Difference between revisions of "Gang Garrison 2"

From Team Fortress Wiki
Jump to: navigation, search
(Moved the last part of the Secret Class info into trivia)
(Table readability)
Line 70: Line 70:
 
! class="header" | Health
 
! class="header" | Health
 
|-
 
|-
| {{Icon class|class=scout|link=Scout}} [[Scout]]
+
| {{Icon class|class=scout|link=Scout}}<br />[[Scout]]
 
| 125
 
| 125
 
| Runner
 
| Runner
 
| 100
 
| 100
| The 2D environment makes dodging harder but makes double jumping and shortcuts easier. Also, the 2D environment also makes sneaking up on enemies harder due to the fact that everyone can see what is above/below/in front/to the back of them. Still, the Runner's primary weapon is still deadly at close ranges.
+
| style="text-align: left;" | The 2D environment makes dodging harder but makes double jumping and shortcuts easier. Also, the 2D environment also makes sneaking up on enemies harder due to the fact that everyone can see what is above/below/in front/to the back of them. Still, the Runner's primary weapon is still deadly at close ranges.
 
|-
 
|-
| {{Icon class|class=soldier|link=Soldier}} [[Soldier]]
+
| {{Icon class|class=soldier|link=Soldier}}<br />[[Soldier]]
 
| 200
 
| 200
 
| Rocket Man
 
| Rocket Man
 
| 175
 
| 175
| Rocket jumping is easier to do as the Rocketman. Rockets can pass through team mates, but lose their damage and knockback. They can also destroy enemy mines laid by the Detonator.  
+
| style="text-align: left;" | Rocket jumping is easier to do as the Rocketman. Rockets can pass through team mates, but lose their damage and knockback. They can also destroy enemy mines laid by the Detonator.  
 
|-
 
|-
| {{Icon class|class=pyro|link=Pyro}} [[Pyro]]
+
| {{Icon class|class=pyro|link=Pyro}}<br />[[Pyro]]
 
| 175
 
| 175
 
| Firebug
 
| Firebug
 
| 120
 
| 120
| The Firebug's [[Flamethrower]] has regenerative ammo while the Pyro's Flamethrower has 200.
+
| style="text-align: left;" | The Firebug's [[Flamethrower]] has regenerative ammo while the Pyro's Flamethrower has 200.
 
|-
 
|-
| {{Icon class|class=demoman|link=Demoman}} [[Demoman]]
+
| {{Icon class|class=demoman|link=Demoman}}<br />[[Demoman]]
 
| 175
 
| 175
 
| Detonator
 
| Detonator
 
| 120
 
| 120
| It is harder to set traps as The Detonator as the foe has better view of the map. The 2D environment makes it harder for foes to dodge stickies. Mines do not need to arm before detonating them.
+
| style="text-align: left;" | It is harder to set traps as The Detonator as the foe has better view of the map. The 2D environment makes it harder for foes to dodge stickies. Mines do not need to arm before detonating them.
 
|-
 
|-
| {{Icon class|class=heavy|link=Heavy}} [[Heavy]]
+
| {{Icon class|class=heavy|link=Heavy}}<br />[[Heavy]]
 
| 300
 
| 300
 
| Overweight
 
| Overweight
 
| 200
 
| 200
| The 2D environment makes it harder to go around the Overweight. The Overweight's Chaingun has regenerative ammo and does not need to spin-up while Heavy's [[Minigun]] has 200 ammo and must spin-up to fire. Additionally, the Overweight can jump while firing his Chaingun. The Overweight's [[Sandvich|Manvich]] only heals for 50 health but has an unlimited supply of them.
+
| style="text-align: left;" | The 2D environment makes it harder to go around the Overweight. The Overweight's Chaingun has regenerative ammo and does not need to spin-up while Heavy's [[Minigun]] has 200 ammo and must spin-up to fire. Additionally, the Overweight can jump while firing his Chaingun. The Overweight's [[Sandvich|Manvich]] only heals for 50 health but has an unlimited supply of them.
 
|-
 
|-
| {{Icon class|class=engineer|link=Engineer}} [[Engineer]]
+
| {{Icon class|class=engineer|link=Engineer}}<br />[[Engineer]]
 
| 125
 
| 125
 
| Constructor
 
| Constructor
 
| 120
 
| 120
| The 2D environment makes it harder to go around the Constructor's [[Combat Mini-Sentry|Autogun]]. The Constructor automatically gains metal, but can only make a level 1 autogun and no other buildings. He is also unable to repair or upgrade the autogun. The Constructor's autogun costs 100 nuts and bolts while the Engineer's sentry costs 130 metal. The Constructor's [[Shotgun]] has 8 ammo while the Engineer only has 6 ammo.
+
| style="text-align: left;" | The 2D environment makes it harder to go around the Constructor's [[Combat Mini-Sentry|Autogun]]. The Constructor automatically gains metal, but can only make a level 1 autogun and no other buildings. He is also unable to repair or upgrade the autogun. The Constructor's autogun costs 100 nuts and bolts while the Engineer's sentry costs 130 metal. The Constructor's [[Shotgun]] has 8 ammo while the Engineer only has 6 ammo.
 
|-
 
|-
| {{Icon class|class=medic|link=Medic}} [[Medic]]
+
| {{Icon class|class=medic|link=Medic}}<br />[[Medic]]
 
| 150
 
| 150
 
| Healer
 
| Healer
 
| 120
 
| 120
| The Healer's [[Medi Gun]] does not curve around corners. He is also unable to [[overheal]] his allies. Deploying a [[Übercharge|Superburst]] on a teammate will grant them unlimited ammunition as well as invulnerability.
+
| style="text-align: left;" | The Healer's [[Medi Gun]] does not curve around corners. He is also unable to [[overheal]] his allies. Deploying a [[Übercharge|Superburst]] on a teammate will grant them unlimited ammunition as well as invulnerability.
 
|-
 
|-
| {{Icon class|class=sniper|link=Sniper}} [[Sniper]]
+
| {{Icon class|class=sniper|link=Sniper}}<br />[[Sniper]]
 
| 125
 
| 125
 
| Rifleman
 
| Rifleman
 
| 120
 
| 120
| The 2D environment makes it harder to hit foes if your teammates are blocking your path. The sniping scope gives the Rifleman better view of the map. The Rifleman can jump while scoped-in, albeit at a lower height. The Rifleman is unable to perform [[headshots]].
+
| style="text-align: left;" | The 2D environment makes it harder to hit foes if your teammates are blocking your path. The sniping scope gives the Rifleman better view of the map. The Rifleman can jump while scoped-in, albeit at a lower height. The Rifleman is unable to perform [[headshots]].
 
|-
 
|-
| {{Icon class|class=spy|link=Spy}} [[Spy]]
+
| {{Icon class|class=spy|link=Spy}}<br />[[Spy]]
 
| 125
 
| 125
 
| Infiltrator
 
| Infiltrator
 
| 100
 
| 100
| The Infiltrator's [[Cloak]] does not power down. His [[Knife]] is slower, but is always a instant kill even if it is not a [[backstab]]. Lacking an [[Electro Sapper]], the Knife can dispose of an Autogun in a single strike.
+
| style="text-align: left;" | The Infiltrator's [[Cloak]] does not power down. His [[Knife]] is slower, but is always a instant kill even if it is not a [[backstab]]. Lacking an [[Electro Sapper]], the Knife can dispose of an Autogun in a single strike.
 
|}
 
|}
  
 
==Classes==
 
==Classes==
 
{| class="wikitable grid" width="100%" style="text-align: center;"
 
{| class="wikitable grid" width="100%" style="text-align: center;"
! class="header" width="25%" | Class
+
! class="header" width="30%" | Class
! class="header" width="50%" | Role
+
! class="header" width="70%" | Role
! class="header" width="25%" | Appearance
 
 
|-
 
|-
| The Runner
 
| The ''Runner'' is the fastest class in the game. He excels at recovering objectives like capturing the [[Intelligence]] and capturing [[control points]], thanks to his speed and ability to double jump. His health is 100, and he fires 6 bullets per shot at 8 damage per bullet.
 
 
|
 
|
 
[[File:Port_runner_red.png|RED Runner Portrait|50px]]
 
[[File:Port_runner_red.png|RED Runner Portrait|50px]]
Line 138: Line 135:
 
[[File:Spri_runner_red.png|RED Runner In-game sprite|50px]]
 
[[File:Spri_runner_red.png|RED Runner In-game sprite|50px]]
 
[[File:Spri_runner_blu.png|BLU Runner In-game sprite|50px]]
 
[[File:Spri_runner_blu.png|BLU Runner In-game sprite|50px]]
 +
<br />'''The Runner'''
 +
| style="text-align: left;" | The ''Runner'' is the fastest class in the game. He excels at recovering objectives like capturing the [[Intelligence]] and capturing [[control points]], thanks to his speed and ability to double jump. His health is 100, and he fires 6 bullets per shot at 8 damage per bullet.
 
|-
 
|-
| The Rocketman
 
| The ''Rocketman'' has very high health and holds a [[Rocket Launcher]]. His Rocket Launcher deals 55 damage per shot, can cause splash damage, and has a large range, but it possesses a slow rate of fire and only has 4 ammo. It can also be used to [[rocket jump]], using the explosion to launch you way up in the air. This allows you to go higher than a Runner, but he is still a much less agile combatant.
 
 
|
 
|
 
[[File:Port_rocket_man_red.png|RED Rocket man Portrait|50px]]
 
[[File:Port_rocket_man_red.png|RED Rocket man Portrait|50px]]
Line 146: Line 143:
 
[[File:Spri_rocket_man_red.png|RED Rocket man In-game sprite|50px]]
 
[[File:Spri_rocket_man_red.png|RED Rocket man In-game sprite|50px]]
 
[[File:Spri_rocket_man_blu.png|BLU Rocket man In-game sprite|50px]]
 
[[File:Spri_rocket_man_blu.png|BLU Rocket man In-game sprite|50px]]
 +
<br />'''The Rocketman'''
 +
| style="text-align: left;" | The ''Rocketman'' has very high health and holds a [[Rocket Launcher]]. His Rocket Launcher deals 55 damage per shot, can cause splash damage, and has a large range, but it possesses a slow rate of fire and only has 4 ammo. It can also be used to [[rocket jump]], using the explosion to launch you way up in the air. This allows you to go higher than a Runner, but he is still a much less agile combatant.
 
|-
 
|-
| The Firebug
 
| The ''Firebug'' is the only 'melee' unit in the game. He is quick and packs quite a punch (30 flames per second, each dealing 3 damage). The [[Flamethrower]] has a short range, about 5 times the Firebug's width, and is strongest at point blank range. It also has an [[afterburn]] effect. Once someone is hit, they are set on [[fire]] which causes more damage over a short amount of time, regardless if the Firebug is dead. The Firebug has the ability to airblast which deflects rockets, push sticky grenades away, and puts out afterburn.
 
 
|
 
|
 
[[File:Port_firebug_red.png|RED Firebug Portrait|50px]]
 
[[File:Port_firebug_red.png|RED Firebug Portrait|50px]]
Line 154: Line 151:
 
[[File:Spri_firebug_red.png|RED Firebug In-game sprite|50px]]
 
[[File:Spri_firebug_red.png|RED Firebug In-game sprite|50px]]
 
[[File:Spri_firebug_blu.png|BLU Firebug In-game sprite|50px]]
 
[[File:Spri_firebug_blu.png|BLU Firebug In-game sprite|50px]]
 +
<br />'''The Firebug'''
 +
| style="text-align: left;" | The ''Firebug'' is the only 'melee' unit in the game. He is quick and packs quite a punch (30 flames per second, each dealing 3 damage). The [[Flamethrower]] has a short range, about 5 times the Firebug's width, and is strongest at point blank range. It also has an [[afterburn]] effect. Once someone is hit, they are set on [[fire]] which causes more damage over a short amount of time, regardless if the Firebug is dead. The Firebug has the ability to airblast which deflects rockets, push sticky grenades away, and puts out afterburn.
 
|-
 
|-
| The Detonator
 
| The ''Detonator'' hurls up to 8 [[Stickybomb Launcher|mines]] from his gun and can detonate them remotely. Just a few mines can kill any unit (25-50 damage). He excels at long range, but up close, he would need skill and reflexes to take out his enemies. The Detonator is one of the less mobile units in the game. He can jump using the explosions from his mines, but this will take off quite a bit of his health.
 
 
|
 
|
 
[[File:Port_detonator_red.png|RED Detonator Portrait|50px]]
 
[[File:Port_detonator_red.png|RED Detonator Portrait|50px]]
Line 162: Line 159:
 
[[File:Spri_detonator_red.png|RED Detonator In-game sprite|50px]]
 
[[File:Spri_detonator_red.png|RED Detonator In-game sprite|50px]]
 
[[File:Spri_detonator_blu.png|BLU Detonator In-game sprite|50px]]
 
[[File:Spri_detonator_blu.png|BLU Detonator In-game sprite|50px]]
 +
<br />'''The Detonator'''
 +
| style="text-align: left;" | The ''Detonator'' hurls up to 8 [[Stickybomb Launcher|mines]] from his gun and can detonate them remotely. Just a few mines can kill any unit (25-50 damage). He excels at long range, but up close, he needs skill and reflexes to take out his enemies. The Detonator is one of the less mobile units in the game. He can jump using the explosions from his mines, but this will take off quite a bit of his health.
 
|-
 
|-
| The Overweight
 
| The ''Overweight'' is really fat which makes him very slow and gives him a very low jump, but it also grants him the most health of any class. He wields a huge [[Minigun|chain gun]], which deals 120 damage per second, at 8 damage per bullet. His bullets are very compact at close range, but it spreads out over longer distances. A [[Medic|Healer]] is his best friend, together they are a force to be reckoned with due to their constant healing. By clicking the right mouse button, the Overweight can eat one of his [[Sandvich|Manvich]] which can restore his health slightly, but it leaves him defenseless for the duration of its consumption.
 
 
|
 
|
 
[[File:Port_overweight_red.png|RED Overweight Portrait|50px]]
 
[[File:Port_overweight_red.png|RED Overweight Portrait|50px]]
Line 170: Line 167:
 
[[File:Spri_overweight_red.png|RED Overweight In-game sprite|50px]]
 
[[File:Spri_overweight_red.png|RED Overweight In-game sprite|50px]]
 
[[File:Spri_overweight_blu.png|BLU Overweight In-game sprite|50px]]
 
[[File:Spri_overweight_blu.png|BLU Overweight In-game sprite|50px]]
 +
<br />'''The Overweight'''
 +
| style="text-align: left;" | The ''Overweight'' is really fat which makes him very slow and gives him a very low jump, but it also grants him the most health of any class. He wields a huge [[Minigun|chain gun]], which deals 120 damage per second, at 8 damage per bullet. His bullets are very compact at close range, but spread out over longer distances. A [[Medic|Healer]] is his best friend, together they are a force to be reckoned with due to their constant healing. By clicking the right mouse button, the Overweight can eat one of his [[Sandvich|Manvich]] which can restore his health slightly, but it leaves him defenseless for the duration of its consumption.
 
|-
 
|-
| The Constructor
 
| The ''Constructor'' is like a cross between the [[Scout|Runner]] and [[Demoman|Detonator]]. He wields a nice [[Shotgun]] which shoots 4 bullets at 6 damage per bullet and has the ability to make [[Sentry Gun]]s, known as Autoguns. These are stationary gun turrets that will riddle nearby enemies full of bullets on sight. However, these Autoguns cannot be upgraded or repaired. He has a decent speed and jump height.
 
 
|
 
|
 
[[File:Port_constructor_red.png|RED Constructor Portrait|50px]]
 
[[File:Port_constructor_red.png|RED Constructor Portrait|50px]]
Line 178: Line 175:
 
[[File:Spri_constructor_red.png|RED Constructor In-game sprite|50px]]
 
[[File:Spri_constructor_red.png|RED Constructor In-game sprite|50px]]
 
[[File:Spri_constructor_blu.png|BLU Constructor In-game sprite|50px]]
 
[[File:Spri_constructor_blu.png|BLU Constructor In-game sprite|50px]]
 +
<br />'''The Constructor'''
 +
| style="text-align: left;" | The ''Constructor'' is like a cross between the [[Scout|Runner]] and [[Demoman|Detonator]]. He wields a nice [[Shotgun]] which shoots 4 bullets at 6 damage per bullet and has the ability to make [[Sentry Gun]]s, known as Autoguns. These are stationary gun turrets that will riddle nearby enemies full of bullets on sight. However, these Autoguns cannot be upgraded or repaired. He has a decent speed and jump height.
 
|-
 
|-
| The Healer
 
| The ''Healer'' is the only unit that can heal. To summon a Healer to help you, just yell "MEDIC!" (keyboard key "E"). He constantly regenerates health and can [[heal]] friendly teammates at a steady rate with his [[Medi Gun]] by holding the left mouse button. He can utilize his [[Syringe Gun]] with the right mouse button, which has a very quick rate of fire, but it greatly lacks in range and power. He has average mobility. He is best used as a healing support unit. Healing teammates builds the Healer's superburst meter. When it is completely filled, the Healer can grant himself and a teammate temporary invincibility! Simply heal a teammate and right click at the same time to activate the Healer's [[Ubercharge|superburst]].
 
 
|
 
|
 
[[File:Port_healer_red.png|RED Healer Portrait|50px]]
 
[[File:Port_healer_red.png|RED Healer Portrait|50px]]
Line 186: Line 183:
 
[[File:Spri_healer_red.png|RED Healer In-game sprite|50px]]
 
[[File:Spri_healer_red.png|RED Healer In-game sprite|50px]]
 
[[File:Spri_healer_blu.png|BLU Healer In-game sprite|50px]]
 
[[File:Spri_healer_blu.png|BLU Healer In-game sprite|50px]]
 +
<br />'''The Healer'''
 +
| style="text-align: left;" | The ''Healer'' is the only unit that can heal. To summon a Healer to help you, just yell "MEDIC!" (keyboard key "E"). He constantly regenerates health and can [[heal]] friendly teammates at a steady rate with his [[Medi Gun]] by holding the left mouse button. He can utilize his [[Syringe Gun]] with the right mouse button, which has a very quick rate of fire, but it greatly lacks in range and power. He has average mobility. He is best used as a healing support unit. Healing teammates builds the Healer's superburst meter. When it is completely filled, the Healer can grant himself and a teammate temporary invincibility! Simply heal a teammate and right click at the same time to activate the Healer's [[Ubercharge|superburst]].
 
|-
 
|-
| The Rifleman
 
| The ''Rifleman'' wields a [[Sniper Rifle]], the most deadly weapon in the game. As of Jan 1, 2008, the Sniper Rifle can be zoomed in/out with the right-mouse button, and can be charged for full effect. A full charge is enough to deal a considerable amount of damage to a target, but its chief drawback is a slow rate of fire. It is mainly effective at long ranges, but if the Rifleman is skillful, he can take enemies down even at close range. By right-clicking, the Rifleman can pan his view beyond the normal limits of other classes and shoot targets at an extreme range! Firing his rifle shows a team-colored beam; however, that can give away his location. Sadly he is the least picked character in Gang Garrison 2.
 
 
|
 
|
 
[[File:Port_rifleman_red.png|RED Rifleman Portrait|50px]]
 
[[File:Port_rifleman_red.png|RED Rifleman Portrait|50px]]
Line 194: Line 191:
 
[[File:Spri_rifleman_red.png|RED Rifleman In-game sprite|50px]]
 
[[File:Spri_rifleman_red.png|RED Rifleman In-game sprite|50px]]
 
[[File:Spri_rifleman_blu.png|BLU Rifleman In-game sprite|50px]]
 
[[File:Spri_rifleman_blu.png|BLU Rifleman In-game sprite|50px]]
 +
<br />'''The Rifleman'''
 +
| style="text-align: left;" | The ''Rifleman'' wields a [[Sniper Rifle]], the most deadly weapon in the game. As of Jan 1, 2008, the Sniper Rifle can be zoomed in/out with the right-mouse button, and can be charged for full effect. A full charge is enough to deal a considerable amount of damage to a target, but its chief drawback is a slow rate of fire. It is mainly effective at long ranges, but if the Rifleman is skillful, he can take enemies down even at close range. By right-clicking, the Rifleman can pan his view beyond the normal limits of other classes and shoot targets at an extreme range! Firing his rifle shows a team-colored beam; however, that can give away his location. Sadly he is the least picked character in Gang Garrison 2.
 
|-
 
|-
| The Infiltrator
 
| The ''Infiltrator'' is a very sneaky unit. He can [[Cloak]], come up behind you, and shoot you! The Infiltrator can Cloak and uncloak with the right mouse button. He has a [[Revolver|Pistol]] with a good amount of power and range, but it can only shoot while the Infiltrator is uncloaked. As of Jan 1 2008, clicking the left-mouse button while cloaked will allow you to backstab an opponent which kills them in one strike. If the infiltrator is behind an opponent, the opponent does not see him.
 
 
|
 
|
 
[[File:Port_infiltrator_red.png|RED Infiltrator Portrait|50px]]
 
[[File:Port_infiltrator_red.png|RED Infiltrator Portrait|50px]]
Line 202: Line 199:
 
[[File:Spri_infiltrator_red.png|RED Infiltrator In-game sprite|50px]]
 
[[File:Spri_infiltrator_red.png|RED Infiltrator In-game sprite|50px]]
 
[[File:Spri_infiltrator_blu.png|BLU Infiltrator In-game sprite|50px]]
 
[[File:Spri_infiltrator_blu.png|BLU Infiltrator In-game sprite|50px]]
 +
<br />'''The Infiltrator'''
 +
| style="text-align: left;" | The ''Infiltrator'' is a very sneaky unit. He can [[Cloak]], come up behind you, and shoot you! The Infiltrator can Cloak and uncloak with the right mouse button. He has a [[Revolver|Pistol]] with a good amount of power and range, but it can only shoot while the Infiltrator is uncloaked. As of Jan 1 2008, clicking the left-mouse button while cloaked will allow you to backstab an opponent which kills them in one strike. If the infiltrator is behind an opponent, the opponent does not see him.
 
|-
 
|-
| The Secret Class
 
| The Secret Class can be accessed by pressing Q on the class selection screen. They are in fact Quote (RED team) and Curly Brace (BLU team), both characters from [[wikipedia:Cave_Story|Cave Story]], using a Bubbler, a weapon from the said game.
 
 
|
 
|
 
[[File:Spri_quote_red.png|RED Quote In-game sprite|50px]]
 
[[File:Spri_quote_red.png|RED Quote In-game sprite|50px]]
 
[[File:Spri_curly_blu.png|BLU Curly Brace In-game sprite|50px]]
 
[[File:Spri_curly_blu.png|BLU Curly Brace In-game sprite|50px]]
 +
<br />'''The Secret Class'''
 +
| style="text-align: left;" | The Secret Class can be accessed by pressing Q on the class selection screen. They are in fact Quote (RED team) and Curly Brace (BLU team), both characters from [[wikipedia:Cave_Story|Cave Story]], using a Bubbler, a weapon from said game.
 
|}
 
|}
  

Revision as of 19:21, 7 February 2011

Gang Garrison 2
Ganggarrison.jpg
Basic Information
Released:

August 7, 2008

Developer:

Faucet

Modes:

Multiplayer

Designer(s):

MedO, mrfredman, Synnah

Platform:

Windows

Gang Garrison 2 was created for the TIGSource Forums’ Bootleg Demake Contest. As the title of the contest suggests, the game aims to "demake" Team Fortress 2 using retro-styled sounds and graphics while retaining most of the gameplay of the original game, but it replaces the original names of any items or classes in Team Fortress 2 with Gang Garrison 2's own names. The game itself is written and created using the proprietary software application Template:W.

The game works very much like Team Fortress 2's game interface. The game enables players to customize game options, and host online matches. Elements of the original title are parodied such as a tongue-in-cheek recreation of the original Steam interface, an 8-Bit style remix of the Team Fortress 2 Theme, and Valve's introduction splash being replaced with a suitably retro logo for the fictional company, "FAUCET".

Although some may refer to as an 8-bit or 16-bit game, it truly is neither, since many elements have different graphic resolutions. For example, the maps or levels have less resolution than the character sprites; however, some effects (such as smoke or explosions) have much more resolution than any other element.

Gang Garrison 2 was nominated for Indie Game of the Year 2010 on indieDB. While the game did not win, it was voted the 9th best indie game of 2010. [1]

Gameplay

As of version 2.2, the game now has four game modes, the fifth one listed here is currently unreleased but was leaked:

  • Capture The Flag: Find the opposing team's Intelligence and return it to the location of your Intelligence to score a point. Score a certain number of points to win the round.
  • Control Points: Control Point comes in two varieties, Standard or Attack/Defend:
  • Standard: Capture all the Control Points to win the match.
  • Attack/Defend: RED team must capture all the Control Points to win, and BLU team must prevent RED from doing so.
  • Arena: There is no respawning in this mode, and the last team standing wins the round. If neither team finishes the other off, then a control point will become available for one of the team to capture to win the round. Round wins are cumulative, and the team with the most rounds won at the end wins the match.
  • Generator: An original mode exclusive to Gang Garrison 2. Both teams have a special generator which are the objectives of the map. A team must keep their generator running and destroy the enemy generator to win.
  • King of the Hill: There exists a lone control point in the center of the map. Both teams compete to take control of the control point to start their countdown. First team to hold onto the point for 3 full minutes is victorious.

Controls

A Firebug defends against an ambushing Runner. Note that this is an earlier version of the game, the HUD has changed considerably.

WASD: Run around, jump

Mouse: Aim

Left mouse: Primary Weapon

Right mouse: Secondary Weapon

B: Drop Case

E: Call for Healer

F: Taunt

Z, X, C: Chat Menus

N, M: Change Team/Class

Left Shift: Show Scores

The Right Mouse button differs in function, based on the class you use. The Detonator can use it to detonate his mines, the Infiltrator can use it to Cloak, the Overweight can use it to consume a Manvich, the Firebug can use it to airburst, the Rifleman can use it to extend his range of vision, the Healer can use it to fire his Syringe Gun and activate his superburst, and the Constructor can build Autoguns on the spot with it.

Class Differences Between Gang Garrison 2 and Team Fortress 2

Team Fortress 2 Gang Garrison 2 Class Differences
Class Health Class Health
Leaderboard class scout.png
Scout
125 Runner 100 The 2D environment makes dodging harder but makes double jumping and shortcuts easier. Also, the 2D environment also makes sneaking up on enemies harder due to the fact that everyone can see what is above/below/in front/to the back of them. Still, the Runner's primary weapon is still deadly at close ranges.
Leaderboard class soldier.png
Soldier
200 Rocket Man 175 Rocket jumping is easier to do as the Rocketman. Rockets can pass through team mates, but lose their damage and knockback. They can also destroy enemy mines laid by the Detonator.
Leaderboard class pyro.png
Pyro
175 Firebug 120 The Firebug's Flamethrower has regenerative ammo while the Pyro's Flamethrower has 200.
Leaderboard class demoman.png
Demoman
175 Detonator 120 It is harder to set traps as The Detonator as the foe has better view of the map. The 2D environment makes it harder for foes to dodge stickies. Mines do not need to arm before detonating them.
Leaderboard class heavy.png
Heavy
300 Overweight 200 The 2D environment makes it harder to go around the Overweight. The Overweight's Chaingun has regenerative ammo and does not need to spin-up while Heavy's Minigun has 200 ammo and must spin-up to fire. Additionally, the Overweight can jump while firing his Chaingun. The Overweight's Manvich only heals for 50 health but has an unlimited supply of them.
Leaderboard class engineer.png
Engineer
125 Constructor 120 The 2D environment makes it harder to go around the Constructor's Autogun. The Constructor automatically gains metal, but can only make a level 1 autogun and no other buildings. He is also unable to repair or upgrade the autogun. The Constructor's autogun costs 100 nuts and bolts while the Engineer's sentry costs 130 metal. The Constructor's Shotgun has 8 ammo while the Engineer only has 6 ammo.
Leaderboard class medic.png
Medic
150 Healer 120 The Healer's Medi Gun does not curve around corners. He is also unable to overheal his allies. Deploying a Superburst on a teammate will grant them unlimited ammunition as well as invulnerability.
Leaderboard class sniper.png
Sniper
125 Rifleman 120 The 2D environment makes it harder to hit foes if your teammates are blocking your path. The sniping scope gives the Rifleman better view of the map. The Rifleman can jump while scoped-in, albeit at a lower height. The Rifleman is unable to perform headshots.
Leaderboard class spy.png
Spy
125 Infiltrator 100 The Infiltrator's Cloak does not power down. His Knife is slower, but is always a instant kill even if it is not a backstab. Lacking an Electro Sapper, the Knife can dispose of an Autogun in a single strike.

Classes

Class Role

RED Runner Portrait BLU Runner Portrait RED Runner In-game sprite BLU Runner In-game sprite
The Runner

The Runner is the fastest class in the game. He excels at recovering objectives like capturing the Intelligence and capturing control points, thanks to his speed and ability to double jump. His health is 100, and he fires 6 bullets per shot at 8 damage per bullet.

RED Rocket man Portrait BLU Rocket man Portrait RED Rocket man In-game sprite BLU Rocket man In-game sprite
The Rocketman

The Rocketman has very high health and holds a Rocket Launcher. His Rocket Launcher deals 55 damage per shot, can cause splash damage, and has a large range, but it possesses a slow rate of fire and only has 4 ammo. It can also be used to rocket jump, using the explosion to launch you way up in the air. This allows you to go higher than a Runner, but he is still a much less agile combatant.

RED Firebug Portrait BLU Firebug Portrait RED Firebug In-game sprite BLU Firebug In-game sprite
The Firebug

The Firebug is the only 'melee' unit in the game. He is quick and packs quite a punch (30 flames per second, each dealing 3 damage). The Flamethrower has a short range, about 5 times the Firebug's width, and is strongest at point blank range. It also has an afterburn effect. Once someone is hit, they are set on fire which causes more damage over a short amount of time, regardless if the Firebug is dead. The Firebug has the ability to airblast which deflects rockets, push sticky grenades away, and puts out afterburn.

RED Detonator Portrait BLU Detonator Portrait RED Detonator In-game sprite BLU Detonator In-game sprite
The Detonator

The Detonator hurls up to 8 mines from his gun and can detonate them remotely. Just a few mines can kill any unit (25-50 damage). He excels at long range, but up close, he needs skill and reflexes to take out his enemies. The Detonator is one of the less mobile units in the game. He can jump using the explosions from his mines, but this will take off quite a bit of his health.

RED Overweight Portrait BLU Overweight Portrait RED Overweight In-game sprite BLU Overweight In-game sprite
The Overweight

The Overweight is really fat which makes him very slow and gives him a very low jump, but it also grants him the most health of any class. He wields a huge chain gun, which deals 120 damage per second, at 8 damage per bullet. His bullets are very compact at close range, but spread out over longer distances. A Healer is his best friend, together they are a force to be reckoned with due to their constant healing. By clicking the right mouse button, the Overweight can eat one of his Manvich which can restore his health slightly, but it leaves him defenseless for the duration of its consumption.

RED Constructor Portrait BLU Constructor Portrait RED Constructor In-game sprite BLU Constructor In-game sprite
The Constructor

The Constructor is like a cross between the Runner and Detonator. He wields a nice Shotgun which shoots 4 bullets at 6 damage per bullet and has the ability to make Sentry Guns, known as Autoguns. These are stationary gun turrets that will riddle nearby enemies full of bullets on sight. However, these Autoguns cannot be upgraded or repaired. He has a decent speed and jump height.

RED Healer Portrait BLU Healer Portrait RED Healer In-game sprite BLU Healer In-game sprite
The Healer

The Healer is the only unit that can heal. To summon a Healer to help you, just yell "MEDIC!" (keyboard key "E"). He constantly regenerates health and can heal friendly teammates at a steady rate with his Medi Gun by holding the left mouse button. He can utilize his Syringe Gun with the right mouse button, which has a very quick rate of fire, but it greatly lacks in range and power. He has average mobility. He is best used as a healing support unit. Healing teammates builds the Healer's superburst meter. When it is completely filled, the Healer can grant himself and a teammate temporary invincibility! Simply heal a teammate and right click at the same time to activate the Healer's superburst.

RED Rifleman Portrait BLU Rifleman Portrait RED Rifleman In-game sprite BLU Rifleman In-game sprite
The Rifleman

The Rifleman wields a Sniper Rifle, the most deadly weapon in the game. As of Jan 1, 2008, the Sniper Rifle can be zoomed in/out with the right-mouse button, and can be charged for full effect. A full charge is enough to deal a considerable amount of damage to a target, but its chief drawback is a slow rate of fire. It is mainly effective at long ranges, but if the Rifleman is skillful, he can take enemies down even at close range. By right-clicking, the Rifleman can pan his view beyond the normal limits of other classes and shoot targets at an extreme range! Firing his rifle shows a team-colored beam; however, that can give away his location. Sadly he is the least picked character in Gang Garrison 2.

RED Infiltrator Portrait BLU Infiltrator Portrait RED Infiltrator In-game sprite BLU Infiltrator In-game sprite
The Infiltrator

The Infiltrator is a very sneaky unit. He can Cloak, come up behind you, and shoot you! The Infiltrator can Cloak and uncloak with the right mouse button. He has a Pistol with a good amount of power and range, but it can only shoot while the Infiltrator is uncloaked. As of Jan 1 2008, clicking the left-mouse button while cloaked will allow you to backstab an opponent which kills them in one strike. If the infiltrator is behind an opponent, the opponent does not see him.

RED Quote In-game sprite BLU Curly Brace In-game sprite
The Secret Class

The Secret Class can be accessed by pressing Q on the class selection screen. They are in fact Quote (RED team) and Curly Brace (BLU team), both characters from Cave Story, using a Bubbler, a weapon from said game.

Trivia

  • In the early stages of Gang Garrison 2's development, Quote was the character used when the engine was being written. When the first version was to be released, Quote was left in as a class for RED team and Beta Quote was used as a class for BLU team. During Cave Story's development, Quote's beta appearance was Blue and used the name Curly Brace. Much later in development, Curly Brace replaced Beta Quote as BLU team's secret class representative.

References

External links