Difference between revisions of "December 12, 2012 Patch"

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(Created page with "Patch Notes ==Source Engine Changes (TF2, DoD:S, HL2:DM)== * Fixed a hang on start-up with non-scalable bitmap fonts * Fixed crash on start-up when joysticks are attached ==Tea...")
 
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Patch Notes
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{{Patch layout
 
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| before      = {{Patch name|12|7|2012}}
==Source Engine Changes (TF2, DoD:S, HL2:DM)==
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| day          = 12
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| month        = december
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| year        = 2012
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| after        = N/A
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| source-title = Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released
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| source      = http://store.steampowered.com/news/9581/
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| notes        = === Source Engine Changes (TF2, DoD:S, HL2:DM) ===
 
* Fixed a hang on start-up with non-scalable bitmap fonts
 
* Fixed a hang on start-up with non-scalable bitmap fonts
 
* Fixed crash on start-up when joysticks are attached
 
* Fixed crash on start-up when joysticks are attached
  
==Team Fortress 2==
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=== Team Fortress 2 ===
 
* Added a prompt to turn on controller mode when using Big Picture
 
* Added a prompt to turn on controller mode when using Big Picture
 
* Increased console font size for the Linux version
 
* Increased console font size for the Linux version
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* Fixed missing HUD sounds for Engineer building status panel
 
* Fixed missing HUD sounds for Engineer building status panel
 
* Fixed the Spy version of the tf_zombie entity not using the correct skin
 
* Fixed the Spy version of the tf_zombie entity not using the correct skin
* Fixed international keyboard chat and console input for the Linux version
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* Fixed international keyboard chat and console input for the Linux version  
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}}

Revision as of 20:44, 12 December 2012

Patch notes

Source Engine Changes (TF2, DoD:S, HL2:DM)

  • Fixed a hang on start-up with non-scalable bitmap fonts
  • Fixed crash on start-up when joysticks are attached

Team Fortress 2

  • Added a prompt to turn on controller mode when using Big Picture
  • Increased console font size for the Linux version
  • Fixed some problems caused by disabling controller mode
  • Fixed missing HUD sounds for Engineer building status panel
  • Fixed the Spy version of the tf_zombie entity not using the correct skin
  • Fixed international keyboard chat and console input for the Linux version

Files changed

Note: The changelog below is generated from a diff of two revisions of the game. This data may be incomplete or inconsistent.
Revision changes
Modified: team fortress 2 client content.gcf/tf/bin/client.dll
Modified: team fortress 2 client content.gcf/tf/bin/client.dylib
Modified: team fortress 2 content.gcf/tf/bin/server.dll
Modified: team fortress 2 content.gcf/tf/bin/server.dylib
Modified: team fortress 2 content.gcf/tf/bin/server_srv.so
Modified: team fortress 2 materials.gcf/tf/materials/vgui/cursors/arrow.vtf
Added: team fortress 2 materials.gcf/tf/materials/vgui/cursors/crosshair.vtf
Added: team fortress 2 materials.gcf/tf/materials/vgui/cursors/hand.vtf
Added: team fortress 2 materials.gcf/tf/materials/vgui/cursors/hourglass.vtf
Modified: team fortress 2 materials.gcf/tf/materials/vgui/cursors/ibeam.vtf
Added: team fortress 2 materials.gcf/tf/materials/vgui/cursors/no.vtf
Added: team fortress 2 materials.gcf/tf/materials/vgui/cursors/sizeall.vtf
Added: team fortress 2 materials.gcf/tf/materials/vgui/cursors/sizenesw.vtf
Added: team fortress 2 materials.gcf/tf/materials/vgui/cursors/sizens.vtf
Added: team fortress 2 materials.gcf/tf/materials/vgui/cursors/sizenwse.vtf
Added: team fortress 2 materials.gcf/tf/materials/vgui/cursors/sizewe.vtf
Added: team fortress 2 materials.gcf/tf/materials/vgui/cursors/up.vtf
Added: team fortress 2 materials.gcf/tf/materials/vgui/cursors/waitarrow.vtf