Difference between revisions of "April 29, 2008 Patch"
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* Added [[Character Info]] and [[Loadout]] to the main menu | * Added [[Character Info]] and [[Loadout]] to the main menu | ||
* Added 39 [[Medic achievements]] | * Added 39 [[Medic achievements]] | ||
− | * Added unique Medic items: | + | * Added unique [[Medic]] items: |
** The [[Blutsauger]], The [[Kritzkrieg]], and The [[Übersaw]] | ** The [[Blutsauger]], The [[Kritzkrieg]], and The [[Übersaw]] | ||
* Added new attack animations to most melee weapons | * Added new attack animations to most melee weapons | ||
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** Automatically used on Attack/Defense maps | ** Automatically used on Attack/Defense maps | ||
* Teleporter effect no longer shows up on invisible or disguised Spies | * Teleporter effect no longer shows up on invisible or disguised Spies | ||
− | * Spies disguised as their own team can now capture control points | + | * [[Spies]] disguised as their own team can now capture control points |
* Increased force taken by pipebombs by bullets and explosions | * Increased force taken by pipebombs by bullets and explosions | ||
* Target ID hud is now colored red or blue to match the spectator target | * Target ID hud is now colored red or blue to match the spectator target | ||
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* Fixed drowning exploit that allowed players to regenerate health | * Fixed drowning exploit that allowed players to regenerate health | ||
* Fixed reload exploit that allowed plays to fire instantly after switching weapons | * Fixed reload exploit that allowed plays to fire instantly after switching weapons | ||
− | * Fixed flamethrower bug where a player flush against a wall couldn't be lit on fire from the front | + | * Fixed [[flamethrower]] bug where a player flush against a wall couldn't be lit on fire from the front |
* Fixed invulnerability overlay not drawing if the invuln player was previously on fire | * Fixed invulnerability overlay not drawing if the invuln player was previously on fire | ||
* Fixed "times used" entry in teleporters maxing out at 32 | * Fixed "times used" entry in teleporters maxing out at 32 |
Revision as of 22:13, 5 December 2010
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Official update page: Gold Rush Update
Patch notes
The Gold Rush Update (also known as the Medic Update) was released on April 29th 2008 and marked the first Class Pack Update.
Changes
- Added Gold Rush
- Added Character Info and Loadout to the main menu
- Added 39 Medic achievements
- Added unique Medic items:
- The Blutsauger, The Kritzkrieg, and The Übersaw
- Added new attack animations to most melee weapons
- Added new speech for the Heavy and Demoman
- Added Stopwatch mode to Tournament mode
- Added "AddRedTeamScore" and "AddBlueTeamScore" inputs to tf_gamerules
- Added "SetRequiredObserverTarget" input to tf_gamerules. Force spectators to use the specified viewpoint
- Granary
- Added setup time logic, and gates to the middle
- Fixed an overlay alignment bug on one of blue's gate signs
- For mapmakers:
- Mapmakers can now directly place the tf_gamerules entity into their map. Fixes Hammer thinking the inputs to it are broken
- Mapmakers can now place Engineer buildings directly into a map, with an option for them to be invulnerable
- Automatically used on Attack/Defense maps
- Teleporter effect no longer shows up on invisible or disguised Spies
- Spies disguised as their own team can now capture control points
- Increased force taken by pipebombs by bullets and explosions
- Target ID hud is now colored red or blue to match the spectator target
- Tournament mode no longer ends matches early if the time limit is nearly up when a new round starts
- Fixed exploit where clients could start benchmark mode on servers
- Fixed drowning exploit that allowed players to regenerate health
- Fixed reload exploit that allowed plays to fire instantly after switching weapons
- Fixed flamethrower bug where a player flush against a wall couldn't be lit on fire from the front
- Fixed invulnerability overlay not drawing if the invuln player was previously on fire
- Fixed "times used" entry in teleporters maxing out at 32
- Fixed rare client crash on level change during control point capturing
- Minor fix to stat gathering to prevent players using sv_cheats to easily garner achievements
- Minor lighting fixes in red/blue spawns
- 2Fort
- Added medium ammo and health to basement hallways
- Added small ammo and health to top of spiral
- Fixed a clip brush exploit outside blue sniper deck
- Fixed number "2" overlay on front of red base not being assigned to the brush face
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