Obtaining Demoman achievements

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Revision as of 07:32, 3 December 2010 by InShane (talk | contribs) (Revised 5 of 'em (Shorn Connery through Spynal Tap).)
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Beat Me Up, Scotty
Beat Me Up, Scotty
Use a critical swing with the Eyelander to kill 5 enemy players.
Difficulty: Easy-Medium
How to obtain: This achievement requires you to kill enemy players by dealing Critical hits with the Eyelander, which does not give random Critical hits. You will need to use the Chargin’ Targe, which grants guaranteed Critical melee hits on a full charge, to obtain this achievement. The achievement merely checks for kills by Critical hit, so alternate methods of gaining the Crit boost include securing the enemy intelligence or getting First Blood in Arena. Narrow corridors, such as the sewers on 2Fort, give opponents little room to dodge, and are good places to work towards this achievement.


Blind Fire
Blind Fire
Destroy an Engineer building that you can't see with a direct hit from your Grenade Launcher.
Difficulty: Medium
How to obtain: A direct hit from your Grenade Launcher is required for this achievement; destroying an Engineer building by bouncing grenades off a wall will not work. Many maps, such as Dustbowl, provide ample cover that you can hide behind to indirectly lob grenades at enemy buildings. Firing a grenade at a building and moving out of sight before it connects will also count towards this achievement.


Bloody Merry
Bloody Merry
Provide an enemy player with a freeze cam of your smiling face.
Difficulty: Very Easy
How to obtain: Upon killing an enemy, simply taunt while having the Grenade Launcher equipped. You need not make the kill with the Grenade Launcher itself. For example, you can detonate sticky bombs to kill an enemy, switch to the Grenade Launcher, then taunt. This achievement will not work on bots.


Brainspotting
Brainspotting
Decapitate 50 enemy players.
Difficulty: Medium
How to obtain: This achievement will require you to use the Eyelander or Scotsman's Skullcutter to kill enemies. The achievement is not overly difficult, but may take a decent amount of time. Carrying the Chargin' Targe alongside your melee weapon is recommended, as it allows you to quickly close the gap against any enemies attacking from a distance. When using the Eyelander, try to get decapitations in strings, as each head will make getting the next one easier.


Bravehurt
Bravehurt
Kill 25 players defending a capture point or cart.
Difficulty: Easy-Medium
How to obtain: When your team is trying to capture a point, fire grenades at defenders already on the point, then move in once the area is clear. Lay sticky bombs around the point and detonate them when an enemy jumps onto the point to stop the capture. It is somewhat harder to kill defenders around the Payload cart, as they will not tend to congregate around it.


Caber Toss
Caber Toss
Bounce an enemy into the air and kill them before they land.
Difficulty: Medium
How to obtain: All of the Demoman’s explosive weapons can send an enemy into the air. After you’ve managed to blast an enemy into the air, try to finish him off in midair with a well-placed grenade or a sticky bomb detonated in midair. Alternatively, you can lay a sticky trap beforehand and bounce a target into it. The Scottish Resistance can be used to lay two traps with which an enemy can be bounced from one onto the other.


Cry Some Moor!
Cry Some Moor!
Destroy 50 buildings.
Difficulty: Easy
How to obtain: Demomen are excellent at destroying Engineer buildings. This achievement will require some time playing offensively. When paired with a Medic, have him use an ÜberCharge on you to take out problematic Sentry Guns. It is recommended to have either the Sticky bomb Launcher or Scottish Resistance equipped, as the detonation of multiple sticky bombs can instantly destroy any building.


Double Mauled Scotch
Double Mauled Scotch
Kill 2 people in a single sticky jump.
Difficulty: Medium-Hard
How to obtain: This achievement may happen incidentally if you encounter a group of enemies with lower health. Sticky jump above them, then rapidly fire sticky bombs or grenades at the ground. Any enemies killed in sticky bombs detonated in the same explosion as your jump will also count towards this achievement. You can try placing a sticky trap in a well-trafficked area and have one sticky under your feet. Once you see at least two enemies appear near the sticky trap, crouch jump and detonate it.


Glasg0wned
Glasg0wned
Kill 25 Scouts and Pyros with the Grenade Launcher.
Difficulty: Medium
How to obtain: Pyros will likely be the easier target for your Grenade Launcher, as they are relatively harmless at long-range. If they get too close, backpedal while firing at them. Beware that some will use their compression blast to reflect your grenades back at you. Although Scouts are fast and can easily dodge your grenades, a combination of prediction and the Scout's low survivability can still allow you to kill them.


He Who Celt It
He Who Celt It
Use the Sticky Launcher to kill an enemy player via environmental damage.
Difficulty: Medium
How to obtain: This achievement is easier to obtain on a map with some sort of dangerous environmental hazard, such as the instant death pits on Nucleus, Steel, and Double Cross. When blasting an enemy into the air with a sticky bomb, try to make sure that either he will die from the fall damage or that the trajectory of his flight will lead him into a hazard.


Highland Fling
Highland Fling
Sticky jump a really long way...
Difficulty: Easy-Medium
How to obtain: Experienced sticky jumpers will have no problem with this achievement. Read the sticky jump article to learn how to execute one properly. Note that the achievement is based on the horizontal distance travelled. You’ll need to use two to three (only if overhealed) sticky bombs to make a jump of the required distance. Good maps to attempt this on are Badlands, Pipeline, and Well. The estimated length you need to travel can be measured by the distance from the first BLU spawn on Badwater Basin to the first capture point. While attempting this will generally leave you near death, if not dead, the Sticky Jumper can be used to nullify self-damage and allow you to use even more than three stickies to perform the jump. Interestingly, the achievement is merely based upon the distance you are launched. Being knocked back by an attack powerful enough might also grant this achievement.


Kilt in Action
Kilt in Action
Kill 500 enemy Soldiers.
Difficulty: Medium
How to obtain: Always use your class advantages to engage Soldiers on your own terms. Deny them a direct line of sight, lay sticky traps to halt their progress, and bounce grenades around corners. If you have the Chargin' Targe equipped, try to engage the Soldier in close quarters combat; his Rocket Launcher will deal less damage to you, thanks to the Targe, as well as damage him.


Laddy Macdeth
Laddy Macdeth
Kill 50 enemies with direct hits from the Grenade Launcher.
Difficulty: Medium
How to obtain: This achievement will take some time, but will eventually happen naturally through skilled play. Use good aim, prediction, and a bit of luck to land those direct hits, taking into the account the arced trajectory of your grenades.


Left 4 Heads
Left 4 Heads
Decapitate 4 players with only 10 seconds between each kill.
Difficulty: Hard
How to obtain: Using the Eyelander or Scotsman’s Skullcutter, try to engage multiple enemies at once in cramped quarters. Pair your melee weapon with the Chargin’ Targe in order to reach new targets before the 10 seconds expire. Having a Medic assist you with an ÜberCharge can be beneficial; the standard ÜberCharge will increase your survivability, especially in crowds, while the Kritzkrieg will allow you to quickly cleave through enemy players for massive damage.


Loch Ness Bombster
Loch Ness Bombster
Kill an enemy player with sticky bombs within 5 seconds of them teleporting.
Difficulty: Medium
How to obtain: The easiest way to get this achievement is to lay sticky bombs at an enemy Teleporter Exit, and wait for someone to appear. Target enemies who have the tell-tale glow underneath their feet, and use that to determine whether or not a Teleporter is nearby.


Pipebagger
Pipebagger
Kill at least three players with a single detonation of sticky bombs.
Difficulty: Easy-Medium
How to obtain: Place sticky bombs at places where enemies tend to gather, such as active control points, the Payload cart, or the start gate at the beginning of a round. A Medic assisting you with the Kritzkrieg may make this achievement easier, as just one Critical sticky bomb can potentially kill three players or more.


Robbed Royal
Robbed Royal
Destroy 100 enemy sticky bombs with the Scottish Resistance.
Difficulty: Easy
How to obtain: Try to predict where an enemy Demoman would place sticky traps so that you can toss your own in to destroy them. If enemy sticky bombs are placed out in the open, destroy them with impunity. Remember that you can use just one or two of your bombs to destroy many of the enemy’s.


Scotch Guard
Scotch Guard
Kill 3 enemies capping or pushing a cart in a single Stickybomb detonation 3 separate times.
Difficulty: Easy-Medium
How to obtain: When defending control points, try to place sticky traps in innocuous locations where they won’t immediately be spotted and detonate them once enough players are nearby. On Payload maps, your best bet is to shoot sticky bombs at the cart after the enemy starts to push it, as players will often be reluctant to approach a cart that’s already surrounded by your stickies.


Scotch Tap
Scotch Tap
Glory in the slaughter of your enemies using the Eyelander.
Difficulty: Medium-Hard
How to obtain: For this achievement, you will need to equip the Eyelander and perform the taunt on an enemy to kill them. Try to find relatively unaware enemies to attempt this on, such as a scoped Sniper, as the taunt does take a considerable amount of time to complete. This is one of the quieter taunts in the game, so it can be attempted multiple times on the same target if you miss.


Second Eye
Second Eye
Provide an enemy player with a freeze cam of you shaking your rump.
Difficulty: Very Easy
How to obtain: Upon killing an enemy, taunt with the Scottish Resistance equipped. Just set up a sticky trap and wait for an enemy to cross it.


Shorn Connery
Shorn Connery
Decapitate a cloaked Spy.
Difficulty: Medium
How to obtain: You may incidentally see a cloaked Spy that bumps into either you or your teammates. When this happens, take out your Eyelander or Scotsman’s Skullcutter and chase him down. If you know a Spy is nearby, randomly swinging your weapon a few times won’t hurt, either. Check corners and other less visited places where Spies may be hiding.


Slammy Slayvis Woundya
Slammy Slayvis Woundya
Decapitate an enemy Soldier who is brandishing the Equalizer.
Difficulty: Medium
How to obtain: A Soldier wielding the Equalizer is already bound to be damaged, meaning he will likely out damage you in melee combat. The Eyelander is recommended over the Scotsman’s Skullcutter, as the reduced speed the Skullcutter grants will allow the Soldier to easily outmaneuver you. Make use of the Eyelander’s wider melee range to avoid being hit. If the Soldier tries to flee, use the Chargin’ Targe to chase after him.


Something Stickied This Way Comes
Something Stickied This Way Comes
Kill 30 players with air burst sticky bombs.
Difficulty: Medium-Hard
How to obtain: Keep in mind that sticky bombs cannot be detonated for roughly a second after being fired. The normal Sticky bomb Launcher is recommended over the Scottish Resistance for this achievement, as the longer bomb arm time may cause trouble when trying to detonate a sticky early. To kill an enemy using air burst sticky bombs, aim a little above them so that the sticky doesn’t touch the floor before it is detonated. Charged, long range sticky bombs can be used to “snipe” targets that are far away.


Spynal Tap
Spynal Tap
Kill 20 Spies within 5 seconds of them sapping a friendly building.
Difficulty: Easy-Medium
How to obtain: Guard friendly buildings by placing sticky bombs around them. When you hear the notification that indicates when an Engineer’s buildings are being sapped, detonate your stickies. You will hopefully catch the Spy in the explosion. If you haven’t laid any stickies but see a Spy sap a building, use the Grenade Launcher or chase after him with your melee weapon.


Tam O'Shatter
Tam O'Shatter
Destroy 5 enemy Engineer buildings during a single ÜberCharge from a Medic.
Difficulty: Medium-Hard
How to obtain: Engineer nests typically have 2 or 3 buildings in them (Sentry Gun, Dispenser and a possible teleporter exit or entrance), so finding 5 in the space of 8 seconds is a difficult task. The final control point on Dustbowl is typically full of buildings ripe for stickies, so work in tandem with a Medic to ensure that you can reach the maximum number of buildings in the short space of time you have. Try to avoid approaching from areas where you have to drop down, as Sentry Guns can easily push you away while you are airborne. There is also a corresponding Medic achievement, "Medical Breakthrough", so if possible find a Medic that needs this achievement to aid you and use any Übers that they gain on you.


Tartan Spartan
Tartan Spartan
Do 1 million points of total blast damage.
Difficulty: Easy
How to obtain: Like Pyromancer and Chief of Staff, this is a long grind achievement. Just use your Grenade Launcher, Sticky Bomb Launcher, or Scottish Resistance until you get it.


The Argyle Sap
The Argyle Sap
Blow up an Engineer, his Sentry Gun, and his Dispenser with a single Sticky bomb detonation.
Difficulty: Easy
How to obtain: As a Demoman, you should probably be doing this on a regular basis on maps with common Engineer nests such as 2Fort or Dustbowl. If they are really dug in, have a Medic ÜberCharge you and make sure you focus enough fire to destroy the whole setup (usually 3 or 4 well-placed Stickies will be enough). Try to avoid Engineers with the Wrangler, as a Sentry under its effects can take up to 6 stickies to destroy.


The High Road
The High Road
Sticky jump onto a cap point and capture it.
Difficulty: Easy-Medium
How to obtain: The easiest way to attempt this achievement is on lightly-guarded points or by back-capping. The easiest place is on the first or fifth point of a five point CP-Style map like Well, as they capture very quickly; simply sticky-jump, and be sure to land on the metal Control Point itself. Another place to try this is on the spires on Badlands, as they are easily accessible via sticky jumping. NOTE: You must successfully capture the point for this achievement to count, so having a teammate or two assist you after you begin the capture can help immensely. Carrying the Pain Train will make you capture twice as fast, so equipping one is recommended.


There Can Be Only One
There Can Be Only One
Decapitate your nemesis.
Difficulty: Medium
How to obtain: Your nemesis will be identified via a large Revenge icon above their heads, so once you have a nemesis, be sure to be on the lookout for the icon and charge them with the Eyelander once you get close enough. Using the Chargin' Targe's charge ability will aid in closing the gap between you and your nemesis faster and give you more of a chance to decapitate them. The Scotsman's Skullcutter may also be a wise choice due to its higher damage and ability to randomly Crit.


The Scottish Play
The Scottish Play
Get a melee kill while sticky jumping.
Difficulty: Hard
How to obtain: This can be tricky to pull off, as it requires a good sense of prediction to work out where your target will be before you hit the ground. This can be done as you land on an enemy's head if you react fast enough and melee them as you make contact. You can also do this by jumping into another rocket/sticky jumping player and colliding in mid-air; just be sure to hit them before they realize what happened.


The Targe Charge
The Targe Charge
Charge and kill someone with your shield bash.
Difficulty: Medium
How to obtain: The Targe does 50 damage on a direct hit with an enemy, and an additional 10 damage for each head you currently have with the Eyelander (up to 5). 100 total damage is often more than enough to kill weakened classes such as Medics and Spies. You can also try to get this by charging a retreating Scout or an Equalizer-wielding Soldier. Remember to try and charge into your target with your view slightly angled to the right of the player for best results.


The Stickening
The Stickening
Kill 3 Heavies from full health with a single sticky bomb detonation.
Difficulty: Easy-Medium
How to obtain: Heavies in a contested area will rarely be at full health unless accompanied by a Medic, and will most likely destroy your stickies or directly attack you once they realize that they are being shot at. Placing stickies on places like the roof of control point B or C on Gravel Pit, around corners on Dustbowl, or in unexpected places near the enemy spawn will help you find Heavies that are on full health as well as hide the stickies to ensure they are not destroyed prematurely. The Scottish Resistance can help by separating your clusters and giving you more chances and more places to place stickies. If you see an ÜberCharged Heavy, try to lay at least 5 stickies at his feet and detonating them when the charge wears off, if he is Übered then chances are that he is revved up, so he will be easy to lead. However, often the Heavy will try to kill you in order to destroy the stickies, so try to stay out of his direct line of sight.


Three Times a Laddy
Three Times a Laddy
Dominate three Engineers.
Difficulty: Easy
How to obtain: A Demoman can often wipe out an Engineer and his buildings with a single detonation of sticky bombs. Be careful of Level 3 Sentry Guns unless you have a good angle of attack or an ÜberCharge to deal with it. If the Engineer has the Wrangler, try to kill the Engineer himself first, then retreat from the Sentry while it's powered down. While Mini-Combat Sentries may only take one well placed grenade or sticky bomb to destroy, an Engineer with revenge criticals from the Frontier Justice can spoil your attempt at a domination very quickly.


Well Plaid!
Well Plaid!
Kill 10 enemies while assisting or being assisted by another Demoman.
Difficulty: Easy
How to obtain: When there are friendly Demomen nearby, try coordinating to focus on the same target, making sure both of you hit a given enemy at least once before killing them.