Difference between revisions of "Boomerang"

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m (Redirected page to Wingstick)
 
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#REDIRECT [[Wingstick]]
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{{beta|experimental}}
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{{Item infobox
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| name          = Boomerang
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| type          = weapon
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| unused        = yes
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| image          = Unknownweapon.png
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| hide-kill-icon = yes
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| slot          = melee
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| numbered      = no
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}}
 +
 
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The '''Boomerang''' is a scrapped melee weapon that not much is known about. The functionality code for the Boomerang is almost entirely nonexistent save for some entity class information;
 +
 
 +
//=============================================================================
 +
//
 +
// Boomerang class.
 +
//
 +
class CTFBoomerang : public CTFWeaponBaseMelee
 +
{
 +
public:
 +
 +
        DECLARE_CLASS( CTFBoomerang, CTFWeaponBaseMelee );
 +
        DECLARE_NETWORKCLASS();
 +
        DECLARE_PREDICTABLE();
 +
 +
        CTFBoomerang();
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        virtual int        GetWeaponID( void ) const        { return TF_WEAPON_BOOMERANG; }
 +
 +
private:
 +
 +
        CTFBoomerang( const CTFBoomerang & ) {}
 +
};
 +
 
 +
{{Unused Content Nav}}

Revision as of 02:47, 24 April 2020

The Boomerang is a scrapped melee weapon that not much is known about. The functionality code for the Boomerang is almost entirely nonexistent save for some entity class information;

//=============================================================================
//
// Boomerang class.
//
class CTFBoomerang : public CTFWeaponBaseMelee
{
public:

       DECLARE_CLASS( CTFBoomerang, CTFWeaponBaseMelee );
       DECLARE_NETWORKCLASS(); 
       DECLARE_PREDICTABLE();

       CTFBoomerang();
       virtual int        GetWeaponID( void ) const        { return TF_WEAPON_BOOMERANG; }

private:

       CTFBoomerang( const CTFBoomerang & ) {}
};