Buildings/ro

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"Build" redirecţionează aici. Poate aţi căutat PDA.
I built that.
The Engineer

Buildings are machines that can be constructed by the Engineer using his Build Tool. These buildings include the Sentry Gun, Mini-Sentry (with the Gunslinger equipped), Dispenser, and Teleporter.

Engineer standing by his Dispenser

Overview

In order to construct a building, an Engineer must first have enough metal. He can then use his PDA to choose a placement for the building; buildings can only be placed on reasonably flat surfaces and must have enough horizontal and vertical space to operate. The Engineer can rotate buildings before deploying them (default key: MOUSE2). Each time the rotate key is pressed, the building is turned 90° counterclockwise. Once placed, buildings are deployed automatically. The construction rate can be almost doubled by continuously hitting the building with any Wrench (with the exception of the Eureka Effect). Multiple Engineers doing this simultaneously stacks the effect, and hitting the building with the Jag increases its construction rate by a further 30%. Dispensers and Teleporters take twice as long to deploy as Sentry Guns. Once the building is fully deployed, it immediately begins operation.

Like players, buildings have health and are destroyed when it is reduced to zero. The health of a building increases from zero to its maximum while under construction, so it is easier to destroy a building that is incomplete. Players can focus their crosshair on a building to determine its current health just like other players, though weak buildings also display visible signs of damage such as smoke, sparks, and flames. Buildings are immune to critical hits and mini-crits as well as damage drop-off and ramp-up, so excluding splash damage, any attack on a building deals a constant amount of damage from any distance. Buildings do not activate the on-hit or on-kill effects of any weapon when damaged or destroyed (with the exception of the Widowmaker's).

Buildings can be repaired, upgraded, and (in the case of Sentry Guns) reloaded by hitting them with a Wrench, if the user has sufficient metal. Metal priority goes to repair first, then to resupply, and finally to upgrades, with limits to how much metal can go into each task with each strike. Upgrading a building takes a total of 200 metal and increases its health by 20% in addition to improving its abilities; buildings can be upgraded twice to reach level 3. However, in the Xbox 360 and PS3 release of TF2, only the Sentry Gun is able to be upgraded, with Teleporters and Dispensers always being level 1. Sentry Guns gain armor protection against the primary weapons of the Heavy as they're upgraded, reducing the damage inflicted on them from these weapons by 15% at level 2 and 20% at level 3.

Buildings can be disabled by the Spy's Sapper. If a Sapper is applied to a building, it immediately ceases functioning and alerts the owner, in addition to being drained of health. Sappers can be removed by an Engineer's melee weapon or the Pyro's Homewrecker/Maul/Neon Annihilator, which restores the building's operations in 0.5 seconds. Buildings cannot be repaired, reloaded, upgraded, or demolished while being sapped. A Sapped Sentry Gun has a 33% damage resistance against the Spy's weapons.

Buildings can be downgraded by the Spy's Red-Tape Recorder. Buildings with a Recorder attached begin deconstructing themselves by going through any applicable upgrade animations in reverse before going through the building process in reverse, resulting in the building being reduced to a toolbox pickup. The process moves at half the speed of construction. If the Recorder is destroyed, then the building resumes proper construction, though any levels lost are not regained unless an upgrade animation is in progress.

If the Engineer wishes, he can destroy any of his buildings with the Demolish Tool. This instantly causes the building to explode as if it were destroyed by an enemy. The building's gibs can be picked up as ammo and/or reused as metal. Buildings being sapped cannot be demolished. The Engineer's buildings are not vulnerable to his other weapons or to his Sentry Gun (unlike the Engineer himself). In the Xbox 360 and PS3 release of TF2 destruction and construction are done on the same PDA.

Buildings function normally underwater, though Teleporter Entrances cannot detect when a submerged player is standing on them, and Sentry Guns cannot see through the water's surface in either direction.

During setup time in Mann vs. Machine, buildings cost no metal to place and finish construction immediately as level 3, with Dispensers being fully stocked. Using a Buildings Upgrade Canteen also instantly sends all existing buildings to level 3, even if they are still constructing. Engineers can also upgrade the health and abilities of their buildings at an Upgrade Station.

Specifications

Tipul de construcție Costul în metal Viața Metal primit
când este distrusă
Construcție Îmbunătățirea Nivelul 1 Nivelul 2 Nivelul 3
Sentry Gun Standard 130 200 150 (450) 180 (212) (540) 216 (270) (648) 15 x 4 (60)
Combat Mini-Sentry Gun 100 Indisponibil 100 (300) Indisponibil 0 x 4 (0)
Dispenser 100 200 150 180 216 10 x 5 (50)
Teleporters 50 200 150 180 216 6.25 x 4 (25) Intrare
6.25 x 4 (25) Ieșire


Tipul de construcție Timpul de construcție (în secunde)
Prima construire Prima construire + amplificat de către
WrenchGunslingerSouthern Hospitality
Prima construire + amplificat de către
Jag
Prima construire + amplificat de către
Eureka Effect
Plasarea într-un alt loc Plasarea într-un alt loc + amplificat de către
WrenchGunslingerSouthern Hospitality
Plasarea într-un alt loc + amplificat de către
Jag
Plasarea într-un alt loc + amplificat de către
Eureka Effect
Îmbunătățirea
Sentry Gun Standard 10.5 4.2 3.75 6.0 3.5 2.333 2.1875 2.8 1.6
Combat Mini-Sentry Gun 4.2 2.625 2.442 3.231 2.333 1.75 1.667 2.0 Indisponibil
Dispenser 21.0 8.4 7.5 12.0 5.25 3.818 3.621 4.421 1.6
Teleporters 21.0 8.4 7.5 12.0 5.25 3.818 3.621 4.421 1.6

Timpul de construcție al clădirii = Timpul standard de construcție / (1 + Suma tuturor amplificărilor)

  • Timpul standard de construcție (Santinele): 10.5
  • Timpul standard de construcție (Distribuitoare și Teleportoare): Viteza Santinelei x 2 = 21.0
  • Amplificarea plasării în alt loc (Santinele): 2.0
  • Amplificarea plasării în alt loc (Distribuitoare și Teleportoare): 3.0
  • Amplificarea Mini-Santinelei: 1.5
  • Amplificarea cheii franceze standard: 1.5
  • Amplificarea Jag-ului: 1.5 + 0.3 = 1.8
  • Amplificarea Eureka Effect-ului: 1.5 / 2 = 0.75
  • Prima și a doua lovitură a unei Santinele standard va salva 1,5 secunde, pe când celălalte vor salva o secundă. Pentru Distribuitoare, prima lovitură va salva 2 secunde, pe când celălalte vor salva o secundă.

Tabelul asumă că jucătorul lovește constant clădirea. Deoarece acesta nu poate să atace înainte de a se termina timpul de schimbarea a armei din mâna sa, măsurile de timp din acest tabel vor fi puțin diferite în realitate. Fiecare Engineer în plus adaugă în calcul amplificarea oferită de propia sa cheie franceză.


HUD

The building HUD is located in the top-left corner of the screen.
Articol principal: Heads-up display

The Building HUD provides at-a-glance information on the Engineer's buildings and any enemy Spy's Electro Sappers. The status of different aspects of the building is indicated by an icon.

Icon Description
Building icon Kills.png Sentry Gun: Number of kills, followed by number of assists in parentheses.
Building icon Ammo.png Sentry Gun: Percentage bar of bullets remaining.
Dispenser: Percentage bar of current metal reserves.
Building icon Metal.png All buildings: Percentage bar of upgrade progress. (levels 1 and 2 only)
Building icon Rockets.png Sentry Gun: Percentage bar of rockets remaining. (level 3 only)
Building icon Teleports.png Teleporter Entrance: Percentage bar of recharge progress. If fully recharged, instead displays number of successful teleports.

Hauling

Prompt to haul a building.
An Engineer carrying a building.

Buildings can be packed up and moved by their owners by pressing the alternate fire button while looking at and standing next to them. In the PS3 and Xbox 360 versions of the game, hauling is not possible. This mechanic allows for redeployment without having to completely reconstruct the building, thus saving metal and time, and also preserving any score tallies a building may have. Packing up a building is instantaneous, and the Engineer appears carrying the building's toolbox on his shoulder to all players, while from his first-person perspective he still carries the toolbox as a normal building construction. Damaged buildings can be packed up, but buildings being sapped cannot. A building is capable of being hauled when a gray tab is displayed alongside the building's name on the interface (see right). In addition to an icon for the building and a hand, the tab also displays which key or mouse button alternate fire is currently bound to.

One building can be hauled at a time, and doing so sensibly reduces the Engineer's speed to 90% (270v), regardless of type and/or level of the building. Additionally, the Engineer cannot taunt or switch to any weapon or item until the building is redeployed. It is still possible to use Teleporters (either his own or a friendly Engineer's) — unless, of course, the Engineer is attempting to use a Teleporter whilst the other end is being hauled.

If the Engineer is killed while he is hauling a building, the building is also destroyed, and the Engineer drops a toolbox which acts like a large ammo crate if picked up. A special kill icon representing a toolbox is shown alongside the Engineer's death.

Redeploying a building is similar to a normal construction, except that the building constructs itself at twice the normal rate (plus an additional 50% speed for Dispensers and Teleporters), and the Engineer can speed up the process even further. Higher level Sentry Guns and Teleporters have to cycle through all their upgrade animations before becoming operative, and all buildings cannot be packed up again until ready. Damaged buildings retain their health at the moment they were packed; they cannot be repaired during redeployment unless they take damage during it, and even then they can only be repaired up to what health they had before being packed (until they are fully redeployed). On the other hand, when a redeploying building takes damage during the constructing stage, the building automatically heals itself at a fixed rate that stops after the construction stage ends. In Mann vs. Machine, hauling does not slow the Engineer down and buildings redeploy themselves instantly.

The three phases of building redeployment (packing, hauling, and redeploying) are accompanied by specific responses.

The Rescue Ranger has the ability to haul buildings from any distance (provided a direct line of sight) at the cost of 100 metal; it also forces the Engineer to take mini-crits while hauling buildings, whether via the long-range pickup or not.

Destruction

A building can be destroyed by its owner using the Demolish Tool or by an enemy attacking it with any weapon, or using the Sapper. A building can also be destroyed if an Engineer is carrying a building and a player kills the Engineer. A destruction is worth one point to the destroyer and is recorded on the player's scoreboard. A destruction can only be assisted by a Spy who sapped the building or a Medic who healed the player (with the exception of the building being destroyed while hauling, in which case the assister is the same as the one of the Engineer's death).

Destruction points are not awarded to Engineers who destroy their own buildings. Furthermore, destructions do not count during the Setup Phase in terms of the scoreboard, though any other events (such as revenge crits) trigger as usual. Should an Engineer decide to use the loadout screen to change his melee weapon to or from the Gunslinger, his Sentry Gun is demolished the moment the new melee weapon becomes available (either by the Engineer respawning or touching a Resupply locker). All of an Engineer's buildings are demolished when a player switches from an Engineer to another class, from one team to another, or leaves the server.

When a building is destroyed by an enemy, the Engineer responds with one of three responses, alerting his nearby teammates.

Related achievements

Achieved.png Realizări generale

Maestrul Santinelelor
Maestrul Santinelelor
Omoară 10 adversari cu aceeași santinelă.
Riftwalker
Riftwalker
Omoară un inamic până în 5 secunde după ce ai călătorit cu teleporterul unui Engineer.


Leaderboard class scout.png Scout

Apropiere
Apropiere
Distruge 3 intrări de teleportare.


Dacă O Construiești
Dacă O Construiești
Distruge 3 clădiri care sunt încă în construcție.
Armă Distrusă
Armă Distrusă
Distruge o Santinelă activă folosind pistolul.


Leaderboard class soldier.png Soldier

Engineer spre Eternitate
Engineer spre Eternitate
Omoară un Engineer în timp ce își repară santinela atacată de inamici.
Armele celui Neînfrant
Armele celui Neînfrant
Omoară 5 santinele inamice în timp ce nu ești în raza lor de acțiune.


Leaderboard class pyro.png Pyro

Incendiator
Incendiator
Distruge 50 de clădiri.
Zid de Foc
Zid de Foc
Aprinde 5 Spioni care au pus Sabotoar-ul pe o clădire a unui coechiper.


Leaderboard class demoman.png Demoman

Foc Orb
Foc Orb
Distruge o construcție a unui Inginer pe care nu o poți vedea, cu o lovitură directă de la Lansatorul de Grenade.


Plânge Mai Moolt!
Plânge Mai Moolt!
Distruge 50 de construcții.


Bombarderul din Loch Ness
Bombarderul din Loch Ness
Omoară un inamic cu bombe lipicioase în mai putin de 5 secunde dupa ce acesta s-a teleportat.
Lovire Spională
Lovire Spională
Omoară 20 de Spion în mai puțin de 5 secunde după ce aceștia au sabotat o contrucție.


Tam O'Shatter
Tam O'Shatter
Distruge 5 construcții inamice folosind un ÜberCharge de la un Medic aliat.


Sap-ul de Argyle
Sap-ul de Argyle
Distruge un Inginer, Santinela și Distribuitorul acestuia cu o singură detonare a unor bombe lipicioase.


Leaderboard class heavy.png Heavy

Muncitor în Fabrică
Muncitor în Fabrică
Omoară 20 de adversari în timp ce sunt langă o Distribuitoare.
Plan în 5 secunde
Plan în 5 secunde
Omoară un adversar în 5 secunde după ce te-ai teleportat.


Leaderboard class engineer.png Engineer

Hoțul războinic
Hoțul războinic
Teleportează 100 de coechipieri în mijlocul bătăliei.


Cea Mai Bună Măcelărie din Texas
Cea Mai Bună Măcelărie din Texas
Acumulează 5000 de ucideri cu Santinela ta.


Spărgându-l pe Morant
Spărgându-l pe Morant
Omoară 10 Sniperi cu o Santinelă aflată sub comanda Controlorului.


Blocarea Construcției
Blocarea Construcției
Absoarbe cu Santinela ta protejată de scutul Controlorului 500 de daune, fără ca aceasta sa fie distrusă.


Construit pentru a Dura
Construit pentru a Dura
Ajută o singură cladire să încaseze peste 2000 de daune fără ca aceasta să fie distrusă.


Înconjoară Vagoanele
Înconjoară Vagoanele
Repară 50,000 de daune la clădiri ale echipei tale, construite de către alți jucători.


Metalul Morții
Metalul Morții
Adună 10,000 de fier vechi din bucăţile clădirilor distruse.


Delegat
Delegat
Acumulează 10 asistări cu un alt Inginer, în care a fost implicată o Santinelă.


Vacanța Doctorului
Vacanța Doctorului
Vindecă cu ajutorul distribuitoarei 3 coechipieri în același timp.


Doctor, Depozit, şi Țeavă
Doctor, Depozit, şi Țeavă
Repară o Santinelă sub foc inamic, în timp ce eşti vindecat de către un Medic.


Văcar Farmacist
Văcar Farmacist
Acumulează cu distribuitoarele tale un total de 100,000 de puncte de viață de-a lungul carierei tale.


Un Pumn de Sabotoare
Un Pumn de Sabotoare
Distruge 25 de Sabotoare amplasate pe clădiri construite de către alți coechipieri.


Justițiarul Frontierei
Justițiarul Frontierei
Omoară cu Santinela ta inamicul, într-un interval de 10 secunde, după ce acesta te-a ucis.


Grăbeşte-te!
Grăbeşte-te!
Reuşeşte să ajungi la construcţia ta şi apoi să înlături un Sabotor de pe aceasta, după ce iniţial te-ai aflat la câţiva metri distanţă.


Cum au fost Împușcați Dăunătorii
Cum au fost Împușcați Dăunătorii
Distruge 50 de bombe lipicioase inamice, care se află în raza unei clădiri a echipei tale.
Dacă Ai Construit-o, Ei Vor Muri
Dacă Ai Construit-o, Ei Vor Muri
Cară o Santinelă de nivelul 3 şi amplaseaz-o într-o poziţie, unde să omoare pe cineva la scurt timp după ce a fost desfăşurată.


Capturarea Terenului
Capturarea Terenului
Ajută un coechipier să îşi ridice clădirea.


Tărâmul Nimănui
Tărâmul Nimănui
Folosește Santinela pentru a elimina 25 de inamici care capturează un punct.


Curajoșii sunt (Nu Chiar) Singuratici
Curajoșii sunt (Nu Chiar) Singuratici
Vindecă un Heavy cu distribuitoarea ta în timp ce el omoară 5 inamici.


Protejarea Brevetului
Protejarea Brevetului
Distruge Santinela unui Inginer inamic cu o Santinelă aflată sub comanda Controlorului tău.


Dominat la Distanță
Dominat la Distanță
Omoară 10 inamici în afara razei normale de acțiune a Santinelei tale, folosind Controlorul.


Măcinarea Rio
Măcinarea Rio
Execută 50 de reparații și/sau reîncărcări pe o Santinelă aflată sub comanda Controlorului unui alt Inginer.


Răzbungineria
Răzbungineria
Omoară jucătorul inamic care ți-a distrus santinela, cu ajutorul unui critical de revanșă.


Motor de Căutare
Motor de Căutare
Ucide 3 Spioni invizibili cu o Santinelă aflată sub comanda Controlorului tău.


Partenerul Silențios
Partenerul Silențios
Îmbunătățește 50 de clădiri construite de către alți coechipieri.


Domnul Stins
Domnul Stins
Stinge 20 de coechipieri cu ajutorul distribuitoarelor construite de către tine.


Copoi Texan
Copoi Texan
Cară clădiri 1 km de-a lungul carierei tale.


Pasodoble ca în Texas
Pasodoble ca în Texas
Folosește Pușca pentru a elimina un inamic rănit recent de către Santinela ta.


Inginerul Nepoliticos
Inginerul Nepoliticos
Furnizează jucătorului inamic o fotografie cu tine și Santinela care tocmai l-a ucis.


Leaderboard class medic.png Medic

Avansare Medicală
Avansare Medicală
Asistă în distrugerea a 5 clădiri ale unui Inginer adversar folosind un singur ÜberCharge pe un Demoman.
Criza de la jumătatea vieţii
Criza de la jumătatea vieţii
Vindecă un Inginer când își repară Santinela care este atacată.


Leaderboard class sniper.png Sniper

Dez-Santinel-izare
Dez-Santinel-izare
Distruge 3 santinele ale unui Inginer.


Leaderboard class spy.png Spy

Constructus Interruptus
Constructus Interruptus
Omoară un Inginer care lucrează la o santinelă.


Operațiune în comun
Operațiune în comun
Sabotează o santinelă inamică în maxim 3 secunde după ce un coechipier face același lucru.


Sabotor desăvârșit
Sabotor desăvârșit
Distruge 1000 de clădiri ale Inginerului cu dispozitive de sabotare.
Sabocănilă
Sabocănilă
Sabotează o clădire inamică, apoi înjunghie în spate Inginerul care a construit-o în 5 secunde.


Omul cu armele stricate
Omul cu armele stricate
Înjunghie în spate un Inginer, apoi sabotează-i 3 din clădirile sale în 10 secunde.


Controlpoint.png Foundry achievements

Salt pentru revendicat
Salt pentru revendicat
Capture a control point within 12 seconds after exiting a teleporter.


Mvm navicon.png Mann vs. Machievements

Recuperează
Recuperează
During a wave, use a canteen charged with 'Instant Building Upgrade' to build a new sentry gun within 3 seconds of your previous sentry gun's destruction.
Furat adevărat
Furat adevărat
As an Engineer, escape with your sentry as a sentry buster is about to detonate.

Update history

Patch-ul din 20 septembrie 2007
  • Fixed Sentry muzzleflashes not drawing unless sentry was near the map origin.

Patch-ul din 26 septembrie 2007

  • Fixed bug with placement of Teleporters that could result in players being unable to move.

Patch-ul din 5 octombrie 2007

Patch-ul din 9 octombrie 2007

  • Demomen grenades now collide with players and Engineer buildings after the first bounce, but still won't explode on contact.

Patch-ul din 25 octombrie 2007

  • Engineer buildings now explode when the Engineer dies during sudden death.
  • Fixed scoring problem where destroying a buildable added a phantom point, not attributed to any scoring bucket but still included in total score
  • Fixed some edge cases where grenades could go through player or buildings
  • The Engineer's "build X" commands will now behave properly when bound directly to keys.

Patch-ul din 7 noiembrie 2007

  • Fixed a bug in scoring Engineer building destruction.
  • Engineers no longer earn points for using their own Teleporters.
  • Fixed exploit that allowed players to teleport with the intelligence.

Patch-ul din 21 noiembrie 2007

  • Fixed building bone merge cache from dormant entities. Fixes weapons in SourceTV attached to wrong bones

Patch-ul din 20 decembrie 2007

  • Sapped buildings now take slightly less damage from the Spy who sapped them.
  • Fixed the teleporter's player shaped particles not drawing.

Patch-ul din 14 februarie 2008

  • Added server log entry for buildings destroyed by their owner.
  • Fixed Sentry Gun shadows being clipped.

Patch-ul din 28 februarie 2008

  • [Nedocumentat] Changed Engineer buildings to detonate when a player disconnects instead of blinking out.
  • [Nedocumentat] Fixed Engineer being able to detonate buildings that are being sapped.
  • [Nedocumentat] Fixed potential client crash for players being healed by a Medic or Dispenser.

Patch-ul din 29 aprilie 2008 (Gold Rush Update)

  • Teleporter effect no longer shows up on invisible or disguised Spies.
  • Fixed "times used" entry in Teleporters maxing out at 32.
  • Mapmakers can now place Engineer buildings directly into a map, with an option for them to be invulnerable.

Patch-ul din 11 decembrie 2008

  • Teleporters can now be upgraded to level three. It will recharge faster the higher level it is.
  • The Engineer's Dispensers can now be upgraded to level three. It will give out metal and heal faster as it is upgraded.

Patch-ul din 15 decembrie 2008

  • Added teleporter sounds for level 2 and 3 Teleporters.

Patch-ul din 28 ianuarie 2009

  • Fixed teleporter entrance/exit effects being drawn when they don't have a matching teleporter entrance/exit.

Patch-ul din 24 februarie 2009 (Scout Update)

  • Added the sounds for upgraded Teleporters.

Patch-ul din 21 mai 2009 (Sniper vs. Spy Update)

  • Spies can now use enemy Teleporters.

Patch-ul din 29 mai 2009

  • Fixed Spies not being telefragged when standing on an enemy teleporter exit with the Dead Ringer enabled.

Patch-ul din 23 iunie 2009

  • Fixed Teleporters not being buildable in some places where they should be (such as within the pit at the end of Badwater Basin).

Patch-ul din 13 august 2009 (Classless Update)

  • Fixed Sentry Guns firing at a fully cloaked Spy if they're still the closest target.
  • Engineers wrenching a teleporter will repair the other end as well, and remove Sappers from both if they exist.

Patch-ul din 31 august 2009

  • Fixed being able to burn buildings that are in the water while standing outside the water.
  • Fixed teleporting Spies getting stuck in enemy players standing on the exit.
  • Fixed server log not listing telefrag kills as weapon "telefrag".

Patch-ul din 28 aprilie 2010

  • Killing yourself with your own Sentry Gun no longer increments the Sentry Gun's kill counter.

Patch-ul din 29 aprilie 2010 (119th Update)

  • Fixed Teleporters not reverting to level 1 when their other side is destroyed.
  • Fixed Teleporter exit using the wrong particle effect.

Patch-ul din 30 aprilie 2010

  • Fixed the Engineer being able to build more than 1 of each type of building.

Patch-ul din 8 iulie 2010 (Engineer Update)

  • Engineers can now pickup & move their buildings.
  • Fixed a server crash related to carrying buildings.
  • 'Wrenching' a Sentry Gun now upgrades, repairs and restores ammunition all at once per Wrench hit, prioritizing repairs and upgrading if not in possession of enough metal.

Patch-ul din 9 iulie 2010

  • Fixed an exploit that allowed Engineers to build level 2/3 mini Sentry Guns.
  • Fixed a bug that allowed sapped buildings to be picked up by the Engineer.
  • Fixed a bug where Wrangled level 3 Sentry Guns would still fire rockets when they were out of ammo.
  • Fixed a bug where players would go into reference poses when switching classes while carrying a building.
  • Engineers can no longer pick up buildings while stunned or in loser state.
  • Fixed an issue where Wrangled sentrygun effects wouldn't be attached to the sentrygun.
  • Fixed a server crash in the player death code, related to building carrying.

Patch-ul din 13 iulie 2010

  • Fixed a server crash related to carrying buildings at round start.
  • Fixed players picking up buildings before a round has started.
  • Fixed an exploit where Engineers could create level 3 Mini-Sentry Guns.

Patch-ul din 19 iulie 2010

  • Fixed a problem with not being able to pick-up buildings in Arena mode.
  • Fixed an exploit that allowed team kills with Wrangled Sentry Guns.
  • Fixed a bug where Teleporters could be given more than their normal amount of health.

Patch-ul din 8 octombrie 2010

  • Fixed a Sentry Gun exploit that let Engineers build multiple Sentry Guns.
  • Fixed Engineers being able to build level 3 mini-Sentry Guns using the Wrangler.

Patch-ul din 19 octombrie 2010

  • Fixed another Sentry Gun exploit that let Engineers build multiple Sentry Guns.
  • Fixed Engineers being able to build level 3 Mini-Sentry Guns using the Wrangler for real this time.

Patch-ul din 2 decembrie 2010

  • Fixed Engineers being able to destroy sapped buildings by issuing the command directly in the console.

Patch-ul din 10 ianuarie 2011

  • Added the mini-sentry kill icon.

Patch-ul din 22 februarie 2011

  • [Nedocumentat] Several particle effects, including critical rockets, pipes, and stickies, were altered to appear brighter. These changes do not apply to ATi graphics card users and some others.

Patch-ul din 10 martie 2011

  • Fixed the Best Little Slaughterhouse in Texas achievement not counting Wrangler and Mini-Sentry kills.

Patch-ul din 17 aprilie 2012

  • Fixed being able to place buildings in nobuild zones.

Patch-ul din 10 mai 2012

  • Fixed a bug that allowed buildings to be built in nobuild/respawn volumes.

Patch-ul din 17 octombrie 2012

  • Fixed floating arrows on carried objects.

Patch-ul din 12 decembrie 2012

  • Fixed missing HUD sounds for Engineer building status panel.

Patch-ul din 22 februarie 2013

  • Fixed buildings not always being downgraded at the same rate by the Red-Tape Recorder.

Patch-ul din 3 aprilie 2013

  • Fixed buildings destroyed by the Red-Tape Recorder not always displaying a death notice.

Patch-ul din 7 ianuarie 2015

Patch-ul din 15 ianuarie 2015 #1

  • Fixed being able to pick-up buildings while reloading the Panic Attack.

Patch-ul din 2 iulie 2015 (Gun Mettle Update)

  • Teleporters and Dispensers redeploy +50% faster (2.5x without Wrench boost, 5.5x with Wrench boost).
  • Building pick up speed penalty reduced from 25% to 10%.
  • Building repair costs increased from 20 metal to 33 metal to repair 100hp per Wrench hit (from 5HP per metal to 3HP per metal).
  • Level 2 and Level 3 Sentry Guns have less passive damage resistance against Heavy miniguns. Level 2 Sentry Minigun resistance changed from 20% to 15% and Level 3 Changed from 33% to 20%.

Patch-ul din 23 iulie 2015

  • Fixed a case where buildings would not go active if they were sapped while being built.

Patch-ul din 7 iulie 2016 (Meet Your Match Update)

  • Level 1 Teleporters now cost 50 metal (previously 125).

Patch-ul din 28 iulie 2016

  • Fixed Engineer teleporter exits sometimes detonating when used due to invisible geometry.

Patch-ul din 16 august 2016

  • Fixed a display issue with combat text damage numbers against Engineer buildings sometimes being incorrect (such as with weapons that do reduced damage against buildings).

Patch-ul din 14 septembrie 2016

  • Fixed an exploit related to placing buildings outside of the playable space.

Patch-ul din 15 septembrie 2016

  • Fixed regression that prevented valid building placements.

Patch-ul din 28 martie 2018 #1

  • Fixed a case where Engineer buildings could be placed such that players would become stuck when exiting a teleporter (a.k.a. "teleporter trap").

March 28, 2018 Patch #2

  • Fixed the Engineer not being able to build after rotating the placement hologram.

Bugs

  • A redeployed level 2 or level 3 Sentry Gun attempts to target enemy players during the brief instant between reaching a level and starting the animation to upgrade to the next level. If the Sentry is directly facing an enemy, it may even be able to fire before the upgrade animation.
  • If an Engineer changes classes, his buildings simply vanish; this is inconsistent with the behavior of the Engineer changing his melee loadout, changing teams, or leaving the game, where his buildings are destroyed.
  • If a building is packed up while it takes damage, then redeployed, the building HUD may report it as damaged even after it is fully repaired.
  • When redeploying a level 2 or level 3 building that is damaged, hitting the building with the Wrench while it is in the upgrading animation stages of redeployment uses the metal supply, but does not repair the building.
  • Buildings are not affected by gravity or physics; if the floor underneath a building is removed, the building remains floating in the air, and moving platforms pass through them.
  • Heavily damaged buildings may still show signs of being damaged (such as sparks and flames) that remain present even when the building is fully repaired. Hauling the building may remove them.
  • When a building is first upgraded to level 3, it spawns with 1 extra point of health, for a total of 217. When it is picked up and replaced, or rebuilt, it keeps this extra point of health. However, if it takes damage and is then repaired, it repairs to its base health, 216.
  • When connecting to a server, it may for a brief amount of time show the disposable sentry in the Build HUD from Mann Vs Machine.
  • If a Spy saps a building while it is upgrading to the next level, it does not actually disable the building. However, the Sapper still damages the building and it cannot be destroyed - the only way to remove the Sapper is to haul the building.
  • Losing connection while hauling a building may cause the building being unable to deploy.
  • Occasionally, buildings (excluding Dispensers) that have just been placed appear fully assembled. Sentry Guns and Mini Sentry Guns appear to not have any support holding it up while in this state. Teleporters emit a sped up and higher pitch version of the teleporter idling noise while in this state after being picked up from an active state. This bug is much more likely to occur with jerky and fast mouse movements.

Unused content

Gallery

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