Difference between revisions of "Advanced Weaponiser"
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Advanced Weaponiser is a [[Sourcemod]] server plugin that adds additional weapons to Team Fortress 2. It is developed by [http://steamcommunity.com/id/mechallamabutler Mecha the Slag]. | Advanced Weaponiser is a [[Sourcemod]] server plugin that adds additional weapons to Team Fortress 2. It is developed by [http://steamcommunity.com/id/mechallamabutler Mecha the Slag]. | ||
− | == | + | ==List of weapons== |
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− | ==== | + | {| class="wikitable grid collapsible collapsed" width="80%" style="text-align: center;" |
− | + | |- | |
− | + | ! class="header" width="7%" | Class | |
− | + | ! class="header" width="7%" | Slot | |
− | + | ! class="header" width="15%" | Weapon name | |
− | + | ! class="header" width="45%" | Attributes | |
− | + | |- | |
− | + | | rowspan="3"|{{Icon class|class=Scout|link=Scout}} <br/> [[Scout]] | |
− | + | | [[Primary]] | |
− | + | | '''The Nailgun''' | |
− | + | | | |
− | + | {{Pro}} +50% Damage done.<br> | |
− | + | {{Con}} -50% Clip size. | |
− | + | |- | |
− | + | | [[Primary]] | |
− | ===Soldier | + | | '''The Perceptionist''' |
− | + | | | |
− | + | {{Pro}} Disorientates on impact.<br/> | |
− | + | {{Con}} -40% Clip size.<br/> | |
− | + | {{Con}} -20% Firing speed. | |
− | + | |- | |
− | + | | [[Melee]] | |
− | + | | '''The Atomic Bat''' | |
− | ===Pyro | + | | |
− | + | {{Pro}} +30% Firing speed.<br/> | |
− | + | {{Pro}} Each hit adds 7% evasiveness.<br/> | |
− | + | {{Info}} Evasiveness is subtracted from damage taken.<br/> | |
− | + | {{Info}} Evasiveness is ineffective against melee.<br/> | |
− | + | {{Con}} -90% Damage done.<br/> | |
− | + | {{Con}} No random [[Critical hits]]. | |
− | + | |- | |
− | + | | rowspan="1"|{{Icon class|class=Soldier|link=Soldier}} <br/> [[Soldier]] | |
− | + | | [[Primary]] | |
− | + | | '''The Matador''' | |
− | + | | | |
− | + | {{Pro}} Rockets are semi-controllable.<br/> | |
− | + | {{Pro}} +30% Explosion Radius.<br/> | |
− | + | {{Con}} -10% Damage Done.<br/> | |
− | + | {{Con}} -25% Projectile Speed. | |
− | + | |- | |
− | + | | rowspan="3"|{{Icon class|class=Pyro|link=Pyro}} <br/> [[Pyro]] | |
− | + | | [[Primary]] | |
− | + | | '''The Pilot Light''' | |
− | + | | | |
− | + | {{Pro}} Airblasts can now be charged, which will push enemies further.<br/> | |
− | ===Demoman | + | {{Pro}} Reflected projectiles are now full [[Critical hit|Crits]] instead of [[Mini-crits]].<br/> |
− | + | {{Pro}} +10% Afterburn duration.<br/> | |
− | + | {{Con}} +40% Airblast cost.<br/> | |
− | + | {{Con}} -40% Damage done. | |
− | + | |- | |
− | + | | [[Secondary]] | |
− | + | | '''The Gentle Manne's Olde Firecannone''' | |
− | ===Heavy | + | | |
− | + | {{Pro}} Alt click explodes the flare.<br/> | |
− | + | {{Con}} Flare does no damage otherwise.<br/> | |
− | + | {{Con}} No random [[Critical hits]]. | |
− | + | |- | |
− | + | | [[Melee]] | |
− | + | | '''The Endless Carnage''' | |
− | + | | | |
− | + | {{Pro}} +25% Damage done.<br/> | |
− | + | {{Pro}} +50% Health from [[Medkits]].<br/> | |
− | + | {{Con}} -75% Health from healers.<br/> | |
− | + | {{Con}} -10% Firing speed. | |
− | + | |- | |
− | + | | rowspan="1"|{{Icon class|class=Demoman|link=Demoman}} <br/> [[Demoman]] | |
− | + | | [[Primary]] | |
− | + | | '''The RainMan''' | |
− | + | | | |
− | + | {{Info}} Leaves a trail of [[Grenades]].<br/> | |
− | + | {{Pro}} Each grenade deals 50% more damage.<br/> | |
− | + | {{Con}} -50% Clip size. | |
− | + | |- | |
− | + | | rowspan="4"|{{Icon class|class=Heavy|link=Heavy}} <br/> [[Heavy]] | |
− | + | | [[Primary]] | |
− | + | | '''Maxine''' | |
− | + | | | |
− | + | {{Pro}} +75% Speed while firing.<br/> | |
− | + | {{Con}} Will always fire when spun up.<br/> | |
− | + | {{Con}} 15% Slower spin up time. | |
− | ===Engineer | + | |- |
− | + | | [[Secondary]] | |
− | + | | '''The Electroshock''' | |
− | + | | | |
− | + | {{Info}} Revives you with an electrical shock upon death.<br/> | |
− | + | {{Info}} The machine needs to be charged by dealing damage.<br/> | |
− | + | {{Info}} It cannot revive if exploded.<br/> | |
− | + | {{Con}} All ammo is lost upon revival. | |
− | ===Medic | + | |- |
− | + | | [[Melee]] | |
− | + | | '''The Drill''' | |
− | + | | | |
− | + | {{Pro}} +10% Move speed.<br/> | |
− | + | {{Pro}} +15% Damage done.<br/> | |
− | + | {{Pro}} +75% Health.<br/> | |
− | + | {{Con}} Disables use of Primary and Secondary slot. | |
− | + | |- | |
− | ===Sniper | + | | [[Melee]] |
− | + | | '''The Fists of Steel''' | |
− | + | | | |
− | + | {{Info}} On hit knocks back victim.<br/> | |
− | + | {{Info}} 90 Damage is dealt if the victim is smashed into a wall.<br/> | |
− | + | {{Con}} -40% Damage done.<br/> | |
− | + | {{Con}} -30% Firing speed. | |
− | + | |- | |
− | + | | rowspan="1"|{{Icon class|class=Engineer|link=Engineer}} <br/> [[Engineer]] | |
− | + | | [[Primary]] | |
− | + | | '''The Bulldog''' | |
− | + | | | |
− | + | {{Pro}} +20% Damage done.<br/> | |
− | + | {{Pro}} +50% Firing speed.<br/> | |
− | + | {{Con}} -70% Clip size.<br/> | |
− | + | {{Con}} -50% Bullet distance. | |
− | + | |- | |
− | ===Spy | + | | rowspan="1"|{{Icon class|class=Medic|link=Medic}} <br/> [[Medic]] |
− | + | | [[Secondary]] | |
− | + | | '''The Elektric Assurance''' | |
− | + | | | |
− | + | {{Pro}} +25% [[ÜberCharge]] rate.<br/> | |
− | + | {{Pro}} Can instantly deploy ÜberCharge at 10% or more.<br/> | |
− | + | {{Con}} Medic is unaffected by ÜberCharge.<br/> | |
− | + | {{Con}} -50% Heal rate.<br/> | |
− | + | {{Con}} -50% Overheal. | |
− | + | |- | |
− | + | | rowspan="2"|{{Icon class|class=Sniper|link=Sniper}} <br/> [[Sniper]] | |
− | + | | [[Primary]] | |
− | + | | '''The Walkabout''' | |
− | + | | | |
− | + | {{Info}} Uses combo system.<br/> | |
− | + | {{Info}} Combo is reset upon missing.<br/> | |
− | + | {{Info}} Damage increases by 35% for every hit.<br/> | |
− | + | {{Info}} 3rd hit will be a [[Crit]] and reset the combo.<br/> | |
− | + | {{Pro}} +50% Faster move speed while zoomed in.<br/> | |
− | + | {{Con}} Can't charge.<br/> | |
− | + | {{Con}} No [[Headshots]]. | |
− | + | |- | |
− | + | | [[Melee]] | |
− | + | | '''The Khopesh Climber''' | |
− | + | | | |
− | + | {{Info}} Can climb walls.<br/> | |
− | + | {{Con}} -10% Damage done.<br/> | |
− | + | {{Con}} -90% Firing speed. | |
− | + | |- | |
− | + | | rowspan="4"|{{Icon class|class=Spy|link=Spy}} <br/> [[Spy]] | |
− | + | | [[Primary]] | |
+ | | '''The Bloody Hurtland''' | ||
+ | | | ||
+ | {{Pro}} [[Bleed]] for 0.5s.<br/> | ||
+ | {{Pro}} +7% Damage done.<br/> | ||
+ | {{Con}} -10% Clip size.<br/> | ||
+ | {{Con}} -80% Firing speed.<br/> | ||
+ | {{Con}} +20% Reload time. | ||
+ | |- | ||
+ | | [[Primary]] | ||
+ | | '''The Fire-Retardant Suit''' | ||
+ | | | ||
+ | {{Pro}} Afterburn resistance.<br/> | ||
+ | {{Pro}} +90% Fire damage resistance. | ||
+ | |- | ||
+ | | [[Primary]] | ||
+ | | '''The Great Escape''' | ||
+ | | | ||
+ | {{Info}} On hit with 50% cloak or more: Instant cloak, cloud of smoke, instant disguise, removes fluids and burning.<br/> | ||
+ | {{Pro}} +20% Firing speed.<br/> | ||
+ | {{Con}} -30% Damage done. | ||
+ | |- | ||
+ | | [[Melee]] | ||
+ | | '''The Heart Opener''' | ||
+ | | | ||
+ | {{Info}} Backstabs infects the victim.<br/> | ||
+ | {{Info}} Infection can be removed by a Medic or Health kit.<br/> | ||
+ | {{Info}} Infection disables the victim after 4 seconds.<br/> | ||
+ | {{Info}} The victim is killed after 8 seconds.<br/> | ||
+ | {{Pro}} Does not remove disguise on a successful backstab. | ||
+ | |- | ||
+ | |} | ||
==External Links== | ==External Links== |
Revision as of 02:53, 4 December 2010
“You are so small! Is funny to me!” This article is a stub. As such, it is not complete. You can help Team Fortress Wiki by expanding it. |
Advanced Weaponiser is a Sourcemod server plugin that adds additional weapons to Team Fortress 2. It is developed by Mecha the Slag.
List of weapons
Class | Slot | Weapon name | Attributes |
---|---|---|---|
Scout |
Primary | The Nailgun |
+50% Damage done. |
Primary | The Perceptionist |
Disorientates on impact. | |
Melee | The Atomic Bat |
+30% Firing speed. | |
Soldier |
Primary | The Matador |
Rockets are semi-controllable. |
Pyro |
Primary | The Pilot Light |
Airblasts can now be charged, which will push enemies further. |
Secondary | The Gentle Manne's Olde Firecannone |
Alt click explodes the flare. | |
Melee | The Endless Carnage |
+25% Damage done. | |
Demoman |
Primary | The RainMan |
Leaves a trail of Grenades. |
Heavy |
Primary | Maxine |
+75% Speed while firing. |
Secondary | The Electroshock |
Revives you with an electrical shock upon death. | |
Melee | The Drill |
+10% Move speed. | |
Melee | The Fists of Steel |
On hit knocks back victim. | |
Engineer |
Primary | The Bulldog |
+20% Damage done. |
Medic |
Secondary | The Elektric Assurance |
+25% ÜberCharge rate. |
Sniper |
Primary | The Walkabout |
Uses combo system. |
Melee | The Khopesh Climber |
Can climb walls. | |
Spy |
Primary | The Bloody Hurtland |
Bleed for 0.5s. |
Primary | The Fire-Retardant Suit |
Afterburn resistance. | |
Primary | The Great Escape |
On hit with 50% cloak or more: Instant cloak, cloud of smoke, instant disguise, removes fluids and burning. | |
Melee | The Heart Opener |
Backstabs infects the victim. |
External Links
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