Difference between revisions of "Advanced Weaponiser"
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Advanced Weaponiser is a [[Sourcemod]] server plugin that adds additional weapons to Team Fortress 2. It is developed by [http://steamcommunity.com/id/mechallamabutler Mecha the Slag]. | Advanced Weaponiser is a [[Sourcemod]] server plugin that adds additional weapons to Team Fortress 2. It is developed by [http://steamcommunity.com/id/mechallamabutler Mecha the Slag]. | ||
+ | |||
+ | ==Weapons List== | ||
+ | ===The Elektric Assurance=== | ||
+ | *+25% Ubercharge Rate | ||
+ | *+Can instantly deploy Ubercharge at 10% or more | ||
+ | *-Medic is unaffected by Ubercharge | ||
+ | *-50% Heal Rate | ||
+ | *-50% Overheal | ||
+ | |||
+ | |||
+ | ===The Atomic Bat=== | ||
+ | *+30% Firing Speed | ||
+ | *+Each Hit adds 7% evasiveness | ||
+ | *Evasiveness is subtracted from damage taken | ||
+ | *Evasiveness is ineffective against melee | ||
+ | *-90% Damage Done | ||
+ | *-No Random Critical Hits | ||
+ | |||
+ | |||
+ | ===The Bloody Hurtland=== | ||
+ | *+Bleed for half a second | ||
+ | *+7% Damage Done | ||
+ | *-10% Clip Size | ||
+ | *-80% Firing Speed | ||
+ | *-20% Reload Time | ||
+ | |||
+ | |||
+ | ===The Bulldog=== | ||
+ | *+20% Damage Done | ||
+ | *+50% Firing Speed | ||
+ | *-70% Clip Size | ||
+ | *-50% Bullet Distance | ||
+ | |||
+ | |||
+ | ===The Endless Carnage=== | ||
+ | *+25% Damage Done | ||
+ | *+50% Health from Medkits | ||
+ | *-75% Health from Healers | ||
+ | *-10% Firing Speed | ||
+ | |||
+ | |||
+ | ===The Khopesh Climber=== | ||
+ | *+Can Climb Walls | ||
+ | *-10% Damage Done | ||
+ | *-90% Firing Speed | ||
+ | |||
+ | |||
+ | ===The Drill=== | ||
+ | *+10% Move Speed | ||
+ | *+15% Damage Done | ||
+ | *+Disables use of Primary and Secondary Slot | ||
+ | |||
+ | |||
+ | ===The Electroshock=== | ||
+ | *+Revives You With an Electrical Shock Upon Death | ||
+ | *The Machine needs to be charged by Dealing Damage | ||
+ | *It Cannot Revive If Exploded | ||
+ | *All Ammo is Lost Upon Revival | ||
+ | |||
+ | |||
+ | ===The Great Escape=== | ||
+ | *On Hit with 50% Cloak or More: | ||
+ | *Instant Cloak | ||
+ | *Cloud of Smoke | ||
+ | *Instant Disguise | ||
+ | *Removes fluids and burning | ||
+ | *+20% Firing Speed | ||
+ | *-30% Damage Done | ||
+ | |||
+ | |||
+ | ===The Gentle Manne's Olde Firecannone=== | ||
+ | *+Alt Click Explodes the Flare | ||
+ | *- Flare Does No Damage Elsewise | ||
+ | *-No Random Critical Hits | ||
+ | |||
+ | |||
+ | ===The Fire-Retardant Suit=== | ||
+ | *+Afterburn Retardant | ||
+ | *+90% Fire Damage Resistance | ||
+ | |||
+ | |||
+ | ===The Fists of Steel=== | ||
+ | *On Hit: Knocks Back Victim | ||
+ | *90 Damage is dealt if the victim is smashed into a Wall | ||
+ | *-40% Damage Done | ||
+ | *-30% Firing Speed | ||
+ | |||
+ | |||
+ | ===The Heart Opener=== | ||
+ | *+Backstabs infect the victim | ||
+ | *Infection disables the victim after 4 seconds | ||
+ | *The victim is killed after 8 seconds | ||
+ | *+Does not remove disguise on a successful backstab | ||
+ | *-Infection can be removed by a Medic or Health Kit | ||
+ | |||
+ | |||
+ | ===The Matador=== | ||
+ | *+30% Explosion Radius | ||
+ | *-10% Damage Done | ||
+ | *-25% Projectile Speed | ||
+ | |||
+ | |||
+ | ===Maxine=== | ||
+ | *+75% Speed while Firing | ||
+ | *-Will Always Fire When Spun Up | ||
+ | *15% Slower Spin Up Time | ||
+ | |||
+ | |||
+ | ===The Nailgun=== | ||
+ | *+50% Damage Done | ||
+ | *-50% Clip Size | ||
+ | |||
+ | |||
+ | ===The Perceptionist=== | ||
+ | *+Disorientates on Impact | ||
+ | *-40% Clip Size | ||
+ | *-20% Firing Speed | ||
+ | |||
+ | |||
+ | ===The Pilot Light=== | ||
+ | *+Airblasts can now be charged, which will push enemies further | ||
+ | *+ Reflected Projectiles are now full Crits instead of Mini-Crits | ||
+ | *+40% Airblast Cost | ||
+ | *+10% Afterburn Duration | ||
+ | *-40% Damage Done | ||
+ | |||
+ | |||
+ | ===The RainMan=== | ||
+ | *-50% Clip Size | ||
+ | *+Leaves a Trail of Grenades | ||
+ | *Each Grenade Deals 50% Damage | ||
+ | |||
+ | |||
+ | ===The Walkabout=== | ||
+ | *+Combo System | ||
+ | *Combo is Reset Upon Missing | ||
+ | *Damage Increases by 35% For Every Hit | ||
+ | *3rd Hit Will Be A Crit and Reset the Combo | ||
+ | *+50% Faster Move Speed While Zoomed | ||
+ | *-Can't Charge | ||
+ | *-No Headshots | ||
==External Links== | ==External Links== | ||
− | [http://steamcommunity.com/groups/AdvancedWeaponiser Advanced Weaponiser Official Group Page] | + | * [http://steamcommunity.com/groups/AdvancedWeaponiser Advanced Weaponiser Official Group Page] |
+ | * [http://www.facepunch.com/threads/1024368-Advanced-Weaponiser-New-Weapons-in-TF2! Facepunch Discussion Thread] | ||
{{ModNav}} | {{ModNav}} | ||
{{Languages}} | {{Languages}} | ||
[[Category:Mods]] | [[Category:Mods]] |
Revision as of 01:12, 4 December 2010
“You are so small! Is funny to me!” This article is a stub. As such, it is not complete. You can help Team Fortress Wiki by expanding it. |
Advanced Weaponiser is a Sourcemod server plugin that adds additional weapons to Team Fortress 2. It is developed by Mecha the Slag.
Contents
- 1 Weapons List
- 1.1 The Elektric Assurance
- 1.2 The Atomic Bat
- 1.3 The Bloody Hurtland
- 1.4 The Bulldog
- 1.5 The Endless Carnage
- 1.6 The Khopesh Climber
- 1.7 The Drill
- 1.8 The Electroshock
- 1.9 The Great Escape
- 1.10 The Gentle Manne's Olde Firecannone
- 1.11 The Fire-Retardant Suit
- 1.12 The Fists of Steel
- 1.13 The Heart Opener
- 1.14 The Matador
- 1.15 Maxine
- 1.16 The Nailgun
- 1.17 The Perceptionist
- 1.18 The Pilot Light
- 1.19 The RainMan
- 1.20 The Walkabout
- 2 External Links
Weapons List
The Elektric Assurance
- +25% Ubercharge Rate
- +Can instantly deploy Ubercharge at 10% or more
- -Medic is unaffected by Ubercharge
- -50% Heal Rate
- -50% Overheal
The Atomic Bat
- +30% Firing Speed
- +Each Hit adds 7% evasiveness
- Evasiveness is subtracted from damage taken
- Evasiveness is ineffective against melee
- -90% Damage Done
- -No Random Critical Hits
The Bloody Hurtland
- +Bleed for half a second
- +7% Damage Done
- -10% Clip Size
- -80% Firing Speed
- -20% Reload Time
The Bulldog
- +20% Damage Done
- +50% Firing Speed
- -70% Clip Size
- -50% Bullet Distance
The Endless Carnage
- +25% Damage Done
- +50% Health from Medkits
- -75% Health from Healers
- -10% Firing Speed
The Khopesh Climber
- +Can Climb Walls
- -10% Damage Done
- -90% Firing Speed
The Drill
- +10% Move Speed
- +15% Damage Done
- +Disables use of Primary and Secondary Slot
The Electroshock
- +Revives You With an Electrical Shock Upon Death
- The Machine needs to be charged by Dealing Damage
- It Cannot Revive If Exploded
- All Ammo is Lost Upon Revival
The Great Escape
- On Hit with 50% Cloak or More:
- Instant Cloak
- Cloud of Smoke
- Instant Disguise
- Removes fluids and burning
- +20% Firing Speed
- -30% Damage Done
The Gentle Manne's Olde Firecannone
- +Alt Click Explodes the Flare
- - Flare Does No Damage Elsewise
- -No Random Critical Hits
The Fire-Retardant Suit
- +Afterburn Retardant
- +90% Fire Damage Resistance
The Fists of Steel
- On Hit: Knocks Back Victim
- 90 Damage is dealt if the victim is smashed into a Wall
- -40% Damage Done
- -30% Firing Speed
The Heart Opener
- +Backstabs infect the victim
- Infection disables the victim after 4 seconds
- The victim is killed after 8 seconds
- +Does not remove disguise on a successful backstab
- -Infection can be removed by a Medic or Health Kit
The Matador
- +30% Explosion Radius
- -10% Damage Done
- -25% Projectile Speed
Maxine
- +75% Speed while Firing
- -Will Always Fire When Spun Up
- 15% Slower Spin Up Time
The Nailgun
- +50% Damage Done
- -50% Clip Size
The Perceptionist
- +Disorientates on Impact
- -40% Clip Size
- -20% Firing Speed
The Pilot Light
- +Airblasts can now be charged, which will push enemies further
- + Reflected Projectiles are now full Crits instead of Mini-Crits
- +40% Airblast Cost
- +10% Afterburn Duration
- -40% Damage Done
The RainMan
- -50% Clip Size
- +Leaves a Trail of Grenades
- Each Grenade Deals 50% Damage
The Walkabout
- +Combo System
- Combo is Reset Upon Missing
- Damage Increases by 35% For Every Hit
- 3rd Hit Will Be A Crit and Reset the Combo
- +50% Faster Move Speed While Zoomed
- -Can't Charge
- -No Headshots
External Links
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