Talk:Cow Mangler 5000

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Revision as of 09:21, 22 July 2011 by Dweezy (talk | contribs) (Taking down buildings: new section)
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This game is now officially a circus.--GlasGhost 18:51, 20 July 2011 (PDT)

This site is not the place to discuss it. SPUF is. Anzallos 19:13, 20 July 2011 (PDT)
Nah, I belive you were talking of Killing Floor weren't you ?--Maruhai 19:36, 20 July 2011 (PDT)
Absolutely agree with Anzallos. This is informational websource, not a discussion forum. As for the circus - TF2 was never suppoused to be too serious. This weapons fit game design and have perfectly legitimate explanation behind them. ViToos 22:07, 20 July 2011 (PDT)ViToos

Can't be crit boosted

I'm not sure if this is a bug or a feature, but this weapon can't be crit boosted at all. Dragonsbrethren 20:26, 20 July 2011 (PDT)

...which I made quite clear on the page a decent time ago... - -- Mistah Phoenix (talk) 20:29, 20 July 2011 (PDT)

I've been testing this with bots and other players. The primary fire statistics are pretty much identical to the rocket launcher save for sacrificing the crit rockets for an extra round. The speed is exactly the same. I set up a local host with a bot mimicing me and set the host_timescale to a tenth of normal gamespeed. I used damage indicators to see through all the energy so I could tell when the soldier was injured. He took damage at the same moment I did over the distance of a fairly large room.

Weapon testing results

The alt-fire deals aproximately 35% additional damage AND a mini-crit. -- mek.png Mechlord 01:12, 21 July 2011 (PDT)

Splash range?

Can anyone confirm if there is a decreased splash damage radius on the regular shot (M1 fire for this weapon) compared to the default rocket launcher's splash damage radius, and what the difference in the splash radius of the regular shot (again, M1 fire for this weapon) compared to the charged shot (M2 on this weapon). Several people have reported that there is a difference, but I haven't had anything come up, but don't want to post anything about it in the weapon stats either way, as I'm not sure. --Unicornesque 07:51, 21 July 2011 (PDT)

Candy Cane

Does this weapon deal more damage to Candy Cane weilders? ShadowGlove 09:23, 21 July 2011 (PDT)

yes--Unicornesque 10:10, 21 July 2011 (PDT)

Reflectable?

Can the rockets from this launcher be reflected with airblast? Darrenalilim 11:57, 21 July 2011 (PDT)

Yes Balladofwindfishes 12:00, 21 July 2011 (PDT)

So would airblasting a mini-crit charged shot result in a full-crit rocket? Darrenalilim 12:53, 21 July 2011 (PDT)

I doubt so, but it's still worth testing. Mail2345 13:01, 21 July 2011 (PDT)
No, as mini-crits do not stack into normal crits. ShadowGlove 13:29, 21 July 2011 (PDT)

Environmental death icon from afterburn suicide

Should it be under kill icons, or is there another place to put it? It looks out of place in trivia all by itself. Mail2345 13:16, 21 July 2011 (PDT)

Yes, it probably should be there, with maybe a hover note over it saying where it shows up Balladofwindfishes 13:20, 21 July 2011 (PDT)

Strange 'Finished Off' Message

I was playing 2fort on a server when i met an enemy soldier in one of the small ways to the courtyard. I hurted him (so it counts as 'finished off') and then he used his Mangler and hit us both. I died and he survived with low health, but the afterburn caused by his weapon killed him later. The kill icon that appeared when he died, was my name, the Manglers kill icon , then his name. Like i would have killed him with the Cow Mangler.

I played as scout and didnt own the weapon either. Im sure thats a bug. ( i have a screenshot if you want to see it) Should i add it to bugs section? or do you want to see a proof first.Zeno 01 13:38, 21 July 2011 (PDT)zeno01

Death animations... ?

I've been noticing that when enemies get killed by this weapon, sometimes, they will vaporise in strange poses and animations. Anyone else seeing this? Also, does charging the shots increase the probability of this happening? Reduxist 15:27, 21 July 2011 (PDT)

Players killed be the Mangler enter a special death animation, it doesnt fire the usual bullets, it fires some sort of energy that vaporizes enemies. Zeno 01 15:34, 21 July 2011 (PDT)

Projectiles reportedly causing visual lag

I and several others have noticed that some lower end computers experience visual lag when in the middle of a Mangler explosion. Would this be something worth adding to the trivia section? I know someone may say "Oh it's just the because they have an under-powered computer," but I and the people I've heard only have trouble with this weapon's explosions in particular. 8bitlove2a03 20:04, 21 July 2011 (PDT)

That is not trivia. It's trivial. Thenyproject 20:07, 21 July 2011 (PDT)
This is not trivia, you should read this page, and you will know what constitutes as trivia and what doesn't. MogDog66User MogDog66 Service Metal No WhiteSpace.png 20:13, 21 July 2011 (PDT)

Paintabilty

Should it be noted in a unused content section that the Cow Mangler has the ability to be painted though it is not ingame? - Bpc908 21:36, 21 July 2011 (PDT)

The trivia section previously noted that it used the paint system instead of having team-colored textures, but it was removed. Whether or not that was accurate I can't say, but if it was it's definitely more interesting than the only piece of trivia we have now. Dragonsbrethren 00:07, 22 July 2011 (PDT)

Level 3 Sentry

The Cow Mangler 3000 currently takes 14 shots to demolish a level 3 sentry, assuming the sentry begins at full health and nobody else is damaging or repairing it.

I'm not sure where this information belongs, but I came to this wiki to find it. When I found it wasn't here, I had a friend test it with me. I think it's a useful tidbit that people will be looking for, but I don't want to put it someplace inappropriate. I will leave it here just in case anyone happens to be looking. Palehorse864 01:11, 22 July 2011 (PDT)

Taking down buildings

Adding on to what Palehorse864 said ~ After some casual testing I found the following: 10 'rockets' for a lvl 1 sentry (29 while wrangled), ~11 for a lvl 2 sentry (34 wrangled), 14 for a lvl 3 sentry (~41 wrangled), 7 for a mini-sentry (19 wrangled). Since all other buildings (dispensers and teleporters) have the same hp/lvl as sentries, same applies to them.