Advanced Weaponiser
Revision as of 01:31, 4 December 2010 by Mecha the Slag (talk | contribs)
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Advanced Weaponiser is a Sourcemod server plugin that adds additional weapons to Team Fortress 2. It is developed by Mecha the Slag.
Contents
Weapons List
Scout
The Nailgun
(Primary)
- +50% Damage Done
- -50% Clip Size
The Perceptionist
(Primary)
- +Disorientates on Impact
- -40% Clip Size
- -20% Firing Speed
The Atomic Bat
(Melee)
- +30% Firing Speed
- +Each Hit adds 7% evasiveness
- Evasiveness is subtracted from damage taken
- Evasiveness is ineffective against melee
- -90% Damage Done
- -No Random Critical hits
Soldier
The Matador
(Primary)
- +Rockets are semi-controllable
- +30% Explosion Radius
- -10% Damage Done
- -25% Projectile Speed
Pyro
The Pilot Light
(Primary)
- +Airblasts can now be charged, which will push enemies further
- + Reflected Projectiles are now full Crits instead of Mini-Crits
- +40% Airblast Cost
- +10% Afterburn Duration
- -40% Damage Done
The Gentle Manne's Olde Firecannone
(Secondary)
- +Alt Click Explodes the Flare
- - Flare Does No Damage Elsewise
- -No Random Critical hits
The Endless Carnage
(Melee)
- +25% Damage Done
- +50% Health from Medkits
- -75% Health from Healers
- -10% Firing Speed
Demoman
The RainMan
(Primary)
- -50% Clip Size
- +Leaves a Trail of Grenades
- Each Grenade Deals 50% Damage
Heavy
Maxine
(Primary)
- +75% Speed while Firing
- -Will Always Fire When Spun Up
- 15% Slower Spin Up Time
The Drill
(Melee)
- +10% Move Speed
- +15% Damage Done
- +75% Health
- +Disables use of Primary and Secondary Slot
The Electroshock
(Secondary)
- +Revives You With an Electrical Shock Upon Death
- The Machine needs to be charged by Dealing Damage
- It Cannot Revive If Exploded
- All Ammo is Lost Upon Revival
The Fists of Steel
(Melee)
- On Hit: Knocks Back Victim
- 90 Damage is dealt if the victim is smashed into a Wall
- -40% Damage Done
- -30% Firing Speed
Engineer
The Bulldog
(Primary)
- +20% Damage Done
- +50% Firing Speed
- -70% Clip Size
- -50% Bullet Distance
Medic
The Elektric Assurance
(Secondary)
- +25% ÜberCharge Rate
- +Can instantly deploy ÜberCharge at 10% or more
- -Medic is unaffected by ÜberCharge
- -50% Heal Rate
- -50% Overheal
Sniper
The Walkabout
(Primary)
- +Combo System
- Combo is Reset Upon Missing
- Damage Increases by 35% For Every Hit
- 3rd Hit Will Be A Crit and Reset the Combo
- +50% Faster Move Speed While Zoomed
- -Can't Charge
- -No Headshots
The Khopesh Climber
(Melee)
- +Can Climb Walls
- -10% Damage Done
- -90% Firing Speed
Spy
The Bloody Hurtland
(Primary)
- +Bleed for half a second
- +7% Damage Done
- -10% Clip Size
- -80% Firing Speed
- -20% Reload Time
The Fire-Retardant Suit
(Primary)
- +Afterburn Retardant
- +90% Fire Damage Resistance
The Great Escape
(Primary)
- On Hit with 50% Cloak or More:
- Instant Cloak
- Cloud of Smoke
- Instant Disguise
- Removes fluids and burning
- +20% Firing Speed
- -30% Damage Done
The Heart Opener
(Melee)
- +Backstabs infect the victim
- Infection disables the victim after 4 seconds
- The victim is killed after 8 seconds
- +Does not remove disguise on a successful backstab
- -Infection can be removed by a Medic or Health Kit
External Links
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