Difference between revisions of "Advanced Weaponiser"

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Advanced Weaponiser is a [[Sourcemod]] server plugin that adds additional weapons to Team Fortress 2. It is developed by [http://steamcommunity.com/id/mechallamabutler Mecha the Slag].
 
Advanced Weaponiser is a [[Sourcemod]] server plugin that adds additional weapons to Team Fortress 2. It is developed by [http://steamcommunity.com/id/mechallamabutler Mecha the Slag].
 +
 +
==Weapons List==
 +
===The Elektric Assurance===
 +
*+25% Ubercharge Rate
 +
*+Can instantly deploy Ubercharge at 10% or more
 +
*-Medic is unaffected by Ubercharge
 +
*-50% Heal Rate
 +
*-50% Overheal
 +
 +
 +
===The Atomic Bat===
 +
*+30% Firing Speed
 +
*+Each Hit adds 7% evasiveness
 +
*Evasiveness is subtracted from damage taken
 +
*Evasiveness is ineffective against melee
 +
*-90% Damage Done
 +
*-No Random Critical Hits
 +
 +
 +
===The Bloody Hurtland===
 +
*+Bleed for half a second
 +
*+7% Damage Done
 +
*-10% Clip Size
 +
*-80% Firing Speed
 +
*-20% Reload Time
 +
 +
 +
===The Bulldog===
 +
*+20% Damage Done
 +
*+50% Firing Speed
 +
*-70% Clip Size
 +
*-50% Bullet Distance
 +
 +
 +
===The Endless Carnage===
 +
*+25% Damage Done
 +
*+50% Health from Medkits
 +
*-75% Health from Healers
 +
*-10% Firing Speed
 +
 +
 +
===The Khopesh Climber===
 +
*+Can Climb Walls
 +
*-10% Damage Done
 +
*-90% Firing Speed
 +
 +
 +
===The Drill===
 +
*+10% Move Speed
 +
*+15% Damage Done
 +
*+Disables use of Primary and Secondary Slot
 +
 +
 +
===The Electroshock===
 +
*+Revives You With an Electrical Shock Upon Death
 +
*The Machine needs to be charged by Dealing Damage
 +
*It Cannot Revive If Exploded
 +
*All Ammo is Lost Upon Revival
 +
 +
 +
===The Great Escape===
 +
*On Hit with 50% Cloak or More:
 +
*Instant Cloak
 +
*Cloud of Smoke
 +
*Instant Disguise
 +
*Removes fluids and burning
 +
*+20% Firing Speed
 +
*-30% Damage Done
 +
 +
 +
===The Gentle Manne's Olde Firecannone===
 +
*+Alt Click Explodes the Flare
 +
*- Flare Does No Damage Elsewise
 +
*-No Random Critical Hits
 +
 +
 +
===The Fire-Retardant Suit===
 +
*+Afterburn Retardant
 +
*+90% Fire Damage Resistance
 +
 +
 +
===The Fists of Steel===
 +
*On Hit: Knocks Back Victim
 +
*90 Damage is dealt if the victim is smashed into a Wall
 +
*-40% Damage Done
 +
*-30% Firing Speed
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 +
 +
===The Heart Opener===
 +
*+Backstabs infect the victim
 +
*Infection disables the victim after 4 seconds
 +
*The victim is killed after 8 seconds
 +
*+Does not remove disguise on a successful backstab
 +
*-Infection can be removed by a Medic or Health Kit
 +
 +
 +
===The Matador===
 +
*+30% Explosion Radius
 +
*-10% Damage Done
 +
*-25% Projectile Speed
 +
 +
 +
===Maxine===
 +
*+75% Speed while Firing
 +
*-Will Always Fire When Spun Up
 +
*15% Slower Spin Up Time
 +
 +
 +
===The Nailgun===
 +
*+50% Damage Done
 +
*-50% Clip Size
 +
 +
 +
===The Perceptionist===
 +
*+Disorientates on Impact
 +
*-40% Clip Size
 +
*-20% Firing Speed
 +
 +
 +
===The Pilot Light===
 +
*+Airblasts can now be charged, which will push enemies further
 +
*+ Reflected Projectiles are now full Crits instead of Mini-Crits
 +
*+40% Airblast Cost
 +
*+10% Afterburn Duration
 +
*-40% Damage Done
 +
 +
 +
===The RainMan===
 +
*-50% Clip Size
 +
*+Leaves a Trail of Grenades
 +
*Each Grenade Deals 50% Damage
 +
 +
 +
===The Walkabout===
 +
*+Combo System
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*Combo is Reset Upon Missing
 +
*Damage Increases by 35% For Every Hit
 +
*3rd Hit Will Be A Crit and Reset the Combo
 +
*+50% Faster Move Speed While Zoomed
 +
*-Can't Charge
 +
*-No Headshots
  
 
==External Links==
 
==External Links==
[http://steamcommunity.com/groups/AdvancedWeaponiser Advanced Weaponiser Official Group Page]
+
* [http://steamcommunity.com/groups/AdvancedWeaponiser Advanced Weaponiser Official Group Page]
 +
* [http://www.facepunch.com/threads/1024368-Advanced-Weaponiser-New-Weapons-in-TF2! Facepunch Discussion Thread]
 
{{ModNav}}
 
{{ModNav}}
 
{{Languages}}
 
{{Languages}}
 
[[Category:Mods]]
 
[[Category:Mods]]

Revision as of 01:12, 4 December 2010

Advanced Weaponiser is a Sourcemod server plugin that adds additional weapons to Team Fortress 2. It is developed by Mecha the Slag.

Weapons List

The Elektric Assurance

  • +25% Ubercharge Rate
  • +Can instantly deploy Ubercharge at 10% or more
  • -Medic is unaffected by Ubercharge
  • -50% Heal Rate
  • -50% Overheal


The Atomic Bat

  • +30% Firing Speed
  • +Each Hit adds 7% evasiveness
  • Evasiveness is subtracted from damage taken
  • Evasiveness is ineffective against melee
  • -90% Damage Done
  • -No Random Critical Hits


The Bloody Hurtland

  • +Bleed for half a second
  • +7% Damage Done
  • -10% Clip Size
  • -80% Firing Speed
  • -20% Reload Time


The Bulldog

  • +20% Damage Done
  • +50% Firing Speed
  • -70% Clip Size
  • -50% Bullet Distance


The Endless Carnage

  • +25% Damage Done
  • +50% Health from Medkits
  • -75% Health from Healers
  • -10% Firing Speed


The Khopesh Climber

  • +Can Climb Walls
  • -10% Damage Done
  • -90% Firing Speed


The Drill

  • +10% Move Speed
  • +15% Damage Done
  • +Disables use of Primary and Secondary Slot


The Electroshock

  • +Revives You With an Electrical Shock Upon Death
  • The Machine needs to be charged by Dealing Damage
  • It Cannot Revive If Exploded
  • All Ammo is Lost Upon Revival


The Great Escape

  • On Hit with 50% Cloak or More:
  • Instant Cloak
  • Cloud of Smoke
  • Instant Disguise
  • Removes fluids and burning
  • +20% Firing Speed
  • -30% Damage Done


The Gentle Manne's Olde Firecannone

  • +Alt Click Explodes the Flare
  • - Flare Does No Damage Elsewise
  • -No Random Critical Hits


The Fire-Retardant Suit

  • +Afterburn Retardant
  • +90% Fire Damage Resistance


The Fists of Steel

  • On Hit: Knocks Back Victim
  • 90 Damage is dealt if the victim is smashed into a Wall
  • -40% Damage Done
  • -30% Firing Speed


The Heart Opener

  • +Backstabs infect the victim
  • Infection disables the victim after 4 seconds
  • The victim is killed after 8 seconds
  • +Does not remove disguise on a successful backstab
  • -Infection can be removed by a Medic or Health Kit


The Matador

  • +30% Explosion Radius
  • -10% Damage Done
  • -25% Projectile Speed


Maxine

  • +75% Speed while Firing
  • -Will Always Fire When Spun Up
  • 15% Slower Spin Up Time


The Nailgun

  • +50% Damage Done
  • -50% Clip Size


The Perceptionist

  • +Disorientates on Impact
  • -40% Clip Size
  • -20% Firing Speed


The Pilot Light

  • +Airblasts can now be charged, which will push enemies further
  • + Reflected Projectiles are now full Crits instead of Mini-Crits
  • +40% Airblast Cost
  • +10% Afterburn Duration
  • -40% Damage Done


The RainMan

  • -50% Clip Size
  • +Leaves a Trail of Grenades
  • Each Grenade Deals 50% Damage


The Walkabout

  • +Combo System
  • Combo is Reset Upon Missing
  • Damage Increases by 35% For Every Hit
  • 3rd Hit Will Be A Crit and Reset the Combo
  • +50% Faster Move Speed While Zoomed
  • -Can't Charge
  • -No Headshots

External Links