Difference between revisions of "Randomizer"

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(Known Bugs/Glitches: expanding the revolver/blutsager glitch)
(Known Bugs/Glitches: Removed my edit, T'was redundant)
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*Most if not all items that are single use (i.e [[Jarate]]) do not recharge after use; instead the player spawns with five. The [[Sandman]]'s alt-fire ability is unusable by all classes. In the public version, both glitches have been fixed, so that each player spawns with one ammo for these weapons which recharges after a set time or on locker touch.
 
*Most if not all items that are single use (i.e [[Jarate]]) do not recharge after use; instead the player spawns with five. The [[Sandman]]'s alt-fire ability is unusable by all classes. In the public version, both glitches have been fixed, so that each player spawns with one ammo for these weapons which recharges after a set time or on locker touch.
 
*When a class besides the Spy has a Revolver unlockable, the player can hold down the reload weapon while attacking, causing the Revolver to seemingly fire all of its bullets within a second.  However, this is the result of a fix within the Randomizer to actually prevent a rapid-fire Revolver glitch, and the rapid-fire is canceled serverside, causing the spray to only appear to the player. The player's ammo count does not deplete. The glitch still occurs for players who have selected to auto-reload their Revolver, where they attempt to fire as fast as possible.
 
*When a class besides the Spy has a Revolver unlockable, the player can hold down the reload weapon while attacking, causing the Revolver to seemingly fire all of its bullets within a second.  However, this is the result of a fix within the Randomizer to actually prevent a rapid-fire Revolver glitch, and the rapid-fire is canceled serverside, causing the spray to only appear to the player. The player's ammo count does not deplete. The glitch still occurs for players who have selected to auto-reload their Revolver, where they attempt to fire as fast as possible.
**This same glitch occurs for some classes with the Blutsauger. In both instances, it is merely cosmetic, no damage is done and no other players can see it. However, only the public version of Randomizer appears to have the fixes associated with this glitch.
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**This same glitch occurs for some classes with the Blutsauger. In both instances, it is merely cosmetic. However, only the public version of Randomizer appears to have the fixes associated with this glitch.
  
 
[[Image:DemowithKritz_randomizer.jpg|thumb|An example of the Demoman with a Kritzkreig]]
 
[[Image:DemowithKritz_randomizer.jpg|thumb|An example of the Demoman with a Kritzkreig]]

Revision as of 00:13, 25 November 2010

Gameplay demonstration.

Randomizer is a SourceMod plugin and server modification for Team Fortress 2.

Overview

The concept of the Randomizer is that each player is assigned a random class with random primary, secondary, and melee weapons. When a player is killed, his assignments "reroll" for another combination. There is no restriction on assigned weapons, other than what the version of the mod supports; for example, a Scout could be granted a Minigun as a primary weapon, or a Heavy could be granted a Holy Mackerel.

The majority of class-specific abilities still apply normally, for example the Engineer can still use buildings but can only upgrade them with an Engineer melee weapon. Furthermore, the Spy can still use the Invisibility Watches.

Features

  • The publicly released version of Randomizer contains several custom weapons that can be assigned to players. These include Ludmila, the Texas Ten-Shot and Fighter's Falcata (custom weapons by Trilby), and the Army of One (custom Black Box that behaves like a single-shot Nuclear Rocket Launcher). Each of these weapons appear to be Natascha, the Frontier Justice, the Kukri, and the Black Box, respectively, but a notification appears on spawn or on touching a weapons locker, indicating the true name of the weapon; each also displays the "Customized" quality next to its name (e.g. "Customized Kukri").
  • The public version of the Randomizer features working Sandviches, Bonk! Atomic Punch, Crit-a-Cola, and Dalokohs Bars, due to the plugin simulating these effects.

Known Bugs/Glitches

  • Several classes hold certain weapons in ways that obstruct the screen, e.g. Sniper or Demoman holding the Kritzkrieg.
    An example of classes holding weapons wrong; in this case an Engineer holding the Huntsman.
  • The Shovel, Bottle, Equalizer, Pain Train, and Frying Pan are not assigned in some versions of the Randomizer. In addition, the Pistol, Lugermorph, and all Shotgun variants are not assigned in some versions. This is due to a glitch in the way the server modification gives the assigned weapons, which normally breaks when attempting to give these weapons on classes that do not normally use these weapons. This is assumed to occur because certain classes already share these weapons.
  • A glitch exists when a non-Medic attempts to use an Übercharge with the Medi Gun or Kritzkrieg. Due to the simulation Übercharge code, the player is switched to the Medic class for the duration of the Übercharge, but only the healing target receives the effect. This only occurs occasionally.
  • Most if not all items that are single use (i.e Jarate) do not recharge after use; instead the player spawns with five. The Sandman's alt-fire ability is unusable by all classes. In the public version, both glitches have been fixed, so that each player spawns with one ammo for these weapons which recharges after a set time or on locker touch.
  • When a class besides the Spy has a Revolver unlockable, the player can hold down the reload weapon while attacking, causing the Revolver to seemingly fire all of its bullets within a second. However, this is the result of a fix within the Randomizer to actually prevent a rapid-fire Revolver glitch, and the rapid-fire is canceled serverside, causing the spray to only appear to the player. The player's ammo count does not deplete. The glitch still occurs for players who have selected to auto-reload their Revolver, where they attempt to fire as fast as possible.
    • This same glitch occurs for some classes with the Blutsauger. In both instances, it is merely cosmetic. However, only the public version of Randomizer appears to have the fixes associated with this glitch.
File:DemowithKritz randomizer.jpg
An example of the Demoman with a Kritzkreig

Trivia

  • Server administrators that know the SourcePawn programming language may add their own weapons to the Randomizer.


External Links