Difference between revisions of "Bounty"

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m (Setting up base stub page.)
(added a bunch of really basic and info about bounty mode i could find by looking at the leaked code)
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'''Bounty''' mode is an experimental gamemode that was being tested for Team Fortress 2.
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'''Bounty''' mode is an experimental gamemode that was being tested for Team Fortress 2. It is theorized that in this gamemode, players have the ability to collect credits and use the modified upgrades from [[Mann vs. Machine (game mode)|Mann vs. Machine]] in standard gameplay. Players start out with 1000 credits and can earn more by doing map objectives and killing enemy players. Though it is functionless, players can also gain experience and level up by collecting credits. Also, Spy can attach sappers to enemy players.
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Since there are no [[Upgrade Station |Upgrade Stations]] in maps outside of [[Mann vs. Machine (game mode)|Mann vs. Machine]], touching the [[Resupply Cabinet]] opens the upgrade menu.
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== Commands ==
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* {{cvar|tf_bountymode}} <0/1> - Allow upgrades and award currency for mission objectives and killing enemy players. (Default: 0)
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* {{cvar|tf_bountymode_currency_starting}} <number> - How much new players start with when playing Bounty Mode. (Default: 1000)
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* {{cvar|tf_bountymode_currency_limit}} <number> - The maximum amount a player can hold in Bounty Mode. (Default: 0)
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* {{cvar|tf_bountymode_currency_penalty_ondeath}} <number> - The percentage of unspent money players lose when they die in Bounty Mode. (Default: 0)
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* {{cvar|tf_bountymode_upgrades_wipeondeath}} <number> - If set to true, wipe player/item upgrades on death. (Default: 0)
  
 
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Revision as of 05:48, 7 April 2021

Bounty mode is an experimental gamemode that was being tested for Team Fortress 2. It is theorized that in this gamemode, players have the ability to collect credits and use the modified upgrades from Mann vs. Machine in standard gameplay. Players start out with 1000 credits and can earn more by doing map objectives and killing enemy players. Though it is functionless, players can also gain experience and level up by collecting credits. Also, Spy can attach sappers to enemy players.

Since there are no Upgrade Stations in maps outside of Mann vs. Machine, touching the Resupply Cabinet opens the upgrade menu.

Commands

  • tf_bountymode <0/1> - Allow upgrades and award currency for mission objectives and killing enemy players. (Default: 0)
  • tf_bountymode_currency_starting <number> - How much new players start with when playing Bounty Mode. (Default: 1000)
  • tf_bountymode_currency_limit <number> - The maximum amount a player can hold in Bounty Mode. (Default: 0)
  • tf_bountymode_currency_penalty_ondeath <number> - The percentage of unspent money players lose when they die in Bounty Mode. (Default: 0)
  • tf_bountymode_upgrades_wipeondeath <number> - If set to true, wipe player/item upgrades on death. (Default: 0)