Difference between revisions of "Armor (Classic)"

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*Battery (''[[Team Fortress Classic]]'' only) – gives 15 armor when picked up, but will not exceed 100, even if the classes armor exceeds 100.
 
*Battery (''[[Team Fortress Classic]]'' only) – gives 15 armor when picked up, but will not exceed 100, even if the classes armor exceeds 100.
 
*HEV Charger  (''TFC'' only) – recharges armor as long as the user holds down the use key near it, but does not exceed 100, even if the classes armor exceeds 100.
 
*HEV Charger  (''TFC'' only) – recharges armor as long as the user holds down the use key near it, but does not exceed 100, even if the classes armor exceeds 100.
*Engineers. Getting hit by an allied engi's Wrench restores armor at the cost of his metal.
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*[[Engineer (Classic)|Engineers]] - Getting hit by an allied Engineer's [[Wrench (Classic)|Wrench]] restores armor at the cost of his metal.
  
 
==Gallery==
 
==Gallery==

Revision as of 01:08, 22 November 2010

Armor (Classic)
Armor (Classic)
Pickup Type: Armor

Armor is a pickup in the classic Team Fortress games. Armor absorbs a certain amount of an attack; the amount absorbed depends on the class. Aside from the Civilian, all classes start with armor, though it can be picked up on maps in addition to being found in Backpacks.

Note that in Quake Team Fortress, a classes armor can actually downgrade if the class picks up armor that is weaker than the armor the class is currently wearing.

Armor types

  • Light – Green colored, absorbs 30% of an attack. Used by the Scout and Sniper.
  • Medium – Yellow colored, absorbs 60% (50% for Engineer) of an attack. Used by the Demoman, Medic, Pyro, Spy and Engineer.
  • Heavy – Red colored, absorbs 80% of an attack. Used by the Soldier and Heavy.

QWTF Types of Armor

In addition to the Quake armors, QWTF has certain types of armor that most classes are equipped with when they spawn. In addition, these armor types can be added to armors in maps by map-makers. This concept was officially dropped in subsequent Team Fortress games, but there is support for it in TFC and ETF, which allow map makers to use them in their maps.

  • Kevlar Armor - This weapon absorbs 50% damage from bullets.
  • Blast Armor - This weapon absorbs 50% of explosion damage.
  • Wooden Armor - This weapon absorbs 50% of nail damage.
  • Asbestos Armor -This weapon absorbs 50% of fire damage.
  • Shock Armor - This weapon absorbs 50% of electricity damage.

Sources

  • Dispenser – amount varies on the amount of armor in it.
  • Backpack – Depends on how much the mapmaker has put in them.
  • Battery (Team Fortress Classic only) – gives 15 armor when picked up, but will not exceed 100, even if the classes armor exceeds 100.
  • HEV Charger (TFC only) – recharges armor as long as the user holds down the use key near it, but does not exceed 100, even if the classes armor exceeds 100.
  • Engineers - Getting hit by an allied Engineer's Wrench restores armor at the cost of his metal.

Gallery