July 2, 2015 Patch

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Patch notes

Gun Mettle Update.png

The Gun Mettle Update has arrived!

General

  • Security/crash fixes (thanks to Nathaniel Theis for these reports)
    • Fixed a crash when parsing a malformed network packet
    • Fixed a .wav file exploit
    • Fixed a .bsp file exploit
  • Fixed another client crash related to demo playback and skipping tick
  • Fixed a client crash related to the the HUD
  • Fixed a case where some gifted items would use [unknown] for the gift giver
  • Fixed the achievement tracker being visible during demo playback
  • Added a slider to the Advanced Options menu that adjusts the volume of the hit sound when you damage an enemy
  • Added player avatars to the target ID panel
  • Added numerical health value to the target ID health display
  • Fixed being able to open the class menu while connected to SourceTV
  • Updated Duels to not consume a duel for a non-zero tie
  • Improved tf_bot_quota_mode team balance logic when using "fill""
  • Random damage spread is off by default (convar tf_damage_disablespread). Existing users will still use their currently set value.
  • Auto reload is on by default (convar cl_autoreload). Existing users will still use their currently set value.
  • Added new convar tf_player_movement_restart_freeze (default 1) that controls the freeze period at the beginning of round
  • Fixed not seeing unusual effects during demo playback and while connected to SourceTV
  • Added new convar tv_delaymapchange_protect (default 1) to prevent manual map changes if SourceTV has not caught up with a major event like the end of a round
    • Fixes tv_delaymapchange not preventing a manual map change on the dedicated server while SourceTV still has buffered data
  • Added individual player-ready state for tournament mode
    • Added new convar mp_tournament_readymode (allows tournament mode to use a per-player ready system)
    • Added new convar mp_tournament_readymode_min (minimum number of players required on the server before players can toggle ready status)
    • Added new convar mp_tournament_readymode_team_size (minimum number of players required to be ready per-team before the game can begin)
    • Added new convar mp_tournament_readymode_countdown (the number of seconds before a match begins when both teams are ready)
  • Updated the tournament spectator GUI to sort players by class
  • Added teammate player glow outlines, names, and health bars for spectators
    • Server toggle: convar tf_spec_xray (defaults to on), Client can toggle in the Advanced Options menu
  • Added a new startup music track
  • Added 'Inspect Item' context command in the backpack for decorated weapons and the Campaign Coin
  • Lootlist descriptions now have a checkmark on items you already own
  • Added "Get Key" and "Get Key and Open" backpack context options for crates and cases
  • Added "Sell on Steam Marketplace" backpack context option for eligable items(sic)
  • Marketable items that have a temporary trade restriction can be put up on the Steam Marketplace
  • Fixed an issue where pressing or pressing the Back button would select the stock item in the loadout item selection menu instead of canceling the selection
  • Inspect Target has been changed to Inspect Target or Item. While having a decorated weapon deployed with no target under the cross hair and then pressing the bound inspect key (+inspect), an interruptible view model animation will play.
  • Updated the backpack to use borders for the different weapon qualities
  • Updated various weapon descriptions to better detail the weapon's featuresCite error: Closing </ref> missing for <ref> tag
    • Now has 10 second cool down on use
    • Can now overheal up to 400hp
    • Can be thrown (alt-fire) as a small medkit for other players to use
  • Lunchbox items[1]
    • Updated description to note that these items can be thrown (alt-fire) to supply players with a medkit
  • Panic Attack
    • Base Fire rate increased (from 15% to 30%)
    • Base reload speed increased (from 33% to 50%)
    • Added increased switch to speed by +50%

Undocumented changes

  • Added Competitive Matchmaking Beta Pass
  • Set the maximum item level on several items to level 1.
  • Updated some weapons to the c_model system.
  • Made some stock weapons gift wrapable.
  • Re-added Haunted Fortress 2 (Soundtrack) to the game (as "gamestartup_halloween.wav"), and renamed Misfortune Teller (Soundtrack) from "gamestartup_halloween.wav" to "gamestartup_halloween1.wav"
  • Crate descriptions now display a checkmark beside listed potential items that the player already owns at least one of, regardless of quality and discounting stock weapons.
    • This also applies to Decorated weapons description, showing which weapons of that collection the player has on his backpack.

Patch 2

  • Fixed a bug that prevented some clients from updating their contract progress
  • Fixed a bug where The Family Business was firing slower than it was supposed to

Notes missed from the previous update:

  • Power Jack
    • Reduced health gained on kill from +75hp to +25hp
  • Cozy Camper
    • Removed increased damage taken penalty
  • Rescue Ranger
    • Decreased cost of long range building pick up from 130 metal to 100 metal
  • Spy-cicle (previous note was incorrect)
    • Changed fire immunity for 3 seconds to fire immunity for 1 second and 10 seconds of afterburn immunity

Patch diff