Foundry (Control Point)/tr

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Foundry (Control Point)
Cp foundry mid.png
Temel Bilgiler
Harita türü: Kontrol Noktası
Dosya adı: cp_foundry
Yayımlanma: 15 Aralık 2011 Yaması
(Avustralya Noeli 2011)
Variants: Mannpower
Yapımcı(lar): Valve
Harita Bilgisi
Çevre: Industrial
Ortam: Dusk, cloudy
Çevresel etkenler: Cauldron Fire
Pyrovision Support: Evet
Bot support: Evet
Harita Eşyaları
Healthico.png Sağlık Paketleri: Smallhealth.png ×8  •  Mediumhealth.png ×10
Ammoico.png Cephane Kutuları: Mediumammo.png ×15   •  
Largeammo.png ×3
Harita Fotoğrafları
Loading screen photos.
Fiiiireeeeeeeee!
The Demoman on the Cauldron Fire

Foundry is a Standard Control Point map. It was released with the Australian Christmas 2011 update on 15 Aralık 2011 Yaması. It is set in an industrial complex, with the end control points located directly in front of a giant cauldron heated by fire.

There are two steam whistles at the center control point, one RED and one BLU. If BLU captures a control point, their steam whistle emits steam while playing a train-like tone, and vice versa for RED.

There are 12 map-specific achievements for Foundry. Upon unlocking 7 achievements, the player is awarded the Full Head of Steam.

Locations

Note: If you are having trouble with finding the locations listed here, see the Helpful overview section to see their exact position marked on the map.

Control Point 3

The middle capture is located on a small, raised platform in between the RED Iron Works and BLU Blast Complex factories.

  • Entrances: Each team has 3 entrances: the main entrance beside a train, a side entrance on a raised platform, and the third entrance on a lowered platform.
  • Roof: A roof above the central control point, which can only be accessed by a Soldier, Demoman, Engineer, Pyro or Scout. There are two small windows on the roof.
  • Center Platform: A small, slightly raised platform. The Control Point is on this platform. There are 2 small sheds near the Center Platform.

Control Point 2 & 4

The second and fourth control point is in the center of a large yard between two buildings.

  • Transition Building: A large building separating the Third Control Point from the Second or Fourth Control Point. It's split into two areas, separated by a large boiler and stairs. There is an inner balcony overlooking one side that leads to another balcony that overlooks the Yard.
  • Yard: A large, open space with the Control Point in the center. There is a large freight container on one side.
  • Side Path: A path that goes around the second or fourth Control Point. The path also leads to an entrance to the first or fifth Control Point on top of a hill. There's a freight container that can be accessed by some stairs on one side. Some parts of the Side Path are cut off from the main part of the Yard by a fence.
  • Balcony: A balcony that begins in the Transition Building by going up some stairs that leads to another balcony that overlooks the Yard.
  • Elevated Platform: A set of stairs leads up to a platform that leads to one of the Entry Rooms.

Control Point 1 & 5

The final Control Point is right in front of a giant cauldron.

  • Foundry Room: A large room with freight crates scattered around. One end of the room has a giant cauldron that instantly kills anyone who falls into the surrounding fire. The Control Point is in front of the cauldron.
  • Upper Walkway: A walkway that can be accessed by stairs in the Foundry Room and through one of the entrances room in the Yard.
  • Entry Rooms: Small rooms that are between the Yard and the Foundry Room. One room has stairs that lead up to the Elevated Platform, another room leads straight to the Yard and the third room also has stairs but leads up to the Side Path.
  • Stairs: On the right (from attacking team perspective) is a small structure connected to the Foundry Room, this structure houses a set of stairs that lead to the Foundry room from its right side

Helpful overview

Foundry's locations
1.The Roof and the Central platform
2.Transition Building
3.Platform
4.Yard
5.Side Path
6.Upper Walkway
7.Stairs
8.Foundry Room
Red/blue diagonal lines: Red/Blu first spawn
Red/blue double diagonal lines: Red/Blu second spawn
Red/blue double diagonal lines w/ a circle: Red/Blu third spawn
Red circle: Middle/third control point
Yellow circles: Second/fourth control points
Green circles: First/fifth control points

Strategy

Ana madde: Topluluk Foundry Stratejisi

Control Point timing

Kontrol Noktası Multiplier Saniye
Kontrol Noktası 1 ve 5 ×1
4 ,000
×2
2 ,667
×3
2 ,182
×4
1 ,920
Kontrol Noktası 2 ve 4 ×1
12 ,000
×2
8 ,000
×3
6 ,545
×4
5 ,760
Kontrol Noktası 3 ×1
24 ,000
×2
16 ,000
×3
13 ,091
×4
11 ,520


Related achievements

Ayrıca bakınız: Obtaining Foundry achievements

Foundry has 12 map-specific achievements.

Binbir Surat
Binbir Surat
Tek bir raunt içerisinde her dokuz sınıf ile bir veya daha fazla kişi öldür.


Geri Dönüş
Geri Dönüş
Rakip takımın son kontrol noktanızı ele geçirmeye çalıştığı bir raundu kazan.


Benimle Geliyorsun
Benimle Geliyorsun
Bir oyuncuyu kazan ateşine iterek öldür.


Nokta Tuzağı
Nokta Tuzağı
Kontrol noktasını ele geçirmeye çalışan bir düşmanı kritik bir vuruşla öldür.


İşgalci
İşgalci
Işınlandıktan sonraki 12 saniye içerisinde bir kontrol noktası ele geçir.


Madenci
Madenci
137 raunt kazan.
Çatıyı Temizle
Çatıyı Temizle
Hiç ölmeden orta kontrol noktasının çatısında iki kişi öldür.


Foundry Kilometre Taşı
Foundry Kilometre Taşı
Foundry paketindeki 7 başarımı tamamla.

Ödül: Dev Buhar Kafa


Berabere
Berabere
15 defa kontrol noktası ele geçirilen çekişmeli bir raunt oyna.


Foundry Beşlisi
Foundry Beşlisi
Arkadaş listenden 5 ya da daha fazla kişiyle aynı oyunda oyna.


Sadece İki Dakika
Sadece İki Dakika
İki dakika içinde kazanan bir takımın parçası ol.


En Uzun Beş Saniye
En Uzun Beş Saniye
Takımın bir önceki kontrol noktasını ele geçirdikten sonraki 5 saniye içerisinde son kontrol noktasını ele geçir.

Update history

15 Aralık 2011 Yaması (Australian Christmas 2011)
  • Added Foundry to the game.

11 Ocak 2012 Yaması

  • Fixed Cp_Foundry not ending the map in the middle of a round when mp_timelimit is hit.

2 Şubat 2012 Yaması

  • Clip brush collision smoothing by the forward spawn alternate exit.
  • Fixed Nobuild exploits.
  • Fixed the teleporter player trap on the roof of the forward spawn alternate exit.
  • Fixed Nodraw and texturing errors.
  • Fixed clipping of barrels on final cap points.
  • Fixed fade distance on props.
  • Fixed lighting bugs in spytech vistas.
  • Removed props hidden in geometry.
  • Removed ability for players to cap the final point by standing on the catwalk behind it.

29 Şubat 2016 Yaması

1 Mart 2016 Yaması

  • Removed unintended changes to cp_foundry.

3 Mart 2016 Yaması

  • Updated cp_foundry to support the Competitive mode beta.

7 Temmuz 2016 Yaması #1 (Meet Your Match Update)

  • Reduced ammo kit in final cap entry room (attackers' side) to medium.
  • Slightly reduced attacking team's spawn time when working on final.

Trivia

  • There are a number of hidden rooms throughout the map, which appear to be hints to the then-unreleased Mann vs. Machine update:
    • Behind the RED spawn room there is a RED Soldier guarding a door marked "Secret". Inside that door a Heavy and Scout, the Scout in his humiliation appearance and the Heavy in his melee weapon stance, are watching four photographs dry of Gray Mann's Demoman, Pyro, and Heavy robots.
      • In the same room, the number sequence "13 22 13" is visible on the wall. If each number is matched to a letter (A=1, B=2 etc.) then 13 22 13 translates to "M V M". This was a hint to the eventual name of the update.
      • The Soldier guarding the door was previously standing with his arms crossed, but due these animations getting removed from the games files, he defaults back into his reference pose.
    • At BLU's second point, behind the fence near the dump truck, is a hidden room behind doors labeled 40 and 39. Inside is a sign reading "Doctor Wilson's Auto-Borax Self Scrubbing Mechanical Soap".
      • Two wooden planks propped up against the sign frame the letters to form "TO-BOR". Tobor is robot backwards, as well as a name given to a scrapped texture in the game. This was a term that was heavily hinted in events leading up to Mann vs. Machine.

Gallery

See also

External links