Brickyard/tr

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Brickyard
Pass brickyard.png
Temel Bilgiler
Harita türü: PAS Zamanı
Dosya adı: pass_brickyard
Yayımlanma: 7 Temmuz 2016 Yaması
(Eşinle Tanış Güncellemesi)
Yapımcı(lar): Valve
Bad Robot
Escalation Studios
Harita Bilgisi
Çevre: Urban City
Ortam: Daylight (sunset), Sunny
Harita Eşyaları
Healthico.png Sağlık Paketleri: Smallhealth.png ×9  •  Mediumhealth.png ×9  •  
Largehealth.png ×2
Ammoico.png Cephane Kutuları: Smallammo.png ×5   •   Mediumammo.png ×9   •  
Largeammo.png ×2
For the first time in my life, I'm at a loss for words.
The Scout after tuning Merasmus' television

Brickyard (previously Warehouse) is an official PASS Time map created by Valve in conjunction with Escalation Studios, released with the Meet Your Match Update. As with every other PASS Time map, it contains three goals for each team — one shoot-in goal, one walk-in goal, and a bonus goal.

The map takes place in a cluttered city warehouse district, with speed boosts and jump pads scattered around.

Overview of Brickyard. (Exteriors)
Overview of Brickyard. (Interiors)

Locations

Team Goals

  • Spawn: Each team's central spawn is a long room with three separate exits. One exit by the team's goals, one by the jump pads, and one in the team's oriented warehouse.
  • Goal Areas: The side goals are located right above the spawn exit near the goals. The End Zone goals are located in the center of the wall on the rear of the base in an open area. There is also a secondary resupply on the opposite side of the spawn exit. The secret goals are located on water towers located near the middle of the goal areas. The only way to reach them is to use two jump pads located on the two opposite sides from the goal.
  • Jump Pads: Each Goal zone has three jump pads for quick movement, and for making reaching the bonus goal possible. The first is on top of the cargo containers leading to the roof of the team's warehouse. The other two are located on opposite sides of the bonus goal, one on the roof of the building, the second one on the path leading to the side goal, located near the warehouse spawn exit.

Battlement Warehouses

  • Cargo Floor: The main floor is separated by two massive cargo container stacks. On both sides in between the containers are speed boosters.
  • Second Floor Catwalks: The second floor is an area of catwalks overlooking the warehouse. It contains a landing platform for those using the jump pads.
  • Roof: The roof of each warehouse contains a jump pad to the second floor of the other team's warehouse. The roof can be accessed by the goal jump pad, and from the towers.

Center Field

  • Jack Spawn: In the center of the field the Jack will drop overhead onto a control point like platform.
  • Towers: The towers serve as a vantage point over the center field. Access to them is achieved from jump lifts on the bottom.
  • Side Speed Boosts: On the sides of center field are speed boosts leading into the warehouse catwalks.

Strategy

Ana madde: Community Brickyard strategy

Related achievements

Ayrıca bakınız: Obtaining PASS Time achievements

Brickyard has 1 map-specific achievement.

Merasmus'un Çok Boyutlu Televizyonunun Sesi
Merasmus'un Çok Boyutlu Televizyonunun Sesi
PAS Zamanı TV Odasındaki gizemi ortaya çıkar.

Ödül: Askeri Sınıf JAK Şapka, PAS Zamanı Minyatür Yarım JAK


Update history

18 Ağustos 2015 Yaması #1
  • [Belgelenmemiş] Added Warehouse to the game.

18 Ağustos 2015 Yaması #2

  • Fixed players getting into enemy spawn rooms
  • Fixed the Jack being thrown into spawn rooms
  • Fixed being able to build in the goals

19 Ağustos 2015 Yaması

  • Fixed a hole near the RED goal
  • Fixed some props where the jack could get stuck
  • Changed some small health kits to medium

27 Ağustos 2015 Yaması

  • Fixed issue with jack getting stuck behind props
  • Fixed exploit of jack getting stuck in dropper
  • Fixed issue with unbalanced ammo and health kits
  • Moved resupply closets further from the doors
  • Added plank walkway to central warehouses on top of the containers

10 Eylül 2015 Yaması

  • Updated pass_warehouse to fix some spots where the jack could get stuck
  • [Belgelenmemiş] Added a TV to the hidden room in Warehouse

21 Ekim 2015 Yaması

  • Removed jump pads from the second floor of the warehouse
  • Added more spectator cameras
  • Added lateral jump pads to the middle arena
  • [Belgelenmemiş] Added Halloween Spell models to the hidden room in Warehouse.
  • [Belgelenmemiş] Added scrolls outside of team spawns in Warehouse.

25 Kasım 2015 Yaması

  • [Belgelenmemiş] Updated the secret room on pass_warehouse.

7 Temmuz 2016 Yaması #1 (Meet Your Match Update)

  • No longer in beta.
  • Renamed pass_warehouse to pass_brickyard.
  • [Belgelenmemiş] Added one-way Teleporters to secret rooms in spawns.

Trivia

Spectrogram of tv1.wav
  • PASSTime developer LuckyLance revealed that they created an elaborate process to obtain the map-specific achievement due to a "love of TF2's past updates' hidden pages and the like, not to mention Bad Robot's propensity to include mystery in their storytelling".[1]
    • Obtaining it requires access to a secret room to the right of the Jack Spawn. It is hidden by steel paneling and a sealed-off door. Inside is a dim room containing a Rocket Launcher, a Sandvich, a television set with Merasmus' skull hat on top of it, Halloween Spell Bottles, a television guide, several camouflage pattern duffel bags, two team Teleporters, RED toolbox, and a Wrench, and in the center is 3 red chairs as well as an object with a strange pattern. One bag has a fish head in it.
    • The stain marks on the floor surrounding the television have named triggers: comillow, memagold, unissubs, subcla, enempose, irlenous, donked, finear, and amment.[2]
    • The developer also mentions a spectrogram hidden in the audio files. There are three audio files associated with the PASSTime TV. While the spectrogram of tv1.wav shows a television along with various symbols, it is unclear how this and the rest of the audio files translate to team color and class.
Tf pass time hat.png  TV audio files
  • Both teams' spawns feature rooms a door marked "PRIVATE" that can be opened in the process of obtaining the achievement. Inside are Teleporters to the TV room.
    • RED team's room contains a table with a Bread Ration on it.

Gallery

External links

References