Difference between revisions of "Community Wutville strategy"

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(Created page with "Wutville is a payload map added in the Smissmas 2020 Update. It consists of a long railway track running through a small town. There are 4 checkpoints and 3 spawns for each te...")
 
m (Auto: EnforceCapitalization(Spies), EnforceCapitalization(Payload) (Review RC#2868442))
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Wutville is a payload map added in the Smissmas 2020 Update. It consists of a long railway track running through a small town. There are 4 checkpoints and 3 spawns for each team.
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Wutville is a Payload map added in the Smissmas 2020 Update. It consists of a long railway track running through a small town. There are 4 checkpoints and 3 spawns for each team.
  
 
== General Strategy ==
 
== General Strategy ==
Wutville's layout is a narrow corridor with a lot of choke points, and a few tunnels which go to different places, away from the payload track. Due to this design, Sentry Guns and Sticky Traps are all great tools for the defending team due to the narrowness and chokiness of the map. Because of much of the map being in long corridors, Sniper's long-range damage is both easily utilized and very helpful. The many tunnels allow for spies to infiltrate the enemy team.
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Wutville's layout is a narrow corridor with a lot of choke points, and a few tunnels which go to different places, away from the Payload track. Due to this design, Sentry Guns and Sticky Traps are all great tools for the defending team due to the narrowness and chokiness of the map. Because of much of the map being in long corridors, Sniper's long-range damage is both easily utilized and very helpful. The many tunnels allow for Spies to infiltrate the enemy team.

Revision as of 00:00, 17 December 2020

Wutville is a Payload map added in the Smissmas 2020 Update. It consists of a long railway track running through a small town. There are 4 checkpoints and 3 spawns for each team.

General Strategy

Wutville's layout is a narrow corridor with a lot of choke points, and a few tunnels which go to different places, away from the Payload track. Due to this design, Sentry Guns and Sticky Traps are all great tools for the defending team due to the narrowness and chokiness of the map. Because of much of the map being in long corridors, Sniper's long-range damage is both easily utilized and very helpful. The many tunnels allow for Spies to infiltrate the enemy team.