Difference between revisions of "Spy Robot"

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m (Spy: I suppose that's how non MvM Spy bots work too)
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{{Robot loadout|icon=spy|name=Spy|primary=Revolver|secondary=Sapper|melee=Knife}}
 
{{Robot loadout|icon=spy|name=Spy|primary=Revolver|secondary=Sapper|melee=Knife}}
  
A Spy robot behaves like a human Spy would, sapping [[Engineer]] [[buildings]], backstabbing enemies, cloaking, disguising, and using its [[Revolver]] and [[Knife]] in close quarters. Unlike other robots, the Spy bots spawn where the players aren't looking in close proximity to the players, as opposed to from a map's normal spawn points. As soon as a Spy robot spawns, it will disguise and try to backstab players. Spy robots sometimes Cloak when discovered and may use a [[Dead Ringer]] to feign death.
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A Spy robot behaves like a human Spy would, sapping [[Engineer]] [[buildings]], backstabbing enemies, cloaking, disguising, and using its [[Revolver]] and [[Knife]] in close quarters. Unlike other robots, the Spy bots spawn where the players aren't looking in close proximity to the players, as opposed to from a map's normal spawn points.
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As soon as a Spy robot spawns, it will disguise and try to backstab players. When disguised, Spies will never attack unless they're closing in on a target or players attack first. When fleeing, Spy robots will Cloak, move a distance away, then redisguise. However, if they're very close to the player when recognized as an enemy, Spy-bots will strafe within stabbing reach around the player until they get a backstab in.
  
 
Spy robots are in a support role only. A notification is always shown when a Spy enters the map, and its entrance is announced by the [[Administrator]]. Killing a Spy robot results a notification by the Administrator of how many Spy robots are left on the field.
 
Spy robots are in a support role only. A notification is always shown when a Spy enters the map, and its entrance is announced by the [[Administrator]]. Killing a Spy robot results a notification by the Administrator of how many Spy robots are left on the field.

Revision as of 07:36, 29 August 2012

Spy Robot
Spy Robot
Basic Information
Health: 125
Speed: 100%
I'm coming for you!
The Spy-bot

Spy Robots appear in Mann vs. Machine as enemies.

Normal Variants

Spy

Icon Name Primary Secondary Melee Attributes
Spy
Spy Revolver
Revolver
Sapper
Sapper
Knife
Knife


A Spy robot behaves like a human Spy would, sapping Engineer buildings, backstabbing enemies, cloaking, disguising, and using its Revolver and Knife in close quarters. Unlike other robots, the Spy bots spawn where the players aren't looking in close proximity to the players, as opposed to from a map's normal spawn points.

As soon as a Spy robot spawns, it will disguise and try to backstab players. When disguised, Spies will never attack unless they're closing in on a target or players attack first. When fleeing, Spy robots will Cloak, move a distance away, then redisguise. However, if they're very close to the player when recognized as an enemy, Spy-bots will strafe within stabbing reach around the player until they get a backstab in.

Spy robots are in a support role only. A notification is always shown when a Spy enters the map, and its entrance is announced by the Administrator. Killing a Spy robot results a notification by the Administrator of how many Spy robots are left on the field.

Bugs

  • If a disguised Spy-bot is viewed in spectator mode, it will simply appear as a red Spy-bot, as opposed to wearing the traditional disguise masks.

Gallery