Stratégie communautaire de Snowycoast

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< Community Snowycoast strategy
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Cet article traite des la stratégie communautaire de Snowycoast.
Community Snowycoast strategy
Pl snowycoast.jpg
Informations de base
Développeur(s) : {{{map-developer}}}
Informations sur la carte
Environnement : Enneigé
Cadre : Neigeux, Nuit
Dangers : Falaise
Photos de la carte
Photos dans l'écran de chargement.

Stratégie générale

  • La carte a deux grilles dans lesquelles le wagon sera immobile jusqu'à ce que les grilles s'ouvrent. Les RED peuvent utiliser ce temps pour mettre en place une défense appropriée. Cependant, bien que le wagon reste immobile jusqu'à ce que la grille soit ouverte, les joueurs BLU peuvent passer par les entrées latérales.

Class-specific strategy

Leaderboard class scout.png Scout

  • Scouts can excel on the first and last points, especially on defense, but should be extra careful in the caves. On the first point, use the fences and rocks to keep yourself airborne and avoid explosive spam. Once BLU has captured the first point, use your speed for hit and run attacks between the flanks. Scouts should avoid lingering in the caves. Hold back on your team's side of the entrances and pick off stragglers from the enemy team that push through.

Leaderboard class soldier.png Soldier

Leaderboard class pyro.png Pyro

  • During the last stretch by the UFO crash site, Pyros can use their airblast to push enemies off the cliff to their deaths. This is especially useful for the RED team for the final cart ramp is small and over the cliff, allowing for easy environmental kills.

Leaderboard class demoman.png Demoman

  • Past Checkpoint A, the map is extremely close quarters, making Grenade Launchers extremely effective.

Leaderboard class heavy.png Heavy

Leaderboard class engineer.png Engineer

  • There are numerous "good but not great" sentry spots throughout the map. Learn which ones work best with your loadout and playstyle. Watch out for locations that appear to be a good spot but can outranged by the enemy. There are a lot of opportunites for sneaky teleporter exit locations; use this to help move your team forward.

Leaderboard class medic.png Medic

Leaderboard class sniper.png Sniper

Leaderboard class spy.png Spy

  • Spies should be able to make their way through key areas of the map while completely cloaked thanks to the abundance of ammo packs. After the second point is captured, both RED and BLU Spies should make use of the small cave entrance from the kennels to get behind the enemy team.