Difference between revisions of "Community Projectile Shield strategy"

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** Flames will pass through the shield, including [[Dragon's Fury]]'s fireballs.
 
** Flames will pass through the shield, including [[Dragon's Fury]]'s fireballs.
  
* Doorways can be effective places to defend with the Projectile Shield, since you can both block Robots getting past you and be safer from splash damage.
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* Doorways can be effective places to defend with the Projectile Shield, since you can have an easier time preventing Robots getting past you and be safer from splash damage.
  
 
* Blocking [[Critical hits|critical-boosted]] Robots, most notably Soldier or Demoman Robots, especially spamming giants, is essential to your team's survival.
 
* Blocking [[Critical hits|critical-boosted]] Robots, most notably Soldier or Demoman Robots, especially spamming giants, is essential to your team's survival.

Revision as of 07:54, 13 January 2020

Projectile Shield Example.png

This article is about Community Projectile Shield strategy.

Medic

  • Be wary of your surroundings, especially when in a defensive posture against Soldier and Demo Robots.
    • Rockets hitting walls and props behind you or your sides can splash you.
    • Grenades can bounce back towards you.
    • Splashes from explosions cannot be blocked on non-flat surfaces.
    • Flames will pass through the shield, including Dragon's Fury's fireballs.
  • Doorways can be effective places to defend with the Projectile Shield, since you can have an easier time preventing Robots getting past you and be safer from splash damage.
  • Blocking critical-boosted Robots, most notably Soldier or Demoman Robots, especially spamming giants, is essential to your team's survival.
    • Pay attention to when these spawn and have a Projectile Shield ready, you may need more than one charge to take down the really big ones.
    • If caught without a charge, hold back as those Robots advance while you find a teammate in a safe location, possibly run back towards Spawn, especially if you know your Pockets are coming from there.
  • The Projectile Shield can be used as a fall-back option if your team cannot handle the robots, or if most of your team is down, use it to save your ÜberCharge.
    • Or use your Invuln ÜberCharge to save your Energy charge, often your well-timed Projectile Shield can contribute much more than an ÜberCharge.
  • As patient damage can charge the Projectile Shield, heal classes in situations where they would either deal more damage or hit more enemies at once.
    • Don't get too heavily invested on charging the Projectile Shield, however.
  • Be wary of temptations to charge Robots just to kill them with your Projectile Shield, you risk being too far forward without support and often flanked when the charge is exhausted.
  • Lighting up a Vaccinator resistance when you charge Robots with the Projectile Shield can protect you and your Pocket if they can fire through.
  • Reviving dead teammates's reanimators will help you gain Projectile Shield charge, despite not able to gain Übercharge while doing the same.
    • Using the Vaccinator's resistance bubbles on a dead ally's reanimator will add a huge amount of charge for your Projectile Shield. Reviving classes with higher health or revival penalty will recharge much more of your Projectile Shield.
  • The Projectile Shield moves closer to you if you look up or look down. You can exploit this to bodyblock giant robots without any threat of them firing back.
    • Closing the Projectile Shield towards yourself while moving forward can also stop projectiles from passing through the Shield.
  • A Friendly Engineer's Wrench hits that are aimed towards his buildings can be nullified by the Projectile Shield, exercise caution when trying to defend your Engineer and his Sentry Gun.
  • Medic Robots cannot heal their patient if the human Projectile Shield is between them: this may be useful to temporarily make their patient lose the Übercharge's effects.
    • This also affects other Medics on your own team.
  • Since the Projectile Shield charges based on healing, the Quick-Fix will help you in charging the Projectile Shield quicker.
    • Using the Quick-Fix's Megaheal will refill your Projectile Shield's charge quickly.
  • Because teammates play nearer to you as a Projectile Shield Medic, practice Überring two or three teammates simultaneously.
    • Effectiveness of the Kritzkrieg charge is enhanced by Crit-boosted teammates shooting from safety behind the Projectile Shield.
    • The Medi Gun's Invuln ÜberCharge is usually redundant behind the Projectile Shield, pop it before or after you use your Projectile Shield.
  • After the Pybro, the Projectile Shield is your best Spy checker.
  • If a Super Scout is running past the team's defenses, slow it down with the Projectile Shield whenever possible.

Other classes

  • Understand what your Medic needs to build Energy; keep a practical safe distance while building, but close to striking range for the activation.
  • With a good Projectile Shield Medic, the Heavy's position is in the direct path of the Robots; pick a place to stand where you would not be overrun before the charge runs out.
  • Soldier's splash damage hitting multiple robots recharges the Projectile Shield much faster than any direct rocket hit on a single robot.
  • Understand what you need to do for both you and the Medic to survive the expiration.
    • Watch out for the expiration, be in reach of cover.
  • If a Medic is attempting to revive you and is using a Vaccinator, consider letting him revive you before you decline a revive, as he could be wanting to use an Übercharge on you in order to recharge his Projectile Shield.