Difference between revisions of "March 13, 2009 Patch"
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{{Patch layout | {{Patch layout | ||
| notes = | | notes = | ||
− | === | + | ===Team Fortress 2=== |
− | * Players who are [[stun|stunned]] by a Scout now take 50% less damage | + | * Players who are [[stun|stunned]] by a [[Scout]] now take 50% less damage |
* Increased the minimum distance to stun a player with the [[Sandman]] | * Increased the minimum distance to stun a player with the [[Sandman]] | ||
− | |||
* Fixed problem where clients were unable to join a team or maintain a connection to the server | * Fixed problem where clients were unable to join a team or maintain a connection to the server | ||
− | * Fixed [[ | + | * Fixed Scout [[Homerun|taunt kill]] [[achievement]] firing for people who didn't actually qualify |
* Fixed client crash in when creating muzzle flash effects | * Fixed client crash in when creating muzzle flash effects | ||
* Fixed client crash when determining which disguise weapon to use for a [[spy]] | * Fixed client crash when determining which disguise weapon to use for a [[spy]] |
Revision as of 09:39, 16 February 2011
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Patch notes
Team Fortress 2
- Players who are stunned by a Scout now take 50% less damage
- Increased the minimum distance to stun a player with the Sandman
- Fixed problem where clients were unable to join a team or maintain a connection to the server
- Fixed Scout taunt kill achievement firing for people who didn't actually qualify
- Fixed client crash in when creating muzzle flash effects
- Fixed client crash when determining which disguise weapon to use for a spy
- Fixed Natascha's chain not being drawn on the view model
- Fixed stun code regression that resulted in a subtle reduction of Natascha's slowdown effect
- Fixed rocket & grenade jumps not propelling players as far as they're supposed to