Schrotflinte

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The Shotgun is the primary weapon for the Engineer, and the secondary weapon for the Soldier, Pyro, and Heavy. It is listed in the loadout menu for all of them as a Level 1 Shotgun. It fires fairly rapidly, 10 pellets at a time, every 0.6 seconds, and can deliver high damage at close range but has a high damage falloff. As the Engineer's most powerful weapon, he uses it primarily for defending his Dispenser or Teleporter, for engaging an enemy attempting to exploit a weakness in his Sentry Gun, and for helping a low-leveled Sentry Gun finish off a kill. The Pyro uses his Shotgun for engaging targets unreachable by his Flamethrower while the Soldier may rely on the Shotgun if he's out of Rockets, needs a weapon that won't cause damage to himself (as Rockets do) or if Rockets simply won't work in a specific situation. On the other hand, the Heavy may use the Shotgun to take down an enemy if he doesn't have the time to rev up his own Minigun. For more information on Shotgun tactics, see the Shotgun strategy links at the bottom of the page. Like the Scattergun and the Force-A-Nature, the Shotgun's first shell will fire at least one pellet straight down the crosshair before 'bullet spread' takes effect.

Taunting with your Shotgun equipped as a Pyro will activate the special Hadouken taunt attack.

Schaden

  • Normal: 6 Schaden pro Kugel
  • Maximal: 150% (9 Schaden pro Kugel)
  • Minimal: 50% (3 Schaden pro Kugel)
  • Kugelanzahl: 10
  • Aus nächster Nähe: 80-90 Schaden
    • Schaden pro Sekunde: 133-150 Schaden
  • Aus mittlerer Entfernung: 10-30 Schaden
    • Schaden pro Sekunde: 17-50 Schaden
  • Aus weiter Entfernung: 3-10 Schaden
    • Schaden pro Sekunde: 5-17 Schaden
  • Mini-Kritische Treffer: 8,1 Schaden pro Kugel
  • Kritische Treffer: 18 Schaden pro Kugel

Mittlere Entfernung ist definiert aus der Entfernung von der Tür zur gegenüberliegenden Wand des höheren Bereichs von 2Fort. Weite Entfernung beschreibt eine Weite von "Battlement" zu "Battlement" auf 2Fort. Diese Werte wurden von der Community annähernd gemessen.

Funktionszeiten

  • Schussrate: 0,625 sek.
  • Basisnachladezeit: 1 sek.
  • Zusätzliche Nachladezeit: 0,5 sek.

Basisnachladezeit ist die Zeit die man benötigt um die erste Kugel nachzuladen. Zusätzliche Nachladezeit ist die Zeit die für das Laden jeder weiteren Patrone nötig ist. Diese Werte wurden von der Community annähernd gemessen.

Related Achievements

Soldier

Tf soldier bomb squaddie.png Bomb Squaddie

Destroy 10 sticky bombs with the shotgun in a single life.

Tf soldier for whom the shell trolls.png For Whom the Shell Trolls

Bounce an opponent into the air with a rocket and then kill them with the shotgun before they land.

Tf soldier worth a thousand wars.png Worth a Thousand Words

Provide the enemy with a freezecam of your 21 gun salute.

Pyro

Combined fire.png Combined Fire

Use your shotgun to finish off 20 players you've ignited.

OMGWTFBBQ.png OMGWTFBBQ

Kill an enemy with a taunt.

Heavy

Rationing.png Rationing

Kill an enemy with your shotgun while you're out of minigun ammo.

Trivia

  • Unlike other classes, the Pyro pumps his Shotgun after switching to it, which also serves as a visual indicator of the one second delay before you are able to fire.
  • The Heavy holds the Shotgun in a different position than the other classes, presumably due to his large hands (he holds the grip between his index finger and thumb).
  • The Shotgun has Developer weapon variants.
  • The Shotgun appears to be based heavily off of the Remington 870 and the Ithaca 37.
  • After the WAR! Update, the Soldier's Shotgun taunt changed. Before, the Soldier would juggle explosives (this is now the Buff Banner's taunt). Now, he does a 21 Gun Salute, with inspiring music playing in the background. When it is used, the Shotgun appears to fire, but does not use ammo, hurt enemies, nor has a muzzleflash.
  • The Shotgun, Pistol, and Pain Train are the only weapons in the game to be used by more than one class.
  • The Engineer obtained his Shotgun from the Sentry kit he designed in collaboration with TF Industries. The Soldier probably obtained his Shotgun during World War II and was one of the many weapons he learned to load and fire by himself. It is unknown where the Heavy and Pyro got their shotguns, although because of both of their love for weapons, it is possible they acquired them independently or simply bought one from TF Industries.
  • Although it cannot physically be seen by the player in-game, use of the Source SDK model viewer reveals that the Engineer taps the pump of his Shotgun whilst it is not in use.
  • A server console command can be used to disable random bullet spread for the Shotgun, along with other pellet weapons like the Scattergun. When activated, any shots with these weapons will fire their 9 pellets in a perfect 3x3 square.

Gallerie

Siehe auch


Template:Allweapons Nav/de
Template:Soldier Nav/de Template:Pyro Nav/de Template:Heavy Nav/de Template:Engineer Nav/de