HUD

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< Heads-up display
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Yo, pas på!
Scout der er klog

Heads-up display eller HUD, er et system til hurtigt at videregive vigtige oplysninger til spilleren og er en integreret del af Team Fortress 2s gameplay. En minimal version af HUD'en kan aktiveres i Avancerede multiplayer indstillinger eller via konsolkommandoen cl_hud_minmode 1. Spillerne kan også ændre spillets HUD-filer, så de passer til deres præferencer (se brugerdefinerede HUDs).

HUD'en i Erobr Flaget efter at have opsamlet BLU's efterretningsmappe
Sammenligning mellem den normale og minimale HUD på en Last bane.

Generelt HUD-display

Helbredssmåleren når man er overhelet til 260 helbred som Demoman
Helbredsmåleren når man er på 15 helbred som Demoman
Efterretnings-pile og score

Nederste venstre hjørne

Nogle Halloween-specifikke HUD-elementer, der viser Radiobil skade/boost og eventuelle udstyrede besværgelser.

Nederst i midten

  • Erobrer Flaget – Placering og status for Efterretningsmapperne for BLU- og RED hold (afbildet af en roterende pil og en af tre statusindikatorer: tabt, taget og sikret) og den nuværende score.
  • Kontrolpunkt, Arena, Territorialkontrol, og Konge af Bakken spiltilstande – Satus for kontrolpunkterne på banen (uindtaget, neutral, overtaget eller låst)
  • Last og Lastkapløb spiltilstande – Fremskridt for last, tomgangstimer for last, indikator for lastens omvending, status for kontrolpunkter og skråninger.
  • Speciallevering spiltilstand - Placering, status og nuværende ejer af Australium-mappen.
  • Mann Vs. Machine spiltilstand - Placeringen af bomben eller bombeholderen samt bombeholderens styrke.
  • Robotdestruktion spiltilstand - Reaktorkernernes placering og status.
Spillerens HUD drabsikon, ses kortvarigt i stedet for helbredstallet, når spilleren dør.

Nederste højre hjørne

  • Din ammunition (I kammeret/total medbragt ammunition)
  • Stemmechat (Vises sammen med spillerens navn i midten til højre for at vise, når de bruger stemmechat)
  • Genopladelige genstande (Alle yderligere Projektiler eller genstande, der kan genoplades som Ole Lukøje eller Buff-banneret)

Øverst på skærmen

  • Den resterende tid i kampen (ledsaget af en lille cirkulær timer)
  • Drabsrapport (Med navne og drabsikoner der viser hvordan man døde, samt gennemførte mål)
  • Mann Vs. Machine tilstand - resterende robotter (grå bjælke) og den aktuelle bølge samt helbredet for minibosserne og tanks.
  • Mens Monoculus er til stede - MONOCULUS' resterende helbred (blå bjælke).
  • Mens Merasmus er til stede - Merasmus' resterende helbred (blå bjælke). Hvis han skjuler sig, grøn bjælke.

Andre elementer

  • Dit sigtekorn – centrum af skærmen
  • Inventarvalgmenu (vises ved at trykke på din våbenvalgtast) - midt til højre på skærmen
  • Spillerens navn og helbred - vises ved at kigge på spilleren
  • Din holdkammerats aktuelle udstyrede genstande (Vises ved at trykke på F, mens du kigger på en holdkammerat.) – nederste højre side af skærmen (hvis du trykker på F igen, går du igennem listen over udstyret genstande)
  • Mængden af udrettet eller helbredt skade (kamptekst) - over mål

Scoreboard

Hovedartikel: Scoreboard

Scoreboard er en skærm, der er tilgængelig med Tab ⇆ (Xbox Button Y.png på Xbox 360, PS Button Select.png på PlayStation 3) eller i slutningen af runden, før et baneskifte. Den viser oplysninger om spillere, servernavn, holdresultater, duelresultater (hvis du er i gang med en duel) og så videre. Der gives oplysninger om hver spiller, herunder deres Steam-ID, hvilket hold de er på, hvor mange point de har, og hvilken klasse de spiller som (medmindre de er på modstanderholdet).

Class-specific elements

Elements listed below are located next to the ammo, in the bottom right corner of the screen (unless otherwise specified).

Leaderboard class scout.png Scout

Leaderboard class soldier.png Soldier

Charge meter.
Heads counter.
Stickybomb counter.
Engineer's building panels.
Standard ÜberCharge meter.
Vaccinator's ÜberCharge meter.
The player's current disguise as a Demoman with the Loose Cannon.
An example of a player's loadout being shown on the 3D Character HUD.
  • Rage meter for the Buff Banner, Battalion's Backup and Concheror. Fills up when causing damage to enemy players with any weapon.
  • Mangler meter for the Cow Mangler 5000. Displays remaining projectiles, recharges on reload.
  • Bison meter for the Righteous Bison. Displays remaining projectiles, recharges on reload.
  • Mini-crit, shield or healing icon when under the effect of the Buff Banner, Battalion's Backup or Concheror respectively. Displayed above the player's health.
  • Kills counter for the Air Strike. Increments on kill with the Air Strike. Value indicates the increase in clip size for the weapon.
  • Parachute icon for the B.A.S.E. Jumper. Appears above the player's health when deployed.

Leaderboard class pyro.png Pyro

  • Mmmph meter for the Phlogistinator. Fills up when causing fire damage to enemy players.
  • Gas meter for the Gas Passer. Fills up over time or when dealing damage to enemy players.
  • Crits counter for the Manmelter. Value indicates the number of guaranteed critical hits stored on the weapon.
  • Charges for the Thermal Thruster. Recharges after every launch. Also indicates whether the jetpack is active or not.

Leaderboard class demoman.png Demoman

Leaderboard class heavy.png Heavy

Leaderboard class engineer.png Engineer

  • Metal counter. Depletes when constructing and fixing buildings, refills when picking up ammo or touching a resupply locker.
  • Pomson meter for the Pomson 6000. Displays remaining projectiles, recharges on reload.
  • Revenge counter for the Frontier Justice. Value indicates the number of guaranteed revenge criticals stored on the weapon.
  • Building panels, displayed on the top left corner.
    • Sentry Gun panel: health, level, number of kills, number of assists (in parenthesis), bullet ammo, rocket ammo/upgrade meter and whether or not the turret is being sapped or is in need of repair.
    • Dispenser panel: health, level, metal stock, upgrade meter and whether or not the Dispenser is being sapped or is in need of repair.
    • Teleporter Entrance and Exit panels: health, level, number of times used/recharge meter (Entrance only), upgrade meter and whether or not your teleporter(s) are being sapped or are in need of repair.
    • Mann Vs. Machine Mode - Disposable Sentry Gun panel: health and bullet ammo.

Leaderboard class medic.png Medic

  • Damage resistance icon for the Vaccinator. Displayed above the player's health.
  • ÜberCharge progress meter. Shows the progress of your charge when healing teammates (or an enemy Spy) and flashes when it's fully charged. When the ÜberCharge is activated, the meter will gradually deplete until it's empty.
  • ÜberCharges for the Vaccinator. Shows the amount of charges left and the progress of one of your charges when healing teammates (or an enemy Spy). Will also display the damage resistance icon.
  • Medic! calls – shown above any nearby friendly (or enemy Spy) players that call for medical assistance
  • Auto-Medic! calls have a slightly different appearance than those invoked by players themselves but serve the same general purpose. In the Advanced Options menu, the user can set the percentage threshold of health points at which other players will automatically emit these beacons
  • Organs counter for the Vita-Saw. Higher organ count contributes to a higher ÜberCharge percentage retained on death.

Leaderboard class sniper.png Sniper


Leaderboard class spy.png Spy

  • Current disguise with the disguising player's name, health and currently equipped weapon. Displayed on the bottom left corner of the screen.
  • Cloak meter for the Invisibility Watch, Enthusiast's Timepiece, and Quäckenbirdt. Depletes when the cloak is active and recharges when the player is uncloaked.
  • Motion meter for the Cloak and Dagger. Depletes when moving while motion is active and recharges when the player stops moving.
  • Feign meter for the Dead Ringer. Depletes when feign is activated, then recharges over time.
  • Knife meter for the Spy-cicle. Recharges when the weapon is destroyed by fire damage.
  • Health of Sapper and currently sapped buildings. Displayed on the top left corner.
  • Crits counter for the Diamondback. Value indicates the number of guaranteed critical hits stored on the weapon.
  • Cloaking visibility as indicated by the translucency of the class and disguise images. This option is only available when using class images instead of the 3D player model.
  • Mann Vs. Machine Mode - Recharge meter for Sapper, Ap-Sap, Snack Attack, and Red-Tape Recorder.

3D Player Model

When enabled, the player's current class will be shown as a 3D model instead of a 2D image. The model will show what the player is currently wearing and the item they have equipped. This adds a benefit for Spies because a disguised Spy can see what the player they are disguised as looks like, making it easier for them to identify who they are disguised as or to avoid certain identifying items, such as the Hotrod.

This option can be enabled by going to the Advanced Options menu and selecting the option Use Player Model in Player Class HUD.

HUD modification

Team Fortress 2 allows players to modify their HUD from the default layout. Many community members have made modifications that are shared with the public. Reasons for using custom HUDs vary widely, but most agree that they are primarily to improve visibility of important information, e.g. health, ammo, Damage Text, or ÜberCharge meters, and move non-vital HUD panels aside. Most custom HUDs only modify the game visually and do not provide any added functionality to the game. Custom HUDs can also be used on servers with an sv_pure 1 setting.

  • Note: Custom HUD modifications will often break after major game updates, and for that reason are disabled when you next launch the game. If your current HUD is not displaying properly, check the website of your custom HUD for an update.

Installation

Each custom HUD contains different files and their correct destination may vary (see their individual documentation for exact locations). However, custom HUD modifications generally only modify files in two folders:

  • /tf/resource
  • /tf/scripts

After placing all files in their correct destinations, use hud_reloadscheme or restart the game and play with your new HUD.

Often after using hud_reloadscheme when replacing or copying files from /tf/resource the HUD will bug out and display fonts and other items incorrectly, requiring a restart.

After editing clientscheme.res the game will require a restart before changes take effect.

Update history

20. september 2007-opdateringen
  • Fixed crash on opening the scoreboard after having changed between windowed and fullscreen.

2. oktober 2007-opdateringen

  • Added "Minimal HUD" option to Options->Multiplayer.

8. oktober 2007-opdateringen

  • Team Goals panels stop appearing after you've played a map several times.

25. oktober 2007-opdateringen

  • Deathcam screenshots now move the player id panel to the lower right and hide other hud elements until the freezecam fades.
  • Fixed scoreboard team scores label getting cut off.

7. november 2007-opdateringen

  • Freeze panel HUD improvements now trigger on usage of the "jpeg" command.

15. november 2007-opdateringen

  • Fixed a bug that would cause NULLNAME to be shown as the player's name in the scoreboard for a short time.

21. november 2007-opdateringen

  • Pass over spectator UI and scoreboard in SourceTV mode, disabled/changed some VGUI elements.

20. december 2007-opdateringen

  • Prevented players from hiding their name in the scoreboard.
  • Tweaked achievement HUD fonts and color palette for more readability.

14. februar 2008-opdateringen

  • Added a timer to the HUD to show the value of mp_timelimit. This is useful if you're playing a timed match on 2Fort, where you only set a time-limit on the server and no other win conditions.

6. marts 2008-opdateringen

  • Fixed Setup timer not showing the correct percentage in the circular progress bar.

27. maj 2010-opdateringen

  • Fixed the desktop resolution not appearing in the list of valid resolutions when using windowed-mode.

11. juni 2010-opdateringen

  • Made the training HUD code more robust, so it doesn't crash if the client has modified HUD resource files.
  • Fixed a potential crash in the HUD during startup.
  • Disabled quickswitch UI in training to reduce confusion.

30. september 2010-opdateringen (Mann-Conomy Update)

  • [Udokumenteret] A green number now shows up by your health bar when you pick up health, similar to when hitting enemies with the Blutsauger.

3. februar 2011-opdateringen

  • Fixed seeing a partial health bar in the upper left corner of the spectator menu.
  • Fixed the control point progress bar not being aligned properly when using cl_hud_minmode 1.
  • Changed default crosshair to be more opaque, like the custom crosshairs.
  • Tournament mode HUD fixes
    • Fixed seeing an empty alert tray under the stopwatch timer.
    • Fixed a bug where the time for the tournament mode stopwatch wasn't being displayed.
    • Fixed the countdown when both teams are ready always reading "0 seconds".

11. marts 2011-opdateringen

  • Fixed the decapitation counters not being displayed for some weapons.
  • Fixed the revenge crit label not being localized correctly.

20. april 2011-opdateringen

  • Fixed class names/descriptions not showing up on the class menu.

2. september 2011-opdateringen

  • Added a checkbox to the Advanced Options dialog that will hide the HUD during freezecam screenshots.

2. februar 2012-opdateringen

  • Added "DamagedPlayer" animation event for the HUD, fired when the local player damages other players.

8. marts 2012-opdateringen

  • Added hud_fastswitch to the Advanced Options dialog.

29. november 2012-opdateringen

  • Fixed some HUD clipping issues when using cl_hud_minmode.
  • Fixed missing materials in the control point HUD on attack/defend maps.

21. december 2012-opdateringen

  • Fixed a client crash in the Medi Gun charge meter when using a custom HUD.

14. februar 2013-opdateringen

  • Fixed a client crash related to the HUD control point maps.

28. februar 2013-opdateringen

  • Updated a couple HUD panels to support team scores with more than two digits.

19. marts 2013-opdateringen

  • Fixed a scoreboard bug where domination count was reduced by 2 when a dominated player left the server.

13. maj 2013-opdateringen

  • Updated the Linux version
    • Made loading custom fonts for third party HUDs work on certain fonts.

6. juni 2013-opdateringen

  • Fixed a client crash caused by using custom HUD files.

27. august 2013-opdateringen

  • The in-game player status panel has been updated to show an animated image of your character with their current loadout.

August 27, 2013 Patch #2

  • Fixed a client crash caused by using custom HUD files.

28. august 2013-opdateringen

  • Fixed the HUD 3D Character causing other HUD items to sometimes disappear.
  • Fixed a client HUD crash when Spies disguise as a class that has a non-active weapon like the Chargin' Targe.

3. september 2013-opdateringen

  • Fixed seeing stretched polygons in the HUD 3D Character.

10. oktober 2013-opdateringen

  • Fixed the Sandvich meter being drawn in the HUD when the Sandvich is not equipped.

1. april 2014-opdateringen

  • Fixed the Huntsman charge bar being misaligned.

11. juni 2014-opdateringen #1

  • [Udokumenteret] Added teleport location HUD for Eureka Effect.
  • [Udokumenteret] Added localization strings for a currently unused taunt slot and in-game taunt HUD.
  • [Udokumenteret] Added a white line above the names of buildings on the Construction PDA menus.
  • [Udokumenteret] Modified the Disguise Kit menu. It now has a Spy Mask icon in the upper-left corner and a white line above the class portraits.

June 11, 2014 Patch #2

  • Fixed the Engineer's build menu staying open after changing class.[1]
  • Updated the materials for The Eureka Effect HUD to support mat_picmip.

12. juni 2014-opdateringen

  • Fixed a client crash related to the HUD weapon selection menu.

18. juni 2014-opdateringen (Love & War Update)

  • Pressing the taunt key (default: G) in game now brings up the taunt selection menu.

8. juli 2014-opdateringen

17. juli 2014-opdateringen

  • The HUD for Robot Destruction gamemode has been reworked.
    • Inverted the layout to better represent the layout of the level.
    • Added progress bars to represent each team's score.
    • Potential point gains from stolen reactor cores are now visually represented on the score progress bars.
    • Thief icon now moves across the scoreboard relative to the thief's position in the level.
    • Updated thief icon to represent both the color of the power core stolen and the color of the thief's team.
  • Added strings to the win panel that explain why the team won.

24. juli 2014-opdateringen

  • Updated HUD layout for Robot Destruction gamemode.
  • Fixed a client crash caused by using custom HUD files
  • Fixed a client crash related to the CTF HUD.
  • Fixed the CTF HUD not updating properly.

10. november 2014-opdateringen

  • Fixed a client crash caused by using custom HUD files.

9. januar 2015-opdateringen

  • Fixed the grappling hook using the wrong icon in the HUD weapon selection menu.

15. januar 2015-opdateringen #1

  • Fixed an exploit related to the Sniper's scope HUD panel.

12. marts 2015-opdateringen

  • Fixed the Killstreak icon not being positioned correctly in the HUD targetID panel.

18. december 2015-opdateringen

  • Fixed a client crash related to the HUD.

7. januar 2016-opdateringen

  • Fixed objective names in death notice HUD using white text when the local player was involved.

28. marts 2018-opdateringen #1

  • Fixed the Overtime label not being centered under the team status HUD.
  • Updated the team status HUD to be enabled by default when playing on Community servers (for game modes other than Mann vs. Machine).
    • Can be toggled via the Adv. Options menu.

26. marts 2019-opdateringen

  • Updated HUD with community fixes from CriticalFlaw.

Bugs

  • After switching teams, HUD panels may appear incorrectly colored, with a player on BLU having a RED HUD (but not vice-versa). This can be fixed by opening and closing the Advanced Options or by the console command hud_reloadscheme.
    • A similar bug can occur with the buildings panel, in which the panels of buildings left at the end of the previous round do not get greyed out after a team switch. Bringing out the relevant building's blueprint fixes this.
  • The HUD may load incorrectly if the game window isn't in focus when the map is loaded. The console command hud_reloadscheme can be used to fix this.
  • Inspecting another friendly player can occasionally cause the bottom right corner of the HUD to disappear after no longer inspecting them. This can be fixed by inspecting a player again.
  • Changing loadout from Chargin' Targe or Splendid Screen to Stickybomb Launcher, Scottish Resistance, Sticky Jumper or using the command hud_reloadscheme may result in the HUD displaying "%A" or a blank instead of the number of stickies. This is fixed by dying or placing new stickies.
  • When choosing another class and respawning, you will shortly see a RED Scout on your HUD, and "%HEALTH" instead of your current health.
  • The "Overtime" text can conflict with the text showing server time remaining, should the option be enabled.
  • The Diamondback crits counter overlaps the Spy's cloak meter when the minimal HUD option is enabled.
  • The cash counter in Mann vs. Machines overlaps the player's killstreak counter and current disguise panel.
  • The canteen counter in Mann vs. Machine overlaps the panel used for the Thermal Thruster.
  • When equipping another primary weapon after equipping the Dragon's Fury and touching a resupply cabinet, a "pressure" meter will appear in the bottom right corner.
  • When the "Use player model in class HUD" option is in use:
    • The 3D HUD icon will display your selected loadout rather than your current loadout, which can lead to inconsistencies if you have not yet respawned or visited a resupply locker.
    • Some items that affect the appearance of the character while inactive, such as the Buff Banner and Battalion's Backup backpacks, will not display unless they are active.
    • Dying holding one weapon and respawning holding another may cause the display to continue showing the first weapon until any weapon switch is made.
    • Destruction PDA uses Wrangler animations.
    • Disguised Spies who change their disguise weapon to a default Shotgun will not see the HUD update.
    • Disguised Spies may see a taunt animation instead of their selected disguise weapon in some cases (an example of this is with the Chargin' Targe). The animation will loop and play any associated sounds.

References

  1. Additionally happened with the Spy's disguise menu

See also

External links