Difference between revisions of "Advanced Weaponiser"

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m (Applied filters to Advanced Weaponiser (Review RC#231106))
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==Weapons List==
 
==Weapons List==
===The Elektric Assurance===
+
===Scout===
*+25% ÜberCharge Rate
+
====The Nailgun====
*+Can instantly deploy ÜberCharge at 10% or more
+
(Primary)
*-Medic is unaffected by ÜberCharge
+
*+50% Damage Done
*-50% Heal Rate
+
*-50% Clip Size
*-50% Overheal
 
  
 +
====The Perceptionist====
 +
(Primary)
 +
*+Disorientates on Impact
 +
*-40% Clip Size
 +
*-20% Firing Speed
  
===The Atomic Bat===
+
====The Atomic Bat====
 +
(Melee)
 
*+30% Firing Speed
 
*+30% Firing Speed
 
*+Each Hit adds 7% evasiveness
 
*+Each Hit adds 7% evasiveness
Line 19: Line 24:
 
*-No Random Critical hits
 
*-No Random Critical hits
  
 +
===Soldier===
 +
====The Matador====
 +
(Primary)
 +
*+Rockets are semi-controllable
 +
*+30% Explosion Radius
 +
*-10% Damage Done
 +
*-25% Projectile Speed
  
===The Bloody Hurtland===
+
===Pyro===
*+Bleed for half a second
+
====The Pilot Light====
*+7% Damage Done
+
(Primary)
*-10% Clip Size
+
*+Airblasts can now be charged, which will push enemies further
*-80% Firing Speed
+
*+ Reflected Projectiles are now full Crits instead of Mini-Crits
*-20% Reload Time
+
*+40% Airblast Cost
 +
*+10% Afterburn Duration
 +
*-40% Damage Done
  
 +
====The Gentle Manne's Olde Firecannone====
 +
(Secondary)
 +
*+Alt Click Explodes the Flare
 +
*- Flare Does No Damage Elsewise
 +
*-No Random Critical hits
  
===The Bulldog===
+
====The Endless Carnage====
*+20% Damage Done
+
(Melee)
*+50% Firing Speed
 
*-70% Clip Size
 
*-50% Bullet Distance
 
 
 
 
 
===The Endless Carnage===
 
 
*+25% Damage Done
 
*+25% Damage Done
 
*+50% Health from Medkits
 
*+50% Health from Medkits
Line 41: Line 54:
 
*-10% Firing Speed
 
*-10% Firing Speed
  
 +
===Demoman===
 +
====The RainMan====
 +
(Primary)
 +
*-50% Clip Size
 +
*+Leaves a Trail of Grenades
 +
*Each Grenade Deals 50% Damage
  
===The Khopesh Climber===
+
===Heavy===
*+Can Climb Walls
+
====Maxine====
*-10% Damage Done
+
(Primary)
*-90% Firing Speed
+
*+75% Speed while Firing
 
+
*-Will Always Fire When Spun Up
 +
*15% Slower Spin Up Time
  
===The Drill===
+
====The Drill====
 +
(Melee)
 
*+10% Move Speed
 
*+10% Move Speed
 
*+15% Damage Done
 
*+15% Damage Done
 +
*+75% Health
 
*+Disables use of Primary and Secondary Slot
 
*+Disables use of Primary and Secondary Slot
  
 
+
====The Electroshock====
===The Electroshock===
+
(Secondary)
 
*+Revives You With an Electrical Shock Upon Death
 
*+Revives You With an Electrical Shock Upon Death
 
*The Machine needs to be charged by Dealing Damage
 
*The Machine needs to be charged by Dealing Damage
Line 60: Line 82:
 
*All Ammo is Lost Upon Revival
 
*All Ammo is Lost Upon Revival
  
 +
====The Fists of Steel====
 +
(Melee)
 +
*On Hit: Knocks Back Victim
 +
*90 Damage is dealt if the victim is smashed into a Wall
 +
*-40% Damage Done
 +
*-30% Firing Speed
 +
 +
===Engineer===
 +
====The Bulldog====
 +
(Primary)
 +
*+20% Damage Done
 +
*+50% Firing Speed
 +
*-70% Clip Size
 +
*-50% Bullet Distance
 +
 +
===Medic===
 +
====The Elektric Assurance====
 +
(Secondary)
 +
*+25% ÜberCharge Rate
 +
*+Can instantly deploy ÜberCharge at 10% or more
 +
*-Medic is unaffected by ÜberCharge
 +
*-50% Heal Rate
 +
*-50% Overheal
  
===The Great Escape===
+
===Sniper===
 +
====The Walkabout====
 +
(Primary)
 +
*+Combo System
 +
*Combo is Reset Upon Missing
 +
*Damage Increases by 35% For Every Hit
 +
*3rd Hit Will Be A Crit and Reset the Combo
 +
*+50% Faster Move Speed While Zoomed
 +
*-Can't Charge
 +
*-No Headshots
 +
 
 +
====The Khopesh Climber====
 +
(Melee)
 +
*+Can Climb Walls
 +
*-10% Damage Done
 +
*-90% Firing Speed
 +
 
 +
===Spy===
 +
====The Bloody Hurtland====
 +
(Primary)
 +
*+Bleed for half a second
 +
*+7% Damage Done
 +
*-10% Clip Size
 +
*-80% Firing Speed
 +
*-20% Reload Time
 +
 
 +
====The Fire-Retardant Suit====
 +
(Primary)
 +
*+Afterburn Retardant
 +
*+90% Fire Damage Resistance
 +
 
 +
====The Great Escape====
 +
(Primary)
 
*On Hit with 50% Cloak or More:
 
*On Hit with 50% Cloak or More:
 
*Instant Cloak
 
*Instant Cloak
Line 70: Line 147:
 
*-30% Damage Done
 
*-30% Damage Done
  
 
+
====The Heart Opener====
===The Gentle Manne's Olde Firecannone===
+
(Melee)
*+Alt Click Explodes the Flare
 
*- Flare Does No Damage Elsewise
 
*-No Random Critical hits
 
 
 
 
 
===The Fire-Retardant Suit===
 
*+Afterburn Retardant
 
*+90% Fire Damage Resistance
 
 
 
 
 
===The Fists of Steel===
 
*On Hit: Knocks Back Victim
 
*90 Damage is dealt if the victim is smashed into a Wall
 
*-40% Damage Done
 
*-30% Firing Speed
 
 
 
 
 
===The Heart Opener===
 
 
*+Backstabs infect the victim
 
*+Backstabs infect the victim
 
*Infection disables the victim after 4 seconds
 
*Infection disables the victim after 4 seconds
Line 95: Line 154:
 
*+Does not remove disguise on a successful backstab
 
*+Does not remove disguise on a successful backstab
 
*-Infection can be removed by a Medic or Health Kit
 
*-Infection can be removed by a Medic or Health Kit
 
 
===The Matador===
 
*+30% Explosion Radius
 
*-10% Damage Done
 
*-25% Projectile Speed
 
 
 
===Maxine===
 
*+75% Speed while Firing
 
*-Will Always Fire When Spun Up
 
*15% Slower Spin Up Time
 
 
 
===The Nailgun===
 
*+50% Damage Done
 
*-50% Clip Size
 
 
 
===The Perceptionist===
 
*+Disorientates on Impact
 
*-40% Clip Size
 
*-20% Firing Speed
 
 
 
===The Pilot Light===
 
*+Airblasts can now be charged, which will push enemies further
 
*+ Reflected Projectiles are now full Crits instead of Mini-Crits
 
*+40% Airblast Cost
 
*+10% Afterburn Duration
 
*-40% Damage Done
 
 
 
===The RainMan===
 
*-50% Clip Size
 
*+Leaves a Trail of Grenades
 
*Each Grenade Deals 50% Damage
 
 
 
===The Walkabout===
 
*+Combo System
 
*Combo is Reset Upon Missing
 
*Damage Increases by 35% For Every Hit
 
*3rd Hit Will Be A Crit and Reset the Combo
 
*+50% Faster Move Speed While Zoomed
 
*-Can't Charge
 
*-No Headshots
 
  
 
==External Links==
 
==External Links==

Revision as of 01:31, 4 December 2010

Advanced Weaponiser is a Sourcemod server plugin that adds additional weapons to Team Fortress 2. It is developed by Mecha the Slag.

Weapons List

Scout

The Nailgun

(Primary)

  • +50% Damage Done
  • -50% Clip Size

The Perceptionist

(Primary)

  • +Disorientates on Impact
  • -40% Clip Size
  • -20% Firing Speed

The Atomic Bat

(Melee)

  • +30% Firing Speed
  • +Each Hit adds 7% evasiveness
  • Evasiveness is subtracted from damage taken
  • Evasiveness is ineffective against melee
  • -90% Damage Done
  • -No Random Critical hits

Soldier

The Matador

(Primary)

  • +Rockets are semi-controllable
  • +30% Explosion Radius
  • -10% Damage Done
  • -25% Projectile Speed

Pyro

The Pilot Light

(Primary)

  • +Airblasts can now be charged, which will push enemies further
  • + Reflected Projectiles are now full Crits instead of Mini-Crits
  • +40% Airblast Cost
  • +10% Afterburn Duration
  • -40% Damage Done

The Gentle Manne's Olde Firecannone

(Secondary)

  • +Alt Click Explodes the Flare
  • - Flare Does No Damage Elsewise
  • -No Random Critical hits

The Endless Carnage

(Melee)

  • +25% Damage Done
  • +50% Health from Medkits
  • -75% Health from Healers
  • -10% Firing Speed

Demoman

The RainMan

(Primary)

  • -50% Clip Size
  • +Leaves a Trail of Grenades
  • Each Grenade Deals 50% Damage

Heavy

Maxine

(Primary)

  • +75% Speed while Firing
  • -Will Always Fire When Spun Up
  • 15% Slower Spin Up Time

The Drill

(Melee)

  • +10% Move Speed
  • +15% Damage Done
  • +75% Health
  • +Disables use of Primary and Secondary Slot

The Electroshock

(Secondary)

  • +Revives You With an Electrical Shock Upon Death
  • The Machine needs to be charged by Dealing Damage
  • It Cannot Revive If Exploded
  • All Ammo is Lost Upon Revival

The Fists of Steel

(Melee)

  • On Hit: Knocks Back Victim
  • 90 Damage is dealt if the victim is smashed into a Wall
  • -40% Damage Done
  • -30% Firing Speed

Engineer

The Bulldog

(Primary)

  • +20% Damage Done
  • +50% Firing Speed
  • -70% Clip Size
  • -50% Bullet Distance

Medic

The Elektric Assurance

(Secondary)

  • +25% ÜberCharge Rate
  • +Can instantly deploy ÜberCharge at 10% or more
  • -Medic is unaffected by ÜberCharge
  • -50% Heal Rate
  • -50% Overheal

Sniper

The Walkabout

(Primary)

  • +Combo System
  • Combo is Reset Upon Missing
  • Damage Increases by 35% For Every Hit
  • 3rd Hit Will Be A Crit and Reset the Combo
  • +50% Faster Move Speed While Zoomed
  • -Can't Charge
  • -No Headshots

The Khopesh Climber

(Melee)

  • +Can Climb Walls
  • -10% Damage Done
  • -90% Firing Speed

Spy

The Bloody Hurtland

(Primary)

  • +Bleed for half a second
  • +7% Damage Done
  • -10% Clip Size
  • -80% Firing Speed
  • -20% Reload Time

The Fire-Retardant Suit

(Primary)

  • +Afterburn Retardant
  • +90% Fire Damage Resistance

The Great Escape

(Primary)

  • On Hit with 50% Cloak or More:
  • Instant Cloak
  • Cloud of Smoke
  • Instant Disguise
  • Removes fluids and burning
  • +20% Firing Speed
  • -30% Damage Done

The Heart Opener

(Melee)

  • +Backstabs infect the victim
  • Infection disables the victim after 4 seconds
  • The victim is killed after 8 seconds
  • +Does not remove disguise on a successful backstab
  • -Infection can be removed by a Medic or Health Kit

External Links