Difference between revisions of "Basic Soldier strategy"

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The [[Soldier]] is a tough, all-purpose assault class that excels at both offense and defense. Although slow on foot, he can [[rocket jump]] to cover distances quickly and reach unpredictable locations. His weapons are capable of taking on multiple foes at once, but run out of ammunition quickly. A good Soldier should avoid spamming and make each shot count, leading their targets properly and aiming at the feet of enemies to maximize splash damage. A Soldier makes an excellent [[Medic buddy]]; the Soldier can damage himself to help build the Medic's Übercharge for use in a difficult situation.
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The [[Soldier]] is a tough, all-purpose assault class that excels at both offense and defense. Although slow on foot, he can [[rocket jump]] to cover distances quickly and reach unpredictable locations. His weapons are capable of taking on multiple foes at once, but run out of ammunition quickly. A good Soldier should avoid spamming and make each shot count, leading targets properly and aiming at the feet of enemies to maximize splash damage. The Soldier makes an excellent [[Medic buddy]]; he can damage himself to help build the Medic's Übercharge for later use.
 
 
  
 
==Primary Weapons==
 
==Primary Weapons==
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{{Icon weapon|weapon=Rocket Launcher|icon-size=100x100px}}
 
{{Icon weapon|weapon=Rocket Launcher|icon-size=100x100px}}
  
A good Soldier always keeps his Rocket Launcher loaded for use in combat and for [[rocket jump]]ing. To conserve ammunition, a Soldier might choose to finish a weakened enemy off with his [[Shotgun]]. Using a rocket to [[juggle|bounce]] an enemy into the air makes them an easy target for a follow-up shot. The wide splash radius of rockets allow the Soldier to efficiently deal damage by aiming at the feet of his enemies.  
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Always keep your Rocket Launcher loaded for combat and for [[rocket jump]]ing. To conserve ammunition, finish off weakened enemies with your [[Shotgun]]. Using a rocket to [[juggle|bounce]] an enemy into the air makes them an easy target for a follow-up shot. The wide splash radius of rockets allows you to efficiently deal damage by aiming at the feet of enemies.
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===[[Direct Hit]]===
 
===[[Direct Hit]]===
 
{{Icon weapon|weapon=Direct Hit|icon-size=100x100px}}
 
{{Icon weapon|weapon=Direct Hit|icon-size=100x100px}}
  
As the name implies, the Direct Hit promotes a different sort of Soldier playstyle, rewarding players who can land direct hits with more damage output. The increased rocket damage makes the Soldier more effective against immobile targets, such as [[Sentry Gun]]s or [[Heavy|Heavies]], while the increased rocket speed makes landing [[aerial]]s easier. Although the Direct Hit's explosive radius is smaller than that of the standard Rocket Launcher, rocket jumps will still function normally.
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As the name implies, the Direct Hit promotes a different sort of Soldier playstyle, allowing players who can land direct hits to deal more damage. The increased rocket damage makes you more effective against immobile targets, such as [[Sentry Gun]]s or [[Heavy|Heavies]], while the increased rocket speed makes landing [[aerial]]s easier. Although the Direct Hit's explosive radius is smaller than that of the standard Rocket Launcher, rocket jumps will still function normally.
  
 
===[[Black Box]]===
 
===[[Black Box]]===
 
{{Icon weapon|weapon=Black Box|icon-size=100x100px}}
 
{{Icon weapon|weapon=Black Box|icon-size=100x100px}}
  
The Black Box is meant for Soldiers in prolonged combat, where there is enough time to continually reload. Due to how the Black Box works, hitting more than one enemy with a single rocket will heal the Soldier multiple times. While the healing provided by the Black Box promotes frontline fighting, the small magazine size decreases the Soldier's immediate staying power. The reduced magazine size additionally makes offensive [[rocket jump]]ing less effective. Overall, the Black Box increases the Soldier's great survivability but reduces his pushing capabilities.
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Use the Black Box for prolonged combat, where you will have time to constantly reload. Hitting more than one enemy with a single rocket will heal you multiple times, making it effective against groups. However, the reduced magazine side reduces your immediate staying power and makes offensive [[rocket jump]]ing less effective. Overall, the Black Box increases your excellent survivability but reduces your pushing capabilities.  
  
 
==Secondary Weapons==
 
==Secondary Weapons==
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{{Icon weapon|weapon=Shotgun|icon-size=100x100px}}
 
{{Icon weapon|weapon=Shotgun|icon-size=100x100px}}
  
The Shotgun is as powerful as many primary weapons, making it an excellent choice to fall back upon when out of primary ammunition. It effectively counters Pyros who can skillfully [[airblast]] and Demomen who use the [[Chargin' Targe]]. For the Soldier, it is best used at close to medium range to finish enemies off.
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The Shotgun is as powerful as many primary weapons, making it an excellent choice to use when out of primary ammunition. It effectively counters Pyros who can skillfully [[airblast]] and Demomen who use the [[Chargin' Targe]]. Use it at close to medium range to finish enemies off.
  
  
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{{Icon weapon|weapon=Buff Banner|icon-size=100x100px}}
 
{{Icon weapon|weapon=Buff Banner|icon-size=100x100px}}
  
The Buff Banner is best used in conjunction with the [[Rocket Launcher]] or [[Black Box]]. The wide blast radius offered by those weapons will make it easier for a Soldier to build his Rage meter. The Buff Banner is effective when used alongside a friendly Medic's [[ÜberCharge]] for leading charges into enemy territory. The area of effect is large and passes through any obstacle.
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Use the Buff Banner in conjunction with the [[Rocket Launcher]] or [[Black Box]]. The wide blast radius offered by those weapons will make it easier to build your Rage meter. The Buff Banner is effective when used alongside a friendly Medic's [[ÜberCharge]] for leading charges into enemy territory. The area of effect is large and passes through any obstacle.
  
 
===[[Battalion's Backup]]===  
 
===[[Battalion's Backup]]===  
 
{{Icon weapon|weapon=Battalion's Backup|icon-size=100x100px}}
 
{{Icon weapon|weapon=Battalion's Backup|icon-size=100x100px}}
  
The Battalion's Backup is for Soldiers who continuously take damage for their teammates while fighting at the front lines. It can be effectively used to hold an area or counter the [[Buff Banner]] and [[Kritzkrieg]]. It is almost necessary that a Medic heals the Soldier who is building his Rage meter.
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Use the Battalion's Backup when you are fighting at the front lines and constantly taking damage. Use it to hold an area or counter the [[Buff Banner]] and [[Kritzkrieg]]. It is almost necessary that a Medic heals you while you build your Rage meter.
  
  
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{{Icon weapon|weapon=Gunboats|icon-size=100x100px}}
 
{{Icon weapon|weapon=Gunboats|icon-size=100x100px}}
  
The Gunboats allow a Soldier to quickly perform multiple [[rocket jump]]s in succession without healing in order to reach the battlefield quickly. The item is meant for Soldiers who roam around the map often and do not need their Shotgun to fend off enemies. Although the self-damage from rocket jumps is reduced, [[fall damage]] remains the same.
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The Gunboats can be used to perform multiple [[rocket jump]]s in succession without having to heal. Use them when you roam around the map often and do not need your Shotgun to fend off enemies. Although the self-damage from rocket jumps is reduced, [[fall damage]] remains the same.
  
  
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{{Icon weapon|weapon=Shovel|icon-size=100x100px}} {{Icon weapon|weapon=Frying Pan|icon-size=100x100px}}
 
{{Icon weapon|weapon=Shovel|icon-size=100x100px}} {{Icon weapon|weapon=Frying Pan|icon-size=100x100px}}
  
Unless a Soldier excessively engages in melee combat when near a friendly Medic, the Equalizer is the better melee weapon of choice.  
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Unless you excessively engages in melee combat when near a friendly Medic, the Equalizer is the better melee weapon of choice.  
  
 
===[[Equalizer]]===
 
===[[Equalizer]]===
 
{{Icon weapon|weapon=Equalizer|icon-size=100x100px}}
 
{{Icon weapon|weapon=Equalizer|icon-size=100x100px}}
  
Because no class generally uses their melee weapon when at full health, the Equalizer is essentially a straight upgrade to the Shovel. Due to the increase in damage and move speed offered, the Equalizer can be used as a last resort to engage or escape enemies.
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Because no class generally uses their melee weapon when at full health, the Equalizer is essentially a straight upgrade to the Shovel. Due to the increase in damage and move speed offered, you can use the Equalizer as a last resort to engage or escape enemies.
  
  
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{{Icon weapon|weapon=Pain Train|icon-size=100x100px}}
 
{{Icon weapon|weapon=Pain Train|icon-size=100x100px}}
  
A Soldier should only use the Pain Train when actively capturing objectives; it is useless when playing Capture the Flag or in any defensive scenario.
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Only use the Pain Train when actively capturing objectives; it is useless when playing Capture the Flag or in any defensive scenario.
  
 
==Item sets==
 
==Item sets==
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[[File:Backpack Soldier Bundle.png|100px|Tank Buster Set]]
 
[[File:Backpack Soldier Bundle.png|100px|Tank Buster Set]]
  
If there is no Medic to deploy an [[ÜberCharge]], a Soldier can use the Tank Buster set to effectively tank [[Sentry Gun]] fire while teammates destroy it.
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If there is no Medic to deploy an [[ÜberCharge]], use the Tank Buster set to tank [[Sentry Gun]] fire while your teammates destroy it.
  
  

Revision as of 23:17, 9 March 2011

The Soldier is a tough, all-purpose assault class that excels at both offense and defense. Although slow on foot, he can rocket jump to cover distances quickly and reach unpredictable locations. His weapons are capable of taking on multiple foes at once, but run out of ammunition quickly. A good Soldier should avoid spamming and make each shot count, leading targets properly and aiming at the feet of enemies to maximize splash damage. The Soldier makes an excellent Medic buddy; he can damage himself to help build the Medic's Übercharge for later use.

Primary Weapons

Rocket Launcher

Item icon Rocket Launcher.png

Always keep your Rocket Launcher loaded for combat and for rocket jumping. To conserve ammunition, finish off weakened enemies with your Shotgun. Using a rocket to bounce an enemy into the air makes them an easy target for a follow-up shot. The wide splash radius of rockets allows you to efficiently deal damage by aiming at the feet of enemies.


Direct Hit

Item icon Direct Hit.png

As the name implies, the Direct Hit promotes a different sort of Soldier playstyle, allowing players who can land direct hits to deal more damage. The increased rocket damage makes you more effective against immobile targets, such as Sentry Guns or Heavies, while the increased rocket speed makes landing aerials easier. Although the Direct Hit's explosive radius is smaller than that of the standard Rocket Launcher, rocket jumps will still function normally.

Black Box

Item icon Black Box.png

Use the Black Box for prolonged combat, where you will have time to constantly reload. Hitting more than one enemy with a single rocket will heal you multiple times, making it effective against groups. However, the reduced magazine side reduces your immediate staying power and makes offensive rocket jumping less effective. Overall, the Black Box increases your excellent survivability but reduces your pushing capabilities.

Secondary Weapons

Shotgun

Item icon Shotgun.png

The Shotgun is as powerful as many primary weapons, making it an excellent choice to use when out of primary ammunition. It effectively counters Pyros who can skillfully airblast and Demomen who use the Chargin' Targe. Use it at close to medium range to finish enemies off.


Buff Banner

Item icon Buff Banner.png

Use the Buff Banner in conjunction with the Rocket Launcher or Black Box. The wide blast radius offered by those weapons will make it easier to build your Rage meter. The Buff Banner is effective when used alongside a friendly Medic's ÜberCharge for leading charges into enemy territory. The area of effect is large and passes through any obstacle.

Battalion's Backup

Item icon Battalion's Backup.png

Use the Battalion's Backup when you are fighting at the front lines and constantly taking damage. Use it to hold an area or counter the Buff Banner and Kritzkrieg. It is almost necessary that a Medic heals you while you build your Rage meter.


Gunboats

Item icon Gunboats.png

The Gunboats can be used to perform multiple rocket jumps in succession without having to heal. Use them when you roam around the map often and do not need your Shotgun to fend off enemies. Although the self-damage from rocket jumps is reduced, fall damage remains the same.


Melee Weapons

Shovel / Frying Pan

Item icon Shovel.png Item icon Frying Pan.png

Unless you excessively engages in melee combat when near a friendly Medic, the Equalizer is the better melee weapon of choice.

Equalizer

Item icon Equalizer.png

Because no class generally uses their melee weapon when at full health, the Equalizer is essentially a straight upgrade to the Shovel. Due to the increase in damage and move speed offered, you can use the Equalizer as a last resort to engage or escape enemies.


Pain Train

Item icon Pain Train.png

Only use the Pain Train when actively capturing objectives; it is useless when playing Capture the Flag or in any defensive scenario.

Item sets

The Tank Buster

Tank Buster Set

If there is no Medic to deploy an ÜberCharge, use the Tank Buster set to tank Sentry Gun fire while your teammates destroy it.