Difference between revisions of "Anti-Sniper strategy/zh-hans"

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=== 主武器 ===
 
=== 主武器 ===
 
{| class="wikitable grid" cellpadding="0" cellspacing="0"
 
{| class="wikitable grid" cellpadding="0" cellspacing="0"
! class="header" colspan="1" width="200" | Weapon
+
! class="header" colspan="1" width="200" | 武器
! class="header" colspan="1" width="800" | Anti-Sniper strategy
+
! class="header" colspan="1" width="800" | 相应的反制战术
 +
 
 
|-
 
|-
| align="center" valign="center" style="padding:0.5em" | {{Table icon|Sniper Rifle}} + '''reskins'''
+
| align="center" valign="center" style="padding:0.5em" | {{Table icon|Sniper Rifle}} + '''皮肤武器'''
 
|
 
|
* The Sniper Rifle fires single, accurate bullets over extreme distances, but takes nearly two seconds to reload. It is less effective against several foes or when up close.
+
*{{item link|Sniper Rifle}}开火时会射出一颗十分精准的子弹,但是狙击手需要2秒来换弹,也就是说,他无法一次性处理多个目标或者是近距离作战。
* The Sniper Rifle can zoom in to charge a shot, indicated by the Sniper holding the weapon to his eye. When scoped, the Sniper walks slowly and has a limited field of vision, making him susceptible to flanks from Scouts and Spies.
+
*狙击手一般会选择开镜以充能,当他们开镜时,会把武器举起做出开镜瞄准的姿势。开镜时的狙击手移动速度较慢且视野有限,也就是说,他们很难注意到从他们的侧面突袭过来的{{class name|Scout}}或着{{class name|Spy}}。
* If you're caught in his sights, move unpredictably and shoot at him to make him flinch and misaim. As you approach, keep in mind that experienced Snipers can still headshot enemies who are only a few feet away.
+
* 如果你被敌方的狙击手发现的话,记得要不规律移动而且向他射击,这样可以逼迫他向后撤退且打不到你。当你接近他时,请记住一些有经验的狙击手可以近距离把你爆头。
** Although certain weapons, like the Rocket Launcher and Scorch Shot, can be fired at extreme ranges, avoid getting into a "sniping" war with an enemy Sniper, lest they land a quick headshot on you.
+
** 尽管一些武器(像{{item link|Rocket Launcher}}或{{item link|Scorch Shot}})可以远距离对敌人发动进攻,但是这不意味着你能用这个跟敌方狙击手对狙,因为人家可以快速地将你爆头。
* Check if there is a Sniper or his rifle's laser dot before entering an area. He can only cover one route at a time, so take a different route, attack with teammates, or move once his laser dot goes away and his attention is somewhere else.
+
* 在进入某区域之前,请先观察是否有狙击手或者是狙击枪地雷射点。一般一个狙击手只能观察一条路线,所以你可以选择不同的路线与队友协同攻击。又或者,你可以将他的注意力吸引到别的地方。
 
|-
 
|-
| align="center" valign="center" style="padding:0.5em" | {{Table icon|Huntsman}} + '''reskins'''
+
| align="center" valign="center" style="padding:0.5em" | {{Table icon|Huntsman}} + '''皮肤武器'''
 
|
 
|
* The Huntsman fires arrows, which move slower than bullets. Incoming arrows can be dodged, unlike Sniper Rifle bullets.
+
* {{item link|Huntsman}}射出的是弓箭,其移动速度要比子弹慢一点,也就是说躲避弓箭完全可能。
* Arrows have deceptively large hitboxes. Beware of fighting in narrow corridors, where dodging is much more difficult.
+
* 弓箭有着很迷惑的击中判定箱。请不要在过于狭窄的地方与弓箭狙击手对决,因为你很难躲过他的弓箭。
* The Huntsman cannot zoom in, forcing the Sniper to fight closer to the front lines and making him easier to target. The lack of zoom also allows him to spot flanking enemies more easily.
+
* {{item link|Huntsman}}没有“开镜”这一说,这意味着狙击手只能在前线作战,这会让他在战斗中处于劣势。然而,这也意味着他可以观察多个路线的情况并作出相应的反应了。
 
|-
 
|-
 
| align="center" valign="center" style="padding:0.5em" | {{Table icon|Sydney Sleeper}}
 
| align="center" valign="center" style="padding:0.5em" | {{Table icon|Sydney Sleeper}}
 
|
 
|
* The Sydney Sleeper’s headshot deals less damage (a maximum of 202 damage, compared to the Sniper Rifle’s 450). This means that not even a skilled Sniper can instantly kill you without some delay.
+
* {{item link|Sydney Sleeper}}相对于{{item link|Sniper Rifle}}来讲爆头伤害要低许多({{item name|Sydney Sleeper}}的爆头伤害为202点,为{{item name|Sniper Rifle}}的爆头伤害为450点)。这就是说,甚至那些打的十分准的狙击手也不一定能一发把你击杀。
* A scoped shot from this weapon coats the victim in Jarate, allowing the Sniper's allies to finish you off easily. If you are hit, consider falling back for a few seconds until the debuff wears off.
+
* 当狙击手使用该武器开镜击中目标时会使目标浑身覆盖着瓶手道尿瓶的效果。如果你被击中,那请你立刻撤退等待效果消失。
* Overall, the Sydney Sleeper deals less damage on headshot, but charges faster; beware fast 150-damage bodyshots if playing as a fragile class like the Medic.
+
* 总的来说,{{item name|Sydney Sleeper}}的低爆头伤害和高充能速度可以很快收拾掉像{{cl|Medic}}这样血量较低的兵种。
 
|-
 
|-
 
| align="center" valign="center" style="padding:0.5em" | {{Table icon|Bazaar Bargain}}
 
| align="center" valign="center" style="padding:0.5em" | {{Table icon|Bazaar Bargain}}
 
|
 
|
* The Bazaar Bargain reduces the Sniper’s rifle's charge time as he lands multiple headshots. If you see teammates dying to his headshots, note his skill level and avoid his line of sight.
+
* {{item link|Bazaar Bargain}}会在狙击手爆头几次后减少自身所需的充能时间。如果你看到有队友死在了枪口下,多加小心,很有可能下一发充满能的子弹就会穿过你的脑门。
 
|-
 
|-
 
| align="center" valign="center" style="padding:0.5em" | {{Table icon|Machina}} + '''reskins'''
 
| align="center" valign="center" style="padding:0.5em" | {{Table icon|Machina}} + '''reskins'''
 
|
 
|
* The Machina's fully charged shot pierces enemies. Don't count on teammates being able to bodyblock for you if the Sniper has time to charge, especially if you play as the Medic.
+
* {{item link|Machina}}在充满能后可以一发子弹穿多个敌人,不要指望队友会帮你挡子弹。
* The Machina's tracer rounds reveal its user, making tracking the Sniper down much easier.
+
* {{item name|Machina}}在攻击时会发射曳光弹药,这样你们找狙击手就方便许多了。
* This weapon can only fire while scoped, leaving the Sniper more vulnerable up close.
+
* 该武器只有在开镜时才能开火,也就是说,狙击手很难防住那些贴近脸的敌人。
 
|-
 
|-
 
| align="center" valign="center" style="padding:0.5em" | {{Table icon|Hitman's Heatmaker}}
 
| align="center" valign="center" style="padding:0.5em" | {{Table icon|Hitman's Heatmaker}}
 
|
 
|
* After obtaining an amount of kills or assists, the Sniper can activate the Heatmaker's “focus” ability, which charges his rifle faster and keeps him scoped between shots. A Sniper who stays alive long enough to obtain that much kill credit may be skilled.
+
* 在获得一定量的击杀数或助攻数后,狙击手就可以激活“专注”能力。在启用专注能力后的一段时间内,{{item name|Hitman's Heatmaker}}的充能速度会比之前快25%。但同时,他也无法取消开镜。一般来讲,能活到“专注”能力充满的狙击手都不会太弱。
* When focus is activated, the Hitman's Heatmaker stays scoped after each shot and fires tracer rounds that reveal the Sniper. This could be a chance to track and defeat the Sniper up close while he is too focused on making use of his buff.
+
* 当“专注”能力开启时,{{item name|Hitman's Heatmaker}}将一直保持开镜,且狙击手每开一次火都会有十分明显的开火音效。这将是你偷偷摸近狙击手并且在他专注打人时把他干掉的好机会。
* The Hitman's Heatmaker suffers a bodyshot damage penalty, rewarding you for partially dodging the Sniper's shots.
+
* {{item name|Hitman's Heatmaker}}的身体伤害相对于普通的狙击步枪来讲要低一些,这样你也可以更好逃脱狙击手的魔掌。
 
|-
 
|-
 
| align="center" valign="center" style="padding:0.5em" |  
 
| align="center" valign="center" style="padding:0.5em" |  
 
{{Table icon|Classic}}
 
{{Table icon|Classic}}
 
|
 
|
* The Classic allows the Sniper to charge his shot while unscoped. This means that he'll have an easier time spotting and aiming at potential attackers.
+
* {{item link|Classic}}允许狙击手在未开镜时就充能,也就是说,他可以更容易放倒一些潜在的威胁对象。
* The Classic can headshot only when it is fully charged. Engage the Sniper between charged shots.
+
* {{item name|Classic}}只有在完全充能后才能制造爆头伤害,在他完全充能之前多吸引他注意力,说不定狙击手就会浪费一次爆头机会了。
 
|}
 
|}
  

Revision as of 06:57, 3 August 2023

That's some shonky business right there!

狙击手是远距离击杀敌人的好手。他一般会蹲在远离战场的优势地位,寻找一个冒尖的可怜蛋。他的主武器可以充能且可以在远距离爆头敌人,所以千万不能小看他的实力。防御狙击手的最好办法就是提高警觉度:如果你知道他正在观察某个路线,那么你就换一条路走或者是逼迫其逃离。

在近距离战斗中,狙击手并不占上风。他的SMG和近战武器都比其他兵种的武器要差。对于间谍来讲,利用他的隐身和背刺能力就能轻松穿过战场干掉狙击手。对于侦察兵来讲,他的高机动性可以通过更多路线找到狙击手。

一般策略

属性 狙击手反制策略
Sniper emblem RED.png 职责
  • 狙击手的任务是解决任何露出头的敌人。在遇到他时请找好掩体。
  • 狙击手擅长远距离攻击。也就是说,你在接近他后他就很难把你爆头了。
Leaderboard class medic.png 生命值
  • 狙击手的生命值与侦察兵间谍工程师处于一个梯度(都很低)。在近距离战斗中,他很容易就被其他更强壮的兵种收拾掉。
Leaderboard class scout.png 速度
  • 狙击手的速度处于平均水准,但其使用主武器开镜时速度会大大下降。他很难从侦察兵、士兵火焰兵的手掌心中逃脱。
Leaderboard class soldier.png 杀伤力
  • 狙击手的主武器不存在所谓的“距离修正”,所以千万不要被击中。因为一发未充能的爆头伤害和一发完全充能的身体伤害可以把一个侦察兵秒掉(能制造150点伤害)。
  • 一发完全充能的爆头可以干掉任何人,除了那些有超量治疗效果或有伤害减免效果的玩家。
  • 请注意狙击手所用的狙击步枪,不同的狙击步枪有着不同的伤害大小和充能速率。

武器说明

主条目: 狙击手的武器

主武器

武器 相应的反制战术
Sniper Rifle
狙击步枪 + 皮肤武器
  • 狙击步枪开火时会射出一颗十分精准的子弹,但是狙击手需要2秒来换弹,也就是说,他无法一次性处理多个目标或者是近距离作战。
  • 狙击手一般会选择开镜以充能,当他们开镜时,会把武器举起做出开镜瞄准的姿势。开镜时的狙击手移动速度较慢且视野有限,也就是说,他们很难注意到从他们的侧面突袭过来的侦察兵或着间谍。
  • 如果你被敌方的狙击手发现的话,记得要不规律移动而且向他射击,这样可以逼迫他向后撤退且打不到你。当你接近他时,请记住一些有经验的狙击手可以近距离把你爆头。
    • 尽管一些武器(像火箭发射器焦化枪)可以远距离对敌人发动进攻,但是这不意味着你能用这个跟敌方狙击手对狙,因为人家可以快速地将你爆头。
  • 在进入某区域之前,请先观察是否有狙击手或者是狙击枪地雷射点。一般一个狙击手只能观察一条路线,所以你可以选择不同的路线与队友协同攻击。又或者,你可以将他的注意力吸引到别的地方。
Huntsman
猎人短弓 + 皮肤武器
  • 猎人短弓射出的是弓箭,其移动速度要比子弹慢一点,也就是说躲避弓箭完全可能。
  • 弓箭有着很迷惑的击中判定箱。请不要在过于狭窄的地方与弓箭狙击手对决,因为你很难躲过他的弓箭。
  • 猎人短弓没有“开镜”这一说,这意味着狙击手只能在前线作战,这会让他在战斗中处于劣势。然而,这也意味着他可以观察多个路线的情况并作出相应的反应了。
Sydney Sleeper
悉尼沉睡者
  • 悉尼沉睡者相对于狙击步枪来讲爆头伤害要低许多(悉尼沉睡者的爆头伤害为202点,为狙击步枪的爆头伤害为450点)。这就是说,甚至那些打的十分准的狙击手也不一定能一发把你击杀。
  • 当狙击手使用该武器开镜击中目标时会使目标浑身覆盖着瓶手道尿瓶的效果。如果你被击中,那请你立刻撤退等待效果消失。
  • 总的来说,悉尼沉睡者的低爆头伤害和高充能速度可以很快收拾掉像医生这样血量较低的兵种。
Bazaar Bargain
市场还价者
  • 市场还价者会在狙击手爆头几次后减少自身所需的充能时间。如果你看到有队友死在了枪口下,多加小心,很有可能下一发充满能的子弹就会穿过你的脑门。
Machina
鬼械神狙 + reskins
  • 鬼械神狙在充满能后可以一发子弹穿多个敌人,不要指望队友会帮你挡子弹。
  • 鬼械神狙在攻击时会发射曳光弹药,这样你们找狙击手就方便许多了。
  • 该武器只有在开镜时才能开火,也就是说,狙击手很难防住那些贴近脸的敌人。
Hitman's Heatmaker
职业杀手的手感
  • 在获得一定量的击杀数或助攻数后,狙击手就可以激活“专注”能力。在启用专注能力后的一段时间内,职业杀手的手感的充能速度会比之前快25%。但同时,他也无法取消开镜。一般来讲,能活到“专注”能力充满的狙击手都不会太弱。
  • 当“专注”能力开启时,职业杀手的手感将一直保持开镜,且狙击手每开一次火都会有十分明显的开火音效。这将是你偷偷摸近狙击手并且在他专注打人时把他干掉的好机会。
  • 职业杀手的手感的身体伤害相对于普通的狙击步枪来讲要低一些,这样你也可以更好逃脱狙击手的魔掌。

Classic
经典狙击步枪

  • 经典狙击步枪允许狙击手在未开镜时就充能,也就是说,他可以更容易放倒一些潜在的威胁对象。
  • 经典狙击步枪只有在完全充能后才能制造爆头伤害,在他完全充能之前多吸引他注意力,说不定狙击手就会浪费一次爆头机会了。

Secondary weapons

Weapon Anti-Sniper strategy
Submachine Gun
SMG + reskins
  • The Submachine Gun is surprisingly accurate. Don't get complacent if a Sniper switches to it; move away and retaliate with a more powerful weapon.
  • The Sniper only holds three clips of SMG ammo; he cannot fight for long before you can overwhelm him.
  • If you are struck by a strong attack, such as a fully-charged Huntsman arrow, the Sniper may switch to his SMG to finish you off. This takes him less time than attacking again with his primary weapon.
Razorback
电击背脊盾
  • The Razorback deprives a Sniper of his secondary weapon, making him much weaker in direct combat.
  • A Sniper may wear the Razorback to discourage Spies from backstabbing him. As the Spy, take care to not reveal yourself to the enemy team if you decide to kill the Sniper with your primary weapon.
    • This would take up to 3 shots depending on your gun choice, so wait until the Sniper scopes in before striking.
  • The Razorback renders the Sniper unable to receive any kind of overheal, meaning that in a Sniper duel, he will always die to an uncharged headshot.
Jarate
瓶手道 + reskins
  • If you're covered in Jarate, the Sniper's team will deal guaranteed mini-crits to you, for about 35% more damage. Take cover if there are other enemies nearby until the debuff wears off in ten seconds.
  • Jarate can be removed by extended Healing, entering water, or touching a Resupply cabinet.
  • A lone Sniper will often follow up his Jarate toss with his weapon. React to his ranged or melee weapon appropriately.
    • As the Sniper Rifle has no damage falloff, each uncharged shot he lands on you will now deal 68 damage.
  • The Sniper can use Jarate to extinguish himself or his teammates. As the Pyro, don't always rely on afterburn to finish him off.
Darwin's Danger Shield
达尔文的危险之盾
  • Darwin's Danger Shield's grants afterburn immunity and 50% damage resistance against fire. If ambushing him as the Pyro, switch to your Shotgun or melee weapon instead.
Cozy Camper
惬意蹲坑汉
  • A Sniper equipped with the Cozy Camper will not flinch if his Sniper Rifle is fully charged. Force him to take cover or shoot early.
  • A Sniper with the Cozy Camper may stay scoped in more often, so assume his shots will deal extra damage, but that his field of vision is severely reduced.
  • Be on the lookout for if a Sniper comes out of cover - his Rifle may already be charged.
  • The Cozy Camper deprives the Sniper of a secondary weapon, making him nearly useless in close-range combat.
  • The Cozy Camper gives passive health regeneration to the Sniper, nullifying chip damage. Threaten him with heavy damage so he takes cover.
Cleaner's Carbine
扫荡者卡宾
  • Dealing 100 damage with the Cleaner's Carbine fills a "CRIKEY" bar, giving the Sniper 8 seconds of mini-crits once filled and activated. If this happens, treat fighting him as if you have been hit by Jarate.
  • The Cleaner's Carbine suffers from a smaller clip size and lower fire rate, so the Sniper either has to surprise an enemy or deal substantial chip damage. If you spot the Sniper trying to do either, attack back to prevent them from reaching full "CRIKEY."
  • The Carbine's damage boost works well with the Bushwacka; be prepared for it!

Melee Weapons

Weapon Anti-Sniper strategy
Kukri
反曲刀 + reskins
  • A Sniper will generally use the Kukri weapon as a last resort when cornered. It is still as strong as other melee weapons, so back up and finish him off.
Tribalman's Shiv
部落者刮刀
  • Don't get careless just because the Tribalman's Shiv seemingly does little damage – it inflicts bleed, causing you to take extra damage over time.
  • After applying bleed, the Sniper may create space and attack you with a ranged weapon. Quickly decide to end the fight or retreat, before the damage stacks up.
  • If you are hit by the Shiv again, your bleeding duration will reset. Know where you can find healing once the fight ends.
Bushwacka
灌木丛
  • A Sniper will typically pull out the Bushwacka after accessing mini-crits, usually from Jarate or the Cleaner's Carbine. Fight from just outside melee range, where he is weakest, and take advantage of the damage vulnerability he receives while the Bushwacka is active.
Shahanshah
诸王之王
  • The Shahanshah deals increased damage if the Sniper is below half health. If fighting him in melee combat, know that his strikes may become stronger after you land a hit or two.
  • A Sniper who fights with the Shahanshah is likely injured and trying to take advantage of its damage bonus. Similar to when he is using the Bushwacka, keep your distance.

另见