Difference between revisions of "March 1, 2008 Patch (Xbox)"

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Revision as of 09:43, 25 June 2010

Overview

This was a major game update that fixed a number of glitches, exploits, gameplay issues, and technical problems.

Changes Made

  • Medics no longer heal enemy spies when they're not disguised.
  • Tweaked autobalance calculations.
  • When an engineer dies in sudden death, his buildings explode.
  • Added a dialog to indicate when the host shuts down the server.
  • Added rumble to TF weapons.
  • Added 10 and 14 player game sizes.
  • Prevent hosts selecting game sizes above their bandwidth limits.
  • Improved handling of large network packets to eliminate bandwidth spikes.
  • Reduced respawn times for smaller games.

Bugs Fixed

  • Fixed a medic invuln exploit.
  • Fixed grenades going through players or buildings.
  • Fixed exploit with rockets causing damage through thin walls.
  • Fixed exploit allowing snipers to fire faster than intended.
  • Fixed exploit allowing players to teleport with the intelligence.
  • Fixed exploit attaching sappers to buildings through walls.
  • Fixed spy backstab exploit.
  • Fixed spy being able to attack without dropping his disguise.
  • Fixed stats sometimes not reporting correctly.
  • Fixed ping column sometimes getting hidden in some resolutions.

Source

http://forums.xbox.com/4/18857305/ShowPost.aspx#18857305

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