Difference between revisions of "Gun Mettle Update/zh-hans"

From Team Fortress Wiki
Jump to: navigation, search
m (Auto: EnforceCapitalization(Jarate), EnforceCapitalization(Wrench), WordFilter(Sentry Guns/Sentries(?!\s+Gun) → Sentry Guns) (Review RC#1948016))
m (Updated page to add terms' translations)
Line 1: Line 1:
{{DISPLAYTITLE:Gun Mettle 更新}}
+
{{DISPLAYTITLE:枪魂更新}}
 
{{patch info|7|2|2015}}
 
{{patch info|7|2|2015}}
 
[[File:Gun Mettle Update Pic.png|frameless|right|290px]]
 
[[File:Gun Mettle Update Pic.png|frameless|right|290px]]
  
'''Gun Mettle 更新'''('''Gun Mettle Update''')是一项引入了武器皮肤、四张新地图和三种新嘲讽的主要更新。它也推出了一项三个月的 [[Gun Mettle Campaign/zh-hans|Gun Mettle 活动]]以让玩家完成基于技能的挑战并解锁其中一种的武器和独家的武器手提箱。玩家必须购买 [[Gun Mettle Campaign Pass/zh-hans|Gun Mettle 活动通行证]]以能参加该活动。
+
'''枪魂更新'''('''Gun Mettle Update''')是一项引入了武器皮肤、四张新地图和三种新嘲讽的主要更新。它也推出了一项三个月的[[Gun Mettle Campaign/zh-hans|枪魂战役]]活动以让玩家完成基于技能的挑战并解锁其中一种的武器和独家的武器手提箱。玩家必须购买[[Gun Mettle Campaign Pass/zh-hans|枪魂战役通行证]]以能参加该活动。
  
 
==新增项目==
 
==新增项目==
Line 76: Line 76:
 
|-
 
|-
 
! style="background: #b7a2ba;"  | {{icon class|Heavy}}<br/>[[Heavy{{if lang}}|<span style="color: white;">{{class name|heavy}}</span>]]
 
! style="background: #b7a2ba;"  | {{icon class|Heavy}}<br/>[[Heavy{{if lang}}|<span style="color: white;">{{class name|heavy}}</span>]]
| {{c|+|Changed:}} [[Weapons# Heavy|Minigun]] damage penalty on Level 2 and Level 3 Sentry Guns slightly decreased. Level 2 Sentry resistance changed from 20% to 15% and Level 3 changed from 33% to 20%.
+
| {{c|+|改变:}} [[Weapons# Heavy|Minigun]] damage penalty on Level 2 and Level 3 Sentry Guns slightly decreased. Level 2 Sentry resistance changed from 20% to 15% and Level 3 changed from 33% to 20%.
 
|-
 
|-
 
! style="background: #b7a2ba;" rowspan="6" | {{icon class|Engineer}}<br/>[[Engineer{{if lang}}|<span style="color: white;">{{class name|engineer}}</span>]]
 
! style="background: #b7a2ba;" rowspan="6" | {{icon class|Engineer}}<br/>[[Engineer{{if lang}}|<span style="color: white;">{{class name|engineer}}</span>]]
| {{c|=|Changed:}} Construction boosts (Wrench hits, redeploys) from multiple sources is now additive instead of multiplicative. Calculations are based around a 1x base building speed.
+
| {{c|=|改变:}} Construction boosts (Wrench hits, redeploys) from multiple sources is now additive instead of multiplicative. Calculations are based around a 1x base building speed.
 
|-
 
|-
| {{c|+|Changed:}} Changing Wrenches no longer destroys all buildings, only if the building type is changed (Switching from a Wrench to Gunslinger or vice versa).
+
| {{c|+|改变:}} Changing Wrenches no longer destroys all buildings, only if the building type is changed (Switching from a Wrench to Gunslinger or vice versa).
 
|-
 
|-
| {{c|+|Changed:}} Increased base Wrench construction speed on hit boost by 50%. Buildings now build 2.5x faster instead of just 2x (additive of 1.5x + base speed).
+
| {{c|+|改变:}} Increased base Wrench construction speed on hit boost by 50%. Buildings now build 2.5x faster instead of just 2x (additive of 1.5x + base speed).
 
|-
 
|-
| {{c|+|Changed:}} Teleporters and Dispensers redeploy +50% faster (2.5x without Wrench boost, 5.5x with Wrench boost).
+
| {{c|+|改变:}} Teleporters and Dispensers redeploy +50% faster (2.5x without Wrench boost, 5.5x with Wrench boost).
 
|-  
 
|-  
| {{c|+|Changed:}} Hauling speed penalty reduced from 25% to 10%.
+
| {{c|+|改变:}} Hauling speed penalty reduced from 25% to 10%.
 
|-
 
|-
| {{c|-|Changed:}} Building repair costs increased from 20 metal to 33 metal to repair 100hp per Wrench hit (from 5HP per metal to 3HP per metal).
+
| {{c|-|改变:}} Building repair costs increased from 20 metal to 33 metal to repair 100hp per Wrench hit (from 5HP per metal to 3HP per metal).
 
|-
 
|-
 
! style="background: #b7a2ba;" rowspan="5" | {{icon class|Spy}}<br/>[[Spy{{if lang}}|<span style="color: white;">{{class name|spy}}</span>]]
 
! style="background: #b7a2ba;" rowspan="5" | {{icon class|Spy}}<br/>[[Spy{{if lang}}|<span style="color: white;">{{class name|spy}}</span>]]
| {{c|+|Changed:}} The [[Weapons# Spy|Revolver]]'s reload animation now no longer obstructs its user's aim.
+
| {{c|+|改变:}} The [[Weapons# Spy|Revolver]]'s reload animation now no longer obstructs its user's aim.
 
|-
 
|-
| {{c|+|Changed:}} Changing to a new disguise now takes only 0.5 seconds, instead of 2 seconds.
+
| {{c|+|改变:}} Changing to a new disguise now takes only 0.5 seconds, instead of 2 seconds.
 
|-
 
|-
| {{c|+|Added:}} While invisible, Spy receives 20% less damage from all damage sources.
+
| {{c|+|新增:}} While invisible, Spy receives 20% less damage from all damage sources.
 
|-
 
|-
| {{c|+|Added:}} While invisible, Spy has reduced timer on debuffs (fire, Jarate, milk, bleed).
+
| {{c|+|新增:}} While invisible, Spy has reduced timer on debuffs (fire, Jarate, milk, bleed).
 
|-
 
|-
| {{c|+|Changed:}} Decreased [[Revolver]] damage penalty on sapped Sentry Guns from -66% to -33%.
+
| {{c|+|改变:}} Decreased [[Revolver]] damage penalty on sapped Sentry Guns from -66% to -33%.
 
|}
 
|}
  
Line 111: Line 111:
 
! style="background: #b7a2ba;" rowspan=10 | {{icon class|Scout}}<br/>[[Scout{{if lang}}|<span style="color: white;">{{class name|scout}}</span>]]
 
! style="background: #b7a2ba;" rowspan=10 | {{icon class|Scout}}<br/>[[Scout{{if lang}}|<span style="color: white;">{{class name|scout}}</span>]]
 
! style="background: ;" rowspan=2 | {{Icon item|Baby Face's Blaster|icon-size=75px}} <br /> {{item link|Baby Face's Blaster}}
 
! style="background: ;" rowspan=2 | {{Icon item|Baby Face's Blaster|icon-size=75px}} <br /> {{item link|Baby Face's Blaster}}
| {{c|=|Added:}} 增加了受到伤害时会减少蓄能的属性
+
| {{c|=|新增:}} 增加了受到伤害时会减少蓄能的属性
 
|-
 
|-
| {{c|-|Changed:}} 提升了二段跳所造成的蓄能减少量
+
| {{c|-|改变:}} 提升了二段跳所造成的蓄能减少量
 
|-
 
|-
 
! style="background: ;" rowspan=2 | {{Icon item|Shortstop|icon-size=75px}} <br /> {{item link|Shortstop}}
 
! style="background: ;" rowspan=2 | {{Icon item|Shortstop|icon-size=75px}} <br /> {{item link|Shortstop}}
| {{c|+|Changed:}} 不再与主武器共用弹药
+
| {{c|+|改变:}} 不再与主武器共用弹药
 
|-
 
|-
| {{c|+|Changed:}} 现在增益效果仅在手持时才会发挥
+
| {{c|+|改变:}} 现在增益效果仅在手持时才会发挥
 
|-
 
|-
 
! style="background: ;" rowspan=2 | {{Icon item|Fan O'War|icon-size=75px}} <br /> {{item link|Fan O'War}}
 
! style="background: ;" rowspan=2 | {{Icon item|Fan O'War|icon-size=75px}} <br /> {{item link|Fan O'War}}
| {{c|+|Added:}} 在理论上会造成迷你爆击时,产生爆击伤害
+
| {{c|+|新增:}} 在理论上会造成迷你爆击时,产生爆击伤害
 
|-
 
|-
| {{c|+|Changed:}} 将伤害从减少90%降低至70%
+
| {{c|+|改变:}} 将伤害从减少90%降低至70%
 
|-
 
|-
 
! style="background: ;" rowspan=4 | {{Icon item|Pretty Boy's Pocket Pistol|icon-size=75px}} <br /> {{item link|Pretty Boy's Pocket Pistol}}
 
! style="background: ;" rowspan=4 | {{Icon item|Pretty Boy's Pocket Pistol|icon-size=75px}} <br /> {{item link|Pretty Boy's Pocket Pistol}}
| {{c|+|Changed:}} 现在增益效果仅在手持时才会发挥
+
| {{c|+|改变:}} 现在增益效果仅在手持时才会发挥
 
|-
 
|-
| {{c|-|Changed:}} 移除增加15HP的属性
+
| {{c|-|改变:}} 移除增加15HP的属性
 
|-
 
|-
| {{c|+|Added:}} 每次击中能够恢复3HP
+
| {{c|+|新增:}} 每次击中能够恢复3HP
 
|-
 
|-
| {{c|=|Changed:}} 将减益属性+50%火焰伤害改为+20%全体伤害
+
| {{c|=|改变:}} 将减益属性+50%火焰伤害改为+20%全体伤害
 
|-
 
|-
 
! style="background: #b7a2ba;" rowspan=8 | {{icon class|Soldier}}<br/>[[Soldier{{if lang}}|<span style="color: white;">{{class name|soldier}}</span>]]
 
! style="background: #b7a2ba;" rowspan=8 | {{icon class|Soldier}}<br/>[[Soldier{{if lang}}|<span style="color: white;">{{class name|soldier}}</span>]]
 
! style="background: ;" rowspan=4 | {{Icon item|Air Strike|icon-size=75px}} <br /> {{item link|Air Strike}}
 
! style="background: ;" rowspan=4 | {{Icon item|Air Strike|icon-size=75px}} <br /> {{item link|Air Strike}}
| {{c|+|Removed}} 移除降低初始弹仓容量的减益
+
| {{c|+|移除:}} 移除降低初始弹仓容量的减益
 
|-
 
|-
| {{c|+|Changed}} 将爆炸范围由-15%降低为-10%
+
| {{c|+|改变:}} 将爆炸范围由-15%降低为-10%
 
|-
 
|-
| {{c|+|Changed}} 将爆炸伤害由-25%降低为-15%
+
| {{c|+|改变:}} 将爆炸伤害由-25%降低为-15%
 
|-
 
|-
| {{c|-|Changed}} 将火箭跳伤害-25%的属性改为-15%
+
| {{c|-|改变:}} 将火箭跳伤害-25%的属性改为-15%
 
|-
 
|-
 
! style="background: ;" rowspan=1 | {{Icon item|Equalizer|icon-size=75px}} <br /> {{item link|Equalizer}} <br />{{Icon item|Escape Plan|icon-size=75px}} <br /> {{item link|Escape Plan}}
 
! style="background: ;" rowspan=1 | {{Icon item|Equalizer|icon-size=75px}} <br /> {{item link|Equalizer}} <br />{{Icon item|Escape Plan|icon-size=75px}} <br /> {{item link|Escape Plan}}
| {{c|+|Changed}} 现在手持时可以接受治疗但治疗速率降低90%
+
| {{c|+|改变:}} 现在手持时可以接受治疗但治疗速率降低90%
 
|-
 
|-
 
! style="background: ;" rowspan=2 | {{Icon item|Black Box|icon-size=75px}} <br /> {{item link|Black Box}}
 
! style="background: ;" rowspan=2 | {{Icon item|Black Box|icon-size=75px}} <br /> {{item link|Black Box}}
| {{c|+|Changed}} 将每次击中单个目标恢复15HP的属性改为一发击中恢复20HP
+
| {{c|+|改变:}} 将每次击中单个目标恢复15HP的属性改为一发击中恢复20HP
 
|-
 
|-
| {{c|=|Changed:}} 改变击中目标回复血量的算法。现在的血量恢复值有了上限(20HP),且回复值与造成的伤害大小有关(即,对一名敌人造成45点伤害,因为武器基础伤害为90,攻击者能够恢复10HP,而若对三名敌人同时造成45点伤害,总共135点伤害也只能获得20HP的恢复)
+
| {{c|=|改变:}} 改变击中目标回复血量的算法。现在的血量恢复值有了上限(20HP),且回复值与造成的伤害大小有关(即,对一名敌人造成45点伤害,因为武器基础伤害为90,攻击者能够恢复10HP,而若对三名敌人同时造成45点伤害,总共135点伤害也只能获得20HP的恢复)
 
|-
 
|-
 
!style="background: ;" rowspan=1 | {{Icon item|Liberty Launcher|icon-size=75px}} <br /> {{item link|Liberty Launcher}}
 
!style="background: ;" rowspan=1 | {{Icon item|Liberty Launcher|icon-size=75px}} <br /> {{item link|Liberty Launcher}}
| {{c|+|Added:}} 弹匣容量增加25%
+
| {{c|+|新增:}} 弹匣容量增加25%
 
|-
 
|-
 
! style="background: #b7a2ba;" rowspan=11 | {{icon class|Pyro}}<br/>[[Pyro{{if lang}}|<span style="color: white;">{{class name|pyro}}</span>]]
 
! style="background: #b7a2ba;" rowspan=11 | {{icon class|Pyro}}<br/>[[Pyro{{if lang}}|<span style="color: white;">{{class name|pyro}}</span>]]
 
!style="background: ;" rowspan=1 | {{Icon item|Flare Gun|icon-size=75px}} <br /> {{item link|Flare Gun}}
 
!style="background: ;" rowspan=1 | {{Icon item|Flare Gun|icon-size=75px}} <br /> {{item link|Flare Gun}}
| {{c|+|Added:}} 增加对燃烧目标产生100%爆击的描述
+
| {{c|+|新增:}} 增加对燃烧目标产生100%爆击的描述
 
|-
 
|-
 
!style="background: ;" rowspan=4 | {{Icon item|Scorch Shot|icon-size=75px}} <br /> {{item link|Scorch Shot}}
 
!style="background: ;" rowspan=4 | {{Icon item|Scorch Shot|icon-size=75px}} <br /> {{item link|Scorch Shot}}
| {{c|+|Changed:}} 将伤害从-50%降低为-35%
+
| {{c|+|改变:}} 将伤害从-50%降低为-35%
 
|-
 
|-
| {{c|+|Added:}} 增加能够击退燃烧目标的属性
+
| {{c|+|新增:}} 增加能够击退燃烧目标的属性
 
|-
 
|-
| {{c|+|Changed:}} 将爆炸范围从92 Hammer 单位增加到110 Hammer 单位
+
| {{c|+|改变:}} 将爆炸范围从92 Hammer 单位增加到110 Hammer 单位
 
|-
 
|-
| {{c|+|Added:}} 对燃烧目标造成的伤害(包括溅射伤害)都将是迷你爆击
+
| {{c|+|新增:}} 对燃烧目标造成的伤害(包括溅射伤害)都将是迷你爆击
 
|-
 
|-
 
!style="background: ;" rowspan=6 | {{Icon item|Detonator|icon-size=75px}} <br /> {{item link|Detonator}}
 
!style="background: ;" rowspan=6 | {{Icon item|Detonator|icon-size=75px}} <br /> {{item link|Detonator}}
| {{c|+|Added:}} 增加对燃烧目标100%迷你爆击的描述
+
| {{c|+|新增:}} 增加对燃烧目标100%迷你爆击的描述
 
|-
 
|-
| {{c|+|Changed:}} 轻微增加起爆跳的高度
+
| {{c|+|改变:}} 轻微增加起爆跳的高度
 
|-
 
|-
| {{c|+|Changed:}} 将爆炸范围从92 Hammer 单位增加到110 Hammer 单位
+
| {{c|+|改变:}} 将爆炸范围从92 Hammer 单位增加到110 Hammer 单位
 
|-
 
|-
| {{c|+|Added:}} 现在对燃烧目标的溅射伤害也将会是迷你爆击了
+
| {{c|+|新增:}} 现在对燃烧目标的溅射伤害也将会是迷你爆击了
 
|-
 
|-
| {{c|-|Changed:}} 增加降低25%伤害的减益属性
+
| {{c|-|改变:}} 增加降低25%伤害的减益属性
 
|-
 
|-
| {{c|-|Changed:}} 将自伤+25%的属性提升至+50%
+
| {{c|-|改变:}} 将自伤+25%的属性提升至+50%
 
|-
 
|-
 
! style="background: #b7a2ba;" rowspan=12 | {{icon class|Demoman}}<br/>[[Demoman{{if lang}}|<span style="color: white;">{{class name|demoman}}</span>]]
 
! style="background: #b7a2ba;" rowspan=12 | {{icon class|Demoman}}<br/>[[Demoman{{if lang}}|<span style="color: white;">{{class name|demoman}}</span>]]
 
!style="background: ;" rowspan=3 | {{Icon item|Tide Turner|icon-size=75px}} <br /> {{item link|Tide Turner}}
 
!style="background: ;" rowspan=3 | {{Icon item|Tide Turner|icon-size=75px}} <br /> {{item link|Tide Turner}}
| {{c|+|Changed:}} 自我伤害不再会降低能量值
+
| {{c|+|改变:}} 自我伤害不再会降低能量值
 
|-
 
|-
| {{c|+|Changed:}} 坠落伤害不再会降低能量值
+
| {{c|+|改变:}} 坠落伤害不再会降低能量值
 
|-
 
|-
| {{c|+|Changed:}} 受到伤害时减少的能量值降低为原来的1/3
+
| {{c|+|改变:}} 受到伤害时减少的能量值降低为原来的1/3
 
|-  
 
|-  
 
!style="background: ;" rowspan=2 | {{Icon item|Ali Baba's Wee Booties|icon-size=75px}} <br /> {{item link|Ali Baba's Wee Booties}} {{Icon item|Bootlegger|icon-size=75px}} <br /> {{item link|Bootlegger}}
 
!style="background: ;" rowspan=2 | {{Icon item|Ali Baba's Wee Booties|icon-size=75px}} <br /> {{item link|Ali Baba's Wee Booties}} {{Icon item|Bootlegger|icon-size=75px}} <br /> {{item link|Bootlegger}}
| {{c|+|Added:}} 增加移动速度+10%的增益属性
+
| {{c|+|新增:}} 增加移动速度+10%的增益属性
 
|-
 
|-
| {{c|=|Changed:}} 将冲刺时近战武器杀敌恢复25%能量值的属性更改为无论何时近战武器杀敌都恢复25%能量值
+
| {{c|=|改变:}} 将冲刺时近战武器杀敌恢复25%能量值的属性更改为无论何时近战武器杀敌都恢复25%能量值
 
|-
 
|-
 
!style="background: ;" rowspan=1 | {{Icon item|Claidheamh Mòr|icon-size=75px}} <br /> {{item link|Claidheamh Mòr}}
 
!style="background: ;" rowspan=1 | {{Icon item|Claidheamh Mòr|icon-size=75px}} <br /> {{item link|Claidheamh Mòr}}
| {{c|+|Changed:}} Changed 25 charge on charge kill to 25 charge on melee kill
+
| {{c|+|改变:}} Changed 25 charge on charge kill to 25 charge on melee kill
 
|-
 
|-
 
!style="background: ;" rowspan=1 | {{Icon item|Loch-n-Load|icon-size=75px}} <br /> {{item link|Loch-n-Load}}
 
!style="background: ;" rowspan=1 | {{Icon item|Loch-n-Load|icon-size=75px}} <br /> {{item link|Loch-n-Load}}
| {{c|=|Changed:}} Changed +20% damage bonus to +20% damage against buildings
+
| {{c|=|改变:}} Changed +20% damage bonus to +20% damage against buildings
 
|-
 
|-
 
!style="background: ;" rowspan=2 | {{Icon item|Iron Bomber|icon-size=75px}} <br /> {{item link|Iron Bomber}}
 
!style="background: ;" rowspan=2 | {{Icon item|Iron Bomber|icon-size=75px}} <br /> {{item link|Iron Bomber}}
| {{c|=|Changed:}} Removed damage penalty on self-detonate
+
| {{c|=|改变:}} Removed damage penalty on self-detonate
 
|-
 
|-
| {{c|+|Changed:}} Reduced radius penalty from -20% to -15%
+
| {{c|+|改变:}} Reduced radius penalty from -20% to -15%
 
|-
 
|-
 
!style="background: ;" rowspan=1 | {{Icon item|Quickiebomb Launcher|icon-size=75px}} <br /> {{item link|Quickiebomb Launcher}}
 
!style="background: ;" rowspan=1 | {{Icon item|Quickiebomb Launcher|icon-size=75px}} <br /> {{item link|Quickiebomb Launcher}}
| {{c|+|Added:}} Damage is now increased based on charge amount when the bomb is fired.
+
| {{c|+|新增:}} Damage is now increased based on charge amount when the bomb is fired.
 
|-
 
|-
 
!style="background: ;" rowspan=2 | {{Icon item|Ullapool Caber|icon-size=75px}} <br /> {{item link|Ullapool Caber}}
 
!style="background: ;" rowspan=2 | {{Icon item|Ullapool Caber|icon-size=75px}} <br /> {{item link|Ullapool Caber}}
| {{c|+|Changed:}} Reduced explosion base damage from 100 to 75
+
| {{c|+|改变:}} Reduced explosion base damage from 100 to 75
 
|-
 
|-
| {{c|-|Changed:}} Reduced damage ramp up bonus for close range attacks. Now is the same as other explosive weapons.
+
| {{c|-|改变:}} Reduced damage ramp up bonus for close range attacks. Now is the same as other explosive weapons.
 
|-
 
|-
  
Line 217: Line 217:
 
! style="background: #b7a2ba;" rowspan=16 | {{icon class|Engineer}}<br/>[[Engineer{{if lang}}|<span style="color: white;">{{class name|engineer}}</span>]]
 
! style="background: #b7a2ba;" rowspan=16 | {{icon class|Engineer}}<br/>[[Engineer{{if lang}}|<span style="color: white;">{{class name|engineer}}</span>]]
 
! style="background: ;" rowspan=5 | {{Icon item|Gunslinger|icon-size=75px}} <br /> {{item link|Gunslinger}}
 
! style="background: ;" rowspan=5 | {{Icon item|Gunslinger|icon-size=75px}} <br /> {{item link|Gunslinger}}
| {{c|+|Added:}} Mini Sentry Guns can now be repaired
+
| {{c|+|新增:}} Mini Sentry Guns can now be repaired
 
|-
 
|-
| {{c|+|Changed:}} Mini Sentry Guns can now be Wrench construction boosted
+
| {{c|+|改变:}} Mini Sentry Guns can now be Wrench construction boosted
 
|-
 
|-
| {{c|-|Changed:}} Mini Sentry base build speed decreased. Mini Sentry Guns that are Wrench boosted build slightly faster than previously.
+
| {{c|-|改变:}} Mini Sentry base build speed decreased. Mini Sentry Guns that are Wrench boosted build slightly faster than previously.
 
|-
 
|-
| {{c|-|Changed:}} Mini Sentry Guns start at 50% health on construction and gain health during construction instead of starting at 100%
+
| {{c|-|改变:}} Mini Sentry Guns start at 50% health on construction and gain health during construction instead of starting at 100%
 
|-
 
|-
| {{c|-|Changed:}} Metal gibs from destroyed Mini Sentry Guns no longer grant any metal.
+
| {{c|-|改变:}} Metal gibs from destroyed Mini Sentry Guns no longer grant any metal.
 
|-
 
|-
 
!style="background: ;" rowspan=1 | {{Icon item|Pomson 6000|icon-size=75px}} <br /> {{item link|Pomson 6000}}
 
!style="background: ;" rowspan=1 | {{Icon item|Pomson 6000|icon-size=75px}} <br /> {{item link|Pomson 6000}}
| {{c|-|Changed:}} Uber and Cloak drain decreases over distance from target. Decreases start at 512 Hammer Units (Hu) from target and reach 0 drain at 1536Hu
+
| {{c|-|改变:}} Uber and Cloak drain decreases over distance from target. Decreases start at 512 Hammer Units (Hu) from target and reach 0 drain at 1536Hu
 
|-
 
|-
 
!style="background: ;" rowspan=2 | {{Icon item|Wrangler|icon-size=75px}} <br /> {{item link|Wrangler}}
 
!style="background: ;" rowspan=2 | {{Icon item|Wrangler|icon-size=75px}} <br /> {{item link|Wrangler}}
| {{c|-|Changed:}}Ammo and Repair given to a shielded Sentry is reduced by the strength of the shield (66% reduced) when shield is active
+
| {{c|-|改变:}}Ammo and Repair given to a shielded Sentry is reduced by the strength of the shield (66% reduced) when shield is active
 
|-
 
|-
| {{c|-|Changed:}} Engineer death keeps the Wrangled sentry shielded and disabled for 3 seconds, same as when Wrangler is switched away. (Previously Engineer death caused disable state for only 1 second)
+
| {{c|-|改变:}} Engineer death keeps the Wrangled sentry shielded and disabled for 3 seconds, same as when Wrangler is switched away. (Previously Engineer death caused disable state for only 1 second)
 
|-
 
|-
 
! style="background: ;" rowspan=3 | {{Icon item|Jag|icon-size=75px}} <br /> {{item link|Jag}}
 
! style="background: ;" rowspan=3 | {{Icon item|Jag|icon-size=75px}} <br /> {{item link|Jag}}
|{{c|=|Changed:}}With the change to Base Construction boost, Jag bonus has improved. 30% increase of 1.5x makes a total of 1.95x (total of 2.95x when base speed is added)
+
|{{c|=|改变:}}With the change to Base Construction boost, Jag bonus has improved. 30% increase of 1.5x makes a total of 1.95x (total of 2.95x when base speed is added)
 
|-
 
|-
| {{c|+|Added:}} Added +15% swing speed.
+
| {{c|+|新增:}} Added +15% swing speed.
 
|-
 
|-
| {{c|-|Added:}} Added 20% repair penalty. Repairs will give up to 80hp per swing instead 100hp per swing.
+
| {{c|-|新增:}} Added 20% repair penalty. Repairs will give up to 80hp per swing instead 100hp per swing.
 
|-
 
|-
 
! style="background: ;" rowspan=2 | {{Icon item|Short Circuit|icon-size=75px}} <br /> {{item link|Short Circuit}}
 
! style="background: ;" rowspan=2 | {{Icon item|Short Circuit|icon-size=75px}} <br /> {{item link|Short Circuit}}
| {{c|=|Added:}} Projectile destruction has been moved to alt-fire at the cost of -15 per shot. There is a 0.5s cool down between attempts and refire
+
| {{c|=|新增:}} Projectile destruction has been moved to alt-fire at the cost of -15 per shot. There is a 0.5s cool down between attempts and refire
 
|-
 
|-
| {{c|-|Added:}} Cannot pick up buildings when the Short Circuit is deployed
+
| {{c|-|新增:}} Cannot pick up buildings when the Short Circuit is deployed
 
|-
 
|-
 
! style="background: ;" rowspan=3 | {{Icon item|Eureka Effect|icon-size=75px}} <br /> {{item link|Eureka Effect}}
 
! style="background: ;" rowspan=3 | {{Icon item|Eureka Effect|icon-size=75px}} <br /> {{item link|Eureka Effect}}
| {{c|=|Added:}} Previous penalties have been removed and replaced with the following:
+
| {{c|=|新增:}} Previous penalties have been removed and replaced with the following:
 
|-
 
|-
 
| Construction hit speed boost decreased by 50%
 
| Construction hit speed boost decreased by 50%
Line 256: Line 256:
 
! style="background: #b7a2ba;" rowspan=6 | {{icon class|Medic}}<br/>[[Medic{{if lang}}|<span style="color: white;">{{class name|medic}}</span>]]
 
! style="background: #b7a2ba;" rowspan=6 | {{icon class|Medic}}<br/>[[Medic{{if lang}}|<span style="color: white;">{{class name|medic}}</span>]]
 
!style="background: ;" rowspan=5 | {{Icon item|Vaccinator|icon-size=75px}} <br /> {{item link|Vaccinator}}
 
!style="background: ;" rowspan=5 | {{Icon item|Vaccinator|icon-size=75px}} <br /> {{item link|Vaccinator}}
| {{c|=|Added:}} Vaccinator Uber deploys now always take exactly 1 bar of Uber charge.
+
| {{c|=|新增:}} Vaccinator Uber deploys now always take exactly 1 bar of Uber charge.
 
|-
 
|-
| {{c|+|Added:}} Vaccinator Uber deploys give the patient a 2.5 second bubble of 75% damage resistance of the current resist type and full crit resistance to that type. These bubbles do not disappear if the Medic stops targeting the current patient. Multiple bubbles of different types can be applied to the same patient or multiple patients given the same resist uber each consuming 1 charge.
+
| {{c|+|新增:}} Vaccinator Uber deploys give the patient a 2.5 second bubble of 75% damage resistance of the current resist type and full crit resistance to that type. These bubbles do not disappear if the Medic stops targeting the current patient. Multiple bubbles of different types can be applied to the same patient or multiple patients given the same resist uber each consuming 1 charge.
 
|-
 
|-
| {{c|-|Changed:}} Vaccinator uber build now suffers the same penalties as other mediguns when it comes to multiple medics on the same target and max overhealed patients.
+
| {{c|-|改变:}} Vaccinator uber build now suffers the same penalties as other mediguns when it comes to multiple medics on the same target and max overhealed patients.
 
|-
 
|-
| {{c|-|Changed:}}Decreased the bonus healing a Medic received for properly selecting the right damage resistance type from 25% of incoming damage to 10% of incoming damage
+
| {{c|-|改变:}}Decreased the bonus healing a Medic received for properly selecting the right damage resistance type from 25% of incoming damage to 10% of incoming damage
 
|-
 
|-
| {{c|=|Added:}} Added Penalty of 66% decreased ubercharge build rate while healing a overhealed patient
+
| {{c|=|新增:}} Added Penalty of 66% decreased ubercharge build rate while healing a overhealed patient
 
|-
 
|-
 
! style="background: ;" rowspan=1 | {{Icon item|Solemn Vow|icon-size=75px}} <br /> {{item link|Solemn Vow}}
 
! style="background: ;" rowspan=1 | {{Icon item|Solemn Vow|icon-size=75px}} <br /> {{item link|Solemn Vow}}
| {{c|-|Added:}} Added 10% attack speed penalty
+
| {{c|-|新增:}} Added 10% attack speed penalty
 
|-
 
|-
 
! style="background: #b7a2ba;" rowspan=7 | {{icon class|Sniper}}<br/>[[Sniper{{if lang}}|<span style="color: white;">{{class name|sniper}}</span>]]
 
! style="background: #b7a2ba;" rowspan=7 | {{icon class|Sniper}}<br/>[[Sniper{{if lang}}|<span style="color: white;">{{class name|sniper}}</span>]]
 
! style="background: ;" rowspan=1 | {{Icon item|Sydney Sleeper|icon-size=75px}} <br /> {{item link|Sydney Sleeper}}
 
! style="background: ;" rowspan=1 | {{Icon item|Sydney Sleeper|icon-size=75px}} <br /> {{item link|Sydney Sleeper}}
| {{c|+|Added:}} Jarate now applies on all scoped shots, duration scales with charge duration (2 to 8 seconds)
+
| {{c|+|新增:}} Jarate now applies on all scoped shots, duration scales with charge duration (2 to 8 seconds)
 
|-
 
|-
 
! style="background: ;" rowspan=5 | {{Icon item|Bazaar Bargain|icon-size=75px}} <br /> {{item link|Bazaar Bargain}}
 
! style="background: ;" rowspan=5 | {{Icon item|Bazaar Bargain|icon-size=75px}} <br /> {{item link|Bazaar Bargain}}
| {{c|+|Added:}} No longer lose heads on miss
+
| {{c|+|新增:}} No longer lose heads on miss
 
|-
 
|-
| {{c|-|Added:}} Collecting a head requires a headshot kill and not just a headshot
+
| {{c|-|新增:}} Collecting a head requires a headshot kill and not just a headshot
 
|-
 
|-
| {{c|=|Changed:}} Each head boosts charge rate by 25% up to 200%
+
| {{c|=|改变:}} Each head boosts charge rate by 25% up to 200%
 
|-
 
|-
| {{c|-|Changed:}} Charge rate penalty changed from -20% to -50%.
+
| {{c|-|改变:}} Charge rate penalty changed from -20% to -50%.
 
|-
 
|-
| {{c|+|Changed:}} Now requires 2 headshot kills to be back at base speed and 6 kills for 200% charge rate
+
| {{c|+|改变:}} Now requires 2 headshot kills to be back at base speed and 6 kills for 200% charge rate
 
|-
 
|-
 
! style="background: ;" rowspan=1 | {{Icon item|Bushwacka|icon-size=75px}} <br /> {{item link|Bushwacka}}
 
! style="background: ;" rowspan=1 | {{Icon item|Bushwacka|icon-size=75px}} <br /> {{item link|Bushwacka}}
| {{c|+|Changed:}} Changed penalty from +20% fire vulnerability to +20% damage vulnerability while active
+
| {{c|+|改变:}} Changed penalty from +20% fire vulnerability to +20% damage vulnerability while active
 
|-
 
|-
 
! style="background: #b7a2ba;" rowspan=11 | {{icon class|Heavy}}<br/>[[Heavy{{if lang}}|<span style="color: white;">{{class name|heavy}}</span>]]
 
! style="background: #b7a2ba;" rowspan=11 | {{icon class|Heavy}}<br/>[[Heavy{{if lang}}|<span style="color: white;">{{class name|heavy}}</span>]]
 
! style="background: ;" rowspan=1 | {{Icon item|Brass Beast|icon-size=75px}} <br /> {{item link|Brass Beast}}
 
! style="background: ;" rowspan=1 | {{Icon item|Brass Beast|icon-size=75px}} <br /> {{item link|Brass Beast}}
| {{c|+|Added:}} Added 20% damage resistance while spun up
+
| {{c|+|新增:}} Added 20% damage resistance while spun up
 
|-
 
|-
 
! style="background: ;" rowspan=2 | {{Icon item|Tomislav|icon-size=75px}} <br /> {{item link|Tomislav}}
 
! style="background: ;" rowspan=2 | {{Icon item|Tomislav|icon-size=75px}} <br /> {{item link|Tomislav}}
| {{c|+|Added:}} Now 20% more accurate (less spread)
+
| {{c|+|新增:}} Now 20% more accurate (less spread)
 
|-
 
|-
| {{c|+|Added:}} Increased spin up bonus from 10% to 20%
+
| {{c|+|新增:}} Increased spin up bonus from 10% to 20%
 
|-
 
|-
 
! style="background: ;" rowspan=2 | {{Icon item|Natascha|icon-size=75px}} <br /> {{item link|Natascha}}
 
! style="background: ;" rowspan=2 | {{Icon item|Natascha|icon-size=75px}} <br /> {{item link|Natascha}}
| {{c|+|Added:}} Added 20% damage resistance while spun up
+
| {{c|+|新增:}} Added 20% damage resistance while spun up
 
|-
 
|-
| {{c|=|Added:}} Stun amount now has distance falloff. Decreases starting at 512hu down to zero stun at 1536Hu
+
| {{c|=|新增:}} Stun amount now has distance falloff. Decreases starting at 512hu down to zero stun at 1536Hu
 
|-
 
|-
 
! style="background: ;" rowspan=1 | {{Icon item|Family Business|icon-size=75px}} <br /> {{item link|Family Business}}
 
! style="background: ;" rowspan=1 | {{Icon item|Family Business|icon-size=75px}} <br /> {{item link|Family Business}}
| {{c|+|Added:}}Now has +15% increased attack speed
+
| {{c|+|新增:}}Now has +15% increased attack speed
 
|-
 
|-
 
! style="background: ;" rowspan=1 | {{Icon item|Warrior's Spirit|icon-size=75px}} <br /> {{item link|Warrior's Spirit}}
 
! style="background: ;" rowspan=1 | {{Icon item|Warrior's Spirit|icon-size=75px}} <br /> {{item link|Warrior's Spirit}}
| {{c|+|Added:}} Now has +10 health on hit
+
| {{c|+|新增:}} Now has +10 health on hit
 
|-
 
|-
 
! style="background: ;" rowspan=1 | {{Icon item|Eviction Notice|icon-size=75px}} <br /> {{item link|Eviction Notice}}
 
! style="background: ;" rowspan=1 | {{Icon item|Eviction Notice|icon-size=75px}} <br /> {{item link|Eviction Notice}}
| {{c|+|Added:}} Now has 3 second speed boost on hit
+
| {{c|+|新增:}} Now has 3 second speed boost on hit
 
|-
 
|-
 
! style="background: ;" rowspan=3 | {{Icon item|Dalokohs Bar|icon-size=75px}} <br /> {{item link|Dalokohs Bar}}
 
! style="background: ;" rowspan=3 | {{Icon item|Dalokohs Bar|icon-size=75px}} <br /> {{item link|Dalokohs Bar}}
| {{c|-|Added:}} Now has 10 second cool down on use
+
| {{c|-|新增:}} Now has 10 second cool down on use
 
|-
 
|-
|{{c|+|Changed:}} Can now overheal up to 400hp
+
|{{c|+|改变:}} Can now overheal up to 400hp
 
|-
 
|-
| {{c|+|Added:}} Can be thrown (alt-fire) as a small medkit for other players to use
+
| {{c|+|新增:}} Can be thrown (alt-fire) as a small medkit for other players to use
 
|-
 
|-
 
! style="background: #b7a2ba;" rowspan=18 | {{icon class|Spy}}<br/>[[Spy{{if lang}}|<span style="color: white;">{{class name|spy}}</span>]]
 
! style="background: #b7a2ba;" rowspan=18 | {{icon class|Spy}}<br/>[[Spy{{if lang}}|<span style="color: white;">{{class name|spy}}</span>]]
 
! style="background: ;" rowspan=3 | {{Icon item|Spy-cicle|icon-size=75px}} <br /> {{item link|Spy-cicle}}
 
! style="background: ;" rowspan=3 | {{Icon item|Spy-cicle|icon-size=75px}} <br /> {{item link|Spy-cicle}}
| {{c|+|Changed:}} Changed fire immunity for 3 seconds to fire immunity for 1 second and 7 seconds of afterburn immunity
+
| {{c|+|改变:}} Changed fire immunity for 3 seconds to fire immunity for 1 second and 7 seconds of afterburn immunity
 
|-
 
|-
| {{c|-|Changed:}} Removed silent killer attribute
+
| {{c|-|改变:}} Removed silent killer attribute
 
|-
 
|-
| {{c|+|Added:}} Spy-cicle recharge timer can now be reduced by picking up ammo boxes
+
| {{c|+|新增:}} Spy-cicle recharge timer can now be reduced by picking up ammo boxes
 
|-
 
|-
 
! style="background: ;" rowspan=1 | {{Icon item|Enforcer|icon-size=75px}} <br /> {{item link|Enforcer}}
 
! style="background: ;" rowspan=1 | {{Icon item|Enforcer|icon-size=75px}} <br /> {{item link|Enforcer}}
| {{c|=|Changed:}} Changed +20% damage bonus while undisguised to +20% damage bonus while disguised
+
| {{c|=|改变:}} Changed +20% damage bonus while undisguised to +20% damage bonus while disguised
 
|-
 
|-
 
! style="background: ;" rowspan=1 | {{Icon item|Big Earner|icon-size=75px}} <br /> {{item link|Big Earner}}
 
! style="background: ;" rowspan=1 | {{Icon item|Big Earner|icon-size=75px}} <br /> {{item link|Big Earner}}
| {{c|+|Added:}} Added 3 second speed gain on kill
+
| {{c|+|新增:}} Added 3 second speed gain on kill
 
|-
 
|-
 
! style="background: ;" rowspan=3 | {{Icon item|Conniver's Kunai|icon-size=75px}} <br /> {{item link|Conniver's Kunai}}
 
! style="background: ;" rowspan=3 | {{Icon item|Conniver's Kunai|icon-size=75px}} <br /> {{item link|Conniver's Kunai}}
| {{c|+|Changed:}} Health penalty reduced from -65 to -55 (70 Health total)
+
| {{c|+|改变:}} Health penalty reduced from -65 to -55 (70 Health total)
 
|-
 
|-
| {{c|=|Changed:}} Minimum Health gain of 75 on kill
+
| {{c|=|改变:}} Minimum Health gain of 75 on kill
 
|-
 
|-
|{{c|+|Changed:}} Maximum overheal from Kunai increased from 195 to 210
+
|{{c|+|改变:}} Maximum overheal from Kunai increased from 195 to 210
 
|-
 
|-
 
! style="background: ;" rowspan=1 | {{Icon item|Cloak and Dagger|icon-size=75px}} <br /> {{item link|Cloak and Dagger}}
 
! style="background: ;" rowspan=1 | {{Icon item|Cloak and Dagger|icon-size=75px}} <br /> {{item link|Cloak and Dagger}}
| {{c|+|Added:}} Can now pick up ammo kits for cloak meter while visible. Previously could not pick up ammo packs for cloak. Cloak gain is at a reduced rate when compared to stock Invis Watch on ammo pick up
+
| {{c|+|新增:}} Can now pick up ammo kits for cloak meter while visible. Previously could not pick up ammo packs for cloak. Cloak gain is at a reduced rate when compared to stock Invis Watch on ammo pick up
 
|-
 
|-
 
! style="background: ;" rowspan=9 | {{Icon item|Dead Ringer|icon-size=75px}} <br /> {{item link|Dead Ringer}}
 
! style="background: ;" rowspan=9 | {{Icon item|Dead Ringer|icon-size=75px}} <br /> {{item link|Dead Ringer}}
| {{c|-|Changed:}} Triggering Feign Death instantly removes 50% cloak meter
+
| {{c|-|改变:}} Triggering Feign Death instantly removes 50% cloak meter
 
|-
 
|-
| {{c|=|Changed:}} Changed increased drain rate to a decreased drain rate. Overall duration of invisibility is still 7 seconds when accounting for initial spend of 50 cloak meter for triggering Feign Death
+
| {{c|=|改变:}} Changed increased drain rate to a decreased drain rate. Overall duration of invisibility is still 7 seconds when accounting for initial spend of 50 cloak meter for triggering Feign Death
 
|-
 
|-
| {{c|=|Changed:}} Decreased cloak regen rate from +80% to +50%
+
| {{c|=|改变:}} Decreased cloak regen rate from +80% to +50%
 
|-
 
|-
| {{c|+|Changed:}} When Feign Death is triggered, the Spy receives a 3 second speed boost
+
| {{c|+|改变:}} When Feign Death is triggered, the Spy receives a 3 second speed boost
 
|-
 
|-
|{{c|=|Changed:}} Initial attack that triggers feign death has its damage reduced by 50%
+
|{{c|=|改变:}} Initial attack that triggers feign death has its damage reduced by 50%
 
|-
 
|-
|{{c|-|Changed:}} Damage resistance on triggering feign death scales over time. 65% to 20% over 3 seconds
+
|{{c|-|改变:}} Damage resistance on triggering feign death scales over time. 65% to 20% over 3 seconds
 
|-
 
|-
|{{c|-|Changed:}} Feign Death stealth has no bump shimmer for 3 seconds
+
|{{c|-|改变:}} Feign Death stealth has no bump shimmer for 3 seconds
 
|-
 
|-
|{{c|-|Changed:}} 3 seconds after triggering Feign Death, the Spy is under normal invisible conditions (20% armor and shimmers if bumped or shot)
+
|{{c|-|改变:}} 3 seconds after triggering Feign Death, the Spy is under normal invisible conditions (20% armor and shimmers if bumped or shot)
 
|-
 
|-
|{{c|-|Changed:}} Can no longer pick up ammo for cloak meter while cloaked
+
|{{c|-|改变:}} Can no longer pick up ammo for cloak meter while cloaked
 
|-
 
|-
 
! style="background: #b7a2ba;" rowspan=16 | {{icon class|Engineer}}<br/>[[Engineer{{if lang}}|<span style="color: white;">{{class name|engineer}}</span>]] <br />{{icon class|Heavy}}<br/>[[Heavy{{if lang}}|<span style="color: white;">{{class name|heavy}}</span>]] <br />{{icon class|Soldier}}<br/>[[Soldier{{if lang}}|<span style="color: white;">{{class name|soldier}}</span>]] <br />{{icon class|Pyro}}<br/>[[Pyro{{if lang}}|<span style="color: white;">{{class name|pyro}}</span>]]
 
! style="background: #b7a2ba;" rowspan=16 | {{icon class|Engineer}}<br/>[[Engineer{{if lang}}|<span style="color: white;">{{class name|engineer}}</span>]] <br />{{icon class|Heavy}}<br/>[[Heavy{{if lang}}|<span style="color: white;">{{class name|heavy}}</span>]] <br />{{icon class|Soldier}}<br/>[[Soldier{{if lang}}|<span style="color: white;">{{class name|soldier}}</span>]] <br />{{icon class|Pyro}}<br/>[[Pyro{{if lang}}|<span style="color: white;">{{class name|pyro}}</span>]]
 
! style="background: ;" rowspan=3 | {{Icon item|Panic Attack|icon-size=75px}} <br /> {{item link|Panic Attack}}
 
! style="background: ;" rowspan=3 | {{Icon item|Panic Attack|icon-size=75px}} <br /> {{item link|Panic Attack}}
| {{c|+|Changed:}} Base Fire rate increased (from 15% to 30%)
+
| {{c|+|改变:}} Base Fire rate increased (from 15% to 30%)
 
|-
 
|-
| {{c|+|Added:}} Added increased switch to speed by +50%
+
| {{c|+|新增:}} Added increased switch to speed by +50%
 
|-
 
|-
| {{c|+|Changed:}} Base reload speed increased (from 33% to 50%)
+
| {{c|+|改变:}} Base reload speed increased (from 33% to 50%)
 
|}
 
|}
  
Line 378: Line 378:
 
File:Gun Mettle Update Page Part1.jpg|更新页面第一部
 
File:Gun Mettle Update Page Part1.jpg|更新页面第一部
 
File:Gun Mettle Update Page Part2.jpg|更新页面第二部,没有兵种和武器的调整一览
 
File:Gun Mettle Update Page Part2.jpg|更新页面第二部,没有兵种和武器的调整一览
File:Gun Mettle Pop-up.png|Gun Mettle 更新的 Steam 弹出广告窗口。
+
File:Gun Mettle Pop-up.png|枪魂更新的 Steam 弹出式广告窗口。
File:Teufort collection.png|Teufort 武器收藏一览。
+
File:Teufort collection.png|双城武器收藏一览。
 
File:Powerhouse case.png|Powerhouse 武器收藏一览。
 
File:Powerhouse case.png|Powerhouse 武器收藏一览。
File:Concealed killer case.png|Concealed Killer 武器收藏一览。
+
File:Concealed killer case.png|隐秘杀手武器收藏一览。
File:Craftsmann collection.png|Craftsmann 武器收藏一览。
+
File:Craftsmann collection.png|能工巧匠武器收藏一览。
 
</gallery>
 
</gallery>
  
 
== 外部链接 ==
 
== 外部链接 ==
*[http://www.teamfortress.com/post.php?id=17401 Gun Mettle 更新]{{lang icon|en}}
+
*[http://www.teamfortress.com/post.php?id=17401 枪魂更新日志]{{lang icon|en}}
*[http://www.teamfortress.com/gunmettle/ 更新页面]{{lang icon|en}}
+
*[http://www.teamfortress.com/gunmettle/ 更新页面第一部]{{lang icon|en}}
*[http://www.teamfortress.com/gunmettle/powerhouse.php Gun Mettle 更新]{{lang icon|en}}
+
*[http://www.teamfortress.com/gunmettle/powerhouse.php 更新页面第二部]{{lang icon|en}}
 
{{Gun Mettle Update Nav}}
 
{{Gun Mettle Update Nav}}
 
{{Major updates nav}}
 
{{Major updates nav}}

Revision as of 03:45, 20 July 2015

本条目介绍的是该更新所发布的内容。关于补丁本身,请参见2015年7月2日补丁
Gun Mettle Update.png

枪魂更新Gun Mettle Update)是一项引入了武器皮肤、四张新地图和三种新嘲讽的主要更新。它也推出了一项三个月的枪魂战役活动以让玩家完成基于技能的挑战并解锁其中一种的武器和独家的武器手提箱。玩家必须购买枪魂战役通行证以能参加该活动。

新增项目

地图

名称 图片 游戏模式 文件名称
Borneo
(婆罗洲)
Borneo 推车
推车
pl_borneo
Powerhouse
(发电厂)
Powerhouse 控制点
控制点
cp_powerhouse
Snowplow
(雪犁)
Snowplow 控制点
控制点
cp_snowplow
Suijin
(水神)
Suijin 山丘之王
山丘之王
koth_suijin

嘲讽

Leaderboard class heavy.png
机枪手
Proletariat Posedown 工人阶级之怒
Leaderboard class spy.png
间谍
Box Trot 盒子戏法
TF2 crosshair orange.png
全兵种
Kazotsky Kick 俄罗斯踢踏舞

工具

主条目: 工具
Concealed Killer Weapons Case 隐秘杀手武器箱
Gun Mettle Campaign Coin 枪魂战役纪念币
Gun Mettle Key 枪魂武器箱钥匙
Gun Mettle Campaign Pass 枪魂战役通行证
Powerhouse Weapons Case Powerhouse 武器箱

已调整的兵种

兵种 变更
Leaderboard class heavy.png
机枪手
Pictogram plus.png 改变: Minigun damage penalty on Level 2 and Level 3 Sentry Guns slightly decreased. Level 2 Sentry resistance changed from 20% to 15% and Level 3 changed from 33% to 20%.
Leaderboard class engineer.png
工程师
Pictogram comment.png 改变: Construction boosts (Wrench hits, redeploys) from multiple sources is now additive instead of multiplicative. Calculations are based around a 1x base building speed.
Pictogram plus.png 改变: Changing Wrenches no longer destroys all buildings, only if the building type is changed (Switching from a Wrench to Gunslinger or vice versa).
Pictogram plus.png 改变: Increased base Wrench construction speed on hit boost by 50%. Buildings now build 2.5x faster instead of just 2x (additive of 1.5x + base speed).
Pictogram plus.png 改变: Teleporters and Dispensers redeploy +50% faster (2.5x without Wrench boost, 5.5x with Wrench boost).
Pictogram plus.png 改变: Hauling speed penalty reduced from 25% to 10%.
Pictogram minus.png 改变: Building repair costs increased from 20 metal to 33 metal to repair 100hp per Wrench hit (from 5HP per metal to 3HP per metal).
Leaderboard class spy.png
间谍
Pictogram plus.png 改变: The Revolver's reload animation now no longer obstructs its user's aim.
Pictogram plus.png 改变: Changing to a new disguise now takes only 0.5 seconds, instead of 2 seconds.
Pictogram plus.png 新增: While invisible, Spy receives 20% less damage from all damage sources.
Pictogram plus.png 新增: While invisible, Spy has reduced timer on debuffs (fire, Jarate, milk, bleed).
Pictogram plus.png 改变: Decreased Revolver damage penalty on sapped Sentry Guns from -66% to -33%.

已调整的武器

兵种 武器 变更
Leaderboard class scout.png
侦察兵
Baby Face's Blaster
娃娃脸的冲击波
Pictogram comment.png 新增: 增加了受到伤害时会减少蓄能的属性
Pictogram minus.png 改变: 提升了二段跳所造成的蓄能减少量
Shortstop
游击手
Pictogram plus.png 改变: 不再与主武器共用弹药
Pictogram plus.png 改变: 现在增益效果仅在手持时才会发挥
Fan O'War
军配扇
Pictogram plus.png 新增: 在理论上会造成迷你爆击时,产生爆击伤害
Pictogram plus.png 改变: 将伤害从减少90%降低至70%
Pretty Boy's Pocket Pistol
帅气男孩的袖珍手枪
Pictogram plus.png 改变: 现在增益效果仅在手持时才会发挥
Pictogram minus.png 改变: 移除增加15HP的属性
Pictogram plus.png 新增: 每次击中能够恢复3HP
Pictogram comment.png 改变: 将减益属性+50%火焰伤害改为+20%全体伤害
Leaderboard class soldier.png
士兵
Air Strike
空袭火箭筒
Pictogram plus.png 移除: 移除降低初始弹仓容量的减益
Pictogram plus.png 改变: 将爆炸范围由-15%降低为-10%
Pictogram plus.png 改变: 将爆炸伤害由-25%降低为-15%
Pictogram minus.png 改变: 将火箭跳伤害-25%的属性改为-15%
Equalizer
十字镐
Escape Plan
逃生计划镐
Pictogram plus.png 改变: 现在手持时可以接受治疗但治疗速率降低90%
Black Box
黑匣子
Pictogram plus.png 改变: 将每次击中单个目标恢复15HP的属性改为一发击中恢复20HP
Pictogram comment.png 改变: 改变击中目标回复血量的算法。现在的血量恢复值有了上限(20HP),且回复值与造成的伤害大小有关(即,对一名敌人造成45点伤害,因为武器基础伤害为90,攻击者能够恢复10HP,而若对三名敌人同时造成45点伤害,总共135点伤害也只能获得20HP的恢复)
Liberty Launcher
自由推进炮
Pictogram plus.png 新增: 弹匣容量增加25%
Leaderboard class pyro.png
火焰兵
Flare Gun
信号枪
Pictogram plus.png 新增: 增加对燃烧目标产生100%爆击的描述
Scorch Shot
焦化枪
Pictogram plus.png 改变: 将伤害从-50%降低为-35%
Pictogram plus.png 新增: 增加能够击退燃烧目标的属性
Pictogram plus.png 改变: 将爆炸范围从92 Hammer 单位增加到110 Hammer 单位
Pictogram plus.png 新增: 对燃烧目标造成的伤害(包括溅射伤害)都将是迷你爆击
Detonator
起爆者
Pictogram plus.png 新增: 增加对燃烧目标100%迷你爆击的描述
Pictogram plus.png 改变: 轻微增加起爆跳的高度
Pictogram plus.png 改变: 将爆炸范围从92 Hammer 单位增加到110 Hammer 单位
Pictogram plus.png 新增: 现在对燃烧目标的溅射伤害也将会是迷你爆击了
Pictogram minus.png 改变: 增加降低25%伤害的减益属性
Pictogram minus.png 改变: 将自伤+25%的属性提升至+50%
Leaderboard class demoman.png
爆破手
Tide Turner
力挽狂澜
Pictogram plus.png 改变: 自我伤害不再会降低能量值
Pictogram plus.png 改变: 坠落伤害不再会降低能量值
Pictogram plus.png 改变: 受到伤害时减少的能量值降低为原来的1/3
Ali Baba's Wee Booties
阿里巴巴的尖头靴 Bootlegger
海盗头子的假腿
Pictogram plus.png 新增: 增加移动速度+10%的增益属性
Pictogram comment.png 改变: 将冲刺时近战武器杀敌恢复25%能量值的属性更改为无论何时近战武器杀敌都恢复25%能量值
Claidheamh Mòr
摩尔巨剑
Pictogram plus.png 改变: Changed 25 charge on charge kill to 25 charge on melee kill
Loch-n-Load
双管榴弹发射器
Pictogram comment.png 改变: Changed +20% damage bonus to +20% damage against buildings
Iron Bomber
铁弹发射器
Pictogram comment.png 改变: Removed damage penalty on self-detonate
Pictogram plus.png 改变: Reduced radius penalty from -20% to -15%
Quickiebomb Launcher
快速黏弹发射器
Pictogram plus.png 新增: Damage is now increased based on charge amount when the bomb is fired.
Ullapool Caber
木柄手榴弹
Pictogram plus.png 改变: Reduced explosion base damage from 100 to 75
Pictogram minus.png 改变: Reduced damage ramp up bonus for close range attacks. Now is the same as other explosive weapons.
Leaderboard class engineer.png
工程师
Gunslinger
枪炮工之臂
Pictogram plus.png 新增: Mini Sentry Guns can now be repaired
Pictogram plus.png 改变: Mini Sentry Guns can now be Wrench construction boosted
Pictogram minus.png 改变: Mini Sentry base build speed decreased. Mini Sentry Guns that are Wrench boosted build slightly faster than previously.
Pictogram minus.png 改变: Mini Sentry Guns start at 50% health on construction and gain health during construction instead of starting at 100%
Pictogram minus.png 改变: Metal gibs from destroyed Mini Sentry Guns no longer grant any metal.
Pomson 6000
歼灭者 6000
Pictogram minus.png 改变: Uber and Cloak drain decreases over distance from target. Decreases start at 512 Hammer Units (Hu) from target and reach 0 drain at 1536Hu
Wrangler
遥控手柄
Pictogram minus.png 改变:Ammo and Repair given to a shielded Sentry is reduced by the strength of the shield (66% reduced) when shield is active
Pictogram minus.png 改变: Engineer death keeps the Wrangled sentry shielded and disabled for 3 seconds, same as when Wrangler is switched away. (Previously Engineer death caused disable state for only 1 second)
Jag
尖齿扳手
Pictogram comment.png 改变:With the change to Base Construction boost, Jag bonus has improved. 30% increase of 1.5x makes a total of 1.95x (total of 2.95x when base speed is added)
Pictogram plus.png 新增: Added +15% swing speed.
Pictogram minus.png 新增: Added 20% repair penalty. Repairs will give up to 80hp per swing instead 100hp per swing.
Short Circuit
短路发生器
Pictogram comment.png 新增: Projectile destruction has been moved to alt-fire at the cost of -15 per shot. There is a 0.5s cool down between attempts and refire
Pictogram minus.png 新增: Cannot pick up buildings when the Short Circuit is deployed
Eureka Effect
传送扳手
Pictogram comment.png 新增: Previous penalties have been removed and replaced with the following:
Construction hit speed boost decreased by 50%
50% less metal from pickups and Dispensers
Leaderboard class medic.png
医生
Vaccinator
疫苗注射枪
Pictogram comment.png 新增: Vaccinator Uber deploys now always take exactly 1 bar of Uber charge.
Pictogram plus.png 新增: Vaccinator Uber deploys give the patient a 2.5 second bubble of 75% damage resistance of the current resist type and full crit resistance to that type. These bubbles do not disappear if the Medic stops targeting the current patient. Multiple bubbles of different types can be applied to the same patient or multiple patients given the same resist uber each consuming 1 charge.
Pictogram minus.png 改变: Vaccinator uber build now suffers the same penalties as other mediguns when it comes to multiple medics on the same target and max overhealed patients.
Pictogram minus.png 改变:Decreased the bonus healing a Medic received for properly selecting the right damage resistance type from 25% of incoming damage to 10% of incoming damage
Pictogram comment.png 新增: Added Penalty of 66% decreased ubercharge build rate while healing a overhealed patient
Solemn Vow
希波克拉底的塑像
Pictogram minus.png 新增: Added 10% attack speed penalty
Leaderboard class sniper.png
狙击手
Sydney Sleeper
悉尼沉睡者
Pictogram plus.png 新增: Jarate now applies on all scoped shots, duration scales with charge duration (2 to 8 seconds)
Bazaar Bargain
市场还价者
Pictogram plus.png 新增: No longer lose heads on miss
Pictogram minus.png 新增: Collecting a head requires a headshot kill and not just a headshot
Pictogram comment.png 改变: Each head boosts charge rate by 25% up to 200%
Pictogram minus.png 改变: Charge rate penalty changed from -20% to -50%.
Pictogram plus.png 改变: Now requires 2 headshot kills to be back at base speed and 6 kills for 200% charge rate
Bushwacka
灌木丛
Pictogram plus.png 改变: Changed penalty from +20% fire vulnerability to +20% damage vulnerability while active
Leaderboard class heavy.png
机枪手
Brass Beast
黄铜猛兽
Pictogram plus.png 新增: Added 20% damage resistance while spun up
Tomislav
汤姆斯拉夫
Pictogram plus.png 新增: Now 20% more accurate (less spread)
Pictogram plus.png 新增: Increased spin up bonus from 10% to 20%
Natascha
娜塔莎转轮机枪
Pictogram plus.png 新增: Added 20% damage resistance while spun up
Pictogram comment.png 新增: Stun amount now has distance falloff. Decreases starting at 512hu down to zero stun at 1536Hu
Family Business
家族运营枪
Pictogram plus.png 新增:Now has +15% increased attack speed
Warrior's Spirit
勇士之魂
Pictogram plus.png 新增: Now has +10 health on hit
Eviction Notice
驱逐警告
Pictogram plus.png 新增: Now has 3 second speed boost on hit
Dalokohs Bar
达勒克斯巧克力块
Pictogram minus.png 新增: Now has 10 second cool down on use
Pictogram plus.png 改变: Can now overheal up to 400hp
Pictogram plus.png 新增: Can be thrown (alt-fire) as a small medkit for other players to use
Leaderboard class spy.png
间谍
Spy-cicle
神奇的冰柱
Pictogram plus.png 改变: Changed fire immunity for 3 seconds to fire immunity for 1 second and 7 seconds of afterburn immunity
Pictogram minus.png 改变: Removed silent killer attribute
Pictogram plus.png 新增: Spy-cicle recharge timer can now be reduced by picking up ammo boxes
Enforcer
执法者
Pictogram comment.png 改变: Changed +20% damage bonus while undisguised to +20% damage bonus while disguised
Big Earner
暴利杀手
Pictogram plus.png 新增: Added 3 second speed gain on kill
Conniver's Kunai
密谋者的苦无
Pictogram plus.png 改变: Health penalty reduced from -65 to -55 (70 Health total)
Pictogram comment.png 改变: Minimum Health gain of 75 on kill
Pictogram plus.png 改变: Maximum overheal from Kunai increased from 195 to 210
Cloak and Dagger
隐形刺客
Pictogram plus.png 新增: Can now pick up ammo kits for cloak meter while visible. Previously could not pick up ammo packs for cloak. Cloak gain is at a reduced rate when compared to stock Invis Watch on ammo pick up
Dead Ringer
死亡之铃
Pictogram minus.png 改变: Triggering Feign Death instantly removes 50% cloak meter
Pictogram comment.png 改变: Changed increased drain rate to a decreased drain rate. Overall duration of invisibility is still 7 seconds when accounting for initial spend of 50 cloak meter for triggering Feign Death
Pictogram comment.png 改变: Decreased cloak regen rate from +80% to +50%
Pictogram plus.png 改变: When Feign Death is triggered, the Spy receives a 3 second speed boost
Pictogram comment.png 改变: Initial attack that triggers feign death has its damage reduced by 50%
Pictogram minus.png 改变: Damage resistance on triggering feign death scales over time. 65% to 20% over 3 seconds
Pictogram minus.png 改变: Feign Death stealth has no bump shimmer for 3 seconds
Pictogram minus.png 改变: 3 seconds after triggering Feign Death, the Spy is under normal invisible conditions (20% armor and shimmers if bumped or shot)
Pictogram minus.png 改变: Can no longer pick up ammo for cloak meter while cloaked
Leaderboard class engineer.png
工程师
Leaderboard class heavy.png
机枪手
Leaderboard class soldier.png
士兵
Leaderboard class pyro.png
火焰兵
Panic Attack
恐慌打击
Pictogram plus.png 改变: Base Fire rate increased (from 15% to 30%)
Pictogram plus.png 新增: Added increased switch to speed by +50%
Pictogram plus.png 改变: Base reload speed increased (from 33% to 50%)

成就

五项新成就在此更新里被引入。


平衡之力
平衡之力
在敌人试图占领我方的最后一个控制点之后,仍然赢得此局。


切断电源
切断电源
击杀 15 名正在占领的敌人。


力量与荣耀
力量与荣耀
赢得 142 局游戏。
水下作业
水下作业
击杀 5 名在水中的敌人。


能量之旅
能量之旅
在队友占领上个控制点后 15 秒内占领最终控制点。

更新画廊

外部链接