Difference between revisions of "July 29, 2008 Patch"

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(Going through all patch pages and correcting/adding links...)
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* Fixed a shutdown crash in the material system
 
* Fixed a shutdown crash in the material system
 
* Cached rendering of item model panels to improve performance, in particular while weapon selection was visible
 
* Cached rendering of item model panels to improve performance, in particular while weapon selection was visible
* Added a gear symbol behind the health bar for Engineer buildings, in both target IDs and freeze panels
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* Added a gear symbol behind the health bar for [[Engineer]] [[buildings]], in both target IDs and freeze panels
 
* Players killing themselves will now give a kill credit to the last enemy who damaged them
 
* Players killing themselves will now give a kill credit to the last enemy who damaged them
 
* Removed health bonus from the [[Backburner]]
 
* Removed health bonus from the [[Backburner]]
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| after =  [[August 4, 2008 Patch]]
 
| after =  [[August 4, 2008 Patch]]
 
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{{Languages}}
 

Revision as of 07:45, 14 February 2011

Patch notes

Changes

  • Fixed several cases where files were synchronously loaded while the game was running
  • Fixed a shutdown crash in the material system
  • Cached rendering of item model panels to improve performance, in particular while weapon selection was visible
  • Added a gear symbol behind the health bar for Engineer buildings, in both target IDs and freeze panels
  • Players killing themselves will now give a kill credit to the last enemy who damaged them
  • Removed health bonus from the Backburner

Bug fixes

  • Fixed team switches on Attack/Defense maps spamming the console
  • Fixed the Kritzkrieg not working on servers with crits turned off
  • Fixed some clipped localized strings in various in-game dialogs
  • Fixed grenades, rockets, and flamethrower being able to fire through grates at round starts
  • Fixed players being killed and creating ragdolls during team switches
  • Fixed various exploits and performance problems in CP_Badlands, CP_Well, and CP_Fastlane