Difference between revisions of "Armor (Classic)/zh-hans"

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(Created page with "{{trans}} {{Pickup infobox | game = tfc | pickup-type = 装甲 | pickup-image = reda_tfc.png }} '''装甲'''是''军团要塞''系列中的一种拾取物。...")
 
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{{DISPLAYTITLE:装甲(经典)}}
 
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'''装甲'''是''军团要塞''系列中的一种拾取物。装甲可以吸收一定的伤害;吸收的伤害大小取决于职业。除[[Civilian (Classic)/zh-hans|平民]]职业外,所有玩家重生时都会自带装甲,though it can be picked up on maps in addition to being found in [[Backpack (Classic)|Backpacks]].
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'''装甲(Armor)'''是''军团要塞''系列中的一种拾取物。装甲可以吸收一定的伤害;吸收的伤害大小取决于职业。除[[Civilian (Classic)/zh-hans|平民]]职业外,所有玩家重生时都会自带装甲,玩家也可以找到和捡起地图上的[[Backpack (Classic)/zh-hans|背包]]
  
==== Armor types ====
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==== 装甲种类 ====
*Light Green colored, absorbs 30% of damage. Used by the [[Scout (Classic)|Scout]] and [[Sniper (Classic)|Sniper]].
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*轻型 绿色,吸收30%的伤害。用于[[Scout (Classic)/zh-hans|侦察兵]][[Sniper (Classic)/zh-hans|狙击手]]职业。
*Medium Yellow colored, absorbs 60% (50% for Engineer) of damage. Used by the [[Demoman (Classic)|Demoman]], [[Medic (Classic)|Medic]], [[Pyro (Classic)|Pyro]], [[Spy (Classic)|Spy]], and [[Engineer (Classic)|Engineer]].
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*中型 黄色,吸收60%伤害(工程师只有50%)。用于[[Demoman (Classic)/zh-hans|爆破手]][[Medic (Classic)/zh-hans|医生]][[Pyro (Classic)/zh-hans|火焰兵]][[Spy (Classic)/zh-hans|间谍]][[Engineer (Classic)/zh-hans|工程师]]职业。
*Heavy Red colored, absorbs 80% of damage. Used by the [[Soldier (Classic)|Soldier]] and [[Heavy (Classic)|Heavy]].
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*重型 红色,吸收80%的伤害。用于[[Soldier (Classic)/zh-hans|士兵]][[Heavy (Classic)/zh-hans|机枪手]]职业。
  
Note that in ''[[Team Fortress]]'', a player's armor can actually downgrade if the player picks up armor that is weaker than the armor the player is currently wearing.
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注意,在''[[Team Fortress/zh-hans|军团要塞(1)]]''中,当玩家捡起比目前所穿戴的装甲等级要低的装甲时,玩家的装甲将会降级。
  
===== Armor classes =====
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===== 装甲类型 =====
In addition to the ''Quake'' armor types, ''Team Fortress'' has certain classes of armor that some player classes are equipped with when they spawn. In addition, these armor classes can be added to armors in maps by map makers. This concept was officially dropped in subsequent ''Team Fortress'' games, but there is support for it in ''[[Team Fortress Classic]]'' which still allows map makers to use them in their maps.
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除了''雷神之锤''的装甲类型外,''军团要塞''还有着其他可供玩家重生时装配的装甲类型。而且,这些装甲可被地图制作者添加到地图中。但该机制在正式版的''军团要塞''游戏中被删除,但在''[[Team Fortress Classic/zh-hans|军团要塞:经典]]''中,地图制作这仍然可以使用这些装甲。
  
*Kevlar Armor - Absorbs 50% damage from bullets.
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*防弹装甲(Kevlar Armor) - 吸收50%子弹造成的伤害。
*Blast Armor - Absorbs 50% of explosion damage. The Demoman starts with this armor class.
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*防爆装甲(Blast Armor - 吸收50%爆炸伤害,爆破手自带该种类装甲。
*Wooden Armor - Absorbs 50% of nail damage.
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*木制装甲(Wooden Armor) - 吸收50%钉刺伤害。
*Asbestos Armor - Absorbs 50% of fire damage. The Pyro starts with this armor class.
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*石棉装甲(Asbestos Armor) - 吸收50%火焰伤害。火焰兵自带该种类装甲。
*Shock Armor - Absorbs 50% of electricity damage.
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*绝缘装甲(Shock Armor) - 吸收50%电击伤害
  
The message displayed when armor is picked up will state which class of armor it was, if any. The <code>inv</code> console command can be used to see the class of the armor currently worn.
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当拾起装甲时将会显示拾起的装甲为何类。当装备装甲时,在控制台使用<code>inv</code>指令可以查看目前装备的为何类装甲。
  
==== Sources ====
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==== 获取来源 ====
*[[Dispenser (Classic)|Dispenser]] – Amount varies on the amount of armor in it.
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*[[Dispenser (Classic)/zh-hans|补给器]] – 取决于其中的装甲数量。
*Backpack Depends on how much the map maker has put in them.
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*背包 取决于地图制作者的设置。
*Battery (''TFC'' only) – Gives 15 armor when picked up, but will not exceed 100, even if the classes armor exceeds 100.
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*电池 (''TFC'') – 当拾起时增加15点装甲值,但无法超过100,就算是该职业的装甲值已经超过100。
*H.E.V. Charger (''TFC'' only) – Recharges armor as long as the user holds down the use key near it, but does not exceed 100, even if the classes armor exceeds 100.
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*H.E.V.充电器 (''TFC'') – 靠近时按住使用键即可增加装甲值,但无法超过100,就算是该职业的装甲值已经超过100。
*Engineer - Getting hit by an allied Engineer's [[Wrench (Classic)|Wrench]] restores armor at the cost of his [[Metal (Classic)|Metal]].
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*工程师 - 被工程师使用[[Wrench (Classic)/zh-hans|扳手]]敲击可以耗费他的[[Metal (Classic)/zh-hans|金属]]来为自己补充装甲值。
  
== Gallery ==
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== 画廊 ==
 
<gallery>
 
<gallery>
File:greena_tfc.png|''Team Fortress Classic'' Light Armor
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File:greena_tfc.png|''军团要塞经典'' 轻型装甲
File:greena_qwtf.png|''Team Fortress'' Green Armor
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File:greena_qwtf.png|''军团要塞'' 绿甲
File:yellowa_tfc.png|''Team Fortress Classic'' Medium Armor
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File:yellowa_tfc.png|''军团要塞经典'' 中型装甲
File:yellowa_qwtf.png|''Team Fortress'' Yellow Armor
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File:yellowa_qwtf.png|''军团要塞'' 黄甲
File:reda_tfc.png|''Team Fortress Classic'' Heavy Armor
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File:reda_tfc.png|''军团要塞经典'' 重甲
File:reda_qwtf.png|''Team Fortress'' Red Armor
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File:reda_qwtf.png|''军团要塞'' 红甲
File:Battery_TFC.png|''Team Fortress Classic'' Battery
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File:Battery_TFC.png|''军团要塞经典'' 电池
File:HEV Charger.png‎|''Team Fortress Classic'' H.E.V. Charger</gallery>
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File:HEV Charger.png‎|''军团要塞经典'' H.E.V.充电器</gallery>
  
== Update history ==
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== 更新历史 ==
 
'''{{Patch name|1|16|2003|classic}}'''
 
'''{{Patch name|1|16|2003|classic}}'''
* Changed initial Sniper armor from 0 to 25.
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* 将狙击手的初始装甲值从0调至25。
  
 
{{Classic_Pickup_nav}}
 
{{Classic_Pickup_nav}}

Revision as of 07:13, 12 March 2020

Armor (Classic)
Armor (Classic)
拾取物类型: 装甲

装甲(Armor)军团要塞系列中的一种拾取物。装甲可以吸收一定的伤害;吸收的伤害大小取决于职业。除平民职业外,所有玩家重生时都会自带装甲,玩家也可以找到和捡起地图上的背包

装甲种类

注意,在军团要塞(1)中,当玩家捡起比目前所穿戴的装甲等级要低的装甲时,玩家的装甲将会降级。

装甲类型

除了雷神之锤的装甲类型外,军团要塞还有着其他可供玩家重生时装配的装甲类型。而且,这些装甲可被地图制作者添加到地图中。但该机制在正式版的军团要塞游戏中被删除,但在军团要塞:经典中,地图制作这仍然可以使用这些装甲。

  • 防弹装甲(Kevlar Armor) - 吸收50%子弹造成的伤害。
  • 防爆装甲(Blast Armor ) - 吸收50%爆炸伤害,爆破手自带该种类装甲。
  • 木制装甲(Wooden Armor) - 吸收50%钉刺伤害。
  • 石棉装甲(Asbestos Armor) - 吸收50%火焰伤害。火焰兵自带该种类装甲。
  • 绝缘装甲(Shock Armor) - 吸收50%电击伤害

当拾起装甲时将会显示拾起的装甲为何类。当装备装甲时,在控制台使用inv指令可以查看目前装备的为何类装甲。

获取来源

  • 补给器 – 取决于其中的装甲数量。
  • 背包 – 取决于地图制作者的设置。
  • 电池 (仅TFC) – 当拾起时增加15点装甲值,但无法超过100,就算是该职业的装甲值已经超过100。
  • H.E.V.充电器 (仅TFC) – 靠近时按住使用键即可增加装甲值,但无法超过100,就算是该职业的装甲值已经超过100。
  • 工程师 - 被工程师使用扳手敲击可以耗费他的金属来为自己补充装甲值。

画廊

更新历史

2003年1月16日补丁(经典)

  • 将狙击手的初始装甲值从0调至25。