Mech Mutilation (mission)/it

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Mech Mutilation
Basic Information
Name: Mech Mutilation

Nome del file:

mvm_mannworks_ironman.pop
Sviluppatore/i: Valve
Map: Mannworks
Mission type: Endurance
Waves: 3
Difficulty: Advanced
Starting credits: 1000
Maximum possible credits: 5100
Minimum respawn wave time: 8
Maximum respawn wave time: 8
Fixed respawn time: Yes
Tour: Steel Trap
Sentry Buster spawn time: 0 seconds
Sentry Buster respawn time: 30 seconds


Mech Mutilation is an advanced endurance mission available on the Mannworks map. Mann vs. Machine achievements cannot be earned while playing this mission.

The unique part of endurance mode is that the mission has only three waves. However, those waves are extraordinarily long (between 10-20 minutes per wave) and failure will reset everything to the last checkpoint, regardless of how far the players have come.

As an endurance mission, Mech Mutilation features a timer that will appear over the bomb when it is not being carried, similar to the timer that appears over the briefcase in Capture the Flag or Special Delivery. When the timer runs out, the bomb is reset back to the robot spawn area. Furthermore, the respawn times for the defenders are fixed throughout the entire mission, so it does not increase each time a wave is completed.

Waves

Sub-Onda Classe Quantità Ritardo(i) Crediti
Ondata 1 (1100 Crediti)
1A
Soldier
Difficile 3 9 18 0 30 200
Pyro
Esperto 2 4 12 30 20 100
Heavy steelfist
Difficile 3 8 12 0 30 100
1B
Heavy
Esperto 1 2 2 30 30 100
Pyro
Esperto 4 12 30 15 100
1C
Demoknight
Difficile 8 22 24 60 30 100
Tank
18.000 1 90 200
Tank
18.000 1 90 200
Ondata 2 (1600 Crediti)
2A
Demoman

Type 2
Esperto Spawns at the left 1 2 5 0 30 300
Demoman

Type 2
Esperto Spawns at the right 1 2 5 0 30 300
Pyro
Facile 4 8 40 5 15 100
Scout stun
Difficile 3 6 12 60 20 200
2B
Sniper bow
Difficile 8 18 40 90 20 100
Pyro
Esperto 2 4 6 90 20 100
Pyro
Esperto 1 3 120 15 200
2C
Sniper bow
Difficile 15 15 60 0 100
Pyro
Esperto 4 12 60 15 200
Medic uber
Medic uber
Medic uber

Medico Übercaricato
Facile Pictogram plus.png Appare con Übercarica

Pictogram plus.png +100% Velocità di übercarica
Pictogram plus.png +400% Velocità di guarigione
Supporto
Sniper
Difficile Raggio visivo 2500 2 30 60
Spy
Esperto 3 60 60
Ondata 3 (1200 Crediti)
3A
Pyro
Facile 12 16 36 0 30 100
Soldier infinite
Esperto 3 9 0 30 300
Medic uber
Medic uber

Medico Übercaricato
Facile Pictogram plus.png Appare con Übercarica

Pictogram plus.png +100% Velocità di übercarica
Pictogram plus.png +400% Velocità di guarigione
3B
Heavy
Difficile 5 10 20 30 30 200
Pyro
Esperto 3 6 8 60 30 100
3C
Scout
Difficile Solo armi da mischia
Spawns from the carrier tank or lower tunnel
15 22 30 40 30 100
3D
Tank
20.000 1 30 100
Tank
20.000 1 30 100
3E
Heavy
Esperto Spawns at the left 4 8 90 35 0
Medic uber
Medic uber
Medic uber

Medico Übercaricato
Facile Pictogram plus.png Appare con Übercarica

Pictogram plus.png +100% Velocità di übercarica
Pictogram plus.png +400% Velocità di guarigione
Heavy
Esperto Spawns at the right 4 8 90 35 0
Medic uber
Medic uber
Medic uber

Medico Übercaricato
Facile Pictogram plus.png Appare con Übercarica

Pictogram plus.png +100% Velocità di übercarica
Pictogram plus.png +400% Velocità di guarigione
Supporto
Scout stun
Difficile Active wave 3E only 6 12 30 120 30 200
Sniper
Difficile Raggio visivo 2500
Razorback Il Razorback
3 15 60
Spy
Esperto 3 60 60

Basic Strategies

The Soldier Robots in wave 1A should be your first target due to their nearly clairvoyant aim. This can be accomplished easily with a Scout getting behind them, or a Demoman placing Stickybombs in the general area that they spawn in. In wave 1B, the Pyro Robots can be very distracting in taking out the giant Heavy Robots, but a fast Scout using the Fan O'War can allow teammates to easily bring them both down. Wave 1C is usually no trouble at all, as Demoman Robots are generally easy to destroy.

Trivia

  • According to disabled code, 12 Steel Gauntlets were supposed to appear on wave 2B as the earliest robots in this subwave rather than the Giant Pyro (10 seconds compared to the 15 seconds for the Giant Pyros).

See also