Difference between revisions of "Match outcomes"

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There are a number of different possible '''Match Outcomes''' in Team Fortress 2, and the conditions may vary depending on the game mode:
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{{hatnote|See [[Control point timing]] for a detailed list of exact capture timings for [[Game modes#Control_Point|control point maps]].}}
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There are a number of different possible '''match outcomes''' in Team Fortress 2, and the conditions will very depending on the game mode being played.
  
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== Victory / Defeat ==
  
==Victory/Defeat==
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The two most common match outcomes are '''victory''' and '''defeat''', and occur when the team succeeds or fails respectively in their objective:
 
 
The two most common match outcomes are '''Victory''' and '''Defeat''', and occur when the team succeeds or fails respectively in their objective:
 
  
 
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== Humiliation ==
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[[Image:Cp well0003.jpg|right|thumb|Hiding is advised for members of the losing side.]]
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{{Quotation|'''The Medic''' on humiliation|Can you feel ze Schadenfreude?|sound=Medic_specialcompleted11.wav}}
  
==Humiliation==
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'''Humiliation''' occurs following a victory. During humiliation, all classes on the victorious side receive a 10% increase to their speed and all attacks become [[critical hits]] for the purpose of hunting down any surviving opponents unlucky enough to stand in their way. Players on the victorious side are also able to enter enemy [[respawn areas]] to kill anyone inside. Typically humiliation lasts for 15 seconds, however, this can be altered by server owners with the command <code>mp_bonusroundtime</code>.
[[Image:Cp well0003.jpg|right|thumb|200px|Hiding is advised for members of the losing side]]
 
{{Quotation|'''The Medic''' on humiliation|Can you feel ze Schadenfreude?|sound=Medic_specialcompleted11.wav}}
 
  
'''Humiliation''' occurs following a victory. During humiliation, all classes on the victorious side receive a 10% increase to their speed, Scouts do not recieve a speed buff, and all attacks become [[critical hits]] for the purpose of hunting down any surviving opponents unlucky enough to stand in their way. Players on the victorious side are also able to enter enemy [[resupply areas]], though they are still restricted from entering [[respawn areas]] on some maps.
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During humiliation, the losing side is unable to attack and moves 10% slower. Losing players also take on a third-person perspective, which displays special animations of their class fleeing, cowering or thoroughly disappointed. During humiliation, the losing team's [[Sentry Gun]]s are deactivated, and losing [[Spy|Spies]] will drop their cloaks (but retain their [[disguise]]s if worn already).
  
During humiliation, the losing side moves 10% slower and is unable to attack or use any secondary abilities, though some weapons fired before the victory occurs may still kill during this time ([[flamethrower]] or [[flare gun]] [[fire]], grenades, rockets, and [[huntsman]] [[Skewer|arrows]]). The players on the losing team go into a 3rd person perspective, showing their class either fleeing, cowering or thoroughly disappointed. The losing team's [[sentry gun]]s are also deactivated. [[Spy|Spies]] on the losing team drop their cloaks if they are active, but retain their [[disguise]]s if they were wearing them during the winning capture, although they are able to use the 'last disguise' button. Players wielding [[taunt#taunt attack|taunt attack]] capable weapons are still able to kill with these despite the weapons models not being displayed, though their related achievements will not unlock under humiliation. The animations for Humiliation are used in gameplay when a person is hit by the ball from the [[Sandman]], shifting their perspective to third person, and causing them to run at a very slow speed.
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All players in humiliation, both losers and winners, retain the ability to [[taunt]] and use [[taunt#Taunt_Attacks|taunt attacks]], although [[Taunts#Related_Achievements|taunt achievements]] will not be unlocked.
  
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=== Animations ===
 
{{youtube tn|F9HcJWnZXMw}}
 
{{youtube tn|F9HcJWnZXMw}}
  
==Sudden Death==
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== Sudden Death ==
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{{main|Sudden death}}
  
See [[Sudden death]]
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== Stalemate ==
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{{Quotation|'''The Heavy''' |We ''lose'', but they do not ''win''?|sound=Heavy_autodejectedtie01_We_lose,_but_they_do_not_win.wav}}
  
==Stalemate==
 
 
{{Quotation|'''The Heavy''' |We ''lose'', but they do not ''win''?|sound=Heavy_autodejectedtie01_We_lose,_but_they_do_not_win.wav}}
 
 
When a round goes into Sudden death, and neither team manages to kill the other or complete the objectives within the final time limit, the game is a Stalemate, and neither team receives a point. This also produces an effect similar to Humiliation, except that both teams lose their weapons and can only run around and [[taunt]] until the round ends a few seconds later. It is possible to kill opposing members with [[Weapons#Special Weapons|taunt attacks]] but they do not count to achievements. Also, you cannot use taunt attacks unless you were equipped with the weapon or are able to quick switch to the weapon that activates it when stalemate begins.
 
When a round goes into Sudden death, and neither team manages to kill the other or complete the objectives within the final time limit, the game is a Stalemate, and neither team receives a point. This also produces an effect similar to Humiliation, except that both teams lose their weapons and can only run around and [[taunt]] until the round ends a few seconds later. It is possible to kill opposing members with [[Weapons#Special Weapons|taunt attacks]] but they do not count to achievements. Also, you cannot use taunt attacks unless you were equipped with the weapon or are able to quick switch to the weapon that activates it when stalemate begins.
  
==Misc.==
 
The following are not part of the game and have no bearing on actual gameplay, but for the sake of completeness are included here.
 
 
===No Outcome===
 
Happens when the map changes or server shuts down without warning during a game.
 
 
===Moral Victory===
 
When a team completes all the objectives but still loses.
 
 
__NOTOC__
 
 
[[Category:Gameplay]]
 
[[Category:Gameplay]]
 
{{Languages}}
 
{{Languages}}

Revision as of 07:47, 2 August 2010

See Control point timing for a detailed list of exact capture timings for control point maps.

There are a number of different possible match outcomes in Team Fortress 2, and the conditions will very depending on the game mode being played.

Victory / Defeat

The two most common match outcomes are victory and defeat, and occur when the team succeeds or fails respectively in their objective:

Game Mode Win/Loss Conditions
CTF One team wins upon capturing the intelligence the required number of times. The team that fails to do so first loses.
Control Point (Traditional) One team wins upon capturing every control point on the map. If they succeed in doing this, the other team loses.
Control Point (Attack Defend) The attacking team wins upon capturing every control point on the map. The defending team wins by preventing the attacking team from capturing every control point until the timer runs down.
Territorial Control One team wins upon capturing every control point on the map. If they succeed in doing this, the other team loses. The team that ultimately captures all territories is the overall victor.
Payload The attacking team wins upon pushing the cart to the final terminus of the map. The defending team wins by preventing the attacking team from moving the cart to the final terminus until the timer runs down.
Payload Race One team wins upon pushing the cart to the opposing terminus. The team that fails to do so first loses.
Arena One team wins upon killing all members of the opposing team or by capturing the center control point once the timer runs down. The team that is wiped out or concedes the central point loses.
King of the Hill One team wins upon capturing the central control point and keeping it for a total of 3 minutes.

Humiliation

File:Cp well0003.jpg
Hiding is advised for members of the losing side.
Can you feel ze Schadenfreude?
The Medic on humiliation

Humiliation occurs following a victory. During humiliation, all classes on the victorious side receive a 10% increase to their speed and all attacks become critical hits for the purpose of hunting down any surviving opponents unlucky enough to stand in their way. Players on the victorious side are also able to enter enemy respawn areas to kill anyone inside. Typically humiliation lasts for 15 seconds, however, this can be altered by server owners with the command mp_bonusroundtime.

During humiliation, the losing side is unable to attack and moves 10% slower. Losing players also take on a third-person perspective, which displays special animations of their class fleeing, cowering or thoroughly disappointed. During humiliation, the losing team's Sentry Guns are deactivated, and losing Spies will drop their cloaks (but retain their disguises if worn already).

All players in humiliation, both losers and winners, retain the ability to taunt and use taunt attacks, although taunt achievements will not be unlocked.

Animations

Sudden Death

Main article: Sudden death

Stalemate

We lose, but they do not win?
The Heavy

When a round goes into Sudden death, and neither team manages to kill the other or complete the objectives within the final time limit, the game is a Stalemate, and neither team receives a point. This also produces an effect similar to Humiliation, except that both teams lose their weapons and can only run around and taunt until the round ends a few seconds later. It is possible to kill opposing members with taunt attacks but they do not count to achievements. Also, you cannot use taunt attacks unless you were equipped with the weapon or are able to quick switch to the weapon that activates it when stalemate begins.