Difference between revisions of "Advanced Weaponiser"

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Advanced Weaponiser is a [[Sourcemod]] server plugin that adds additional weapons to Team Fortress 2. It is developed by [http://steamcommunity.com/id/mechallamabutler Mecha the Slag].
 
Advanced Weaponiser is a [[Sourcemod]] server plugin that adds additional weapons to Team Fortress 2. It is developed by [http://steamcommunity.com/id/mechallamabutler Mecha the Slag].
  
==Weapons List==
+
==List of weapons==
===Scout===
 
====The Nailgun====
 
(Primary)
 
*+50% Damage Done
 
*-50% Clip Size
 
  
====The Perceptionist====
+
{| class="wikitable grid collapsible collapsed" width="80%" style="text-align: center;"
(Primary)
+
|-
*+Disorientates on Impact
+
! class="header" width="7%" | Class
*-40% Clip Size
+
! class="header" width="7%" | Slot
*-20% Firing Speed
+
! class="header" width="15%" | Weapon name
 
+
! class="header" width="45%" | Attributes
====The Atomic Bat====
+
|-
(Melee)
+
| rowspan="3"|{{Icon class|class=Scout|link=Scout}} <br/> [[Scout]]
*+30% Firing Speed
+
| [[Primary]]
*+Each Hit adds 7% evasiveness
+
| '''The Nailgun'''
*Evasiveness is subtracted from damage taken
+
|
*Evasiveness is ineffective against melee
+
{{Pro}} +50% Damage done.<br>
*-90% Damage Done
+
{{Con}} -50% Clip size.
*-No Random Critical hits
+
|-
 
+
| [[Primary]]
===Soldier===
+
| '''The Perceptionist'''
====The Matador====
+
|
(Primary)
+
{{Pro}} Disorientates on impact.<br/>
*+Rockets are semi-controllable
+
{{Con}} -40% Clip size.<br/>
*+30% Explosion Radius
+
{{Con}} -20% Firing speed.
*-10% Damage Done
+
|-
*-25% Projectile Speed
+
| [[Melee]]
 
+
| '''The Atomic Bat'''
===Pyro===
+
|
====The Pilot Light====
+
{{Pro}} +30% Firing speed.<br/>
(Primary)
+
{{Pro}} Each hit adds 7% evasiveness.<br/>
*+Airblasts can now be charged, which will push enemies further
+
{{Info}} Evasiveness is subtracted from damage taken.<br/>
*+ Reflected Projectiles are now full Crits instead of Mini-Crits
+
{{Info}} Evasiveness is ineffective against melee.<br/>
*+40% Airblast Cost
+
{{Con}} -90% Damage done.<br/>
*+10% Afterburn Duration
+
{{Con}} No random [[Critical hits]].
*-40% Damage Done
+
|-
 
+
| rowspan="1"|{{Icon class|class=Soldier|link=Soldier}} <br/> [[Soldier]]
====The Gentle Manne's Olde Firecannone====
+
| [[Primary]]
(Secondary)
+
| '''The Matador'''
*+Alt Click Explodes the Flare
+
|
*- Flare Does No Damage Elsewise
+
{{Pro}} Rockets are semi-controllable.<br/>
*-No Random Critical hits
+
{{Pro}} +30% Explosion Radius.<br/>
 
+
{{Con}} -10% Damage Done.<br/>
====The Endless Carnage====
+
{{Con}} -25% Projectile Speed.
(Melee)
+
|-
*+25% Damage Done
+
| rowspan="3"|{{Icon class|class=Pyro|link=Pyro}} <br/> [[Pyro]]
*+50% Health from Medkits
+
| [[Primary]]
*-75% Health from Healers
+
| '''The Pilot Light'''
*-10% Firing Speed
+
|
 
+
{{Pro}} Airblasts can now be charged, which will push enemies further.<br/>
===Demoman===
+
{{Pro}} Reflected projectiles are now full [[Critical hit|Crits]] instead of [[Mini-crits]].<br/>
====The RainMan====
+
{{Pro}} +10% Afterburn duration.<br/>
(Primary)
+
{{Con}} +40% Airblast cost.<br/>
*-50% Clip Size
+
{{Con}} -40% Damage done.
*+Leaves a Trail of Grenades
+
|-
*Each Grenade Deals 50% Damage
+
| [[Secondary]]
 
+
| '''The Gentle Manne's Olde Firecannone'''
===Heavy===
+
|
====Maxine====
+
{{Pro}} Alt click explodes the flare.<br/>
(Primary)
+
{{Con}} Flare does no damage otherwise.<br/>
*+75% Speed while Firing
+
{{Con}} No random [[Critical hits]].
*-Will Always Fire When Spun Up
+
|-
*15% Slower Spin Up Time
+
| [[Melee]]
 
+
| '''The Endless Carnage'''
====The Drill====
+
|
(Melee)
+
{{Pro}} +25% Damage done.<br/>
*+10% Move Speed
+
{{Pro}} +50% Health from [[Medkits]].<br/>
*+15% Damage Done
+
{{Con}} -75% Health from healers.<br/>
*+75% Health
+
{{Con}} -10% Firing speed.
*+Disables use of Primary and Secondary Slot
+
|-
 
+
| rowspan="1"|{{Icon class|class=Demoman|link=Demoman}} <br/> [[Demoman]]
====The Electroshock====
+
| [[Primary]]
(Secondary)
+
| '''The RainMan'''
*+Revives You With an Electrical Shock Upon Death
+
|
*The Machine needs to be charged by Dealing Damage
+
{{Info}} Leaves a trail of [[Grenades]].<br/>
*It Cannot Revive If Exploded
+
{{Pro}} Each grenade deals 50% more damage.<br/>
*All Ammo is Lost Upon Revival
+
{{Con}} -50% Clip size.
 
+
|-
====The Fists of Steel====
+
| rowspan="4"|{{Icon class|class=Heavy|link=Heavy}} <br/> [[Heavy]]
(Melee)
+
| [[Primary]]
*On Hit: Knocks Back Victim
+
| '''Maxine'''
*90 Damage is dealt if the victim is smashed into a Wall
+
|
*-40% Damage Done
+
{{Pro}} +75% Speed while firing.<br/>
*-30% Firing Speed
+
{{Con}} Will always fire when spun up.<br/>
 
+
{{Con}} 15% Slower spin up time.
===Engineer===
+
|-
====The Bulldog====
+
| [[Secondary]]
(Primary)
+
| '''The Electroshock'''
*+20% Damage Done
+
|
*+50% Firing Speed
+
{{Info}} Revives you with an electrical shock upon death.<br/>
*-70% Clip Size
+
{{Info}} The machine needs to be charged by dealing damage.<br/>
*-50% Bullet Distance
+
{{Info}} It cannot revive if exploded.<br/>
 
+
{{Con}} All ammo is lost upon revival.
===Medic===
+
|-
====The Elektric Assurance====
+
| [[Melee]]
(Secondary)
+
| '''The Drill'''
*+25% ÜberCharge Rate
+
|
*+Can instantly deploy ÜberCharge at 10% or more
+
{{Pro}} +10% Move speed.<br/>
*-Medic is unaffected by ÜberCharge
+
{{Pro}} +15% Damage done.<br/>
*-50% Heal Rate
+
{{Pro}} +75% Health.<br/>
*-50% Overheal
+
{{Con}} Disables use of Primary and Secondary slot.
 
+
|-
===Sniper===
+
| [[Melee]]
====The Walkabout====
+
| '''The Fists of Steel'''
(Primary)
+
|
*+Combo System
+
{{Info}} On hit knocks back victim.<br/>
*Combo is Reset Upon Missing
+
{{Info}} 90 Damage is dealt if the victim is smashed into a wall.<br/>
*Damage Increases by 35% For Every Hit
+
{{Con}} -40% Damage done.<br/>
*3rd Hit Will Be A Crit and Reset the Combo
+
{{Con}} -30% Firing speed.
*+50% Faster Move Speed While Zoomed
+
|-
*-Can't Charge
+
| rowspan="1"|{{Icon class|class=Engineer|link=Engineer}} <br/> [[Engineer]]
*-No Headshots
+
| [[Primary]]
 
+
| '''The Bulldog'''
====The Khopesh Climber====
+
|
(Melee)
+
{{Pro}} +20% Damage done.<br/>
*+Can Climb Walls
+
{{Pro}} +50% Firing speed.<br/>
*-10% Damage Done
+
{{Con}} -70% Clip size.<br/>
*-90% Firing Speed
+
{{Con}} -50% Bullet distance.
 
+
|-
===Spy===
+
| rowspan="1"|{{Icon class|class=Medic|link=Medic}} <br/> [[Medic]]
====The Bloody Hurtland====
+
| [[Secondary]]
(Primary)
+
| '''The Elektric Assurance'''
*+Bleed for half a second
+
|
*+7% Damage Done
+
{{Pro}} +25% [[ÜberCharge]] rate.<br/>
*-10% Clip Size
+
{{Pro}} Can instantly deploy ÜberCharge at 10% or more.<br/>
*-80% Firing Speed
+
{{Con}} Medic is unaffected by ÜberCharge.<br/>
*-20% Reload Time
+
{{Con}} -50% Heal rate.<br/>
 
+
{{Con}} -50% Overheal.
====The Fire-Retardant Suit====
+
|-
(Primary)
+
| rowspan="2"|{{Icon class|class=Sniper|link=Sniper}} <br/> [[Sniper]]
*+Afterburn Retardant
+
| [[Primary]]
*+90% Fire Damage Resistance
+
| '''The Walkabout'''
 
+
|
====The Great Escape====
+
{{Info}} Uses combo system.<br/>
(Primary)
+
{{Info}} Combo is reset upon missing.<br/>
*On Hit with 50% Cloak or More:
+
{{Info}} Damage increases by 35% for every hit.<br/>
*Instant Cloak
+
{{Info}} 3rd hit will be a [[Crit]] and reset the combo.<br/>
*Cloud of Smoke
+
{{Pro}} +50% Faster move speed while zoomed in.<br/>
*Instant Disguise
+
{{Con}} Can't charge.<br/>
*Removes fluids and burning
+
{{Con}} No [[Headshots]].
*+20% Firing Speed
+
|-
*-30% Damage Done
+
| [[Melee]]
 
+
| '''The Khopesh Climber'''
====The Heart Opener====
+
|
(Melee)
+
{{Info}} Can climb walls.<br/>
*+Backstabs infect the victim
+
{{Con}} -10% Damage done.<br/>
*Infection disables the victim after 4 seconds
+
{{Con}} -90% Firing speed.
*The victim is killed after 8 seconds
+
|-
*+Does not remove disguise on a successful backstab
+
| rowspan="4"|{{Icon class|class=Spy|link=Spy}} <br/> [[Spy]]
*-Infection can be removed by a Medic or Health Kit
+
| [[Primary]]
 +
| '''The Bloody Hurtland'''
 +
|
 +
{{Pro}} [[Bleed]] for 0.5s.<br/>
 +
{{Pro}} +7% Damage done.<br/>
 +
{{Con}} -10% Clip size.<br/>
 +
{{Con}} -80% Firing speed.<br/>
 +
{{Con}} +20% Reload time.
 +
|-
 +
| [[Primary]]
 +
| '''The Fire-Retardant Suit'''
 +
|
 +
{{Pro}} Afterburn resistance.<br/>
 +
{{Pro}} +90% Fire damage resistance.
 +
|-
 +
| [[Primary]]
 +
| '''The Great Escape'''
 +
|
 +
{{Info}} On hit with 50% cloak or more: Instant cloak, cloud of smoke, instant disguise, removes fluids and burning.<br/>
 +
{{Pro}} +20% Firing speed.<br/>
 +
{{Con}} -30% Damage done.
 +
|-
 +
| [[Melee]]
 +
| '''The Heart Opener'''
 +
|
 +
{{Info}} Backstabs infects the victim.<br/>
 +
{{Info}} Infection can be removed by a Medic or Health kit.<br/>
 +
{{Info}} Infection disables the victim after 4 seconds.<br/>
 +
{{Info}} The victim is killed after 8 seconds.<br/>
 +
{{Pro}} Does not remove disguise on a successful backstab.
 +
|-
 +
|}
  
 
==External Links==
 
==External Links==

Revision as of 02:53, 4 December 2010

Advanced Weaponiser is a Sourcemod server plugin that adds additional weapons to Team Fortress 2. It is developed by Mecha the Slag.

List of weapons

External Links