Advanced Weaponiser

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Revision as of 01:31, 4 December 2010 by Mecha the Slag (talk | contribs)
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Advanced Weaponiser is a Sourcemod server plugin that adds additional weapons to Team Fortress 2. It is developed by Mecha the Slag.

Weapons List

Scout

The Nailgun

(Primary)

  • +50% Damage Done
  • -50% Clip Size

The Perceptionist

(Primary)

  • +Disorientates on Impact
  • -40% Clip Size
  • -20% Firing Speed

The Atomic Bat

(Melee)

  • +30% Firing Speed
  • +Each Hit adds 7% evasiveness
  • Evasiveness is subtracted from damage taken
  • Evasiveness is ineffective against melee
  • -90% Damage Done
  • -No Random Critical hits

Soldier

The Matador

(Primary)

  • +Rockets are semi-controllable
  • +30% Explosion Radius
  • -10% Damage Done
  • -25% Projectile Speed

Pyro

The Pilot Light

(Primary)

  • +Airblasts can now be charged, which will push enemies further
  • + Reflected Projectiles are now full Crits instead of Mini-Crits
  • +40% Airblast Cost
  • +10% Afterburn Duration
  • -40% Damage Done

The Gentle Manne's Olde Firecannone

(Secondary)

  • +Alt Click Explodes the Flare
  • - Flare Does No Damage Elsewise
  • -No Random Critical hits

The Endless Carnage

(Melee)

  • +25% Damage Done
  • +50% Health from Medkits
  • -75% Health from Healers
  • -10% Firing Speed

Demoman

The RainMan

(Primary)

  • -50% Clip Size
  • +Leaves a Trail of Grenades
  • Each Grenade Deals 50% Damage

Heavy

Maxine

(Primary)

  • +75% Speed while Firing
  • -Will Always Fire When Spun Up
  • 15% Slower Spin Up Time

The Drill

(Melee)

  • +10% Move Speed
  • +15% Damage Done
  • +75% Health
  • +Disables use of Primary and Secondary Slot

The Electroshock

(Secondary)

  • +Revives You With an Electrical Shock Upon Death
  • The Machine needs to be charged by Dealing Damage
  • It Cannot Revive If Exploded
  • All Ammo is Lost Upon Revival

The Fists of Steel

(Melee)

  • On Hit: Knocks Back Victim
  • 90 Damage is dealt if the victim is smashed into a Wall
  • -40% Damage Done
  • -30% Firing Speed

Engineer

The Bulldog

(Primary)

  • +20% Damage Done
  • +50% Firing Speed
  • -70% Clip Size
  • -50% Bullet Distance

Medic

The Elektric Assurance

(Secondary)

  • +25% ÜberCharge Rate
  • +Can instantly deploy ÜberCharge at 10% or more
  • -Medic is unaffected by ÜberCharge
  • -50% Heal Rate
  • -50% Overheal

Sniper

The Walkabout

(Primary)

  • +Combo System
  • Combo is Reset Upon Missing
  • Damage Increases by 35% For Every Hit
  • 3rd Hit Will Be A Crit and Reset the Combo
  • +50% Faster Move Speed While Zoomed
  • -Can't Charge
  • -No Headshots

The Khopesh Climber

(Melee)

  • +Can Climb Walls
  • -10% Damage Done
  • -90% Firing Speed

Spy

The Bloody Hurtland

(Primary)

  • +Bleed for half a second
  • +7% Damage Done
  • -10% Clip Size
  • -80% Firing Speed
  • -20% Reload Time

The Fire-Retardant Suit

(Primary)

  • +Afterburn Retardant
  • +90% Fire Damage Resistance

The Great Escape

(Primary)

  • On Hit with 50% Cloak or More:
  • Instant Cloak
  • Cloud of Smoke
  • Instant Disguise
  • Removes fluids and burning
  • +20% Firing Speed
  • -30% Damage Done

The Heart Opener

(Melee)

  • +Backstabs infect the victim
  • Infection disables the victim after 4 seconds
  • The victim is killed after 8 seconds
  • +Does not remove disguise on a successful backstab
  • -Infection can be removed by a Medic or Health Kit

External Links