Difference between revisions of "Ammo"

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{{Quotation|'''The Engineer'''|Nevermind the bullets; how much all these coffins costin' ya?
 
{{Quotation|'''The Engineer'''|Nevermind the bullets; how much all these coffins costin' ya?
 
|sound=Engineer_dominationheavy01.wav}}
 
|sound=Engineer_dominationheavy01.wav}}
'''Ammo''', or '''ammunition''', is a resource that contributes to a player's weapon ammunition supply. Ammunition can be found in the form of ammo box pickups, dropped weapons, or destroyed building parts. Ammo is universal, meaning that ammo in the form of any dropped weapon can be used in any other weapon; ammo acquired from a dropped [[Flamethrower]] will still be usable as [[Sniper Rifle]] ammo, and can also be used to fill the [[Cloak]] charge for the [[Spy]]'s [[Invisibility Watch]] and [[Dead Ringer]]. Additionally, the amount of ammo in a pick-up is applied to all weapons equipped, not just the one currently held. You cannot reload if you do not currently have any ammo. If you expend your clip and reserve ammo, your weapon will be automatically unequipped and switched to another, and not be selectable until more ammo is obtained.
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'''Ammo''', or '''ammunition''', is a resource that contributes to a player's weapon ammunition supply. Ammunition can be found in the form of ammo box pickups, dropped weapons, or destroyed building parts. Ammo is universal, meaning that ammo in the form of any dropped weapon can be used in any other weapon; ammo acquired from a dropped [[Flamethrower]] will still be usable as [[Sniper Rifle]] ammo, and can also be used to fill the [[Cloak]] charge for the [[Spy]]'s [[Invisibility Watch]] and [[Dead Ringer]]. Additionally, the amount of ammo in a pick-up is applied to all weapons equipped, not just the one currently held. Reloading cannot be performed without having reserve ammunition. Should the player expend all ammunition with a weapon, it will be automatically switched with another and will be unavailable for use until more ammo is obtained.
  
 
== Sources ==
 
== Sources ==
Ammo pickups come in three different sizes. Each one refills a different percentage of their player's total ammo capacity, as well as an [[Engineer]]'s metal. There are also several other sources of ammo that you may encounter:
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Ammo pickups come in three different sizes. Each one refills a different percentage of their player's total ammo capacity, as well as an [[Engineer]]'s metal. There are also several other sources of ammo that can be found:
  
 
; Ammo Boxes
 
; Ammo Boxes
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** Level 2 – 30% / sec  
 
** Level 2 – 30% / sec  
 
** Level 3 – 40% / sec  
 
** Level 3 – 40% / sec  
** Note: Enemy Dispensers will also refill your Ammo and Cloak if, as a Spy, you disguise as the enemy team. Disguising as the enemy team also has no effect on the operation of friendly Dispensers.  
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** Note: Enemy Dispensers will also refill Ammo and Cloak if a Spy disguises as the enemy team. This has no effect on the operation of friendly Dispensers.  
 
* [[Carts]]: 20% / sec  
 
* [[Carts]]: 20% / sec  
* [[Resupply Lockers]]: Refills to 100% ammo for all weapons (as well as refilling your current magazine).
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* [[Resupply Lockers]]: Refills to 100% ammo for all weapons (as well as refilling the current magazine).
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== Update history ==
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'''[[February 19, 2008 Patch]]'''
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* Dropped weapons now replenish half of your max ammo when picked up
  
 
== Gallery ==
 
== Gallery ==
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File:Medieval resupply locker closed.png|[[Medieval Mode]] Resupply Locker
 
File:Medieval resupply locker closed.png|[[Medieval Mode]] Resupply Locker
 
</gallery>
 
</gallery>
 
== Update history ==
 
 
'''[[February 19, 2008 Patch]]'''
 
* Dropped weapons now replenish half of your max ammo when picked up
 
  
 
== See also ==
 
== See also ==

Revision as of 12:40, 1 May 2011

Ammo
Ammo
Pickup Type: Building & Ammo

Ammo, or ammunition, is a resource that contributes to a player's weapon ammunition supply. Ammunition can be found in the form of ammo box pickups, dropped weapons, or destroyed building parts. Ammo is universal, meaning that ammo in the form of any dropped weapon can be used in any other weapon; ammo acquired from a dropped Flamethrower will still be usable as Sniper Rifle ammo, and can also be used to fill the Cloak charge for the Spy's Invisibility Watch and Dead Ringer. Additionally, the amount of ammo in a pick-up is applied to all weapons equipped, not just the one currently held. Reloading cannot be performed without having reserve ammunition. Should the player expend all ammunition with a weapon, it will be automatically switched with another and will be unavailable for use until more ammo is obtained.

Sources

Ammo pickups come in three different sizes. Each one refills a different percentage of their player's total ammo capacity, as well as an Engineer's metal. There are also several other sources of ammo that can be found:

Ammo Boxes

All ammo crates have a 10 second respawn time.

  • Small Ammo Pickup: Refills a fifth (20%) of each weapon's ammo capacity
  • Medium Ammo Pickup: Refills half (50%) of each weapon's ammo capacity.
  • Large Ammo Pickup: Refills all (100%) of each weapon's ammo capacity.
Debris
Dropped items
  • Weapons dropped from dead players: Refills half (50%) of each weapon's ammo capacity.
  • Toolboxes dropped from dead Engineers: Refills all (100%) of each weapon's ammo capacity.
Other sources
  • Dispensers
    • Level 1 – 20% / sec
    • Level 2 – 30% / sec
    • Level 3 – 40% / sec
    • Note: Enemy Dispensers will also refill Ammo and Cloak if a Spy disguises as the enemy team. This has no effect on the operation of friendly Dispensers.
  • Carts: 20% / sec
  • Resupply Lockers: Refills to 100% ammo for all weapons (as well as refilling the current magazine).

Update history

February 19, 2008 Patch

  • Dropped weapons now replenish half of your max ammo when picked up

Gallery

See also