Difference between revisions of "Anti-Engineer strategy"

From Team Fortress Wiki
Jump to: navigation, search
m (standard notice)
(Southern Hospitality)
Line 38: Line 38:
 
===[[Southern Hospitality]]===
 
===[[Southern Hospitality]]===
 
{{Icon weapon|weapon=Southern Hospitality|icon-size=100x100px}}
 
{{Icon weapon|weapon=Southern Hospitality|icon-size=100x100px}}
*Engineers are more susceptible to burn damage when using the Southern Hospitality
+
*Engineers are more susceptible to burn damage when using the Southern Hospitality.
  
 
===[[Jag]]===
 
===[[Jag]]===

Revision as of 17:14, 29 December 2010

Did ze Fräuleins have zeir Mittelschmerz?
The Medic
Engineerhumiliation.png

The Engineer has a sturdy built, but a poor amount of health. He is average at self-defense, requiring the firepower of his Sentry Guns and assistance from his Dispensers.

General

  • Engineers are high priority targets. A team without a Sentry Gun or Dispenser is at a disadvantage.

Weapon Specific

A list of useful tidbits about the Engineer's weaponry, and how to best counter them.

Shotgun

Item icon Shotgun.png

Frontier Justice

Item icon Frontier Justice.png

  • An Engineer that dies before his Sentry Gun will not receive his Revenge Crits.

Pistol / Lugermorph

Item icon Pistol.pngItem icon Lugermorph.png

Wrangler

Item icon Wrangler.png

  • The Wrangler shield provides the Sentry Gun with 60% damage reduction. Killing the Engineer will remove the shield.
  • Engineers using the Wrangler suffer from tunnel-vision. This makes them vulnerable to attacks from the side and rear.

Wrench / Golden Wrench

Item icon Wrench.pngItem icon Golden Wrench.png

Gunslinger

Item icon Gunslinger.png

  • The Gunslinger must chain hits rapidly for the three-punch combo to take effect. If the Engineer misses, the combo will cancel out.

Southern Hospitality

Item icon Southern Hospitality.png

  • Engineers are more susceptible to burn damage when using the Southern Hospitality.

Jag

Item icon Jag.png

  • The Jag has reduced melee damage, but is still capable of critical damage.

Buildings

  • Engineers will often leave their buildings in search of metal, giving the enemy team an opportunity to destroy them.
  • Engineers will automatically vocalize when their buildings are being sapped. This cue can encourage a push from the enemy team.
  • Buildings will go down faster if damaged while being sapped.

Sentry Guns

  • Sentry Guns are the highest priority when deciding which building to destroy.
  • An Engineer behind his Sentry Gun is protected from splash damage at the front, but can easily be damaged by splash damage to the side.
  • Sentry Guns can be damaged from around corners without having a chance to (fully) lock on to the attacker.
  • Engineers that switch to their Shotgun or Pistol to dispose of Stickies placed at the base of their buildings leave them vulnerable to damage.
  • Sentry Guns are slow to turn. If approached from a blind spot, the enemy can run around the gun while meleeing it without taking damage.

Dispenser

  • Dispensers are vulnerable to being destroyed, as Engineers are often preoccupied with repairing their Sentry Guns. This slows building maintenance.
  • Dispensers are the second highest priority when facing a defensive team.

Teleporter

  • Teleporters that won't go down are most likely being repaired from the other side. Out-damage the repair rate to successfully destroy them.
  • Teleporters are the second highest priority when facing an offensive team.

See also