the High Five! is initiated with insufficient space to perform the co-op taunt, such as an obstacle or map height difference in front of the player, the taunt will not initiate and a message will appear on the [[HUD]] informing the player of why they cannot taunt.
+
When activated, the character holds their right hand up high. This pose is held until another player taunts in front of them or they cancel it. Other players see an icon over the initiator's head indicating that the taunt is active. Any nearby player (including [[Bots]]), regardless of team or if they own the taunt, can initiate a dual animation by standing in front of the initiator and pressing their taunt key. When another player joins in, the characters go through a brief class-specific "preparation" animation, before audibly slapping their hands and celebrating the successful high five.
  
Other nearby friendly players will receive a tutorial-like prompt on their screen the first time they see an ally initiate a High Five informing them of how and where to accept it.
+
If the High Five! is initiated with insufficient space to perform the co-op taunt, such as a map height difference or obstacle in front of the player, the taunt cannot be initiated and a message appears on the [[Heads-up display|HUD]] informing the player of why they are unable to taunt.
  
This is based on a similar mechanic in [[Portal 2]].
+
Other nearby friendly players receive a tutorial-like prompt on their screen the first time they see a player initiate a High Five informing them of how and where to accept it.
  
 +
For the voice lines and animations of each class, please refer to the [[Taunts#Taunts by class|respective class taunts pages]].
  
 
{{Weapon Demonstration}}
 
{{Weapon Demonstration}}
 +
 +
== Related achievements ==
 +
=== {{Achiev type link|general}} ===
 +
{{Achievement table|
 +
| 1 = {{Show achievement|General|Showboat}}
 +
}}
  
 
== Update history ==
 
== Update history ==
'''{{Patch name|10|13|2011}}''' ([[Manniversary Update & Sale]])
+
{{Update history|
* High Five! was added to the game.
+
'''{{Patch name|10|13|2011}} #1''' ([[Manniversary Update & Sale]])
 +
* The High Five! was added to the game.
  
 
'''{{Patch name|10|17|2011}}'''
 
'''{{Patch name|10|17|2011}}'''
*Fixed high five taunts applying the wielded weapon's taunt effect
+
* Fixed high five taunts applying the wielded weapon's taunt effect.
 +
 
 +
'''{{Patch name|1|8|2013}}'''
 +
* Fixed being able to cross into enemy spawn rooms using the high-five taunt.
 +
 
 +
'''{{Patch name|10|30|2013}}'''
 +
* Fixed a server crash related to The High Five taunt.
 +
 
 +
'''{{Patch name|2|11|2014}}'''
 +
* Fixed the High-Five! taunt not hiding the Engineer's weapon.
 +
 
 +
'''{{Patch name|6|11|2014}} #1'''
 +
* {{Undocumented}} Updated the [[backpack]] icon for the High Five!.
 +
* {{Undocumented}} Added a prompt above players in the High Five! taunt pose.
 +
* {{Undocumented}} Taunts that were push-to-hold are now toggles. Pressing the action key once will let the player hold their pose until the action key is pressed again.
 +
 
 +
'''{{Patch name|6|11|2014|no-link=yes}} #2'''
 +
* Updated the description of The High Five! Taunt to better describe the updated toggle behavior.
 +
 
 +
'''{{Patch name|6|23|2014}}'''
 +
* {{Undocumented}} Set all [[taunts]] to be [[Gift Wrap|giftable]], [[Name Tag|nameable]], and support [[Crafting|craft numbers]].
 +
 
 +
'''{{Patch name|2|11|2015}} #2'''
 +
* {{Undocumented}} Special taunts no longer drop for [[Account types|Premium account]] players.
 +
 
 +
'''Unknown Patch'''
 +
* Updated the High Five! particle effect to use a "smoke" particle instead of its unique "slap" particle.
 +
 
 +
'''{{Patch name|9|16|2021}}'''
 +
* Fixed the Medic's weapon not hiding during the High Five taunt.
 +
 
 +
'''{{Patch name|8|11|2022}}'''
 +
* Updated the description.
 +
 
 +
'''{{Patch name|7|12|2023}} #1'''
 +
* Fixed the Engineer not being able to move for a short period of time after doing The High Five taunt.
 +
}}
  
 
== Bugs ==
 
== Bugs ==
* If the command {{code|mp_usehwmvcds}} is set to 1 the slap animations will not play for some classes and they will be stuck in the idle animation for their current weapon for the duration of the taunt.
+
* Occasionally, a player may appear to be stuck in the right hand up position after holding the taunt between rounds. This hinders gameplay in that the [[Mechanics#Hit detection|hitboxes]] do not correspond with the model.
* Using the item with the [[Gunslinger]] equipped will cause it to noticeably clip with the other player's hand.
+
** If this bug happens with a [[Spy]], all of his [[disguise]]s (enemy or friendly) become stuck on the right hand up position and are visible by anyone.
* If two players use the item while standing on an Engineer's teleporter entrance, both will be teleported.
+
* The particle effect created by the High Five! where the two participants' hands collide can occasionally be seen through walls.
* If a Scout with a [[Sandman]] selected initiates the taunt, but cancels it for whatever reason, the model of the Sandman's ball will disappear out of the Scout's hand, although when batting the ball, it will re-appear. If the animation is completed with another player, the Sandman's ball model remains in the player's hand as usual.
+
* If a Heavy is holding the [[Panic Attack]] and the taunt is initiated, the Panic Attack's forend can be seen in the Heavy's hand.
* There are several bugs with the character model's lips in the Mann Co. Store preview.
+
 
* The taunt can be used to pass the invisible barrier protecting the respawn area. <ref>[http://www.youtube.com/watch?v=evbpE1Dgz84 YouTube video]</ref>
 
* The taunt has clipping issues when any non-default Heavy melee weapon is active.
 
* If a [[Dead Ringer]] is pulled out by a Spy before he initiates the High-Five and gets damaged, the Spy doesn't Cloak and there's no ragdoll, but the damage is still reduced. Leading on from that, if the Spy cancels the High-Five afterwards, the [[Dead Ringer]] isn't put down and the Spy's Cloak is still full.
 
* The particle effect created at the hands when they collide can be seen through walls on occasion.
 
[[Image:User Sanche090 Highfive.PNG|thumb|An early version of highfive taunt. No sounds, no special effects.]]
 
 
== Trivia ==
 
== Trivia ==
* The animations for the High Five! taunt have existed within the game files since the [[WAR! Update]]. There are still a few animations that were included in said update that are currently not in use. Before being officially placed in the game, the high five existed as a special  function on few servers. For doing it, players have to stand on one ground level facing each other. Then one of them typed a chat command and the high five was performed. Even players from different teams could high five each other.
+
* The animations for the High Five! taunt existed within the game files since the [[WAR! Update]].
* [[Bots]] are able to detect high fives and if they encounter a human player in the high five pose, they will initiate the high five.
+
** Additionally, there are some unused animations within the game files for the [[Horseless Headless Horsemann]] suggesting that high-fives originally had a chance of failing to be executed correctly at one point in the taunt's development. Two animations exist in which the Horsemann swings his arm and supposedly misses the partner's hand. The first animation consists of the Horsemann crossing his arms, bending back, and shaking his head in a disappointing manner. The second one consists of the Horsemann pointing at the partner and thrusting his middle finger upward in a rude manner. Since these animations are for the Horsemann, the [[Demoman]] could have used the same animations if these factors made it into the game, since they both share the same base animations.
* Each Class has two different High-five animations, including the [[Pyro]], who has one feminine animation and one masculine.
 
 
* The High Five! comic [[:File:Hey Sniper.jpg|"Hey Sniper!"]] features the [[Sniper]] who, faced with a dilemma, kicks down a chair in frustration while consulting a Mann Co. Catalogue before discovering the High Five! product. This scene is in fact a reworded copy of a panel from "[[:File:07 comic large.jpg|The Insult That Made a 'Jarate Master' Out of Sniper]]", where the Sniper, angry from being picked on by men his own size, kicks down a chair in frustration before discovering [[Jarate]] from a Mann Co. Catalogue.
 
* The High Five! comic [[:File:Hey Sniper.jpg|"Hey Sniper!"]] features the [[Sniper]] who, faced with a dilemma, kicks down a chair in frustration while consulting a Mann Co. Catalogue before discovering the High Five! product. This scene is in fact a reworded copy of a panel from "[[:File:07 comic large.jpg|The Insult That Made a 'Jarate Master' Out of Sniper]]", where the Sniper, angry from being picked on by men his own size, kicks down a chair in frustration before discovering [[Jarate]] from a Mann Co. Catalogue.
* The [[Pyro]] and [[Spy]] are the only ones to have audio for the taunt. The rest of the classes use different variations of "Go!" or "Yes!"
+
** Like some other things in the game, the [[w:High five|real-world equivalent]] of the High Five! did not come into widespread use until several years after the game takes place.
 
+
* Using the High Five! while wearing the [[Barely-Melted Capacitor]] caused a message to appear in the chatbox during the [[Pyromania Update]], which varied from class to class.
== References ==
 
<references/>
 
  
 
== Gallery ==
 
== Gallery ==
<gallery perrow=3>
+
<gallery perrow="3">
File:Scout_highFiveSuccessFull.png| [[Scout]]
+
File:Scout highFiveSuccessFull.png|{{cl|Scout}}
File:Soldierhighfive.png| [[Soldier]]
+
File:Soldierhighfive.png|{{cl|Soldier}}
File:Pyro_highFiveSuccessFull.png| [[Pyro]]
+
File:Pyro highFiveSuccessFull.png|{{cl|Pyro}}
File:Demohighfive.png| [[Demoman]]
+
File:Demohighfive.png|{{cl|Demoman}}
File:Heavy_highFiveSuccessFull.png| [[Heavy]]
+
File:Heavy highFiveSuccessFull.png|{{cl|Heavy}}
File:Engineer_hifiveSuccessFull.png| [[Engineer]]
+
File:Engineer hifiveSuccessFull.png|{{cl|Engineer}}
File:Medic_highFiveSuccessFull.png| [[Medic]]
+
File:Medic highFiveSuccessFull.png|{{cl|Medic}}
File:Sniper_highFiveSuccessFull.png| [[Sniper]]
+
File:Sniper highFiveSuccessFull.png|{{cl|Sniper}}
File:Spy_highFiveSuccessFull.png| [[Spy]]
+
File:Spy highFiveSuccessFull.png|{{cl|Spy}}
File:HUD High Five in way.png| Not enough space to High Five!
+
File:HUD High Five in way.png|Not enough space for the player to taunt.
File:HUD High Five too high.png| There is a drop in front of you when trying to High Five!
+
File:HUD High Five too high.png|There is a drop in front of the player when trying to taunt.
 +
File:Hey Sniper.jpg|Promotional comic.
 +
File:speech taunt red.png|[[RED]] High Five! icon.
 +
File:speech taunt blue.png|[[BLU]] High Five! icon.
 +
File:Backpack High Five! Old.png|The old backpack icon.
 
</gallery>
 
</gallery>
  
{{ManniversaryNav}}
+
{{Manniversary Nav}}
{{ToolNav}}
 

Latest revision as of 03:28, 20 October 2023

Slap my hand!
The Spy

The High Five! is a special taunt for all classes.

When activated, the character holds their right hand up high. This pose is held until another player taunts in front of them or they cancel it. Other players see an icon over the initiator's head indicating that the taunt is active. Any nearby player (including Bots), regardless of team or if they own the taunt, can initiate a dual animation by standing in front of the initiator and pressing their taunt key. When another player joins in, the characters go through a brief class-specific "preparation" animation, before audibly slapping their hands and celebrating the successful high five.

If the High Five! is initiated with insufficient space to perform the co-op taunt, such as a map height difference or obstacle in front of the player, the taunt cannot be initiated and a message appears on the HUD informing the player of why they are unable to taunt.

Other nearby friendly players receive a tutorial-like prompt on their screen the first time they see a player initiate a High Five informing them of how and where to accept it.

For the voice lines and animations of each class, please refer to the respective class taunts pages.

Demonstration

Related achievements

Achieved.png General achievements

Showboat
Showboat
Do 10 partner taunts with a teammate while capturing a control point.

Update history

October 13, 2011 Patch #1 (Manniversary Update & Sale)
  • The High Five! was added to the game.

October 17, 2011 Patch

  • Fixed high five taunts applying the wielded weapon's taunt effect.

January 8, 2013 Patch

  • Fixed being able to cross into enemy spawn rooms using the high-five taunt.

October 30, 2013 Patch

  • Fixed a server crash related to The High Five taunt.

February 11, 2014 Patch

  • Fixed the High-Five! taunt not hiding the Engineer's weapon.

June 11, 2014 Patch #1

  • [Undocumented] Updated the backpack icon for the High Five!.
  • [Undocumented] Added a prompt above players in the High Five! taunt pose.
  • [Undocumented] Taunts that were push-to-hold are now toggles. Pressing the action key once will let the player hold their pose until the action key is pressed again.

June 11, 2014 Patch #2

  • Updated the description of The High Five! Taunt to better describe the updated toggle behavior.

June 23, 2014 Patch

February 11, 2015 Patch #2

Unknown Patch

  • Updated the High Five! particle effect to use a "smoke" particle instead of its unique "slap" particle.

September 16, 2021 Patch

  • Fixed the Medic's weapon not hiding during the High Five taunt.

August 11, 2022 Patch

  • Updated the description.

July 12, 2023 Patch #1

  • Fixed the Engineer not being able to move for a short period of time after doing The High Five taunt.

Bugs

  • Occasionally, a player may appear to be stuck in the right hand up position after holding the taunt between rounds. This hinders gameplay in that the hitboxes do not correspond with the model.
    • If this bug happens with a Spy, all of his disguises (enemy or friendly) become stuck on the right hand up position and are visible by anyone.
  • The particle effect created by the High Five! where the two participants' hands collide can occasionally be seen through walls.
  • If a Heavy is holding the Panic Attack and the taunt is initiated, the Panic Attack's forend can be seen in the Heavy's hand.

Trivia

  • The animations for the High Five! taunt existed within the game files since the WAR! Update.
    • Additionally, there are some unused animations within the game files for the Horseless Headless Horsemann suggesting that high-fives originally had a chance of failing to be executed correctly at one point in the taunt's development. Two animations exist in which the Horsemann swings his arm and supposedly misses the partner's hand. The first animation consists of the Horsemann crossing his arms, bending back, and shaking his head in a disappointing manner. The second one consists of the Horsemann pointing at the partner and thrusting his middle finger upward in a rude manner. Since these animations are for the Horsemann, the Demoman could have used the same animations if these factors made it into the game, since they both share the same base animations.
  • The High Five! comic "Hey Sniper!" features the Sniper who, faced with a dilemma, kicks down a chair in frustration while consulting a Mann Co. Catalogue before discovering the High Five! product. This scene is in fact a reworded copy of a panel from "The Insult That Made a 'Jarate Master' Out of Sniper", where the Sniper, angry from being picked on by men his own size, kicks down a chair in frustration before discovering Jarate from a Mann Co. Catalogue.
    • Like some other things in the game, the real-world equivalent of the High Five! did not come into widespread use until several years after the game takes place.
  • Using the High Five! while wearing the Barely-Melted Capacitor caused a message to appear in the chatbox during the Pyromania Update, which varied from class to class.

Gallery