Difference between revisions of "Template:Building Specifications"
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| zh-hans = 传送扳手加速 | | zh-hans = 传送扳手加速 | ||
}}: 1.5 / 2 = 0.75 | }}: 1.5 / 2 = 0.75 | ||
+ | * {{lang | ||
+ | | en=The first and second hits on a stock sentry gun will save 1.5 seconds, while all others will save 1 second. On dispensers, the first hit will save 2 seconds and all others will save 1 second. | ||
+ | | pt-br=A primeira e segunda batidas numa sentinela padrão economizarão 1,5 segundos, enquanto os outros economizarão 1 segundo. Em dispensers, a primeira batida economizará 2 segundos e todas as outras economizarão 1 segundo. | ||
+ | }} | ||
{{lang | {{lang | ||
| en = Times assume wrench boosting is in constant effect. As the builder cannot swing their wrench until their weapon switch delay wears off, these values will be slightly slower in practice. Each additional Engineer adds their own personal wrench boost to the formula. | | en = Times assume wrench boosting is in constant effect. As the builder cannot swing their wrench until their weapon switch delay wears off, these values will be slightly slower in practice. Each additional Engineer adds their own personal wrench boost to the formula. |
Revision as of 15:37, 8 August 2020
Building type | Cost in metal | Health points | Scrap Metal when destroyed | ||||
---|---|---|---|---|---|---|---|
Build | Upgrade | Level 1 | Level 2 | Level 3 | |||
Sentry Gun | Stock | 130 | 200 | 150 (441) | 180 (212) (529) | 216 (270) (635) | 15 x 4 (60) |
Combat Mini-Sentry Gun | 100 | N/A | 100 (294) | N/A | 0 x 4 (0) | ||
Dispenser | 100 | 200 | 150 | 180 | 216 | 10 x 5 (50) | |
Teleporters | 50 | 200 | 150 | 180 | 216 | 6.25 x 4 (25) Entry 6.25 x 4 (25) Exit |
Building construction speed = Default construction speed / (1 + sum of all boosts)
- Default construction speed (Sentry Guns): 10.5
- Default construction speed (Dispensers and Teleporters): Sentry Gun speed x 2 = 21.0
- Redeployment boost (Sentry Guns): 2.0
- Redeployment boost (Dispensers and Teleporters): 3.0
- Mini-Sentry boost: 1.5
- Stock wrench boost: 1.5
- Jag boost: 1.5 + 0.3 = 1.8
- Eureka Effect boost: 1.5 / 2 = 0.75
- The first and second hits on a stock sentry gun will save 1.5 seconds, while all others will save 1 second. On dispensers, the first hit will save 2 seconds and all others will save 1 second.
Times assume wrench boosting is in constant effect. As the builder cannot swing their wrench until their weapon switch delay wears off, these values will be slightly slower in practice. Each additional Engineer adds their own personal wrench boost to the formula.
This template uses translation switching. The correct language will be displayed automatically. Localized versions of this template (e.g. Template:Building Specifications/ru) are not necessary. Add your translations directly to this template by editing it. Supported languages for this template: en, cs, de, fr, it, nl, pl, pt-br, ru, zh-hans (add) |