Estratégia Anti-Spy

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Ohhhh... merde.

O Spy é um rápido e astuto agente de espionagem especializado em esfaquear as costas dos inimigos. O ataque primário do Spy é sua habilidade de realizar backstab cuja permite a ele matar instantaneamente qualquer classe em uma esfaqueada por trás. A melhor defesa contra um Spy é a habilidade de observação; Os Spies possuem diversas maneiras de se infiltrarem no time inimigo e jogadores experientes podem detectá-los se houver pouco ou nenhum combate ocorrendo no momento. Quando pego, a maioria dos Spies irão tentar fugir ao invés de se envolver em uma batalha devido a sua capacidade de ataque limitada. Tenha em mente que os Spies tem diferentes modos de se disfarçarem e de dar backstab, incluindo a habilidade de se fingirem a própria morte. Pyros são geralmente considerados a principal defesa contra inimigos Spies devido a sua ótima habilidade de realizar Spy checking.

Geral

Atributos Estratégia Anti-Spy
Spy emblem RED.png Função
  • Os Spies geralmente tentarão se esconder no seu time com a habilidade de se camuflar e disfarçar. Corra e atire perto dos cantos e dos objetos em ordem para expor qualquer Spy camuflado; se você encontrar algum, alerte seu time e tentem matá-lo antes que ele provoque qualquer dano.
  • Spies disfarçados não irão agir como os seus companheiros de equipe; realize Spy-check constantemente para evitar se tornar uma vítima de um spy inimigo não avistado.
Leaderboard class medic.png Saúde
  • O Spy é bastante fraco, com apenas 125 pontos de saúde. Uma vez que encontrado não deve ser difícil de matá-lo. Entretanto, ele pode fingir sua morte com o Dead Ringer, então mantenha-se atento.
Leaderboard class scout.png Velocidade
  • Os Spies se movem na velocidade das classes que eles estão disfarçados, a não ser que a classe tem maior velocidade que a dele.
Leaderboard class soldier.png Poder
  • O Spy é bastante frágil, mas se ele passar sem ser detectado, ele pode matar jogadores instantaneamente com um backstab. Ele também tem a habilidade de ver a vida dos jogadores inimigos, permitindo a ele atacar os inimigos mais fracos com o seu Revólver.

Armas específicas

Uma lista de pequenas dicas úteis sobre as ferramentas do Spy e de como enfrentá-las.

Armas primárias

Arma Estratégia Anti-Spy
Item icon Revolver.png Item icon Big Kill.png
Revólver/Big Kill
  • O Revólver atira rápido e precisamente; tone-se um alvo difícil de ser atingido se aproximando do spy em zigue-zague. Aumente a distancia entre você e o revólver de forma a receber menos danos dos projéteis.
Ambassador
Embaixador
  • Um spy usando essa arma usa táticas similares as de um Sniper usando seu rifle. Se proteja e faça movimentos variados para reduzir sua chance de receber um headshot.
  • Tome vantagem da vulnerabilidade aumentada do Spy devido ao enfase de mirar na cabeça quando estiver usando uma Abassador, assim como sua velocidade de disparo mais lenta.
L'Etranger
L'Etranger
  • Spies using the L'Etranger often use hit-and-run tactics, making them particularly elusive. Once you find a Spy, light him on fire or douse him in Jarate/Mad Milk to render cloaking useless.
Enforcer
Capanga
  • A Spy equipped with the Enforcer must wait an extra 0.5 seconds to cloak; this can make the difference between killing the Spy and losing track of him.
  • Prevent the Spy from resorting to this weapon, as its 20% damage bonus will give him the upper hand.
Diamondback
Diamante Bruto
  • The Diamondback will only store Crits if the Spy successfully saps a building; Engineers and Pyros equipped with the Homewrecker must be extra diligent in protecting buildings from Sappers.

Secondary weapons

Weapon Anti-Spy strategy
Electro Sapper
Sabotador
  • A Spy can quickly replace any Sappers removed from the target building(s); locate the Spy (who is most likely in disguise) and kill him before removing his Electro Sapper(s). An Engineer who needs to leave his buildings should have another Engineer or a Pyro guard them while he is away.
  • Keep special notice of the Teleporters of you and your teammates. Left unguarded, a Spy can place an Electro Sapper on one end and continue to replace those that are removed by the other end, eventually sapping more health that an Engineer can repair and destroying both ends. This can deal a huge blow to your team.

Melee weapons

Weapon Anti-Spy strategy
Item icon Knife.pngItem icon Saxxy.pngItem icon Sharp Dresser.pngItem icon Festive Knife.png
Faca/Saxxy/Sharp Dresser/Festive Faca
  • If you hear the screams of teammates behind you and notice their deaths as backstabs on the kill feed, turn around immediately to avoid being the next victim of a Spy ambush. The Faca does less damage than most other classes' melee weapons, so attack a Spy head on to discourage him from switching to his Revólver.
  • Always keep an eye on the Spy while in close quarters combat; one false turn will give him a chance to backstab you.
Item icon Your Eternal Reward.pngItem icon Wanga Prick.png
Your Eternal Reward/Wanga Prick
  • Be careful traveling alone, as a Spy using this weapon can instantly replace you without your team realizing it. Traveling in a line is also very dangerous, especially if no one watches the back.
  • Communication is a vital countermeasure against Your Eternal Reward. As this weapon prevents use of the Kit de Disfarce, have your team set up multiple Sentry Guns to limit where enemy Spies can lurk for their first backstab(s).
Conniver's Kunai
Kunai do Conspirador
  • The Conniver's Kunai reduces a Spy's max health to 60 HP, but it allows the Spy to receive the health of whomever the Spy backstabs - up to an overheal of 180 Hit Points.
  • If he has just left his team's base, he should be relatively easy to kill; if left unchecked, he could become a more formidable foe. You can locate one of these Spies by the presence of Overheal on an injured "teammate."
Big Earner
Grande Ganhador
  • The Big Earner is similar to the L'Etranger, where a Spy will use either one (or both) to use hit-and-run tactics against your team; he becomes even more problematic if he also uses the Dead Ringer. Burn or douse him to render cloaking useless; killing the Spy should take less time, since the Big Earner reduces his health to 100 HP.
Spy-cicle
Spy-lactite
  • The Spy-cicle allows the Spy to have some ability to avoid the Spy-checks made by Pyros. Look out for frozen corpses and use bullets to track him down if you melt the icicle. Also, once it does melt, the Spy will generally try to hide until the icicle recharges. Spy-check feverishly to find him, as this is when he is vulnerable.

PDA weapon

Weapon Anti-Spy strategy
Disguise Kit
Kit de Disfarce
  • Walk into your teammates; if you cannot pass through one, he is an enemy Spy in disguise. Occasionally attack your teammates, preferably with fire, Jarate, Mad Milk, or weapons that cause bleed damage; disguised enemy Spies will immediately be affected.

Cloaking devices

Artigo principal: Cloak
  • Cloaked Spies can be revealed if they are doused, lit, or bleeding. Try using Jarate, Mad Milk, Flamethrowers, and melee weapons that cause bleed damage in areas where you suspect a Spy is hiding.
    • Emerging from water also compromises a Spy's invisibility. Try chasing a Spy in and out of water.
  • The Invisibility Watch and Dead Ringer can be recharged by picking up ammo; Spies can pick up ammo even while they're cloaked. If health kits and ammo boxes are mysteriously disappearing nearby, there may be a cloaked Spy trying to elude you.
  • The Invisi Watch and the Cloak and Dagger will show a silhouette of a cloaked Spy if he bumps into an enemy or is hurt (even by a fall); if a Spy's silhouette is revealed, press against him and/or attack to keep him visible until he is killed.
  • Disguised Spies can recieve health and ammo from enemy Dispensers, even while they are cloaked. Check near and on top of Dispensers occasionally.
  • If you hear an excessive amount of voice responses near you from an unknown source, check the area around you for Spies trying to spook you while cloaked.
  • Spies make a fairly loud, distinct noise when they uncloak. Be sure to scan the area around you if you hear it, and spycheck teammates that appear shortly after the sound was made.
  • If you see a Spy disappear, alert your team and tell them (in team-only chat, so the Spy won't notice and flee) exactly where you are. If there are teammates nearby, call for help and spycheck them just in case.


Weapon Anti-Spy strategy
Invisibility WatchEnthusiast's Timepiece
Invisibility Watch / Enthusiast's Timepiece
  • If a Spy tries to flee with the Invisibility Watch, grab all surrounding ammunition boxes and dropped weapons to prevent him from increasing his cloaking time, and thus shortening the distance he can run before his Cloak deactivates.
Cloak and Dagger
Manto e Adaga
  • Spies using the Cloak and Dagger will often wait in corners or secluded areas to recharge their Cloak. Check those areas if you think a Spy is nearby.
  • A Spy may also choose to hide near you, yet at a different elevation; anywhere you can reach, a Spy may be lying in wait there to try to catch you off guard.
  • The Cloak and Dagger cannot pickup ammo to replenish cloak; while this limits the distance he can travel, it can also make it harder for you to notice a Spy's presence.
Dead Ringer
Cópia Mortal
  • The Spy has huge damage reduction while cloaking with the Dead Ringer. Try to isolate and/or out-damage him before he gets away.
  • An easy way to follow the Spy is to set him on fire, use Jarate, or use Mad Milk, and follow the trail he leaves, which doesn't disappear on "death"
  • When dueling someone, if you are not given a dueling point after they die, then they died with the Dead Ringer activated.
  • If you are having a shoot out with a Spy and he suddenly stops firing despite looking at you, he is probably waiting for you to trigger his Dead Ringer. Be extra careful if you're staying in the surrounding area.
    • Likewise, when a Spy dies in one hit, you can be very sure you triggered his Dead Ringer.
  • If a Scout activates the Cloak with the Candy Cane, the free medikit won't drop. If he uses the Holy Mackerel, the FISH KILL! symbol will not be displayed, instead showing the FISH HIT x1 symbol (unless he primed it after you hit him, then hit him again).
  • The Dead Ringer can only be activated when it's fully charged. When a Spy wielding the Dead Ringer uncloaks the charge is at least half-empty, so finish him off as quickly as you can and be sure he doesn't take any ammunition crates.
  • Killing a Spy with a primed Dead Ringer will not activate effects on certain weapons, such as the overheal of the Conniver's Kunai, or the quick-disguise of Your Eternal Reward.

Item set effects

Artigo principal: Item sets
Set Anti-Spy strategy

L'Etranger Your Eternal Reward Familiar Fez
The Saharan Spy

  • Try to check your back at all times, especially when you are by yourself, for a Spy who decloaks while equipped with this set will be practically silent. If a Saharan Spy is not using the Dead Ringer, his Cloak will blink a half-second longer if he bumps into enemy players; have your team populate key pathways to make it easier for these Spies to become exposed, and keep hurting or pressing up against any that flee to make them obvious to nearby teammates.

See also