Difference between revisions of "March 13, 2009 Patch"
(Updated template.) |
m (Auto: templateParamFilter, patchLayoutFilter (Requested on User:WindBOT/PageRequestsForce)) |
||
(4 intermediate revisions by 3 users not shown) | |||
Line 1: | Line 1: | ||
{{Patch layout | {{Patch layout | ||
− | | notes = | + | | before = {{Patch name|3|6|2009}} |
− | === | + | | day = 13 |
− | * Players who are [[stun|stunned]] by a Scout now take 50% less damage | + | | month = march |
+ | | year = 2009 | ||
+ | | after = {{Patch name|3|18|2009}} | ||
+ | | source-title = Team Fortress 2 Update Released | ||
+ | | source = http://store.steampowered.com/news/2346/ | ||
+ | | notes = ===Team Fortress 2=== | ||
+ | * Players who are [[stun|stunned]] by a [[Scout]] now take 50% less damage | ||
* Increased the minimum distance to stun a player with the [[Sandman]] | * Increased the minimum distance to stun a player with the [[Sandman]] | ||
− | |||
* Fixed problem where clients were unable to join a team or maintain a connection to the server | * Fixed problem where clients were unable to join a team or maintain a connection to the server | ||
− | * Fixed Scout taunt kill achievement firing for people who didn't actually qualify | + | * Fixed Scout [[Homerun|taunt kill]] [[achievement]] firing for people who didn't actually qualify |
* Fixed client crash in when creating muzzle flash effects | * Fixed client crash in when creating muzzle flash effects | ||
− | * Fixed client crash when determining which disguise weapon to use for a spy | + | * Fixed client crash when determining which disguise weapon to use for a [[spy]] |
− | * Fixed Natascha's chain not being drawn on the view model | + | * Fixed [[Natascha]]'s chain not being drawn on the view model |
* Fixed stun code regression that resulted in a subtle reduction of Natascha's slowdown effect | * Fixed stun code regression that resulted in a subtle reduction of Natascha's slowdown effect | ||
* Fixed rocket & grenade jumps not propelling players as far as they're supposed to | * Fixed rocket & grenade jumps not propelling players as far as they're supposed to | ||
− | |||
− | |||
− | |||
}} | }} | ||
− |
Latest revision as of 02:21, 4 April 2012
|
Source: Team Fortress 2 Update Released
Patch notes
Team Fortress 2
- Players who are stunned by a Scout now take 50% less damage
- Increased the minimum distance to stun a player with the Sandman
- Fixed problem where clients were unable to join a team or maintain a connection to the server
- Fixed Scout taunt kill achievement firing for people who didn't actually qualify
- Fixed client crash in when creating muzzle flash effects
- Fixed client crash when determining which disguise weapon to use for a spy
- Fixed Natascha's chain not being drawn on the view model
- Fixed stun code regression that resulted in a subtle reduction of Natascha's slowdown effect
- Fixed rocket & grenade jumps not propelling players as far as they're supposed to