Difference between revisions of "Sticky Jumper"

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==Bugs==
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*Currently stickies from the Sticky Jumper still cause damage to opponents.
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*The ammo count is doubled on the pipe launcher, not the sticky launcher.
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*Pipes cause no self damage when the sticky jumper is equipped.

Revision as of 02:22, 28 October 2010

Template:Targeted Template:Weapon infobox

It's a fine thing, lads, heheh.
The Demoman on Sticky Jumping training techniques.

The Sticky Jumper is a training secondary weapon for the Demoman Class which was released with the 2010 Team Fortress 2 Halloween event Scream Fortress. Its appearance is identical to the Sticky Launcher.

As the second training item, the Sticky Jumper fires completely harmless stickies allowing players to freely practice sticky jumping, similar to how the Rocket Jumper allows you to practice rocket jumping techniques. The ammo count is also doubled, giving the user twenty four extra sticky mines.

Blueprint

Scrap Metal [[Demoman Token|Template:Dictionary/items/demoman token]] [[Primary Token|Template:Dictionary/items/primary token]] Sticky Jumper
Item icon Scrap Metal.png + Token demo large.png + Token primary large.png = Item icon Sticky Jumper.png

Bugs

  • Currently stickies from the Sticky Jumper still cause damage to opponents.
  • The ammo count is doubled on the pipe launcher, not the sticky launcher.
  • Pipes cause no self damage when the sticky jumper is equipped.