Difference between revisions of "July 27, 2023 Patch"

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*** Added some minor cover near Point A
 
*** Added some minor cover near Point A
 
*** Lowered railing at above position near Point C for Turrets
 
*** Lowered railing at above position near Point C for Turrets
*** Added cubbies across the map to improve gameplay for Engineer, Spy, etc.
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*** Added cubbies across the map to improve gameplay for [[Engineer]], [[Spy]], etc.
 
*** Removed engineer building & added smoother clipping on the raised bridge
 
*** Removed engineer building & added smoother clipping on the raised bridge
 
*** Added/removed/moved some health & ammo
 
*** Added/removed/moved some health & ammo
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*** Improved lightmap scale across the map to produce nicer shadows
 
*** Improved lightmap scale across the map to produce nicer shadows
 
*** Increased saturation and slightly adjusted {{botignore|style}} of some [[vdc:Material|materials]]
 
*** Increased saturation and slightly adjusted {{botignore|style}} of some [[vdc:Material|materials]]
*** Expanded the 3d skybox and made it viewable from more locations across the map
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*** Expanded the [[vdc:3D Skybox|3D skybox]] and made it viewable from more locations across the map
 
*** Fixed flag [[vdc:Model|model]]s
 
*** Fixed flag [[vdc:Model|model]]s
 
*** Made certain areas feel less like empty spaces
 
*** Made certain areas feel less like empty spaces
 
** Misc
 
** Misc
 
*** Fixed strange missing texture error in middle connector
 
*** Fixed strange missing texture error in middle connector
*** Fixed error in soundscapes
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*** Fixed error in [[vdc:Soundscape|soundscapes]]
 
*** Added more direction signs across the map
 
*** Added more direction signs across the map
 
*** Fixed misaligned payload particles
 
*** Fixed misaligned payload particles

Revision as of 00:14, 28 July 2023

Patch notes

Team Fortress 2

  • Add ConVars to control Mann vs. Machine team limits on community servers
    • tf_mvm_defenders_team_size
    • tf_mvm_max_connected_players
  • Fixed the Pastel Trance Unusual taunt effect not drawing two Balloonicorns
  • Fixed names/descriptions for the most recent HugsTF medals
  • Updated VSH to use maxrounds instead of winlimit
  • Updated pl_venice
    • Gameplay
      • Relocated first Blu spawn (now split into two individual spawns at random)
      • Moved 1st Red spawn further away into a new room
      • Added new upper entrance into building next to Point A (thanks Delila)
      • Added new exit from 2nd Red spawn room
      • Moved a building entrance near Point A to a new walkway area above
      • Removed upper entrance and Point C routes in building next to Point B
      • Added new raised position at the main open inside area between Points C and D
      • Added new route near Point D
      • Added new cubby spot at Point D
      • Removed part of the balcony at the final Point
      • Widened door between 2nd Blu spawn and Point B
      • Removed a door to upper room near first Blu spawn & connected the balconies
      • Opened section of the building next to Point C for faffing and uber charging
      • Altered the underneath of the balcony at the building next to Point C
      • Tweaked roof area near Point B to make it easier to counter
      • Tweaked walkway between Points A and B
      • Added some minor cover near Point A
      • Lowered railing at above position near Point C for Turrets
      • Added cubbies across the map to improve gameplay for Engineer, Spy, etc.
      • Removed engineer building & added smoother clipping on the raised bridge
      • Added/removed/moved some health & ammo
    • Art
      • Improved lightmap scale across the map to produce nicer shadows
      • Increased saturation and slightly adjusted style of some materials
      • Expanded the 3D skybox and made it viewable from more locations across the map
      • Fixed flag models
      • Made certain areas feel less like empty spaces
    • Misc
      • Fixed strange missing texture error in middle connector
      • Fixed error in soundscapes
      • Added more direction signs across the map
      • Fixed misaligned payload particles
      • Boat near first Blu spawn has drifted off into the distance
      • Other minor changes

Files changed

Note: The changelog below is generated from a diff of two revisions of the game. This data may be incomplete or inconsistent. A significant part of this changelog has been automatically generated from GameTracking data, courtesy of SteamDB.
Revision changes
Modified: tf/steam.inf
Modified: bin/FileSystem_Stdio.dll
Modified: tf/bin/client.dll
Modified: tf/bin/client.dylib
Modified: tf/bin/client.so
Modified: tf/bin/server.dll
Modified: tf/bin/server.dylib
Modified: tf/bin/server.so
Modified: tf/maps/pl_venice.bsp
Modified: tf/scripts/items/items_game.txt.sig
Modified: tf/tf2_misc_016.vpk
Modified: tf/tf2_misc_dir.vpk
Modified: tf/tf2_misc_dir.vpk/particles/summer2023_unusuals.pcf