User:SofiPandaRights/Custom Weapons

From Team Fortress Wiki
Revision as of 21:21, 16 December 2019 by Smashman (talk | contribs) (Moved Gingerbread Mann)
Jump to: navigation, search
Yes. I like this new weapon.
The Heavy.

Custom Weapons, also known as Custom TF2 Weapons and CTF2W, is a SourceMod server plugin which adds community-made weapons to Team Fortress 2 and was developed by MasterOfTheXP. It is currently maintained by Chdata, and Crafting. Unlike Advanced Weaponiser, there is no loadout viewer nor a drop system because all weapons are available to the public. Additionally, this group tests and makes changes to official weapons for more balanced gameplay.

Official Server List

Custom Weapons | USA
Custom Weapons MvM | USA
Custom Weapons | EU
Custom Weapons MvM | EU



List of New & Modified Weapons


Official Weapon Changes

These changes do affect the "Custom Weapons" that are available to use. Additionally, these changes are on all of the official "CTF2W" servers.

Overall Changes

-All servers have random critical hits turned off

-All servers use fixed bullet spread

-Removed the 10 second teammate outlines after re-spawning; additionally, spectators no longer see player outlines

-Decreased melee range bonus to +33% from +37% for all swords

-Removed the "-100% holster speed penalty" for all swords

-Fixed so players will regain strafe control after being airblasted from a Flame Thrower
NOTE: In the vanilla game, airblasting a target will cause the targeted player to have reduced footing and air control for a short period. Currently, this condition is permanently on the player until they die or touching a resupply will remove it.

-Added "While on fire: -33% health received from all healing sources"
NOTE: The attribute "Direct damage will reduce Medi Gun healing and shield resists by 25%" debuff has been removed from all Flamethrowers
NOTE: Any weapon that can ignite enemies (or any form of healing, including HP regen or any health over time) will be affected by this new debuff

-Added "Health packs do not remove the bleed effect"
NOTE: Users can still heal on pickup, but the bleed timer will continue

-Afterburn damage will now counts toward any life-steal effects
NOTE: Bleeding was already receiving life-steal

-Added "On Melee kill: A large ammo pack will drop instead of a medium pack"
NOTE: Shield impact kills will count towards this
NOTE: Except from knife kills

-Decreased life-steal effects to 33%
NOTE: This reduces the Concheror effect from 35%
NOTE: This reduces Mad Milk from 60%
NOTE: Any custom life-steal effect will be 33% unless specified

-Decreased the movement boost from speed boost effects and weapons
NOTE: This mostly includes the Concheror and Disciplinary Action speed boosts effects

Speed Boosts - Number Changes
Class Original Speed (HU/s) NEW Boosted Speed (HU/s) OLD Boosted Speed (HU/s) NEW Boost Percentage OLD Boost Percentage

Scout

400

480

505

20%

26.25%

Soldier

240

320

336

33.33%

40%

Pyro

300

380

405

26.67%

35%

Demoman

280

360

385

28.57%

37.50%

Heavy

240

323.5

336

34.79%

40%

Engineer

300

380

405

26.67%

35%

Medic

320

400

425

25%

32.81%

Sniper

300

380

405

26.67%

35%

Spy

320

400

425

25%

35%


Scout - Class Changes
Changes Full New Stats

-Added "(Ability) 50% faster weapon switch on wearer"
NOTE: This decreases Scout's normal switch time to 0.25 seconds from 0.5 seconds

(Ability) User can double jump
(Ability) +1 capture rate on wearer
(Ability) 50% faster weapon switch on wearer

Scout - Modified Official Weapons
Weapon Changes Full New Stats
Backpack Scattergun.png

Primary
Scattergun

NO CHANGE

NO CHANGE

Backpack Force-A-Nature.png

Primary
Force-A-Nature

-Removed "+20% bullets per shot"

-Removed "-10% damage penalty"

-Added "20% more accurate"

-Added hidden "4% slower reload time" penalty to match the Shortshop base reload time

Pictogram plus.png Applies knockback on the target and shooter
Pictogram plus.png +50% faster firing speed
Pictogram plus.png 20% more accurate
Pictogram minus.png -66% clip size
Pictogram info.png The knockback that is applied on enemies is based on the damage dealt
Pictogram info.png This weapon reloads its entire clip at once, but reserve ammo is lost if clip isn't empty when reloading

Backpack Shortstop.png

Primary
Shortstop

-Added "When weapon is active: +20% bonus healing from all sources"

-Added "When weapon is active & while doing the objective: Gain +25% additional bonus healing"

-The increased push force taken is only applied when the weapon is active & while doing the objective

-Increased push force taken to +25% from +20%

-Increased hidden fire rate bonus to +50% from +42%

-Increased damage (for point blank shots) to 78 from 72

Pictogram plus.png When weapon is active: +20% bonus healing from all sources
Pictogram plus.png When weapon is active & while doing the objective: Gain +25% additional bonus healing
Pictogram minus.png When weapon is active & while doing the objective: +25% increase in push force taken from damage and airblast
Pictogram info.png This weapon is best used at medium and/or long range
Pictogram info.png Alt-Fire: Reach out to shove an enemy

HIDDEN EXTRA STATS

Pictogram plus.png +100.08333% damage bonus
Pictogram plus.png +50% faster firing speed
Pictogram plus.png 40% more accurate
Pictogram minus.png 50% slower reload time
Pictogram minus.png -60% bullets per shot
Pictogram minus.png -34% clip size

Backpack Soda Popper.png

Primary
Soda Popper

-Added "When Hype is used: User gains full air strafe control"

-Added "-10% damage penalty"

-Reduced the damage required for Primary/Secondar/Melee to fully charge
NOTE: This will reduce Primary damage required to 280 from 395
NOTE: This will reduce Secondary damage required to 280 from 290
NOTE: This will reduce Melee damage required to 140 from 350

-Added hidden "4% slower reload time" penalty to match the Shortshop base reload time

Pictogram plus.png On hit any weapon: Builds Hype
Pictogram plus.png +50% faster firing speed
Pictogram plus.png 25% faster reload time
Pictogram minus.png -10% damage penalty
Pictogram minus.png -66% clip size
Pictogram info.png When Hype is full, Alt-Fire to activate Hype mode for multiple air jumps and full air strafe control for 8 seconds. When activated, user can't gain Hype.
Pictogram info.png This weapon reloads its entire clip at once, but reserve ammo is lost if clip isn't empty when reloading
Pictogram info.png Requires 280 with Primary/Secondary damage dealt and 140 with Melee damage dealt to fully charge Hype

Backpack Baby Face's Blaster.png

Primary
Baby Face's Blaster

-Decreased boost lost on hit to 1% from 4%

-Removed "Boost decreased on air jumps"

-Removed "-34% clip size"

-Added "Boost decays over time" (2% every 1 second)

-Added "Boost is disabled (but not lost) while doing the objective (including decay effect)"

-Added "-1 capture rate on wearer"

-Increased damage required to fill to 200 from 100

Pictogram plus.png On hit any weapon: Builds Boost that increases your move speed on wearer
Pictogram minus.png Boost is decreased when damaged and/or decays over time
Pictogram minus.png Boost is disabled while doing the objective
Pictogram minus.png 10% slower move speed on wearer
Pictogram minus.png -1 capture rate on wearer
Pictogram info.png Requires 200 damage dealt to fully fill Boost

Backpack Back Scatter.png

Primary
Back Scatter

-Removed "Mini-crits targets when fired at their back from close range"

-Removed "-34% clip size"

-Removed "No random critical hits"

-Removed "20% less accurate"

-Added "On kill: Decreased weapon attack noise"

-Added "100% critical hits from behind"
NOTE: There is no distance limit. The shots will always crit if it hits an enemy in the back.

-Added "Shots penetrate all enemies"

-Added "30% slower firing speed"

-Added "15% slower reload time"

Pictogram plus.png On kill: Decreased weapon attack noise
Pictogram plus.png 100% critical hits from behind
Pictogram plus.png Shots penetrate all enemies
Pictogram minus.png 30% slower firing speed
Pictogram minus.png 15% slower reload time

Backpack Pistol.png

Secondary
Pistol

-Increased max Secondary ammo on wearer to 96 from 36


Backpack Bonk! Atomic Punch.png

Secondary
Bonk! Atomic Punch

-Added "+25% non-boostable move speed bonus while under effects"
NOTE: The user can't move faster than 500 Hu

-Added "This weapon deploys 400% slower"
NOTE: Since Scout's switching speed is 0.25 seconds, this penalty would increase the deploy time to 1 second

Pictogram plus.png While under the effects, become invulnerable and gain a 25% non-boostable speed boost for 8 seconds.
Pictogram minus.png While under the effects, user cannot attack and all damage absorbed will slow you when the effect ends (scale from 25% at low damage to 50% at 200+ damage) for 5 seconds.
Pictogram minus.png This weapon deploys 400% slower
Pictogram info.png 30 second recharge
Pictogram info.png Allowed in Medieval mode

Backpack Crit-a-Cola.png

Secondary
Crit-a-Cola

-Added "+10% faster drinking speed"

Pictogram plus.png While under the effects, all damage dealt is Mini-Crits for 8 seconds.
Pictogram plus.png +10% faster drinking speed
Pictogram minus.png While under the effects, making any attack causes a 5 second Marked-for-Death debuff until the effect wears off.
Pictogram info.png 30 second recharge
Pictogram info.png Allowed in Medieval mode

Backpack Mad Milk.png

Secondary
Mad Milk

-Decreased splash radius to 146 Hu from 200 Hu

-Added "While doing the objective: +33% faster recharge rate"

-Increased extinguishing teammate cooldown to 25% from 20%

-Added "Coated enemies move 20% slower"

Pictogram plus.png Players heal 33% of the damage done to an enemy covered with milk
Pictogram plus.png While doing the objective: +33% faster recharge rate
Pictogram plus.png Extinguishing teammates reduces cooldown by -25%
Pictogram plus.png Extinguishes fire on wielder and teammates, additional partially nullifies Cloak on enemy Spies
Pictogram plus.png Coated enemies move 20% slower
Pictogram info.png 20 second recharge
Pictogram info.png Allowed in Medieval mode

Backpack Winger.png

Secondary
Winger

-Removed "+15% damage bonus"

-Added "Wearer never takes falling damage while active"

-Increased jump height bonus to +30% from +25%

-Decreased clip size penalty to -50% from -60%

-Added "-50% max Secondary ammo on wearer"
NOTE: Due to increase base Secondary ammo for Scout's Pistol(s), this weapon will have 48 reserve ammo

When weapon is active:

Pictogram plus.png Wearer never takes falling damage
Pictogram plus.png +30% greater jump height
Pictogram minus.png -50% max Secondary ammo on wearer
Pictogram minus.png -50% clip size
Backpack Pretty Boy's Pocket Pistol.png

Secondary
Pretty Boy's Pocket Pistol

-Removed "When weapon is active"

-Removed "-25% clip size"

-Increased health on hit to +4 from +3

-Added "-50% damage penatly"

Pictogram plus.png On hit: Gain up to +4 health
Pictogram plus.png +15% faster firing speed
Pictogram minus.png -50% damage penatly

Backpack Flying Guillotine.png

Secondary
Flying Guillotine

-Added "100% mini-crits vs players below 50% health"
NOTE: Includes Guillotine hit and bleed damage

-Removed "No random critical hits"

Pictogram plus.png On hit: Bleed for 5 seconds
Pictogram plus.png Long distance hits reduce recharge time by 25%
Pictogram plus.png 100% mini-crits vs players below 50% health
Pictogram minus.png Cannot be picked up after thrown
Pictogram info.png 6 second recharge
Pictogram info.png Allowed in Medieval mode

Backpack Bat.png Backpack Festive Bat.png Backpack Holy Mackerel.png Backpack Festive Holy Mackerel.png Backpack Unarmed Combat.png Backpack Batsaber.png Backpack Saxxy.png Backpack Conscientious Objector.png Backpack Freedom Staff.png Backpack Bat Outta Hell.png Backpack Memory Maker.png Backpack Ham Shank.png Backpack Necro Smasher.png Backpack Crossing Guard.png Backpack Prinny Machete.png
Melee
Any base melee weapon, including reskins

-Added "+45% faster firing speed"
NOTE: This doesn't include Frying Pan or Gold Frying Pan (For the obvious sound problem)
NOTE: An all-class Melee weapon won't get the same bonus unless a Scout equips it

Pictogram plus.png +45% faster firing speed

Backpack Sandman.png

Melee
Sandman

-Decreased damage from ball when at point blank to 10 from 15

-Increased damage from ball from max distance to 40 from 30

-Completely redid the slow-down system and now it's based on target's current move speed, instead of scaling everyone down to the same move speed (AKA 225.88 Hu). Additional, the ball would have to slightly travel before it would apply the vanilla slow-down effect, but now you can hit someone at point blank to apply the slow-down. A point blank ball hit applies a -66% penalty for 1 second and a max distance ball hit applies a -33% penalty for 7 seconds. Lastly, this slow-down can't be removed quicker by "key spamming", because the vanilla slow-down can be removed by "key spamming".

-Added "This weapon has bonus melee range, but slower deploy time"

Pictogram plus.png Alt-Fire: Launches a ball that slows targets depending on travel distance, between 1–7 seconds. The slow-down effect is based on target's current move speed. Additional, the damage from the ball impact increases the further it travels.
Pictogram plus.png Can be picked up after thrown to instantly recharge
Pictogram minus.png -15 max health on wearer
Pictogram info.png 10 second recharge
Pictogram info.png This weapon has bonus melee range, but slower deploy time

Backpack Candy Cane.png

Melee
Candy Cane

-Removed "On kill: A small health pack is dropped"

-Removed "25% explosive damage vulnerability on wearer"

-Added "On kill with any weapon: Regen up to 50% of your HP over 6 seconds"

-Added "On assist-kill with any weapon: Regen up to 25% of your HP over 6 seconds"

-Added "On kill OR assist-kill with this weapon: Gain double the amount of HP over 3 seconds"

-Added "On kill OR assist-kill with any weapon: No ammo pack will drop"

-Added "60% slower firing speed"
NOTE: The self healing effect can be stacked multiple times if you kill different targets, additional each kill's healing duration can stack with different duration.

Pictogram plus.png On kill with any weapon: Regen up to 50% of your HP over 6 seconds
Pictogram plus.png On assist-kill with any weapon: Regen up to 25% of your HP over 6 seconds
Pictogram plus.png On kill OR assist-kill with this weapon: Gain double the amount of HP over 3 seconds
Pictogram minus.png On kill OR assist-kill with any weapon: No ammo pack will drop
Pictogram minus.png 60% slower firing speed

Backpack Boston Basher.png

Melee
Boston Basher

-Added "+100% bleed damage bonus"

-Decreased bleed duration to 3 seconds from 5s

-Added "This weapon has bonus melee range, but slower deploy time"

Pictogram plus.png On hit: Bleed for 3 seconds
Pictogram plus.png +100% bleed damage bonus
Pictogram minus.png On miss: Hit yourself. Idiot!
Pictogram info.png This weapon has bonus melee range, but slower deploy time

Backpack Sun-on-a-Stick.png

Melee
Sun-on-a-Stick

-Increased direct damage penalty to -35% from -25%

-Added "Alt-Fire: Spontaneous combustion"
NOTE: This will ignite the user for 10 seconds
NOTE: 20 second recharge once used

-Added "On hit: Transfers 'Spontaneous Combustion' afterburn to target"

-Added "On hit: Transferred afterburn duration is decreased by 75%"

-Added "On holster: User takes remaining 'Spontaneous Combustion' afterburn damage all at once"

Pictogram plus.png Alt-Fire: Spontaneous Combustion
Pictogram plus.png On hit: Transfers "Spontaneous Combustion" afterburn to target
Pictogram plus.png +25% fire damage resistance while active
Pictogram plus.png 100% critical hit vs burning players
Pictogram minus.png On hit: Transferred afterburn duration is decreased by 75%
Pictogram minus.png On holster: User takes remaining "Spontaneous Combustion" afterburn damage all at once
Pictogram minus.png -35% direct damage penalty
Pictogram info.png 20 second recharge once used

Backpack Fan O'War.png

Melee
Fan O'War

-Removed "Crits whenever it would normally mini-crit"

-Increased damage penalty to -99% from -75%

-User can mark up to 2 targets instead of 1

-Decreased mark duration to 10 seconds from 15s

-Added "On hit: Gain a 2 second speed boost"

Pictogram plus.png On hit (up to 2): Target is marked for 10 seconds causing all damage taken to be mini-crits
Pictogram plus.png On hit: Gain a 2 second speed boost
Pictogram minus.png -99% damage penalty
Pictogram info.png Consecutive hits on the same target resets the duration and marking a 3rd target will remove the mark from the 1st target

Backpack Atomizer.png

Melee
Atomizer

-Removed "Grants Triple Jump while deployed"

-Removed "Melee attacks mini-crit while airborne"

-Removed "-15% damage vs players"

-Removed "This weapon deploys 50% slower"

-Added "On hit with this weapon: Slams airborne targets into the ground"

-Added "On kill with any weapon: +2 jumps stored"

-Added "On assist-kill with any weapon: +1 jump stored"

-Added "On hit with this weapon: +2 jumps stored"

-Added "Disables double jump on wearer"

-Added "Bonus jumps (up to 250) can be used even while weapon is not active"

-Added "Every jump has a purple smoke effect below the user's feet"

-Added "When the Soda Popper's Hype is active, any stored jumps are not used until that effect is over"

Pictogram plus.png On hit with this weapon: Slams airborne targets into the ground
Pictogram plus.png On kill with any weapon: +2 jumps stored
Pictogram plus.png On assist-kill with any weapon: +1 jump stored
Pictogram plus.png On hit with this weapon: +2 jumps stored
Pictogram minus.png Disables double jump on wearer
Pictogram info.png Bonus jumps (up to 250) can be used even while weapon is not active
Pictogram info.png Every jump has a purple smoke effect below the user's feet
Pictogram info.png When the Soda Popper's Hype is active, stored bonus jumps are not used until that effect is over

Backpack Wrap Assassin.png

Melee
Wrap Assassin

-Removed "+25% increase in recharge rate"

-Decreased direct damage penalty to -50% from -65%

-The ornament will no longer do damage on impact

-The bleeding duration now scales depending on travel distance (between 1–10 seconds) instead of 7.5 seconds

-Added that the shatter effect causes bleeding as well, but reduces the possible duration by 25%

-Increased the scatter radius to 73 Hu from 50 Hu

-Added "On hit bleeding player with Melee: Causes an explosion (146 Hu) that will cause nearby enemies to bleed for 5 seconds"

-Added "+100% max misc ammo on wearer"

Pictogram plus.png Alt-Fire: Launches a festive ornament that causes bleeding depending on travel distance, between 1–10 seconds
Pictogram plus.png On hit bleeding player with Melee: Causes an explosion that will cause nearby enemies to bleed for 5 seconds
Pictogram plus.png +100% max misc ammo on wearer
Pictogram minus.png On non-direct hits with the ornament: The bleed duration is decreased by 25%
Pictogram minus.png -50% direct damage penalty
Pictogram info.png 10 second recharge


Soldier - Class Changes
Changes Full New Stats

-Added "(Ability) 25% increased air strafe control when blast jumping"

(Ability) 25% increased air strafe control when blast jumping
(Ability) -60% blast damage to self while rocket jumping
(Ability) -30% blast damage to self

Soldier - Banner Changes
Changes

-Added "When you active your banner, your Primary's clip is automatically fully reloaded"
NOTE: This will pull from your reserve ammo, so this won't be "free ammo". Additional, it will adjust if your clip size is increased, like for the Air Strike.

-Increased damage required to fill to 650 from 600
NOTE: The Concheror is being increased to 650 from the vanilla 480

Soldier - Modified Official Weapons
Weapon Changes Full New Stats
Backpack Rocket Launcher.png

Primary
Rocket Launcher

NO CHANGE

NO CHANGE

Backpack Direct Hit.png

Primary
Direct Hit

-Removed "+25% damage bonus"

-Added "+25% damage vs players"

-Decreased explosion radius penalty to -66% from -70%

Pictogram plus.png Mini-crits targets launched airborne by explosions, grapple hooks or rocket packs
Pictogram plus.png +25% damage vs players
Pictogram plus.png +80% projectile speed
Pictogram minus.png -66% explosion radius

Backpack Black Box.png

Primary
Black Box

-Added new bonuses and penalties if the user does or doesn't have a Banner equipped

-Increased HP gained on hit to 25 from 20

When a banner is equipped:

Pictogram plus.png +40% projectile speed
Pictogram plus.png -40% blast damage from rocket jumps
Pictogram minus.png -25% clip size


When a banner is not equipped:

Pictogram plus.png On hit: Gain up to 25 HP per attack
Pictogram minus.png -25% clip size
Backpack Rocket Jumper.png

Primary
Rocket Jumper

-Added "This weapon deploys 60% and holsters 30% faster"

-Added "+50% clip size bonus"

-Decreased bonus Primary ammo to +100% from +200%

-Removed "No random critical hits"

-Added "Allowed in Medieval mode"

Pictogram plus.png This weapon deploys 60% and holsters 30% faster
Pictogram plus.png +50% clip size bonus
Pictogram plus.png +100% max Primary ammo on wearer
Pictogram plus.png No self inflicted blast damage taken
Pictogram minus.png -100% damage penalty
Pictogram minus.png Wearer cannot carry the Intelligence briefcase or PASS Time JACK
Pictogram info.png Allowed in Medieval mode

Backpack Liberty Launcher.png

Primary
Liberty Launcher

-Decreased clip size to -50% from +25%

-Removed "+40% projectile speed"

-Removed "-25% blast damage from rocket jumps"

-Removed "-25% damage penalty"

-Added "On direct hit: Rocket does maximum damage, briefly cancels the target's momentum, and +30% larger explosion radius"

-Added "On hit: Gain 1 stack per attack"
NOTE: Each stack increases explosion radius by +15%. This can stack up to 4 times and will start to decay after 5 seconds with a 5 second interval if you don't damage another enemy.

-Added "On kill: Clip is automatically fully reloaded"

Pictogram plus.png On direct hit: Rocket does maximum damage, briefly cancels the target's momentum, and +30% larger explosion radius
Pictogram plus.png On hit: Gain 1 stack per attack
Pictogram plus.png On kill: Clip is automatically fully reloaded
Pictogram minus.png -50% clip size
Pictogram info.png Each stack increases explosion radius by +15%. This can stack up to 4 times and will start to decay after 5 seconds with a 5 second interval if you don't damage another enemy.

Backpack Cow Mangler 5000.png

Primary
Cow Mangler 5000

-Decreased charged shot move speed penalty to -50% from -66%

-Removed "No random critical hits"

-Removed the afterburn including the mini-crit damage from the charged shot

-Added "Black Hole Rockets" as part of the charged shot
NOTE: The rocket from the charged shot won't do damage
NOTE: The suction and building disabling effects last for 4 seconds
NOTE: Any enemy that can move fast than 295 Hu can slowly (or more easily) escape
NOTE: Quick-Fix UberCharge is immune to the suction
NOTE: The radius of the suction is 25% larger than an explosion radius (182.5 Hu)
NOTE: The radius that will apply the "disable enemy buildings" is 25% smaller than an explosion radius (109.5 Hu)

-Added "33% slower reload time"

Pictogram plus.png Does not require ammo
Pictogram plus.png Alt-Fire: Slowly charges a single shot that creates a black hole that pulls enemies towards the center. Additional, any enemy buildings near the center will be disabled for 4 seconds.
Pictogram minus.png 33% slower reload time
Pictogram minus.png Deals only 20% damage to buildings
Pictogram minus.png Mini-Crits whenever it would normally crit
Pictogram minus.png While doing charged shot: -50% move speed

Backpack Beggar's Bazooka.png

Primary
Beggar's Bazooka

-Removed "-25% clip size penalty"

-Increased bonus fire rate for the barrage to +80% from +70%

-Removed "+3 degrees random projectile deviation"

-Removed "Cannot collect ammo from Dispensers while active"

-Decreased hidden reload time penalty to 20% from 30%

-Added "Projectile deviation scales by 1.5% based on the current number of loaded rockets"

-Added "-33% blast damage from rocket jumps, but -33% rocket jump height"

Pictogram plus.png Hold FIRE to load up to 4 rockets
Pictogram plus.png Release FIRE to unleash the barrage at 80% faster firing speed
Pictogram minus.png Projectile deviation scales by 1.5% based on the current number of loaded rockets
Pictogram minus.png Overloading the chamber will cause a misfire that hurts user and wastes a shot in the clip
Pictogram minus.png -20% explosion radius
Pictogram minus.png 20% slower reload time
Pictogram info.png Projectile deviation will increase/decrease as rockets are loaded and when fired
Pictogram info.png -33% blast damage from rocket jumps, but -33% rocket jump height

Backpack Air Strike.png

Primary
Air Strike

-Increased blast damage from rocket jumps to -20% from -15%

-Decreased faster firing speed while rocket jumping to +60% from +65%

-Increased damage penalty to -20% from -15%

-Removed "-10% explosive radius"

Pictogram plus.png -20% blast damage from rocket jumps
Pictogram plus.png +60% faster firing speed while rocket jumping
Pictogram plus.png Clip size increased on kill (up to 4)
Pictogram minus.png -20% damage penalty
Pictogram minus.png -20% explosion radius while rocket jumping

Backpack Shotgun.png

Secondary
Shotgun

NO CHANGE

NO CHANGE

Backpack Buff Banner.png

Secondary
Buff Banner

-See additional changes in "Soldier - Banner Changes" tab

-Added "+10% faster firing speed and 5% faster reload time for your Primary"

-Added "All attacks pierce damage resistance effects and bonuses" while under the effects for yourself and teammates

Pictogram plus.png +10% faster firing speed and 5% faster reload time for your Primary
Pictogram plus.png Once used, grants player and nearby teammates 10 seconds of guaranteed mini-crits. Additional, all attacks pierce damage resistance effects and bonuses.
Pictogram info.png Requires 650 damage dealt to charge
Pictogram info.png Allowed in Medieval mode

Backpack Gunboats.png

Secondary
Gunboats

-Decreased blast damage from rocket jumps to -40% from -60%

-Added "Wearer takes 75% less falling damage"

Pictogram plus.png -40% blast damage from rocket jumps
Pictogram plus.png Wearer takes 75% less falling damage
Pictogram info.png Allowed in Medieval mode

Backpack Battalion's Backup.png

Secondary
Battalion's Backup

-See additional changes in "Soldier - Banner Changes" tab

-Increased max health on wearer to +30 from +20

-Any player that is under this effect will now be able to see their net health
NOTE: Net health means the possible total health while under the damage resistance after doing the math
NOTE: This will be text on the left side of the screen in the top corner

Pictogram plus.png +30 max health on wearer
Pictogram plus.png Once used, grants player and nearby teammates 10 seconds of immunity to critical damage, 35% damage resistance, and 50% Sentry Gun resistance (Does not stack with previous)
Pictogram info.png Requires 650 damage dealt to charge
Pictogram info.png Allowed in Medieval mode

Backpack Concheror.png

Secondary
Concheror

-See additional changes in "Soldier - Banner Changes" tab

-Increased HP regen to +8 from +4

Pictogram plus.png Up to +8 health regenerated per second on wearer
Pictogram plus.png Once used, grants player and nearby teammates 10 seconds a speed boost and 33% life-steal
Pictogram info.png Requires 650 damage dealt to charge
Pictogram info.png Allowed in Medieval mode

Backpack Mantreads.png

Secondary
Mantreads

-Added "Immunity from movement-impairing effects on wearer"
NOTE: This includes custom weapons..... Ice Breaker's move speed reduction
NOTE: This includes official weapons..... Natascha's slow-down, Sandman's slow-down, Default Syringe Gun's slow-down, Cow Mangler's Black-Hole Suction, Mad Milk's slow-down, Liberty Launcher rockets' "momentum canceling", and Sentry Rockets' "momentum canceling"
NOTE: If a player is directly hit with a Sentry Rocket or a rocket from the Liberty Launcher, that user's momentum won't be canceled, but the "+60% larger explosion radius" from "Rocket Specialist" will still trigger

-Increased push force reduction to -80% from -75%

-Increased stomping damage (aka the Goomba) multiplier to x4 from x3

-The stomping damage (aka the Goomba) can now benefit from life-steal effects

-The stomping damage (aka the Goomba) can now be Mini-Crit boosted

Pictogram plus.png Immunity from movement-impairing effects on wearer
Pictogram plus.png -80% reduction in push force taken from damage, airblasts, and knockback effects
Pictogram plus.png 200% increased air strafe control when blast jumping
Pictogram plus.png Deals 4x falling damage to the player you land on
Pictogram info.png Allowed in Medieval mode

Backpack Righteous Bison.png

Secondary
Righteous Bison

-Removed hidden clip size penalty
NOTE: 6 shots instead of 4

-Added hidden "+24% faster firing speed"
NOTE: Now it matches the default Shotgun

-Added hidden "18% slower reload time"
NOTE: Now it matches the default Shotgun

-Removed "Projectile is able to hit the same enemy multiple times"

-Added "Firing speed increases as health decreases (up to 60%)"

-Added "Reload time decreases as health decreases (up to 30%)"

-Decreased damage penalty vs players to -33% from -73.33%

-Decreased damage penalty vs buildings to -66% from -95.55%

Pictogram plus.png Does not require ammo
Pictogram plus.png Projectile cannot be deflected and penetrates enemy players
Pictogram plus.png Firing speed increases as health decreases
Pictogram plus.png Reload time decreases as health decreases
Pictogram minus.png -33% damage penalty vs players
Pictogram minus.png -66% damage penalty vs buildings

Backpack Shovel.png Backpack Frying Pan.png Backpack Golden Frying Pan.png Backpack Saxxy.png Backpack Conscientious Objector.png Backpack Freedom Staff.png Backpack Bat Outta Hell.png Backpack Memory Maker.png Backpack Ham Shank.png Backpack Necro Smasher.png Backpack Crossing Guard.png Backpack Prinny Machete.png
Melee
Any base melee weapon, including reskins

-Added "Weapon knockback increases as the user becomes injured"
NOTE: An all-class Melee weapon won't get the same bonus unless a Soldier equips it

Pictogram plus.png Weapon knockback increases as the user becomes injured

Backpack Equalizer.png

Melee
Equalizer

-Removed "Damage increases as the user becomes injured"

-Removed "-90% less healing from Medic sources"

-Added "If the *Rocket Jumper* is equipped, the user isn't damaged from the taunt kill"

-Added "When weapon is active: Bonus healing from all sources increases as the user becomes injured (up to +100%)"
NOTE: While at 1 HP, the user would get +50% bonus HP from any healing source while this weapon is active

-Added "On wearer: -25% base healing from all sources"

Pictogram plus.png If the *Rocket Jumper* is equipped, the user isn't damaged from the taunt kill
Pictogram plus.png When weapon is active: Bonus healing from all sources increases as the user becomes injured (up to +100%)
Pictogram minus.png On wearer: -25% base healing from all sources

Backpack Disciplinary Action.png

Melee
Disciplinary Action

-Flipped the speed boost duration for yourself and teammate

-Decreased melee range multiplier to +66% from +70%
NOTE: This makes it x2 range when compared to swords. Additional, this removes the ability to hit enemy while having your back towards them.

-Removed hidden "+55% melee bounds multiplier"

-Increased damage penalty to -70% from -25%

Pictogram plus.png On hit ally: Boosts player's speed for 2 seconds and boosts ally's speed for 4 seconds
Pictogram plus.png +66% melee range
Pictogram minus.png -70% damage penalty

Backpack Market Gardener.png

Melee
Market Gardener

-Removed "No random critical hits"

-Increased fire rate penalty to -25% from -20%

-Now this weapon is crit-boosted while rocket jumping

-Added "50% increased air strafe control while rocket jumping while active"

-Added "This weapon has bonus melee range, but slower deploy time"

Pictogram plus.png 50% increased air strafe control while rocket jumping while active
Pictogram plus.png This weapon is crit-boosted while rocket jumping
Pictogram minus.png 25% slower firing speed
Pictogram info.png This weapon has bonus melee range, but slower deploy time

Backpack Escape Plan.png

Melee
Escape Plan

-Increased max move speed bonus to +66% from +60%, additional it now constantly scales down to 1 hp instead of "blocks of health"

-Removed "You are Marked-for-Death while active, and for short period after switching weapons"

-Removed "-90% less healing from Medic sources"

-Added "If the *Rocket Jumper* is equipped, the user isn't damaged from the taunt kill"

-Added "Deploy speed (up to +50%) and holster speed (up to +50%) increases as the user becomes injured"

-Added "20% damage vulnerability while active"

-Added "-20% damage penalty"

When weapon is active:

Pictogram plus.png If the *Rocket Jumper* is equipped, the user isn't damaged from the taunt kill
Pictogram plus.png Move speed, deploy speed, and holster speed increases as the user becomes injured
Pictogram minus.png 20% damage vulnerability on wearer
Pictogram minus.png -20% damage penalty


Pyro - Class Changes
Changes Full New Stats

-Added "(Ability) 50% faster timers for debuff on wearer"

-Added "+10% faster firing speed" to all Flare Guns

-Airblasting a Grenade will now reset its timer

-Added "-80% blast damage from reflected explosives" to all Primaries

-Removed "Direct damage will reduce Medi Gun healing and shield resists by 25%" debuff from all Primaries

(Ability) 50% faster timers for debuff on wearer

Pyro - Modified Official Weapons
Weapon Changes Full New Stats
Backpack Flame Thrower.png

Primary
Flame Thrower

-See additional changes in "Pyro - Class Changes" tab

Pictogram plus.png Extinguishing teammates restores 20 health

Backpack Backburner.png

Primary
Backburner

-Fixed "Extinguishing teammates restores 20 health"

-Removed "100% critical hits from behind"

-Removed "+150% airblast cost"

-Removed "No random critical hits"

-Added "From behind: +100% direct & afterburn damage bonus"

-Added "From the front: -20% direct & -75% afterburn damage penalty"

Pictogram plus.png Extinguishing teammates restores 20 health
Pictogram plus.png From behind: +100% direct & afterburn damage bonus
Pictogram minus.png From the front: -20% direct & -75% afterburn damage penalty

Backpack Degreaser.png

Primary
Degreaser

-Removed "+25% airblast cost"

-Increased afterburn damage penalty to -75% from -66%

-Added "Reflected projectiles ignites enemies for 10 seconds"

-Added "Reflected projectiles do normal damage instead of mini-crit"

-Added "-10% direct damage penalty"

Pictogram plus.png Extinguishing teammates restores 20 health
Pictogram plus.png This weapon deploys 60% faster and holsters 30% faster
Pictogram plus.png Reflected projectiles ignites enemies for 10 seconds
Pictogram minus.png Reflected projectiles do normal damage instead of mini-crit
Pictogram minus.png -75% afterburn damage penalty
Pictogram minus.png -10% direct damage penalty

Backpack Phlogistinator.png

Primary
Phlogistinator

-Removed "No random critical hits"

-Removed "No airblast"

-Removed crits during the duration

-Changed that "On kill with any weapon (20%), on assist-kill with any weapon (10%), reflecting projectiles (10%), extinguishing teammates (5%), and/or naturally builds up over 60 seconds" will add to the MMMMPH meter instead of any fire damage dealt

-Increased duration to 15 seconds from 10

-Added "Activate when full to completely refill health and gain enhanced healing"

-Added "Does not require ammo"

-Added "Overheating Mechanic: Direct damage (up to -20%), afterburn damage (up to -100%), and airblast speed (up to +500%) are decreased when continuously fired or on airblast"

-Added "Extinguishing teammates doesn't restore health"

-Added "Cannot airblast enemies"

-Added additional new sound and visual when MMMMPH is activated

-Added additional visual when MMMMPH is in use

-Added "-100% maximum overheal on wearer"

-MMMMPH is now triggered with Taunt, Reload, and/or Special-Attack instead of Alt-Fire

Pictogram plus.png Does not require ammo
Pictogram plus.png On kill/assist-kill with any weapon, reflecting projectiles, extinguishing teammates, and/or naturally builds up adds to the MMMMPH meter
Pictogram plus.png Activate when full to completely refill health and gain enhanced healing for 15 seconds
Pictogram minus.png Overheating Mechanic: Direct damage, afterburn damage, and airblast speed are decreased when continuously fired or on airblast
Pictogram minus.png Extinguishing teammates doesn't restore health
Pictogram minus.png -100% maximum overheal on wearer
Pictogram minus.png Cannot airblast enemies
Pictogram info.png Enhanced healing grants the user +50% bonus healing from all sources, up to 20HP/s passive healing, and all afterburn damage dealt from any weapon is restored as health
Pictogram info.png MMMMPH can be trigger with Taunt, Reload, and/or Special-Attack
Pictogram info.png While MMMMPH taunting: Gain invulnerable and full knockback resistance

Backpack Dragon's Fury.png

Primary
Dragon's Fury

-Increased Primary ammo penalty to -85% from -80%

-Increased airblast cost bonus to -85% from -75%

-Increased extinguishing teammates to 30 health from 20

-Increased max distance for projectile to 525 Hu from 450.94 Hu
NOTE: In the vanilla game, this weapon had about +28.84% longer range when compared to any other Flame Thrower and this increases it to +50% range.

-Added "+50% airblast push force"

Pictogram plus.png Extinguishing teammates restores 30 health
Pictogram plus.png Deals +300% damage to burning players
Pictogram plus.png +50% repressurization rate on hit
Pictogram plus.png +50% airblast push force
Pictogram plus.png -85% airblast cost
Pictogram minus.png -50% repressurization rate on Alt-Fire
Pictogram minus.png -85% max Primary ammo on wearer
Pictogram info.png Primary-Fire: Launches a single-shot projectile that briefly ignites enemies for 2 seconds
Pictogram info.png Alt-Fire: Release a large blast of air that pushes enemies and projectiles, additional extinguishes teammates that are on fire

Backpack Shotgun.png

Secondary
Shotgun

NO CHANGE

NO CHANGE

Backpack Flare Gun.png

Secondary
Flare Gun

-See additional changes in "Pyro - Class Changes" tab

Pictogram plus.png 100% critical hit vs burning players
Pictogram plus.png +10% faster firing speed
Pictogram info.png This weapon will reload automatically when not active

Backpack Detonator.png

Secondary
Detonator

-Increased detonated radius to 146 Hu from 100 Hu

-Removed "-25% damage penalty"

-Removed "+50% damage to self"

-Increased flare jump height by 10%

-Added "-25% max Secondary ammo on wearer"

-Fixed the 3rd person world model of the Flare model

Pictogram plus.png 100% mini-crits vs burning players
Pictogram plus.png +10% faster firing speed
Pictogram plus.png User can flare jump
Pictogram minus.png -25% max Secondary ammo on wearer
Pictogram info.png Alt-Fire: Detonate flare
Pictogram info.png This weapon will reload automatically when not active

Backpack Manmelter.png

Secondary
Manmelter

-Removed "+50% projectile speed"

-Removed "No random critical hits"

-Alt-Fire now removes all debuffs on teammates and gives 1 guaranteed crit per teammate cleaned. Additional, cleaning a teammate restores 20 health to the Pyro.

-Added "Projectile cannot be deflected and can extinguish teammates"

-Added "Press RELOAD or SPECIAL-ATTACK to use stored critical hits to gain speed boosts"

Pictogram plus.png Does not require ammo
Pictogram plus.png Projectile cannot be deflected and can extinguish teammates
Pictogram plus.png +10% faster firing speed
Pictogram plus.png Alt-Fire: Removes all debuffs on teammates to gain a guaranteed critical hit and cleaning a teammate restores 20 health for yourself
Pictogram plus.png Press RELOAD or SPECIAL-ATTACK to use stored critical hits to gain speed boosts

Backpack Scorch Shot.png

Secondary
Scorch Shot

-No longer allows for flare jumps and removed self damage from flare

-Decreased flare radius to 73 Hu from 110 Hu

-Decreased direct damage penalty to -26.67% from -35%

Pictogram plus.png 100% mini-crits vs burning players
Pictogram plus.png +10% faster firing speed
Pictogram plus.png Flare knocks back target on hit and explodes when it hits the ground. Applies increased knockback on burning players.
Pictogram minus.png -26.67% direct damage penalty
Pictogram info.png This weapon will reload automatically when not active

Backpack Thermal Thruster.png

Secondary
Thermal Thruster

-Removed "Push enemies back when you land with the force and radius based on your velocity"

-Removed "Deals 3x the fall damage to an enemy you land on"

-Removed "User takes 75% less falling damage when used"

-Removed "+30% increase in push force taken from damage on wearer"

-Decreased recharge time per charge to 10 seconds from 15

-Decreased delay before launching to 0.5 seconds from 0.65

-Decreased delay before re-launching to 1.0 seconds from 1.2

-Decreased locked hostler speed to 0.75 seconds from 0.8

-Added "Wearer never takes falling damage"

-Added "Extinguish nearby teammates when you launch to restore 30 HP to the user"

-Added "Ignite nearby enemies for 10 seconds when you launch"

-Added "The user can re-launch while airborne"

Pictogram plus.png Wearer never takes falling damage
Pictogram plus.png Extinguish nearby teammates when you launch to restore 30 HP to the user
Pictogram plus.png Ignite nearby enemies for 10 seconds when you launch
Pictogram minus.png 0.75 second locked holster penalty
Pictogram info.png This weapon fires a quick blast that launches the user based where you are aiming. Additional, the user can re-launch while airborne.
Pictogram info.png This weapon has 2 charges and requires 10 seconds each to recharge
Pictogram info.png Allowed in Medieval mode

Backpack Gas Passer.png

Secondary
Gas Passer

-Decreased splash radius to 146 Hu from 200 Hu

-Removed the afterburn caused from the Gasoline effect

-This will no longer recharge over time, but only with any damage dealt

-Decreased damage to fill to 300 from 750

-Added "While doing the objective: +100% bonus recharge from damage dealt"

-Added "Extinguishing teammates or yourself restores 40 health"

-Added "Gasoline now causes an explosion when the target is damaged"

-Added "Gas-covered enemies cannot switch weapons by any means"

Pictogram plus.png Meter builds with any damage done
Pictogram plus.png While doing the objective: +100% bonus recharge from damage dealt
Pictogram plus.png Extinguishes flames on wielder and teammates, additional partially nullifies Cloak on enemy Spies
Pictogram plus.png Extinguishing teammates or yourself restores 40 health
Pictogram minus.png Spawning and resupply do not affect the meter
Pictogram minus.png Meter starts empty
Pictogram info.png Creates a horrific visible gas that coats enemies with an explosive material, which explodes when the target is damaged. Additional, Gas-covered enemies cannot switch weapons by any means.
Pictogram info.png Allowed in Medieval mode

Backpack Fire Axe.png Backpack Lollichop.png Backpack Frying Pan.png Backpack Golden Frying Pan.png Backpack Saxxy.png Backpack Conscientious Objector.png Backpack Freedom Staff.png Backpack Bat Outta Hell.png Backpack Memory Maker.png Backpack Ham Shank.png Backpack Necro Smasher.png Backpack Crossing Guard.png Backpack Prinny Machete.png
Melee
Any base melee weapon, including reskins

-Added "+50% max Primary ammo on wearer and +50% faster recovery for the Phlogistinator's *Overheating Mechanic*"
NOTE: An all-class Melee weapon won't get the same bonus unless a Pyro equips it

Pictogram plus.png +50% max Primary ammo on wearer and +50% faster recovery for the Phlogistinator's "Overheating Mechanic"

Backpack Axtinguisher.png

Melee
Axtinguisher

-Removed "This weapon holsters 35% slower"

-Removed "No random critical hits"

Pictogram plus.png 100% Mini-Crits vs burning players
Pictogram plus.png Damage increases based on remaining duration of afterburn
Pictogram plus.png Killing blows on burning players grants a speed boost
Pictogram minus.png On hit burning enemy: Extinguishes them
Pictogram minus.png -33% damage penalty

Backpack Homewrecker.png

Melee
Homewrecker

-Increased bonus damage vs buildings to +150% from +100%

-Removed "-25% damage vs players"

-Added "When weapon is active"

-Added "Immune to Sentry bullet knockback and Sentry rocket's stun"

-Added "+50% Sentry bullet damage resistance"

-Added "+33% damage taken from all sources, except for Sentry bullet damage"

When weapon is active:

Pictogram plus.png Damage removes Sappers
Pictogram plus.png +150% damage vs buildings
Pictogram plus.png Immune to Sentry bullet knockback and Sentry rocket's stun
Pictogram plus.png +50% Sentry bullet damage resistance
Pictogram minus.png +33% damage taken from all sources, except for Sentry bullet damage
Backpack Powerjack.png

Melee
Powerjack

-Removed "+25 health restored on kill"

-Added "-10% slower move speed on wearer"

-Increased move speed bonus while active to +33% from +15%
NOTE: Due to adding the on wearer speed penalty, the +33% is more like +20% when comparing to the vanilla in-game of +15%

Pictogram plus.png +33% faster move speed while active
Pictogram minus.png 20% damage vulnerability while active
Pictogram minus.png -10% slower move speed on wearer

Backpack Back Scratcher.png

Melee
Back Scratcher

-Removed "+25% damage bonus"

-Removed "-75% health from healers on wearer"

-Added "When weapon is active"

-Added "+40 health restored on kill"

-Added "+20 health restored on assist-kill"

-Added "User can overheal from health packs"

-Added "-50% penalty from all healing sources, except from health packs"

-Added "This weapon has bonus melee range, but slower deploy time"

When weapon is active:

Pictogram plus.png +40 health restored on kill
Pictogram plus.png +20 health restored on assist-kill
Pictogram plus.png User can overheal from health packs
Pictogram plus.png +50% health bonus from packs on wearer
Pictogram minus.png -50% penalty from all healing sources, except from health packs
Pictogram info.png This weapon has bonus melee range, but slower deploy time
Backpack Sharpened Volcano Fragment.png

Melee
Sharpened Volcano Fragment

-Removed "On hit: Target is engulfed in flames"

-Increased direct damage penalty to -30% from -20%

-Added "On hit: Target is engulfed in eternal flames for 10 seconds and can't be removed unless from a resupply, being hit by the Axtinguisher, or the Manmelter's effect"

Pictogram plus.png On hit: Target is engulfed in eternal flames for 10 seconds and can't be removed unless from a resupply, being hit by the Axtinguisher, or the Manmelter's effect
Pictogram minus.png -30% direct damage penalty
Pictogram info.png Afterburn caused by this weapon will not be overridden by any other flame source

Backpack Third Degree.png

Melee
Third Degree

-Added "20% damage resistance VS overhealed players on wearer"

-Added "Whoever you directly attack will take +40% damage if connected by Medic beams"

-Added "Whoever you don't directly attack will take -40% damage if connected by Medic beams"

-Added "15% slower firing speed"

Pictogram plus.png 20% damage resistance VS overhealed players on wearer
Pictogram plus.png Whoever you directly attack will take +40% damage if connected by a healing beam
Pictogram minus.png Whoever you don't directly attack will take -40% damage if connected by a healing beam
Pictogram minus.png 15% slower firing speed

Backpack Neon Annihilator.png

Melee
Neon Annihilator

-Removed "Damage removes Sappers"

-Removed "No random critical hits"

-Removed "-20% damage penalty vs players"

-Added "-33% damage penalty"

-Added that gas-covered & bleeding enemies will count as "wet" targets

-Added "Grants user the ability to breath underwater while active"

Pictogram plus.png Grants user the ability to breath underwater while active
Pictogram plus.png 100% critical hit vs wet players
Pictogram minus.png -33% damage penalty
Pictogram info.png Players that are "wet" include: Mad Milk, Jarate, Bleeding, gas-covered, and water

Backpack Hot Hand.png

Melee
Hot Hand

-Increased direct damage penalty to -35% from -15%

-Added "Combo slap system" with 4 layers of effects

-Added "Switching targets resets the system and/or after 1.5 seconds if you don't damage an enemy. Bonuses and effects are removed if system resets."

-Added "-75% afterburn damage penalty"

-Added "This weapon has bonus melee range, but slower deploy time"

Pictogram info.png Slap system:

  • 1st slap: Gain a speed boost
  • 2nd slap: Target is engulfed in flames
  • 3rd slap: Attack will crit
  • 4th slap: Applies knockback to the target

Pictogram minus.png Switching targets resets the system and/or after 1.5 seconds if you don't damage an enemy. Bonuses and effects are removed if system resets.
Pictogram minus.png -75% afterburn damage penalty
Pictogram minus.png -35% direct damage penalty
Pictogram info.png Broadcasts every successful hit on an enemy player over the death-notice area
Pictogram info.png Weapon uses unique attacking system that attacks twice as fast, but each attack does half damage
Pictogram info.png This weapon has bonus melee range, but slower deploy time


Demoman - Class Changes
Changes Full New Stats

-Added "(Ability) Spawns a Dynamite Pack on Death"
NOTE: The Dynamite Pack has a 2 second fuse. Plus, the damage radius is 286 Hu (which is double explosion radius) and the max damage is 66 (and scales down to 33 at the edge of the explosion). Additional, the Dynamite Pack doesn't cause knockback (unlike normal explosions).

-Added "Grenades do not randomly spin when fired" to all Primaries

(Ability) Unknown amount of blast damage reduction when blast jumping
NOTE: Due to damage variance, the reduction numbers will vary
(Ability) Unknown amount of blast damage reduction to self
NOTE: Due to damage variance, the reduction numbers will vary
(Ability) Spawns a Dynamite Pack on Death

Demoman - Shield Changes

-Now while charging will grant immunity to all debuffs, additional now includes "Marked-for-Death" and the "Gas Passer effect"
NOTE: In the vanilla game, debuffs are only removed at the start of a charge and not during

-Decreased base recharge time to 10 seconds from 12s

-Increased base impact damage to 60 from 50
NOTE: We are removing the Eyelanders' shield bonus

-Added "+50% increase in turning control while charging" to the class
NOTE: This will increase base turning control without a shield

-Impact damage can now benefit from life-steal effects

-Increased charging speed to 825 Hu from 750 Hu, but decreased charge duration to 0.9 seconds from 1 second
NOTE: The distance traveled is the same, but now you will get there faster

-Removed the knockback from shield impacts
NOTE: If you impact an airborne target, they would be knockbacked
NOTE: This mostly affects the Splendid Screen because a target could be knockbacked when if on the ground

Demoman - Modified Official Weapons
Weapon Changes Full New Stats
Backpack Grenade Launcher.png

Primary
Grenade Launcher

-See additional changes in "Demoman - Class Changes" tab

Pictogram plus.png Grenades do not randomly spin when fired

Backpack Loch-n-Load.png

Primary
Loch-n-Load

-Added a new Grenade model

-Removed "+20% damage vs buildings"

-Increased clip size penalty to -50% from -25%

-Increased explosion radius penalty to -50% from -25%

-Removed "Launched bombs shatter on surfaces"

-Increased projectile speed to +150% from +25%

-Added "Mini-crits targets launched airborne by explosions, grapple hooks or rocket packs"

-Added "-100% self damage force"

-Added "Grenade has no fuse timer and will explode whenever it hits a surface or enemy"

-Added "This weapon reloads its entire clip at once, but reserve ammo is lost if clip isn't empty when reloading"

Pictogram plus.png Grenade has no fuse timer and will explode whenever it hits a surface or enemy
Pictogram plus.png Mini-crits targets launched airborne by explosions, grapple hooks or rocket packs
Pictogram plus.png Grenades do not randomly spin when fired
Pictogram plus.png +150% projectile speed
Pictogram minus.png -50% clip size
Pictogram minus.png -50% explosion radius
Pictogram minus.png -100% self damage force
Pictogram info.png This weapon reloads its entire clip at once, but reserve ammo is lost if clip isn't empty when reloading

Backpack Ali Baba's Wee Booties.png
Primary
Ali Baba's Wee Booties
Backpack Bootlegger.png
Primary
Bootlegger

-Added "When a shield is not equipped: +20% faster firing speed and 10% faster reload time for your Secondary"

-Added "When a shield is not equipped: Up to +8 health regenerated per second on wearer"

-Decreased move speed bonus to +7.5% from +10%

-Increased melee kills refill to +33% from +25%

-Added "Shield impact kills refill 33% of your charge meter"

-The +25 max health now requires a shield

Pictogram info.png When a shield is equipped:
Pictogram plus.png +7.5% move speed on wearer
Pictogram plus.png +25 max health on wearer
Pictogram plus.png +200% increase in turning control while charging
Pictogram plus.png Shield impact or melee kills refill 33% of your charge meter

Pictogram info.png When a shield is not equipped:
Pictogram plus.png +20% faster firing speed and 10% faster reload time for your Secondary
Pictogram plus.png Up to +8 health regenerated per second on wearer

Pictogram info.png Allowed in Medieval mode

Backpack Loose Cannon.png

Primary
Loose Cannon

-Added "Cannonballs do not randomly spin when fired"

-Removed "+20% projectile speed"

Pictogram info.png Cannonballs have a fuse time of 1 second; Fuses can be primed to explode earlier by holding down the fire key.
Pictogram info.png Holding down the fire key for too long will cause a misfire
Pictogram plus.png Cannonballs do not randomly spin when fired
Pictogram plus.png Cannonballs push players back on impact
Pictogram plus.png Double-Donk: If a cannonball deals both impact and explosive damage to an enemy within half a second, explosive damage will be a mini-crit
Pictogram minus.png Cannonballs do not explode on impact

Backpack Iron Bomber.png

Primary
Iron Bomber

-Added "Grenades detonate other nearby grenades that are yours"

-Added "Direct hits cause a minimal explosion radius"

Pictogram plus.png Grenades have very little bounce/roll and do not randomly spin when fired
Pictogram plus.png Grenades detonate other nearby grenades that are yours
Pictogram plus.png -30% fuse time on grenades
Pictogram minus.png Direct hits cause a minimal explosion radius
Pictogram minus.png -15% base explosion radius

Backpack Stickybomb Launcher.png

Secondary
Stickybomb Launcher

NO CHANGE

NO CHANGE

Backpack Chargin' Targe.png

Secondary
Chargin' Targe

-Added "+20% bullet damage resistance on wearer when charge meter is full"

-Added "+40% melee damage resistance on wearer when charge meter is full"

-Increased fire resistance to +60% from +50%

-Increased explosive resistance to +40% from +30%

Pictogram plus.png +60% fire damage resistance on wearer
Pictogram plus.png +40% explosive damage resistance on wearer
Pictogram plus.png +20% bullet damage resistance on wearer when charge meter is full
Pictogram plus.png +40% melee damage resistance on wearer when charge meter is full
Pictogram info.png Alt-Fire: Charge toward your enemies to gain a critical melee strike after impacting an enemy. While charging, grants immunity to all debuffs.
Pictogram info.png Allowed in Medieval mode

Backpack Scottish Resistance.png

Secondary
Scottish Resistance

-Removed "Able to destroy enemy stickybombs"

-Added "+100% clip size"

-Increased bonus ammo to +100% from +50%

-Increased max pipebombs out to +8 from +6

-Decreased arm time penalty to 0.4 from 0.8

-Added "15% slower reload time"

-Added "-25% explosive radius"

-Increased firing speed bonus to +30% from +25%

Pictogram plus.png Detonates stickybombs near the crosshair and directly under your feet
Pictogram plus.png +8 max pipebombs out
Pictogram plus.png +100% clip size
Pictogram plus.png +100% max secondary ammo on wearer
Pictogram plus.png +30% faster firing speed
Pictogram minus.png 0.4 sec slower bomb arm time
Pictogram minus.png 15% slower reload time
Pictogram minus.png -25% explosive radius

Backpack Sticky Jumper.png

Secondary
Sticky Jumper

-Added "This weapon deploys 60% and holsters 30% faster"

-Added "+50% clip size bonus"

-Decreased bonus secondary ammo to +100% from +200%

-Decreased max stickybombs out to -5 from -6

-Removed "No random critical hits"

-Added "Allowed in Medieval mode"

Pictogram plus.png This weapon deploys 60% and holsters 30% faster
Pictogram plus.png +50% clip size bonus
Pictogram plus.png +100% max secondary ammo on wearer
Pictogram plus.png No self inflicted blast damage taken
Pictogram minus.png -100% damage penalty
Pictogram minus.png -5 max stickybombs out
Pictogram minus.png Wearer cannot carry the Intelligence briefcase or PASS Time JACK
Pictogram info.png Allowed in Medieval mode

Backpack Splendid Screen.png

Secondary
Splendid Screen

-Decreased shield impact bonus to +50% from +70%
NOTE: With the increase to base shield impact damage to 60 damage from 50, this changes the impact damage for this weapon to 90 from 85 (including the decrease to +50% for this weapon)

-Decreased shield recharge rate bonus to +25% from +50%
NOTE: With the decrease of base shield recharge time to 10 seconds from 12s, the recharge time for this weapon is still 8 seconds (including the decrease to +25% for this weapon)

-Added "This shield has the same resistances as the "Chargin' Targe", but half as much"
NOTE: This includes..... (Additional, increased fire resistance to +30% from +20%)
+30% fire damage resistance on wearer
+20% explosive damage resistance on wearer
+10% bullet damage resistance on wearer when charge meter is full
+20% melee damage resistance on wearer when charge meter is full

Pictogram plus.png This shield has the same resistances as the *Chargin' Targe*, but half as much
Pictogram plus.png +50% increase in charge impact damage
Pictogram plus.png +25% increase in charge recharge rate
Pictogram info.png Alt-Fire: Charge toward your enemies to gain a critical melee strike after impacting an enemy. While charging, grants immunity to all debuffs.
Pictogram info.png Allowed in Medieval mode

Backpack Tide Turner.png

Secondary
Tide Turner

-Removed "+15% fire damage resistance on wearer"

-Removed "+15% explosive damage resistance on wearer"

-Removed "Melee kills refill 75% of your charge meter"

-Added "Gain a 1 second speed boost (with no cooldown) anytime you take damage"

-Added "+7.5% move speed on wearer (boots required)"

Pictogram plus.png Gain a 1 second speed boost anytime you take damage
Pictogram plus.png +7.5% move speed on wearer (boots required)
Pictogram plus.png Full turning control while charging
Pictogram minus.png Taking damage while shield charging reduces remaining charging time
Pictogram info.png Alt-Fire: Charge toward your enemies to gain a mini-crit melee strike after impacting an enemy. While charging, grants immunity to all debuffs.
Pictogram info.png Allowed in Medieval mode

Backpack Quickiebomb Launcher.png

Secondary
Quickiebomb Launcher

-Removed "Able to destroy enemy stickybombs"

-Removed "Up to +35% damage based on charge"

-Removed "-15% damage penalty"

-Increased arm time bonus to instant from -0.2 faster

-Increased charge rate bonus to instant from +70%

-Added "-70% explosion radius"

Pictogram plus.png Instant arm time
Pictogram plus.png Instant charge rate
Pictogram minus.png -70% explosion radius
Pictogram minus.png -50% clip size

Backpack Bottle.png Backpack Scottish Handshake.png Backpack Frying Pan.png Backpack Golden Frying Pan.png Backpack Saxxy.png Backpack Conscientious Objector.png Backpack Freedom Staff.png Backpack Bat Outta Hell.png Backpack Memory Maker.png Backpack Ham Shank.png Backpack Necro Smasher.png Backpack Crossing Guard.png Backpack Prinny Machete.png
Melee
Any base melee weapon, including reskins

-Added "-60% blast damage taken from blast jumps on wearer"
NOTE: An all-class Melee weapon won't get the same bonus unless a Demoman equips it

Pictogram plus.png -60% blast damage taken from blast jumps on wearer

Backpack Eyelander.png

Melee
Eyelander

-Removed "If a shield is equipped, every head taken raises shield damage by 4 to a maximum of 5 times."

-Removed healing 15 hp on kill

-Removed "No random critical hits"

-Decreased the max number of heads to 3 from 4

-Increased the max health increase per head to +20 from +15

-Increased the move speed increase per head to +8.333% from +8%
NOTE: The total move speed increase the user could have is +25% with this version. In the vanilla game, the possible move speed increase is +32%.

-Added "On kill (after the 3rd): Gain a 4 second speed boost"

Pictogram plus.png On kill (up to the 3rd): Increases move speed (+8.333%) and max health (+20) on wearer
Pictogram plus.png On kill (after the 3rd): Gain a 4 second speed boost
Pictogram plus.png User can steal kills (aka heads) from other Eyelanders, Air Strikes, and Bazaar Bargains users
Pictogram minus.png -25 max health on wearer
Pictogram info.png This weapon has bonus melee range, but slower deploy time
Pictogram info.png Heads and their bonuses are lost on death

Backpack Scotsman's Skullcutter.png

Melee
Scotsman's Skullcutter

-Removed "+20% damage bonus"

-Added "+30% damage vs players"

-Increased move speed penalty to -20% from -15%

-Added "30% slower firing speed"

-Increased melee range bonus to +66% from +37%

Pictogram plus.png +30% damage vs players
Pictogram minus.png 20% slower move speed while active
Pictogram minus.png 30% slower firing speed
Pictogram info.png This weapon has extended melee range, but slower deploy time

Backpack Claidheamh Mòr.png

Melee
Claidheamh Mòr

-Removed "When weapon is active"

-Removed "No random critical hits"

-Removed "15% damage vulnerability on wearer"

-Changed to melee hits instead of melee kills

-Increased bonus charge duration to +100% from +50%

-Added "-50% max Primary ammo on wearer"

-Added "-20% decreased in charge recharge rate"

Pictogram plus.png Melee hits refill 25% of your charge meter
Pictogram plus.png +100% charge duration
Pictogram minus.png -50% max Primary ammo on wearer
Pictogram minus.png -20% decreased in charge recharge rate
Pictogram info.png This weapon has bonus melee range, but slower deploy time

Backpack Ullapool Caber.png

Melee
Ullapool Caber

-Increased firing speed penatly to -25% from -20%

-Removed "No random critical hits"

-Increased melee damage to 60 from 55

-Decreased explosion damage to 60 from 75

-Increased explosion radius to 146 Hu from 102 Hu

-The damage from the explosion no longer has damage falloff

-The explosion has been completely re-made and should be more reliable when determining who should be damaged when the Caber is used

-The self damage will now be exactly 50% of the explosion damage including when it's mini-crit boosted
NOTE: In the vanilla game, it is between 52-56 self dmg

-Added "When both boots and a shield are equipped, +33% shield impact damage"

-Added "When both boots and a shield are not equipped: Gain +25% melee and explosion damage, plus this weapon is mini-crit boosted while blast jumping"

-Added "Mini-Crits whenever it would normally crit"

-Added "Once exploded, this weapon can be restored by picking up ammo packs, but ammo packs dropped from killed players only refill half as much. Plus, this weapon can regen itself over 200 seconds."

-Added "Weapon can taunt kill, but deals decreased damage if Caber is currently exploded"

-Added "+33% melee range"

Pictogram plus.png When both boots and a shield are not equipped: Gain +25% melee and explosion damage, plus this weapon is mini-crit boosted while blast jumping
Pictogram plus.png When both boots and a shield are equipped, +33% shield impact damage
Pictogram plus.png This causes a special explosion when you hit an enemy or surface
Pictogram minus.png When the explosion happens, the user takes self inflicted blast damage and is launched into the air
Pictogram minus.png 25% slower firing speed
Pictogram minus.png Mini-Crits whenever it would normally crit
Pictogram info.png This weapon has bonus melee range, but slower deploy time
Pictogram info.png Weapon can taunt kill, but deals decreased damage if Caber is currently exploded
Pictogram info.png Once exploded, this weapon can be restored by picking up ammo packs, but ammo packs dropped from killed players only refill half as much. Plus, this weapon can regen itself over 200 seconds.

Backpack Persian Persuader.png

Melee
Persian Persuader

-Removed "Ammo boxes collected also refill your charge meter"

-Removed "Melee hits refill 20% of your charge meter"

-Removed "-80% max Primary ammo on wearer"

-Removed "-80% max Secondary ammo on wearer"

-Removed "No random critical hits"

-Added "Picking up health or ammo packs will refill both your health and ammo at the same time based on the size of the pack"

-Added "-50% penalty from all healing sources on wearer, except from health and/or ammo packs pickups"

-Added "-50% ammo from Dispensers and Payload carts on wearer"

-Added "-50% HP gained from dropped ammo packs"

-Added "25% slower firing speed"

Pictogram plus.png Picking up health or ammo packs will refill both your health and ammo at the same time based on the size of the pack
Pictogram minus.png -50% penalty from all healing sources on wearer, except from health and/or ammo packs pickups
Pictogram minus.png -50% ammo from Dispensers and Payload carts on wearer
Pictogram minus.png -50% HP gained from dropped ammo packs
Pictogram minus.png 25% slower firing speed
Pictogram info.png This weapon has bonus melee range, but slower deploy time


Heavy - Class Changes
Changes Full New Stats

-Added "(Ability) 33% reduction in push force taken from damage and airblasts"

-Increased base move speed to 80% (240 Hu/s) from 77% (230 Hu/s)

-Increased max health to 400 from 300, but cannot be overhealed

-Added "+33% melee range" to all Melee weapons

(Ability) 33% reduction in push force taken from damage and airblasts

Heavy - Minigun Changes

Pictogram plus.png Miniguns are 50% more accurate

Pictogram plus.png Decreased base spin down time to 0.75 seconds from 0.87s

Pictogram plus.png Added "When fully spun up: Gain 15% damage resistance" to all Primaries (Except Brass Beast and Bio Breaker gains 30%)

Pictogram plus.png Removed "All Miniguns now have one-second damage and accuracy ramp up after being spun up" penalty

Pictogram plus.png Increased move speed while deployed to -50% from -47%

Pictogram minus.png Shoots 8 bullets instead of 4, but has a 70% damage penalty
NOTE: A point blank single shot was 54 and is being decreased to 32

Pictogram minus.png Increased base spin up time to 1 second from 0.87s

Heavy - Edible Changes

Pictogram plus.png All edibles count as a medium health packs once thrown

Pictogram plus.png Extinguishing teammates (or disguised enemy Spies) restores 80 health to the Heavy

Pictogram plus.png Healing teammates (or disguised enemy Spies) reduces cooldown by -33%

Pictogram plus.png While eating: Gain +25% bonus healing from all sources

Pictogram info.png Recovers 60 HP per bite over 5 bites
NOTE: The number of bits was increased to 5 from 4. This slows down the eating animation, so the user will take longer to move away.
NOTE: The amount of HP recovered per bit was decreased due to increasing the total number of bits, but the total amount of healing is unchanged.

Pictogram minus.png User can't pick up edible after throwing it, unless user has the "Holiday Punch" active

Pictogram minus.png User can't instantly recharge edible while at full health after picking up a health pack

Heavy - Shotgun Changes

Any Shotgun that Heavy has access to will gain these bonuses
NOTE: For example.... Default, Family Business, Panic Attack, and/or any custom weapon Shotgun

Pictogram plus.png 33% of damage dealt is returned as health
NOTE: This is can stack with the Concheror, Mad Milk, and/or any custom life-steal effects

Pictogram plus.png On kill: For the next 4 seconds, any nearby teammates (450 Hu) will heal 33% of the damage you took
NOTE: If the user dies within the time, your teammates will still gain the percentage of health

Pictogram plus.png On assist-kill: For the next 4 seconds, any nearby teammates (225 Hu) will heal 16.5% of the damage you took
NOTE: If the user dies within the time, your teammates will still gain the percentage of health

Heavy - Modified Official Weapons
Weapon Changes Full New Stats
Backpack Minigun.png

Primary
Minigun

-See additional changes in "Heavy Minigun Changes" tab

Backpack Natascha.png

Primary
Natascha

-Removed "20% damage resistance when below 50% health and spun up"

-Removed "30% slower spin up time"

-Removed "-25% damage penalty"

-Added "When fully spun up: Slow down enemies around you (225 Hu) by 20%"

-Completely redid the slow-down system similar to the "Sandman". The on hit slow-down system now scales between -50% at close range and -10% at max range.

-Decreased max distance slow-down effect falloff to 1200 Hu from 1350 Hu

-Added "Applies no knockback against enemies"

-Added "100% less accurate"
NOTE: Since Miniguns are 50% more accurate, this is more like default bullet spread when compared to vanilla Miniguns.

Pictogram plus.png When fully spun up: Slow down enemies around you by 20%
Pictogram plus.png On hit: Slows down enemy players based on distance and their move speed
Pictogram plus.png Applies no knockback against enemies
Pictogram minus.png 100% less accurate

Backpack Brass Beast.png

Primary
Brass Beast

-Removed "+20% damage bonus"

-Removed "20% damage resistance when below 50% health and spun up"

-Added "+25% damage vs players"

-Added "+10% faster firing speed"

-Added "50% slower spin down time"

-Decreased move speed while deployed to -50% from -60%

Pictogram plus.png +25% damage vs players
Pictogram plus.png +10% faster firing speed
Pictogram minus.png 50% slower spin up and spin down time
Pictogram minus.png -50% slower move speed while deployed

Backpack Tomislav.png

Primary
Tomislav

-Increased accurate bonus to +33% from +20%

-Increased fire rate penalty to -30% from -20%

-Increased spin up bonus to +33% from +20%

-Added "+33% faster spin down time"

Pictogram plus.png Silent killer: No barrel spin sound
Pictogram plus.png +33% faster spin up and down time
Pictogram plus.png 33% more accurate
Pictogram minus.png 30% slower firing speed

Backpack Huo-Long Heater.png

Primary
Huo-Long Heater

-Removed "25% damage bonus vs burning players"

-Removed "10% direct damage penalty"

-Decreased ammo drained while spun up to 3 from 4

-Added "-75% afterburn damage penalty"

-Increased fire pulse damage to 20 from 12

-Increased afterburn duration for the fire pulse to 10 seconds from 7.5s

-Added "Gain HEAT with kills/assists even while using HEAT"
NOTE: Solo kills grant 25% and assist-kills grant 12.5%, but only 1/2 as much while HEAT is being used
NOTE: HEAT lasts for at least 15 seconds

-Added "Press RELOAD or SPECIAL-ATTACK at anytime to activate HEAT"

-Added "While HEAT is active: Gain full piercing incendiary bullets, but the additional ammo drained while spun up is tripled"
NOTE: These bullets will ignite enemies for 10 seconds and will penetrate any number of targets

-Added "No ammo from any ammo source while active"

-Added a visual when HEAT is active

Pictogram plus.png Creates a ring of flames while spun up
Pictogram plus.png Gain HEAT with kills/assists even while using HEAT
Pictogram plus.png Press RELOAD or SPECIAL-ATTACK at anytime to activate HEAT
Pictogram minus.png Consumes an additional 3 ammo per second while spun up
Pictogram minus.png No ammo from any ammo source while active
Pictogram minus.png -75% afterburn damage penalty
Pictogram info.png While HEAT is active: Gain full piercing incendiary bullets, but the additional ammo drained while spun up is tripled

Backpack Shotgun.png

Secondary
Shotgun

-See additional changes in "Heavy - Shotgun Changes" tab

Backpack Sandvich.png

Secondary
Sandvich

-See additional changes in "Heavy - Edible Changes" tab

Pictogram plus.png On consumption: Self heal up to 300 HP
Pictogram info.png 30 second recharge
Pictogram info.png Alt-Fire: Share with a friend
Pictogram info.png Allowed in Medieval mode

Backpack Dalokohs Bar.png

Secondary
Dalokohs Bar

-Removed "Adds +50 max health for 30 seconds" including the overheal effect

-Increased recharge time to 30 seconds from 10s

-Added "-100% consumption healing effect"

-Added "On consumption: For the next 10 seconds, 33% of all damage dealt is returned as health. Also, grants the user up to 20HP/s passive healing for the duration."

-Added a new visual while under the effects

Pictogram plus.png On consumption: For the next 10 seconds, 33% of all damage dealt is returned as health. Also, grants the user up to 20HP/s passive healing for the duration.
Pictogram minus.png -100% consumption healing effect
Pictogram info.png 30 second recharge
Pictogram info.png Alt-Fire: Share with a friend
Pictogram info.png Allowed in Medieval mode

Backpack Buffalo Steak Sandvich.png

Secondary
Buffalo Steak Sandvich

-Removed "+25% damage taken & mini-crits dealt" while under the effects

-Decreased recharge time to 20 seconds from 30s

-Added "-100% consumption healing effect"

-Decreased move speed bonus to +25% from +35%, but now stacks with other speed boosts

-Added "Gain full reduction in push force taken from damage" while under the effects

-Added "While under the effects: If the user doesn't get a Melee kill during the 10 second duration, then the user receives a -50% move speed penalty on wearer for 5 seconds"

-Added a new visual while under the effects

Pictogram plus.png While under the effects: Move speed is increased by 25% and gain full reduction in push force taken from damage for 10 seconds
Pictogram minus.png While under the effects: User can only use Melee during the duration. Additional, if the user doesn't get a Melee kill during the main duration, then the user receives a -50% move speed penalty on wearer for 5 seconds.
Pictogram minus.png -100% consumption healing effect
Pictogram info.png 20 second recharge
Pictogram info.png Alt-Fire: Share with a friend
Pictogram info.png Allowed in Medieval mode

Backpack Family Business.png

Secondary
Family Business

-Increased damage penalty to -20% from -15%

-Decreased firing speed to +10% from +15%

-Added "20% more accurate"

-Added "5% faster reload time"

Pictogram plus.png +33% clip size
Pictogram plus.png 20% more accurate
Pictogram plus.png +10% faster firing speed
Pictogram plus.png 5% faster reload time
Pictogram minus.png -20% damage penalty

Backpack Second Banana.png

Secondary
Second Banana

-Increased self healing penalty to -75% from -33%

-Increased recharge time to 30 seconds from 10s

-Added "On consumption: Completely refills your Primary ammo, your Primary deals +25% more damage, and user gains 15% damage resistance for the next 10 seconds"

-Added "On consumption: Lose -50% move speed while deployed with your Primary for the next 10 seconds"

-Added a new visual while under the effects

Pictogram plus.png On consumption: Completely refills your Primary ammo, your Primary deals +25% more damage, and user gains 15% damage resistance for the next 10 seconds
Pictogram minus.png On consumption: Lose -50% move speed while deployed with your Primary for the next 10 seconds
Pictogram minus.png -75% consumption healing effect
Pictogram info.png 30 second recharge
Pictogram info.png Alt-Fire: Share with a friend
Pictogram info.png Allowed in Medieval mode

Backpack Fists.png Backpack Apoco-Fists.png Backpack Frying Pan.png Backpack Golden Frying Pan.png Backpack Saxxy.png Backpack Conscientious Objector.png Backpack Freedom Staff.png Backpack Bat Outta Hell.png Backpack Memory Maker.png Backpack Ham Shank.png Backpack Necro Smasher.png Backpack Crossing Guard.png Backpack Prinny Machete.png
Melee
Any base melee weapon, including reskins

-See additional changes in "Heavy - Class Changes" tab

-Added "20% faster weapon switch on wearer"
NOTE: An all-class Melee weapon won't get the same bonus unless a Heavy equips it

Pictogram plus.png +33% melee range
Pictogram plus.png 20% faster weapon switch on wearer

Backpack Killing Gloves of Boxing.png

Melee
Killing Gloves of Boxing

-Increased the 100% critical chance duration to 6 seconds from 5s

-Added "On assist-kill: Gain 6 seconds of Mini-Crits for all of your weapons"

-Added "On kill or assist-kill: User is Marked-for-Death for 3 seconds"

-Added "Gloves are soft and don't cause knockback on hit"

-Increased firing speed penalty to 25% from 20%

Pictogram plus.png On kill: Gain 6 seconds of crits for all of your weapons
Pictogram plus.png On assist-kill: Gain 6 seconds of Mini-Crits for all of your weapons
Pictogram plus.png +33% melee range
Pictogram minus.png On kill or assist-kill: User is Marked-for-Death for 3 seconds
Pictogram minus.png 25% slower firing speed
Pictogram info.png Gloves are soft and don't cause knockback on hit

Backpack Gloves of Running Urgently.png

Melee
Gloves of Running Urgently

-Removed "This weapon holsters 50% slower"

-Increased max health drain to -20 hp/sec from -10 hp/sec

-Increased move speed bonus to +33% from +30%

-Increased the minimum HP to 1 HP from 100

-Removed the "accelerated drain" when switching back and forth between weapons

-Added a new particle system that will visually show any player how much missing health you have

Pictogram plus.png +33% melee range
Pictogram plus.png +33% faster move speed while active
Pictogram minus.png Maximum health is drained while weapon is active (-20 hp/sec)

Backpack Warrior's Spirit.png

Melee
Warrior's Spirit

-Removed "+30% damage bonus"

-Removed "+30% damage vulnerability while active"

-Increased HP restored on kill to +80 from +50

-Added "Attacks from this weapon are Mini-Crits"

-Added "+40 health restored on assist-kill"

-Added "On miss: Punch yourself for 100 hp! You coward!"

-Added "-100% penalty from all healing sources while active, except for healing from kills/assit-kills"

-Added "Mini-Crits whenever it would normally crit"

-Added "This weapon has bonus melee range, but slower deploy time"

Pictogram plus.png +33% melee range
Pictogram plus.png Attacks from this weapon are Mini-Crits
Pictogram plus.png +80 health restored on kill
Pictogram plus.png +40 health restored on assist-kill
Pictogram minus.png On miss: Punch yourself for 100 hp! You coward!
Pictogram minus.png -100% penalty from all healing sources while active, except for healing from kills/assit-kills
Pictogram minus.png Mini-Crits whenever it would normally crit
Pictogram info.png This weapon has bonus melee range, but slower deploy time

Backpack Fists of Steel.png

Melee
Fists of Steel

-Removed "-40% damage from ranged sources while active"

-Removed "This weapon holsters 100% slower"

-Removed "-40% maximum overheal on wearer"

-Removed "-40% health from healers on wearer"

-Added "-25% damage taken from all sources, except from melee while active"

-Increased melee vulnerability to +200% from +100%

-Added "50% slower weapon switch on wearer"

Pictogram plus.png +33% melee range
Pictogram plus.png -25% damage taken from all sources, except from melee while active
Pictogram minus.png +200% damage vulnerability from melee sources while active
Pictogram minus.png 50% slower weapon switch on wearer

Backpack Eviction Notice.png

Melee
Eviction Notice

-Decreased firing speed to -25% from +40%

-Decreased move speed bonus to +10% from +15%

-Removed "-60% damage penalty"

-Removed "Maximum health is drained while item is active"

-Increased speed boost on hit to 4 seconds from 3

-Added "On teammate hit: Boosts user's speed for 4 seconds and boosts teammate's speed for 2 seconds"

-Added "On teammate or enemy hit: User can't switch from melee for 4 seconds"

-Added "-20% max Primary and Secondary ammo on wearer"

-Added "33% slower Secondary recharge rate on wearer"

Pictogram plus.png On teammate or enemy hit: Boosts user's speed for 4 seconds and boosts teammate's speed for 2 seconds
Pictogram plus.png +10% faster move speed while active
Pictogram plus.png +33% melee range
Pictogram minus.png On teammate or enemy hit: User can't switch from Melee for 4 seconds
Pictogram minus.png -20% max Primary and Secondary ammo on wearer
Pictogram minus.png 33% slower Secondary recharge rate on wearer
Pictogram minus.png 25% slower firing speed

Backpack Holiday Punch.png

Melee
Holiday Punch

-Added "While active: User is able to pick up their own edible for 80 health"

-Added "On kill with your Primary: Gain crits for 1 second for this weapon"

-Added "On assist-kill with your Primary: Gain crits for 0.5 seconds for this weapon"

-Added "The crit timer only drains until this weapon is fully deployed with a maximum of 3 seconds stored"

-Added "This weapon has bonus melee range, but slower deploy time"

Pictogram plus.png While active: User is able to pick up their own edible for 80 health
Pictogram plus.png On kill with your Primary: Gain crits for 1 second for this weapon
Pictogram plus.png On assist-kill with your Primary: Gain crits for 0.5 seconds for this weapon
Pictogram plus.png Always critical hit from behind
Pictogram plus.png Critical hit forces victim to laugh
Pictogram plus.png +33% melee range
Pictogram plus.png On hit: Force enemy to laugh who also has this same weapon active
Pictogram minus.png Critical hits do no damage
Pictogram info.png The crit timer only drains until this weapon is fully deployed with a maximum of 3 seconds stored
Pictogram info.png This weapon has bonus melee range, but slower deploy time


Engineer - Class Changes
Changes Full New Stats

-Added "(Ability) User is able to see any type of health & ammo sources through walls that are currently spawned with an outline within a very large radius (900 Hu), including friendly Dispensers"

(Ability) User is able to see any type of health & ammo sources through walls that are currently spawned with an outline within a very large radius, including friendly Dispensers

Engineer - PDA and Sentry Guns Changes/Additions
Weapon Changes
Backpack PDA.png

Construction/Destruction PDA

-Added "Able to build Dispensers in Medieval mode"

-Increased default Dispenser range by +50%

-Increased the rotate speed when placing a building by 100%

-Increased bullets refilled per Wrench hit to 45 from 40

-Increased rockets refilled per Wrench hit to 9 from 8

Sentry Rocket.png

Sentry Rockets

-A direct impact will now cause a +60% larger explosion radius

-A direct impact will now briefly cancel the main target's momentum

-Increased projectile speed to 2000 Hu from 1100 Hu

-Decreased damage by 33%
NOTE: This reduces max damage to 100 from 150

-Increased metal refill cost to 5 from 2
NOTE: In the vanilla game, it would take 40 metal to refill all of the rockets, but now it takes 100 metal

RED Level 1 Sentry Gun.pngRed Mini Sentry.png

Sentry Gun and Mini-Sentry

-The firing speed has slightly increased for both the Sentry Gun/Mini-Sentry due to how often this damage is updated on the server to 66 times per second instead of 20 times per second
NOTE: This was mostly meant as a fix for the Wrangler's x2 fire rate multiplier

-Decreased Sentry Gun damage to 16 from 19 for point blank shots
NOTE: The overall dps is basically unchanged due to the change mentioned above

-Decreased Mini-Sentry damage to 8 from 10 for point blank shots
NOTE: The overall dps is basically unchanged due to the change mentioned above

Red Mini Sentry.png

Mini-Sentry

-Decreased build speed to +100% from +150%

-Decreased build cost to 75 metal from 100
NOTE: We had to do this due to limitations to get the Mini-Dispenser to cost 75 metal to build

NOTE: The Mini-Sentry actually has a +33.333% firing speed bonus (not +50%) when compared to a Sentry Gun

Mini-Dispenser
(When using the Gunslinger)

Pictogram plus.png Dispenses as the same rate as a normal LV1
Pictogram plus.png +100% Dispenser radius
Pictogram plus.png Costs 75 metal to build
Pictogram plus.png +100% build speed
Pictogram info.png Starts at only 50 health when first deployed and builds up to 100 HP over the course of the build animation.
Pictogram info.png Cannot be upgraded. The owner and other Engineers can still repair this building.
Pictogram minus.png Drops zero metal when destroyed for the user

Mini-Teleporter
(When using the Gunslinger)

Pictogram plus.png Recharges within 1.5 seconds
Pictogram plus.png Costs 25 metal to build
Pictogram plus.png +100% build speed
Pictogram info.png Starts at only 50 health when first deployed and builds up to 100 HP over the course of the build animation.
Pictogram info.png Cannot be upgraded. The owner and other Engineers can still repair this building.
Pictogram minus.png Drops zero metal when destroyed for the user
Pictogram minus.png After 6 uses, the entrance is auto-matically destroyed

Engineer - Modified Official Weapons
Weapon Changes Full New Stats
Backpack Shotgun.png

Primary
Shotgun

NO CHANGE

NO CHANGE

Backpack Frontier Justice.png

Primary
Frontier Justice

-Added "20% more accurate"

-Added "-50% max Primary ammo on wearer"

-Removed "No random critical hits"

Pictogram plus.png Gain 2 revenge crits for each Sentry kill and 1 for each Sentry assist after your Sentry is destroyed
Pictogram plus.png 20% more accurate
Pictogram minus.png -50% clip size
Pictogram minus.png -50% max Primary ammo on wearer
Pictogram info.png Revenge crits are lost on death

Backpack Widowmaker.png

Primary
Widowmaker

-Increased bonus damage to your Sentry Gun's target to +20% from 10%

-Decreased metal cost per shot to -25 from -30

Pictogram plus.png On hit: Damage dealt is returned as ammo
Pictogram plus.png 20% increased damage to your Sentry Gun's target
Pictogram minus.png Per Shot: -25 ammo
Pictogram minus.png Uses metal for ammo
Pictogram info.png No reload necessary

Backpack Pomson 6000.png

Primary
Pomson 6000

-Removed "On Hit: Victim loses up to 10% Medi Gun charge"

-Removed "On Hit: Victim loses up to 20% cloak"

-Removed "Deals only 20% damage to buildings"

-Removed hidden clip size penalty
NOTE: 6 shots instead of 4

-Added hidden "+24% faster firing speed"
NOTE: Now it matches the default Shotgun

-Added hidden "4% slower reload time"
NOTE: Now it matches the default Shotgun

-Added "On hit: Decreases healing given and/or gained from every possible healing source or weapon effect"
NOTE: A point blank shot will apply a -50% healing reduction for 2 seconds and a max distance shot (1200 Hu) will apply a -12.5% healing reduction for 8 seconds

Pictogram plus.png Does not require ammo
Pictogram plus.png Projectile cannot be deflected
Pictogram plus.png On hit: Decreases healing given and/or gained from every possible healing source or weapon effect
Pictogram minus.png –20% damage penalty
Pictogram info.png Healing effect is decreased over distance and duration is increased over distance

Backpack Rescue Ranger.png

Primary
Rescue Ranger

-Removed "-50% max Primary ammo on wearer"

-Added "-34% metal and ammo from pickups, Dispensers, and/or Payload carts on wearer"

Pictogram plus.png Alt-Fire: Use 100 metal to pick up buildings from long range
Pictogram plus.png Fires a special bolt that can repair friendly buildings
Pictogram minus.png -34% clip size
Pictogram minus.png -34% metal and ammo from pickups, Dispensers, and/or Payload carts on wearer
Pictogram minus.png Self Mark-for-Death when hauling buildings, and a few seconds after redeployment
Pictogram minus.png 4-to-1 health-to-metal ratio when repairing buildings

Backpack Pistol.png

Secondary
Engineer's Pistol(s)

-Decreased reload time to 1.25 seconds from 1.36s
NOTE: This matches Scout's Pistol

-Decreased Secondary ammo to 96 from 200
NOTE: Scout's Pistol is being increased to 96 from 36


Backpack Wrangler.png

Secondary
Wrangler

-Decreased shield resistance to 33% from 66% with Sentry Guns

-Removed the shield resistance with Mini-Sentries

-Fixed the x2 firing rate bonus while controlling Sentry Guns and to LV3 Sentry Rockets
NOTE: Before this fix, a Sentry Gun would gain about +66%, but now it will properly gain +100% firing rate.
NOTE: Sentry Rockets normally fire without being wrangled every 3 seconds. Sentry Rockets should be firing every 1.5 seconds with the Wrangler's x2 firing rate multiplier, but it's only increased to every 2.25 seconds from the un-wrangled 3 seconds.

-Fixed the firing rate bonus while controlling Mini-Sentry Guns and increased to x3 from x2

-Fixed how the game rounds off the number of bullets or rockets to be refilled per hit while being reduced by 66%
NOTE: Overall, roughly 3-4 more bullets and 1 rocket will be added back per hit

Pictogram plus.png Your Sentry Gun or Mini-Sentry gains a laser pointer to assist in aiming
Pictogram plus.png Wrangled Sentry Guns gains x2 firing rate and a shield that reduces all damage by 33%
Pictogram plus.png Wrangled Mini-Sentry Guns gains x3 firing rate
Pictogram minus.png Wrangled Sentry Guns and Mini-Sentry Guns reduces all repairing by 66%
Pictogram minus.png Sentry Guns and Mini-Sentry Guns are disabled for 3 seconds after un-wrangling
Pictogram info.png Take manual control of your Sentry Gun or Mini-Sentry

Backpack Short Circuit.png

Secondary
Short Circuit

-Removed "No random critical hits"

-Removed vanilla Primary-Fire effect

-Technically removed "Per Shot: -5 ammo"

-Added "Primary-Fire: Damage multiple targets within the radius of your attack, but costs 15 metal"

-Added a new visual when the Primary-Fire is used

Pictogram plus.png Primary-Fire: Damage multiple targets within the radius of your attack, but costs 15 metal per attack
Pictogram plus.png Alt-Fire: Launches a projectile-consuming energy ball, but costs 65 metal per attack
Pictogram minus.png Cannot pick up buildings when active
Pictogram minus.png Uses metal for ammo
Pictogram info.png No reload necessary

Backpack Wrench.png

Melee
Wrench

NO CHANGE

NO CHANGE

Backpack Gunslinger.png

Melee
Gunslinger

-Removed "Third successful punch in a row always crits"

-Removed "+25 max health on wearer"

-Removed "No random critical hits"

-Changed the stat "Replaces the Sentry with a Mini-Sentry" to "Replaces all buildings with mini versions"

-Added "No move speed penalty while hauling buildings"

-Added "+6.666% faster move speed on wearer"

Pictogram plus.png No move speed penalty while hauling buildings
Pictogram plus.png +6.666% faster move speed on wearer
Pictogram info.png Replaces all buildings with mini versions

Backpack Southern Hospitality.png

Melee
Southern Hospitality

-Removed "No random critical hits"

-Removed "20% fire damage vulnerability on wearer"

-Added "+15% bullet damage vulnerability on wearer"

-Added "One hit destroys any Sapper"

-Increased bleed duration to 8 seconds from 5s

-Added "This weapon has bonus melee range, but slower deploy time"

Pictogram plus.png One hit destroys any Sapper
Pictogram plus.png On hit: Bleed for 8 seconds
Pictogram minus.png +15% bullet damage vulnerability on wearer
Pictogram info.png This weapon has bonus melee range, but slower deploy time

Backpack Jag.png

Melee
Jag

-Increased construction hit bonus to +100% from +30%

-Increased repair rate penalty to -50% from -20%
NOTE: In the vanilla game, the rps (aka repair per second) was 120 rps when compared to the default Wrench of 127.5 rps (due to the "+15% faster firing speed" and the "20% slower repair rate" together barely made the difference as a penalty). This change will decrease the repair rate to 63.75 rps.
-Removed "+15% faster firing speed"

-Removed "-25% damage penalty"

-Changed damage penalty *vs buildings* to *vs Sappers* and increased to -60% from -50%
NOTE: This will ensure that it will take 3 hits to remove a Sapper instead of any other Wrench taking 2 hits

-Added "60% faster upgrade rate" NOTE: This increases the rate to 40 from 25 per hit

Pictogram plus.png Construction hit speed boost increased by 100%
Pictogram plus.png 60% faster upgrade rate
Pictogram minus.png -60% damage penalty vs Sappers
Pictogram minus.png 50% slower repair rate

Backpack Eureka Effect.png

Melee
Eureka Effect

-Removed "-50% metal cost when constructing or upgrading Teleporters"

-Removed "Construction hit speed boost decreased by 50%"

-Increased metal reduction from metal sources to -25% from -20%

-Added "User gains a 3 second speed boost after using the teleport taunt or after naturally using your teleporter"

-Added "Teleporters can be used in both directions"

-Added after using the teleport taunt to teleport back to spawn, it will replenish your health and metal. Additional, any debuffs on the user will be removed.

-Added full knockback resistance during the taunt

-Added "-25% ammo from pickups, Dispensers, and/or Payload carts on wearer"

-Added "On death: User's exit teleporter is auto-matically destroyed"

Pictogram plus.png Press RELOAD to choose to teleport to spawn or your exit teleporter
Pictogram plus.png User gains a 3 second speed boost after using the teleport taunt or after naturally using your teleporter
Pictogram plus.png Teleporters can be used in both directions
Pictogram minus.png -25% metal and ammo from pickups, Dispensers, and/or Payload carts on wearer
Pictogram minus.png On death: User's exit teleporter is auto-matically destroyed
Pictogram info.png Teleporting back to spawn will replenish your health and metal. Additional, any debuffs on the user will be removed. Lastly, the user gains full knockback resistance during the taunt so the taunt can't be canceled whatsoever.


Medic - Class Changes
Changes Full New Stats

-Added "(Ability) Able to see enemy health (and enemy UberCharge percentage)"

NOTE: All health regeneration numbers are doubled while healing a hurt Patient
NOTE: 3 HP/s (Min regen when user was recently hurt, then starts to scale after a few seconds)
NOTE: 6 HP/s (Max regen)

(Ability) Able to see enemy health (and enemy UberCharge percentage)
(Ability) Health regeneration

Medic - Primary Changes
Weapon Changes

Backpack Syringe Gun.png Backpack Blutsauger.png Backpack Overdose.png
Syringe Gun, Blutsauger, and Overdose

-Added "This weapon will reload automatically when not active"

-User can now see their UberCharge percentage while their Primary is active

Backpack Crusader's Crossbow.png
Crusader's Crossbow

-Increased Primary ammo penalty to -80% from -75%

-Increased projectile speed to 3000 Hu from 2400 Hu
NOTE: This mostly fixes the problem that if you are too close to a teammate that the projectile wouldn't hit. Now you can be somewhat as close as possible to a teammate and the projectile should be able to hit to heal them.

-User can now see their UberCharge percentage while their Primary is active

Medic - Secondary Changes
Changes Full New Stats

-Added "While UberCharged, Medic and patient are not able to capture a point, push the cart, nor carry the intelligence"

Pictogram plus.png Match the speed of any faster heal target
Pictogram minus.png While UberCharged, Medic and patient are not able to capture a point, push the cart, nor carry the intelligence

Medic - Modified Official Weapons
Weapon Changes Full New Stats
Backpack Syringe Gun.png

Primary
Syringe Gun

-See additional changes in "Medic - Primary Changes" tab

-Added "On hit: Target is slowed down by 10% for 1 second"

Pictogram plus.png On hit: Target is slowed down by 10% for 1 second
Pictogram info.png This weapon will reload automatically when not active

Backpack Blutsauger.png

Primary
Blutsauger

-Removed "On Hit: Gain up to +3 health"

-Removed "-2 health drained per second on wearer"

-Added "On hit: Apply Mad Milk for 3 seconds"
NOTE: The healing percentage is 33% due to the Mad Milk change

-Added "Disables self health regen while active"

-Added "10% slower firing speed"

Pictogram plus.png On hit: Apply Mad Milk for 3 seconds
Pictogram minus.png Disables self health regen while active
Pictogram minus.png 10% slower firing speed
Pictogram info.png This weapon will reload automatically when not active

Backpack Crusader's Crossbow.png

Primary
Crusader's Crossbow

-Decreased point blank heal to 50 HP from 75
NOTE: Max distance heal is still 150

-Added "15% slower reload time"

Pictogram plus.png Fires special bolts that heal teammates based on distance traveled. Additional, grants UberCharge based on health given to teammates.
Pictogram plus.png +300% projectile speed
Pictogram minus.png -80% max primary ammo on wearer
Pictogram minus.png 15% slower reload time
Pictogram minus.png No headshots
Pictogram info.png 38 damage dealt (point blank) to 75 damage dealt (long range)
Pictogram info.png 50 health restored (point blank) to 150 health restored (long range)
Pictogram info.png This weapon will reload automatically when not active
Pictogram info.png Allowed in Medieval mode

Backpack Overdose.png

Primary
Overdose

-Removed "-15% damage penalty"

-Increased move speed bonus while active to +25% from +20%

-Added "While healing: Move speed increases for your Patient and yourself based on UberCharge percentage to a maximum of +12.5%"

-Added "When weapon is active: Lose 2% UberCharge per second"

Pictogram plus.png When weapon is active: Move speed increases based on UberCharge percentage to a maximum of +25%
Pictogram plus.png While healing: Move speed increases for yourself and Patient based on UberCharge percentage to a maximum of +12.5%
Pictogram minus.png When weapon is active: Lose 2% UberCharge per second
Pictogram info.png This weapon will reload automatically when not active

Backpack Medi Gun.png

Secondary
Medi Gun

-See additional changes in "Medic - Secondary Changes" tab

Pictogram info.png UberCharge: Grants Patient and the user invulnerability
Pictogram info.png While UberCharged, switching targets will cause the invulnerability to linger for 1 second, but drains the meter faster
Pictogram info.png UberCharge lasts for 8 seconds

Backpack Kritzkrieg.png

Secondary
Kritzkrieg

-Added "On taunt: Removes all debuffs on user"

-Increased heal on taunt to 25 HP from 11 HP

-Removed draining effect when switching targets
NOTE: So it's now a guaranteed 8 seconds UberCharge

-Added additional new visual when UberCharged is activated

-Added "While healing: Your Patient will receive any positive buff that is affecting you"

-Added Mini-Crits along with the full critical chance during UberCharge

-Added a new backpack model

Pictogram plus.png While healing: Your Patient will receive any positive buff that is affecting you
Pictogram plus.png On taunt: Removes all debuffs and self-heals for 25
Pictogram plus.png +25% UberCharge rate
Pictogram info.png UberCharge: Grants Mini-Crits and Crits to your Patient's weapons
Pictogram info.png While UberCharged, switching targets will not cause the effects to linger and doesn't affect the meter
Pictogram info.png UberCharge lasts for 8 seconds

Backpack Quick-Fix.png

Secondary
Quick-Fix

-Added "Gain full air strafe control and not take fall damage when mirroring blast jumping"
NOTE: The "full turning control" is already being applied in the vanilla game

-Increased UberCharge rate bonus to +25% from +10%

-Increased heal rate bonus to +50% from +40%

-Increased heal rate multipler during UberCharge to 400% from 300%

-Added a speed boost during UberCharge

-Added "Normal UberCharge rate and heal rate while healing overhealed Patients"

-Removed "50% max overheal"

-Added "50% faster overheal decay"

-The full knock-back resistance and speed boost will now linger for 1 second when switching targets

Pictogram plus.png While healing: User mirrors blast jumps and shield charges. Gain full air strafe control and not take fall damage when mirroring blast jumping, additional gain full turning control when mirroring shield charges.
Pictogram plus.png +25% UberCharge rate
Pictogram plus.png +50% heal rate
Pictogram minus.png Normal UberCharge rate and heal rate while healing overhealed Patients
Pictogram minus.png 50% faster overheal decay
Pictogram info.png UberCharge: Increases healing by 400%, grants immunity to movement-impairing effects, and gain a speed boost for both users
Pictogram info.png While UberCharged, switching targets will cause the full knock-back resistance and speed boost to linger for 1 second, but drains the meter faster
Pictogram info.png UberCharge lasts for up to 8 seconds

Backpack Vaccinator.png

Secondary
Vaccinator

-Decreased UberCharge rate to +25% from +67%

-Increased resistance while healing to +20% from +10%

-Removed "-33% UberCharge rate on overhealed Patients"

-Removed "-66% Overheal build rate"

-Added "-100% max overheal"

-Added "The resistance bubble blocks 25% base & crit damage from all other sources for your Patient during UberCharge"

-Added 20% crit resistance of the selected type while healing for yourself and your Patient

Pictogram plus.png Press RELOAD to cycle through resist types
Pictogram plus.png While healing, provides user and Patient with a constant 20% base & crit damage resistance to the selected damage type
Pictogram plus.png +25% UberCharge rate
Pictogram minus.png -100% max overheal
Pictogram info.png UberCharge: Instantly use 25% charge to provide a 2.5 second resistance bubble that blocks 75% base damage and 100% crit damage of the selected type to the Medic and Patient. Additional, the resistance bubble blocks 25% base & crit damage from all other sources for your Patient.
Pictogram info.png UberCharge lasts for 10 seconds in total

Backpack Bonesaw.png Backpack Festive Bonesaw.png Backpack Frying Pan.png Backpack Golden Frying Pan.png Backpack Saxxy.png Backpack Conscientious Objector.png Backpack Freedom Staff.png Backpack Bat Outta Hell.png Backpack Memory Maker.png Backpack Ham Shank.png Backpack Necro Smasher.png Backpack Crossing Guard.png Backpack Prinny Machete.png
Melee
Any base melee weapon, including reskins

-Added "On hit: Bleed for 4 seconds"
NOTE: An all-class Melee weapon won't get the same bonus unless a Medic equips it

Pictogram plus.png On hit: Bleed for 4 seconds

Backpack Ubersaw.png

Melee
Ubersaw

-Decreased UberCharge added on hit to 20% from 25%

-Removed "20% slower firing speed"

-Added "On kill (or assist-kill) with any weapon OR while healing: Gain 5% UberCharge"

-Added "-20% UberCharge rate for Secondary"

-Added "Lose 10% UberCharge if your current attached Patient dies"

Pictogram plus.png On kill (or assist-kill) with any weapon OR while healing: Gain 5% UberCharge
Pictogram plus.png On hit: 20% UberCharge added
Pictogram minus.png -20% UberCharge rate for Secondary
Pictogram minus.png Lose 10% UberCharge if your current attached Patient dies

Backpack Vita-Saw.png

Melee
Vita-Saw

-Removed "Collect the organs of people you hit"

-Removed "-10 max health on wearer"

-Added "On kill with any weapon: Two small special health packs are dropped"

-Added "On assist-kill any weapon OR while healing: One small special health pack is dropped"

-Added "On hit: +30 health restored that can overheal"

-Added "-50% health from packs on wearer"

-Added "25% slower firing speed"

-Added "Only teammates can pick up the special packs and are spawned for 50% longer"

-Added "This weapon has bonus melee range, but slower deploy time"

Pictogram plus.png On kill with any weapon: Two small special health packs are dropped
Pictogram plus.png On assist-kill any weapon OR while healing: One small special health pack is dropped
Pictogram plus.png On hit: +30 health restored that can overheal
Pictogram minus.png -50% health from packs on wearer
Pictogram minus.png 25% slower firing speed
Pictogram info.png Only teammates can pick up the special packs and are spawned for 50% longer
Pictogram info.png This weapon has bonus melee range, but slower deploy time

Backpack Amputator.png

Melee
Amputator

-Added "Taunt is loopable and can be canceled at any time by moving"

-Increased HP regen to +4 from +3

-Added "This weapon has bonus melee range, but slower deploy time"

When weapon is active:

Pictogram plus.png Up to +4 health regenerated per second on wearer
Pictogram plus.png Alt-Fire: Applies a healing effect to all nearby teammates. Additional, grants UberCharge based on health given to teammates.
Pictogram minus.png -20% damage penalty
Pictogram info.png Taunt is loopable and can be canceled at any time by moving
Pictogram info.png This weapon has bonus melee range, but slower deploy time
Backpack Solemn Vow.png

Melee
Solemn Vow

-Removed "10% slower firing speed"

-Added "Allows your Patient to see enemy health"

-Added "While active: User can see friendly players and buildings through walls, including disguised Spies"

-Added "An enemy can see your UberCharge percentage if they look directly at you within the next 2 seconds after you take any damage"

-Added "-40% damage penalty"

Pictogram plus.png Allows your Patient to see enemy health
Pictogram plus.png While active: User can see friendly players and buildings through walls, including disguised Spies
Pictogram minus.png An enemy can see your UberCharge percentage if they look directly at you within the next 2 seconds after you take any damage
Pictogram minus.png -40% damage penalty


Sniper - Class Changes
Changes Full New Stats

-Added "(Ability) When your Rifle is fully charged, you don't flinch when damaged"

-Added "(Ability) When aiming with a Rifle or Bow, gain 50% reduction in push force taken from damage and airblasts"
NOTE: This includes Sniper Rifles and Bows

-Added "(Ability) Melee wall climb"
NOTE: Hurts user for 10 HP per wall climb
NOTE: After doing wall climb, next melee attack is 75% faster

-Added "66% more accurate" to all Secondary SMGs

-Added "33% max Secondary ammo on wearer" to all Secondary SMGs

(Ability) When your Rifle is fully charged, you don't flinch when damaged
(Ability) When aiming with a Rifle or Bow, gain 50% reduction in push force taken from damage and airblasts
(Ability) Melee wall climb

Sniper - Rifle Changes
Changes New Damage Numbers

-Removed the hidden cap that limits how fast a Rifle is able to charge
NOTE: This will sightly affect the "Bazaar Bargain" with max heads and will more affect the custom Rifle "Didgeridoom". Additional, this will be very noticable in the gamemode "Mann vs Machine".

-Decreased base time to get a full charge shot to 3 seconds from 3.3s

-Added a hidden 5% faster base reload time

-Increased ammo count to 32 from 25

-Increased move speed while aiming to 100 Hu from 80 Hu
NOTE: Sniper will move 66% slower while aiming instead of 73.3% slower

-Changed base damage against players and buildings
NOTE: It will be a x4 damage multiplier instead of x3

VS Players
30 bodyshot uncharged (from 50)
120 bodyshot fully charged (from 150)

120 headshot uncharged (from 150)
480 headshot fully charged (from 450)

VS Buildings
45 uncharged (from 50)
180 fully charged (from 150)

Sniper - Modified Official Weapons
Weapon Changes Full New Stats
Backpack Sniper Rifle.png

Primary
Sniper Rifle

-See additional changes in "Sniper - Rifle Changes" tab

Backpack Huntsman.png

Primary
Huntsman

-Increase minimal projectile speed (uncharged) to 2000 Hu from 1812.1 Hu

-Increase maximum projectile speed (fully charged) to 3000 Hu from 2600 Hu

-Decreased move speed penalty while aiming to -33% from -53%

-Increased ammo count to 32 from 12

Pictogram plus.png The longer you aim, the more damage and faster the arrow travels
Pictogram minus.png Arrows lose their accuracy if the bow is drawn for more than 5 seconds
Pictogram minus.png While aiming: -33% move speed
Pictogram info.png Shoots arrows instead of bullets
Pictogram info.png Allowed in Medieval mode

Backpack Sydney Sleeper.png

Primary
Sydney Sleeper

-Removed "No random critical hits"

-Removed "Nature's Call: Scoped headshots reduce the remaining cooldown of Jarate by 1 second"

-Added "On headshot: Doubles the Jarate duration"

-Increased charge rate bonus to +33% from +25%

-Added "Headshots deal an extra +10% damage"

Pictogram plus.png Headshots deal an extra +10% damage
Pictogram plus.png +33% charge rate
Pictogram plus.png On scoped hit: Apply Jarate for 2 to 5 seconds based on charge level and doubles the duration on headshot
Pictogram minus.png Mini-crits on headshots
Pictogram minus.png While aiming: -66% move speed

Backpack Bazaar Bargain.png

Primary
Bazaar Bargain

-Now allows to steal heads from other Bazaar Bargains, Air Strikes, and Eyelanders users

Pictogram plus.png Each scoped headshot kill increases the weapon's charge rate by 25% up to 200%
Pictogram minus.png Base charge rate decreased by 50%
Pictogram minus.png While aiming: -66% move speed

Backpack Machina.png

Primary
Machina

-Removed "On full charge: +15% damage per shot"

-Removed "On full charge: Projectiles penetrate players"

-Added "Shots penetrate all enemies"

-Added "On kill: 25% of all of the overkill damage will be added to your next shot"

-Added "A shot that has overkill damage being applied will not count towards the next shot"

Pictogram plus.png On kill: 25% of all of the overkill damage will be added to your next shot
Pictogram plus.png Shots penetrate all enemies
Pictogram minus.png While aiming: -66% move speed
Pictogram minus.png Cannot fire unless zoomed
Pictogram minus.png Fires tracers rounds
Pictogram info.png A shot that has overkill damage being applied will not count towards the next shot

Backpack Hitman's Heatmaker.png

Primary
Hitman's Heatmaker

-Increased body shot penalty to -33% from -20%

-Added "25% faster reload time while in Focus"

-Removed "+25% faster charge while in Focus"
NOTE: It actually wasn't granting a bonus charge rate, but rather removing the small delay before a zoomed shot can get a critical hit. This delay was added to all Rifles on the official 02/14/08 patch.

Pictogram plus.png Gain Focus with kills/assists even while using Focus
Pictogram plus.png Press RELOAD at anytime to activate Focus
Pictogram minus.png While aiming: -66% move speed
Pictogram minus.png -33% damage on body shots
Pictogram info.png While Focus is active: Removes headshot delay, gain 25% faster reload time, no unscoping, but fires tracers rounds

Backpack Classic.png

Primary
Classic

-Removed "-10% damage on body shots"

-Removed "No headshots when not fully charged"

-Added "Move speed is only decreased by 33% while unscoped aiming"

-Added a small hidden reload bonus to match the default Rifle's attack rate

Pictogram plus.png Charge and fire shots independent of zoom
Pictogram plus.png Move speed is only decreased by 33% while unscoped aiming
Pictogram minus.png While scoped aiming: -66% move speed

Backpack SMG.png

Secondary
Submachine Gun

-Added "66% more accurate"

-Added "33% max Secondary ammo on wearer"

Backpack Jarate.png

Secondary
Jarate

-Added "Allowed in Medieval mode"

-Added "While doing the objective: +50% faster recharge rate"

-Increased extinguishing teammate cooldown to 33% from 20%

-Increased recharge time to 30 seconds from 20

-Decreased splash radius to 146 Hu from 200 Hu

Pictogram plus.png Coated enemies take mini-crits from all sources
Pictogram plus.png While doing the objective: +50% faster recharge rate
Pictogram plus.png Extinguishing teammates reduces cooldown by -33%
Pictogram plus.png Extinguishes flames on wielder and teammates, additional partially nullifies Cloak on enemy Spies
Pictogram info.png 30 second recharge
Pictogram info.png Allowed in Medieval mode

Backpack Razorback.png

Secondary
Razorback

-Added "+6.666% faster move speed on wearer"

-Added "+10% faster move speed while aiming"

Pictogram plus.png +6.666% faster move speed on wearer
Pictogram plus.png +10% faster move speed while aiming
Pictogram plus.png Blocks a single backstab attempt
Pictogram minus.png -100% maximum overheal on wearer
Pictogram info.png Regenerates after 30 seconds
Pictogram info.png Allowed in Medieval mode

Backpack Darwin's Danger Shield.png

Secondary
Darwin's Danger Shield

-Added "50% reduction in push force taken from damage and airblasts"

-Added "+30% explosive damage resistance on wearer"

Pictogram plus.png 50% reduction in push force taken from damage and airblasts
Pictogram plus.png +30% explosive damage resistance on wearer
Pictogram plus.png +50% fire damage resistance on wearer
Pictogram plus.png Immune to the effects of afterburn
Pictogram info.png Allowed in Medieval mode

Backpack Cozy Camper.png

Secondary
Cozy Camper

-Removed "No flinching when aiming and fully charged"

-Removed "Knockback decreased by 20% when aiming"

-Increased HP regen to +8 from +4

-Added "+3.125% ammo regenerated every 5 seconds on wearer"

-Added "+50% debuff duration on wearer"

Pictogram plus.png Up to +8 health regenerated per second on wearer
Pictogram plus.png +3.125% ammo regenerated every 5 seconds on wearer
Pictogram minus.png +50% debuff duration on wearer
Pictogram info.png Allowed in Medieval mode

Backpack Cleaner's Carbine.png

Secondary
Cleaner's Carbine

-Added "66% more accurate"

-Added "33% max Secondary ammo on wearer"

-Removed "Dealing damage with this weapon fills a charge meter. Alt-Fire when charged to gain mini-crits for all weapons for 8 seconds."

-Removed "No random critical hits"

-Decreased firing speed penalty to 15% from 25%

-Added "On kill with any weapon: Gain 30% CRIKEY meter"

-Added "On assist-kill with any weapon: Gain 15% CRIKEY meter"

-Added "Alt-Fire when charged: All shots from this weapon will be taken from the reserve ammo instead of the clip for 8 seconds"
NOTE: The meter can still filled while CRIKEY is being used, but only 1/2 as much

-Added "On kill (or assist-kill): Victim makes no death sound and their ragdoll disappears"

Pictogram plus.png On kill (or assist-kill): Victim makes no death sound and their ragdoll disappears
Pictogram plus.png On kill with any weapon: Gain 30% CRIKEY meter
Pictogram plus.png On assist-kill with any weapon: Gain 15% CRIKEY meter
Pictogram minus.png 15% slower firing speed
Pictogram minus.png -20% clip size
Pictogram info.png Alt-Fire when charged: All shots from this weapon will be taken from the reserve ammo instead of the clip for 8 seconds

HIDDEN EXTRA STATS

Pictogram plus.png 66% more accurate
Pictogram plus.png 33% max Secondary ammo on wearer

Backpack Kukri.png Backpack Frying Pan.png Backpack Golden Frying Pan.png Backpack Saxxy.png Backpack Conscientious Objector.png Backpack Freedom Staff.png Backpack Bat Outta Hell.png Backpack Memory Maker.png Backpack Ham Shank.png Backpack Necro Smasher.png Backpack Crossing Guard.png Backpack Prinny Machete.png
Melee
Any base melee weapon, including reskins

-Added "Better wall climbing when compared to the other unlock Melee weapons"
NOTE: An all-class Melee weapon won't get the same bonus unless a Sniper equips it
NOTE: Decreases the HP lost per wall climb to 5 from 10
NOTE: Increases the total height per wall climb by 33%

Pictogram plus.png Better wall climbing when compared to the other unlock Melee weapons

Backpack Tribalman's Shiv.png

Melee
Tribalman's Shiv

-Removed "-50% damage penalty"

-Added "-50% damage vs players"

-Added "-50% bleed damage"

-Increased bleed duration to 10 seconds from 6s

-Added "+15% faster firing speed"

Pictogram plus.png On hit: Bleed for 10 seconds
Pictogram plus.png +15% faster firing speed
Pictogram minus.png -50% damage vs players
Pictogram minus.png -50% bleed damage

Backpack Bushwacka.png

Melee
Bushwacka

-Removed "No random critical hits"

-Added "10% slower firing speed"

-Added "This weapon has bonus melee range, but slower deploy time"

Pictogram plus.png Crits whenever it would normally mini-crit
Pictogram minus.png 20% damage vulnerability while active
Pictogram minus.png 10% slower firing speed
Pictogram info.png This weapon has bonus melee range, but slower deploy time

Backpack Shahanshah.png

Melee
Shahanshah

-Swapped the less or greater than stats

-Increased damage bonus to +30% from +25%

-Decreased damage penalty to -20% from -25%

-Added "This weapon deploys +30% faster when health >50% of max"

-Added "This weapon deploys +20% slower when health <50% of max"

-Added "This weapon has bonus melee range, but slower deploy time"

Pictogram plus.png This weapon deploys +30% faster when health >50% of max
Pictogram plus.png +30% increase in damage when health >50% of max
Pictogram minus.png This weapon deploys +20% slower when health <50% of max
Pictogram minus.png -20% decrease in damage when health <50% of max
Pictogram info.png This weapon has bonus melee range, but slower deploy time


Spy - Class Changes
Changes Full New Stats

-Added "(Ability) Any killed players or destroyed buildings will not be shown in the kill-feed for other enemies to see"
NOTE: Teammates will still see the kills (and destroyed buildings) in the kill-feed

-Added "(Ability) Spy Camera
NOTE: Press SPECIAL-ATTACK to launch a projectile, then press RELOAD to load the camera
NOTE: When you activate the camera..... The user's current disguise is removed and can't disguise while using the camera
NOTE: When you activate the camera..... The user can't cloak and the camera can't be used if the user is currently cloaked
NOTE: A 30 second cooldown starts once you leave the camera

(Ability) Able to see enemy health (and enemy UberCharge percentage)
(Ability) Any killed players or destroyed buildings will not be shown in the kill-feed for other enemies to see
(Ability) Spy Camera

Spy - Knives Changes/Additions

Pictogram plus.png On backstab: Highlights all enemies within a large radius (900 Hu) for any friendly teammates regardless of distance for the next 2 seconds

Spy - Sapper Changes/Additions

Pictogram plus.png Press SPECIAL-ATTACK while active to throw the Sapper that will very slowly drain any offhand ammo for any enemy within 1200 Hu
NOTE: 4% per second for Primary weapons, 2% per second for Secondary Weapons, and 4% per second for metal supplies

Pictogram info.png Enemies within 400 Hu will more quickly lose ammo, but they are able to see the Sapper through walls
NOTE: 8% per second for Primary weapons, 4% per second for Secondary Weapons, and 8% per second for metal supply

Pictogram info.png Sappers on the ground will stay active until destroyed, whenever you die, or once you place a new one

Pictogram info.png 30 second cooldown starts once thrown and press SPECIAL-ATTACK to destroy current active Sapper to speed up cooldown by 100%
NOTE: This would disable the Sapper while on cooldown. If a placed Sapper (on the ground) is destroyed by an enemy, the sped up cooldown isn't triggered.

Pictogram minus.png While cloaked: User can't throw out nor destroy the Sapper to speed up the cooldown

Pictogram minus.png -50% Sapper health penalty when thrown

Pictogram info.png Other friendly Spies can place Sappers within the radius of each other, but the ammo draining effect will have diminishing stacking
NOTE: If 2 or more radius overlap, then it increases by 50% (instead of adding together)

Spy - Modified Official Weapons
Weapon Changes Full New Stats
Backpack Revolver.png

Secondary
Revolver

NO CHANGE

NO CHANGE

Backpack Ambassador.png

Secondary
Ambassador

-Increased fire rate penalty to -40% from -20%

-Removed "No random critical hits"

-Removed "-15% damage penalty"

Pictogram plus.png Crits on headshot
Pictogram minus.png Accuracy decreases after initial shot and has a short cooldown during which it never crits
Pictogram minus.png Critical damage is affected by range and headshots beyond 1200 units do normal non-crit damage
Pictogram minus.png 40% slower firing speed

Backpack L'Etranger.png

Secondary
L'Etranger

-Increased damage penalty to -25% from -20%

Pictogram plus.png +40% cloak duration
Pictogram plus.png +15 cloak on hit
Pictogram minus.png -25% damage penalty

Backpack Enforcer.png

Secondary
Enforcer

-Removed "+20% damage bonus while disguised"

-Removed "No random critical hits"

-Added "Guaranteed Mini-Crit shot while disguised"

-Added "Deals full damage against sapped Sentry Guns"

-Added "10% damage vulnerability while disguised"

Pictogram plus.png Attacks pierce damage resistance effects and bonuses
Pictogram plus.png Guaranteed Mini-Crit shot while disguised
Pictogram plus.png Deals full damage against sapped Sentries
Pictogram minus.png 10% damage vulnerability while disguised
Pictogram minus.png 20% slower firing speed

Backpack Diamondback.png

Secondary
Diamondback

-Removed "-15% damage penalty"

-Remove "No random critical hits"

-Added "20% slower firing speed"

-Grants guaranteed Mini-Crits instead of Crits

Pictogram plus.png Gives one guaranteed Mini-Crits hit for each building destroyed with your Sapper attached or backstab kill
Pictogram minus.png 20% slower firing speed

Backpack Knife.png

Melee
Knife

-See additional changes in "Spy - Knives Changes/Additions" tab

Backpack Your Eternal Reward.png

Melee
Your Eternal Reward

-Technically removed the "Any killed players will not be shown in the kill-feed for other enemies to see"
NOTE: This was moved to the Spy in-general, so any killed player or destroyed building will not be shown in the kill-feed

-Removed "+33 cloak drain rate" penalty

-Added "+20% longer de-cloak time"

-Added "While disguised: Gain a certain bonus based on your current class type disguise"

Offense class - +33% non-critical damage vs players for your Secondary and Melee
Defense class - +20% damage resistance
Support class - +4 health regenerated per second
NOTE: The HP regen isn't decreased if the user was recently hurt

Pictogram plus.png Upon a successful backstab against a human target, user rapidly disguises as your victim and their body disappears after being stabbed
Pictogram plus.png While disguised: Gain a certain bonus based on your current class type disguise
Pictogram plus.png On kill: No attack noise
Pictogram minus.png Normal disguises require (and consumes) a full cloak meter
Pictogram minus.png +20% longer de-cloak time

Backpack Conniver's Kunai.png

Melee
Conniver's Kunai

-Added "While cloaked: Any overheal on wearer doesn't decay"
NOTE: This includes Medic overhealing or the overheal granted from backstabs

Pictogram plus.png On backstab kill: Absorbs the health from your victim
Pictogram plus.png While cloaked: Any overheal on wearer doesn't decay
Pictogram minus.png -55 max health on wearer

Backpack Big Earner.png

Melee
Big Earner

-Removed "+30% cloak on kill"

-Removed "Gain a 3 second speed boost on kill"

-Added "On kill with any weapon: Gain a 2 second speed boost & +25% cloak"

-Added "On assist-kill with any weapon: Gain a 1 second speed boost & +12.5% cloak"

Pictogram plus.png On kill with any weapon: Gain a 2 speed boost & +25% cloak
Pictogram plus.png On assist-kill with any weapon: Gain a 1 second speed boost & +12.5% cloak
Pictogram minus.png -25 max health on wearer

Backpack Spy-cicle.png

Melee
Spy-cicle

-Decreased recharge to 10 seconds from 15s

-Decreased afterburn immunity to 5 seconds from 10

-Added "While disguised: Removes the sound of 'Spy-cicle' melting"

-Added "On hit by fire while active: Reduces initial fire damage by 90%"

-Added "This weapon has bonus melee range, but slower deploy time"

Pictogram plus.png On hit by fire while active: Reduces initial fire damage by 90%, fireproof for 1 second, and afterburn immunity for 5 seconds
Pictogram minus.png Backstab turns victim into ice
Pictogram minus.png Melts in fire, regenerates in 10 seconds and by picking up ammo
Pictogram info.png Weapon makes a melting sound unless user is currently disguised
Pictogram info.png This weapon has bonus melee range, but slower deploy time

Backpack Disguise Kit.png

Primary PDA
Disguise Kit

-Added "Gain 20% damage resistance against the class type you are currently disguised as"

-Added "While disguied: User can contest the objective"
NOTE: User must also not be cloaked

Pictogram plus.png Gain 20% damage resistance against the class type you are currently disguised as
Pictogram plus.png While disguied: User can contest the objective

Backpack Invisibility Watch.png

Secondary PDA
Invis Watch

-Fixed the "While cloaked: 50% faster debuff timers", additional includes "Marked-for-Death" and the "Gas Passer effect"
NOTE: Increased to +50% from around +42%

Pictogram plus.png While cloaked: Gain 20% damage resistance from all sources and 50% faster debuff timers
Pictogram minus.png While cloaked: User cannot attack or place Sappers and bumping in to enemies will make you slightly visible to enemies
Pictogram info.png Alt-Fire: Turn invisible
Pictogram info.png Allowed in Medieval mode

Backpack Cloak and Dagger.png

Secondary PDA
Cloak and Dagger

-Fixed the "While cloaked: +50% faster debuff timers", additional includes "Marked-for-Death" and the "Gas Passer effect"
NOTE: Increased to +50% from around +42%

-Added "Decreased decloak sound volume"

-Added "0.5 sec longer cloak blink time"

-Increased cloak meter from ammo sources penalty to -100% from -35%

Pictogram info.png Cloak Type: Motion Sensitive
Pictogram plus.png Cloak drain rate based on movement speed
Pictogram plus.png Decreased decloak sound volume
Pictogram plus.png +100% cloak regen rate
Pictogram plus.png While cloaked: Gain 20% damage resistance from all sources and 50% faster debuff timers
Pictogram minus.png While cloaked: User cannot attack or place Sappers and bumping in to enemies will make you slightly visible to enemies
Pictogram minus.png No cloak meter from ammo sources
Pictogram minus.png 0.5 sec longer cloak blink time
Pictogram minus.png +33% cloak drain rate
Pictogram info.png Alt-Fire: Turn invisible
Pictogram info.png Allowed in Medieval mode

Backpack Dead Ringer.png

Secondary PDA
Dead Ringer

-Removed "Feign Death stealth has no bump shimmer for 3 seconds when used"

-Removed "Afterburn immunity for 3 seconds when used"

-The natural damage resistance only lasts for 1 second once the "Dead Ringer" is trigger
NOTE: In the vanilla game, if you decloaked within 3 seconds, the user would still have the damage resistance

-The speed boost now stays active until decloaking instead of only lasting for 3 seconds
NOTE: In the vanilla game, if you decloaked within 3 seconds, the user would still have the speed boost

-Decreased cloak regen rate to +30% from +50%

-Removed "Ammo kits and Dispensers do not refill the Spy's cloak meter"

-Changed certain status effects being removed when used to "On use: Gain 1 second of debuff immunity"
NOTE: As in, the afterburn and bleeding immunity

-Increased faster debuff timers while cloaked to 75% from 50%
NOTE: Now includes "Marked-for-Death" and the "Gas Passer effect"

-Added "While cloaked: User gains 6 HP/s passive healing"
NOTE: This is a set 6 HP and doesn't scale down when damaged, but can be increased/decreased from certain effects

-Added "While cloaked: User absorbs 75% of any damage taken"
NOTE: This starts 1 second after the "Dead Ringer" is triggered

-Added "Absorbed damage shortens cloak duration" (1% for every 8 damage absorbed)
NOTE: This starts 1 second after the "Dead Ringer" is triggered

-Added "No cloak meter from ammo sources when invisible and for 5 seconds after decloaking"

-Added "No health from health packs when invisible and for 5 seconds after decloaking"

-Added "No natural cloak resistance when invisible after the first 1 second"

-Added "-50% cloak meter from ammo sources"

Pictogram info.png Cloak Type: Feign Death
Pictogram plus.png Upon receiving any damage while watch is active: User drops a fake corpse, gains 1 second of debuff immunity, gains 1 second of 75% damage resistance, and cloaks for the duration
Pictogram plus.png While cloaked: User absorbs 75% of any damage taken, gains 6 HP/s passive healing, gains a speed boost, and 75% faster debuff timers
Pictogram plus.png +30% cloak regen rate
Pictogram plus.png +40% cloak duration
Pictogram minus.png While cloaked: User cannot attack or place Sappers and bumping in to enemies will make you slightly visible to enemies
Pictogram minus.png No cloak meter from ammo sources when invisible and for 5 seconds after decloaking
Pictogram minus.png No health from health packs when invisible and for 5 seconds after decloaking
Pictogram minus.png -50% cloak meter used when Feign Death is activated
Pictogram minus.png Absorbed damage shortens cloak duration
Pictogram minus.png -50% cloak meter from ammo sources
Pictogram info.png Allowed in Medieval mode

Backpack Electro Sapper.png

Building
Sapper

-Added "Allowed in Medieval mode"
NOTE: Because Engineers can now build Dispensers in Medieval mode

Pictogram plus.png Disables and slowly destroys enemy buildings
Pictogram info.png Allowed in Medieval mode

Backpack Red-Tape Recorder.png

Building
Red-Tape Recorder

-Added "Allowed in Medieval mode"
NOTE: Because Engineers can now build Dispensers in Medieval mode

-Removed "Reverses enemy building construction"

-Decreased Sapper damage penalty to -90% from -100%

-Added "Sapped buildings are disabled for an additional 2.5 seconds after Sapper has been removed"
NOTE: Since buildings are disabled for 1/2 second after removing a Sapper, this would disable a building for 3 seconds in total after this Sapper was removed

-Added "+100% Sapper health bonus"

-Added "User is Marked-for-Death for 3 seconds after the Sapper has been removed"

Pictogram plus.png Sapped buildings are disabled for an additional 2.5 seconds after Sapper has been removed
Pictogram plus.png +100% Sapper health bonus
Pictogram minus.png User is Marked-for-Death for 3 seconds after the Sapper has been removed
Pictogram info.png -90% Sapper damage penalty
Pictogram info.png Allowed in Medieval mode


Mult-Class - Modified Official Weapons
Weapon Changes Full New Stats
Backpack Reserve Shooter.png

Secondary
Reserve Shooter

-Increased deploy bonus to +30% from +20%

-Added "This weapon holsters 15% faster"

-Added "20% more accurate"

Pictogram plus.png Mini-crits targets launched airborne by explosions, grapple hooks or rocket packs
Pictogram plus.png This weapon deploys 30% faster and holsters 15% faster
Pictogram plus.png 20% more accurate
Pictogram minus.png -34% clip size

Backpack Pain Train.png

Melee
Pain Train

-Removed "10% bullet damage vulnerability on wearer"

-Added "When weapon is active"

-Added "Move speed increases by 15% while doing the objective"

-Added "15% damage vulnerability on wearer while doing the objective"

-Added "This weapon has bonus melee range, but slower deploy time"

When weapon is active:

Pictogram plus.png +1 capture rate
Pictogram plus.png Move speed increases by 15% while doing the objective
Pictogram minus.png 15% damage vulnerability on wearer while doing the objective
Pictogram info.png This weapon has bonus melee range, but slower deploy time
Backpack Half-Zatoichi.png

Melee
Half-Zatoichi

-Now it will show the amount of HP restored, just like other heal restoring effects/weapons

-Removed "No random critical hits"

(Soldier and Demoman) -Added "On kill: Gain a 2 second speed boost"

(Soldier and Demoman) -Added "On assist-kill: Gain 25% of base health and a 1 second speed boost"

(Soldier Only) -Added "On kill: Instantly gain back 50% Banner meter while the meter is still draining"

(Soldier Only) -Added "On assist-kill: Instantly gain back 25% Banner meter while the meter is still draining"

Pictogram plus.png On kill: Gain 50% of base health and a 2 second speed boost
Pictogram plus.png On assist-kill: Gain 25% of base health and a 1 second speed boost
Pictogram minus.png Honorbound: Once drawn sheathing deals 50 damage to yourself unless it kills
Pictogram info.png Soldiers and Demos can duel with Katanas for a one-hit kill
Pictogram info.png This weapon has bonus melee range, but slower deploy time

Pictogram plus.png (Soldier only) On kill: Instantly gain back 50% Banner meter while the meter is still draining
Pictogram plus.png (Soldier only) On assist-kill: Instantly gain back 25% Banner meter while the meter is still draining

Backpack B.A.S.E. Jumper.png

Primary
Secondary

B.A.S.E. Jumper

(Soldier and Demoman) -Added "Gain a 2 second speed boost after taking fall damage"

(Demoman only) -Added "+20% faster reload time for your Secondary while deployed"

(Demoman only) -Added "When a shield is equipped: User isn't affected by gravity while deployed and charging

Pictogram plus.png Press 'JUMP' key to deploy a Parachute to slow your descent while in the air
Pictogram plus.png Gain a 2 second speed boost after taking fall damage
Pictogram minus.png Can't re-deploy the Parachute after deploying until the user touches the ground
Pictogram minus.png Reduces amount of air strafe control by 50% while deployed
Pictogram info.png Allowed in Medieval mode

Pictogram info.png (Demoman only) When a shield is not equipped:
Pictogram plus.png +20% faster reload time for your Secondary while deployed

Pictogram info.png (Demoman only) When a shield is equipped:
Pictogram plus.png User isn't affected by gravity while deployed and charging

Backpack Panic Attack.png

Primary
Secondary

Panic Attack

NO CHANGE

Pictogram plus.png +50% bullets per shot
Pictogram plus.png This weapon deploys 50% faster
Pictogram plus.png Fires a special fixed shot pattern
Pictogram minus.png -20% damage penalty
Pictogram minus.png Successive shots become less accurate

Custom Weapons

The following "new" weapons are available on the official "CTF2W" servers.

Scout - Custom Weapons
Weapon Workshop Link Stats
Short Term Solution.png

Primary
Short-term Solution

TF2 Workshop Link

Pictogram plus.png On kill: Gain a shield that blocks 25% of all incoming damage and it is destroyed when the user takes more than 30 damage from a single attack
Pictogram plus.png The shield creates a small explosion when destroyed
Pictogram minus.png -15% damage penalty

100px

Primary
Solid Slugger

TF2 Workshop Link

Pictogram plus.png Successfully using a rechargeable weapon will automatically reload up to 3 shots for this weapon (Except when using the "Tiki Tonic" drink)
Pictogram plus.png +34% clip size
Pictogram minus.png 20% slower recharge rate for all rechargeable weapons
Pictogram minus.png -15% damage penalty

100px

Primary
Shotgun Bride

CURRENTLY NO PUBLIC LINK

Pictogram plus.png Mini-crits on headshot
Pictogram plus.png On hit: Build boost that increases reload time for your next shot
Pictogram minus.png 120% slower base reload time
Pictogram minus.png -83% clip size
Pictogram info.png Shoots arrows instead of bullets
Pictogram info.png Arrows are affected by damage falloff, including headshots

100px

Primary
Industrialist

TF2 Workshop Link

Pictogram plus.png The damage increases by 15% with each shot you hit before reloading
Pictogram info.png Switching targets doesn't reset the damage, but switching weapons in between hits (without reloading) does reset the damage
Pictogram info.png This weapon is best used at medium and/or long range

HIDDEN EXTRA STATS

Pictogram plus.png +100.08333% damage bonus
Pictogram plus.png +50% faster firing speed
Pictogram plus.png +40% more accurate
Pictogram minus.png 100% slower reload time
Pictogram minus.png -60% bullets per shot
Pictogram minus.png -34% clip size

Tesla Shocker.png

Primary
Tesla Shocker

TF2 Workshop Link

Pictogram plus.png On hit vs building: Disable the building for 1 second
Pictogram plus.png Does not require ammo
Pictogram minus.png Deals only 20% damage to buildings
Pictogram minus.png -34% clip size
Pictogram info.png Shoots small energy beams instead of bullets

100px

Secondary
Conventional

TF2 Workshop Link

Pictogram plus.png Attacks pierce damage resistance effects and bonuses
Pictogram plus.png Minimal damage falloff and bullet spread
Pictogram minus.png 100% slower firing speed
Pictogram minus.png -50% clip size

100px

Secondary
Six Point Shuriken

TF2 Workshop Link

Pictogram plus.png On kill with any weapon: Refills 2 Shurikens
Pictogram plus.png On assist-kill with any weapon: Refills 1 Shuriken
Pictogram plus.png +25% faster firing speed
Pictogram minus.png No recharge rate
Pictogram info.png User can hold up to 10 Shurikens

100px

Secondary
Tiki Tonic

TF2 Workshop Link

Pictogram plus.png On use: User is decreased in size or is returned to normal size
Pictogram plus.png While tiny: User is decreased in size by 50% and gains +50% bonus healing from all sources
Pictogram minus.png While tiny: User takes Mini-Crits
Pictogram info.png Near instant recharge and with no effect duration

100px

Melee
Silent Slicer

TF2 Workshop Link

Pictogram plus.png When weapon is active: -30% damage taken from the front
Pictogram plus.png 100% critical hits from behind
Pictogram minus.png -50% damage vs players that have more than 50% health
Pictogram info.png This weapon acts like a normal melee weapon (Damage and firing speed)

100px

Melee
Slugger's Face-Off

CURRENTLY NO PUBLIC LINK

When weapon is active:

Pictogram plus.png +45% faster firing speed
Pictogram plus.png On hit: +10% evasiveness
Pictogram minus.png Evasiveness meter drains 3% per second
Pictogram minus.png Every 1.5 non-melee damage is taken, 1% evasiveness is removed
Pictogram minus.png Every 3 melee damage is taken, 1% evasiveness is removed
Pictogram minus.png Minimal damage
Pictogram info.png Evasiveness is the chance to auto-dodge any damage taken


Soldier - Custom Weapons
Weapon Workshop Link Stats
Battering Cannon.png

Primary
Battering Cannon

TF2 Workshop Link

Pictogram plus.png +20% push force against enemy players with direct hits
Pictogram plus.png +10% push force on the user
Pictogram minus.png -20% projectile speed
Pictogram minus.png -10% explosion radius

100px

Primary
Follower

TF2 Workshop Link

Pictogram plus.png This weapon can be toggled between HOMING or MANUAL with Alt-Fire
Pictogram info.png "Homing" mode: Press SPECIAL-ATTACK to place a special marker. Any of your rockets that travel near (300 Hu) the marker will automatically change direction towards the marker.
Pictogram info.png "Manual" mode: Your rockets will travel based where you are aiming

Pictogram plus.png Explosion radius increases the longer the projectile travels (up to +100%)
Pictogram minus.png Projectile speed and damage decreases the longer the projectile travels (up to -70% for projectile speed)

Pictogram info.png Achieving max distance requires 1200 Hu
Pictogram info.png The rockets have special damage falloff and rampup numbers that are based per rocket and how long it's been traveling
Pictogram info.png The "Homing" mode's marker will be removed if you switch modes, die, and/or if you manually place a new one after 15 seconds

Splitfire.png

Primary
Spitfire

TF2 Workshop Link

Pictogram plus.png While explosive jumping: Deals Mini-Crits on direct hits and projectile gains +40% speed
Pictogram plus.png -20% blast damage to self
Pictogram minus.png User is Marked-for-Death while explosive jumping
Pictogram minus.png -25% clip size

100px

Primary
Armored Core

TF2 Workshop Link

When a Banner is equipped:

Pictogram plus.png Reduces damage required to fill by 50%
Pictogram plus.png If the user dies before activating the banner, you will drop a special marker and very close teammates (225 Hu) will get that banner effect for a short duration (5 seconds)

When a Shotgun or the Bison is equipped:

Pictogram plus.png +20% faster firing speed and 10% faster reload time for your Secondary

When the Mantreads, Gunboats, or B.A.S.E. Jumper is equipped:

Pictogram plus.png +25% faster firing speed for your Melee
Pictogram plus.png +33% faster move speed on wearer
Busted Booster.png

Secondary
Busted Booster

TF2 Workshop Link

Pictogram plus.png Dealing damage generates ammo/metal that will dispense to yourself and nearby teammates
Pictogram plus.png Once used, grants the player and nearby teammates 10 seconds of full knockback resistance (from damage/airblast) and +25% firing/reloading speed with all weapons
Pictogram info.png Requires 650 damage dealt to charge banner and/or ammo meter

Winter Warmth.png

Secondary
Winter Warmth

TF2 Workshop Link

Pictogram plus.png 10% of the damage taken by nearby teammates is transferred to you
Pictogram plus.png Once used, grants the player and nearby teammates 10 seconds of debuff immunity, and 5HP/s passive healing for every teammate that is currently in the radius
Pictogram info.png Requires 650 damage dealt and/or 1300 damage taken to charge

100px

Secondary
Chains of Command

CURRENTLY NO PUBLIC LINK

Pictogram plus.png +33% clip size
Pictogram plus.png +33% faster firing speed
Pictogram plus.png On kill: Recovers 2 firing speed stacks
Pictogram plus.png On assist-kill: Recovers 1 firing speed stack
Pictogram minus.png On miss: Gain 1 slower firing speed stack
Pictogram info.png Each stack reduces fire rate by 25% (Up to 200%)
Pictogram info.png This weapon is best used at point blank and/or medium range

HIDDEN EXTRA STATS

Pictogram plus.png +33% damage bonus
Pictogram minus.png -10% bullets per shot
Pictogram minus.png 100% less accurate

Grim Charger.png

Melee
Grim Charger

TF2 Workshop Link

Pictogram plus.png On kill with any weapon: +2 stacks
Pictogram plus.png On assist-kill with any weapon: +1 stack
Pictogram plus.png Alt-Fire while active: Uses 1 stack (up to 35) to gain a 8 second speed boost
Pictogram minus.png -30 max health on wearer
Pictogram info.png User can swtich away and keep the speed boost for the reminder duration

Mighty Mallet.png

Melee
Mighty Mallet

TF2 Workshop Link

When weapon is active:

Pictogram plus.png User performs an earthquake (350 Hu) after landing an explosive jump to knockback and damage enemies (up to 50 damage) with the closer you are to enemies the more knockback/damage you will deal
Pictogram minus.png 25% slower firing speed
Pictogram minus.png -20% damage penalty
Pictogram info.png Fall damage taken and falling speed are increased


Pyro - Custom Weapons
Weapon Workshop Link Stats
Compact Combustor.png

Primary
Compact Combustor

TF2 Workshop Link

Pictogram plus.png Flames have weight and gravity, changing their trajectory and maintaining more speed, including causing knockback
Pictogram plus.png Reflecting a projectile becomes full crit boosted
Pictogram plus.png -50% airblast cost
Pictogram minus.png -20% direct damage penalty
Pictogram minus.png +33% flamethrower ammo consumed per second

Firkin Flamer.png

Primary
Firkin Flamer

TF2 Workshop Link

Pictogram plus.png Creates a oil spill which can be ignited by any burning source that will quickly burn and inflict afterburn (even to enemy Pyros!)
Pictogram minus.png -10% direct damage penalty
Pictogram minus.png +25% Alt-Fire cost
Pictogram info.png Airblast is replaced with the oil spil

Pearce 75.png

Secondary
Pearce 75

TF2 Workshop Link

Pictogram plus.png Does not require ammo
Pictogram plus.png On hit: +2 seconds afterburn duration
Pictogram plus.png Shotgun and afterburn damage (up to +50% for each) scales based on how long an enemy has been burning (up to 15 seconds)
Pictogram minus.png -34% clip size
Pictogram info.png Shoots small energy beams instead of bullets

100px

Secondary
Calefactor

TF2 Workshop Link

Pictogram plus.png 100% Mini-Crits vs burning players
Pictogram minus.png On hit burning target: Decrease afterburn duration for each bullet that hits by 1 second
Pictogram minus.png -33% clip size
Pictogram info.png This weapon is best used at medium and/or long range

HIDDEN EXTRA STATS

Pictogram plus.png +115% damage bonus
Pictogram plus.png 40% more accurate
Pictogram minus.png -60% bullets per shot

100px

Secondary
Brittle Pistol

TF2 Workshop Link

Pictogram plus.png On hit vs player: Near instant reload
Pictogram plus.png +40% damage vs players
Pictogram plus.png +100% max Secondary ammo on wearer
Pictogram plus.png +50% projectile speed
Pictogram minus.png No afterburn

HIDDEN EXTRA STATS

Pictogram minus.png No "+10% faster firing speed" bonus

Spitfire.png

Secondary
Splitfire

TF2 Workshop Link

Pictogram plus.png Shoots 4 extra flares in a horizontal line
Pictogram plus.png All flares are not affected by gravity
Pictogram minus.png All flares have a limited lifespan, -50% projectile speed, and -33% direct damage penalty

HIDDEN EXTRA STATS

Pictogram plus.png +10% faster firing speed

100px

Secondary
Sharp Shooter - Secondary

TF2 Workshop Link

Pictogram plus.png +50% switch speed to your Melee from this weapon
Pictogram plus.png On kill: Gain crits for your Melee for 4 seconds when you switch
Pictogram plus.png Gain a speed boost for 4 seconds on kill
Pictogram minus.png -15% damage penalty
Pictogram minus.png -33% clip size

100px

Melee
Sharp Shooter - Melee

TF2 Workshop Link

Pictogram plus.png +50% switch speed to your Secondary from this weapon
Pictogram plus.png On kill: Gain Mini-Crits for your Secondary for 4 seconds when you switch
Pictogram plus.png Gain a speed boost for 4 seconds on kill
Pictogram minus.png -15% damage penalty
Pictogram minus.png 25% slower firing speed

100px

Melee
Baleful Beacon

TF2 Workshop Link

Pictogram plus.png On hit burning enemy: Generate +50% souls
Pictogram plus.png Souls increase fire damage dealt with all weapons (up to double)
Pictogram minus.png On hit burning enemy: Extinguishes them
Pictogram minus.png -25% fire damage dealt with all weapons
Pictogram info.png Souls always slowly decay at 2.5% per second

100px

Melee
Ice Breaker

TF2 Workshop Link

Pictogram plus.png On hit: Freezes target for 6 seconds
Pictogram minus.png When weapon is active: Any damage taken freezes the user for 3 seconds
Pictogram info.png Being frozen reduces move speed by 10%, slows Primary firing speed by 20%, slows Secondary firing speed by 15%, slows melee firing rate by 25%, and slows overall weapon switching by 100%

100px

Melee
Pro-Pain

TF2 Workshop Link

When weapon is active:

Pictogram plus.png All afterburn dealt deals +25% more damage and is restored as health to the user
Pictogram minus.png 20% damage vulnerability on wearer
Pictogram minus.png User can't attack


Demoman - Custom Weapons
Weapon Workshop Link Stats
100px

Primary
Glasgow Greaves

TF2 Workshop Link

Pictogram plus.png User performs an earthquake (350 Hu) anytime after taking fall damage that can knockback and damage any nearby enemies (up to 70 damage) with the closer you are to enemies the more knockback/damage you will apply
Pictogram plus.png -80% reduction in push force taken from damage and airblasts
Pictogram plus.png Wearer takes 75% less falling damage

100px

Primary
Drunkard’s Wrath

TF2 Workshop Link

Pictogram plus.png Grenades do not randomly spin when fired
Pictogram plus.png +50% clip size
Pictogram plus.png Press SPECIAL-ATTACK to switch between 2 modes
Pictogram info.png Precision Mode: +20% faster firing speed, 10% faster reload time, but -25% explosion radius and grenade fizzle out after landing
Pictogram info.png AOE Mode: +100% explosion radius, +200% fuse time on grenades, but -20% damage penalty

100px

Primary
Iron Boarder

TF2 Workshop Link

Pictogram info.png When a shield is equipped:
Pictogram plus.png While the shield is recharging, this weapon deals +15% damage vs players
Pictogram plus.png On hit: Shield is recharged by 20%
Pictogram minus.png Grenades shatter on surfaces

Pictogram info.png When a shield is not equipped:
Pictogram plus.png On hit: Gain up to 25 HP per attack
Pictogram minus.png 10% slower reload speed
Pictogram minus.png Grenades shatter on surfaces

100px

Primary
Steadfast Blast

TF2 Workshop Link

Pictogram plus.png Fires special bolts that explode 5 times when it hits an enemy (or building) that can damage other nearby enemies to then cause a chain reaction to another enemy
Pictogram plus.png No reload necessary
Pictogram minus.png Mini-Crits whenever it would normally crit
Pictogram minus.png 100% slower firing speed
Pictogram info.png Projectile hit deals 15 damage and explosions deals 10 damage

100px

Secondary
Mine Layer

TF2 Workshop Link

Pictogram plus.png Stickies are connected by tripwires and attached stickies can't be moved
Pictogram plus.png Tripwires explode when the user or a visible enemy moves through too fast
Pictogram plus.png Detonates stickybombs near the crosshair and directly under your feet
Pictogram minus.png Manually detonated stickybombs don't explode
Pictogram minus.png -20% damage penalty
Pictogram minus.png No charge rate
Pictogram info.png Teammates and enemies can see the tripwires

100px

Secondary
Big Man

TF2 Workshop Link

Pictogram plus.png Up to +100% explosion radius based on charge
Pictogram plus.png Up to +20% damage based on charge
Pictogram plus.png Able to destroy enemy stickybombs
Pictogram plus.png No reload necessary
Pictogram minus.png Must fully charge before launching
Pictogram info.png Stickybomb increases in size based on charge

100px

Secondary
Groundbreaker

TF2 Workshop Link

Pictogram plus.png While a stickybomb is armed, it will spawn 1 low damaging grenade every 2 seconds
Pictogram plus.png When a stickybomb explodes or is destroyed, it will spawn 4 low damaging grenades (This can be triggered when you place a 4th new stickybomb)
Pictogram plus.png If killed by an enemy, any placed stickybomb will auto-explode (This can trigger the 4 grenades)
Pictogram minus.png -5 max stickybombs out
Pictogram minus.png No charge rate
Pictogram minus.png -88% clip size
Pictogram info.png If a stickybomb was crit or min-crit boosted, any grenade spawning from it will also receive the same bonus
Pictogram info.png The damage from the grenades will have no damage falloff and will do 25 damage

100px

Secondary
Scottish Wargear

TF2 Workshop Link

Pictogram plus.png While charging: User can't be damaged or seen (by enemy players and Sentry Guns), +200% turning control, and +100% charge duration
Pictogram plus.png Ammo boxes collected also refill your charge meter
Pictogram minus.png While charging: Cannot attack, no damage boosting, and no impact damage. Additional, you can't stop charging unless you collide with an enemy, against a wall, or naturally stopping.
Pictogram minus.png -90% decreased in charge recharge rate
Pictogram info.png While charging: The visual trail is removed, but not the sound

100px

Secondary
Vanguard

TF2 Workshop Link

Pictogram plus.png On kill with any weapon: +2 stacks
Pictogram plus.png On assist-kill with any weapon: +1 stack
Pictogram plus.png 33% of all damage dealt is returned as health, additional each stack (up to 8) grants up to 2HP/s scaleable passive healing
Pictogram plus.png On death: Heal nearby teammates (1200 Hu) based on the number of stacks (6.25% per stack)
Pictogram minus.png -20% damage dealt on wearer

100px

Secondary
Assault and Battering Ram

TF2 Workshop Link

Pictogram plus.png Apply stun (0.25 seconds up to 2s) and knockback to your target on shield impact with the duration/amount based on charge duration
Pictogram plus.png +20% damage resistance from the front on wearer

100px

Melee
Dullahan

TF2 Workshop Link

Pictogram plus.png On solo kill (up to the 3rd): Increases firing speed (by +16.67%) and damage vs players (by +10%) for this weapon
Pictogram plus.png On kill/assist-kill (after the 3rd): Scares enemies near the victim's death location (350 Hu) for 3 seconds
Pictogram minus.png On solo kill (up to the 3rd): Increases all damage taken while active (by 11.11%)
Pictogram minus.png On kill/assist-kill (after the 3rd): User is also scared for 1.5 seconds
Pictogram info.png This weapon has bonus melee range, but slower deploy time


Heavy - Custom Weapons
Weapon Workshop Link Stats
100px

Primary
Bio Breaker

TF2 Workshop Link

Pictogram plus.png While fully spun up: Gain 30% damage resistance, no movement speed penalty, and deal damage in-front of the user that scales the closer you are to a target
Pictogram minus.png While fully spun up: 10 ammo consumed per second
Pictogram minus.png Cannot be Crit-boosted
Pictogram minus.png Cannot Primary-Fire

Putt Dispenser.png

Primary
Putt Dispenser

TF2 Workshop Link

Pictogram plus.png Headshots deal extra damage
Pictogram minus.png 100% slower firing speed
Pictogram info.png Fires golf ball projectiles
Pictogram info.png Projectiles can't damage enemy buildings
Pictogram info.png Projectiles de-spawn after 8 seconds regardless if still airborne or on the ground
Pictogram info.png User is able to pick up golf balls before de-spawning to refill ammo

100px

Primary
Graphite Perisher

TF2 Workshop Link

Pictogram plus.png On Melee kill: Gain Mini-Crits for this weapon for 4 seconds
Pictogram plus.png On Melee assist-kill: Gain Mini-Crits for this weapon for 2 seconds
Pictogram plus.png On Secondary kill: Gain Mini-Crits for this weapon for 2 seconds
Pictogram plus.png On Secondary assist-kill: Gain Mini-Crits for this weapon for 1 second
Pictogram minus.png -70% max Primary ammo on wearer
Pictogram info.png The Mini-Crit timer only drains while fully spun up and up to 6 seconds can be stored

100px

Primary
Tank Goodness

TF2 Workshop Link

When weapon is active:

Pictogram plus.png 100% damage dealt and/or 25% damage taken upgrades this weapon with serveral bonuses. While upgrading: Gain 75% damage resistance briefly that slightly increases with each level gained.
Pictogram plus.png Level 1: +50% max Primary ammo on wearer
Pictogram plus.png Level 2: +25% bonus healing from all sources
Pictogram plus.png Level 3: 50% reduction in push force taken from damage and airblasts
Pictogram plus.png Level 4: Bullets destroy projectiles in-flight
Pictogram plus.png Level 5: Bullets deal knockback to enemies
Pictogram minus.png Each level requires more damage dealt/taken to upgrade
Pictogram minus.png While fully spun up: No natural damage resistance
Pictogram minus.png -25% damage penalty
Gingerbread Mann custom.png

Secondary
Gingerbread Mann

TF2 Workshop Link

Pictogram plus.png User can walk around while eating, plus the meter isn't used
Pictogram plus.png Eating is loopable and can be canceled at any time switching weapons or by throwing this
Pictogram plus.png +200% recharge rate after throwing this
Pictogram minus.png -80% consumption healing effect per bite
Pictogram minus.png Drops a small HP pack when thrown
Pictogram info.png 10 second recharge
Pictogram info.png Alt-Fire: Share with a friend

HIDDEN EXTRA STATS

Pictogram plus.png Extinguishing teammates (or disguised enemy Spies) restores 80 health to the Heavy
Pictogram plus.png Healing teammates (or disguised enemy Spies) reduces cooldown by -33%
Pictogram plus.png While eating: Gain +25% bonus healing from all sources
Pictogram minus.png User can't pick up edible after throwing it, unless user has the "Holiday Punch" active
Pictogram minus.png User can't instantly recharge edible while at full health after picking up a health pack

100px

Secondary
Full Throttle

TF2 Workshop Link

Pictogram plus.png On kill: +2 Stacks
Pictogram plus.png On assist-kill: +1 Stacks
Pictogram minus.png Wearer cannot carry the intelligence briefcase
Pictogram info.png Each stack (up to 10) increases move speed on wearer while not spun up (up to +40%), but decreases damage for this weapon (up to -20%)

100px

Secondary
Sub-Sandvich

TF2 Workshop Link

Pictogram plus.png 66% of damage dealt is returned as health
Pictogram plus.png On kill: For the next 4 seconds, any nearby teammates (900 Hu) will heal 66% of the damage you took
Pictogram plus.png On assist-kill: For the next 4 seconds, any nearby teammates (450 Hu) will heal 33% of the damage you took
Pictogram minus.png -50% clip size
Pictogram info.png If the user dies within the time, your teammates will still gain the percentage of health from the attack that killed the user
NOTE: Since all shotguns that Heavy has access to receive the same positive bonuses (similar on this weapon), all of those positive stats (on this weapon) are doubled when compared to the other shotguns that Heavy has access to (Except for the duration).

100px

Melee
Hydraulic Hammers

TF2 Workshop Link

Pictogram plus.png +33% melee range
Pictogram plus.png On hit: Applies fast horizontal knockback
Pictogram plus.png If the target hits a wall, it deals damage based on their max health and how far they traveled
Pictogram minus.png Minimal initial damage
Pictogram minus.png 25% slower firing speed

100px

Melee
Jaws of Steel

TF2 Workshop Link

Pictogram plus.png +33% melee range
Pictogram minus.png On wearer: User cannot carry the intelligence

When weapon is active:

Pictogram plus.png Requires 250 Melee damage to charge
Pictogram plus.png Press RELOAD to gain the ability to swim in the air for 10 seconds
Pictogram plus.png While *wet* or when meter is active: Gain +25% move speed and +25% firing speed
Pictogram minus.png While not *wet*: Lose -25% move speed and -25% firing speed
Pictogram minus.png Cannot switch away when meter is active
100px

Melee
Terminal Killocity

TF2 Workshop Link

Pictogram plus.png +33% melee range
Pictogram minus.png On wearer: User cannot carry the intelligence

When weapon is active:

Pictogram plus.png Slower falling speed
Pictogram plus.png Never take fall damage
Pictogram plus.png 200% increased air strafe control
Pictogram plus.png On attack: User will perform a large jump
Pictogram minus.png On attack: User is hurt for 100 HP
Pictogram minus.png Cannot naturally jump


Engineer - Custom Buildings
Weapon Changes

Turrets
(When using the Masterkey)

Pictogram plus.png Turrets can be thrown to most surfaces or walls
Pictogram plus.png Turrets are 2/3 in size when compared to Mini-Sentries
Pictogram plus.png User can place up to 3 that cost 40 metal each
Pictogram plus.png Near instant turning rate
Pictogram plus.png Instant build rate
Pictogram plus.png Maximum firing speed
Pictogram plus.png Makes no bleeping sounds
Pictogram minus.png Turrets cannot be upgraded, repaired, resupplied, Wrangled, or manually destroyed
Pictogram minus.png Minimal damage
Pictogram minus.png Minimal health
Pictogram minus.png No knockback dealt
Pictogram minus.png -50% detection radius
Pictogram minus.png Drops no metal gibs when destroyed
Pictogram info.png Once a Turret runs out of ammo, it self-destructs
NOTE: Each Turret deals 1 damage per hit and up to 150 before self-destructing
NOTE: If a Turrent attacks a target while under the Battalion's Backup effect or with the Homewrecker active, the target won't take any damage

Engineer - Custom Weapons
Weapon Workshop Link Stats
100px

Primary
Lakeside Pride

TF2 Workshop Link

Pictogram plus.png On kill with any weapon: +2 stacks
Pictogram plus.png On assist-kill with any weapon: +1 stack
Pictogram plus.png On Sentry kill: +3 stacks
Pictogram minus.png Lose 2 stacks when creating a new building
Pictogram minus.png -15% damage for all weapons on wearer
Pictogram minus.png -10% Sentry damage on wearer
Pictogram info.png Each stack (up to 10) increases max metal by +20 and decreases all building cost by 2.5%

100px

Secondary
Signal Booster

TF2 Workshop Link

When weapon is active:

Pictogram plus.png Press *Mouse 1* to boost all of your active buildings for 5 seconds at the cost of 200 metal
Pictogram minus.png Buildings cannot be upgraded or repaired while the boost is active
Pictogram minus.png No metal from pickups and Dispensers
Pictogram minus.png Cannot carry buildings
Pictogram info.png 20 second cooldown after the boost is used
Pictogram info.png While your buildings are boosted: Sentry damage/range are increased by 25%, Dispenser range/healing are increased by 50%, and Teleporter recharge rate is decreased by 50%
100px

Secondary
Swifty Swiper

TF2 Workshop Link

When weapon is active:

Pictogram plus.png Hold *Mouse 1* to slowly move ammo/health packs towards you within a large radius (900 Hu)
Pictogram minus.png While using the *Attraction* meter, drains 20 metal per second
Pictogram minus.png No metal from pickups and Dispensers
Pictogram info.png Attraction only last for up to 5 seconds and then requires a 30 second cooldown
100px

Secondary
Gamma Gazer

TF2 Workshop Link

Pictogram plus.png On third hit without missing: Guaranteed critical bullets
Pictogram minus.png -75% clip size
Pictogram info.png Hold FIRE to load up your clip, release FIRE to unleash the barrage
Pictogram info.png This weapon is best used at point blank and/or medium range

HIDDEN EXTRA STATS

Pictogram plus.png +1000% bullets per shot
Pictogram minus.png 100% less accurate
Pictogram minus.png -91.06% damage penalty

Welder Gun.png

Secondary
Welder's Gun

TF2 Workshop Link

Pictogram plus.png On hit: Gain metal back based on damage by 50%
Pictogram plus.png Mini-Crits against targets that any friendly Sentry Guns are currently damaging
Pictogram plus.png 40% more accurate
Pictogram minus.png -50% clip size
Pictogram minus.png 200% slower firing speed
Pictogram minus.png -50% max Secondary ammo on wearer

100px

Melee
Magnetic Horseshoe

TF2 Workshop Link

Pictogram plus.png All damage dealt fills the *Building Upgrade* meter, press SPECIAL-ATTACK to upgrade all of your buildings to level 3 and to fully heal them
Pictogram plus.png 10% of the damage dealt from your Sentry Gun will add to your meter
Pictogram minus.png Sapped buildings are bypassed when meter is used
Pictogram minus.png 33% slower construction speed for all buildings
Pictogram minus.png -20% repair rate
Pictogram info.png Requires 500 damage dealt to charge

100px

Melee
Masterkey

TF2 Workshop Link

Pictogram plus.png On third hit without missing: Guaranteed critical hit
Pictogram plus.png +25 max health on wearer
Pictogram info.png Replaces the Sentry Gun with 3 small Turrets that can be thrown (while active with SPECIAL-ATTACK) to most surfaces or walls


Medic - Custom Weapons
Weapon Workshop Link Stats
100px

Primary
Lancer

TF2 Workshop Link

Pictogram plus.png Deals bonus damage based on UberCharge percentage (up to +35%)
Pictogram plus.png Arrows can Mini-Crit on headshot
Pictogram plus.png +300% projectile speed
Pictogram minus.png Normal damage falloff and headshots are affected by falloff
Pictogram minus.png -80% max Primary ammo on wearer
Pictogram minus.png 15% slower reload time
Pictogram info.png Shoots arrows instead of syringes
Pictogram info.png This weapon will reload automatically when not active

100px

Primary
Diagnostikiller

TF2 Workshop Link

Pictogram plus.png On hit enemy: Decreases healing given and/or gained from every possible healing source or weapon effect by 20% for 4 seconds
Pictogram plus.png On hit teammate: Increases healing given and/or gained from every possible healing source or weapon effect by 20% for 4 seconds
Pictogram plus.png Shot penetrates all players (Teammates and enemies)
Pictogram plus.png +300% projectile speed
Pictogram minus.png -80% max Primary ammo on wearer
Pictogram minus.png 15% slower reload time
Pictogram minus.png No headshots
Pictogram info.png 38 damage dealt (point blank) to 75 damage dealt (long range)
Pictogram info.png This weapon will reload automatically when not active
Pictogram info.png Allowed in Medieval mode

Clinical Trial.png

Primary
Clinical Trial

TF2 Workshop Link

Pictogram plus.png On hit: Increases Secondary healing rate by +5% (up to +50%)
Pictogram minus.png 20% slower firing speed
Pictogram minus.png -25% clip size
Pictogram info.png Stacks do not decay while overhealing
Pictogram info.png This weapon will reload automatically when not active

100px

Primary
Maniac's Maschinenpistole

TF2 Workshop Link

Pictogram plus.png On hit: +2% UberCharge added
Pictogram plus.png +25% clip size
Pictogram minus.png On attack: -1% UberCharge removed
Pictogram minus.png 3 degrees of random projectile deviation
Pictogram info.png This weapon will reload automatically when not active

100px

Secondary
Booster Shot

TF2 Workshop Link

Pictogram plus.png Overheal doesn't decay for your Patients
Pictogram plus.png +25% UberCharge rate
Pictogram minus.png -50% max overheal
Pictogram info.png UberCharge: While attached to a Patient, this will instantly heal your Patient to 200% HP and yourself to 125% HP. Additional, it will remove all negative debuffs from your Patient.
Pictogram info.png UberCharge is used in 25% chunks and has a 8 second cooldown after using a charge

Recycled Replenisher.png

Secondary
Recycled Replenisher

TF2 Workshop Link

Pictogram plus.png +25% heal rate
Pictogram plus.png +25% UberCharge rate
Pictogram plus.png Able to heal multiple Patients based on a radius from your main Patient, but healing is decreased for your main Patient and increased on the extras
Pictogram info.png UberCharge: All nearby teammates gain +50% firing/reloading, +100% clip size, +100% max ammo, and up to +80% move speed. Additional, whoever is faster (yourself or connected Patient) can drag the other player along by HOLDING their JUMP key.
Pictogram info.png Your extra Patients will only be healed if they aren't at full health and only your main Patient can be overhealed

100px

Secondary
Blitzstorm

TF2 Workshop Link

Pictogram plus.png While healing: Every 5 seconds a small HP pack will spawn at your feet
Pictogram plus.png +50% UberCharge rate
Pictogram minus.png While active: No health from any healing source (including self health regen), except from HP packs
Pictogram info.png UberCharge: Instantly use 100% to spawn 20 medium HP packs
Pictogram info.png Small HP packs will despawn after 5 seconds. Medium HP packs will despawn after 10 seconds.

100px

Secondary
Kralle

TF2 Workshop Link

Pictogram plus.png While healing: Gain a bonus based on your attached Patient. These effects will linger for the Medic for 1 second after letting go.
Pictogram plus.png UberCharge can be toggled off/on
Pictogram plus.png +25% UberCharge rate

Pictogram plus.png Scout: +10% move speed & +50% jump height
Pictogram plus.png Soldier: Immunity to push forces taken from damage and airblasts
Pictogram plus.png Pyro: Debuff immunity
Pictogram plus.png Demoman: +50% Sentry damage resistance
Pictogram plus.png Heavy: +50% bonus healing from all sources
Pictogram plus.png Engineer: Gain Engi's class ability, additional the user can see teammates and enemies within a very large radius
Pictogram plus.png Medic: Projectile shield
Pictogram plus.png Sniper: Cannot be killed by headshots and/or from backstabs
Pictogram plus.png Spy: User can survive fatal damage

Pictogram info.png UberCharge: User gains all of the effects. Your Patient gains the bonus based on their class and will linger for that Patient for 1 second after letting go.
NOTE: At least 20% UberCharge needs to be drained before it can be manually toggled off
NOTE: There has to be at least 12% UberCharge before it can be deployed
NOTE: While healing a Spy, if the Medic survives fatal damage, the Medic has to get back up to 75 HP before this "safety net" is applied again. Also, this is still required when the UberCharge is used.

100px

Secondary
Hydro Pump

TF2 Workshop Link

Pictogram plus.png Keeping your cursor on an enemy (within 1200 Hu) with your Secondary active will increase all knockback taken (damage/airblast) by +50% and for 4 seconds after
Pictogram plus.png +50% UberCharge rate
Pictogram info.png UberCharge: Any damage dealt from your Patient will deal massive knockback, but with a 25% damage penalty. Additional, knockbacked enemies will have decreased gravity until they land. Lastly, damaged enemy buildings will slide on the ground.

100px

Melee
Hypodermic Injector

TF2 Workshop Link

Pictogram plus.png Assists with your Secondary grants crits for this weapon (up to 35)
Pictogram minus.png -20% damage penalty
Pictogram minus.png On Melee attack: Removes 10% UberCharge
Pictogram info.png The stored crits require the removed UberCharge to use

Hostitalian Revenge.png

Melee
Hostitalian Revenge

TF2 Workshop Link

Pictogram plus.png Gain 33% damage resistance against the enemy who killed your Patient for the next 8 seconds
Pictogram plus.png Gain a 8 second speed boost when your Patient dies
Pictogram minus.png -33% damage penatly


Sniper - Custom Weapons
Weapon Workshop Link Stats
100px

Primary
Bow of Double Shot

TF2 Workshop Link

Pictogram plus.png Arrows can bounce up to 2 times
Pictogram plus.png Arrows penetrates all enemies
Pictogram minus.png Arrows are affected by damage falloff, including headshots
Pictogram minus.png Mini-Crits on headshots

100px

Primary
Didgeridoom

TF2 Workshop Link

Pictogram plus.png Headshots or fully charged shots cause an explosion of bleed (292 Hu) with the duration based on charge between 4-12 seconds
Pictogram plus.png Gain +50% faster charge for every current bleeding target
Pictogram minus.png -66% direct damage penalty
Pictogram info.png There is no limit for the number of bleeding targets
Pictogram info.png Bleeding targets from *Melf’s Magic Potion* and *Tribalman's Shiv* can count towards this weapon
Pictogram info.png Bleeding from this weapon can stack multiple times on a single target

100px

Secondary
Urine Trouble

TF2 Workshop Link

Pictogram plus.png Anytime you take more than 30 damage from a single attack, Jarate all nearby enemies (219 Hu) for 2.5 seconds
Pictogram plus.png Pissed Revenge: Jarate the enemy who killed you for 10 seconds

Old Shelly.png

Secondary
Ol' Shelly

TF2 Workshop Link

Pictogram plus.png -75% damage taken from behind
Pictogram minus.png -50% additional slower move speed when aiming
Pictogram minus.png -20% move speed on wearer

100px

Secondary
Brief Negotiator

TF2 Workshop Link

Pictogram plus.png On hit: Gain a 1 second speed boost
Pictogram plus.png +25% damage vs players
Pictogram plus.png +10% faster firing speed
Pictogram minus.png 80% of damage dealt with this weapon is delayed until the enemy is hit with your Melee

HIDDEN EXTRA STATS

Pictogram plus.png 66% more accurate
Pictogram plus.png 33% max Secondary ammo on wearer"

100px

Secondary
Lil' Mate

TF2 Workshop Link

Pictogram plus.png On hit: Increases damage against enemy players by +7% (up to +70%)
Pictogram plus.png Mini-Crits on headshot for +35% damage
Pictogram minus.png -16.67% damage penalty
Pictogram minus.png Normal SMG bullet spread
Pictogram info.png Damage bonus only resets after killing an enemy with this weapon

HIDDEN EXTRA STATS

Pictogram plus.png 33% max Secondary ammo on wearer"

100px

Secondary
Melf’s Magic Potion

TF2 Workshop Link

Pictogram plus.png Deals damage on impact and bleed for 5 seconds
Pictogram plus.png While doing the objective: +50% faster recharge rate
Pictogram info.png All damage dealt is based on the max health of target
Pictogram info.png 20 second recharge

100px

Melee
Bushman’s Butterfly

TF2 Workshop Link

Pictogram plus.png Gain 1 critical hit for every headshot hit for this weapon (up to 35)
Pictogram minus.png This weapon deploys 100% slower
Pictogram minus.png -20% damage penalty

100px

Melee
Heat Wave

TF2 Workshop Link

Pictogram plus.png On hit: Gain +12.5% charge for your Primary
Pictogram plus.png On kill: Gain +50% charge for your Primary
Pictogram minus.png On Primary attack: Removes up to 25% of stored charge
Pictogram minus.png 50% slower firing speed
Pictogram info.png Gain up to +100% charge for Rifles and up to +90% charge for Bows

100px

Melee
Hewer's Hatchet

TF2 Workshop Link

When weapon is active:

Pictogram plus.png Any overheal does not decay
Pictogram plus.png On draw: +60 health
Pictogram minus.png On holster: -80 health


Spy - Custom Weapons
Weapon Workshop Link Stats
French Resolution.png

Secondary
French Resolution

TF2 Workshop Link

Pictogram plus.png On hit: Mark 1 target to reduce incoming damage from them by 20%
Pictogram minus.png 50% slower reload time
Pictogram minus.png -83% clip size
Pictogram info.png User can only have 1 marked target at a time. The mark is removed if you switch targets, or when your current marked target dies.

100px

Secondary
Victor-Ion

TF2 Workshop Link

Pictogram plus.png Recovers 2 shots on backstab and 1 shot for each building destroyed
Pictogram plus.png No ammo spent on successful hits with enemy players or buildings
Pictogram plus.png 40% more accurate
Pictogram minus.png Only holds 12 shots
Pictogram minus.png -33% damage penalty
Pictogram info.png Ammo can only be refilled at a resupply, successful hits, backstabs, or destroying a building

Silver.png

Secondary
The Silver

TF2 Workshop Link

Pictogram plus.png While disguised: +15% damage bonus and keep your disguise after firing
Pictogram plus.png On kill: Appear in your victim's location and take their appearance instantly
Pictogram plus.png The ragdolls of killed victims disappear immediately
Pictogram minus.png User can't manually disguise
Pictogram minus.png No access to Melee weapon

100px

Melee
Infection

TF2 Workshop Link

Pictogram plus.png On backstab: Infect the target with a deadly plague for 10 seconds and all nearby enemies are also infected for 5 seconds
Pictogram plus.png Instantly cloak after a backstab
Pictogram minus.png Plague can be instantly removed by picking up a health pack or by entering a respawn area
Pictogram minus.png Plague can be quickly removed by being healed from a Dispenser or Medi Gun healing
Pictogram minus.png Backstabs don't instantly kill
Pictogram info.png Infected victims are Marked-for-Death and take damage based on their max health
Pictogram info.png Snipers using the *Razorback* will still have the weapon removed on backstab, but the infection time is decreased by 50%

Secretive Service.png

Melee
Secretive Service

TF2 Workshop Link

Pictogram plus.png On backstab kill: Gain +2.5% move speed and +5% cloaking speed
Pictogram minus.png On backstab kill: -6% decloaking speed
Pictogram minus.png 50% slower firing speed
Pictogram info.png Up to 5 stacks for both stats

Inside Jab.png

Melee
Inside Jab

TF2 Workshop Link

Pictogram plus.png On backstab: Plant a bomb and keep current disguise
Pictogram plus.png Bombs auto-detonate after 5 seconds, but can be triggered earlier with Alt-Fire
Pictogram plus.png Bombs deal damage in a radius based on the target's current health and how long the bomb was active
Pictogram minus.png Bombs disappear if the user dies, or if the target enters a respawn
Pictogram minus.png While there's a bomb active: User's cloak is disabled
Pictogram minus.png The user will take 50% of the bomb damage if too close
Pictogram minus.png Backstabs don't instantly kill
Pictogram info.png Bomb damage starts at 10% and increases to 75% within the 5 seconds
Pictogram info.png The target is notified if there's a bomb on them with a sound and message

100px

PDA 1
Intermission

TF2 Workshop Link

Pictogram plus.png Restores a small amount of health when a sapped building is destroyed
Pictogram minus.png -40% Sapper damage penalty
Pictogram info.png User gains more health depending on the building type and what current level it was when destroyed

100px

PDA 1
Timely Demise

TF2 Workshop Link

Pictogram plus.png After 5 seconds after placement, the Sapper explodes to destroy the attached building. Additionally, the exlosion damages nearby enemy players and buildings.
Pictogram minus.png Sapper is disabled for 3 seconds after sapping a building
Pictogram minus.png -100% Sapper damage penalty
Pictogram minus.png -99% Sapper health penalty

100px

PDA 1
Subjugated Saboteur

TF2 Workshop Link

Pictogram plus.png After 5 seconds after placement, the Sapper reprograms the enemy building to your team
Pictogram minus.png Reprogrammed buildings can be destroyed by enemies and take +20% more damage from all sources
Pictogram minus.png Reprogrammed buildings will self-destruct after 15 seconds
Pictogram minus.png -100% Sapper damage penalty
Pictogram info.png Reprogrammed buildings gain bonuses and penalties

Pictogram info.png Sentry - +50% firing speed, but -66% damage penalty
Pictogram info.png Dispenser - +100% radius
Pictogram info.png Teleporter - Can be used in both directions
Item icon Cloak and Dagger.png

PDA 2
Le Fantome

CURRENTLY CAN'T USE CUSTOM WATCH MODELS

Pictogram plus.png While cloaked: User can pass through enemy players and buildings with no cloak blink when damaged or bumped
Pictogram minus.png While cloaked: No natural cloak damage resistance, no natural faster debuff timers, no health from any healing source, and no cloak meter from ammo source
Pictogram minus.png Cloak drains 50% faster while inside an enemy player or building
Pictogram minus.png When out of cloak: Drains 15 HP/s while inside an enemy player or building

Item icon Cloak and Dagger.png

PDA 2
Leap

CURRENTLY CAN'T USE CUSTOM WATCH MODELS

Pictogram plus.png On use: User will leap in the air if moving or will perform an extra jump if not moving
Pictogram plus.png On use: Removes all negative debuffs
Pictogram minus.png No cloak meter from ammo sources
Pictogram info.png On use until you land on the ground: Wearer doesn't take falling damage, but reduces the amount of air strafe control
Pictogram info.png 8 second recharge


Multi-Class - Custom Weapons
Weapon Workshop Link Stats
Defender.png

Primary and Secondary
Steel Battalion

TF2 Workshop Link

Pictogram plus.png On hit: A percentage of target's Primary ammo (up to 25%), Secondary ammo (up to 50%), metal supply (up to 10%), Rage meter (up to 10%), Cloak meter (up to 25%), and/or UberCharge (up to 10%) are drained based on damage dealt and current percentages when damaged
Pictogram minus.png -33% clip size
Pictogram info.png This weapon is best used at point blank and/or medium range
Pictogram info.png The drain system is based on damage dealt, but mostly on the amount of ammo/meter the target has. The more they have, the more they will lose.
Pictogram info.png Example: If you shoot a Medic at point blank and the enemy Medic has 50% charge, then they would lose 5%.

HIDDEN EXTRA STATS

Pictogram plus.png +33% damage bonus
Pictogram minus.png -10% bullets per shot
Pictogram minus.png 100% less accurate

100px

Primary and Secondary
Raiding Aid

TF2 Workshop Link

Pictogram plus.png Damage dealt with other weapons reloads a shot for this weapon and builds up accuracy for this weapon (up to +80%)
Pictogram plus.png On kill with this weapon: Increases clip size by +1 (up to 4)
Pictogram minus.png Firing this weapon drains bonus accuracy (Removes 10% per shot)
Pictogram minus.png 100% slower reload time
Pictogram minus.png -33% base clip size
Pictogram info.png This weapon is best used at medium and/or long range
Pictogram info.png Engineer requires 120 damage (Including 15% of your Sentry Gun's damage) to auto-reload, and get full bonus accuracy
Pictogram info.png Pyro requires 180 damage (Including afterburn damage) to auto-reload, and get full bonus accuracy
Pictogram info.png Heavy requires 150 damage to auto-reload, and get full bonus accuracy
Pictogram info.png Soldier requires 120 damage to auto-reload, and get full bonus accuracy

HIDDEN EXTRA STATS

Pictogram plus.png +115% damage bonus
Pictogram plus.png +40% more accurate
Pictogram minus.png -60% bullets per shot

100px

Primary and Secondary
Short Round
(Similar to the old "Panic Attack")

TF2 Workshop Link

Pictogram plus.png Hold FIRE to load up shots and release FIRE to unleash the barrage at +20% faster firing speed
Pictogram plus.png Fire rate increases as health decreases (up to +40%)
Pictogram plus.png 50% faster reload time
Pictogram minus.png -33% clip size

100px

Melee
Action Hale

TF2 Workshop Link

Pictogram plus.png +33% melee range
Pictogram plus.png +30% damage bonus vs the same class type
Pictogram minus.png -20% damage penalty vs other class types

100px

Melee
Crate Smasher

TF2 Workshop Link

Pictogram info.png Damage equals to 50% of target's current health
Pictogram plus.png 100% of damage done is returned as health
Pictogram minus.png 25% slower firing speed

100px

Melee
Merasmus’ Staff

TF2 Workshop Link

Pictogram plus.png On kill: Gain a bumper car and the *Resistance* Mannpower powerup for 10 seconds
Pictogram minus.png While in a bumper car, user can only deal damage by bumping into enemies
Pictogram minus.png No charge impact damage (Demoman only)
Pictogram minus.png 25% slower firing speed
Pictogram info.png Bumber car hits will always Mini-Crit hit and Crit hit if user is traveling fast enough


Current Team Members

Chdata - Main Plugin Developer
Crafting - Main Developer, YouTube, Steam Group, Discord, Servers Owner, Weapon Demonstrator, and wiki editor
404UNF - Developer
Shadow Mario - Developer
Pikachu on LSD - Developer
Naleksuh - Developer
Agent Silver - Developer

Former Team Members

MasterOfTheXP - Original Author and Main Plugin Developer
Theray070696 - Custom Coding Developer & Main Plugin Developer
Karma Charger - Team Fortress 2 Wiki Contributor and Weapon Demonstrator
Deathreus - Developer
Cool Porygon - Developer
CHAWLZ - Developer
Orion™ - Developer
The655 - Developer
Nergal - Developer

Bugs

  • The more custom weapons you equip, certain cosmetics will disappear from your player model. It only disappears only for you, but other players somewhat still see your cosmetics. Unusual effects don't disappear from your view.

External links