Template:Mvm mission mean machines

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Revision as of 03:48, 7 November 2012 by Ashes (talk | contribs) (Another Updated MvM table. :))
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Sub-wave Class Count Delay(s) Credits
Wave 1
1A
Heavy steelfist
Normal Melee only 1 8 8 0 12 200
Pyro
Easy Primary only 3 12 48 15 3 400
Wave 2A
2A
Demoman
Easy Primary only 4 16 16 0 8 300
Pyro
Hard Fires continuously 5 10 15 20 12 200
Pyro flare
Pyro flare
Pyro flare
Pyro flare
2B
Scout
Easy Primary only 5 10 40 28 1 100
Demoman
Easy Primary only 1 6 12 28 6 200
Support
Sniper
Hard Vision range 2500 1 120 60
Wave 3
3A
Tank
26,000 HP 1 1 0 100
3B
Heavy
Easy Primary only 6 12 24 20 13 200
3C
Demoknight
Hard Melee only 1 6 24 30 1 250
Sniper bow
Easy Primary only 2 8 30 36 1 200
Wave 4
4A
Scout stun
Expert 1 3 3 0 24 200
Heavy champ
Easy Melee only 2 10 26 12 2 200
4B
Soldier spammer
Hard 1 1 1 30 0 100
Heavy champ
Easy Melee only 2 10 26 12 2 200
Support
Sniper
Hard Vision range 2500 1 60 60
Wave 5
5A
Tank
14,000 HP 1 1 0 150
Tank
14,000 HP 1 1 0 150
5B
Demo
Hard 2 4 4 85 8 100
Medic
Normal 5.0x heal rate
Scout
Easy Melee only 14 14 56 38 0 100
Pyro
Easy Primary only 4 4 16 48 0 200
5C
Demo
Hard 1 1 1 0 0 250
Wave 6
6A
Pyro
Easy Primary only 1 12 48 0 0 100
Heavy
Hard 5 5 5 2 2 100
Soldier
Soldier
Soldier
Soldier
Hard
6B
Heavy
Easy Primary only 4 12 32 60 3 200
6C
Soldier
Hard Primary only 1 3 3 2 6 100
6D
Soldier spammer
Hard 1 2 2 10 10 100
Support
Scout
Easy Melee only 2 4 100 0 2 0
Spy
Expert 1 40 30