Difference between revisions of "March 13, 2009 Patch"
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===Bug fixes=== | ===Bug fixes=== | ||
* Fixed problem where clients were unable to join a team or maintain a connection to the server | * Fixed problem where clients were unable to join a team or maintain a connection to the server | ||
− | * Fixed Scout taunt kill achievement firing for people who didn't actually qualify | + | * Fixed [[Scout]] taunt kill achievement firing for people who didn't actually qualify |
* Fixed client crash in when creating muzzle flash effects | * Fixed client crash in when creating muzzle flash effects | ||
− | * Fixed client crash when determining which disguise weapon to use for a spy | + | * Fixed client crash when determining which disguise weapon to use for a [[spy]] |
− | * Fixed Natascha's chain not being drawn on the view model | + | * Fixed [[Natascha]]'s chain not being drawn on the view model |
* Fixed stun code regression that resulted in a subtle reduction of Natascha's slowdown effect | * Fixed stun code regression that resulted in a subtle reduction of Natascha's slowdown effect | ||
* Fixed rocket & grenade jumps not propelling players as far as they're supposed to | * Fixed rocket & grenade jumps not propelling players as far as they're supposed to |
Revision as of 01:14, 8 December 2010
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Patch notes
Gameplay Changes
- Players who are stunned by a Scout now take 50% less damage
- Increased the minimum distance to stun a player with the Sandman
Bug fixes
- Fixed problem where clients were unable to join a team or maintain a connection to the server
- Fixed Scout taunt kill achievement firing for people who didn't actually qualify
- Fixed client crash in when creating muzzle flash effects
- Fixed client crash when determining which disguise weapon to use for a spy
- Fixed Natascha's chain not being drawn on the view model
- Fixed stun code regression that resulted in a subtle reduction of Natascha's slowdown effect
- Fixed rocket & grenade jumps not propelling players as far as they're supposed to
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